Interesting. Didn't know the "baseplate" ends after a while, I have thought it goes forever. Also I hope you will port it to the GBG and share the code. Looks like fun already and if you would add more platform types and obstacles, it would be even better.
Camera Position node: - not attached to any object - Set Offset Distance to X: 0, Y:-1, Z: -4 - Set Horizontal Tracking to 0.02 - Set Vertical Tracking to 0.01 - X and Y inputs connected to position sensor attached to Person - Z input connected to L button for zoom out Camera Target node: - attached to Person - Set Offset Distance to X: 0, Y: 1, Z: 0 - other settings are default values - Y input connected to Right Stick Up/Down
Interesting. Didn't know the "baseplate" ends after a while, I have thought it goes forever. Also I hope you will port it to the GBG and share the code. Looks like fun already and if you would add more platform types and obstacles, it would be even better.
Need that in game builder garage
wait, then
Now available on Game Builder Garage! Game ID: G 001 9LG 95V
@@JVeg199X Wow thanks
Well I just got an idea for a game!
Once you port this game where will you share it?
It's up now on Game Builder Garage! Game ID: G 001 9LG 95V
@@JVeg199X I've just played it. Its even more awesome playing it in person!
How do you make the camera?
Camera Position node:
- not attached to any object
- Set Offset Distance to X: 0, Y:-1, Z: -4
- Set Horizontal Tracking to 0.02
- Set Vertical Tracking to 0.01
- X and Y inputs connected to position sensor attached to Person
- Z input connected to L button for zoom out
Camera Target node:
- attached to Person
- Set Offset Distance to X: 0, Y: 1, Z: 0
- other settings are default values
- Y input connected to Right Stick Up/Down
@@JVeg199X Thanks! I'm using it for my recreation of Risky Run from Game Builder Garage!
Cool
Why?
Why not?