I imagine Normal Human Man summoning three visually different 1/1 murlocs just like wobbling runts. One would have an oversized hat, the other an oversized trenchcoat, and the third one oversized trousers and boots. All three on the ground after being toppled over. Love the flavor
@King, the point is to sound a little off, fellow human. Because that is how we humans interact with each other while oxygenating our human lungs, isn't it?
@@DamienTB The only "dormant" card before was corpseflower, which was summoned without being dormant at the start (thus having an imediate effect). It also wasn't keyworded yet, so it wasn't really a "mechanic" throughout the game yet, per se.
Ner'zhul was actually a Shaman all the way until his death. At no point was he ever a Warlock. He became a dark shaman(he forced the elements to obey him instead of communing with them like a regular shaman) and used the scepter of Sargares, but he never learned how to use demonic magic and as a result, he was never a warlock.
bfeldz1023 yea I was going to say. Gul’Dan was a warlock, Ner’zhul just got tricked by Kil’Jaeden and had the anscestors abandon him, but he never was a warlock
I think he got Gul'dan and Ner'zhul confused with each other, Gul'dan was the one who used to be a shaman but became a warlock. Ner'zhul hated warlocks because he saw them as tools of the burning legion.
Trump, please. Please do a special episode of the top cards in r/flamewanker. It's also 'custom cards', but ones that are AI-generated and often completely ridiculous in ways that are pretty hilarious.
Thank you for pointing me towards r/flamewanker, I've been sitting here giggling at the cards there for about 2 hours now, definitely am going to try to do it myself
I think Falling Chimera dealing damage to itself would make sense and could be an okay mechanic, maybe have the top height be enough to destroy itself. Basically, falling hurts. Then again, I could see Blizzard not wanting to have a card about leaping to your death built into itself. Not sure how the costs should be adjusted, but full board-clear spells exist, so a delayed board clear, even an impossible to prevent one, should be reasonable as *some* mana cost. Ner'zhul could be part of a set that has a few semi-crossovers between classes. It might be interesting to explore.
@@derrilazkia1002 Trump says that it was a mistake, and I agree based on the fact it makes no sense for it to gain rush and be destroyed from 300 meters.
But I don't think it was a mistake. I mean, it's falling, it's definetly gonna hurt. Minions that deal damage to themselves as a battlecry do exist afterall. Taking damage would balance the deal two damage problem Trump addressed comparing it to the dragon. The problematic part in this card is the rush part that makes little sense, both mechanic wise and flavour wise, on top of being completely inelegant. Maybe it's meant to gain rush immediately, then after 2 turns the board gets cleared, but it's still ugly.
Imagine cutting your best cards in 2 just so that you can trade with your recruits the turn they show up. Probably only useful against doomsayer & mechs, which are in something like 4 decks.
@@rawovunlapin8201 I hope there never comes a day where they make an expansion with mechanics that can deceive the other player. Ex: "This Clever spy shows up as a 1/1 chicken for your opponent"
I think Falling Chimera might be balanced by having him always fall at the end of your turn. That would mitigate the tempo gain by stopping you from developing your board as well.
How can you say that Unravelling Mummy is dangerous because it power creeps Harvest Golem but then suggest a neutral Harvest Golem that summons 3 murlocs?? That buff idea would be crazy.
What i was thinking. A card that creates three 1/1 Murlocs by itself is already worth 3 mana, and while the Mech Tag is important for Harvest Golem the 2/1 Token is still weak to heropowers and other stuff. Three individual Murlocs are so much more dangerous with buff spells ( Soul of the Murlocs etc.) or Minions.
Keep in mind Normal Human Man has to die first, and your opponent can make that difficult for you. But yeah, it's quite strong. Compare it to Haunted Creeper, which was ubiquitous for its entire lifespan.
A different take on The Hive: At the start of your turn summon a 1/1 bee with Rush. Deathrattle Cast BEEEES!!! on the minion that destroys The Hive Was thinking maybe a basic 'at the end of turn summon a 1/1 bee with taunt' but i wanted a card that utilized the idea of a hive itself, Bees defend when there is something attacking it. Not sure if this design is any better but sounded cool in my head. Or make it spawn 4 1/1's that attack a random enemy and die at the End of your turn? (maybe even start?) Anyway not sure if these ideas a super broken or boring, but lemme know what you guys think :)
Just make the Falling Chimera do its damage to itself as well, 2, 5 and destroy itself. It is falling after all so it makes sense to damage itself and it also adds some balance to the card.
Hey Trump/Jens. I just wanted to say that your channel has brought me immeasurable joy over the years. Your videos were what taught me the basics of Hearthstone as well as provide me with some great laughs. I hope y’all continue to do well and get as much value from your days in the near and far future. Stay awesome! You make the best Hearthstone videos on the internet!
Uhm, actually, Ner'zhul never went Warlock (he betrayed Kil'jaeden before that). Even during the Alliance Expedition, when he was Warchief of the Horde, he was still known as the Elder Shaman of the clans, and lead a small entourage comprised of the few remaining shamans that survived the Shadow Council's plots, Death Knights who escaped the Alliance's wrath during the Tides of Darkness, warlocks that fled Orgrim's rise to power, and necrolytes who managed to avoid being slaughtered by Gul'dan to power up his Death Knights. This small entourage, following Ner'zhul's behind after his escape from the destruction of Draenor by crossing through a Dark Portal, was captured alongside the Elder Shaman by Kil'jaeden when they entered the Nether. As he did transform Ner'zhul into the Lich King, his followers became the first Liches of the Scourge, and were sent with him to the roof the world of Azeroth - Northrend. There, this small group, under the vigilance of the Dreadlords demons of the Burning Legion, began forming the Scourge in secret, away from the unsuspecting denizens of the Eastern Kingdoms and Kalimdor, slowly forming the Cult of the Damned by corrupting mages like Kel'thuzad, waging war against the natives of Northrend and raising them into undead (like the feral gargoyles) and waged the first major war of the Scourge - the War of the Spider against Azjol'nerub. By the Reign of Chaos, the Scourge had control over most of the continent - save for small nerubian resistance groups, scattered tribals like the tuskar, and the ice trolls of Zul'drak.
Ner'zhul is really nice design. In Warcraft a Warlock is kind of like a prestige class that a Mage or Shaman enters as they tap into forbidden power, and this card conveys that theme well. Normal Human Man is good too, but I like Ner'zhul more.
The biggest problem with the spores is that it perfectly complements freezing trap... For freezing, you want to hit with your smallest minion, but for spores it would be your biggest. It takes the puzzle out of testing for traps. There's no good way to test anymore.
The Normal Human Man design is actually kinda similar to Convincing Infiltrator, which depicts a Faceless (who are known for their ability to shapeshift) disguising himself as a human with a cloak and a wooden mask.
8:30 To fix The Hive, I would simply make it not have taunt. Then it's a slightly more powerful watchful protector costing 1 more mana. Although silencing won't work on this one.
Normal Human Man is so good. And it reminds me of Kindly Grandmother. Unfortunately I think Blizzard screwed up by giving Kindly Grandmother the beast tag. Just like Normal Human Man, there's no reason it should have a tribal tag until the truth is revealed. Anyway great job.
1 mana 1/3 happens all the time, only it usually has an added benefit on top of that. See: Voidwalker, Northshire Cleric, Etherium Rover. 1 mana 2/2 exists also with Enchanted Raven. So I think Courageous Sapling as a 1 mana 1/2 stat line would be pretty well balanced.
I feel like art basically doesn't mean anything for Normal Human Man vs Wobbling Runts, paying 6 mana for a terrible minion is a lot worse than paying 3 mana for a somewhat subpar minion that also gains tribal synergy it seems pretty clear one of these cards is just better than the other lol
@@kennethokubo3435 He'd still play it. You don't need the effect to be a Battlecry, Choose One is fine Edit : If you haven't seen Dane play HS, he's very into making Wild combo decks that can create infinite value. Brann is often used to assemble combos, rather than be part of them
Tall Troll i tried making a deck that used cards that forced the opponent to draw so you can buff up daring reporter. I doubt this card would be played in it though because oaken summons is just so good hitting both the reporter and forest’s guide.
@tryndaOP Of course! Is that why they changed cards like Naga and recently, Barnes? Oh wait... It more seems like Standard players just can't accept Wild is a way cheaper mode with waaaaay more variety and keep acting like they are the 'pros' lol
10:51 "This card can't come out in the same set as Finley" *meanwhile Turalyon has a whirly thingy suggesting that he wasn't intended to be a card from any specific set*
Bagel I mean he’s right but for the wrong reason, Finley and Turalyon have anti-synergy, and I doubt they will ever print cards for highlander that CAN’T work together at all most of the time.
@@Skullhawk13 One issue is that the Finley-Turalyon combo has a lot of RNG attached to it. There is a 1/3 chance that you are able to gain the hero power "summon a 2/2 Silver hand recruit with Rush" for 2 mana. The other 2/3 of the time the cards have anti-synergy.
I feel like I had a vision of an alternate universe where Trump makes a murloc deck with Normal Human Man and forgets that it doesn't have the murloc tribe tag then misplays as a result.
Very simple redesign to Sleeping Spores that I think would help remedy the issues Trump raised. Instead have it's text read: "When one of your minions is killed, put all enemies to sleep". Firstly, it narrows the triggering effect to something that shared by any of the other Hunter secrets (to my recollection, correct me if I'm wrong) and it also enhances the flavour of the card since it can be assumed that the minion 'releases' the spores upon death (almost making it into an improvised deathrattle effect, something which is also fitting for Hunter).
A redesign concept for the hive would be similar to an evil totem. 3 mana 0/2 with “at the end of your turn, add honey(coin) to your hand. Deathrattle: summon 4 1/1 bees. They attack random enemies”
I think people overestimate the hive - not that it is not a powerful card. But I actually find that it doesn't compare all that well to tar creeper, as in, it is NOT strictly better. Sure it has one more attack defending, but also one less attack attacking, which could seem fair as they have the same mana cost and health. The breaking point is that overkilling with it, spawns 1/1s, and that seems broken and all - and it IS really good. But you also have to realize, it actually casts bees, which is heavily restricted by board space. Tar creeper for instance was played even in agressive, token and zoo decks, because you could have a board full of weak minions, and protect them with the highly efficient taunt that is tar creeper with 5 health for 3 mana. The health actually is so much more important than the attack in that case, that tar creeper actually got replaced by crypt lord, which actually has 2 entire less attack points, but much more health. Anyways, now picture the hive in such a deck, it would be terrible. Say you have three minions you want to protect, any less and you're probably not in the best shape as an agressive deck anyway, the hive would be the fourth. Already there are only three board spaces left, and only three bees can appear, the hive has then the same attack value as tar creeper - it does retain the "overkill" benefit though, which is worse however when you have less attack points. But even defensively, in a control deck, or still in thos agro ones, say you do get the overkill part, say you got two bees, that's potentially two less attack points for the hive, which can easily drop to actually 0 attack points, or 1/2. And with such weak attack power, not only does the overkill not happen, it barely damages the attacking minion. And lastly, the fact that it has 0 attack actually matters now, because of zeprhys, which can easily offer stampeding kodo or crazed alchemist, and it is actually worth noting, as it is a huge tempo swing, which zeprhys, as we know, thrives on, and you cannot disregard that. Even a doomsayer getting countered by zeprhys can be devastating, and that costs less mana. I find that for once, Trump actually covered that card quite superficially, and didn't think about all the intricacies of the card, which he usually does. Level 1 thinking Kappa Now with all that said, it is still a powerful card, I just don't see it as overpowered. Merely slightly better than tar creeper - though not even in all situations or type of decks, but it IS a class card, which are supposed to be more powerful anyway. He did get the bandaid mummy five star balance while it is strong and mostly a better harvest golem (the resilient mech actually mattering and why it does see play here and there). There it is a rather better tar creeper. Bumping it to 4 mana could still be alright though. Sure it casts multiple bees, but each bees gets worse and worse, you can't just forget about that.
Actually the chimera makes sense because it would take damage from the fall, which adds to the flavor of the card, but I don’t know if the author intended that, because he put rush on the card.
Obviously very late, but I think Falling Chimera dealing to itself isn't an accident, since it quite literally slams into the ground. This would, however, make the 300m option even weirder
I think if the phrase "all minions" is correct on falling chimera and it does target itself, the card is perfectly balanced. With 100 meters would get a 5 Mana deal 2 to all 3/4. With 200 meters it's a 5 Mana deal 5 to all 3/1 after 1 turn, and with 300 meters it's a 5 Mana twisting nether that takes 2 turns to go off. That's a 7 Mana twisting nether, which is possible already with warlock plague plus, mad summoner. So, sounds good.
The Falling Chimera is intended to deal damage to itself. Not sure about the rush though. Also I think the balancing factor is that its a pure control card in Hunter. Blizzard has printed many seemingly OP Hunter control cards, and they rarely see play.
The Hive isn’t actually that strong. It’s a 3 mana 4/5 taunt that can’t attack with no board that’s a class card... so it’s an Ancient Watcher that costs 1 more mana and has taunt with the extra drawback that if you don’t have 4 minion zones available it has 1 less attack for each (so you can’t really have a board with The Hive in play)... not to mention the extra negative interaction for you that it triggers your opponents overkill minions multiple times. Yes if you somehow find a way to have your own overkill minions attack The Hive through fight cards then it’s a clunky BEEES!!!! (a great card but not overpowered) that could be reusable multiple times if you heal it (again making these potential combos even clunkier if you want to use The Hive that way)
you know what would be interesting for that deadly moves card is have it cost 1 less for each card you've played from a different class so it fits in the theme for current quest rogue and just tess in general decks.
It's worth noting that Sleep Spores is useless vs minions with Rush and Charge, since their card text supercedes the "sleep" effect, in which case I feel the balance and design should be higher. The stipulation on triggering after ANY attack is much less relevant in recent days with the prevalence of rush minions in the game now, and in many cases your opponent will still have one on the board ready to dish out damage after the secret triggers.
I can't believe it. I finally get onto the Top Hearthstone Card of the Week, and it just HAD to be during the Saviors of Uldum reveal. My one chance for Trump-senpai to notice me and I squandered it. Just my luck ;-;
sleep spores is a very powerfull aggro tool as it is as it effectivly prevents trading, if the hunter has multiple small minions on the board the oponent cant trade them down as after the first attack the rest of his minions fall asleep imo the correct balance for sleep spores would be to put it on the same condition as explosive trap "after you hero is attacked" this puts it as a more defensive/"stall" version of explosive while being less aggro (doesnt deal damage to the enemy hero which is often relevent)
its funny how looking back on this Barktic Explorer is Invocation of Frost with its stats and mana cost post nerf of Invocation of Frost just swapping out the Beast Tag for the Elemental Tag
4:17 i think this person was going with the idea of having the card deal self damage from its battlecry. Helping this card would probbably be like, 100 meters: 2 damage to all minions 200 meters: deal 5 damage to all minions and gain rush 300 meters: destroy all minions, But i feel there is a better way for this. Put it as a spell, where the card as a downside, instead "lands" on your opponents minions. But instead of giving the card to yourself, give the minion to your opponent to confinscate for the damage, and bump it up like this 100 meters: deal 3 damage to all minions 200 meters: deal 5 damage to all minions 300 meters: destroy all minions, deal 5 damage to both charicters Of cours having the wait times for these effects being the same.
Sleep spores is just a crazy op evasion. With the exception of sleep spores not having spell protection which honestly is less likely to kill you half the time . Essentially freezing all minions after the first attack with literally no way to work around the secret (besides secret deletion cards). Interesting but needs to be limited. Also not sure how I feel about sleep mechanics. The hive is also a problem cause it costs the same amount as bees itself. Idk I feel like the hive should be like a 4 drop
I imagine Normal Human Man summoning three visually different 1/1 murlocs just like wobbling runts. One would have an oversized hat, the other an oversized trenchcoat, and the third one oversized trousers and boots. All three on the ground after being toppled over. Love the flavor
Matt Kubicki nice
Why not name it just "Normal Human"
King Bling that works, but I think normal human man sounds a bit funnier and more alien-like. Kind of like saying “parental unit” instead of “parent”
@King, the point is to sound a little off, fellow human.
Because that is how we humans interact with each other while oxygenating our human lungs, isn't it?
This... a hundred times this!
Fun Fact: The author of the card "Normal Human Man" (a.k.a thesilvershire) also drew the card art themselves.
Arte71 made the card even better
@@Ulvorskets share link to the art, pls
Did Trump just predicted the new "imprisoned" demons ?
who needs insider information like Regis when you can just be psychic like Trump?
Which one tho?
@@axeltheinternetsweeper8082 5:00
@@axeltheinternetsweeper8082 the falling chimera
@Nathan Roberts he said the game was probably gonna have that mechanic in the future ducon
"The idea of paying something now and getting something later"
Trump called Dormant
Dormant was already a thing
@@DamienTB The only "dormant" card before was corpseflower, which was summoned without being dormant at the start (thus having an imediate effect). It also wasn't keyworded yet, so it wasn't really a "mechanic" throughout the game yet, per se.
@@Gihntemos The Darkness
@@xyler9055 Always forget about that card, but still.
And now, he's also predicted the Flightmaster legendary.
THE NORMAL HUMAN MAN
kinda reminds me of Octodad
Vincent Adultman anyone?
@@fclmfan1 I like business transactions
Awesome design, I love this card
That is the best custom hearthstone card I've seen
Normal Human Man... Perfection
Zilliax: PRECISION.
Unity
*Totally* not three murlocs standing on top of each other.
Possibly improve it by Deathrattle: DISCOVER 3 Murlocs
Ner'zhul was actually a Shaman all the way until his death. At no point was he ever a Warlock. He became a dark shaman(he forced the elements to obey him instead of communing with them like a regular shaman) and used the scepter of Sargares, but he never learned how to use demonic magic and as a result, he was never a warlock.
bfeldz1023 yea I was going to say. Gul’Dan was a warlock, Ner’zhul just got tricked by Kil’Jaeden and had the anscestors abandon him, but he never was a warlock
I think he got Gul'dan and Ner'zhul confused with each other, Gul'dan was the one who used to be a shaman but became a warlock.
Ner'zhul hated warlocks because he saw them as tools of the burning legion.
Thank you, I was going to write the same.
@@greenking9336 didn't Gul'Dan try to become a shaman but the elements rejected him?
@@meesert thats in alternate Draenor
Normal Human Man entry sound: Mrrg- *clears throat, then in a deep voice* Mrrrgrllll.
Trump, please. Please do a special episode of the top cards in r/flamewanker. It's also 'custom cards', but ones that are AI-generated and often completely ridiculous in ways that are pretty hilarious.
Yes please!
Do it for April Fools, maybe?
Oh my god thank you for blessing me with this sub
@@prestonm-f382 and take all of the cards seriously
Thank you for pointing me towards r/flamewanker, I've been sitting here giggling at the cards there for about 2 hours now, definitely am going to try to do it myself
I think Falling Chimera dealing damage to itself would make sense and could be an okay mechanic, maybe have the top height be enough to destroy itself. Basically, falling hurts. Then again, I could see Blizzard not wanting to have a card about leaping to your death built into itself. Not sure how the costs should be adjusted, but full board-clear spells exist, so a delayed board clear, even an impossible to prevent one, should be reasonable as *some* mana cost.
Ner'zhul could be part of a set that has a few semi-crossovers between classes. It might be interesting to explore.
I think falling Chimera is based off of Hitchhiker's Guide to the Galaxy, they had a falling whale.
I thought "Deal x damage to ALL minions" including the falling chimera, no?
@@harrytee9963 I doubt it.
@@derrilazkia1002 Trump says that it was a mistake, and I agree based on the fact it makes no sense for it to gain rush and be destroyed from 300 meters.
But I don't think it was a mistake. I mean, it's falling, it's definetly gonna hurt. Minions that deal damage to themselves as a battlecry do exist afterall. Taking damage would balance the deal two damage problem Trump addressed comparing it to the dragon.
The problematic part in this card is the rush part that makes little sense, both mechanic wise and flavour wise, on top of being completely inelegant. Maybe it's meant to gain rush immediately, then after 2 turns the board gets cleared, but it's still ugly.
The Hive might be a decent enemy hero for a single player game mode
Lmao, the barctic explorer is literally the galakrond freeze spell, but a beast instead of elemental
druid secrets should be a thing.
SECRET
Wasp nest
When a treant is attacked, cast bees on the attacker.
that's so specific though it just wouldn't be worth it. it'll see play if it's any minion but just treants?? that's ehh
Treant support, wooooooot!
"Imagine wild"
Blizzard: "What's that?"
Imagine cutting your best cards in 2 just so that you can trade with your recruits the turn they show up. Probably only useful against doomsayer & mechs, which are in something like 4 decks.
A trash can for recycling
The Deathrattle text and symbol on Normal Human Man should be hidden from your opponent. They're just that convincing.
That's a cool idea, but it would mess with the clarity of ui, something I don't believe any card should do for flavor.
@@rawovunlapin8201 I hope there never comes a day where they make an expansion with mechanics that can deceive the other player. Ex: "This Clever spy shows up as a 1/1 chicken for your opponent"
They did hidden deathrattle once in a card but it was so bad nobody ever played
@@mitchsz Hidden deathrattle was a really cool idea imo.
I do think the game would benefit from more "secrets" that are not Secrets.
@@mitchsz yes, but that card had it's deathrattle hidden as a part of the cards function, it acting as a semi secret.
14:22 Trump turned British there for a sec. Sounds great Trump, keep up the good work!
I think Falling Chimera might be balanced by having him always fall at the end of your turn. That would mitigate the tempo gain by stopping you from developing your board as well.
9:37 Oh no a hero power that summons a 1/1 that can attack this turn 😳😳
In the video, Trump predicts Dormant.
How can you say that Unravelling Mummy is dangerous because it power creeps Harvest Golem but then suggest a neutral Harvest Golem that summons 3 murlocs?? That buff idea would be crazy.
What i was thinking. A card that creates three 1/1 Murlocs by itself is already worth 3 mana, and while the Mech Tag is important for Harvest Golem the 2/1 Token is still weak to heropowers and other stuff. Three individual Murlocs are so much more dangerous with buff spells ( Soul of the Murlocs etc.) or Minions.
Keep in mind Normal Human Man has to die first, and your opponent can make that difficult for you.
But yeah, it's quite strong. Compare it to Haunted Creeper, which was ubiquitous for its entire lifespan.
A different take on The Hive:
At the start of your turn summon a 1/1 bee with Rush. Deathrattle Cast BEEEES!!! on the minion that destroys The Hive
Was thinking maybe a basic 'at the end of turn summon a 1/1 bee with taunt' but i wanted a card that utilized the idea of a hive itself, Bees defend when there is something attacking it. Not sure if this design is any better but sounded cool in my head.
Or make it spawn 4 1/1's that attack a random enemy and die at the End of your turn? (maybe even start?)
Anyway not sure if these ideas a super broken or boring, but lemme know what you guys think :)
"Falling Chimera is absurd" please tell that to the braindead designers that did the Demon Hunter dormant...
Still doesn't have rush
@@IIxIxIv yet
He predicted the new dormant minions in the upcoming expansion.
Normal Human Man didn't have a rarity gem. I guess it'd be common or rare?
Common, surely. Normal Human Men are everywhere
Or it’s just a basic card.
Freebie with the next expac. XD
@@johngleeman8347 even those have rarity gems.
No they don’t. You’re thinking of the classic set. The basic set has no rarity gems on its cards, since you can’t craft nor dust them.
Just make the Falling Chimera do its damage to itself as well, 2, 5 and destroy itself. It is falling after all so it makes sense to damage itself and it also adds some balance to the card.
I think the falling chimera is supposed to damage itself because it gets hurt more the farther it falls from
Jack Fink no I just make an error ^^
That would make sense except that the third option gives it rush, which would not make sense if it destroyed itself.
I mean they can fly do I guess they'd be immune to fall damage
4:47 Predicts Dormant before it's time. Trump is ahead of the game
HAHAHA Falling Chimera= Dormant, I see you Trump.
Hey Trump/Jens. I just wanted to say that your channel has brought me immeasurable joy over the years. Your videos were what taught me the basics of Hearthstone as well as provide me with some great laughs. I hope y’all continue to do well and get as much value from your days in the near and far future.
Stay awesome! You make the best Hearthstone videos on the internet!
Uhm, actually, Ner'zhul never went Warlock (he betrayed Kil'jaeden before that). Even during the Alliance Expedition, when he was Warchief of the Horde, he was still known as the Elder Shaman of the clans, and lead a small entourage comprised of the few remaining shamans that survived the Shadow Council's plots, Death Knights who escaped the Alliance's wrath during the Tides of Darkness, warlocks that fled Orgrim's rise to power, and necrolytes who managed to avoid being slaughtered by Gul'dan to power up his Death Knights.
This small entourage, following Ner'zhul's behind after his escape from the destruction of Draenor by crossing through a Dark Portal, was captured alongside the Elder Shaman by Kil'jaeden when they entered the Nether. As he did transform Ner'zhul into the Lich King, his followers became the first Liches of the Scourge, and were sent with him to the roof the world of Azeroth - Northrend. There, this small group, under the vigilance of the Dreadlords demons of the Burning Legion, began forming the Scourge in secret, away from the unsuspecting denizens of the Eastern Kingdoms and Kalimdor, slowly forming the Cult of the Damned by corrupting mages like Kel'thuzad, waging war against the natives of Northrend and raising them into undead (like the feral gargoyles) and waged the first major war of the Scourge - the War of the Spider against Azjol'nerub. By the Reign of Chaos, the Scourge had control over most of the continent - save for small nerubian resistance groups, scattered tribals like the tuskar, and the ice trolls of Zul'drak.
My idea was that Nar'zhul led a lot of Shamans to become Warlocks. (Yes, I designed that card)
4:45 he guessed it right when they made dormant a big thing
I have been binge watching all of these and I really love them!! Keep up the awesome work Trump!
Ner'zhul is really nice design. In Warcraft a Warlock is kind of like a prestige class that a Mage or Shaman enters as they tap into forbidden power, and this card conveys that theme well.
Normal Human Man is good too, but I like Ner'zhul more.
5:00 they kinda printed this as the "dormant" mechanic, interesting
9:19 i fixed the hive. 3 cost 0/5
At the end of your turn, summon a 1/1 bee.
Deathrattle: cast BEEEES!! On the killer
The Falling Chimera (and Trump) predicted Dormant.
5:20 I know it wasnt supposed to count itself but it would make sencse as the chimera is falling so it too should take damage
in that case the 300 fall would make it kill itself and the “gaining rush” makes no sense...
The falling chimera, on 300 meters, makes no sense to have rush... You delete everything anyways. What are you going to hit with your rush?
The paladin legendary should make the rush part attached with the hero power, so if baku is used in wild its one or the other
Falling Chimera Should be a spell.
But then, that choose one mechanic is very druidic
It should be a druid spell
The biggest problem with the spores is that it perfectly complements freezing trap... For freezing, you want to hit with your smallest minion, but for spores it would be your biggest.
It takes the puzzle out of testing for traps. There's no good way to test anymore.
Like with Vaporize and Flame Ward. But vaporize sucks so the puzzle is there outside of generation.
The Normal Human Man design is actually kinda similar to Convincing Infiltrator, which depicts a Faceless (who are known for their ability to shapeshift) disguising himself as a human with a cloak and a wooden mask.
8:30 To fix The Hive, I would simply make it not have taunt. Then it's a slightly more powerful watchful protector costing 1 more mana. Although silencing won't work on this one.
Normal Human Man is so good. And it reminds me of Kindly Grandmother. Unfortunately I think Blizzard screwed up by giving Kindly Grandmother the beast tag. Just like Normal Human Man, there's no reason it should have a tribal tag until the truth is revealed.
Anyway great job.
Finally made it into one! Spelled my name wrong but that's ok :)
I scanned Trump haircode and code free Uldum expansion.
*Thx m8*
Revisiting this video, he was right, with awaken
1 mana 1/3 happens all the time, only it usually has an added benefit on top of that. See: Voidwalker, Northshire Cleric, Etherium Rover. 1 mana 2/2 exists also with Enchanted Raven. So I think Courageous Sapling as a 1 mana 1/2 stat line would be pretty well balanced.
Also good flavor,since both 1 mana 2/2,1/3 and 2/3 with a downside is pretty common
I feel like art basically doesn't mean anything for Normal Human Man vs Wobbling Runts, paying 6 mana for a terrible minion is a lot worse than paying 3 mana for a somewhat subpar minion that also gains tribal synergy it seems pretty clear one of these cards is just better than the other lol
Or a 2/2 your opponent draws a card not saying it would every be chosen but people will miss click
What if you want to mill your opponent while playing around Shadow Madness
4:50
One of the causes for the roaring twenties, and It's fall
Invocation of Frost, pre-nerf: *1 mana*
2:30, Barktic Explorer: *Am I a joke to you?
Huh. Trump totally called the Imprisoned mechanic kinda. Good foresight on this man.
Uravelling Mummy. Bandages are also from WoW, so it's on-theme.
Man, I've been thinking of a Paladin 'you silver hand recruits have rush' card for ages. Glad to have someone actually critique the idea.
Arguably courageous sapling could see play in mill, even though the loss of naturalize and cold light kinda makes it hard. But y'know man can dream
Dane would play it anyway, probably in some convoluted infinite Brann deck
Tall Troll choose one isn’t the same as battlecry
@@kennethokubo3435 He'd still play it. You don't need the effect to be a Battlecry, Choose One is fine
Edit : If you haven't seen Dane play HS, he's very into making Wild combo decks that can create infinite value. Brann is often used to assemble combos, rather than be part of them
Tall Troll i tried making a deck that used cards that forced the opponent to draw so you can buff up daring reporter. I doubt this card would be played in it though because oaken summons is just so good hitting both the reporter and forest’s guide.
@@kennethokubo3435 ua-cam.com/channels/_cg5mgkp03w6aWxszEO1Hg.html
Danes' channel. Try it, he's pretty good
*13:20* If you play backstab and then preperation, Deadly moves would cost 3 mana. That pretty good!!
4:50 Well he wasn't wrong
Isn't wild meant to be unbalanced though, to a certain degree?
Falling chimera is an imprisoned demon
Watching the Falling Chimera type effect coming into its own with Dormant currently...
Isn't the point of Wild to *not* be considered when thinking about balance?
This line of reasoning is why Big Priest is even a Tier 1 deck to begin with.
Exactly what I always think whenever people complain about wild, that's the point, that's why it's called wild lol
@tryndaOP Of course! Is that why they changed cards like Naga and recently, Barnes? Oh wait...
It more seems like Standard players just can't accept Wild is a way cheaper mode with waaaaay more variety and keep acting like they are the 'pros' lol
Barktic Explorer is basically in the game now... but better. I knew the newest expansion is going to be nuts!
You forgot that courageous sapling can be a 2 2 your opponent draws a card minion
10:51 "This card can't come out in the same set as Finley"
*meanwhile Turalyon has a whirly thingy suggesting that he wasn't intended to be a card from any specific set*
Bagel I mean he’s right but for the wrong reason, Finley and Turalyon have anti-synergy, and I doubt they will ever print cards for highlander that CAN’T work together at all most of the time.
@@Skullhawk13 One issue is that the Finley-Turalyon combo has a lot of RNG attached to it. There is a 1/3 chance that you are able to gain the hero power "summon a 2/2 Silver hand recruit with Rush" for 2 mana. The other 2/3 of the time the cards have anti-synergy.
0:34 stump the trump
Thank you
I feel like I had a vision of an alternate universe where Trump makes a murloc deck with Normal Human Man and forgets that it doesn't have the murloc tribe tag then misplays as a result.
Very simple redesign to Sleeping Spores that I think would help remedy the issues Trump raised.
Instead have it's text read: "When one of your minions is killed, put all enemies to sleep".
Firstly, it narrows the triggering effect to something that shared by any of the other Hunter secrets (to my recollection, correct me if I'm wrong) and it also enhances the flavour of the card since it can be assumed that the minion 'releases' the spores upon death (almost making it into an improvised deathrattle effect, something which is also fitting for Hunter).
For Deadly Moves, 3 cards then prep would be 0 mana because 3 takes it to 3, prep takes it to 2 then reduces it by 2.
Look at that dormant prediction.
Barktic Explorer literally got printed in DoD as Invocation of Frost, as a spell instead of a beast. Good call.
A redesign concept for the hive would be similar to an evil totem. 3 mana 0/2 with “at the end of your turn, add honey(coin) to your hand. Deathrattle: summon 4 1/1 bees. They attack random enemies”
I think people overestimate the hive - not that it is not a powerful card. But I actually find that it doesn't compare all that well to tar creeper, as in, it is NOT strictly better.
Sure it has one more attack defending, but also one less attack attacking, which could seem fair as they have the same mana cost and health. The breaking point is that overkilling with it, spawns 1/1s, and that seems broken and all - and it IS really good.
But you also have to realize, it actually casts bees, which is heavily restricted by board space. Tar creeper for instance was played even in agressive, token and zoo decks, because you could have a board full of weak minions, and protect them with the highly efficient taunt that is tar creeper with 5 health for 3 mana. The health actually is so much more important than the attack in that case, that tar creeper actually got replaced by crypt lord, which actually has 2 entire less attack points, but much more health. Anyways, now picture the hive in such a deck, it would be terrible. Say you have three minions you want to protect, any less and you're probably not in the best shape as an agressive deck anyway, the hive would be the fourth. Already there are only three board spaces left, and only three bees can appear, the hive has then the same attack value as tar creeper - it does retain the "overkill" benefit though, which is worse however when you have less attack points.
But even defensively, in a control deck, or still in thos agro ones, say you do get the overkill part, say you got two bees, that's potentially two less attack points for the hive, which can easily drop to actually 0 attack points, or 1/2. And with such weak attack power, not only does the overkill not happen, it barely damages the attacking minion.
And lastly, the fact that it has 0 attack actually matters now, because of zeprhys, which can easily offer stampeding kodo or crazed alchemist, and it is actually worth noting, as it is a huge tempo swing, which zeprhys, as we know, thrives on, and you cannot disregard that. Even a doomsayer getting countered by zeprhys can be devastating, and that costs less mana.
I find that for once, Trump actually covered that card quite superficially, and didn't think about all the intricacies of the card, which he usually does. Level 1 thinking Kappa
Now with all that said, it is still a powerful card, I just don't see it as overpowered. Merely slightly better than tar creeper - though not even in all situations or type of decks, but it IS a class card, which are supposed to be more powerful anyway. He did get the bandaid mummy five star balance while it is strong and mostly a better harvest golem (the resilient mech actually mattering and why it does see play here and there). There it is a rather better tar creeper. Bumping it to 4 mana could still be alright though.
Sure it casts multiple bees, but each bees gets worse and worse, you can't just forget about that.
Actually the chimera makes sense because it would take damage from the fall, which adds to the flavor of the card, but I don’t know if the author intended that, because he put rush on the card.
Obviously very late, but I think Falling Chimera dealing to itself isn't an accident, since it quite literally slams into the ground. This would, however, make the 300m option even weirder
I think if the phrase "all minions" is correct on falling chimera and it does target itself, the card is perfectly balanced. With 100 meters would get a 5 Mana deal 2 to all 3/4. With 200 meters it's a 5 Mana deal 5 to all 3/1 after 1 turn, and with 300 meters it's a 5 Mana twisting nether that takes 2 turns to go off. That's a 7 Mana twisting nether, which is possible already with warlock plague plus, mad summoner. So, sounds good.
The Falling Chimera is intended to deal damage to itself. Not sure about the rush though. Also I think the balancing factor is that its a pure control card in Hunter. Blizzard has printed many seemingly OP Hunter control cards, and they rarely see play.
The Hive isn’t actually that strong.
It’s a 3 mana 4/5 taunt that can’t attack with no board that’s a class card... so it’s an Ancient Watcher that costs 1 more mana and has taunt with the extra drawback that if you don’t have 4 minion zones available it has 1 less attack for each (so you can’t really have a board with The Hive in play)... not to mention the extra negative interaction for you that it triggers your opponents overkill minions multiple times.
Yes if you somehow find a way to have your own overkill minions attack The Hive through fight cards then it’s a clunky BEEES!!!! (a great card but not overpowered) that could be reusable multiple times if you heal it (again making these potential combos even clunkier if you want to use The Hive that way)
For the beehive: You said tempting and to me that sounds a lot like "When an enemy minion attacks, it has a 50% chance to attack this minion instead"
you know what would be interesting for that deadly moves card is have it cost 1 less for each card you've played from a different class so it fits in the theme for current quest rogue and just tess in general decks.
It's worth noting that Sleep Spores is useless vs minions with Rush and Charge, since their card text supercedes the "sleep" effect, in which case I feel the balance and design should be higher. The stipulation on triggering after ANY attack is much less relevant in recent days with the prevalence of rush minions in the game now, and in many cases your opponent will still have one on the board ready to dish out damage after the secret triggers.
Falling Chimera predicted the Dormant tag, basically
I can't believe it. I finally get onto the Top Hearthstone Card of the Week, and it just HAD to be during the Saviors of Uldum reveal. My one chance for Trump-senpai to notice me and I squandered it. Just my luck ;-;
He predicted the future with the falling chimera call, yo
4:48 He predicted Dormant cards what a guy
Ner'zhul was a shaman. I don't think he became a warlock,because Gul'dan didn't show him the ways of the warlocks
He clearly got the ability to manipulate dead in wc3
So we can say that he became a necromancer. You can be a necromancer without being a warlock. 2 different things
The falling chimera can easily be countered by playing a trampoline the turn before it goes off
What would a singleton odd paladin look like in wild? This card, baku, muster and vine cleaver. Can't run Finley. what would the other 26 cards be?
4:46 Trump predicted Dormant
sleep spores is a very powerfull aggro tool as it is as it effectivly prevents trading, if the hunter has multiple small minions on the board the oponent cant trade them down as after the first attack the rest of his minions fall asleep
imo the correct balance for sleep spores would be to put it on the same condition as explosive trap "after you hero is attacked" this puts it as a more defensive/"stall" version of explosive while being less aggro (doesnt deal damage to the enemy hero which is often relevent)
High Exarch could work if the text was “If your deck only has 5 or more cost minions, your Silver Hand recruits have Rush this game”
4:52 oh you had no idea
4:47 well he was right.. very very right
Trump do you like pokémon?
The falling chimera actually became a thing with dormant
its funny how looking back on this Barktic Explorer is Invocation of Frost with its stats and mana cost post nerf of Invocation of Frost just swapping out the Beast Tag for the Elemental Tag
4:17 i think this person was going with the idea of having the card deal self damage from its battlecry. Helping this card would probbably be like,
100 meters: 2 damage to all minions
200 meters: deal 5 damage to all minions and gain rush
300 meters: destroy all minions,
But i feel there is a better way for this. Put it as a spell, where the card as a downside, instead "lands" on your opponents minions. But instead of giving the card to yourself, give the minion to your opponent to confinscate for the damage, and bump it up like this
100 meters: deal 3 damage to all minions
200 meters: deal 5 damage to all minions
300 meters: destroy all minions, deal 5 damage to both charicters
Of cours having the wait times for these effects being the same.
Sleep spores is just a crazy op evasion. With the exception of sleep spores not having spell protection which honestly is less likely to kill you half the time . Essentially freezing all minions after the first attack with literally no way to work around the secret (besides secret deletion cards). Interesting but needs to be limited. Also not sure how I feel about sleep mechanics. The hive is also a problem cause it costs the same amount as bees itself. Idk I feel like the hive should be like a 4 drop
How to fix the hive: whenever this minion takes damage, cast BEEEES!!! On a random minion. Still grossly overpowered? Maybe, but much more fun.
for added flavor they definitely needed to make Normal Human Man be a common missed opportunity
Do you really think 3 murlocs on top of each other disguised as a human is common? Nah, you are completely missing the flavour.
@@Willowisp927 I think you might be missing it not that their activity is common that they are so good at it they appear common