Materials Ep5: Mirrors - The Beauty Of Double Reflection | All 3D Software

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  • Опубліковано 10 лют 2025
  • Yo guys, today on ‪@RenderRam‬ I'm showing an easy way on how to create a realistic mirrors for your scene!
    Also make sure to check out ArchInteriors vol. 66 from ‪@evermotion‬
    here: evermotion.org...
    Or just visit evermotion.org/ for good luck!

КОМЕНТАРІ • 43

  • @АлександрСергеевич-с4х

    Thank you! It was very important tutorial!

  • @Nat-uj6kb
    @Nat-uj6kb Рік тому +1

    Straight to the point as always

  • @ntonAnton
    @ntonAnton Рік тому +1

    Every time like a Christmas when I see your new vid! Waiting for more!❤

  • @damsms21
    @damsms21 Рік тому +2

    Simple and awesome! You're awesome!

  • @IllGib
    @IllGib Рік тому +5

    Just add the noise bump trick and we have the perfect mirror :D
    Gold contents as usual!

  • @ZAKarchitects
    @ZAKarchitects Рік тому +1

    Thank you for the amazing tip and yes guys the original color for mirror in real life is green

  • @DanNissn
    @DanNissn Рік тому +2

    Excellent video keep them coming👍

  • @Arikiatrukido
    @Arikiatrukido Рік тому +1

    Very nice to see materials made

  • @bgtubber
    @bgtubber Рік тому +2

    Simple, efficient, effective!

  • @MarTin-zb8ni
    @MarTin-zb8ni Рік тому +2

    Thanks for the tip!

  • @maleksellami1571
    @maleksellami1571 Рік тому +1

    you are great man!!! these are the little details that makes the difference, thanks a lot!

  • @thiagotota
    @thiagotota Рік тому +1

    Awesome tips, thanks for that!
    Cheers from Brazil.

  • @FS4U-CH
    @FS4U-CH Рік тому +1

    similar to what i do except for the green tint. Thank you. best tuts on the net 👌

  • @madoarceo
    @madoarceo Рік тому +1

    Yeeees! Thank you for this! This has always bothered me but wasn't sure if it's just me being too picky about my materials. 😅 Good one! Cheers!

  • @ciastuch_plastuch
    @ciastuch_plastuch Рік тому

    Gorgeous! I was using this technique for a long time now, and just for another good tip is to add some dirt or imperfections like dust to the glass surface of the mirror. It look SOOO much better even ! Thank You for reminding ! :)

  • @Kreative3DMedia
    @Kreative3DMedia 9 місяців тому +1

    Amazing content. Thank you

  • @n3rd_kram910
    @n3rd_kram910 Рік тому +2

    Wow! so much information packed in less than 7 minutes. Others might just start with the content after a 7min intro 😀
    From personal experience I can only say, that this trick is worth doing. same thing btw with double glass windows!

  • @ЛияОлешко-р9ч
    @ЛияОлешко-р9ч Рік тому +1

    Super!

  • @ammaralammouri1270
    @ammaralammouri1270 Рік тому

    Super! Very nice trick , i wish for trick like it in unreal 5 .

  • @hamidsalami7022
    @hamidsalami7022 Рік тому +1

    Thank you so much. your tutorials are really cool. could you please make a tutorial for realistic polyethylene bag material as well?!

  • @ilyakosmos4375
    @ilyakosmos4375 Рік тому

    A mirror like this looks very interesting and cool!
    Could you tell us how we can do the same in the physical 3d max material please?

  • @fran3d65
    @fran3d65 Рік тому +1

    life saver trick

  • @thangbui4395
    @thangbui4395 Рік тому

    I used the same technic as you are. But I clone the front face to another element, ofset it to the back and make it chrome, so we'll have more correct as mirror in real life.

  • @elzacg
    @elzacg Рік тому +1

    Huhuhu NICE

  • @DavidRafaelGomesOliveira
    @DavidRafaelGomesOliveira 9 місяців тому

    Existes any way of using falloff in absortion volume but on fstorm render?

    • @jieliu6516
      @jieliu6516 7 місяців тому

      I also want to know this issue, FS doesn't support the texture function of absorpiton.

  • @alexandru.tanasescu
    @alexandru.tanasescu Рік тому +3

    Let's appreciate the fact that he needs to clean fingerprints from the mirror just to show us how to improve our cgi game!

  • @helenalves2121
    @helenalves2121 Рік тому +1

    🤯

  • @lazar_design
    @lazar_design Рік тому

    Hi Vjeko, how to make realistic windows glass material? Thank you in advance

    • @RenderRam
      @RenderRam  Рік тому +1

      Nice idea, will see to cover that ;)

  • @mxmillo
    @mxmillo Рік тому

    So I thought you couldn't add multiple textures on a geometry that has a editable poly modifier on it. I thought it needed to be just a editable poly. Does the multi/sub node take care of that issue?

    • @RenderRam
      @RenderRam  Рік тому

      Any object constantly has a material ID set up, with Edit poly or Editable poly or some other modifiers you can adjust that information, and it will stay in the modifier stack until you add a modifier that will change it again, Multi/Sub just reacts to information that is existent in the model.

    • @mxmillo
      @mxmillo Рік тому

      Coo...learned something.

  • @capybara1404-k5h
    @capybara1404-k5h Рік тому +1

    Chrome mirror realy is a hole in the wall 🤣

  • @frogyafro
    @frogyafro Рік тому

    What is the Vray equivalent for Corona's Absorption Color?

    • @RenderRam
      @RenderRam  Рік тому

      I think it’s Fog color in material if I remember correctly

  • @tradstown
    @tradstown Рік тому +1

    Great discover! Hope you'll do more discover of some things from real life and bring it to CGI world. Thank you!

  • @joonior1985
    @joonior1985 Рік тому

    Hello Vjjeko,
    to push mirror even further what I recommend is to turn on dispersion in glass shader. It produces a chromatic aberration fringe to reflections which is physically correct and provides even more accurate effect. Here is an (slightly exaggerated) comparison:
    regluar glass shader: gcdnb.pbrd.co/images/4cukceIc5F6T.jpg
    dispersion turned on: gcdnb.pbrd.co/images/nECyDNB4PZUs.jpg

    • @RenderRam
      @RenderRam  Рік тому +1

      Looks excellent! Would use it if I have a mirror as a main product, think it would be a render killer for a casual mirror in a scene
      Awesome tip!

  • @olarenders9202
    @olarenders9202 7 місяців тому

    thanks man! never thought of that. Unfortunately I watched this video after doing a catalogue of 140 mirrors 🥸

    • @RenderRam
      @RenderRam  7 місяців тому

      Ughh I know the pain bud, but there’s always next time! ☝️
      Orr you can go the crazy path and re-do it again 😁