Well we saw him make one before which was a 4-cost rogue spell that steals a card from your opponent's hand if I remember right, but it has been a while now.
7 mana 7/7 battlecry: summon two boombots that are 1/1 and deal random 5-20 damage on deathrattle. Because Dr.7 was a trash card rated at 1 star, this can't go wrong.
I dont mean to be offtopic but does someone know of a method to log back into an Instagram account? I somehow forgot the login password. I would love any tips you can offer me
@@oireal7261 Exactly so, but by being cheap you can clear the main threat, and with a board clear the rest. If there's only one minion, after it's destroyed you have enough mana to fill your side
The problem with that is how the targeting would work with it. If you have 3 health, two mana, the opponent has a 5/5 and a 2/2. Would it cost zero? If so then it wouldn't be able to target the 5/5 because of the lack of mana. It would be confusing to players and may not be able to be implemented with the games mechanics
Then just "If you opponent *controls* a minion with more health than your hero, this card costs 0" That way some more versatility if thats not quite the thing you want to kill at that moment.
destroying a minion and restoring around 8 to your hero for 0 mana, on a card that requires you to be dramatically low on life sounds like the perfect balancing act to me
@unknowning unknown yea except it's unplayable against a control deck until maybe turn 20, and against aggro decks the best thing you'll be killing is a 5 health minion, meaning you'd have to be at 4 health and only regaining 5.
@unknowning unknown Eye beam can be used at any health. This spell is literally unplayable until youre below 5 health. You seem to forget the minion has to have more health than ur hero.
Would still be shit imo. The lackey effects for two mana without a body are just meh. Deal 2 damage - just the buffed mage hero power, which only saw play in some late Lich Jaina decks Transform - Deathknight hero power which hasn't seen any play Summon a (2) mana minion - very rng heavy. Would more be vaiable if it would discover and summon. Discover a spell - maybe for (1) mana and if it would be able to discover spells from other classes. Overall I think the hero power should at least be tuned down to 1 mana and maybe even discover two or three to chose from.
@unknowning unknown tou are responding to a post from 6 months ago when rogues werent playing a ton of lackeys in their decks. Pay attention to what you are replying to
3:01 Maybe you could add a healing effect to Exsanguinate kind of like Sacrificial Pact only more restrictive in some ways and less restrictive in others Edit: Actually come to think of it, this would be in flavor with Siphon Soul and the Spellstone as well, I don't know why I didn't already realize that.
@@ModrunOfficial It spreads. Once the second/third nexus stalker dies they can create more. So if you can reliably throw 1/1s around them they could theoretically go infinite. But that's very unlikely to happen. But you might get a second or third deathrattle to go off resulting in more value...
Also to further bash on Pelvis Tresley, I'd like to see it as a "You need one card and a god-hand to make it work". You would need to really limit your deck down to not only draw the card, but you also need the huge hand size to make sure each minion gets a battlecry, even with the "vanilla text" cards!
I would change Muscle Flexing to be a symmetrical effect, then buff it to all hell. It makes more sense thematically: You and your opponent are flexing minions. Then it also makes room to make the stat buff really high. Like giving both minions +6/+6 for 0 mana or something. That does get dangerous with Charge combos though so maybe the idea is just too hard to work with
i'd keep it asymmetrical and make it a discover effect. discover a minion in your deck, reveal it and give it +3/+3. if we're still not on the mark for balance, we can raise mana costs to reduce strength, or let the player immediately draw his buffed card to increase strength(maybe a combination if necessary). alternatively, we put it on a minion and leave it as is
Would Pelvis be workable if you gave him a limited pool to pick between? All you'd need is some Elvis song puns names to go with minor effects rather than using the minion pool. It'd still reward "silencing" cumbersome card text but to a lesser degree than running the possibility of Jaraxxas spam or the like.
@@zenbozic6184 i mean it needs so many lackeys to activate the quest. Unless a ton more lackey generation is added to the game then its really difficult to pull off
Might be fine just to make it 1 mana hero power (with the reduced amount of lackeys), although getting actual lackeys to play for combos is prob better. Either the passive or a 1 mana add a lackey to your hand would prob be fine.
Disappointed to see that Trump skipped a couple weeks of cards (6/15 was last video, 7/06 was this video), I'd made the top 10 for both for the first time in a long while and was looking forward to his thoughts on them and others of those weeks!
The candle treasure has multiple instances of Twincast, just sayin'. Also, about the "Lady" Dire Frenzy interaction, you'd only draw one, because after that your hand wouldn't be empty any more. Granted if you have 10 mana you could "Lady" into Dire Frenzy, then "Lady" and "Lady" again and then draw the final one.
Slap exsanguinate on a 4 mana 4/6 with taunt, that feels pretty balanced. Destroys a thing when you're about to die and taunts so you're less likely to die to other things.
no he's definitely considered it. stalker is no grim patron, that's for sure. and the fact that they're still easy to kill makes it clear they aren't terribly powerful
i sorta like the idea of revenge dummy being unable to attack in its first rebirth but coming back with +2/+2 or something like that because it is now a very angeri boio
How about to change the balance stars to a PH value-like scale, where the middle position is fully balanced, acidic side is weak, alkaline side is overpowered
Nexus stalker, on top of using with 1/1s, can also be used with the ancient watcher as well as some eggs and goblin bombs. Essentially, anything that would be "value" if transformed but the opponent might not want to actually kill themselves. I feel the balance is... complicated. 4/2 might be too weak but 4/3 might be too strong.
That’s pretty good, but I think it should have a different name, like “Ancient Dummy” or something like that, and have the Dummy that spawns be “Cursed Dummy”
Muscle Flexin' should reveal a minion from your hand, not your deck. That way you're flexing, giving info to the opponent and actually doing something that isn't irrelevant for 80% of the game. (Maybe +3/+3 is too good but the idea would work then)
I mean, consider that stolen goods was 2 mana for +3/+3 to a specific type of minion (one with taunt) and was basically unplayable. Single handbuff effects have to be pretty good even if attached to a minion and this is not, so i’d say that’d possibly be fine given how warrior isn’t a super aggressive class. Really the only situation in which the card would be a feel bad sort is if they have the coin and play 2 of them to hit a wisp. So having it at 2 mana is probably the way to go in the end
the revenge dummy should be 4/2/2 rush reborn mech, you throw into something first, it comes back, you magnetize him afterward and throw him into another thing that it could survive.
Alex Daraitis there's no stack in Hearthstone. There's no instants. Just abilities. And they resolve. A stack would assume you could respond, and the closest we have is secrets.
I actually love exsanguinate here. It's a fantastic bad card. It's one of those cards that you can discover against the perfect opponent or be a weird tech card in there's a particular deck in the meta. Even if it's never played, it would still be worthwhile to be in the game.
I think "The Plot Thickens..." is costed at 7 mana so you couldn't just play it alongside archmage vargoth very easily. That would just kill most other control decks
If you combo undying cat 7:08 with defile it can be an 8 mana deal 10 damage to all minions because the reborn will continue the defile effect. Pretty sweet trick so I think comparing it to dreadstead is fine but not really the same since dreadstead doesn't resummon as soon as it dies.
The biggest problem with undying cat is that it says "Reborn. Reborn. Reborn..." because when the Cat dies, it would spawn an entire board of 1/1s. Sooo why not play Onyxia and have a 8/8 with it?
You could easily just say that each death eats one Reborn. There's no counterexamples or precedant for that to be that way. Reborn is an enchantment like Divine Shield.
Exsanguinate - 5 mana Whenever your hero has 10 or less health: Destroy an enemy minion and heal your hero an amount equal to it's remaining health It needs better wording though Compare it to Spirit Syphon, it costs 1 less, but can only be played with low health. Still probably too good
I think 7 mana is great for "The plot thickens." It's specifically a fatigue-deck card, which means nobody is going to play it outside of a fatigue deck no matter how cheap it is. If it was 0 mana, it still wouldn't be a good aggro card. So the pricing only matters in the context of a fatigue deck. If you're going to make a deck that gets to just double all the cards in its deck, then there should be some clear moment of weakness, and forcing that deck to "skip" a turn by spending 7 mana on something with no immediate payoff is a good way of making sure that there's still a point of pressure on that deck, especially considering the fact that it needs to get off "Thickens" really early to get the full value out of it.
I have an idea to make Exsanguinate more useful: (2 mana spell) Destroy a minion with a Health lesser than the number of cards in your hand. So, basically, you get a 'Shadow Word: Pain' like effect.
Maybe a good fix for Pelvis Tresley is to change the text to “Discover a Battlecry you’ve played this game, it replaces the card text on all minions in your hand.” I think a straight up mana cost increase and stat increase to a 9 mana 8/8 so that you can’t immediately to medium cost cards and a (likely) strong battlecry
The plot thickness could be a 5 mana and read “add a copy of your original deck to your deck (except this card)” this way that would be much more control over the effect and avoid infinite loops
That's still complete trash because plot twist warlock (or any kind of late game warlock in general) always keeps a big hand so if you add that card text it basically becomes "add XX card, draw X (almost always less than 3 or 4) than burn XX cards" which is just really horrible design in general and kills the purpose of the card.
@@allhailderpfestor4839 It will be good card for zoo, they empty their hand before turn 7, so when the plot thickens is played you draw 10 cards and you don't hurt your deck size. It will be just a refill with some added random part of which cards of your deck are discarded
Exsanguinate should be "Destroy _all_ minions with more health than your hero." Makes it more flexible and fits warlocks theme of potentially destroying it's own minions
Props to BeanieDev for pretty much predicting the Rogue Galakrond. Obviously Galakrond is a lot better than EVIL Recruitment would have been, even with Trump's suggestions, but still pretty close.
11:11 Well, in wild I play a oneshot-stealth-pala, it's actually not as strong as it sounds (I use cloakscale chemist as my basis, easily searchable with crystology
BUT I think there is an insane combo of infinity deck with Plots thicken, when you play Ellek into plot twist with Plots thicken on your Hand and then draw 1 of them.....
Change exsanguinate to "Choose a minion, set your helath equal to its, then destroy it", that way it can be used at any time, sometimes its a heal but mostly its a, "oh shit big minion, i cant deal with" card Change pelvis tresley to "Battlecry: Discover a battle cry that costs 4 or less, replace all battle cries in your hand with this battlecry"
For Exsanguinate, there's an easy buff to it that makes it worth it. Annoying, but not too OP. Make the card heal you for how much health the minion had.
Ideas to fix less-great cards: Exsanguinate - "Destroy ALL minions with more health than your hero." Changes the card into a board clear, but it's a risky last-ditch effort so the mana cost is still fine. OR. "Destroy a minion with more health than your hero, regain that much health." Again, it requires some risk, but the fact that you can more likely get back in the game means raising the card cost to 1 or 2. Pelvis Tresley - Possible Battlecries come from a separate pool, not unlike Adaptations. The pool might include some effects that aren't game-breaking, but obviously beneficial for any stage of the match; some other effects might be more powerful, but double-edged somehow. Undying Cat - Localization derps aside, on top of the *Reborn* gimmick, add "Deathrattle: Deal 1 damage to the opponent's hero." Because cats will scratch anything that pisses them off. Usually it's 9 damage to the face, something that's easily absorbed through healing or armor; sometimes it's more, which makes up for mana cost. Revenge Dummy - Get rid of stealth and reborn on it, replace that text with "Battlecry: Gain +1/+1 for every friendly mech that died this game." Does not include mechs magnetized onto each other; in a mech deck, you're likely to have 5-8 total "bodies" die in the course of a match, even if you've play a dozen or more mech minions. Mana cost will have to be nerfed by 2-4, since you could have a 10/10 or bigger by turn 8.
Hmmm... with dead mans hand and the Plot thickens you can basically get an infinite amount of cards. First copy your hand with the plot thickens then copy your deck.
Wouldn't you only draw one Lady if you Dire Frenzied it and ran out of cards, since upon drawing the first one, the effect of the next two in your deck order would no longer occur as your hand is no longer empty?
Don't think so. The effect of all 3 would be simultaneous upon seeing an empty hand. Despite drawing them one by one in the animation they'd all realize at the same time that there was an empty hand and they'd all be drawn.
@@lowkey_Ioki actually since hearthstone has no simultaneous effects we could assume that they would check after each update and update typically occurs in any game just after an action is resolved an action such as drawing a card, in this case lady. But if you played last then you'd draw the next so it makes little difference
It does make a difference though because that means you'd have to play all three to get the same as drawing all three. I have no idea how it would work but I suppose it depends on if checking for an empty hand counts as an action. Either they all perform the check and see it empty and then draw or one performs the check and draws and then the others don't.
You know the Stealth Mech deck that hits for one punch would be called "One Punch Man" and for that reason alone, I say Revenge Dummy is... Design: 5 stars, Balance: 5 stars. LOL. XD
muscle flexing + tutor cards is neat, like town crier, (i'm colourblind i dunno what class that actually is for, sorry if it's not warrior) flex a zilleax then town crier, that's some value, other rush minions are good with this too,
Pelvis Tresley effect looks SUPER fun (although I don't see how it relates to Elvis at all). Too strong for Play modes, but put it in one of the Dungeon Run modes.
Give Exsanguinate Lifesteal and have it deal damage equal to the targeted minions health (still under the condition that it needs to have more hp than your hero)? Just a thought. Probably still add something else there too.
With exsanguinate, what about having it gain you health equal to the destroyed minion’s health? It would serve it’s purpose as a catch up card in that case
Shade of naxxramas grows so slow it doesn't actually matter, with the mech tag it could grow way more per turn or even it could be used with mechwarper + skaterbot.
The Plot Thickens... what about (7 mana (shuffle a copy of your deck into your deck. draw cards untill you draw a two of the same cards)) since you are garanteed to have atleast 2 of every card in your deck, and yes it would work even with burn, so if you burned the 2 copy of the a card you would stop drawing and this could either just be a draw 2 or a lot more. most likey 4-5 but if you play wrong you could burn a lot of cards.
Make Exsanguinate be "destroy a minion with more than half your health" instead. So at eight health you could kill a five-health minion. Considering how many Warlock spells cost health to play...
For Rogue quest there is a simple buff: new hero power doesn't give cycling random lackey's battlecry, it gives cycling random 0 cost lackey. Will be very strong for Rogue as you will pay 2 mana to get a token to activate your combo cards. And 2 mana for this kind of token is a fair price. But I don't agree that you should decrease quest requirements to 3. It should be not less than 5 at least, maybe even 6-7. Rogue has to many "return to hand" mechanics.
I have two basic ideas for Pelvis Tresley: A Neutral 5 mana 5/5: Deathrattle: summon a 3/6 Fat Pelvis Tresley Or a Hunter card 4 mana 4/4: Battlecry: summon 2/2 A Hound Dog.
1) Empty hand
2) draw a 2 mana 3/2
3) play it
4) empty hand
5) lose the game
*F U N A N D I N T E R A C T I V E*
What if the last card you played was the one that draws when you play a beast
@@isubscribetodemonlords2733 let's be real, nobody plays that card
1)Dire Frenzy "Lady"
2)Draw 3-6 2 mana 6/4s in a row
3)Oh god oh fuck
@@isubscribetodemonlords2733 the card is so unpopular you don't even know it's name
Trump. Let's see you make some of your own custom cards!
Well we saw him make one before which was a 4-cost rogue spell that steals a card from your opponent's hand if I remember right, but it has been a while now.
@@doublechindoge7 I mean, that was basically just his suggestion for balancing the "steal a card" effect
7 mana 7/7 battlecry: summon two boombots that are 1/1 and deal random 5-20 damage on deathrattle. Because Dr.7 was a trash card rated at 1 star, this can't go wrong.
I dont mean to be offtopic but does someone know of a method to log back into an Instagram account?
I somehow forgot the login password. I would love any tips you can offer me
@Zaid Dakota instablaster =)
Finally an answer to all these Ancient One decks.
Oh so many 🅱ancient One decks.
@@MegariskyYT I think you meant... DANCIENT one
The kancient one
It's simple I play Barnes
@@afonsotopa9164 DANKCIENT
6:53
Right when you said that I was thinking "Why 9 lives instead of 7? That's the wrong number"
Same
It depends of the country sometimes is 6
8 reborns meaning you have to kill it 9 times
@@spencersim1809 man u dum
I want to predict Blizzard will revealed a 3 cost 5/1 with Reborn as a Rager this expansion
...but what about Cursed Disciple? Isn't he already some sort of that effect?
Yes, however cursed disciple is 4 mana.
@@Mrpokemon718 "some sort" he says not exactly
That would be horrible without rush and a rush rager already exists.
I bet it would be called Bone Rager ;))
I don't know, exsanguinate seems pretty op.
I mean it's a hard counter to the 🅱️ancient one
Dark mane now hates you
You see its simple -I put down Barnes...
Summon Blood of the Ancient One
Look at it's might and glory
Simple. It’s not. You get the 🅱️ancient one when your opponent is at 30 hp
Exsanguinate: Lifesteal. Deal 10 damage to a minion with more Health than your hero.
That was exactly my thinking to, it should just deal damage and have Lifesteal. But then it should probably cost 1 mana.
@@Arrakiz666 But healing for 10 and most likely killing a big minion is crazy for 1 mana
Maybe if it costed more
Do remember that you have to be basically dead in order to use it. Many decks can kill you if you have
@@juangrille1310 Killing a big minion while your hero has less life than it means you're probably in a horrible situation and need a big comeback card
@@oireal7261 Exactly so, but by being cheap you can clear the main threat, and with a board clear the rest. If there's only one minion, after it's destroyed you have enough mana to fill your side
"a stealth minion that just grows every turn is really unfun" * somewhere in the distance * "Naxxrammas....is ours!"
Lucas Kayne and it WAS unfun
Yo if shade didn't have to fight with mecs it would have been a nightmare
Which is +1/+1 every turn, which is nothing compared to magnetizing
"Plot thickener Benedictus" - 7 mana 4/6 legendary
Benedictus, Master of Setbacks. With voice over "Hah. The hour of Twilight was just a setback!"
What about: Benedictus the Redeemed
7 mana 6/4 Battlecry: Shuffle a copy of your deck into the oponent's deck.
@@ernestofernandomartiniparr8756 I actually love that idea. Interrupts combos pretty well and has a sharp downside.
Exansguinate quick fix: add restore health equal to destroyed minions health to your hero.
Martin Zemánek add a sort of lifesteal indeed
raise the mana cost
Or "double a minion's health if it becomes more than your hero destroy it" and it could work to buff your own minions too
Hard counter to some super over-buffed taunt minion.
@@algame3 that's insane
Exsanguinate (5 mana): "Destroy a minion. If the minion has more Health than your hero, this card costs (0)."
The problem with that is how the targeting would work with it. If you have 3 health, two mana, the opponent has a 5/5 and a 2/2. Would it cost zero? If so then it wouldn't be able to target the 5/5 because of the lack of mana.
It would be confusing to players and may not be able to be implemented with the games mechanics
Then just "If you opponent *controls* a minion with more health than your hero, this card costs 0"
That way some more versatility if thats not quite the thing you want to kill at that moment.
Exsanguinate should also "Heal your hero for that amount of health", or just "Restore X health to your hero".
I mean it writes itself...
"deal damage to minion equal to it's health *lifesteal* "
destroying a minion and restoring around 8 to your hero for 0 mana, on a card that requires you to be dramatically low on life sounds like the perfect balancing act to me
cries in 🅱ancient one
@unknowning unknown yea except it's unplayable against a control deck until maybe turn 20, and against aggro decks the best thing you'll be killing is a 5 health minion, meaning you'd have to be at 4 health and only regaining 5.
@unknowning unknown Eye beam can be used at any health. This spell is literally unplayable until youre below 5 health. You seem to forget the minion has to have more health than ur hero.
about the EVIL quest:
it should be 5 lackeys
you should be able to choose which effect to use
or
3-4 lackeys but keep the alternating effect
Would still be shit imo. The lackey effects for two mana without a body are just meh.
Deal 2 damage - just the buffed mage hero power, which only saw play in some late Lich Jaina decks
Transform - Deathknight hero power which hasn't seen any play
Summon a (2) mana minion - very rng heavy. Would more be vaiable if it would discover and summon.
Discover a spell - maybe for (1) mana and if it would be able to discover spells from other classes.
Overall I think the hero power should at least be tuned down to 1 mana and maybe even discover two or three to chose from.
@unknowning unknown tou are responding to a post from 6 months ago when rogues werent playing a ton of lackeys in their decks. Pay attention to what you are replying to
After dying two times cats are send to cultures where people believe cats have 7 lives
3:01 Maybe you could add a healing effect to Exsanguinate kind of like Sacrificial Pact only more restrictive in some ways and less restrictive in others
Edit: Actually come to think of it, this would be in flavor with Siphon Soul and the Spellstone as well, I don't know why I didn't already realize that.
I dont think he realized that the first card just turns adjacent minions into 4/2's but into Nexus Stalkers.
i dont get what ur trying to say
MoDRun when a card dies, turning minions into Nexus Stalkers means they also gain the deathrattle “turn adjacent minions into Nexus Stalkers”
@@ModrunOfficial It spreads. Once the second/third nexus stalker dies they can create more. So if you can reliably throw 1/1s around them they could theoretically go infinite. But that's very unlikely to happen. But you might get a second or third deathrattle to go off resulting in more value...
Also to further bash on Pelvis Tresley, I'd like to see it as a "You need one card and a god-hand to make it work". You would need to really limit your deck down to not only draw the card, but you also need the huge hand size to make sure each minion gets a battlecry, even with the "vanilla text" cards!
I would change Muscle Flexing to be a symmetrical effect, then buff it to all hell. It makes more sense thematically: You and your opponent are flexing minions. Then it also makes room to make the stat buff really high. Like giving both minions +6/+6 for 0 mana or something. That does get dangerous with Charge combos though so maybe the idea is just too hard to work with
it is
i'd keep it asymmetrical and make it a discover effect. discover a minion in your deck, reveal it and give it +3/+3.
if we're still not on the mark for balance, we can raise mana costs to reduce strength, or let the player immediately draw his buffed card to increase strength(maybe a combination if necessary).
alternatively, we put it on a minion and leave it as is
You could make it like a joust effect.
"Reveal a minion in each player's deck. If yours has higher total stats, give it +4/4."
Random and stupid
@@trondordoesstuff That's literally even worse.
Would Pelvis be workable if you gave him a limited pool to pick between? All you'd need is some Elvis song puns names to go with minor effects rather than using the minion pool. It'd still reward "silencing" cumbersome card text but to a lesser degree than running the possibility of Jaraxxas spam or the like.
i think the way to fix pelvis is have his battlecry effect a single minion in your hand at random
Evil Requement reward fix: passive power: at the start of your turn add a random Lackey to your hand
probably too strong
@@zenbozic6184 i mean it needs so many lackeys to activate the quest. Unless a ton more lackey generation is added to the game then its really difficult to pull off
It's a worse shadow reflection but shadow reflection was strong. It's gucci as is
Might be fine just to make it 1 mana hero power (with the reduced amount of lackeys), although getting actual lackeys to play for combos is prob better.
Either the passive or a 1 mana add a lackey to your hand would prob be fine.
Disappointed to see that Trump skipped a couple weeks of cards (6/15 was last video, 7/06 was this video), I'd made the top 10 for both for the first time in a long while and was looking forward to his thoughts on them and others of those weeks!
The candle treasure has multiple instances of Twincast, just sayin'.
Also, about the "Lady" Dire Frenzy interaction, you'd only draw one, because after that your hand wouldn't be empty any more. Granted if you have 10 mana you could "Lady" into Dire Frenzy, then "Lady" and "Lady" again and then draw the final one.
Slap exsanguinate on a 4 mana 4/6 with taunt, that feels pretty balanced. Destroys a thing when you're about to die and taunts so you're less likely to die to other things.
I think he might not have thought about how the two Nexus Stalkers that are created by the Nexus Stalker will also have the exact same deathrattle.
no he's definitely considered it. stalker is no grim patron, that's for sure. and the fact that they're still easy to kill makes it clear they aren't terribly powerful
Further considering that fact doesn't change his review.
I think Exsanguinate should cost between 17-20 mana and read "Destroy an enemy minion. Costs (1) less for each damage your hero has taken."
Spiteful summoner o.O
Trump himself said it, the size of your deck doesn't matter :D
Joaquin TomorrowWeFall lmao archivist elysiana was nerfred for nothing
of course an asian male stated that
"Time to see a more SMOrcy hunter deck" - Trump 2019, with mech hunter being top of the meta
Mech hunter trades unless it's really far ahead. That's not so smorc
Mech hunter is more midrange, even the Aggro variant. Same for beasts.
the most aggro is probably secrets, and that's not great at the moment.
That's as dumb as saying zoo is smorc.
Pelvis would make Battlecry Shaman go from broken to "Blizzard might actually consider a banlist"
It's not about how big your deck is, it's how you use it.
Misogi Kumagawa I have 0 cards I am fatiguing against my opponent please help
Anime photo = said by a asian male check.
i sorta like the idea of revenge dummy being unable to attack in its first rebirth but coming back with +2/+2 or something like that because it is now a very angeri boio
I active the spell card, Reborn the Murloc!
Idea for the Nexus Stalker. Up the Mana by 1 or 2, and give it Rush. Maybe drop the attack by 1 if that's still too good.
Galakrond Lackey Rogue...
How about to change the balance stars to a PH value-like scale, where the middle position is fully balanced, acidic side is weak, alkaline side is overpowered
or just a descriptive scale
Nexus stalker, on top of using with 1/1s, can also be used with the ancient watcher as well as some eggs and goblin bombs. Essentially, anything that would be "value" if transformed but the opponent might not want to actually kill themselves. I feel the balance is... complicated. 4/2 might be too weak but 4/3 might be too strong.
Exsanguinate's card art is "Curse" from The Elder Scrolls: Legends ^^
Not everyone can draw, hunter can't for instance
"a stealth reborn mech shouldn't be in the game with magnetic" laughs in sparkbot
“Target” dummy: 1 mana 0/2 taunt death rattle: summon a 2/1 revenge dummy
That’s pretty good, but I think it should have a different name, like “Ancient Dummy” or something like that, and have the Dummy that spawns be “Cursed Dummy”
Rick Haavisto very fair, I was just trying to do an off-the-cuff way to make “revenge dummy” work
As i was looking "undying cat" i was thinking, wait cats have 7 lives, not 9, then he explains why, thx
Muscle Flexin' should reveal a minion from your hand, not your deck. That way you're flexing, giving info to the opponent and actually doing something that isn't irrelevant for 80% of the game. (Maybe +3/+3 is too good but the idea would work then)
I mean, consider that stolen goods was 2 mana for +3/+3 to a specific type of minion (one with taunt) and was basically unplayable. Single handbuff effects have to be pretty good even if attached to a minion and this is not, so i’d say that’d possibly be fine given how warrior isn’t a super aggressive class. Really the only situation in which the card would be a feel bad sort is if they have the coin and play 2 of them to hit a wisp. So having it at 2 mana is probably the way to go in the end
the revenge dummy should be 4/2/2 rush reborn mech, you throw into something first, it comes back, you magnetize him afterward and throw him into another thing that it could survive.
You’d only draw one lady
Hearthstone doesn’t have instantaneous effects like that. When you draw one on the stack it reads with one card in your hand
Alex Daraitis there's no stack in Hearthstone. There's no instants. Just abilities. And they resolve. A stack would assume you could respond, and the closest we have is secrets.
If you play it you'll draw the next and the next ans the next and... so on.
Right, but they won’t all be added to your hand right away. You’ll need to play them out
I think revenge dummy could be a secret, with the dummy replacing a recently deceased minion or something to that effect.
I'm feeling rogue secret
I actually love exsanguinate here. It's a fantastic bad card. It's one of those cards that you can discover against the perfect opponent or be a weird tech card in there's a particular deck in the meta. Even if it's never played, it would still be worthwhile to be in the game.
I think "The Plot Thickens..." is costed at 7 mana so you couldn't just play it alongside archmage vargoth very easily. That would just kill most other control decks
If you combo undying cat 7:08 with defile it can be an 8 mana deal 10 damage to all minions because the reborn will continue the defile effect. Pretty sweet trick so I think comparing it to dreadstead is fine but not really the same since dreadstead doesn't resummon as soon as it dies.
"Lady" is one of the most flavourful custom cards i've ever seen. Blizz could learn a thing or 2 from the community
I agree with James, do a special custom cards where you make a set
The biggest problem with undying cat is that it says "Reborn. Reborn. Reborn..." because when the Cat dies, it would spawn an entire board of 1/1s.
Sooo why not play Onyxia and have a 8/8 with it?
Not necessarily, "The Candles...?" Has "Twinspell Twinspell Twinspell" and it only gives one each time
@@probablyants Spells work differently than minions
Gebirges Have you played a reborn minion yet? If not, then you can't really tell what would happen.
You could easily just say that each death eats one Reborn. There's no counterexamples or precedant for that to be that way. Reborn is an enchantment like Divine Shield.
@@Gebirges The fuck you talking about? Why would the same mechanics act differently?
How funny dawn of the living murlocs actually got put into the game as Soul of the murloc, but it doesnt give them reborn...
Exsanguinate - 5 mana
Whenever your hero has 10 or less health:
Destroy an enemy minion and heal your hero an amount equal to it's remaining health
It needs better wording though
Compare it to Spirit Syphon, it costs 1 less, but can only be played with low health.
Still probably too good
Kolento's right though, EVIL Helpline really doesn't suit a rogue, because rogues already have a really good and specific hero power.
I think 7 mana is great for "The plot thickens."
It's specifically a fatigue-deck card, which means nobody is going to play it outside of a fatigue deck no matter how cheap it is. If it was 0 mana, it still wouldn't be a good aggro card. So the pricing only matters in the context of a fatigue deck.
If you're going to make a deck that gets to just double all the cards in its deck, then there should be some clear moment of weakness, and forcing that deck to "skip" a turn by spending 7 mana on something with no immediate payoff is a good way of making sure that there's still a point of pressure on that deck, especially considering the fact that it needs to get off "Thickens" really early to get the full value out of it.
Edsanguinate could be "costs (1) more for each health the target has more than your hero" (bad wording - you have 10, target has 6. It costs 4)
I have an idea to make Exsanguinate more useful: (2 mana spell) Destroy a minion with a Health lesser than the number of cards in your hand. So, basically, you get a 'Shadow Word: Pain' like effect.
So Muscle Flexin' is a fantastic reference and I love it. Respectable.
I think it's not even that bad because Warrior seems to have a Big Minion Theme aswell where you cheat out copies of minions.
Forgive my ignorance, but what is it referencing?
@@Wrestlemania24444 undertale i suppose
Migh be fixed with a mana cost and then drawing the card also.
@@Ruhban. reminded me of FMA
Maybe a good fix for Pelvis Tresley is to change the text to “Discover a Battlecry you’ve played this game, it replaces the card text on all minions in your hand.” I think a straight up mana cost increase and stat increase to a 9 mana 8/8 so that you can’t immediately to medium cost cards and a (likely) strong battlecry
Make "Flexing Muscle" give untargetability and maybe it could be used in recruit warrior decks?
2:45 Exsanguinate: make it more than half you health (?)
That might work, but to what amount of life? Maybe better to heal also ur hero
That might just be too much mental maffs and trickery to put on a card.
@@lowkey_Ioki yeah thats why its a fanmade card, not a Blizzard's one
@@lowkey_Ioki We had defile tho...
Yea but nobody with an IQ under 300 ever used that to it's full potential.
Pelvis Tresley discovering Dispatch Kodo's battlecry with The Darkness in hand = 🔥
The plot thickness could be a 5 mana and read “add a copy of your original deck to your deck (except this card)” this way that would be much more control over the effect and avoid infinite loops
1:35 art thief for the eldern scrolls : legends
E.V.I.L recruitment would be cool with galakrond now
Revenge dummy fix: 3 mana 3/2 overkill summon a training dummy
that wouldnt be playable even if it costed 2 xD and the effect should be reverse in order for the name of the card to make sense
The Plot Thickens:
Shuffle a copy of your deck into your deck *DRAW THAT MANY CARDS*
i like the way you think
That's still complete trash because plot twist warlock (or any kind of late game warlock in general) always keeps a big hand so if you add that card text it basically becomes "add XX card, draw X (almost always less than 3 or 4) than burn XX cards" which is just really horrible design in general and kills the purpose of the card.
@@allhailderpfestor4839 It will be good card for zoo, they empty their hand before turn 7, so when the plot thickens is played you draw 10 cards and you don't hurt your deck size. It will be just a refill with some added random part of which cards of your deck are discarded
Exsanguinate should be "Destroy _all_ minions with more health than your hero." Makes it more flexible and fits warlocks theme of potentially destroying it's own minions
Props to BeanieDev for pretty much predicting the Rogue Galakrond. Obviously Galakrond is a lot better than EVIL Recruitment would have been, even with Trump's suggestions, but still pretty close.
Easy balence for exsanguinate, 0 mana destroy a minion with more total stats than your hero's health total.
unlikely to happen, people dont like math and blizzard wont put math on cards i think?
Maybe if muscle flexing was discover a minion from your deck, it would be better.
Edit: Discover and then put back into your deck.
11:11 Well, in wild I play a oneshot-stealth-pala, it's actually not as strong as it sounds (I use cloakscale chemist as my basis, easily searchable with crystology
Random Shit not the same as mechs
Random Shit Shade of Naxxramas? Grows a small amount by itself
@@Wavinto But isn't searchable, has no divine shield and costs more
BUT I think there is an insane combo of infinity deck with Plots thicken, when you play Ellek into plot twist with Plots thicken on your Hand and then draw 1 of them.....
the only thing you'd gain from that is immunity to fatigue and a less reliable deck...
Yes, but you can make combos with infinity cards then, like 5 bloodreaver guldan
Hunter needs more cards like the Lady. I liked the emptying of your hand for bonuses.
Change exsanguinate to "Choose a minion, set your helath equal to its, then destroy it", that way it can be used at any time, sometimes its a heal but mostly its a, "oh shit big minion, i cant deal with" card
Change pelvis tresley to "Battlecry: Discover a battle cry that costs 4 or less, replace all battle cries in your hand with this battlecry"
For Exsanguinate, there's an easy buff to it that makes it worth it. Annoying, but not too OP. Make the card heal you for how much health the minion had.
Ideas to fix less-great cards:
Exsanguinate - "Destroy ALL minions with more health than your hero." Changes the card into a board clear, but it's a risky last-ditch effort so the mana cost is still fine. OR. "Destroy a minion with more health than your hero, regain that much health." Again, it requires some risk, but the fact that you can more likely get back in the game means raising the card cost to 1 or 2.
Pelvis Tresley - Possible Battlecries come from a separate pool, not unlike Adaptations. The pool might include some effects that aren't game-breaking, but obviously beneficial for any stage of the match; some other effects might be more powerful, but double-edged somehow.
Undying Cat - Localization derps aside, on top of the *Reborn* gimmick, add "Deathrattle: Deal 1 damage to the opponent's hero." Because cats will scratch anything that pisses them off. Usually it's 9 damage to the face, something that's easily absorbed through healing or armor; sometimes it's more, which makes up for mana cost.
Revenge Dummy - Get rid of stealth and reborn on it, replace that text with "Battlecry: Gain +1/+1 for every friendly mech that died this game." Does not include mechs magnetized onto each other; in a mech deck, you're likely to have 5-8 total "bodies" die in the course of a match, even if you've play a dozen or more mech minions. Mana cost will have to be nerfed by 2-4, since you could have a 10/10 or bigger by turn 8.
Revenge Dummy would heavily discourage magnetizing anything at all that way. Don't know if that's a good thing or a bad thing.
I'd change exsanguinate to a 30 cost spell that says "reduce the cost of this spell for each damage your hero has taken this game"
A 10 mana assassinate and only when you're at 10 health? Sounds still lousy to me
You tried
Maybe just "If you're at 15 Health or less, destroy a minion."? Of course, this would likely cause a cost increase, preferably to (1) mana.
Remember how molten giant went was meta, to redundant:p
Happy 1 year anniversary for Trump’s custom Hearthstone reviews
Early Hypeman: 1 mana 2/1 Battlecry: give a minion in your deck +3/+3
How to fix Muscle Flexing: Discover a minions in your deck 1 times, give 1 each +3/+3. and Taunt.
How to fix Undying cat "it keeps buffs"
Maybe add "heal your hero equal to the minions cost" to that 0 mana warlock spell in the beginning
Or give it some mana cost that drops to 0 if the minion has more health than your hero.
Hmmm... with dead mans hand and the Plot thickens you can basically get an infinite amount of cards. First copy your hand with the plot thickens then copy your deck.
For Exsanginate at 1:32, what about:
Duble an enemy minions health, if its health is higher than your heroes health, destroy it
Wouldn't you only draw one Lady if you Dire Frenzied it and ran out of cards, since upon drawing the first one, the effect of the next two in your deck order would no longer occur as your hand is no longer empty?
Don't think so. The effect of all 3 would be simultaneous upon seeing an empty hand. Despite drawing them one by one in the animation they'd all realize at the same time that there was an empty hand and they'd all be drawn.
@@lowkey_Ioki actually since hearthstone has no simultaneous effects we could assume that they would check after each update and update typically occurs in any game just after an action is resolved an action such as drawing a card, in this case lady. But if you played last then you'd draw the next so it makes little difference
It does make a difference though because that means you'd have to play all three to get the same as drawing all three. I have no idea how it would work but I suppose it depends on if checking for an empty hand counts as an action. Either they all perform the check and see it empty and then draw or one performs the check and draws and then the others don't.
Flavor balance for exsanguinate could be "and gain that minions health?"
You know the Stealth Mech deck that hits for one punch would be called "One Punch Man" and for that reason alone, I say Revenge Dummy is... Design: 5 stars, Balance: 5 stars. LOL. XD
Turns out the way to make that rogue quest reward valuable is to stick it on a 7 mana hero card that also draws 4 and gives you an arcanite reaper
Lady is literally the perfect hunter card
muscle flexing + tutor cards is neat, like town crier, (i'm colourblind i dunno what class that actually is for, sorry if it's not warrior) flex a zilleax then town crier, that's some value, other rush minions are good with this too,
Pelvis Tresley effect looks SUPER fun (although I don't see how it relates to Elvis at all). Too strong for Play modes, but put it in one of the Dungeon Run modes.
Give Exsanguinate Lifesteal and have it deal damage equal to the targeted minions health (still under the condition that it needs to have more hp than your hero)? Just a thought. Probably still add something else there too.
Trump forgot that the Dr Boom hero also gives mechs rush and you 7 armor. It's not just about the hero power
With exsanguinate, what about having it gain you health equal to the destroyed minion’s health? It would serve it’s purpose as a catch up card in that case
just give it flat healing. ~8. easy fix
11:18 Shade of Naxxramas laughs in the shadows
Shade of naxxramas grows so slow it doesn't actually matter, with the mech tag it could grow way more per turn or even it could be used with mechwarper + skaterbot.
Laughs for like 20 turns since it grows so slowly lol. It's funny people can't see the difference.
you could do a themed episode like „custom class/ legendary/beast cards of the week/month“
The Plot Thickens... what about (7 mana (shuffle a copy of your deck into your deck. draw cards untill you draw a two of the same cards)) since you are garanteed to have atleast 2 of every card in your deck, and yes it would work even with burn, so if you burned the 2 copy of the a card you would stop drawing and this could either just be a draw 2 or a lot more. most likey 4-5 but if you play wrong you could burn a lot of cards.
Make Exsanguinate be "destroy a minion with more than half your health" instead. So at eight health you could kill a five-health minion. Considering how many Warlock spells cost health to play...
For Rogue quest there is a simple buff: new hero power doesn't give cycling random lackey's battlecry, it gives cycling random 0 cost lackey.
Will be very strong for Rogue as you will pay 2 mana to get a token to activate your combo cards. And 2 mana for this kind of token is a fair price.
But I don't agree that you should decrease quest requirements to 3. It should be not less than 5 at least, maybe even 6-7. Rogue has to many "return to hand" mechanics.
The revenge dummy reminded me of when I was using the dps dummy in the garrison then see my health disappear as the tank dummy targets me
I have two basic ideas for Pelvis Tresley:
A Neutral 5 mana 5/5: Deathrattle: summon a 3/6 Fat Pelvis Tresley
Or a Hunter card 4 mana 4/4: Battlecry: summon 2/2 A Hound Dog.
So basically Cairne Bloodhoof for 5 Mana and a 4 mana Silverhand Knight... Creative
@@hoffl09 actually forgot about those, dont play anymore.
Pelvis+darkness=4 mana dormant without a chance to revive it, because BC only shuffles candles and “starts dormant” is static ability
Nah man it said replace the text