Man I been following you since more than 5 years when I started playing MH4U and have loved your videos since then, love that you still help fellow hunter's out till date. And as always great video Man always keep up the good work 👍😁
Although I am a long time player, I can't think of much to say, so instead I'll thank you for teaching me how to hunt with your videos back at the very start of MH4U. They were the reason I got out of Low Rank back then, and are the reason why my fundamentals are good now. Thanks for all that you have done for the community
I always like watching your videos your generations ultimate tips really helped me out to get into generations ultimate and I’ve been spending the last 2 weeks on that game so thanks for helping me love old school monster hunter since up till recently I only really played world and iceborne
Something I may add as someone who has played for over 10 years, is that no matter who you are, you're going to have "off" days. Even speedrunners do. There will be days where you get your ass served well-done on a silver platter by a monster you've killed probably dozens, if not hundreds of times. There will be days you feel like a god in game, play extremely well and feel on top of the world, and days where you just can't quite get your spacing right, can't quite get your timing right, get impatient, complacent and punished. Don't get discouraged, just take it easy and enjoy yourself.
Duuude, I experienced this with two fights against Hyper Glavenus in the same day. It was my first fight against him as Valor Gunlance, and I DID feel like a god. I saw this video (ua-cam.com/video/j_5zVcjOiKo/v-deo.html) of a person fighting G3 Glavenus and particularly admired that VERY subtle dodge they do in the first 30-40 seconds. I managed to do that myself during the fight. I balanced Valor evades with backstepping and carted maybe once tops, didn't even burn too many mega potions. The time after that, I was trying my best, but I just could not fall back into the rhythm I had the first time. I didn't even come close to making him limp before getting my 3 carts. It was likely due to cockiness but still, I couldn't believe how I did so great the first time with slapping around Black Cherry Swordboi, but messed up so badly the second time. Third time was better but I still didn't get 'em.
to confirm u are having an off day, just fight kut ku and see how butt kicks, I myself have soloed extremoth and ancient leshen in basegame, yet I cart to normal glavenus and normal brute in iceborne, it happens, it just happens
Not exactly. It's just your "turn" is usually very short, but it exists. Plus, for the most part, Rajang's moves have very tight hitboxes, so you can dodge through most of his moves. But like all fast monsters, Rajang does have bigger windows to do things. It's known that almost all monsters in a MH game teach you certain aspects of the game through their moveset. I think as a monster, Rajang in World teaches you to value your quick attacks for every weapon, and understand not to overcommit to an nth degree.
Your turn when fighting Rajang is narrow, but he also gets multiple turns in a row, you don’t get this. This is balanced by his proportionately less Health. When Rajang “sweeps the floor” he might get an extra turn to jump back, followed by another extra turn to “spin forward.” After that, you have about a 2 second window turn to counter attack, for example.
@@norsehorse84 I had actually recently picked up great sword my first time hunting a rajang, and what that taught me was just attacking the monster and immediately unsheathing was pretty good on great sword
@@AngryAsianGamin Funny coincidence or what that is actually the monster that wooped my a*s like 50 times after which I learned about the whole turn based thing.😅😅😅😁
Veteran from Tri (wii). Easiest advice, Do the pre-hunt check (especially in older games and GU). *Is my pouch full? Have I Upgraded? Have I eaten?* The cadence of these 3 checks made my life so easy from literally knowing nothing about the game to enjoying every hunt. Happy Hunting
Also at the beginning of the hunt, or during after you cart, make sure to at the very least top off your HP and Stamina. That said, keep an Ancient Potion, Max Potions, and Stamina items handy.
Knowing what skills can counter a monster's abilities can also be a huge help. So often I see newcomers complain about some mechanic or other that can be completely blocked by armor skills. While none of them are ever required, they can make your hunts SO MUCH SMOOTHER. Tremor res against Uragaan, high-grade earplugs against Diablos, paralysis res against Kirin, and more exist for the express purpose of making gameplay mistakes less punishing in certain situations, and can be the difference between a cart and a successful hunt. Heck, I made a MHGU monster info chart and for this very reason specifically chose to include roars, tremors, wind, statuses, and blights the monsters could inflict.
I agree. I'm playing Monster Hunter Generation right now and I'm currently working on getting my Dreadqueen set to level 6 in order to unlock the skills. The D. Rathian's new moves caught me off guard a few times and instantly afflicted me with heavy poison which I was not expecting. My health starts going down like a house of cards anytime I was afflicted with it, and a few times I was re-poisoned right after my Antidote cleared it, but since everyone's Hunter loves flexing, I usually got re-poisoned during the flex animation. After I cleared the first Deviant mission for D. Rathian I decided to try out the Poison armor skill which negates that effect and HOO-BOY my life got EXTREMELY easier after I did that! D. Queen's pink poison spikes she lays down after certain moves? "Mmm, is this a lavender-scented candle? Extravagant!" D. Queen's standard 180-degree tail swipes? "Pff. 'Tis but a flesh wound!" Her diving move where she descends upon you and does a roundhouse swipe with her tail? That thing still hits me because I can't get the timing down, but at least it doesn't poison me anymore!
Another example: Kushala Daora and wind resistance. Especially in the new world. But yeah, these armor skills are there to use and exploit. Heck, the status negating ones are among the easiest jewels to slot in usually; great for hunts like dreadqueen or brachydios.
I see your point but I was under the impression that MHGU was like so many other games where quite often, the DPS increase from skills like Artillery, Attack, Sharpness boosts, etc. would trump negation of status effects. You do point out newcomers so I'm guessing that you might add on that more experienced players could just outright skip the gear with these skills on them? I dunno, it's one of those things where I'm not sure whether it's a crutch or a viable alternative. I can see the arguments for both sides but my only experience with Monster Hunter is like 1-2 hours in 3 Ult, and 200 in MHGU. Definitely nowhere near the numbers of so many other commenters on this video. Do you have that info chart on-hand, by the way?
For me, the biggest lesson I learned when I started out was armor skills. Like many other new hunters, I just ended up grabbing which ever pieces had the highest defense I could get at the time and roll with it. It wasn't until a group of random players pointed out my mistake and helped me understand the importance of armor skills by having me pick a full armor set then recognizing the skills working to my advantage during a hunt. I then explored other armor sets and realized I was missing out on a lot of benefits that could have helped me in prior hunts. From there on out I always farmed for full sets and explored different skills until I was ready for mixing armor pieces, not for their defence, but for their skills. (I started in Tri)
"think that this game is turn based", absolutelly aggree with!! this is what i do when i playing most of my action game, patient is a key and knowing the battle patern is mandatory, when you mastering this you feel like every battle is flawless and more enjoyable, great tips man!!
this thinking made me realize that the GS is really my favorite post-3rd gen, other weapons just generally dont have that much opening to do optimal damage, except maybe for HBGs...
Very true in older games like MHFU with how robotic the monsters were. The "turns" have blurred more as the generations passed, especially in MHW. But there's still this certain rhythm to it. IMHO, that's why Frenzied / Hyper monsters were a bit more tricky... since the timing changes mess up the rhythm. At least that was the case for me.
Jose Guilherme Every weapons have its opening rather you see it or not, even bowguns have it too, you can't just shoot anywhere you'll have to aim for weak spots or even line up your shots in case of piecing ammo to land more hits (elementals too), dodge roar, reload animation, crafting ammo, or incoming attack.
He turn based idea was in most of the mh4u guides I read when I started my mh journey. Did not fully click till hr, that hermitaur is one hell of a wake up call for gunners. It was badenough I learned how to use a hammer cause he kept chunking me out.
I am going to let you in on a secret... one many people will argue is not true and data can say otherwise, but in my experience, this is the most important thing: The strongest weapon in EVERY game... is the one you are the most comfortable with. Do not just rely on numbers or popularity or "the meta" for what weapon to go for, but instead the one that fits your hand the best. So if you tell me that Great Swords are the best weapon in the game, I will say otherwise because I, myself, do not feel comfortable with them. You tell me Sword and Shield are the most useless weapons ever and should be dedicated to beginning only, and I will showcase how powerful they can truly be. Again, its not because I play by a meta or by numbers, but by what feels comfortable to play with. So before you take on your opening Great Bird Wyvern and make a name for yourself, take the time to pull out all the weapons from the box and see which ones feels good to YOU. You can go solo main or you can keep a variety because some weapons feel better at certain monsters. Ultimately, if you are using a weapon you are not comfortable with, you are simply not going to have fun.
I have always used a bit of everything except GL and HH(excluding FU Kushala, it was surprisingly effective for me then), because of play style some times for certain monsters or even just a day by day basis. Some days I'll destroy a Rathalos efficiently with SnS, other days I'll do better with GS or CB. Experimentation and not being afraid to try new things is super important for not only doing well, but also having fun and having new goals for equipment and knowledge on a certain match up.
This is the most underrated secret I think, but the impact is great. I mean most people asking for what is the best weapon etc2, technically speaking you can use all the weapon to kill monsters but like you I always said "Why don't you go to training room and try those 14 weapons, see if you like certain cool weapon instead of best" (I dunno if training room exist in the old MH game.) I usually also put the person who ask question into this situation too "Let's say I ask you to hunt Rathalos, you already use 500 times X weapon, and then even if Y weapon is stronger than X you only got 10 use of it. Do you think you will have faster time hunting with Y weapon? You probably will have faster time with X weapon because you familiar with the movesets.
I mained LS since FU, with this weapon class I fight very fluidly as compared any other weapon. I’ve even soloed G-rank white fatalis using the long sharp stick
"Ultimately, if you are using a weapon you are not comfortable with, you are simply not going to have fun." This resonates with me, unlike the Hunting Horn. I have never used it and I don't think I ever will use that weapon, the gunner weapons, or the Hammer. I'm a Blademaster through-and-through, but the Hammer especially, is a weapon that I simply do not vibe with. I thought that since it has a charge mechanic similar to Greatsword (started as a GS main) I would be able to hack it and use that weapon with ease. Hammer replied to me and said, "Naw, bro." I personally do not like how in order to be the most effective with the Hammer you have to aim almost exclusively for the head of every monster. I do not like how I am taking away my own ability to cut tails and damage other body parts (that may be safer to hit) in exchange for a possible 10-ish second K.O.
Always eat before hand. If you know yourself and that you take hits, don't be afraid to get the defense high meal effect for a high chance to reduce damage. Always double check your items and bring something for stamina.
And remember, if you are not playing World, you cannot eat at base, so REALLY HAMMER IN eating before going out otherwise you are going to be so thrown off going to other titles.
Defense high meal isn't good once you're nearing high rank because it gives literally only 15 points, it is better to invest in elemental damage resist because that's 15 points of resist against all elements, which in elemental damage reductions reduces it by 15% The divine blessing felyne skill is pretty good since it is basically a free skill you can get Once you're in master rank/g rank it's way better to get either the attack up L or the elemental resist L, if you're not sure what you want to get and is sure to be carted a lot take the skill felyne safeguard, this gives you an extra cart and can be stacked with insurance
Defense is sort of "capped" @900 any number beyond that has little to non existent diminishing returns soo yeah dont invest to much in it. Divine blessing on the other hand...
One tip that improved my fights with virtually every monster was taking the time to learn their trip and stagger zones. Learning how to get a monster down and struggling to get up makes some more annoying targets a lot more manageable. Rathalos is a good example, where if you smash its legs enough while it's grounded, you can trip it long enough to deal a lot of damage. Hit smart, then hit hard.
How would you advise learning these zones? Would it be feasible to go into a low-level fight with a high-damage weapon and try to attack the areas that'd cause them to fall over? Related, what things can actually stagger/knock down monsters? EazyRun, another person who replied to you, mentioned wings/tail. Do those knock flying monsters out of the sky? I don't remember hitting those areas and seeing them fall because of it.
It really depends on the monster. Generally I find landing a heavy attack or a counter on a monster's head while airborne will ground it relatively easily. My general rule for assuming how to trip is to target the limbs it's moving with. To stagger, you respond to an attack with a well timed heavy attack, or otherwise use any mobility you have in order to land hits while the monster is attacking. In MHW, I get most of my staggers attacking weak spots relentlessly. In MHGU I get them mostly by timing counterattacks
@@armorend1334 For how flinching/tripping works, you have to imagine that there is another hp bar attached to every limb on a monster, there head, tail, wings legs, etc. whenever a certain amount of damage is done to that part a monster will flinch in response, some monsters have more noticeable flinches than others on some body parts, an already used example would be a Rathalos leg which, once the threshold is met will trip to the side of the leg you hit and give you a good opening, another good example would be Kushala Daora's head which when the stagger limit is reached will reel back and then fall over for an extended period of time. Important things to note about this is that every time a parts stagger limit is reached it resets and the requirement to flinch that part again goes up. furthermore if a monster is already in some form of CC be it trip, trap, flinch, stagger, KO or an uninterruptible animation then reaching the stagger limit on a given part will "eat" that flinch or trip, in other words the stagger will reset to full and increase but you'll reap no benefits. A good example of this would be breaking a Nergigantes' spikes when he's already down from a previous set being broken. Lastly most of the time a part breaking is tied to a stagger count of some kind. example a Rathalos' tail gets cut off instead of flinched after taking enough damage to be flinched 3 times. although you may only see 1 or even no tail flinches if they were "eaten" by you attacking the tail when he's tripped for example. There is a great more detail like this in most of the games systems that a player can learn with time and the thirst for knowledge to seek it out, but I hope this little bit helps.
What I found out just yesterday and which I never noticed is that I very often used rolls even if I didn''t have to. For example when I hit Rajang after he does his backhop I would immediatly role sideways and not just wait a bit and see what he does next. Usually i would find myself further from the monster away and had to go back to it, also the stamina depleded way faster like that. Now that i don't do this anymore the hunts have gotten so much easier . ( Sry for my bad english)
Pretty interesting how these were subconscious tips I've used from my experience hunting. My tip is, do solo campaign. Doing the solo campaign will allow you to develop your own skills and have a basis of knowledge unique to you. If you only hunt multiplayer you may get a false sense of ski that'll whip you if you ever get on your own. Also, your experience is unique and you may also teach someone your experiences and apply to your future hunts.
@@mirraisnow6050 Multiplayer skills are very very different from solo skills. You get way way more attack openings in multiplayer, especially with ranged weapons.
Quality over quantity! Thank you so much for not being greedy like the whole website is designed for! I am so done seeing all those hypercasual game ads, thank you gaijin!
DokiZoki yes thats a hypercasual game. A game thats designed for idiots and pulls out random worthless loot to make them think they have achieved something. Most of the time these games are marketed very aggressively like the one you just mentioned
Josh Hilariously, one of those games, Arknights, is a rather hardcore and grindy game (pretty good in gameplay and story too!), despite the crappy ads being popped out every other week. They should really fire whoever is doing the ads for that game.
"My turn, your turn..." Unless you are using the Lance, in that case: Your turn is your turn The monster's turn is your turn The other hunter's turn is also your turn Your mom's turn, that's not even playing the game, is also your turn now!! Omg man use that Lance properly and keep hiting that monster.
When I started playing monster hunter (MH2) I also did the observation hunts, but also in the obsession hunts I like to take the attacks of the monster on purpose. When taking these attacks I discovered which attack was the most dangerous and which was the least dangerous, so sometimes when when the monster sent a weak attack I tried to make a "trade" and that can lead to giving me an opening to attack more or if punished with little damage, but I only did it when I already knew the monster pattern in the fight.
@@Sejikan Dala's hyper beam made you Superman dive into it or you instantly carted. You had just enough I-frames to jump into it without Constitution+2, but not enough to dodge away from it. Basically if the beam was coming from the left and moving to the right, you wanted to jump straight into it(so to the left) to keep the amount of time in the beam to a minimum.
Something that really helped me when I first started off, as a hammer main, is to understand what roles your teammates take in the hunt, what they need to accomplish, and how you can help them accomplish that goal while still making sure you get your role done. With hammer it dealt with making sure where everyone was at so I wouldn't ruin a combo they were having by making them fly away
THIS I am completely new at the game (MHGU) and a friend invited me. I think he was a hammer user, my other friend was a long sword user and I am an insect glaive user. I couldn't figure out why I was getting stunned and no combos were being made until my hammer friend yeeted me right into a strong monster attack and died. It has been 4 days and I haven't told him because he was already relatively experienced. I just adapted and stayed away from them during hunts lol
As someone who started with MH3U when I was 13. There are 4 tips which helped me get better as a hunter the very 1st tip I can give is to "dance with the monster" so to speak and what I mean is that you observe whe monsters movement and act accordingly to it but also paying attention to what you use whether it be blade or gun which is very similar to what gaijin said about the observation hunts. The Yin and Yang of monster hunter, is the core foundation of what makes it fun for me and I hope that can help you guys as well. The 2nd tip I can give is regarding your weapon, just because you have 1000 raw dmg on a GS doesn't necessarily mean you know how to use it properly. Understanding a weapons moveset is crucial as there are options that you might not know and or are obvious such as Valor spirit slash 1 giving a guard point or that critical juncture works with roars. By understanding your weapon and how the move works you can then implement those moves when hunting monsters and this combined with the first point will make you a great hunter. The 3rd tip I can give is that Item management and food. in hunts as that is pretty much a factor on a successful hunt depending on monster. Its a good idea to prepare essentials for the hunt, combo book 1 and 2 are essential Imo as you gonna be needing a lot of Mega potions once high and G rank hit as your armor won't save you if you play reckless. Eat canteen food even if you don't have everything unlocked yet. It'll help regardless, go for defence if you need it as well as resistances but keep in mind that HP and stamina are important. Go for felyne insurance so you have a safety net for 1 death in a hunt it'll give less stress trust me. My 4th and final tip is the armor, skills and resistances. This is the final part but it's a crucial one for newcomers and returning players. Just stacking on defence stat sounds great but when paired with poor element resistance when fighting a monster you want is a immediate death no question about it. If you fight whilst using a armor that is weak to the monster you are fighting, you won't live long unless you know it's moveset and your weapons moveset. Skills are also important as they are beneficial for the most part. Always try to go for Earplugs if you don't want to be ina pickle with a monsters roar when you are low health, every skill is different and some skills don't work with a specific playstyle so keep that in mind.
Another tip: go on any search engine and analyze the monster. Hitboxes, elemental weaknesses, weakspots, breakable parts, etc.. Analyzing the monster will tell you how to effectively hunt a certain monster. You might be able to kill a monster faster just because you're taking advantage of a monster's weak points. If you want to find the elemental weakness of a certain monster, look at that monster's armor at the smith. You don't need to craft the armor, just look at the armor's elemental resistances. Weak body parts on a monster will pour out more blood when hit with a blademaster weapon than more resistant body parts.
Also not only more blood (In world blood is optional, remember) but you just feel it I remember when I started palying in 3U and i just felt, somehow, that there were parts where attacking felt less satisfactory Later on I noticed why. When you hit a "strongspot" the blade passes through like butter, but when you hit a weakspot it stops for a second, making it feel kinda meaty. That right there, teaching a twelve-year-old this kind of mechanics without words, is why this franchise is a masterpiece
@@mikevalones9977 the hunters notes that show weakness are new to mhw and not present in older mh games. There also not completely accurate. Kiranico is a better choice than hunters notes for accurate weakness. Before you looked for cues like more blood during a hit and checked the armor made from the monster to see its elemental weakness.
That armor tip is a really good one. I really like that about the Monster Hunter games, that the armor almost always represents the monster it's crafted from; giving similar advantages from the monster but also giving you their weaknesses. It's like you're truly inhabiting them when you wear it.
DO NOT GET TRAPPED IN THE "META" SETS!!!(This is especially true for World/Iceborne) Do Not write off Quality of Life skills, HG Earplugs and Tremor RES can create new attack opening for you. Build your armour sets around your Play-style or to Counter the Monster you are going to hunt. Using skills that benefit your play-style will end up with you enjoying the game much more than using the "Max DPS" set. Are you reckless and like to live on the edge? Take Resentment, Heroics, and Guts. Like to play things safe? Divine Blessing, Mushroomancer, and Health boost are the first things that come to mind. You should also never be afraid to make a set to counter a specific monster, element or status. - I hate Zinorge, so when I fought Thunder Lord in Generations I had 30 Thunder RES so all his thunder attacks would do almost nothing to me. - Negate Poison/Paralysis/Sleep/Stun/Blast Blight can make hunting some monster monumentally easier. - Basically, if there is something a monster does that annoys you or you have trouble dealing with there is most likely a skill to counter it. PS: Evade Distance Up is a great skill for Switch Axe users
I think the advice of making armor sets based on play style is golden. It makes sense. However, I tend to still just go with certain sets and not take armor sets that help with resistances to that monster. Though, I do have a handful of different weapons with certain elements to tackle different monsters.
This. I never look what people think meta is, i just go with, what does this monster use, lets completely negate that, pretty much ALWAYS go full defense with divine blessing health heal and stun resist 3, and have carted only like 20 times in 700 hours, sure hunts always take like 20ish minutes but the safety is soo good
Evade distance, Evasion +3 (all those I frames to give more safety during sidesteps), speed sharpen(if you like to use sword mode, you'll be burning sharpness at 2x speed), and constitution (less stamina needed for dodges? Yes please) are all great skills for Switch Axe sets. Switch axe has plenty of offense, but needs help in the evasion department.
@@flagro770 There's no wasted skills, only contingencies. If the monster doesn't hit me every 5 seconds it's doing something wrong, and I cannot, for the life of me, roll through a roar.
The thing that troubled me for longer that it should have was lingering hitboxes. Some attacks of some monsters have it and I for a long time thought I was lagging or something! LOL
Active hitboxes for me were troublesome at first too. I would think only the most obvious part of a monster does the damage but in reality parts like the legs, chest, tail etc. can also be secondary hitboxes.
Then we get the migratory hit-boxes... which mostly appears to be from a rounding error glitch in the code that scales monsters to be bigger and smaller. Which mostly only happens if you fight more than six or seven large scale (three stars or bigger) monsters in the same outing in the "Old World" games. Or in Special quests where the monster is not a size the monster should normally appear to be. AND then we get the hit box nonsense that has Plesioth infamous. Yeah, there are other monsters who do that... but none of them do it like Plesioth.
As a new player that started in mhgu a couple months ago this is very helpful. I've reached G rank but never once have I thought of taking some time to study the monster I wanted to farm.
@@Moss_Dude Man still consider yourself really really lucky or hell of a player if you got this far without ever having to study a monsters pattern or movement because I have been playing this series for more than 5 years now since MH3U on my 3ds and it was the 1st thing I learned after getting my a** handed to me again and again and again by the same monster.
Knowing when to even pull your weapon out is super important. You always wanna be able to run, use an item, or dive at a moment's notice, so for most weapons, put em away and only equip when you're absolutely ready to attack.
Damn, I really fell for the last thing. I started a few weeks ago with World/Iceborne as my first game of the franchise and was overwhelmed by the weapons. I picked the lance/gunlance and just kinda...ignored the other weapons? Bad choice to do so, I know. Anyway, I started to train with different weapons but went in low tier hunts with tier 6 or 7 weapons. The idea behind it was, I don't have to be super efficient while learning 'cause it'll be over sooner. Seems like that logic was twisted, thanks for showing me the other side of it. Great video in general! :) Oh yeah, my newbie tip for World - when in doubt, pick a lance and just block. It's insane what these shields can prevent!
Though it may seem obvious, learn your weapon! When getting my friends into monster hunter they almost always start with the same “if it works...” mentality. When thinking like this, people tend to get bored or give up much quicker than you’d think. Definitely take the time to find a weapon you like and learn about how it works (attack speed, sharpness management, special inputs, etc.). Learning the more complex moves of your weapon type opens up your play style immensely and lets you deal with way more situations than you previously though you could. Though some weapons can seem very overbearing when it comes to the different number of and skill required for individual moves, figuring out how all of these are applicable can make you a much better hunter! It may sound like a lot of work, but in the end you will probably have a lot of fun experimenting and getting better at hunting and I think that it makes the game feel a lot more rewarding when you finish a hunt through your own practice and skill. Everyone here was a new hunter at some point, so don’t feel bad about not getting everything at once. Take things slow and learn at your own pace and I think you’ll enjoy the fruits of your labor. I’m always really excited to see people get into the series so I hope this helps at least one person out there. Good luck out there and happy hunting!
I recommend the weapon training quests from village 1star for this. The quests unlock early, have set equipment, and set you up in an arena that keeps the monster from limping away and other monsters from interfering (rhenalphos ruining great sword charges...). Once you get a feel for your weapon, try some arena quests to see if you like the weapon enough to commit the time and resources to crafting armor sets and upgrading the weapon. You can use your arena kill time as evidence of your improvment to keep from getting discouraged.
This is such a good tip. When I was trying to get my friend into World he started off using lance because I apparently oversold the 'can be difficult but is very rewarding' premise to him, but thing is he hates the lance. Before we got into him actually doing hunts I told him to hit the training room and pull out all 14 weapons and mess around with them for 5-10 minutes each settling on Insect Glaive as his favorite. Yeah...it seems like a HUGE waste of time, but at the end of the day he likes everything except Lance, Gunlance and Hunting Horn and it was that time in the lab that made him realize that.
A tip for any game: hunt the fast monsters, even if you're struggling. Monsters with quick and jittery movements tend to cart newer players, so fighting them for a long time is a good way to build that reaction speed. Stuff like Narga and Barioth, or the g-rank Bird Wyverns in 3u
Just a few tips I feel are majorly important, especially if you’re hunting in teams: Know your weapon placement, be considerate to positioning yourself for good attacks, and always keep an eye on your teammates 😁
I’m just saying in general...but mostly for long sword users😂😂😂. I main hammer and it really aggravates me when I’m being staggered constantly by dual blades or long sword players😭
Im a switch axe main and I stick to the tail or back legs to keep tripping to a minimum. Don't complain about being tripped if you join the SA and LS players by the tail. Many new players try to stand back there and then get upset when they can't get an attack in with their hammer (had many hammers try to join me in tail attacking) or dual blades
A tip I have is when you’re fighting a tuff monster and you constantly keep getting carted pay attention to what made you lose was it because of your armor?, Strategy?, Proper items? ,Or weapon you’re not comfortable with or is a little underpowered (as in no upgrades ). Also recognizing the attack of the monster that you know always hits you or will one shot you try your best to when the monster will cue the attack or do a build up to it so that you May have an opening when to avoid it. I hope this helps 👍 😁
Always appreciate a Monster Hunter vet willing to go the extra mile to help others in a vid. The mere fact your video title had (5) in it already shows that you are beyond the *help* many in the MH Gamefaqs forums had for years. No way you would simply say the old motto "Hint 1: Hit em until their dead. Hint 2: Don't get hit." MH invented the "Git Gud" mantra before there was a Dark Souls. All joking (with a vein of truth in it) aside, these are pretty good survival and hunting tips. I always thought of monsters as MegaMan X Boss fights, learning patterns, but I like what you said about turn-based.
I love those times when you charge an attack with the monster looking away and it hits perfectly on the head / tail right when it is turning around, it looks so clean with that perfect spacing / timing / knowledge of their movement, it maybe the most basic of the basics but I just can't do it, I need to learn / practice that first and second step.
As a veteran my tip is that don't be afraid to try other weapons when you're struggling with some monster. Yeah of course with enough practice and observation of the monster you can beat any monsters with any of your preferred weapon. But through experience i know, and maybe you notice it as well that certain weapon/playstyle works for some monster well but not in other. For example back in mhfu i main gs/ls which both have long attacks animation and because of this long animation a red khezu always kicks my ass because of it's stupid electric charge that he always spam that's why i think i can just use range weapon so i can still attack it while is stationary but i can't be bother carrying bullets or coatings so i just switch to SNS everytime i hunt khezu for it's mobility short attack animation so i can roll faster when he's charging, so yeah.
same with me and brute wyverns in world(diablos, tigrex specially), dual blades meeh, lance though, just sit there and counter-claw attack and their most damaging atack is completely negated
Its so true, im playing GU and i always have a hard time against gammoth with ls wich is my main. The hunt gets so much easier with lbg or hbg or even aerial style
@@Dracowinges When people say this it always reminds me of that scene in Knights Tale where Sir Colville (Prince Edward) gets outed and thinks Will is going to forfeit until Will charges him. Colville looking over to his squire and yelling "LAAAAANCE!" with that stupid smirk on his face.
Oh gosh--yeah, when I started thinking of the fights as turn based it greatly improved my ability to figure out the monsters. It just kind of happened one day as well--I was all... "wait a second" and boom, had it. I would add: be completely okay with fighting monsters multiple times. This hit me when I first jumped into Arena fights a few times--and noticed the armour/weapons weren't so much overpowered (well, some were) but were scaled to be a certain challenge level... and you got different times complete for the ranks of S-Class, A-Class and B-Class. This had me going, "wait a second--if I keep fighting a monster, I can figure out how to kill them quicker with even crappy weapons" This mixed with me noting I was rushing missions because of that timer mechanic--even when I did not have to rush the mission. Just keep on taking on various monsters--and you will get to the point where they are super easy. Which, the more advanced monsters are typically similar to earlier monsters but with slight differences in patterns. Sure... Dread Queen Rathian is a complete leap from Yuan Kut Ku... and if you fought Dread King Rathalos directly after that, the complaint would be valid--but there are several different monsters you face between the two--that add slight variations on how the monsters behave and do stuff. You master each slight change in how the monsters work (but other than that, are fairly similar)--and the next step up isn't that hard. Essentially, my advice on that is... go all Teddy Roosevelt on the monsters in the game. If you can defeat a monster... can you defeat a monster in less than five minutes? This type of practice mostly makes it so that when you meet monsters you've not run into before, you will generally be able to use your skills on other monsters to have it so you don't get your ass kicked.
The whole recon run, or at least for the fist part of the hunt is the best advice. People seams to think they can steam roll or brute force the first fight. It might work, but good bye all of your potions.
Yup. This was the BIGGEST hurdle I had to get over: not brute forcing a mob. Once I learned that you have to run a lot, things fell more in line. Then, every time I do this mistake in my modern game, I always suffer the consequences. I try to remember to run around and take my shots when I can get them. I mained Gunlance for the longest time so I had to learn all of this the hard way, usually with blood pressure going through the roof in the process. 😂
As a player since FU currently playing GU, I would say build you skill set based on your playstyle. No use having crit eye and atk up if you can’t hit the monster effectively. Like for me, admittedly I play fairly recklessly, I know I can exploit some monster moves to deal some damage( eg when Akantor stands up to roar or when tigrex winds up a 360) but it means I take damage in return. So I built my armour skill set around this. -Destroyer to break monster part and possible incite a flinch. -Wind Resistance(high) so I can avoid wind press to attack -Mushroomancer, I bring 12 max potions with me to offset the damage I take sometimes(10 dragon toadstools 2 max potions). Also as a solo player, this is really useful in G rank. -Speed sharpen, cuts down the slow sharpening animation to allow me to sharpen virtually anywhere. This one is really useful for those monsters that give you nearly 0 time for anything, looking at you rajang. I am however refering to GU since I don’t play world but it should still apply in world. Actually it should be easier since you use a different skill system.
Nice one bro, for me my play style is aerial so i need to use vault to maximize atk, also def lock coz defense is precious, also stun to make sure when i fail when doing jump atk im not stunned afterward
Great Set and a really important tip for hunters in general! Sets in Monster Hunter should always be based around your playstyle. I for instance often use fencing in my sets to prevent bouncing. My attacks got guard points in them that are based on timing, but if they'd bounce, my timing would be delayed and I could get hit.
My go-to tip has always been for new players to completely switch their weapons after they start to feel comfortable with their first weapon. It helps them learn entirely new positioning, and prevents them from sticking to the same attack patterns that might end up forming bad habits. This applies to basically any game with character selection, but it's extra easy to use in MH.
250 hours in MHW, and I didn't know that Superman Dive was only doable if your back is towards the monster. I was always wondering why I was so inconsistent with it!
I haven't honestly paid attention in World where everything is less over-the-top, but in older games the key for confirmation is watching that sprinting animation. Character does a comical cartoon panic running animation when you're running in an angle away from the monster that will change those dodges to the dive!
Sort of on the other end, I recognized pretty early on how it worked in MHGU, BUT I had no idea it gave you THAT many s =w=; I figured I was just lucky with dodging, because I thought that the dive was like a failed roll (similar to "fat-rolling"/over-encumbered rolling in Dark Souls) rather than an efficient/completed one. Something to punish you for running away with rolling, rather than a legitimate evasive maneuver. Man I feel silly. >_>
@@armorend1334 I'm right there with you. I hated them cause it always felt like I was less maneuverable but to learn that you get invincibility frames throughout the entire animation is great news. I don't feel as bad now when I use it.
My 5 tips: 1. Observation Hunt: Yes I agree to learn about the monsters move other than just going for an all out attack or otherwise you be good as dead. 2. Using Decorations: Every decoration that I use to this day have helped me a lot during my hunts and it helps to get an extra boost from decorations. 3. Upgrade Equipment: In my opinion it’s best to continuously upgrading your weapons and armor to avoid damage and also to increase you damage for weapon. 4. Hunt Monsters with Element or Ailment Weapons: It’s best to hunt with weapons with elements that the monster is weakest to to increase you chances of dealing much damage. 5. Capturing Monsters: I would think that it is best to capture monsters than slaying them capturing will increase your chances of more materials being given and will help with upgrading armor and weapons.
Capturing can also help you get through that last little push of the hunt when the monster starts limping. It could shave 5min off of fighting it, which is 5min you would have spent possibly taking damage and carting.
mirrai snow exactly and it will help u get more materials than slaying it for a change of armor and weapons which why I like to capture than slaying except for Elder Dragons.
One of the things that helped me fight monsters like teostra and tigrex is to attack behind it instead up front since the front is where the weaponry is and this helped me with most monsters too
That's asking for long hunts though, and is only really a bandaid solution. It's not getting around the problem of being unable to predict a strong attack, it's just giving yourself a crutch that'll only make you stagnate. It's much better to learn better placement and pacing so that you can hit weak points like the head and front legs instead of cutting your damage in half for the entire hunt.
No, Teostra and Tigrex are monsters that you should really be hitting the head. You should learn when to get out and go in to attack their head, as the hitzones for other areas are either sucky(tigrex) and for Teostra, it's much better to be able to defuse him and stopping his supernova.
The box that gives you free items at the beginning of the hunt will give you items that are specific to that monster. So if you see an item you haven't used before read the description and try to use it during you observation hunt. This is how I found out you get to stun monster when they are underground with a sonic bomb. Turning their biggest attack into my biggest opening. almost every monster has an Item weakness you can exploit.
All of these are great help! Often hunters from other find themselves constantly retreating to heal, taking damage for almost every attack they try to get in. In other games health is just a sacrifice you gotta make to get damage in return, and it's expected to get hit and be forced to retreat. You should't be getting hit in MH, or at least no constantly. Getting hit repeatedly doesn't only burn through your heals, but it will eventually stun you and punish you with ailments against harder monsters. This is where learning the monster and thinking of the game as turn-based is extremely good advice, in MH you shouldn't go in expecting to trade like in other games, heals are for recovering after messing up unexpectedly. Also, always having your pouch in order (make loadouts!), eating before leaving, etc... are also great mantras. Just making sure you don't forget about this stuff is worth so much. Thanks for the video!
I've played monster hunter for like 13 years. I am going back through all the guide-like videos and I am having a great time doing it. It's nostalgic to when I was back in Freedom 2 trying for hours to try to beat a Bulldrome. Good times.
I just found your channel after also finding my old n3ds with monster hunter 4u and completely forgot how to play. thank you so much for the guides and tips that you've posted!
The "ahah" moment for me, when i started back in 3u, was finally figuring out skills and realizing how helpful they are. All of a sudden, making a full set of only one monster made a lot more sense hahaha
One thing i told a friend that was getting frustrated while fighting Tigrex in MHW was "Don't rush at the monster, you got 50 minutes to defeat it" He was having problems approaching because of the way Tigrex just runs at you and attacks fairly quickly, but also he was thinking "man this monster is taking too long to kill" Before he knew the 3rd of 4th try he got it but he had to step back a little wait for the monster to let up an opening. it's great to get over with a hunt in record time but if maybe you are having a rough day or it's a new monster and you got to adapt, taking your time is well worth it.
Most of these I have learned on my own, the hard way, thank you for making a video not just for the new hunters but for veterans like me that can always recall that Im not the only one who had the not most pleasant experience of learning these things through playing the game! Happy Hunting! Thank you!
Over the 11 years I've played these games, I'd say you pretty much hit the nail on the head for the most important tips. My most important tip for new players is to experiment with all the weapons and get comfortable exploring all the different ways to approach a hunt. Every monster has a weapon matchup that will be more favourable than others and lining that monster up with the weapon you feel most efficient with will often make the hunt more enjoyable. Understanding the layout of a map and using the terrain to your advantage is also a fundamental strategy as well. Some monsters are easier to hunt in close quarters so they have less maneuverability (the Drome Raptors) while others may require more room to avoid attacks that have large hitboxes or abrupt animations (Garuga). You may need a flat environment or some elevation depending upon whether the monster has attacks dependant on these elevation changes (Barioth) or if you want to focus on a mount (SafiJiva or Kulve Tarroth). Understanding type alignments is nice but also understanding ailment threshholds and effectiveness may also change your tactics (Poison being highly effective against Brute wyverns in GU is good to know when you have to hunt monsters with varying elemental weaknesses like in "The Beasts Of Brawn"). A lot of the advice I can give boils down to everything you've already said, so I'm glad to see this video is here.
That is definitely the key to nailing this game. Starting out looking for those openings and going on complete defense when the monster attacks is the best way to start. You start getting faster and squeezing in more damage when you catch yourself thinking “hey I bet I could be right over -there- and get another attack off” or “I know I usually wait for the attack to end but I think that last part of the animation is just the mon resetting itself, I could start running in right beforehand”. From there you just naturally squeeze it more and more.
Your videos, this one included, are huge help to relearn the basics. I actually just started playing Monster Hunter again, GU to be exact. Last time I played MH was about 3 years ago, the MHXX on my old 3DS.
This applies mostly to older titles, but if you're having trouble avoiding fast attacks like Tigrex's charge or Rajang's laser, keep in mind that they target your location at the moment they start to turn around. Meaning you can avoid attacks before they even begin, just move a bit to the side while they're turning themselves and enjoy your free time to drink a potion or reload your ammo. Old World monsters move in a very cubic fashion, so they're easier to manipulate.
This isn't a tip to help get better at the game but I still think everyone should do this. At the end of every hunt, after you're done carving the monster, go to a mining spot and mine for as long as you can. The earlier you start doing this the better. By the end of the game it will have saved you a huge amount of time by getting you materials and even talismans that you would have to grind for otherwise.
tips for switch axe mains specifically: don't think of your weapon as 2 seperate modes. Instead, weave your switches in mid-combo for high damage output and charge management. Sometimes you can't get out of an attacks range because it's an area-wide attack (like vaal hazak's breath weapon). Sometimes you need to just turn the brain off and swing that axe like you're gonna die if you don't. More often than not, you're going to stagger the monster with your incredible burst of damage. If you're right up close to a monster with a breath attack, use your hack'n'slash combo right as they begin the breath attack. You're going to get a ton of swings in before they finish. You might even save a friend with your super-aggro staggers.
More things for switch axe: divine blessing keeps your damage taken down for undodgeable attacks, sword mode doesn't bounce unless super dull so use that on parts that you have trouble damaging, and bring part breaker because partbreaks 9/10 cause flinches, which will save your life.
For MHW: Stock yourself with Mega Nutrients and Mandragora and have them in your item load out. You can use the consumtion option for Max Potion in your radial menu to auto craft 5 more of them while you are out on a hunt. Thats 7 Max Potions and usually should be more then enough for a hunt.
@@Dracowinges after a while you will find your self with so much materials, you'll stop using mega potions and only use these and dust for team heal ;)
Some people might say these are "obvious tips" but i have 600 hours in MHW and the first two tips are actually amazing tips i never really thought of. Good vid thanks for the great content.
Item management, take time in-between hunts to make sure you're stocked on person and in your item box for potions, whetstones, and crafting mats for bombs and various supply items. A good hunter relies on both skill, equipment, knowledge, and supplies. Don't be that dingus who forgot to restock mega potions and grab some Cold/Hot Drinks.
I always get pissed off at myself when I forget to check the location of the hunt and dont bring could/hot drinks, its such a small thing but makes a lot of difference
One thing that helped me was to take note of the sheathing times of weapons. Bigger weapons take longer to put away so you have three options to stay alive; block the attack so you dont get caught while sheathing, invest in quick sheath, or dodge the attack but be careful because some weapons shorten your evade distance when unsheathed.
Knowing when to heal is huge! Especially paired with the turn based tip. I see people all the time just panic healing, as soon as they take a hit they stand in front of the monster drinking. Just take your time, wait for an opening, and then heal
I played this series for seven years, I think I can give a helpfull tip: Monsters have different attack patterns when you're at range or you're at close quarters, knowing your target is the first step of every hunt: always bring a weapon with the monster's weakness, appropriate armor, items to cure status (cleansers, antidotes, etc.), figure out how the monster behaves and then you're good to go
IMO the #1 thing to have is experience playing this series. This game is all about knowing your weapons movement and knowing the monsters movement. A lot of skilled players have just played previous titles and already know most of those patterns or movements.
I think this will help a lot of newcomers! Thinking of it as a turn based game makes so much sense. I have seen a lot of new players in world just doing a Leeroy Jenkins into the monster and then carting. As a mh Tri (wii) veteran, I have found another way to make hunts so much easier for newcomers. When I started I struggled a lot, even with easy monsters, learnig the weaknesses and weakspots of the monsters I was trying to hunt greatly helped
MH Gen U Tip: if your going to make a day or 2 be armor/weapon grinding. Write Down your list of things that you need to get. and double check on what Ranks you can get them on. Some can be as breaking a piece only to the difference between carving vs Capture reward off chance. If you have a 4 Team up in the hub to help with material grind, things can go alittle more smoother and possibly quicker (depending on what kind of monster and depending on what hunter/friends you bring along).
Always carry cool drinks around. I remember I used to try and only carry the stuff I'd need on a quest, leaving cool drinks behind in quests where they aren't needed. But in practice I eventually realized that the convenience of never forgetting them is more than worth the slot they take up
Something that always helped me, was trying out a bunch of weapons. If I ever got bored with a weapon, or stuck on a monster, I would try and learn a different weapon, and come back later to fight the monster again with that weapon. It can take some time, but it's very helpful; because you may find that a new weapon that you pick up will be able to counter another monster better than the one you're using at the time.
Veteran since MHFU and one of the things I gotta add is to have fun and don't get frustrated. Kylo B said it in the comments and I agree that some days you may be a god and some days you are gonna be tossed around like old sweaty socks. Just have fun and don't let yourself get frustrated or you tend to make more mistakes and have more mishaps. If you are stuck just ask for some help in any community thread or in the game. Most people tend to have no problem to help with a hunt of certain monsters for materials. Patience is a virtue especially in Monster Hunter so take your time and have fun :).
Item prep, if you're having a hard time getting hits onto a monster you can grab shock traps, barrel bombs, demondrug, dash juice you name it. There's usually some bit of extra prep you can do that can push you a little bit farther than you thought
I plan to watch this video later. I don't know if you covered this point, but something that helped me greatly was something you suggested before. Start a hunt and just walk around the monster to see how it reacts based on where you are standing. I learned so much from doing that. I beat my first EX Silverwind yesterday because of that strategy (as well as lots of practice).
@@gaijinhunter I just watched the video. I was at the shops at the time so I couldn't stop to watch it. I'm so happy you made this the first point as I think this is an absolutely paramount strategy to try for any hunter! I've been playing since MHFU and I never did this until MHGU!! Thank you so much for your tutorials. I've learned so much from them! I hope to see more in the future. I'm currently trying to learn Greatsword and Gunlance.
For me, one of the most important parts about learning a monster is that monsters have preferred combos where they perform a fixed sequence of 2 or 3 different attacks _in a row._ Rathian, for example, is well-known for doing a rushdown tackle three times in a row, so try to find the _larger_ patterns and not just individual moves. One of the easier patterns to learn is that many monsters will perform tail swipes twice in a row.
I'd have to say one thing I overlooked back in my early days is checking your item box and what you can create with combining. That's when I figured out that the Power and Armor Charms were combinable with something and saw that they can be combined with the Jho parts. Try experimenting with items and see what they can do.
For new players in the mh franchise, plz upgrade the armor that's available to you and stop worrying about meta stuff. You'll have tons of time to get that when the time is right but if you're new and really have no idea what you're doing but looked up meta stuff and is now refusing to upgrade your low rank armor; then you're just hurting yourself and everyone else in the hub with your constant carting. Take it slow and steady and you'll get there.
My number one tip and the thing that turned from a good hunter(?) to a great hunter(?) was learning where the I-frames in the rolls are. I can say with confidence that my attacks dodged increased significantly since learning that small safety window. Also temporal mantle is your best friend in World.
I love this. I just finally got MHGU (I had MHGen, but didn't get a Switch until muuuuccch later. 3DS got stolen, so I had to start over) and going back to it from World has been such a great experience personally, I missed it so much. It reminded me of so many important fundamentals that most have forgotten in Iceborn and in G-Rank MHGU as well. I take pride in my patience and knowledge in Monster Hunter, and a finished hunt is better than a failed one, even if it takes until one minute left.
Definitely needed some of this advice going from Rise to GU As much as I love Rise, it really does teach you some bad habits for the other games (I *still* try to wirefall out of attacks sometimes)
One tip that I have is to know where an attack will land-- or more particularly, where it won't. If you're familiar enough with the raths, when they're firing off their three fireballs you can position yourself to be in between the impact zones (if your confident), or just far enough to the left or right to avoid them all (if your smart). If the monster winds up for an attack and you know you're already safe, it gives you the perfect opportunity to chug a potion or sharpen your weapon. Or just smack it. Your choice. In addition, if there's a place relative to the monster that most if it's attacks don't reach-- blind spots, if you will-- take advantage of it, especially against the harder-hitting monsters. I feel fewer monsters have these in the latter games, especially world where everyone is swooping everywhere, but it's useful to pay attention for regardless. Rule zero of monster hunter is don't let the thing hit you.
At good idea for learning new weapon is to make a new file and play through the whole game using only that weapon. This really allows you to get accustom to what you can and cant do. This has really helped me when I was learning how to use the hunting horn and currently with learning how to use the hammer.
Oh, the turn-based tip is just the best. It was precisely what made me transition from being beaten to death by the first story quest Rathalos to soloing High Rank quests because I have no friends. Once you get that hit&run tactic mindset inside the head everything flips on its back for the better. By all means and for all intents and purposes, that is *THE* best advice a nugget hunter can have. Eventually they'll grow proper hands with most weapons and the wide spectrum of tactics they represent, but for hunters like me who have absolutely 0 skills and fail miserably both at life & hunts 100% of the time, that makes us not useless. Thanks for the video, Gaijin-sensei. 👍
Item management is also key to progress as a hunter. Most monsters have at least 1 or 2 items that, if used propperly, can make the hunt dramatically easier and faster. I'm talking about things like sonic bombs for monsters that dig underground (Diablos, Agnaktor, Lavasioth...) or are sound sensitive (Kut-Ku, Lagombi, Nargacuga...), flash bombs for monsters that fly a lot (Raths, Seregios, Daora...) or paralysis/sleep meat for monsters that quickly get hungry (Congalala, Tigrex, Deviljho...). Specific healing items like antidotes, cleansers, deodorants or nullberries can also prove very helpful against certain monsters. Of course bringing general utility items like traps, tranq bombs can be quite helpful for normal hunts. And in the case of big battles against elder dragons there are usually some elements in the map (balistas, cannons, dragonators...) that if used propperly will make the hunt easier. A lot of monsters in this franchise almost work like puzzle bosses from games like The Legend of Zelda, as they can be heavily countered by executing certain actions at the right time.
Love seeing all these other great tips below :) This community is the best ♪
Man I been following you since more than 5 years when I started playing MH4U and have loved your videos since then, love that you still help fellow hunter's out till date.
And as always great video Man always keep up the good work 👍😁
Although I am a long time player, I can't think of much to say, so instead I'll thank you for teaching me how to hunt with your videos back at the very start of MH4U. They were the reason I got out of Low Rank back then, and are the reason why my fundamentals are good now. Thanks for all that you have done for the community
I always like watching your videos your generations ultimate tips really helped me out to get into generations ultimate and I’ve been spending the last 2 weeks on that game so thanks for helping me love old school monster hunter since up till recently I only really played world and iceborne
You are still my favorite monster hunter youtube creator! Keep the videos coming!
gaijin hunter
And evade the roar is another good tip :3
Something I may add as someone who has played for over 10 years, is that no matter who you are, you're going to have "off" days. Even speedrunners do. There will be days where you get your ass served well-done on a silver platter by a monster you've killed probably dozens, if not hundreds of times. There will be days you feel like a god in game, play extremely well and feel on top of the world, and days where you just can't quite get your spacing right, can't quite get your timing right, get impatient, complacent and punished. Don't get discouraged, just take it easy and enjoy yourself.
Aaamen
I have played MH since last 5 years starting from MH3U and couldn't agree with you more on this one man.
Duuude, I experienced this with two fights against Hyper Glavenus in the same day. It was my first fight against him as Valor Gunlance, and I DID feel like a god.
I saw this video (ua-cam.com/video/j_5zVcjOiKo/v-deo.html) of a person fighting G3 Glavenus and particularly admired that VERY subtle dodge they do in the first 30-40 seconds. I managed to do that myself during the fight. I balanced Valor evades with backstepping and carted maybe once tops, didn't even burn too many mega potions.
The time after that, I was trying my best, but I just could not fall back into the rhythm I had the first time. I didn't even come close to making him limp before getting my 3 carts. It was likely due to cockiness but still, I couldn't believe how I did so great the first time with slapping around Black Cherry Swordboi, but messed up so badly the second time. Third time was better but I still didn't get 'em.
I cant agree more on this, one time I was hunting a zinogre, got thrown everywhere by it that I raged quit in that solo hunt
* deep sigh * Yep...
to confirm u are having an off day, just fight kut ku and see how butt kicks, I myself have soloed extremoth and ancient leshen in basegame, yet I cart to normal glavenus and normal brute in iceborne, it happens, it just happens
"Think of it as turn-based" is my favorite tip, except that your turn never comes when facing Rajang in Iceborne...
Not exactly. It's just your "turn" is usually very short, but it exists. Plus, for the most part, Rajang's moves have very tight hitboxes, so you can dodge through most of his moves. But like all fast monsters, Rajang does have bigger windows to do things.
It's known that almost all monsters in a MH game teach you certain aspects of the game through their moveset. I think as a monster, Rajang in World teaches you to value your quick attacks for every weapon, and understand not to overcommit to an nth degree.
How to dodge Rajang attacks plus counter attack. Time stamps for each move in the video description. ua-cam.com/video/jWbWMCUCTNo/v-deo.html
It comes. The windows are tighter than in previous games, but they’re still there. They just ask for a bit more of the old “git gud.”
Your turn when fighting Rajang is narrow, but he also gets multiple turns in a row, you don’t get this. This is balanced by his proportionately less Health.
When Rajang “sweeps the floor” he might get an extra turn to jump back, followed by another extra turn to “spin forward.” After that, you have about a 2 second window turn to counter attack, for example.
@@norsehorse84 I had actually recently picked up great sword my first time hunting a rajang, and what that taught me was just attacking the monster and immediately unsheathing was pretty good on great sword
Thinking of it as a turn based game extremely helps. It took me too long to figure that out
I agree with you word to word 💯%
Tigrex takes its turn and yours
@@AngryAsianGamin Funny coincidence or what that is actually the monster that wooped my a*s like 50 times after which I learned about the whole turn based thing.😅😅😅😁
Barioth, Tigrex, Nargacuga... These mfs just steal your turns every hunt.
*Scarred Yian Garuga entered the chat.
Veteran from Tri (wii). Easiest advice, Do the pre-hunt check (especially in older games and GU). *Is my pouch full? Have I Upgraded? Have I eaten?* The cadence of these 3 checks made my life so easy from literally knowing nothing about the game to enjoying every hunt. Happy Hunting
And most importantly, do I need cold/hot drink?
Also at the beginning of the hunt, or during after you cart, make sure to at the very least top off your HP and Stamina. That said, keep an Ancient Potion, Max Potions, and Stamina items handy.
@@dyvyby Tri did have the option for a completed subquest, but I agree. (PTSD Stouthorn runs)
Nargacuga: Alright, it's my turn!
- Rathian Turn -
Nargacuga: Am I a joke to you?
Knowing what skills can counter a monster's abilities can also be a huge help. So often I see newcomers complain about some mechanic or other that can be completely blocked by armor skills. While none of them are ever required, they can make your hunts SO MUCH SMOOTHER.
Tremor res against Uragaan, high-grade earplugs against Diablos, paralysis res against Kirin, and more exist for the express purpose of making gameplay mistakes less punishing in certain situations, and can be the difference between a cart and a successful hunt.
Heck, I made a MHGU monster info chart and for this very reason specifically chose to include roars, tremors, wind, statuses, and blights the monsters could inflict.
I agree. I'm playing Monster Hunter Generation right now and I'm currently working on getting my Dreadqueen set to level 6 in order to unlock the skills. The D. Rathian's new moves caught me off guard a few times and instantly afflicted me with heavy poison which I was not expecting. My health starts going down like a house of cards anytime I was afflicted with it, and a few times I was re-poisoned right after my Antidote cleared it, but since everyone's Hunter loves flexing, I usually got re-poisoned during the flex animation. After I cleared the first Deviant mission for D. Rathian I decided to try out the Poison armor skill which negates that effect and HOO-BOY my life got EXTREMELY easier after I did that! D. Queen's pink poison spikes she lays down after certain moves? "Mmm, is this a lavender-scented candle? Extravagant!" D. Queen's standard 180-degree tail swipes? "Pff. 'Tis but a flesh wound!" Her diving move where she descends upon you and does a roundhouse swipe with her tail? That thing still hits me because I can't get the timing down, but at least it doesn't poison me anymore!
Most just want to use "META" sets ;v
Another example: Kushala Daora and wind resistance. Especially in the new world. But yeah, these armor skills are there to use and exploit. Heck, the status negating ones are among the easiest jewels to slot in usually; great for hunts like dreadqueen or brachydios.
I see your point but I was under the impression that MHGU was like so many other games where quite often, the DPS increase from skills like Artillery, Attack, Sharpness boosts, etc. would trump negation of status effects.
You do point out newcomers so I'm guessing that you might add on that more experienced players could just outright skip the gear with these skills on them? I dunno, it's one of those things where I'm not sure whether it's a crutch or a viable alternative. I can see the arguments for both sides but my only experience with Monster Hunter is like 1-2 hours in 3 Ult, and 200 in MHGU. Definitely nowhere near the numbers of so many other commenters on this video.
Do you have that info chart on-hand, by the way?
@@armorend1334 If you keep dying, no matter how long you have been playing, a meta set isn't going to be of any use.
For me, the biggest lesson I learned when I started out was armor skills. Like many other new hunters, I just ended up grabbing which ever pieces had the highest defense I could get at the time and roll with it. It wasn't until a group of random players pointed out my mistake and helped me understand the importance of armor skills by having me pick a full armor set then recognizing the skills working to my advantage during a hunt. I then explored other armor sets and realized I was missing out on a lot of benefits that could have helped me in prior hunts. From there on out I always farmed for full sets and explored different skills until I was ready for mixing armor pieces, not for their defence, but for their skills.
(I started in Tri)
"think that this game is turn based",
absolutelly aggree with!! this is what i do when i playing most of my action game, patient is a key and knowing the battle patern is mandatory,
when you mastering this you feel like every battle is flawless and more enjoyable,
great tips man!!
this thinking made me realize that the GS is really my favorite post-3rd gen, other weapons just generally dont have that much opening to do optimal damage, except maybe for HBGs...
Very true in older games like MHFU with how robotic the monsters were. The "turns" have blurred more as the generations passed, especially in MHW. But there's still this certain rhythm to it. IMHO, that's why Frenzied / Hyper monsters were a bit more tricky... since the timing changes mess up the rhythm. At least that was the case for me.
Wow I never thought of playing monster hunter world as a turn based rpg, it's make a lot of sense.
Jose Guilherme Every weapons have its opening rather you see it or not, even bowguns have it too, you can't just shoot anywhere you'll have to aim for weak spots or even line up your shots in case of piecing ammo to land more hits (elementals too), dodge roar, reload animation, crafting ammo, or incoming attack.
He turn based idea was in most of the mh4u guides I read when I started my mh journey. Did not fully click till hr, that hermitaur is one hell of a wake up call for gunners. It was badenough I learned how to use a hammer cause he kept chunking me out.
I am going to let you in on a secret... one many people will argue is not true and data can say otherwise, but in my experience, this is the most important thing: The strongest weapon in EVERY game... is the one you are the most comfortable with. Do not just rely on numbers or popularity or "the meta" for what weapon to go for, but instead the one that fits your hand the best.
So if you tell me that Great Swords are the best weapon in the game, I will say otherwise because I, myself, do not feel comfortable with them. You tell me Sword and Shield are the most useless weapons ever and should be dedicated to beginning only, and I will showcase how powerful they can truly be. Again, its not because I play by a meta or by numbers, but by what feels comfortable to play with.
So before you take on your opening Great Bird Wyvern and make a name for yourself, take the time to pull out all the weapons from the box and see which ones feels good to YOU. You can go solo main or you can keep a variety because some weapons feel better at certain monsters. Ultimately, if you are using a weapon you are not comfortable with, you are simply not going to have fun.
I have always used a bit of everything except GL and HH(excluding FU Kushala, it was surprisingly effective for me then), because of play style some times for certain monsters or even just a day by day basis. Some days I'll destroy a Rathalos efficiently with SnS, other days I'll do better with GS or CB. Experimentation and not being afraid to try new things is super important for not only doing well, but also having fun and having new goals for equipment and knowledge on a certain match up.
This is the most underrated secret I think, but the impact is great.
I mean most people asking for what is the best weapon etc2, technically speaking you can use all the weapon to kill monsters but like you I always said "Why don't you go to training room and try those 14 weapons, see if you like certain cool weapon instead of best" (I dunno if training room exist in the old MH game.)
I usually also put the person who ask question into this situation too
"Let's say I ask you to hunt Rathalos, you already use 500 times X weapon, and then even if Y weapon is stronger than X you only got 10 use of it. Do you think you will have faster time hunting with Y weapon? You probably will have faster time with X weapon because you familiar with the movesets.
I mained LS since FU, with this weapon class I fight very fluidly as compared any other weapon. I’ve even soloed G-rank white fatalis using the long sharp stick
That's true except Shield HBG Spread in world. That's such an easy and braindead playstyle and it's stronger than anything else in World/Iceborne.
"Ultimately, if you are using a weapon you are not comfortable with, you are simply not going to have fun." This resonates with me, unlike the Hunting Horn. I have never used it and I don't think I ever will use that weapon, the gunner weapons, or the Hammer. I'm a Blademaster through-and-through, but the Hammer especially, is a weapon that I simply do not vibe with. I thought that since it has a charge mechanic similar to Greatsword (started as a GS main) I would be able to hack it and use that weapon with ease. Hammer replied to me and said, "Naw, bro." I personally do not like how in order to be the most effective with the Hammer you have to aim almost exclusively for the head of every monster. I do not like how I am taking away my own ability to cut tails and damage other body parts (that may be safer to hit) in exchange for a possible 10-ish second K.O.
Always eat before hand. If you know yourself and that you take hits, don't be afraid to get the defense high meal effect for a high chance to reduce damage.
Always double check your items and bring something for stamina.
And remember, if you are not playing World, you cannot eat at base, so REALLY HAMMER IN eating before going out otherwise you are going to be so thrown off going to other titles.
Defense high meal isn't good once you're nearing high rank because it gives literally only 15 points, it is better to invest in elemental damage resist because that's 15 points of resist against all elements, which in elemental damage reductions reduces it by 15%
The divine blessing felyne skill is pretty good since it is basically a free skill you can get
Once you're in master rank/g rank it's way better to get either the attack up L or the elemental resist L, if you're not sure what you want to get and is sure to be carted a lot take the skill felyne safeguard, this gives you an extra cart and can be stacked with insurance
Defense is sort of "capped" @900 any number beyond that has little to non existent diminishing returns soo yeah dont invest to much in it. Divine blessing on the other hand...
My playstyle is pretty agresive and reckless even, so I always make sure to eat something that gives me extra defense.
@@mikevalones9977 I love my divine blessing armors tbh. Stack it with felyne blessing and an ancient potion and *chefs kiss*
One tip that improved my fights with virtually every monster was taking the time to learn their trip and stagger zones. Learning how to get a monster down and struggling to get up makes some more annoying targets a lot more manageable. Rathalos is a good example, where if you smash its legs enough while it's grounded, you can trip it long enough to deal a lot of damage. Hit smart, then hit hard.
Count how often you have to hit a monster's tail or its wings. Especially flying wyverns can be running man'd out of the sky.
Tripping Rajang by targetting back legs is also great advice for gen4 and lower. Good tips! 👍
How would you advise learning these zones? Would it be feasible to go into a low-level fight with a high-damage weapon and try to attack the areas that'd cause them to fall over?
Related, what things can actually stagger/knock down monsters? EazyRun, another person who replied to you, mentioned wings/tail. Do those knock flying monsters out of the sky? I don't remember hitting those areas and seeing them fall because of it.
It really depends on the monster. Generally I find landing a heavy attack or a counter on a monster's head while airborne will ground it relatively easily. My general rule for assuming how to trip is to target the limbs it's moving with. To stagger, you respond to an attack with a well timed heavy attack, or otherwise use any mobility you have in order to land hits while the monster is attacking. In MHW, I get most of my staggers attacking weak spots relentlessly. In MHGU I get them mostly by timing counterattacks
@@armorend1334 For how flinching/tripping works, you have to imagine that there is another hp bar attached to every limb on a monster, there head, tail, wings legs, etc. whenever a certain amount of damage is done to that part a monster will flinch in response, some monsters have more noticeable flinches than others on some body parts, an already used example would be a Rathalos leg which, once the threshold is met will trip to the side of the leg you hit and give you a good opening, another good example would be Kushala Daora's head which when the stagger limit is reached will reel back and then fall over for an extended period of time.
Important things to note about this is that every time a parts stagger limit is reached it resets and the requirement to flinch that part again goes up. furthermore if a monster is already in some form of CC be it trip, trap, flinch, stagger, KO or an uninterruptible animation then reaching the stagger limit on a given part will "eat" that flinch or trip, in other words the stagger will reset to full and increase but you'll reap no benefits. A good example of this would be breaking a Nergigantes' spikes when he's already down from a previous set being broken. Lastly most of the time a part breaking is tied to a stagger count of some kind. example a Rathalos' tail gets cut off instead of flinched after taking enough damage to be flinched 3 times. although you may only see 1 or even no tail flinches if they were "eaten" by you attacking the tail when he's tripped for example.
There is a great more detail like this in most of the games systems that a player can learn with time and the thirst for knowledge to seek it out, but I hope this little bit helps.
What I found out just yesterday and which I never noticed is that I very often used rolls even if I didn''t have to. For example when I hit Rajang after he does his backhop I would immediatly role sideways and not just wait a bit and see what he does next. Usually i would find myself further from the monster away and had to go back to it, also the stamina depleded way faster like that. Now that i don't do this anymore the hunts have gotten so much easier .
( Sry for my bad english)
Pretty interesting how these were subconscious tips I've used from my experience hunting.
My tip is, do solo campaign. Doing the solo campaign will allow you to develop your own skills and have a basis of knowledge unique to you. If you only hunt multiplayer you may get a false sense of ski that'll whip you if you ever get on your own. Also, your experience is unique and you may also teach someone your experiences and apply to your future hunts.
Playing solo also keeps you from being a burden on your team. Less time spent life powdering you is more time spent dealing damage to the target.
@@mirraisnow6050 Multiplayer skills are very very different from solo skills. You get way way more attack openings in multiplayer, especially with ranged weapons.
Quality over quantity! Thank you so much for not being greedy like the whole website is designed for! I am so done seeing all those hypercasual game ads, thank you gaijin!
Lvl 1 gets revenge on lvl 50 and goes up to lvl 999. That kind of ad?
DokiZoki yes thats a hypercasual game. A game thats designed for idiots and pulls out random worthless loot to make them think they have achieved something. Most of the time these games are marketed very aggressively like the one you just mentioned
Josh Hilariously, one of those games, Arknights, is a rather hardcore and grindy game (pretty good in gameplay and story too!), despite the crappy ads being popped out every other week. They should really fire whoever is doing the ads for that game.
"My turn, your turn..."
Unless you are using the Lance, in that case:
Your turn is your turn
The monster's turn is your turn
The other hunter's turn is also your turn
Your mom's turn, that's not even playing the game, is also your turn now!!
Omg man use that Lance properly and keep hiting that monster.
xZifeeR *laugh in HBG*
Gonna counter the world
*Poke* *Poke* *Poke*
"Don't hunt with yellow sharpness"
Best advice 👏🏻
Correct. Only hunt with the frozen speartuna.
When I started playing monster hunter (MH2) I also did the observation hunts, but also in the obsession hunts I like to take the attacks of the monster on purpose. When taking these attacks I discovered which attack was the most dangerous and which was the least dangerous, so sometimes when when the monster sent a weak attack I tried to make a "trade" and that can lead to giving me an opening to attack more or if punished with little damage, but I only did it when I already knew the monster pattern in the fight.
Wash your hands hunters. If you don't, you could make your fellow hunters sick!
Use Mizutsune to soak your hands, then wash it with Namielle's water.
@@iqbaalannaafi761 Hunters must be resourceful after all.
Always roll *into* an attack, not with it.
Dalamadur taught me that one.
How did Dala teach you that?
Narga makes sure to remind me of it every hunt, and each of those times i forget immediately
@@Sejikan Dala's hyper beam made you Superman dive into it or you instantly carted. You had just enough I-frames to jump into it without Constitution+2, but not enough to dodge away from it. Basically if the beam was coming from the left and moving to the right, you wanted to jump straight into it(so to the left) to keep the amount of time in the beam to a minimum.
"Laugh's in hipcheck"
Adept Style taught me that lol
Something that really helped me when I first started off, as a hammer main, is to understand what roles your teammates take in the hunt, what they need to accomplish, and how you can help them accomplish that goal while still making sure you get your role done. With hammer it dealt with making sure where everyone was at so I wouldn't ruin a combo they were having by making them fly away
THIS I am completely new at the game (MHGU) and a friend invited me. I think he was a hammer user, my other friend was a long sword user and I am an insect glaive user. I couldn't figure out why I was getting stunned and no combos were being made until my hammer friend yeeted me right into a strong monster attack and died. It has been 4 days and I haven't told him because he was already relatively experienced. I just adapted and stayed away from them during hunts lol
As someone who started with MH3U when I was 13. There are 4 tips which helped me get better as a hunter the very 1st tip I can give is to "dance with the monster" so to speak and what I mean is that you observe whe monsters movement and act accordingly to it but also paying attention to what you use whether it be blade or gun which is very similar to what gaijin said about the observation hunts.
The Yin and Yang of monster hunter, is the core foundation of what makes it fun for me and I hope that can help you guys as well.
The 2nd tip I can give is regarding your weapon, just because you have 1000 raw dmg on a GS doesn't necessarily mean you know how to use it properly. Understanding a weapons moveset is crucial as there are options that you might not know and or are obvious such as Valor spirit slash 1 giving a guard point or that critical juncture works with roars. By understanding your weapon and how the move works you can then implement those moves when hunting monsters and this combined with the first point will make you a great hunter.
The 3rd tip I can give is that Item management and food. in hunts as that is pretty much a factor on a successful hunt depending on monster. Its a good idea to prepare essentials for the hunt, combo book 1 and 2 are essential Imo as you gonna be needing a lot of Mega potions once high and G rank hit as your armor won't save you if you play reckless. Eat canteen food even if you don't have everything unlocked yet. It'll help regardless, go for defence if you need it as well as resistances but keep in mind that HP and stamina are important. Go for felyne insurance so you have a safety net for 1 death in a hunt it'll give less stress trust me.
My 4th and final tip is the armor, skills and resistances. This is the final part but it's a crucial one for newcomers and returning players. Just stacking on defence stat sounds great but when paired with poor element resistance when fighting a monster you want is a immediate death no question about it. If you fight whilst using a armor that is weak to the monster you are fighting, you won't live long unless you know it's moveset and your weapons moveset.
Skills are also important as they are beneficial for the most part. Always try to go for Earplugs if you don't want to be ina pickle with a monsters roar when you are low health, every skill is different and some skills don't work with a specific playstyle so keep that in mind.
Another tip: go on any search engine and analyze the monster. Hitboxes, elemental weaknesses, weakspots, breakable parts, etc.. Analyzing the monster will tell you how to effectively hunt a certain monster. You might be able to kill a monster faster just because you're taking advantage of a monster's weak points.
If you want to find the elemental weakness of a certain monster, look at that monster's armor at the smith. You don't need to craft the armor, just look at the armor's elemental resistances.
Weak body parts on a monster will pour out more blood when hit with a blademaster weapon than more resistant body parts.
Also not only more blood (In world blood is optional, remember) but you just feel it
I remember when I started palying in 3U and i just felt, somehow, that there were parts where attacking felt less satisfactory
Later on I noticed why. When you hit a "strongspot" the blade passes through like butter, but when you hit a weakspot it stops for a second, making it feel kinda meaty. That right there, teaching a twelve-year-old this kind of mechanics without words, is why this franchise is a masterpiece
Or you know, just open the hunters notes. There are other useful tips in there as well.
@@mikevalones9977 the hunters notes that show weakness are new to mhw and not present in older mh games. There also not completely accurate. Kiranico is a better choice than hunters notes for accurate weakness. Before you looked for cues like more blood during a hit and checked the armor made from the monster to see its elemental weakness.
That armor tip is a really good one. I really like that about the Monster Hunter games, that the armor almost always represents the monster it's crafted from; giving similar advantages from the monster but also giving you their weaknesses. It's like you're truly inhabiting them when you wear it.
DO NOT GET TRAPPED IN THE "META" SETS!!!(This is especially true for World/Iceborne)
Do Not write off Quality of Life skills, HG Earplugs and Tremor RES can create new attack opening for you.
Build your armour sets around your Play-style or to Counter the Monster you are going to hunt.
Using skills that benefit your play-style will end up with you enjoying the game much more than using the "Max DPS" set.
Are you reckless and like to live on the edge? Take Resentment, Heroics, and Guts.
Like to play things safe? Divine Blessing, Mushroomancer, and Health boost are the first things that come to mind.
You should also never be afraid to make a set to counter a specific monster, element or status.
- I hate Zinorge, so when I fought Thunder Lord in Generations I had 30 Thunder RES so all his thunder attacks would do almost nothing to me.
- Negate Poison/Paralysis/Sleep/Stun/Blast Blight can make hunting some monster monumentally easier.
- Basically, if there is something a monster does that annoys you or you have trouble dealing with there is most likely a skill to counter it.
PS: Evade Distance Up is a great skill for Switch Axe users
I think the advice of making armor sets based on play style is golden. It makes sense. However, I tend to still just go with certain sets and not take armor sets that help with resistances to that monster. Though, I do have a handful of different weapons with certain elements to tackle different monsters.
This. I never look what people think meta is, i just go with, what does this monster use, lets completely negate that, pretty much ALWAYS go full defense with divine blessing health heal and stun resist 3, and have carted only like 20 times in 700 hours, sure hunts always take like 20ish minutes but the safety is soo good
*laughs in guard point*
Evade distance, Evasion +3 (all those I frames to give more safety during sidesteps), speed sharpen(if you like to use sword mode, you'll be burning sharpness at 2x speed), and constitution (less stamina needed for dodges? Yes please) are all great skills for Switch Axe sets. Switch axe has plenty of offense, but needs help in the evasion department.
@@flagro770 There's no wasted skills, only contingencies. If the monster doesn't hit me every 5 seconds it's doing something wrong, and I cannot, for the life of me, roll through a roar.
The thing that troubled me for longer that it should have was lingering hitboxes. Some attacks of some monsters have it and I for a long time thought I was lagging or something! LOL
Active hitboxes for me were troublesome at first too. I would think only the most obvious part of a monster does the damage but in reality parts like the legs, chest, tail etc. can also be secondary hitboxes.
Then we get the migratory hit-boxes... which mostly appears to be from a rounding error glitch in the code that scales monsters to be bigger and smaller. Which mostly only happens if you fight more than six or seven large scale (three stars or bigger) monsters in the same outing in the "Old World" games. Or in Special quests where the monster is not a size the monster should normally appear to be.
AND then we get the hit box nonsense that has Plesioth infamous. Yeah, there are other monsters who do that... but none of them do it like Plesioth.
@@NimhLabs lol what hit me, oh it was Plessie doing a hip check on the other side of the aera.
As a new player that started in mhgu a couple months ago this is very helpful. I've reached G rank but never once have I thought of taking some time to study the monster I wanted to farm.
Sometimes you naturally learn during a quest. So it happens, just not as efficiently as you would when observing.
I'm still hr 7 and I got the game almost a year ago I think :(
@@Moss_Dude To be fair I kind of sold my life to this game it's been the only thing I have played for about 4 months now.
@@Hy-iy9ut I'm mostly progressing slowly cuz I don't have friends to play regularly and nobody online wants to do my key quests
@@Moss_Dude Man still consider yourself really really lucky or hell of a player if you got this far without ever having to study a monsters pattern or movement because I have been playing this series for more than 5 years now since MH3U on my 3ds and it was the 1st thing I learned after getting my a** handed to me again and again and again by the same monster.
Knowing when to even pull your weapon out is super important. You always wanna be able to run, use an item, or dive at a moment's notice, so for most weapons, put em away and only equip when you're absolutely ready to attack.
Damn, I really fell for the last thing. I started a few weeks ago with World/Iceborne as my first game of the franchise and was overwhelmed by the weapons. I picked the lance/gunlance and just kinda...ignored the other weapons? Bad choice to do so, I know. Anyway, I started to train with different weapons but went in low tier hunts with tier 6 or 7 weapons. The idea behind it was, I don't have to be super efficient while learning 'cause it'll be over sooner. Seems like that logic was twisted, thanks for showing me the other side of it. Great video in general! :)
Oh yeah, my newbie tip for World - when in doubt, pick a lance and just block. It's insane what these shields can prevent!
They prevent more with block improving skills. Keep your stamina cap high and bring whetstones since blocking hurts sharpness! :)
Though it may seem obvious, learn your weapon! When getting my friends into monster hunter they almost always start with the same “if it works...” mentality. When thinking like this, people tend to get bored or give up much quicker than you’d think. Definitely take the time to find a weapon you like and learn about how it works (attack speed, sharpness management, special inputs, etc.). Learning the more complex moves of your weapon type opens up your play style immensely and lets you deal with way more situations than you previously though you could. Though some weapons can seem very overbearing when it comes to the different number of and skill required for individual moves, figuring out how all of these are applicable can make you a much better hunter! It may sound like a lot of work, but in the end you will probably have a lot of fun experimenting and getting better at hunting and I think that it makes the game feel a lot more rewarding when you finish a hunt through your own practice and skill. Everyone here was a new hunter at some point, so don’t feel bad about not getting everything at once. Take things slow and learn at your own pace and I think you’ll enjoy the fruits of your labor. I’m always really excited to see people get into the series so I hope this helps at least one person out there. Good luck out there and happy hunting!
I recommend the weapon training quests from village 1star for this. The quests unlock early, have set equipment, and set you up in an arena that keeps the monster from limping away and other monsters from interfering (rhenalphos ruining great sword charges...). Once you get a feel for your weapon, try some arena quests to see if you like the weapon enough to commit the time and resources to crafting armor sets and upgrading the weapon. You can use your arena kill time as evidence of your improvment to keep from getting discouraged.
This is such a good tip. When I was trying to get my friend into World he started off using lance because I apparently oversold the 'can be difficult but is very rewarding' premise to him, but thing is he hates the lance. Before we got into him actually doing hunts I told him to hit the training room and pull out all 14 weapons and mess around with them for 5-10 minutes each settling on Insect Glaive as his favorite. Yeah...it seems like a HUGE waste of time, but at the end of the day he likes everything except Lance, Gunlance and Hunting Horn and it was that time in the lab that made him realize that.
A tip for any game: hunt the fast monsters, even if you're struggling. Monsters with quick and jittery movements tend to cart newer players, so fighting them for a long time is a good way to build that reaction speed. Stuff like Narga and Barioth, or the g-rank Bird Wyverns in 3u
Get beaten down solo by rajang until you can wreck it!
Just a few tips I feel are majorly important, especially if you’re hunting in teams: Know your weapon placement, be considerate to positioning yourself for good attacks, and always keep an eye on your teammates 😁
Lynxy Boy I'm speaking to you Long Sword players.
I’m just saying in general...but mostly for long sword users😂😂😂. I main hammer and it really aggravates me when I’m being staggered constantly by dual blades or long sword players😭
@@The_King_Lynx I play hunting horn as my second main I get the feeling lol
Im a switch axe main and I stick to the tail or back legs to keep tripping to a minimum. Don't complain about being tripped if you join the SA and LS players by the tail. Many new players try to stand back there and then get upset when they can't get an attack in with their hammer (had many hammers try to join me in tail attacking) or dual blades
A tip I have is when you’re fighting a tuff monster and you constantly keep getting carted pay attention to what made you lose was it because of your armor?, Strategy?, Proper items? ,Or weapon you’re not comfortable with or is a little underpowered (as in no upgrades ). Also recognizing the attack of the monster that you know always hits you or will one shot you try your best to when the monster will cue the attack or do a build up to it so that you May have an opening when to avoid it. I hope this helps 👍 😁
The only failures in life are the ones you do not learn from.
Always appreciate a Monster Hunter vet willing to go the extra mile to help others in a vid. The mere fact your video title had (5) in it already shows that you are beyond the *help* many in the MH Gamefaqs forums had for years. No way you would simply say the old motto "Hint 1: Hit em until their dead. Hint 2: Don't get hit." MH invented the "Git Gud" mantra before there was a Dark Souls.
All joking (with a vein of truth in it) aside, these are pretty good survival and hunting tips. I always thought of monsters as MegaMan X Boss fights, learning patterns, but I like what you said about turn-based.
If you’re in a hard fight bring tranqs and traps to make the hunt shorter and lower your chance of failure
I love those times when you charge an attack with the monster looking away and it hits perfectly on the head / tail right when it is turning around, it looks so clean with that perfect spacing / timing / knowledge of their movement, it maybe the most basic of the basics but I just can't do it, I need to learn / practice that first and second step.
As a veteran my tip is that don't be afraid to try other weapons when you're struggling with some monster. Yeah of course with enough practice and observation of the monster you can beat any monsters with any of your preferred weapon. But through experience i know, and maybe you notice it as well that certain weapon/playstyle works for some monster well but not in other.
For example back in mhfu i main gs/ls which both have long attacks animation and because of this long animation a red khezu always kicks my ass because of it's stupid electric charge that he always spam that's why i think i can just use range weapon so i can still attack it while is stationary but i can't be bother carrying bullets or coatings so i just switch to SNS everytime i hunt khezu for it's mobility short attack animation so i can roll faster when he's charging, so yeah.
same with me and brute wyverns in world(diablos, tigrex specially), dual blades meeh, lance though, just sit there and counter-claw attack and their most damaging atack is completely negated
Its so true, im playing GU and i always have a hard time against gammoth with ls wich is my main. The hunt gets so much easier with lbg or hbg or even aerial style
@@Dracowinges When people say this it always reminds me of that scene in Knights Tale where Sir Colville (Prince Edward) gets outed and thinks Will is going to forfeit until Will charges him. Colville looking over to his squire and yelling "LAAAAANCE!" with that stupid smirk on his face.
Oh gosh--yeah, when I started thinking of the fights as turn based it greatly improved my ability to figure out the monsters. It just kind of happened one day as well--I was all... "wait a second" and boom, had it.
I would add: be completely okay with fighting monsters multiple times. This hit me when I first jumped into Arena fights a few times--and noticed the armour/weapons weren't so much overpowered (well, some were) but were scaled to be a certain challenge level... and you got different times complete for the ranks of S-Class, A-Class and B-Class. This had me going, "wait a second--if I keep fighting a monster, I can figure out how to kill them quicker with even crappy weapons"
This mixed with me noting I was rushing missions because of that timer mechanic--even when I did not have to rush the mission.
Just keep on taking on various monsters--and you will get to the point where they are super easy. Which, the more advanced monsters are typically similar to earlier monsters but with slight differences in patterns. Sure... Dread Queen Rathian is a complete leap from Yuan Kut Ku... and if you fought Dread King Rathalos directly after that, the complaint would be valid--but there are several different monsters you face between the two--that add slight variations on how the monsters behave and do stuff. You master each slight change in how the monsters work (but other than that, are fairly similar)--and the next step up isn't that hard.
Essentially, my advice on that is... go all Teddy Roosevelt on the monsters in the game. If you can defeat a monster... can you defeat a monster in less than five minutes? This type of practice mostly makes it so that when you meet monsters you've not run into before, you will generally be able to use your skills on other monsters to have it so you don't get your ass kicked.
I remember back in the day when i used to follow guides to become better. Good to see these type of videos back once again 🙂
The whole recon run, or at least for the fist part of the hunt is the best advice. People seams to think they can steam roll or brute force the first fight. It might work, but good bye all of your potions.
Yup. This was the BIGGEST hurdle I had to get over: not brute forcing a mob. Once I learned that you have to run a lot, things fell more in line. Then, every time I do this mistake in my modern game, I always suffer the consequences. I try to remember to run around and take my shots when I can get them. I mained Gunlance for the longest time so I had to learn all of this the hard way, usually with blood pressure going through the roof in the process. 😂
As a player since FU currently playing GU, I would say build you skill set based on your playstyle. No use having crit eye and atk up if you can’t hit the monster effectively.
Like for me, admittedly I play fairly recklessly, I know I can exploit some monster moves to deal some damage( eg when Akantor stands up to roar or when tigrex winds up a 360) but it means I take damage in return. So I built my armour skill set around this.
-Destroyer to break monster part and possible incite a flinch.
-Wind Resistance(high) so I can avoid wind press to attack
-Mushroomancer, I bring 12 max potions with me to offset the damage I take sometimes(10 dragon toadstools 2 max potions). Also as a solo player, this is really useful in G rank.
-Speed sharpen, cuts down the slow sharpening animation to allow me to sharpen virtually anywhere. This one is really useful for those monsters that give you nearly 0 time for anything, looking at you rajang.
I am however refering to GU since I don’t play world but it should still apply in world. Actually it should be easier since you use a different skill system.
Nice one bro, for me my play style is aerial so i need to use vault to maximize atk, also def lock coz defense is precious, also stun to make sure when i fail when doing jump atk im not stunned afterward
Great Set and a really important tip for hunters in general!
Sets in Monster Hunter should always be based around your playstyle. I for instance often use fencing in my sets to prevent bouncing. My attacks got guard points in them that are based on timing, but if they'd bounce, my timing would be delayed and I could get hit.
My go-to tip has always been for new players to completely switch their weapons after they start to feel comfortable with their first weapon. It helps them learn entirely new positioning, and prevents them from sticking to the same attack patterns that might end up forming bad habits. This applies to basically any game with character selection, but it's extra easy to use in MH.
250 hours in MHW, and I didn't know that Superman Dive was only doable if your back is towards the monster. I was always wondering why I was so inconsistent with it!
I haven't honestly paid attention in World where everything is less over-the-top, but in older games the key for confirmation is watching that sprinting animation. Character does a comical cartoon panic running animation when you're running in an angle away from the monster that will change those dodges to the dive!
Sort of on the other end, I recognized pretty early on how it worked in MHGU, BUT I had no idea it gave you THAT many s =w=; I figured I was just lucky with dodging, because I thought that the dive was like a failed roll (similar to "fat-rolling"/over-encumbered rolling in Dark Souls) rather than an efficient/completed one. Something to punish you for running away with rolling, rather than a legitimate evasive maneuver.
Man I feel silly. >_>
@@armorend1334 I'm right there with you. I hated them cause it always felt like I was less maneuverable but to learn that you get invincibility frames throughout the entire animation is great news. I don't feel as bad now when I use it.
My 5 tips:
1. Observation Hunt: Yes I agree to learn about the monsters move other than just going for an all out attack or otherwise you be good as dead.
2. Using Decorations: Every decoration that I use to this day have helped me a lot during my hunts and it helps to get an extra boost from decorations.
3. Upgrade Equipment: In my opinion it’s best to continuously upgrading your weapons and armor to avoid damage and also to increase you damage for weapon.
4. Hunt Monsters with Element or Ailment Weapons: It’s best to hunt with weapons with elements that the monster is weakest to to increase you chances of dealing much damage.
5. Capturing Monsters: I would think that it is best to capture monsters than slaying them capturing will increase your chances of more materials being given and will help with upgrading armor and weapons.
Capturing can also help you get through that last little push of the hunt when the monster starts limping. It could shave 5min off of fighting it, which is 5min you would have spent possibly taking damage and carting.
mirrai snow exactly and it will help u get more materials than slaying it for a change of armor and weapons which why I like to capture than slaying except for Elder Dragons.
One of the things that helped me fight monsters like teostra and tigrex is to attack behind it instead up front since the front is where the weaponry is and this helped me with most monsters too
That's asking for long hunts though, and is only really a bandaid solution. It's not getting around the problem of being unable to predict a strong attack, it's just giving yourself a crutch that'll only make you stagnate.
It's much better to learn better placement and pacing so that you can hit weak points like the head and front legs instead of cutting your damage in half for the entire hunt.
No, Teostra and Tigrex are monsters that you should really be hitting the head. You should learn when to get out and go in to attack their head, as the hitzones for other areas are either sucky(tigrex) and for Teostra, it's much better to be able to defuse him and stopping his supernova.
Just time your opening and ALWAYS. AIM. FOR. WEAK SPOTS.
Colin Chan Tigrex should be hit at their arms, the head while it topples or it's recovery animation.
@@busharmann no, you should be hitting head whenever you can
The box that gives you free items at the beginning of the hunt will give you items that are specific to that monster. So if you see an item you haven't used before read the description and try to use it during you observation hunt. This is how I found out you get to stun monster when they are underground with a sonic bomb. Turning their biggest attack into my biggest opening. almost every monster has an Item weakness you can exploit.
All of these are great help!
Often hunters from other find themselves constantly retreating to heal, taking damage for almost every attack they try to get in. In other games health is just a sacrifice you gotta make to get damage in return, and it's expected to get hit and be forced to retreat. You should't be getting hit in MH, or at least no constantly. Getting hit repeatedly doesn't only burn through your heals, but it will eventually stun you and punish you with ailments against harder monsters. This is where learning the monster and thinking of the game as turn-based is extremely good advice, in MH you shouldn't go in expecting to trade like in other games, heals are for recovering after messing up unexpectedly.
Also, always having your pouch in order (make loadouts!), eating before leaving, etc... are also great mantras. Just making sure you don't forget about this stuff is worth so much.
Thanks for the video!
Thanks for this video..... Now I remember why I love MH, now I feel the need to play it again, thank you... Happy Hunting :D
I've played monster hunter for like 13 years. I am going back through all the guide-like videos and I am having a great time doing it. It's nostalgic to when I was back in Freedom 2 trying for hours to try to beat a Bulldrome. Good times.
I just found your channel after also finding my old n3ds with monster hunter 4u and completely forgot how to play. thank you so much for the guides and tips that you've posted!
The "ahah" moment for me, when i started back in 3u, was finally figuring out skills and realizing how helpful they are. All of a sudden, making a full set of only one monster made a lot more sense hahaha
One thing i told a friend that was getting frustrated while fighting Tigrex in MHW was "Don't rush at the monster, you got 50 minutes to defeat it" He was having problems approaching because of the way Tigrex just runs at you and attacks fairly quickly, but also he was thinking "man this monster is taking too long to kill" Before he knew the 3rd of 4th try he got it but he had to step back a little wait for the monster to let up an opening. it's great to get over with a hunt in record time but if maybe you are having a rough day or it's a new monster and you got to adapt, taking your time is well worth it.
Preparing properly for the quest and learning the weakspots of the monsters really helped me a lot, so I think that's good advice.
Most of these I have learned on my own, the hard way, thank you for making a video not just for the new hunters but for veterans like me that can always recall that Im not the only one who had the not most pleasant experience of learning these things through playing the game! Happy Hunting! Thank you!
Over the 11 years I've played these games, I'd say you pretty much hit the nail on the head for the most important tips. My most important tip for new players is to experiment with all the weapons and get comfortable exploring all the different ways to approach a hunt. Every monster has a weapon matchup that will be more favourable than others and lining that monster up with the weapon you feel most efficient with will often make the hunt more enjoyable.
Understanding the layout of a map and using the terrain to your advantage is also a fundamental strategy as well. Some monsters are easier to hunt in close quarters so they have less maneuverability (the Drome Raptors) while others may require more room to avoid attacks that have large hitboxes or abrupt animations (Garuga). You may need a flat environment or some elevation depending upon whether the monster has attacks dependant on these elevation changes (Barioth) or if you want to focus on a mount (SafiJiva or Kulve Tarroth).
Understanding type alignments is nice but also understanding ailment threshholds and effectiveness may also change your tactics (Poison being highly effective against Brute wyverns in GU is good to know when you have to hunt monsters with varying elemental weaknesses like in "The Beasts Of Brawn").
A lot of the advice I can give boils down to everything you've already said, so I'm glad to see this video is here.
That is definitely the key to nailing this game. Starting out looking for those openings and going on complete defense when the monster attacks is the best way to start. You start getting faster and squeezing in more damage when you catch yourself thinking “hey I bet I could be right over -there- and get another attack off” or “I know I usually wait for the attack to end but I think that last part of the animation is just the mon resetting itself, I could start running in right beforehand”. From there you just naturally squeeze it more and more.
Every video from you is always filled with some of the most useful information. Thanks as always keep up the great work
Your videos, this one included, are huge help to relearn the basics. I actually just started playing Monster Hunter again, GU to be exact. Last time I played MH was about 3 years ago, the MHXX on my old 3DS.
This applies mostly to older titles, but if you're having trouble avoiding fast attacks like Tigrex's charge or Rajang's laser, keep in mind that they target your location at the moment they start to turn around. Meaning you can avoid attacks before they even begin, just move a bit to the side while they're turning themselves and enjoy your free time to drink a potion or reload your ammo. Old World monsters move in a very cubic fashion, so they're easier to manipulate.
I been thinking of getting back in MHGU so this upload was well timed, thanks!!
Do it! It's bright, it's colorful, and you can play on the John. The day is yours!
This is my only tip for any hunter, if we're doing any g rank quest, use a damn life powder if you see any hunter dying/struggling.
This isn't a tip to help get better at the game but I still think everyone should do this. At the end of every hunt, after you're done carving the monster, go to a mining spot and mine for as long as you can. The earlier you start doing this the better. By the end of the game it will have saved you a huge amount of time by getting you materials and even talismans that you would have to grind for otherwise.
Does help you'll never have enough earth crystals.
Yessss its a fun little challenge to see how much you get before times up lol
tips for switch axe mains specifically: don't think of your weapon as 2 seperate modes. Instead, weave your switches in mid-combo for high damage output and charge management.
Sometimes you can't get out of an attacks range because it's an area-wide attack (like vaal hazak's breath weapon). Sometimes you need to just turn the brain off and swing that axe like you're gonna die if you don't. More often than not, you're going to stagger the monster with your incredible burst of damage.
If you're right up close to a monster with a breath attack, use your hack'n'slash combo right as they begin the breath attack. You're going to get a ton of swings in before they finish. You might even save a friend with your super-aggro staggers.
More things for switch axe: divine blessing keeps your damage taken down for undodgeable attacks, sword mode doesn't bounce unless super dull so use that on parts that you have trouble damaging, and bring part breaker because partbreaks 9/10 cause flinches, which will save your life.
Doing observation hunts? That's friggin genius. I never would have thought of something like this
1:57
Wow must be a new variant of a rathian eh? All black fur and fully grounded ..🤔🤔🤔
Ahahahahahahahaha
Dammit I was too late!
@@Moss_Dude KONO DIO DA! I used za warudo to stop time when u were typing yours
For MHW: Stock yourself with Mega Nutrients and Mandragora and have them in your item load out. You can use the consumtion option for Max Potion in your radial menu to auto craft 5 more of them while you are out on a hunt. Thats 7 Max Potions and usually should be more then enough for a hunt.
I pretty much never need them except for emergency heals, butt yeah if you find your defense lacking its prettty good
@@Dracowinges after a while you will find your self with so much materials, you'll stop using mega potions and only use these and dust for team heal ;)
Farcasters are a good item too! Run out of heals in a prolonged fight in world? Farcaster back to camp and restock!
1:54
That Rathian looking a little scorched.
You saying you never faced a Black Rathian before?
@@MagusDouken No, the black Rathian exchanged it's eyes for two extra limbs and purple stuff.
@@MagusDouken frontier collab bruh
Alexander Martens Those Black Rathian are free since 1863.
@@poohtisdispenser7106 whoa there.. too much information
Never thought about it as turn-based before...now that I think about it that makes a ton of sense
Some people might say these are "obvious tips" but i have 600 hours in MHW and the first two tips are actually amazing tips i never really thought of. Good vid thanks for the great content.
Many things seem obvious and easy in hindsight. A fact that is easy to forget.
This is great advice. I took some time away from the game, and I am starting to understand a lot of why, now, and what I can do to love it more.
Item management, take time in-between hunts to make sure you're stocked on person and in your item box for potions, whetstones, and crafting mats for bombs and various supply items. A good hunter relies on both skill, equipment, knowledge, and supplies. Don't be that dingus who forgot to restock mega potions and grab some Cold/Hot Drinks.
I always get pissed off at myself when I forget to check the location of the hunt and dont bring could/hot drinks, its such a small thing but makes a lot of difference
@@SuperShuyaGoenji That issue is very real, and annoying lol. Main reason I usual go bring my grimclaw hunting horn, no need for drinks!
Veteran hunter here, these tips are a great refresher! Thanks!
One thing that helped me was to take note of the sheathing times of weapons. Bigger weapons take longer to put away so you have three options to stay alive; block the attack so you dont get caught while sheathing, invest in quick sheath, or dodge the attack but be careful because some weapons shorten your evade distance when unsheathed.
Knowing when to heal is huge! Especially paired with the turn based tip. I see people all the time just panic healing, as soon as they take a hit they stand in front of the monster drinking. Just take your time, wait for an opening, and then heal
I played this series for seven years, I think I can give a helpfull tip: Monsters have different attack patterns when you're at range or you're at close quarters, knowing your target is the first step of every hunt: always bring a weapon with the monster's weakness, appropriate armor, items to cure status (cleansers, antidotes, etc.), figure out how the monster behaves and then you're good to go
i may have only started playing at MHFU, but your guides continue to make me a better hunter. one day i might even be as good as you!
Man I want Ace Commander to come back in some way. He for me is the most memorable MH NPC.
Thank you for these tips!
IMO the #1 thing to have is experience playing this series. This game is all about knowing your weapons movement and knowing the monsters movement. A lot of skilled players have just played previous titles and already know most of those patterns or movements.
Old MH flash tip: Turn your back and throw your flash the opposite direction when the monster aggros you.
All tips are key to victory and really makes the difference
But #2 is golden !
Thank you very much
I think this will help a lot of newcomers! Thinking of it as a turn based game makes so much sense. I have seen a lot of new players in world just doing a Leeroy Jenkins into the monster and then carting. As a mh Tri (wii) veteran, I have found another way to make hunts so much easier for newcomers. When I started I struggled a lot, even with easy monsters, learnig the weaknesses and weakspots of the monsters I was trying to hunt greatly helped
MH Gen U Tip: if your going to make a day or 2 be armor/weapon grinding. Write Down your list of things that you need to get. and double check on what Ranks you can get them on. Some can be as breaking a piece only to the difference between carving vs Capture reward off chance. If you have a 4 Team up in the hub to help with material grind, things can go alittle more smoother and possibly quicker (depending on what kind of monster and depending on what hunter/friends you bring along).
Always carry cool drinks around. I remember I used to try and only carry the stuff I'd need on a quest, leaving cool drinks behind in quests where they aren't needed. But in practice I eventually realized that the convenience of never forgetting them is more than worth the slot they take up
Something that always helped me, was trying out a bunch of weapons. If I ever got bored with a weapon, or stuck on a monster, I would try and learn a different weapon, and come back later to fight the monster again with that weapon. It can take some time, but it's very helpful; because you may find that a new weapon that you pick up will be able to counter another monster better than the one you're using at the time.
Veteran since MHFU and one of the things I gotta add is to have fun and don't get frustrated. Kylo B said it in the comments and I agree that some days you may be a god and some days you are gonna be tossed around like old sweaty socks. Just have fun and don't let yourself get frustrated or you tend to make more mistakes and have more mishaps. If you are stuck just ask for some help in any community thread or in the game. Most people tend to have no problem to help with a hunt of certain monsters for materials. Patience is a virtue especially in Monster Hunter so take your time and have fun :).
oh I wasn't expecting a like but thank you :)
Just study on this channel mates.
Item prep, if you're having a hard time getting hits onto a monster you can grab shock traps, barrel bombs, demondrug, dash juice you name it. There's usually some bit of extra prep you can do that can push you a little bit farther than you thought
I plan to watch this video later. I don't know if you covered this point, but something that helped me greatly was something you suggested before.
Start a hunt and just walk around the monster to see how it reacts based on where you are standing. I learned so much from doing that.
I beat my first EX Silverwind yesterday because of that strategy (as well as lots of practice).
that was the first and most important tip in the vid :) Happy to hear it worked well for you and EX!
@@gaijinhunter I just watched the video. I was at the shops at the time so I couldn't stop to watch it. I'm so happy you made this the first point as I think this is an absolutely paramount strategy to try for any hunter! I've been playing since MHFU and I never did this until MHGU!! Thank you so much for your tutorials. I've learned so much from them! I hope to see more in the future. I'm currently trying to learn Greatsword and Gunlance.
For me, one of the most important parts about learning a monster is that monsters have preferred combos where they perform a fixed sequence of 2 or 3 different attacks _in a row._ Rathian, for example, is well-known for doing a rushdown tackle three times in a row, so try to find the _larger_ patterns and not just individual moves. One of the easier patterns to learn is that many monsters will perform tail swipes twice in a row.
I'd have to say one thing I overlooked back in my early days is checking your item box and what you can create with combining. That's when I figured out that the Power and Armor Charms were combinable with something and saw that they can be combined with the Jho parts. Try experimenting with items and see what they can do.
For new players in the mh franchise, plz upgrade the armor that's available to you and stop worrying about meta stuff. You'll have tons of time to get that when the time is right but if you're new and really have no idea what you're doing but looked up meta stuff and is now refusing to upgrade your low rank armor; then you're just hurting yourself and everyone else in the hub with your constant carting. Take it slow and steady and you'll get there.
My number one tip and the thing that turned from a good hunter(?) to a great hunter(?) was learning where the I-frames in the rolls are. I can say with confidence that my attacks dodged increased significantly since learning that small safety window. Also temporal mantle is your best friend in World.
Great tips! I just sent this video to my cousin, who has been trying to improve.
I love this. I just finally got MHGU (I had MHGen, but didn't get a Switch until muuuuccch later. 3DS got stolen, so I had to start over) and going back to it from World has been such a great experience personally, I missed it so much.
It reminded me of so many important fundamentals that most have forgotten in Iceborn and in G-Rank MHGU as well. I take pride in my patience and knowledge in Monster Hunter, and a finished hunt is better than a failed one, even if it takes until one minute left.
Definitely needed some of this advice going from Rise to GU
As much as I love Rise, it really does teach you some bad habits for the other games (I *still* try to wirefall out of attacks sometimes)
One tip that I have is to know where an attack will land-- or more particularly, where it won't. If you're familiar enough with the raths, when they're firing off their three fireballs you can position yourself to be in between the impact zones (if your confident), or just far enough to the left or right to avoid them all (if your smart). If the monster winds up for an attack and you know you're already safe, it gives you the perfect opportunity to chug a potion or sharpen your weapon. Or just smack it. Your choice.
In addition, if there's a place relative to the monster that most if it's attacks don't reach-- blind spots, if you will-- take advantage of it, especially against the harder-hitting monsters. I feel fewer monsters have these in the latter games, especially world where everyone is swooping everywhere, but it's useful to pay attention for regardless. Rule zero of monster hunter is don't let the thing hit you.
At good idea for learning new weapon is to make a new file and play through the whole game using only that weapon. This really allows you to get accustom to what you can and cant do. This has really helped me when I was learning how to use the hunting horn and currently with learning how to use the hammer.
Oh, the turn-based tip is just the best.
It was precisely what made me transition from being beaten to death by the first story quest Rathalos to soloing High Rank quests because I have no friends. Once you get that hit&run tactic mindset inside the head everything flips on its back for the better. By all means and for all intents and purposes, that is *THE* best advice a nugget hunter can have.
Eventually they'll grow proper hands with most weapons and the wide spectrum of tactics they represent, but for hunters like me who have absolutely 0 skills and fail miserably both at life & hunts 100% of the time, that makes us not useless.
Thanks for the video, Gaijin-sensei. 👍
For me in the older games I took time to learn more about the weapon i used and the amount of sharpness they had
Item management is also key to progress as a hunter.
Most monsters have at least 1 or 2 items that, if used propperly, can make the hunt dramatically easier and faster. I'm talking about things like sonic bombs for monsters that dig underground (Diablos, Agnaktor, Lavasioth...) or are sound sensitive (Kut-Ku, Lagombi, Nargacuga...), flash bombs for monsters that fly a lot (Raths, Seregios, Daora...) or paralysis/sleep meat for monsters that quickly get hungry (Congalala, Tigrex, Deviljho...). Specific healing items like antidotes, cleansers, deodorants or nullberries can also prove very helpful against certain monsters.
Of course bringing general utility items like traps, tranq bombs can be quite helpful for normal hunts. And in the case of big battles against elder dragons there are usually some elements in the map (balistas, cannons, dragonators...) that if used propperly will make the hunt easier.
A lot of monsters in this franchise almost work like puzzle bosses from games like The Legend of Zelda, as they can be heavily countered by executing certain actions at the right time.