Jens!!! That made perfect sense! With Bear Hug, there is a "Limit on how good of cards that give your attack you can give" druid, since printing a card such as Twin Slice in Druid would make the card OP Rawr!!!!
Well hey trump with lord incedius I think it’s meant to be to played as a baron geddon or however you spell Him. Sure the over kill is definitely the drawback to this card, as well as the need for rush, but I think this could be baron 2.0. Epecially if hs does an elemental expansion
I feel like greedy mimic might not even need a rebrand. I feel like it could gain “can’t attack” and give it +1 attack. So, it deals damage when getting hit but can’t deal damage by attacking
That sounds like a perfect fix, it even conveys the idea of the mimic getting angry and actually attacking when you "steal" its content by silencing it.
@@johnj4471 the 4/5 doesn't draw you cards, also if your opponent plays a mimic you WANT to kill it because of it's effect. The 4/5 requires another card before your opponent needs to kill it.
Honestly it wasn't until after I posted the card that I had the realization that Overkill triggered off of itself. But at the same time, I feel like people wouldn't have liked it as much if it didn't have the potential to be an actual nuke of blazing glory.
But even then I don’t think that’s how it works. It would overkill let’s say a 7 health minion, then deal 3 to everything, then overkill something with 2 health and then deal 1. It doesn’t deal 10 everytime. So I feel like it’s perfectly balanced
@@Wolffman-gs9so yes buuuut there's the off chance that it runs into a board of 1 health minions, then the match ends in a draw because it overkills the first guy for 9, overkills everything else by 8, and then deals 64 damage to everyone or something stupid
Like in my head, you don't even need to have a board of 1/1s, since you will always have a broom on board, which triggers the 2nd proc, which against only one other 1 health minion deals 17 damage to all characters. I bet control decks would run it solely as an eject button to guarantee a draw of they're losing, which absolutely nobody will be happy about
Honestly, If me and my opponent just exploded in a giant ball of flame, I would be totally fine with it. The card actually makes me wonder what the overkill animation would look like. Maybe it would be a hellfire?
I guess people have forgotten that bees exists. A random Druid deck would just ramp to hell, draw this card, bees, and Innervate, then nuke the board for game-ending damage. Even if the match ended in a draw, giving any class a nuke on demand that ended a game would pretty much devolve the game into who can beat the Druid before they draw the nuke. And as we've seen with the Kael'thas meta, that kind of game isn't very fun at all.
I feel like Bark Bard could have been worded: “Spellburst: Transform all Treants into 5/5 Ancients”. Spellburst happens after the spell is cast, so it would transform summoned treants but it would also provide flexibility allowing you to transform treants you get from cards like shrubadier
@@dodde216 Since the effect will typically come out on turn 4 (curve on 3, spell on 5) you could basically think of it like a 1 mana discount on tree speaker, who typically didn't see play in most treant decks
I don't like the fact that the spellburst does nothing, if you dont have treants. My suggestion would be: "Spellburst: Give your minions +1/+1, if they are treants, give them +3/+3 instead." Maybe that is a little bit to strong and needs to be tweaked, though.
16:18 also it's an effect that you will always get, so in every single match you would feel that you're getting rewarded by using the card, in other words, FeelsGoodMan
12:12 on first reading I thought that was the intent. I think the idea is that it attacks directly after it overkill’s and keeps attacking until it dies or stops over killing. That would explain the flavor of it being really angry, and the syntax with the exclamation point.
I thought this too when I was trying to figure out the card, but then to make the card fit hearthstone's language, it really should say something like "attacks again randomly" or some such. As is, the implication is like as if the card has windfury that forces it to attack the same character, that only activates on overkill, so it's doubly nonsensical.
@@PKMNwater I think attacking randomly, while having more flavor, makes it a LOT weaker. It makes the overkill less consistent, which would make the card only kill one, maybe two minions a lot of the time. Having the choice let's you be more strategic, which I think would be better.
@@tarille1043 Tbh, it's a fair complaint. The only things that are consistent throughout the expansions are Battlecry, Discover and Deathrattle. EDIT: Oh and Rush!
@@Elsuya_Milo It has nothing to do with the design of the card though. Especially when some are made using the relevant sets watermark. P.s. Rush, Magnetic, Discover, Dormant, Reborn, Quest, Sidequest and Twinspell are all keywords that were added in a new set and have featured in additional sets afterwards. There's no reason why they couldn't re-use any other set specific keyword (Outside of them being trash like Overkill or Joust)
Wow, I'm honored to see my card being selected as the top card of the week and I love the feedback of both Walden and Eudora! Thanks Trump, Jens and everyone. This means a ton to me! To clarify, the reason why Walden is also classified as a warlock legendary is that I found his destructive nature fits the warlock and his fellow bro Lord Godfrey is also a warlock legendary (In WoW, Godfrey is a mage and Walden is actually a priest). Similarly Eudora is obviously a rogue in Hearthstone. However, in WoW, she's part of the Council o' Captains and it could be argued that pirate captains are warriors of the sea (although her abilities suggest that she is actually a hunter). In addition, I wanted to create the effect for 2 classes at once that lacked highlander class cards. Overall, Scholomance Academy encouraged to create a dual class cards so I took some freedom to imagine what would be an appropriate second class for these legendaries.
I think Bark Bard could be better with just "Spellburst: Transform your Treants into 5/5 Ancients" with an appropriate stat and mana change. That way, you can play the card while you have Treants on the board, as opposed to having to keep a Treant spell in your hand waiting for Bark Bard.
was gonna comment this myself. It would obviously make the card a lot better, but Treants haven't gotten much support this year, so I think the change is deserved. Making a card that has synergy with Treant spells and not Treants was a bad design move imo, especially when there are also minions (Shrubadier) that summon Treants.
Lots of nuance in the designs of the cards this week and those nuances were explained well, I rate this custom card review a 5 for analysis and a 5 for editing.
I havn't eaten a meal since yesturday at 3pm. I worked all day and am now sitting down for a late lunch at 4pm. I find the next custom hearthstone video from Trump. Made my day a whole lot better. Thank you.
that really is the perfect start of game card. It isn't strong enough to justify going highlander, it only makes your decision to go highlander better, because the starting hand matters so much more when you only have 1 copy of each card. I hope they print that, because I love it. And also because I play highlander rogue in wild
Ok, but there is still just ONE tiny issue with this Start of Game effect. Start of Game effects happen AFTER the mulligan phase (Think Malchezar, Baku, etc.), and your opponent could get really confused at why your hand shuffled twice. Maybe it happens after the mulligan, like after the screen undarkens, which could also mean if you went second you could shuffle the coin into your deck in exchange for an additional card draw. It would be obnoxious if that were the case though, because the opponent would have to wait for you to decide your mulligan again.
@@zenbozic6184 Well, I WOULD call that obnoxious but you have a point. The rope is a necessary mechanic and there is no way to really stop someone from burning it up every turn. Overall, I think the card's mulligan mechanic is fine, and you'd have less cards to consider reshuffling if the first mulligan already gave you a couple you want to keep.
Just put the mulling Time to be included in the rope time, turn 1 doesn't require that much time, and a flashy animation that states that your hand is shuffled once more deals with the new player experience.
@@ethanmontgomery6132 turn timers that persist. You get like up to 2mins to take your turn at the start of the game, but the clock only "regenerates" up to 30s per turn depending on how much deficit you used last turn, so if you consistently slow play, your turn timer gets smaller. Though this can't exist until hearthstone fixes the clock to work properly anyway, and possibly even if they made time tick during dead time, since some animations and effects take forever.
We already had tavern brawls, where you have to "discover/choose" something immediatley after the mulligan. So I don't think another mulligan after the first one would be a problem.
For "just research" we have seem this wording before. It's on one of the daily gold quests and it does count trading minions, which I think was being thought about in the design
Yeah so that's my card. It was really difficult to fit the effect I wanted on the card (which may be a sign its too complicated), but the end result is exactly as you have said. I appreciate Trumps' concerns though. I feel like it would be one of those cards that makes better sense with usage.
The problem is, you almost can’t guarantee winning against Aggro decks in a meta with 1/2, 2/2 and 1/3 frequently played in the 1-mana slot. Most of the time, you’d probably tie and sometimes even lose. But since criticism is easy, here is my take on the card. How about printing it with some interesting deathrattle cards or on-hit effects in the 1-mana slot? Honestly, when guardian animals was revealed, everyone thought it was shit because the beast package didn’t exist back then. This card simply needs some interesting enablers. Another option would be cards that benefit from minions dying.
Bear Hug is maybe too cheap. It should probably be 2 mana. Just because if you hero power ever, Bear hug is basically a Discover / Draw which is generally valued more than a mana. So after the mana reduction, its basically like paying 0 mana. Additionally, even without the mana reduction, its still a solid card.
Idk If that'd really fix the card, with 1 drops a lot of duels will probably result in draws, and sometimes you're just summoning a minion for your opponent and giving them a card
The Bark Bard could be streamlined further to "Spellburst: Transform your treants into 5/5 ancients." The synergy with treant summoning spells is still implied, but now it's a bit less narrow, since you could use it on existing treants. If you wanted to make it even MORE general, it could say "2-attack minions" instead of "treants".
14:30 Perhaps to mitigate the specific nature of the card, Bark Bard should just read "Spellburst: Transform your Treants into 5/5 Ancients". That way, not only is the card more flexible, it also doesn't have the issue of being super niche.
Consider, Lord Walden: Play as only minion on board, one of the random spells causes lord walden to return to hand/deck/disappear (i.e., not die). Now, spells get casted indefinitely until either minions are spawned and killed, or a hero dies. Minions spawning is even harder due to no minions being on the board.
@Raoul Herskovits If I did the averages correct, there are 30 spells that spawn minions (without catches specific to xyz class), out of 374 spells... so about 8% chance to summon a minion each spell.
@@sagggoo123 Because wild has no way of dealing with an 8 mana 10/10 without elusive or deathrattle? A moderately strong effect in combination with two other specific cards is not OP, not even close. Especially in wild.
Mrrglblast Mechanic fix: *Battlecry:* Summon a *Dormant* rocket that awakens in 3 turns. Rocket: At the end of your turn, destroy all minions. Weakens it quite a bit but still keeps the flavour.
That would actually make it quite a bit stronger and doesn't fix the issue. If it happened at the end of your turn you would then be able to smack face and ignore trading before nuking the board. I think having the rocket say "at the end of your opponents turn, destroy all minions" would balance the card a lot more as you could try to control the board in your favour. Also giving the opponent a chance to actually kill it.
I think Incendius should say "deal excess damage to all characters except this card" since "all other characters" could technically be referring to "others except what died" and hit himself with his splash effect.
i believe it is established as "summon a minion that died this game". sometimes it is resurrect a minion that died this game - in this case it is just "flavor" instead of a keyword
Actually, I think I see the idea of why they chose Eudora. Even though they labelled it as Scholomance, I'm pretty sure it's a response to the Uldum No-Duplicate Legendaries. So what better way than to add a henchman? It's even more clever since they chose classes that aren't already portrayed by the Explorers. I think she fits more under a Rogue only card, but I believe the creator didn't want to abandon her pirate aspect and how she could benefit a warrior deck. However - You can't just put her into a warrior class because she's a pirate. Pirates wouldn't even be good playing this deck. Pirates are a swarm minion that ravage together at big groups. To not allow duplicates in pirate warrior is hitting Garrosh in the kneecap with a wrench and calling him fixed.
Wording in “Just Research” is fine, similar wordings have come up. Generally speaking it refers to anything killed by something you control (Spells, Minions[in cases of mayornog/misdirection], minion abilities)
The overkill card could be used by classes that can make you imune to damage for the turn. I think demon Hunter got a 0 cost spell, that makes your hero imune in that turn? Add by summoning tokens or dormants that activate accordingly and have a exodias combo.
SO Trump, what if you did a re-review of all of the 5/5 star cards for design and balance (or 4/4 at least) and see how they hold up for the present day of hearthstone and wild power creep. I know that a lot of them are done in context of pre and post release of cards, but as a sort of grand review on past custom cards. Or in another sense a sort of "Wild Expansion" card review, might ne another way to brand the episode.
Trump you forgot a very important balance problem with Lord Walden. If the board is empty the only way to stop is until one hero dies which basically means that, for 7 mana, you flip a coin to either win or lose.
I think the concept of Bark Bard is fine - it would have fit well in a set with more treant token emphasis. There's always Force of Nature to pair with from the classic set, so it's actually always able to do a thing.
At first glance I didn’t like eudora, but double mulligan would be a nice consistency buff. The cost for getting double mulligan is playing a 2 mana 2/2. For the purpose of making the card more fun, make it a 2/3, so it isn’t the worst top deck.
A quick note about Lord incendius, if you give him lifesteal with the Jaina hero card, you should in theory get a full heal, kinda like baron geddon with lifesteal. So in my opinion the balance should probably be like 3 stars as that would make it even more difficult to deal with & make it feel more hard to get a decent trade with him.
What if 'Greedy Mimic' had some mechanic where it got damage for eating cards? Extra incentive for opponent to deal with it early, and having a 2-drop be a 3-2 on turn 5 is hardly broken
Jens i really wanted to ask you. What made you go back to the end credit sentence and chill style that you used to make? Was it just a nostalgia trip or what?
For Bark Bard, why not have "*Spellburst:* Gain +3/+3, if the spell summoned any Treants, transform them into 5/5 Ancients.", and bump the mana cost up by one? You keep the Treant/Ancient stat flavour, the 'Treant' uses the magic to empower itself alongside any allies into Ancients. And now gaining it as a random card isn't awful because you can at the very least get a "Yeti" with one extra attack provided you can also cast a spell.
gotta say that legendary duel 6:30 doesnt really suck that much. if the opponent doesnt have any 1 cost minions you get a free 1 cost minion from your deck, and you thin your deck if thats important
Just give the mimic a smaller version of the tar creeper effect (+1 attack on the opponent’s turn). If this is too strong then change it to having a 1/2 baseline and give it “can’t attack” since then would still gain the mimic flavor plus some teeth but it would be way harder to activate yourself since it wouldn’t be able to attack even if you use buffs on it. Also it would then become an “angry mimic” when silenced as you took away its cards.
I assume the wording on "Just Research!" card refers to minions killed (destroyed) with boardclears, as priest and warlock are the 2 classes with more either "deal damage to all minions" or "destroy all minions" type of cards (twisting nether, plague of death...)
you're massively underrating legendary duel, that card is great imo, there are so many decks that don't play 1 drops, or play broomstick as their only 1 drop where this card is nuts, also in wild with injured kvaldir I think it would be pretty good, although I don't know what deck it fits in
2 Mana 12/14 turn 2, really powerful man... Just do it in a druid deck and you'll see the power it is. Biggest weakness is silence, just having some of your strong cards being eaten by mimic and then being dissolved by him not being able to open his mouth is thematically appropriate to me
lord walden is a boss from shadowfang keep who is an undead warlock and uses spells like a mage so it actually fits with warlock and mage the guy is part of the newish undead starting zone. Also mimic's don't attack until they are discovered so the mimic having 0 attack is fine.
If Feugen and Stalagg can exist, which are argueably more specific than Bark Bard, then surely you can't dock design points for it being a "too specific" card. However, i do agree that the card should only be printed in a standard rotation with Treant generation
Card idea: 29 sided dice (could be renamed 30 sided dice) start of game: You can not draw the same card you Milligan in your opening hand. Or Start of game: if you draw the card you mulligan in your opening hand redraw a different card.
The problem with Lord Walden is he could just go off and cast a bunch of Puzzle Box/Glyph/etc spells which'll be unfun. It's a mix of Yogg and Shudderwock and I'm not cool with that
Wouldent that captain eudora have the same problem as odd and even decks of making the deck much more consistant? Not as good as other decks when they drew well but they always are ok?
Mrrglblast Mechanic just needs increased cost. With dormant stuff, the general idea HS has is you just reduce the mana cost of a creature by the number of turns it's dormant (e.g. The priest 2/5 taunt is 1 mana and has 2 turns of dormant instead of costing 3 mana) So, a 3 turn, kill everything? Well, we have an 8 mana Warlock spell that does that, but it sucks, so let's say it's 7 mana for a playable neutral version. 3 turns of dormant turns it into a 4 mana card. Finally, throw a 2 mana card (3/3) onto it and that bumps the cost to ~6 or 7 mana. Voila! *Mrrglblast Mechanic - 6 mana 3/3, Summon a rocket that explodes after 3 turns.*
Even if it were nerfed to be "fair", the idea of the card is just so fundamentally unfun that it just shouldn't be a thing You basically put the game on lockdown for three entire turns and your opponent just has to sit there
@@nether1322 More like your opponent has 3 turns to use the lost tempo On a full board, the card is a terrible lose in tempo. Heck, on an empty board, your opponent still has 2 turns to take advantage. Playing a 3/3 on turn 6 that (technically) does nothing is an *incredible* loss in tempo. Honestly, even at 6 mana, I don't think the card would be very good. And keep in mind that the bomb would probably go off on the start of your turn, so your opponent can choose how to trade to get the most out of it. Also, you have to sit there and do nothing until it goes off, too
If you proc greedy mimic's DR does that mean you can copy cards with it? , like if ur mimic eats a greedy mimic and you proc its dr 3 times does it add 3 greedy mimics to your hand?
at 9:20, Patch 18.4 just released a new elemental tribe Battlegrounds minion, Wildfire Elemental, that almost has the same effect lmao. It has the same art too
make legendary duel a 3 cost card which summons 2 costs instead, it can then work with prelates and doomsayers, if everything goes wrong paladin still has the best 2 drops of any class, also why not give eudora rush so it isn't a dead card after mulligan ? it would also tie well the warrior part
If I understand the card's effect correctly ** , for Captain Eudora, I would change the wording to say: "If your deck has no duplicates, 'you can choose to' mulligan your starting hand an additional time" - I'm thinking, what if the first time you mulligan, you're okay with what you get? Doing another mulligan might not be necessary, or may even give you a hand worse than your first mulligan. Thoughts? ** (doing mulligan twice at the start of the game)
3 mana rogue/warrior Spell. Quick draw! You can finish your deck with 10- 20 cards. Shuffle your hand into your deck, draw 5 cards and deal 5 damage to the enemy hero. Chefnomi rogue! www.hearthcards.net/cards/0ecb1aae.png
legendary duel could be renamed legendary war. where you summon 7 copies of a random 1 mana minion for each opponent and they battle to the death it could cost 3 or 4 mana
I sometimes get so confused at how some of these cards were made to be “balanced” that Murdoch mechanic was so blatantly broken on my first glance I was like “what how was they rated highly?”
I feel like Legendary Duel isnt actually that bad because A. Maybe your opponent isnt running 1 drops so you pull one from your deck for free or B. Maybe it can be used as a tutor to thin your deck of one drops for free.
Perhaps because it’s you opening the chest Greedy mimic could say “death rattle deal 1 damage to your hero for every card eaten” or something with appropriate stat changes
Jens!!! That made perfect sense! With Bear Hug, there is a "Limit on how good of cards that give your attack you can give" druid, since printing a card such as Twin Slice in Druid would make the card OP
Rawr!!!!
”There is a limit on how good Druid cards that give your hero attack, can be.”
There the same sentence but without the stroke :) ❤️ Trump
Trump side quest 3 claws? Maybe?
@@Bandicoot720 my first thought... certainly won't be aiming to rip it with the twig...
Well hey trump with lord incedius I think it’s meant to be to played as a baron geddon or however you spell Him. Sure the over kill is definitely the drawback to this card, as well as the need for rush, but I think this could be baron 2.0. Epecially if hs does an elemental expansion
And greedy mimic is a card now
I feel like greedy mimic might not even need a rebrand. I feel like it could gain “can’t attack” and give it +1 attack. So, it deals damage when getting hit but can’t deal damage by attacking
That sounds like a perfect fix, it even conveys the idea of the mimic getting angry and actually attacking when you "steal" its content by silencing it.
Would it be too much text for 1 card?
peanut eater can’t attack is so short and easy tho. I’d straight up make it a 2/2
@Connor Todd so 4/5 can't attack must be extremely broken then as it costs the same. It's not broken.
@@johnj4471 the 4/5 doesn't draw you cards, also if your opponent plays a mimic you WANT to kill it because of it's effect. The 4/5 requires another card before your opponent needs to kill it.
Just when I needed something to watch while eating.
Nice to eat, you
BRUH SAME WDF? sat down with breakfas like ok types you tube ah Trump has a new vid! perrrffecto
Trump is required for a balanced meal
But not for every meal, if you catch my drift
Same bro
We really are all living the same life
Honestly it wasn't until after I posted the card that I had the realization that Overkill triggered off of itself. But at the same time, I feel like people wouldn't have liked it as much if it didn't have the potential to be an actual nuke of blazing glory.
But even then I don’t think that’s how it works. It would overkill let’s say a 7 health minion, then deal 3 to everything, then overkill something with 2 health and then deal 1. It doesn’t deal 10 everytime. So I feel like it’s perfectly balanced
@@Wolffman-gs9so yes buuuut there's the off chance that it runs into a board of 1 health minions, then the match ends in a draw because it overkills the first guy for 9, overkills everything else by 8, and then deals 64 damage to everyone or something stupid
Like in my head, you don't even need to have a board of 1/1s, since you will always have a broom on board, which triggers the 2nd proc, which against only one other 1 health minion deals 17 damage to all characters. I bet control decks would run it solely as an eject button to guarantee a draw of they're losing, which absolutely nobody will be happy about
Honestly, If me and my opponent just exploded in a giant ball of flame, I would be totally fine with it. The card actually makes me wonder what the overkill animation would look like. Maybe it would be a hellfire?
I guess people have forgotten that bees exists. A random Druid deck would just ramp to hell, draw this card, bees, and Innervate, then nuke the board for game-ending damage. Even if the match ended in a draw, giving any class a nuke on demand that ended a game would pretty much devolve the game into who can beat the Druid before they draw the nuke. And as we've seen with the Kael'thas meta, that kind of game isn't very fun at all.
I feel like Bark Bard could have been worded: “Spellburst: Transform all Treants into 5/5 Ancients”. Spellburst happens after the spell is cast, so it would transform summoned treants but it would also provide flexibility allowing you to transform treants you get from cards like shrubadier
I feel like that might be too agro-ey if it's curved well
@@dodde216 so?
@@instrumentaltiger5633 I think that's not fun to play against lol, facing 3 5/5's and a 2/2 on turn 3
@@dodde216
Since the effect will typically come out on turn 4 (curve on 3, spell on 5) you could basically think of it like a 1 mana discount on tree speaker, who typically didn't see play in most treant decks
I don't like the fact that the spellburst does nothing, if you dont have treants. My suggestion would be: "Spellburst: Give your minions +1/+1, if they are treants, give them +3/+3 instead." Maybe that is a little bit to strong and needs to be tweaked, though.
16:18 also it's an effect that you will always get, so in every single match you would feel that you're getting rewarded by using the card, in other words, FeelsGoodMan
12:12 on first reading I thought that was the intent. I think the idea is that it attacks directly after it overkill’s and keeps attacking until it dies or stops over killing. That would explain the flavor of it being really angry, and the syntax with the exclamation point.
I thought this too when I was trying to figure out the card, but then to make the card fit hearthstone's language, it really should say something like "attacks again randomly" or some such. As is, the implication is like as if the card has windfury that forces it to attack the same character, that only activates on overkill, so it's doubly nonsensical.
@@PKMNwater I think attacking randomly, while having more flavor, makes it a LOT weaker. It makes the overkill less consistent, which would make the card only kill one, maybe two minions a lot of the time. Having the choice let's you be more strategic, which I think would be better.
@Hadi Ali I was just making suggestions. Sure it would be similar to batterhead, but attacking randomly would just ruin the card.
@Hadi Ali Ok? I wasn't suggesting to make the card weaker. I wanted the card to be strong.
@Hadi Ali And people aren't losing their minds over this at all. Just suggesting changes to make it balanced
Hey, Trump complained about overkill and he was inarguably right this time!
I'm just glad he didn't just complain about the set that introduced Overkill being gone like he often does with set specific keywords...
@@tarille1043 8989iuiuzjhujhujhjmnjmnnbjkk
@@tomtom3592 ok
@@tarille1043 Tbh, it's a fair complaint.
The only things that are consistent throughout the expansions are Battlecry, Discover and Deathrattle.
EDIT: Oh and Rush!
@@Elsuya_Milo It has nothing to do with the design of the card though. Especially when some are made using the relevant sets watermark.
P.s. Rush, Magnetic, Discover, Dormant, Reborn, Quest, Sidequest and Twinspell are all keywords that were added in a new set and have featured in additional sets afterwards. There's no reason why they couldn't re-use any other set specific keyword (Outside of them being trash like Overkill or Joust)
Wow, I'm honored to see my card being selected as the top card of the week and I love the feedback of both Walden and Eudora! Thanks Trump, Jens and everyone. This means a ton to me!
To clarify, the reason why Walden is also classified as a warlock legendary is that I found his destructive nature fits the warlock and his fellow bro Lord Godfrey is also a warlock legendary (In WoW, Godfrey is a mage and Walden is actually a priest). Similarly Eudora is obviously a rogue in Hearthstone. However, in WoW, she's part of the Council o' Captains and it could be argued that pirate captains are warriors of the sea (although her abilities suggest that she is actually a hunter). In addition, I wanted to create the effect for 2 classes at once that lacked highlander class cards. Overall, Scholomance Academy encouraged to create a dual class cards so I took some freedom to imagine what would be an appropriate second class for these legendaries.
I think Bark Bard could be better with just "Spellburst: Transform your Treants into 5/5 Ancients" with an appropriate stat and mana change. That way, you can play the card while you have Treants on the board, as opposed to having to keep a Treant spell in your hand waiting for Bark Bard.
was gonna comment this myself. It would obviously make the card a lot better, but Treants haven't gotten much support this year, so I think the change is deserved. Making a card that has synergy with Treant spells and not Treants was a bad design move imo, especially when there are also minions (Shrubadier) that summon Treants.
What if it was 3 mana 1/5
Lots of nuance in the designs of the cards this week and those nuances were explained well, I rate this custom card review a 5 for analysis and a 5 for editing.
And the hair? Yea, that's a 5 star design, 5 star balance.
Greedy Mimic is printed as Enthusiastic Banker. Whoot whoot
I havn't eaten a meal since yesturday at 3pm. I worked all day and am now sitting down for a late lunch at 4pm. I find the next custom hearthstone video from Trump. Made my day a whole lot better. Thank you.
that really is the perfect start of game card. It isn't strong enough to justify going highlander, it only makes your decision to go highlander better, because the starting hand matters so much more when you only have 1 copy of each card. I hope they print that, because I love it. And also because I play highlander rogue in wild
0:04 actually predicted Enthusiastic Banker!!
Ok, but there is still just ONE tiny issue with this Start of Game effect. Start of Game effects happen AFTER the mulligan phase (Think Malchezar, Baku, etc.), and your opponent could get really confused at why your hand shuffled twice. Maybe it happens after the mulligan, like after the screen undarkens, which could also mean if you went second you could shuffle the coin into your deck in exchange for an additional card draw. It would be obnoxious if that were the case though, because the opponent would have to wait for you to decide your mulligan again.
i dont see why that would be a very obnoxious thing, people rope in the game all the time and you dont call that obnoxious
@@zenbozic6184 Well, I WOULD call that obnoxious but you have a point. The rope is a necessary mechanic and there is no way to really stop someone from burning it up every turn. Overall, I think the card's mulligan mechanic is fine, and you'd have less cards to consider reshuffling if the first mulligan already gave you a couple you want to keep.
Just put the mulling Time to be included in the rope time, turn 1 doesn't require that much time, and a flashy animation that states that your hand is shuffled once more deals with the new player experience.
@@ethanmontgomery6132 turn timers that persist. You get like up to 2mins to take your turn at the start of the game, but the clock only "regenerates" up to 30s per turn depending on how much deficit you used last turn, so if you consistently slow play, your turn timer gets smaller.
Though this can't exist until hearthstone fixes the clock to work properly anyway, and possibly even if they made time tick during dead time, since some animations and effects take forever.
We already had tavern brawls, where you have to "discover/choose" something immediatley after the mulligan. So I don't think another mulligan after the first one would be a problem.
...warlocks already have another lord, and the only thing he does is shooting a pistol. Not very warlock-y
Trump with all the new civ 6 updates have you thought of uploading again? I’d love to see it
Wait, Trump played Civ 6? when, where?!?
For "just research" we have seem this wording before. It's on one of the daily gold quests and it does count trading minions, which I think was being thought about in the design
Yeah so that's my card. It was really difficult to fit the effect I wanted on the card (which may be a sign its too complicated), but the end result is exactly as you have said. I appreciate Trumps' concerns though. I feel like it would be one of those cards that makes better sense with usage.
Ease fix for Legendary Duel card
The winner gets:
+1 +1 buff
Or
Add a copy to your hand
The problem is, you almost can’t guarantee winning against Aggro decks in a meta with 1/2, 2/2 and 1/3 frequently played in the 1-mana slot. Most of the time, you’d probably tie and sometimes even lose.
But since criticism is easy, here is my take on the card. How about printing it with some interesting deathrattle cards or on-hit effects in the 1-mana slot? Honestly, when guardian animals was revealed, everyone thought it was shit because the beast package didn’t exist back then. This card simply needs some interesting enablers. Another option would be cards that benefit from minions dying.
@@earlgreen2030 Or 1 drops with negative battlecries like that 2/3 that damaged itself from way back when
Earl Green Actually there will never be a tie because the card specifically says that they fight to the death
@@cuddleswithdogs When 2/2s fight to the death, they both die. That's a tie.
They made greedy mimic as a 3 mana 2/3 exactly
Captain Eudora's design is perfect, I wouldn't be surprised Blizzard print this
Bear Hug is maybe too cheap. It should probably be 2 mana. Just because if you hero power ever, Bear hug is basically a Discover / Draw which is generally valued more than a mana. So after the mana reduction, its basically like paying 0 mana. Additionally, even without the mana reduction, its still a solid card.
Greedy mimic actually kinda became a card via Enthusiastic banker (Stormwind), which has the exact same effect with slightly different stats!
😮
I think you could fix legendary duel by adding "The winner draws a card" or something like that
Cool
Idk If that'd really fix the card, with 1 drops a lot of duels will probably result in draws, and sometimes you're just summoning a minion for your opponent and giving them a card
or you're summoning a minion and your opponent isn't because they have none
What about dormant minions?
@@lachlanmackenzie2168 Dormant minions lose the duel since they couldn't be bothered to show up
The Bark Bard could be streamlined further to "Spellburst: Transform your treants into 5/5 ancients." The synergy with treant summoning spells is still implied, but now it's a bit less narrow, since you could use it on existing treants. If you wanted to make it even MORE general, it could say "2-attack minions" instead of "treants".
There’s a really similar Battlegrounds card to Lord Incendius that was announced today. Same artwork, and properly balanced text
With Lord Walden, Warlocks did have Lord Godfrey(?) and Defile which were “Do damage until something dies” so it makes sense.
Nonono defile was deal damage if something dies repeat
Those cards were the opposite
14:30 Perhaps to mitigate the specific nature of the card, Bark Bard should just read "Spellburst: Transform your Treants into 5/5 Ancients". That way, not only is the card more flexible, it also doesn't have the issue of being super niche.
Consider, Lord Walden:
Play as only minion on board, one of the random spells causes lord walden to return to hand/deck/disappear (i.e., not die).
Now, spells get casted indefinitely until either minions are spawned and killed, or a hero dies. Minions spawning is even harder due to no minions being on the board.
@Raoul Herskovits If I did the averages correct, there are 30 spells that spawn minions (without catches specific to xyz class), out of 374 spells... so about 8% chance to summon a minion each spell.
Waiiit Greedy Mimic was just printed as enthusiastic banker
yo mr. mimic is a card and was a card for a few months
7:34 Have you heard of Trump trading?
What about a Trump stroke?
Lord Incendius would be stupid op in wild. Turn 8 - coin Jaina, Turn 9, win game with broomstick.
How is it op in wild? ( in standard it would be op, in wild it would not)
Lucjan L it’s an elemental, so frost lich jaina would give it lifesteal, letting you heal to full every turn until it dies or your opponent dies
@@sagggoo123 Because wild has no way of dealing with an 8 mana 10/10 without elusive or deathrattle? A moderately strong effect in combination with two other specific cards is not OP, not even close. Especially in wild.
@@GeekProdigyGuy elusive...
I get the feeling you've been playing LoR lately lol
@@sagggoo123 That seems fine. They play 6 mana heal your hero to full cards that don't require two legendaries and a Broomstick.
My one claim to fame is that I'm at least 80% sure I inspired Wildfire Elemental in Battlegrounds.
So with captain Eudora, you make your deck less consistent so that you can draw more consistently?
Mrrglblast Mechanic fix:
*Battlecry:* Summon a *Dormant* rocket that awakens in 3 turns.
Rocket: At the end of your turn, destroy all minions.
Weakens it quite a bit but still keeps the flavour.
That would actually make it quite a bit stronger and doesn't fix the issue. If it happened at the end of your turn you would then be able to smack face and ignore trading before nuking the board. I think having the rocket say "at the end of your opponents turn, destroy all minions" would balance the card a lot more as you could try to control the board in your favour. Also giving the opponent a chance to actually kill it.
Incendius would be sweet in libroom palidan. Having another way to clear the board with broomstick sounds great.
I think Incendius should say "deal excess damage to all characters except this card" since "all other characters" could technically be referring to "others except what died" and hit himself with his splash effect.
I love your news and reviews!
Is "Resurrect" a keyword now? I think Just Research needs to say "summon"
i believe it is established as "summon a minion that died this game". sometimes it is resurrect a minion that died this game - in this case it is just "flavor" instead of a keyword
I think the mimic should have 1 attack when attacked, or something like that
when I read Eudora's card text I got genuinely emotional it's so good
Actually, I think I see the idea of why they chose Eudora. Even though they labelled it as Scholomance, I'm pretty sure it's a response to the Uldum No-Duplicate Legendaries. So what better way than to add a henchman? It's even more clever since they chose classes that aren't already portrayed by the Explorers. I think she fits more under a Rogue only card, but I believe the creator didn't want to abandon her pirate aspect and how she could benefit a warrior deck. However - You can't just put her into a warrior class because she's a pirate. Pirates wouldn't even be good playing this deck. Pirates are a swarm minion that ravage together at big groups. To not allow duplicates in pirate warrior is hitting Garrosh in the kneecap with a wrench and calling him fixed.
Wording in “Just Research” is fine, similar wordings have come up. Generally speaking it refers to anything killed by something you control (Spells, Minions[in cases of mayornog/misdirection], minion abilities)
The overkill card could be used by classes that can make you imune to damage for the turn. I think demon Hunter got a 0 cost spell, that makes your hero imune in that turn? Add by summoning tokens or dormants that activate accordingly and have a exodias combo.
SO Trump, what if you did a re-review of all of the 5/5 star cards for design and balance (or 4/4 at least) and see how they hold up for the present day of hearthstone and wild power creep. I know that a lot of them are done in context of pre and post release of cards, but as a sort of grand review on past custom cards.
Or in another sense a sort of "Wild Expansion" card review, might ne another way to brand the episode.
Trump you forgot a very important balance problem with Lord Walden. If the board is empty the only way to stop is until one hero dies which basically means that, for 7 mana, you flip a coin to either win or lose.
It is much more likely that Walden would kill itself, or other minions that are summoned, before it would destroy either hero on an empty board.
@@Evan_Schaefering true that
I think the concept of Bark Bard is fine - it would have fit well in a set with more treant token emphasis. There's always Force of Nature to pair with from the classic set, so it's actually always able to do a thing.
At first glance I didn’t like eudora, but double mulligan would be a nice consistency buff.
The cost for getting double mulligan is playing a 2 mana 2/2.
For the purpose of making the card more fun, make it a 2/3, so it isn’t the worst top deck.
A quick note about Lord incendius, if you give him lifesteal with the Jaina hero card, you should in theory get a full heal, kinda like baron geddon with lifesteal. So in my opinion the balance should probably be like 3 stars as that would make it even more difficult to deal with & make it feel more hard to get a decent trade with him.
What if 'Greedy Mimic' had some mechanic where it got damage for eating cards? Extra incentive for opponent to deal with it early, and having a 2-drop be a 3-2 on turn 5 is hardly broken
Jens i really wanted to ask you.
What made you go back to the end credit sentence and chill style that you used to make? Was it just a nostalgia trip or what?
For Bark Bard, why not have "*Spellburst:* Gain +3/+3, if the spell summoned any Treants, transform them into 5/5 Ancients.", and bump the mana cost up by one?
You keep the Treant/Ancient stat flavour, the 'Treant' uses the magic to empower itself alongside any allies into Ancients. And now gaining it as a random card isn't awful because you can at the very least get a "Yeti" with one extra attack provided you can also cast a spell.
You can silence/bounce a buff. But you can’t silence/bounce away a transform effect.
To balance Legendary Duel, add "If yours wins, draw a card."
gotta say that legendary duel 6:30 doesnt really suck that much. if the opponent doesnt have any 1 cost minions you get a free 1 cost minion from your deck, and you thin your deck if thats important
The fact that Trump noticed the chaining problem of Lord Incendious really made me remember he is, if fact, the ultimate custom card critic
Just give the mimic a smaller version of the tar creeper effect (+1 attack on the opponent’s turn). If this is too strong then change it to having a 1/2 baseline and give it “can’t attack” since then would still gain the mimic flavor plus some teeth but it would be way harder to activate yourself since it wouldn’t be able to attack even if you use buffs on it. Also it would then become an “angry mimic” when silenced as you took away its cards.
I assume the wording on "Just Research!" card refers to minions killed (destroyed) with boardclears, as priest and warlock are the 2 classes with more either "deal damage to all minions" or "destroy all minions" type of cards (twisting nether, plague of death...)
6:48 We have a way to make insignificant effects work in Hearthstone; put them on vanilla-statted minions.
Would kinda ruin the flavor though.
2x Pounce+2x Claw+Bear Hug into Gonk combo. Though it's pretty unlikely, but still cool.
you're massively underrating legendary duel, that card is great imo, there are so many decks that don't play 1 drops, or play broomstick as their only 1 drop where this card is nuts, also in wild with injured kvaldir I think it would be pretty good, although I don't know what deck it fits in
Not sure if anyone mentioned it, but the "kill" text on Just Research would be similar to the daily quest in function I'd assume.
Is being able to mulligan twice worth drawing a 2/2 at some point? I don't think so.
2 Mana 12/14 turn 2, really powerful man... Just do it in a druid deck and you'll see the power it is. Biggest weakness is silence, just having some of your strong cards being eaten by mimic and then being dissolved by him not being able to open his mouth is thematically appropriate to me
7:35 trump invokes his inner michael scott
lord walden is a boss from shadowfang keep who is an undead warlock and uses spells like a mage so it actually fits with warlock and mage the guy is part of the newish undead starting zone. Also mimic's don't attack until they are discovered so the mimic having 0 attack is fine.
cool trump card of the week. as someone who regularly pilots highlander rogue, i solidly like eudora
I imagined the Greedy Mimic working like that Legendary Shark whose name alludes me.
"Gral, the shark" was the name? Also yeah immediately thought it worked like that lol
If Feugen and Stalagg can exist, which are argueably more specific than Bark Bard, then surely you can't dock design points for it being a "too specific" card. However, i do agree that the card should only be printed in a standard rotation with Treant generation
Card idea: 29 sided dice (could be renamed 30 sided dice) start of game: You can not draw the same card you Milligan in your opening hand.
Or
Start of game: if you draw the card you mulligan in your opening hand redraw a different card.
Lord Incedius with Frost Lich Jaina and Broomstick would be ridiculously op.
Would you say the second mulligan should 'unlock' the cards, removed from the draw pool by the first mulligan?
The problem with Lord Walden is he could just go off and cast a bunch of Puzzle Box/Glyph/etc spells which'll be unfun. It's a mix of Yogg and Shudderwock and I'm not cool with that
Bark Bard could keep the same stats and include Battlecry: Summon a 2/2 Treant, and change the SpellBurst to replace your Treants with 4/4 Ancients
12:08 I think that was the intention though, imagine a mad bull just running wild attacking everything it sees!
Some consideration, greedy mimic would be fun to have except if it's been 5 turns and then gets silenced.
Wouldent that captain eudora have the same problem as odd and even decks of making the deck much more consistant? Not as good as other decks when they drew well but they always are ok?
Mrrglblast Mechanic just needs increased cost. With dormant stuff, the general idea HS has is you just reduce the mana cost of a creature by the number of turns it's dormant (e.g. The priest 2/5 taunt is 1 mana and has 2 turns of dormant instead of costing 3 mana)
So, a 3 turn, kill everything? Well, we have an 8 mana Warlock spell that does that, but it sucks, so let's say it's 7 mana for a playable neutral version. 3 turns of dormant turns it into a 4 mana card. Finally, throw a 2 mana card (3/3) onto it and that bumps the cost to ~6 or 7 mana.
Voila! *Mrrglblast Mechanic - 6 mana 3/3, Summon a rocket that explodes after 3 turns.*
Even if it were nerfed to be "fair", the idea of the card is just so fundamentally unfun that it just shouldn't be a thing
You basically put the game on lockdown for three entire turns and your opponent just has to sit there
@@nether1322 More like your opponent has 3 turns to use the lost tempo
On a full board, the card is a terrible lose in tempo. Heck, on an empty board, your opponent still has 2 turns to take advantage.
Playing a 3/3 on turn 6 that (technically) does nothing is an *incredible* loss in tempo.
Honestly, even at 6 mana, I don't think the card would be very good.
And keep in mind that the bomb would probably go off on the start of your turn, so your opponent can choose how to trade to get the most out of it.
Also, you have to sit there and do nothing until it goes off, too
If you proc greedy mimic's DR does that mean you can copy cards with it? , like if ur mimic eats a greedy mimic and you proc its dr 3 times does it add 3 greedy mimics to your hand?
For "Legendary Duel" (5:55) what if it also included the text "Give them both +2/+2" or something like that?
at 9:20, Patch 18.4 just released a new elemental tribe Battlegrounds minion, Wildfire Elemental, that almost has the same effect lmao. It has the same art too
This video is truly the first time I realized GA was dual class with Hunter
make legendary duel a 3 cost card which summons 2 costs instead, it can then work with prelates and doomsayers, if everything goes wrong paladin still has the best 2 drops of any class, also why not give eudora rush so it isn't a dead card after mulligan ? it would also tie well the warrior part
Legendary duel is basically draw a 1 cost card (that didn't start in your hand) and play it for 0 Mana if the opponent does not have a 1 cost minion
I would have Captain Eudora give that effect twice, as I think that would be more in keeping with the power of other Highlander anchor cards
Legendary duel is super fair because in some matchups the opponent wont summon anything and you get a 0 mana 1 drop
Not sure how Treants are doing right now, but if they needed a push, the Bark Bard, could be a 4 mana 5/5 treant, to push the archtype
If I understand the card's effect correctly ** , for Captain Eudora, I would change the wording to say: "If your deck has no duplicates, 'you can choose to' mulligan your starting hand an additional time" - I'm thinking, what if the first time you mulligan, you're okay with what you get? Doing another mulligan might not be necessary, or may even give you a hand worse than your first mulligan. Thoughts?
** (doing mulligan twice at the start of the game)
you don't mulligan entire hand, just the cards you don't want to keep
another problem with legendary duel is of course two 0-attack minions being summoned from it
I'm surprised he didn't knock points for an overkill classic set card
3 mana rogue/warrior Spell. Quick draw!
You can finish your deck with 10- 20 cards.
Shuffle your hand into your deck, draw 5 cards and deal 5 damage to the enemy hero.
Chefnomi rogue!
www.hearthcards.net/cards/0ecb1aae.png
legendary duel could be renamed legendary war. where you summon 7 copies of a random 1 mana minion for each opponent and they battle to the death it could cost 3 or 4 mana
Maybe have all battle cries trigger on the summoned minions too? Or they are one drops from each person's class.
7:53 i love this Card!!!! Lord walden must be printed
I think the idea with legendary duel is that a lot of decks don't run 1 drops so its supposed to be an aggro paladin kinda card
I sometimes get so confused at how some of these cards were made to be “balanced” that Murdoch mechanic was so blatantly broken on my first glance I was like “what how was they rated highly?”
Rule of cool.
Took me a while to get that "Just Research!" card, enemy minions for you board ! xD
for legendary duel you could put it in a priest deck to get out the reliquary thing maybe
I feel like Legendary Duel isnt actually that bad because A. Maybe your opponent isnt running 1 drops so you pull one from your deck for free or B. Maybe it can be used as a tutor to thin your deck of one drops for free.
Perhaps because it’s you opening the chest Greedy mimic could say “death rattle deal 1 damage to your hero for every card eaten” or something with appropriate stat changes