Helldivers 2 - I Unlocked and Tested EVERY New Weapon in the Democratic Detonation Warbond
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- Опубліковано 14 тра 2024
- The New Helldivers 2 Warbond just released and I unlocked and tested every new weapon!
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═════════ Timestamps ════════
0:00 - Intro
0:39 - BR-14 Adjudicator
4:45 - R-36 Eruptor
9:01 - GP-31 Grenade Pistol
11:29 - G123 Thermite
14:22 - CB-9 Explosive Crossbow
18:28 - Outro
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══════════ Official Game Summary ═════════
Helldivers 2 is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It released for PlayStation 5 and Windows on 8 February 2024.
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Which of the new Warbond Weapons is your favorite? Let me know down in the comments!
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═════════ Timestamps ════════
0:00 - Intro
0:39 - BR-14 Adjudicator
4:45 - R-36 Eruptor
9:01 - GP-31 Grenade Pistol
11:29 - G123 Thermite
14:22 - CB-9 Explosive Crossbow
18:28 - Outro
Don’t forget, you can also destroy the bug holes and the factory spawners with the new sniper as well!
With the thermite, i heard that it may be suffering from the same issue as napalm and gas strikes, which is that non-host players sometimes just have their DOT effects.. just not work. And apparently the termite grenade is considered a DOT, so sometimes it does actually nothing.
And I can't help but notice you're not the host in either of the games you showed clips from so... that might be why it sucks
A few things to note since your review is so shallow.
the Adjudicator is not an assault rifle nor is it a DMR, its a battle rifle. Think of the ADAR-15 or the FN-Fal and you're on the right track. Its a rifle thats meant to pick off targets at range as a close to medium range weapon, not quite as effective as the DMR but doesnt suffer from the shortfalls of the DMR (high powered scope), it typically uses higher calibers which explains why it kicks like a mule, and is why it cant be classed or used as an assault rifle. Its like a weird step brother. A byproduct of the cold war era.
Next is the crossbow, what people seem to be forgetting about this is that, its a freaking crossbow. As in no muzzle flash, no sound, its whisper quiet. Know what that means? Its perfect for stealth. We just got our first ever stealth weapon in the game and all of you are sleeping on it. So what if it has a lot od drop off, its a crossbow so of course its bolts will arc during flight. Its major advantage is in being able to take out enemies before they can investigate or call reinforcements, aim for the ones that can fire flares first and then pick off the rest with stratagem weapons.
And lastly, the thermite can destroy the hulks with 3 of them, its not good against tanks but even thermite irl cant destroy a tank unless you land it right on top of the engine block or magazine. Thermite irl has almost no area of effect so i dont know what you were expecting, its not white phosphor.
The grenade pistol may seem unremarkable, but it allows for players to use other grenades besides impact and high explosive, giving them more reasons to try out smoke or incendiary grenades.
I can tell you, that the thermite does little dmg, but can reduce enemy armor. A friend of mine could damage a hulk anywhere on its front body after I stuck a thermite grenade to it. In other words auto cannon shots weren't bouncing off. I already heard that it doesn't seem to work on charger legs, but I couldn't test this for myself yet. Anyway the thermite seems to be more of a set up debuff grenade like the stun grenade, but dealing a bit off dmg. The armor debuff enabling weapons with less punch to dmg through armor like the auto cannon in my case. Go try it on tanks, bile titans and chargers (More on the shell, but headshoting them seems easier in the end). Maybe it opens up ways to fight those targets by getting an alternative to hunting down the weakpoints.
@@korak2183 I was thinking this is what it's supposed to do as it has the penetration value, but haven't confirmed for myself
The grenade pistol finally lets us take smoke or stun grenades without overly relying on stratagems to destroy holes and fabs
You can make some really fun load outs with the new weapons
Once had to destroy a fabricator with an S.O.S. beacon. All grenades and other stratagems I could've thrown in were on cool down.
@@StellatedTexas8😂 I killed myself to drop in with fresh supplies and used the pod to destroy the bug hole 😂 I've used turret call ins weapon call ins everything 😂
This is the way
@@StellatedTexas8 haha same, if there's nothing else to throw down then welcome teammate! haha
You can actually use the Eruptor to close nests and fabricators :)
Thanks for pointing that out! I knew I forgot something. I actually had footage of it saved but forgot to put it down in the script.
@@SwanyPlaysGames maybe you should pin this comment so ppl will see it easily
And open containers (like the slugger used to do)
Damn this things gonna be nerfed in a month, guaranteed
I'm probably gonna use it just for this so I can carry the stun grenades finally
The other advantage with the nade pistol is being able to bring a support nade instead, like smoke or stun.
This!! Stun grenades and this as a support is S-teir
agree
Or 6 impact nades with the nade pistol. All the destruction!
The Thermite grenade does a lot of dot damage, meaning it is getting hit with the Host bug where only the host is able to do DoT damage like with fire damage and such. If you're not host right now, don't use it at all.
i used it as host and it did fuck all
@@white_fang6022it depends on internet. Whoever has the best Wi-Fi/ connection has dot damage
from what I have read, it isnt the social host, but the lobby host. As in, the player with the best internet
That explains why i used it and it did literally nothing. Stuck one to a strider and all it did was make it light up
I use it solo and it's still worthless
Best part about the Eruptor, IMO, is that it has tons of ammo for the type of weapon it is. Each mag has 5 shots and you have 12 reserve mags, that's 60 shots of high explosive freedom.
65* the mag system is always +1 because the one it comes with is not part of the reserve count. I kina wish it were a support weapon and we got a 250 damage version with 8 shots instead as a primary with the support version being 600 damage but only 5+1 mags. In order to not make it cause the GL to become irrelevant (it kind of already is with this though) give the GL a higher belt and reserve count.
This is honestly one of the most balanced weapons in the game. It feels super powerful but it has so many downsides it could honestly have an even 400 damage and still be perfectly balanced. Yeah it does a lot of damage, yeah it has medium pen, yeah it has a large explosive radius and can take out destructible objectives, but it take 2 entire seconds to rack the bolt every shot and the reload takes a solid 5 seconds, it only has 5 rounds per reload and has the smallest primary ammo total in the game, it has a surprisingly long ragdoll radius (where you knock yourself over but deal no self damage, this may be a bug), and it absolutely will one-shot yourself because the explosion can deal headshot damage.
My new favorite weapon.
that's.... literally what the video said
Honestly I thought the Eruptor was a let down.
yeah but supply give you only 6 mags tho
it can also destroy bot factories and bug holes, so you dont need to get auto cannon for those missions.
The reason why the Eruptor has so little bullet drop might be because its rounds are described as 'jet assisted' in the post announcing the new warbond
yeah basically like the dominator, it’s a bolter
Gyrojet! I rarely see those outside of TTRPGs, looking forward to maybe getting it someday
hey wait a sec THATS A BOLTER FROM 40K
@@thepyrokitten I dont remember the bolter being bolt-action though.
I havent played 40k, but I have played Space Hulk which is in the same universe (as far as I remember) and the bolters in that are automatic fire?
@@alyssinwilliams4570 there are multiple different types of bolters, from assault rifles, to LMGs, to sniper rifles.
The Adjucator felt like a Liberator Penetrator with more recoil and less mags.
It does almost double the dmg of the penetrator tho
@@samuelelliott8453 It has crazy recoil wich means you'll miss more shots. Wich in turn means you'll do less damage if youre not cracked at aiming
They need to double the mag size.
@@MeowLesty so what you're saying is you need to git gud or use semi more?
@@samuelelliott8453 no, you just don't waste your primary slot with a shit gun
Weapons not having a flashlight is a plus for me, I hate the flashlights since they don't really help me see due to most of the maps having particles in the air which makes it like car headlights in fog, i.e. you blind yourself. I have the light off on all my weapons.
Pretty sure lights do nothing to hinder incoming fire but it sure does make it easy for them to spot you
same, off all the time for me, i really tried to use it, but i just cant deal with getting flash banged every time i shoot downsights
@@ThatOliveMrT indeed, I cannot confirm this but it does feel like flashlights increase your detection range by 5-10m.
Yes, all the flashlights do is light up the fog, making me see even less
@@Alejojandro yup! Hold down the reload button, it should pop up a little menu for options on the gun you're holding, including turning off the flashlight, auto and semi modes, scopes and even rpm on machineguns
The BR-14 isn't an assault rifle nor a marksman rifle it is a battle rifle, hence the "BR" in the name. It is an in between class.
I feel it needs more damage to fill that role. Sometimes it doesn't even one-shot the smallest scavenger bugs :(
@@Texmatt21 I completely agree with you it does feel too weak and I also think it should have slightly less recoil.
And it sucks at it. A BR should be firing a full powered rifle cartridge, but this weapon feels like it's shooting pea's. It does just barely any more damage than a Liberator but has almost half the mag size and more than double the recoil.
@@death-thresh9548 If I were the one balancing it, I would give it 120 damage, 3 shot burst, and a lower rate of fire. This would give it a unique identity.
@@Texmatt21 I honestly thought a burst mode would've been really good for it too, I like this idea a lot.
The Eruptor is very much a diet Autocannon and I mean that in the most positive way possible.
It has a lot of the same great qualities, medium armour pen, splash damage (even better on the Eruptor), can break stuff, can close holes and fabricators, can bonk on some heavies. Though its downsides are its lower mag capacity, much lower fire rate, and how cumbersome it is to use. It doesn't come close to outclassing the AC, but it will allow non AC users to perform a lot of its valuable functions in a pinch.
I love the autocannon+sickle but with the eruptor you can put on a shield or the certified good boy laser doggo which is a big deal
And good boy doggo does help to mitigate the issue of dealing with close by enemies.
It's probably a good thing that a primary weapon isn't outperforming a stratagem weapon lol
I love the AC but I would rather run the Quasar + Rover or Shield or Jump pack, I dont want to give up my back pack slot for a gun.
A lot of people said the same thing to me about the anti-materiel rifle.
Honestly I think a good buff for the thermite grenade is that when it hits someone it softens the armor around the impact area making it vulnerable to gunfire essentially giving you a way to deal with large targets if your running something like a machine gun
yeah like if it melted (broke) the armor plates on things like Chargers I could see it having a bit of niche use as another way to deal with heavy targets since then even if it didn't get the kill it would have softened them up to take down with normal weapons
That's what it's supposed to do, burn through armor then do a big burst of damage on stripped armor but this game literally can't introduce a mechanic without introducing 5 bugs that make it not work so it doesn't actually do that.
It should just go through the armor considering in the description it is burning hotter than the surface of the sun at 2000 degrees Celsius
@@TomokoTheIdiot lowballing it a bit with the sun’s surface temperature but I get the point
@@michaelpressley8040 lol I forget what it actually is but I think it’s semi close
Thermite grenade's purpose is to help you celebrate, like with someone's birthday in the team.
It sparkles long enough to sing for them. So thoughtful of the devs
adjudicator needs to be buffed from 80 per bullet to like 120/130 per bullet
Or at least a capacity buff
honsetly just fix the recoil
Yeah that thing is straight trash
Also needs much greater knockback.
thats diligence damage bro, whats the point of using it then?
I could see a great use for the grenade pistol being to free up actual grenade slots to use more of the situational grenades, IE stun and smoke. Thus giving you more flexibility while also not limiting yourself. Also gives more of a direct use for the secondary besides just panic spray when youre out of ammo and being charged.
I think an issue with the thermite grenade is that damage over time appears to be bugged currently. I've been seeing a lot of posts on the subreddit talking about how it doesn't work for 3 out of 4 players in a mission.
so same as with fire damage dot. But then again it's still pretty bad even when you're playing as the host or solo.
I think the grenade pistol will be great in combination with stun/smoke grenades. You’ll have the option of being stun grenades while still having impact grenades without a grenade launcher stratagem. Saves you the slot and gives you more options.
my biggest peeve with the thermite is that is keeps bouncing off my target. used it for 10 missions add it had a lot of trouble sticking.
Yeah i think out of all the stuffs we get...thermite grenade doesnt seem to work as intended
@@ZzVinniezZ It's burn damage is a dot so it also suffers from the known host-related dot damage desync bugs. It will crack open heavy armor... but only if the DoT deal damage
@@ShiningDarknes I went into a solo mission to test it, it still sucks ass
You actually have to hold it up until the spikes shoot out.
@@Svoorhout85 yup, quick throws will bounce if the enemy is too close since the spikes take about a half second to deploy after it is taken out.
BR14 Adjudicator is basically Super Earth's version of H&K G3 battle rifle. Unfortunately the damage profile doesn't match its recoil, and needs a 50% damage buff.
My theory is that its Super Earth version of the Mk14 EBR
@@marchahmircambe3369 I see why you compared it with Mk14 EBR. The mag is identical to a M14, The scope reticle is of American design, and it sounds a bit like a M14. I compared it to G3 because it has the same exact recoil pattern (top right) & has full auto capability. Behaviors aside, the weapon is modeled after the LMG variant of the cancelled XM8!
I think it’s fine as is dmg wise just lower the recoil a bit and give it a lil more ammo. At most maybe up dmg to 90 but at that point just use diligence
@@vincentdeluca4485 That would make it another mid size LMG. We already have 3 support machineguns (HMG, LMG & Stalwart). If BR14 performs better, it would turn others obsolete. If it performs worse, it will become a B/C tier niche pick. So I respectfully disagree. We also have a lack of assault rifle variety problem, with only 1 assault rifle (Liberator) and zero full size battle rifles, so we NEED more either way! As far as diligence goes, it needs a buff as well.
@@RM1969RM ? Its not in any way an MG lol, and giving it an extra 2 mags and 10 dmg will NOT make it one lol, it will just give you the bare minimum ammo ou need to make it useful. also the Adjudicator IS a Battle Rifle lol (hence BR-14)
The thermite grenade needs to do a lot more damage it is supposed to hit 1 enemy really hard but it hits like a wet noodle
It deals DoT damage when it first ignites so it suffers from the known bug that makes non-host DoT damage zero. If it deals no damage it doesn't crack through the armor and the explosion at the end thus doesn't do anything either.
@@ShiningDarknes that's probably it I didn't even consider the bug with that
@@ShiningDarknesyeah they really gotta fix that.
Also I think the idea is that while it doesn't do much damage it can damage anything. So it is supposed to support you killing a big target not kill it on its own.
truth!! i stuck that thing on a big robot. and he kept running and running and was like, melt down already 🥵
The adjudicator blows chunks, and I never use flashlights. I’m actually not sure what the purpose of them are, when I can see just fine without them. If anything, flashlights make things worse!
Facts you just end up blinding yourself
I used to think that but yesterday mid game it became night and it was SOOOOOO dark I couldn’t even see my character and without the light couldn’t see anything
Right!? I’m not sure why I’ve never had issues seeing in the dark, but maybe I have my contrast higher than others? No clue. >_
I hate flashlights too but suspect specific graphics settings might make them less blinding.
@@George_M_ Turning bloom off helped me a lot.
The Eruptor is… 😗🤌🏻 *chef kiss*
Somewhat situational and niche, so it balances out well compared to the other all-purpose primaries
It is a bug busting, egg crushing, hole sealing master piece. Only thing it can't do it kill the massive stuff quickly. Run it with the stalwart and some other stratagem for the big stuff and you are good
Yea feels more like a support weapon.
@@XGmastersX It can kill a charger in 1-2 shots due to its armor bug when turning its body. Though its damage can be random since Eruptor`s damage output is heavily relied on blast damage.
@@AIA2637 Yup, so treat it like one and run the stalwart AKA the support that feels like a primary with more mag size lol
The eruptor it the perfect primary to compliment the arc thrower or flamer for bugs. Since those two weapons are already popular it just gets even better.
i hope in the future they add a new warbond for medics like me i enjoy healing my fellow divers when they’re low on health plus carrying 6 stims is always good on helldive difficulty
The angel rover backpack from HD1 might be brought back for that.
Pretty sure I’ve seen potential leaks for stuff relating to new medic armor and something tagged “medical supplies” so you’ll probably get your wish lol
@@marchahmircambe3369 i never played the first game before but i will see how that backpack is like
@@Honeybadger5408 i can’t wait then
Cool idea
In my opinion the adjudicator is just a marginally better liberator penetrator
I found it to be worse, but I’ve only used it against the bots.
It’s probably better against bugs, but those other two weapons are way better at killing bots in my opinion.
more like marginally worse. the recoil just tanks your damage output
Mid warbond
I did not find much use for it against the bots but surprisingly ran pretty well against the bugs. I was running supply pack and EATs. I do feel the recoil to be a bit extreme for the role it’s meant to fill. Also I kept it on full auto and would just feather the trigger in controlled burst. Giving it some stun or knock back would be cool…
After using the adjudicator, it’s safe to say it’s just alright. It could seriously use the burst fire mode and some recoil adjustments in full auto. Higher damage would also make it so much better, but currently, it’s a worse liberator penetrator
yeah I think a Semi/Burst toggle might have bit it better than semi/full auto, but yeah it's recoil really does not fit it has recoil on par with the Counter Sniper but barely more than half the damage, it just kind of falls into an odd place where it wants to be both an AR and a Marksman but it doesn't really bring enough of either role to justify taking it over the already existing options
I think it’s better if you use the light armor that reduces recoil
How is it a worse lib pen? Lib pen deals 1 medium tier less pen than Adj. and hits for 45 vs 80. That’s literally almost half the dps on the lib pen. At least you get 2x the ammo capacity w/ lib pen - but I run mg-43 w/ adj. for ultimate med / trash clear!
Even an assault rifle is usually meant to be used at about 200m. 100m option max for a marksman or BR scope is wild.
Your are RARELY fighting from beyond that range lol, the scopes more made for the map size not the IRL use cases
@@vincentdeluca4485the other dmrs go above 100m, I've used it at 200m pretty well too. 100m is the max for the sickle. It's a dmr with less dps, much less ammo, heavier to use, and has the same range as mini laser gatling
@@vincentdeluca4485 I will use the 200m scope on the Counter Sniper from time to time, mostly to soften up bot bases, like taking out the turret gunners before they start shooting, but I usually do sit at that 100m setting
I was hoping the Adjudicator would be good, because it looked so cool. But, it's all bark and no bite.
Its good pepole have bad takes on it
Aw yea, The erupter. I picked one up that another diver dropped and tried it out for a bit. (He left, so he didnt mind) and MAN I enjoyed it. Its rifle action slows you down a bit but if youre effectively picking targets, its super nice.
I do love the BR-14 the most, I play a lot of Planetside 2 as the New Conglomerate so having a gun with a bit of punch and arm breaking recoil is something i am very familiar so i grew on the BR-14 very quickly. It's actually pretty good overall but i feel like you really have to know the feeling of the weapon. The ammo count is honestly it's biggest issue for me. I think it's better then the AR's overall. Because it shreds through Strider armor and it kills bile spewers very quickly. If i were to buff it, i think i would give it more ammo be it 30 rounds or increase the reserve count If your gonna have low ammo at least give it more damage. i think maybe 100 damage. I also like how the gun goes with the Alpha Commander Armour. I personally don't really like the Eruptor because it's not my style of gameplay while the BR-14 is more my style of gameplay. And i have not tried the crossbow yet.
yeah its recoil would be justifiable if it hit harder
Fellow planetside player!
I feel like the adjudicator could use a touch less recoil though.
Yeah I'm not sure what they could do with it. I like how it plays, but any buffs to it would just make it a straight up better penetrator liberator.
@@muchhorrorsuchwow give it more ammo and slightly less recoil (at least make it more vertical than horizontal). I really like right now it’s just TOO limited by its ammo, that’s why taking 2 shots for grunts feels so bad lol
Yeah i like the idea of it, its got snappy handling. The accuracy is less than say the dominator or slugger though, seems odd. I'm not sure if abit more ammo or more damage (i'd personally go with the damage, not being able to 1 shot the basic bots without a headshot is abit meh). Theres also the sway on it mixed with the bullet dispersion, one or the other would be fine but both makes it a bit iffy.
I want to love it, but at the moment it just feels like it needs about 20% more gun in my gun to put it on par with other options.
I think your spot on with maybe 100 damage or 30 rounds, that'd probably get us there :)
Nice breakdown and definitely bang-on. 👍
Thanks for taking the time to testing and making these videos 📹 😊👍
guard dog rover + eruptor combo is honestly pretty godly. guard dog watches your back whilst your perched up on a hill clearing bug nests from a safe distance is so satisfying.
i actually hated the eruptor. it moves the cross hair to the target like a boat and i felt like i was always missing my primary weapon slot. the aiming slow thing wouldnt be that bad if it didnt make you completly re-aim after every shot due to the bolt action nature of it. i would maybe use it as a support weapon but it did everything my scorcher could do but while feeling worse to use.
That’s why he said take a stalwart or machine gun as a support
Agree. It’s overrated and underwhelming. I’ll take scorcher over it 100%.
@@julianvickers I did try that but I don't agree with the philosophy that if you bring x weapon you need to bring y weapon. for me personally at least I don't see a point to bring eruptor+stalwart when I can bring my typical scorcher+amr to cover all the same bases while feeling better to use. it's all about how a weapon feels to me and I just can't get over how slow it was to aim around. if it moved like the amr I would be all over it.
The devs did a good job balancing it. Its not a god weapon, its very good at what it is designed to do, but it is very niche in what it does well.
@@yesimchar yep vs bots the scorcher is definitely better than the eruptor in basically every single possible scenario. But it's kinda fun using the Eruptor like a grenade launcher and just hip firing it into hordes of enemies and killing 5+ of them per shot.
Eruptor has got to be my new favorite primary for Automaton Missions (Fire Shotgun still wins for me on Terminid Missions). Landing a headshot on a patrol of jump pack automatons is just so satisfying to see the one automaton blow up, followed by the others blowing up thanks to shrapnel detonating their jump packs. I feel like it's well balanced too because it's meant to be used at Mid-Long range. Using the Eruptor at close range is pretty much a death sentence, because shoot too close to yourself, and you'll blow yourself up (Which knocks you down on the floor & leaves you vulnerable to hostiles)
It's even MORE effective on terminids. The splash damage is insane. One shot and you can wipe out over a dozen bugs. Bots group together less
Thanks for making this review on this warbond, very helpful!!
Thank you for this, I thought I was going crazy when I kept missing my shots on the adjudicator. I know I might have some off days on aiming; but I was going insane when the shots would go in a completely different place than where I was aiming
Running an eruptor , jetpack and a stalwart sounds pretty fun 🤌🏽 trying that tonight lol
I agree the adjudicator has nasty recoil and sway while in full auto and it does empty its magazine a little too fast and it is pretty much useless in semi auto hopefully it will get buffed
I love it semi auto, just wish it had a burst mode. Really all it needs is slightly less recoil (or at least vertical rather than horizontal) and more ammo per mag or in reserve. If they did that it would be pretty good and a good alternative to the Diligence
Only concern with more ammunition in the magazine is that it would make the Liberator Penetrator a little redundant
Yes buff the damage and fix scope it has the making of a decent rifle
@@justyouraveragem4a136most of rapid fire guns need a buff. The defender and the sickle are way better that the others.
Semi auto is the only way to run it and it's surprisingly good.
thanks for the vid!
the devs said detection is sound based and gave a reference if your running your 100%, detected if walking %80. The crossbow might be a good stealth option at range or baiting a patrol to somewhere you arent
That news on the thermite grenade properly breaks my heart. It’s funny I had the same prediction about it where it would be great against heavy armor if used well. The grenade pistol however makes up for the disappointment , probably my favorite kind of weapons are utility ones.
No surprise, my favorite so far is the Eruptor. I've been running it with the Stalwart for the most part and it seems to do well.
How do you deal with heavy armor?
I run eruptor with the same setup I did for dominator. Paired with stalwart and eat. Stalwart handles up close and personal + little stragglers, erupt/dominator for medium, and EATs for heavy armor. Stun grenades to buy you some time and space also pair well with both weapons.
Thanks for the reviews and the suggestions on load outs
The Eruptor is great, only played a single mission since the update but I already love it. I dont think id use it as a support weapon tho since it lacks the punch needed to deal with hulks and bile titans
Arrowhead has such a weird weapon design philosophy. They have made a shotgun that shoots like a grenade launcher, a MR that's basically an AR, an explosive AR weapons that's actually a MR, a shotgun that also shoots like a MR. Oh and most of them are totally unbalanced with stats all over the place, sometimes seemingly random. So weird when the same company made things like the Autocannon, Liberator, recoiless, AMR...etc. these weapons operate exactly like they should and feel awesome. And then there's the weird ones, especially the new releases. These guns feel out of place and rushed tbh.
I mean with how quickly these weapons are being released I wouldn’t be surprised if they were rushed
@@smoothietime985 yeah but they should know better. That's not the standard that they should hold for themselves. It's tarnishing their image...at least in my eyes.
Game is basically brand new and yet we already have like 3 battle passes... You sheeple need to be more aware of your surroundings, stop being frogs in boiling water
i have been using the eruptor like an auto canon and taking the stalward for small enemies but im loving it because it frees up a backpack slot for the bubble shield again
I heard the damage on the thermite grenade is just broken right now and doesn’t actually do anything but that small explosion damage at the end, who knows when it will be fixed though
A secret bit of tech with the Eruptor: That bolt will cycle whether you're holding the gun or not, so feel free to swap to a secondary/support weapon between Eruptor shots as it will be ready to fire when you swap back.
Also I have to agree with your assessment of the thermite grenade. A grenade that takes several seconds to explode and has a tiny radius SHOULD be capable of killing a hulk in 1, MAYBE 2 good sticks, but it takes a minimum of 3 from my testing, and even more for tanks.
3+ for tanks? I'll keep my 2 impacts...
I'm honestly so sad, I had a planned load out before they released of the thermite grenades the grenade pistol and my sickle, thermites for heavies, GP for small bois and sickle for just general use. But now its back to impacts for me :(
It is currently heavily bugged, thus it’s not performing how it should. Give it a week or two for them to path the glitch where DoT doesn’t apply right as well as fix its attachment and damage bugs, and it’ll be a great grenade to take
The Eruptor to is amazing. My new loadout is Eruptor, grenade pistol, and Arc thrower with the new ship module upgrade, easily getting 300+ plus kills every game on HellDive
Its ass
I remember seeing footage of the crossbow destroying a fabricator from the side, so that may have been an early version that they later tweaked so it didn't eclipse the Eruptor.
I've been running the Eruptor with Stun Grenades and the Spear and it's been great!
The stun grenades give me space if I'm getting swarmed, and allow me to line up a perfect spear shot on a charger.
I like running as a mid-long range heavy demolition support, and this loadout has been working great in difficulty 7+
The new rifle sucks so much. Terrible ammo and damage. Thank God the eruptor kicks butt or this warbond would be a wash
I found the grenade pistol helpful on lvl 8 for closing the giant bug holes by myself but that and the eruptor were about all I care for. I heard the thermite grenade is trash and still no idea about the crossbow. I’m not much for weapons with drop aside from grenade tho.
Yes. Thank the God-Emperor for his blessing. A BOLT GUN. YES.
@@ionmedicaldesigns8122I don’t think the grenade is working for most people. For me it takes two nades to kill hulks and tanks. Which is actually pretty good
I’m not grinding to unlock anything until the balance changes take effect. Busted my ass to get the slugger for it to get nerfed literally the next day.
Ehh too many people complaining about nerfs. The slugger and rail gun are both still awesome
@@Honeybadger5408 It’s just the principle of grinding to get something, using it, loving it, then it changes. It has nothing to do with the actual nerf…it’s like if you buy a brand new car and then someone dents your fucking door im the parking lot the first week. Sure the car is still great…but it kills your happiness
Slugger's still good though
@@EnostheChimp92 oh I totally get that. I do think They should definitely work to balance things where they want it before releasing it. I hope it’s not every time because at a certain point it starts to seem intentional because a lot of live service games follow that strategy. Release something, it’s OP so every rushes to get it/pay for it, then nerf it and then on to the next OP item release and I’d be a hypocrite if I got behind that. I don’t think that’s necessarily the case with these guys because they’ve been a pretty stand up company so far but after so many times of doing it it’s like, wtf guys lol
@@Honeybadger5408 Yeah this is pretty much what I’m saying. Given I understand why they did what they did and how they buffed some other things that were practically useless. There are still plenty of those. Elden Ring did that to quite a few and Lords of the Fallen the same. It’s exhausting especially for those games you gotta grind to upgrade the weapons too.
Once I got used to the drop off, I got pretty good at sniping with it. It really helps that it fires silently, so I've also used it on solo stealth missions to fire away from me and have it explode elsewhere to distract bot patrols.
I agree with all of your assessments!
I was hoping the Adjudicator would be a longer range, side version of the Liberator Penetrator, but with the insane recoil you get something named marksman rifle that is less precise than your assault rifle.
The G123 Thermite, when reading the description I assumed that you could use the grenade to destroy armored sections on enemies to produce unarmored spots to shoot with your other weapons. Like you did some time ago with destroying the leg armor on chargers and then killing them by shooting the leg. Sadly this does not happen. The grenade is just... bad, as you said.
The Crossbow is like having a nerfed version of the grenade launcher support weapon in your primary slot. The nerfs being less damage and no utility for destroying containers/buildings.
Adjudicator is a fine rifle if you know how to use it. Definitely my fav gun right now
Honestly I don't know how you're getting any success
Nah it's total ass
Same lol idk why people don’t like it im rippin through a lot of shit
What does it do that something else doesn't do better? What's the use case?
Honestly at this point I'd prefer they just made the AMR and Stalwart PRIMARY weapons, then make things like the Eruptor a support weapon.
Then buff up all the lower powered primaries with extra ammo, handling improvements and well, buff the crap out of the Adjudicator.
If they did that, then it would be the pointless support weapon ever. Why ever use this? When autocannon and AMR exists and does exactly this? Your idea is a very bad and short sighted hottake.
The devs clearly designed this thing well. They knew exactly what this thing was gonna do. Its to add build flexibility and allow for new build options.
@@convergence1point What a strange response.
@@S4R1Nhow?
@@S4R1N He's right though, the eruptor would be pointless as a support weapon. It's nowhere near as powerful as the autocanon power/rof wise and nowhere close to the grenade launcher AoE wise. Eruptor is fine where it is.
Stalwart *maybe* should be a primary. It was in HD1 but so was the railgun.
But it has 250 rounds in a box and is generally more firepower at your fingertips than any other primary. It does compare to the MG but it's just more usable to being able to reload on the move.
However the Eruptor isn't really a support weapon. It lacks against chargers and doesn't touch Hulks from the front. It's slow, unwieldy but it's so satisfying I can't stop using it. Even if I have become a damsel in distress with my team lately unable to deal with the sheer amount of bugs. (Against bots it doesn't suffer as much because the only thing that can try to close in on you is hulks, tanks and chainsaw bots)
The AMR can fuck a hulk in the face plate with 2 rounds, (I still think the AMR could some more love)
Most of the options exist to serve to compensate for the lack of firepower. Thermite grenades can kill heavy enemies but can't explode a fabricator/bug hole so you don't need to always use your support weapon for firepower. Grenade pistol lets you use other grenades if you just want something to destroy holes/posts but want to use stun grenades. Eruptor can also do just that and destroy holes/posts as a primary so it frees the need to use a timer grenade or support weapon to do so. I like the concept of bringing out new war bonds as not only just new toys to play with but how well it changes your new loadouts as you can branch off using different weapons to offer more flexibility between different planets. Higher difficulties take out strategems leaving you less than four but you have other loadout weapons for that.
The eruptor is absolutely fantastic as a loadout enabler and you really should think of it a lot like a bolt action primary version of the auto cannon. It enables you to run the stalwart and run grenades that don't plug bug holes.
Eruptor is a great weapon for allowing machine-gun support weapons to be more viable.
Thanks for these man quick I don’t have to go in a mission anymore just to try out a weapon.
Eruptor is a beast for a primary. It’s essentially a sniper rifle with explosive shells. Once I took out a spewer and residually killed some smaller enemies that were around it with one hit, I fell in love
I love the the stun grenade so the grenade pistol sounds like a great secondary for me to destroy holes/factories.
I have been running the BR-14 and I have gotten this thing to work it’s best paired with an armored set that reduces recoil, and it is very much a plug and chug to get maximum value out of this thing you really have to find cover crouch, search for the most annoying target on the battlefield and get some precise shots off quickly into it I find it works best against the bugs because of that medium armor pen and the 80 damage you don’t have to really think about where you’re hitting some of the medium sized bugs. I find it very nice. Once I figured it out, it became one of my favorites in the warbond pass.
Should mention Eruptor won't go through a hulk face and has a hard range cap of 140m so it isn't a complete AMR replacement. Also opens doors. You'll probably need a trash clearing support weapon, especially on higher difficulties.
Erupter pair really well with Arc thrower for automatons mission types, being able to close fabricators with a sniper is really comfortable
I have found that if you have someone using the crossbow/grenade pistol (P1) on bug missions that combo works amazingly well for crowd control. But only if ONE person does it. That's the thing. that person leads the group (P2-4) and hoses down breaches while others call in air strikes. After two or three seconds, that crossbow/pistol player has to fall back behind everyone else. Those three can mop up anything else that comes out, normally focusing on bigger armored enemies. Someone else brings EAT, have at least two orbital rail cannons, and armored foes get chewed right the hell up.
Did a helldive like that last night and only had to use two reinforcements.
That strategy does not work on automatons because of the distance factor. The eruptor does work on automatons. If you've got one of those, someone else with an AMR (slightly better fire rate), one with a counter sniper, and one with the scorcher? Combine those with smart strategem loadouts and nothing will ever get near you.
Hmm I guess I'm one of the few people who loves the Adjudicator. I've been demolishing bots with it.
I've been loving the Eruptor vs bots, as I haven't tried it vs bugs yet. Does an amazing job taking out medium bots and if you aim for the ground you can wipe out small bots. Took out 7 with one shot. Agree with the thermite.
The Eruptor can also destroy bot fabricators and bug nests, so those are big pluses also
I think rn that all the weapons besides the BR-14 Adjudicator fills its role. Like you said in your video and I’m glad you addressed it in the beginning is that it doesn’t quite feel good as a BR or even an AR. Anyway great breakdown for the new warbond keep it up.
Adjucitator has been my fav so far i have yet to unlock the others, but being able to machine gun and pentrate most armor especially against bots feels nice
Thank God! I thought I was tripping. The same things happen to me with the BR 14. The damage is trash, the recoil is all over the place, the scope seems off, and the pen on medium armor bots still bounces even on spots it should pen.
Adjudicator main here since I got it. About the only things I think needs to be done with it is a slight damage upgrade and for it to cause enemies to flinch easier before it'll be an amazing weapon. That being said, I do think it's a good all-around weapon as it is right now. I'm frequently able to help out where I'm needed as the mid-point in my squad, and it's a flexible enough weapon that I don't feel like I'm lacking at any range that I need to fight at.
I really like the Adjudicator. Feels like a super jacked Liberator Penetrator with more dmg at the cost of ammo economy. I also haven't had any issues with the recoil, but I also almost exclusively use 1st person ADS
The load out you suggested for Eruptor is what i brought for some bug missions and man did i absolutely love the new weapon. Im gonna use it on so many enemies including chargers as i think it will still do well against them. Either way its great for so many things and i cant wait to use it more. As for the new marksman rifle my one friend said that it just barely felt like medium armor penetration and stopped using it after one match. Havent triedthe other weapons myself yet but im glad that most ofthem deliever as promised. Very sad about thermite grenade i had high hopes for it.
One trick you can do with the bolt-action SR is that u can shoot one round, immediately swap to your secondary and if u r in first person, you can see yourself cocking the bolt while shooting ur secondary. when you go back to your primary you can shoot again as if the action was registered.
12:08 That ragdoll though. 10/10 Almost beats the liber tea.
A good buff to the thermite grenade would be to remove damage over time effect, nerf it's damage, stick to the first thing it touches (it has trouble with that) and purely damage armor. So you throw it on a charger for example but rather than killing it you instead destroy the armor on it's leg or head. Then your low armor pentation primary will be able to hit the chargers crit areas without issue.
So in essence it's a support grenade that helps low pen weapons excel against a high armor enemy.
grenade pistol is super super underrated imo. I was using it basically 2 shot any devastator, which devastators are a massive issue in harder difficulties
Arrowhead: “Oh what’s that? The eruptor? You like it? Be a shame if we… nerfed it.
No no no, all the other weapons are fine, they don’t need a buff. Just get good.”
The Eruptor is pretty much just a extra Support weapon, I heard to use the mg and backpack support to use as a primary and so forth
the BR-14 Adjudicator seems to literally be the M14 battle rifle. Just as the BR-14's recoil is very high and difficult to control in full-auto, so was the M14 irl. You can even see the direct nod the devs had to this by looking at the BR-14's name and magazine (in-game model is shaped just like the an M14 or a FAL magazine and reloads almost the same too). The charging handle is also on the right side of the gun, just like the IRL counterparts too.
The eruptor seems to shoot out bits of fragmentation and shrapnel when you hit rocks or the ground. I think these do damage but hard to test for certain
I'm using the Eruptor, Grenade Pistol, any grenade (stun or smoke yay) and then the Stalwart at max fire rate and an EAT for more anti armor. It's been pretty fun so far.
We thought the Adjudicator is going to be like a battle rifle type of weapon, but it does horrible for being an Assault Rifle, and a Marksman Rifle.
I think the Adjudicator is supposed to be a space MK14 EBR, aka a rebuilt M1 Garand. This tracks with the full auto setting. This gun desperately needs either a flat damage buff, or a large crit damage bonus.
It just makes the Eruptor so so much more OP. 1 shooting Devistators, 3 shotting *tanks* on good vent shots, 4 shotting Hulks on vent shots... It's bonkers.
With the scope thing I noticed with the antimaterial rifle I have to aim lower at longer distances like the bullet arcs upwards a bit instead of dropping
The thing about the crossbow is that it's best with a scout build. It has no muzzle flash or fire sound. With bots they can only react to where the exploding shot has hit. So they will turn towards your target even when you are right next to them. If i did that with any other gun that close, the firing would turn the bots to me.
The only issue that the counter sniper and the adjutictor is that it has a low magazine count compared to the standard diligence's 8 mags.
I also feel like the termite grenade should shred a big area of armor where regular weapons can now damage heavy enemies.
The Adjudicator I actually find quite good imo because it's basically a diligence with full-auto capability. The play style is the same with the diligence which I main, but allows for aggression as well hence it being a battle rifle like in halo.
Of course being a marksmen weapon it's not meant for crowd control but rather precision, I haven't had issues with the accuracy since I'm not perched on a hill like I would with the diligence, I'm playing the in-between role which is what that gun is used for exactly
The grenade pistol also lets you bring along stun, smoke, pyro grenades if you wanted to for some reason
The SMG sidearm, the new bolt action rifle and an Arc thrower or Q Cannon and you’re totally set.
Arc Thrower with the new upgrade is overpowered.
I’m loving the new gun(s).
Awesome video, really useful! However, it still amazes me how so many people cannot math properly in this game. The Eruptor for example: You have 12 clips of 5 rounds each in reserve, AND a full clip of 5 upon landing. That is 5 * 12 + 5 = 65 rounds total before having to go look for ammo. Not 60 total. Same applies to the grenade pistol and crossbow.
Regarding the Adjudicator, I tested it. There is something up with the scope. As is tradition at this point, it's misaligned. It shoots a bit lower than the actual aimpoint. Aim slightly low and you can consistently headshot at long ranges.
The eruptor looks insane, finally something else to use other than the Las-Sickle lol (At least for me), also i think if you use the eruptor having something like a guard dog rover would be good to focus on small enemies while you focus on big enemies could be a solid combo.
Honestly, the adjudicator reminds me of the peacekeeper from ghosts. Or at least trying to be where it's one archetype, but fits between the two (peacekeeper being somewhere between an SMG and AR and this being between an AR and MR). I enjoyed the attempt with it for sure, but it could definitely use like.... 75% less recoil lol
I don't know if anyone else has said this yet but I love that they chose not to make the crossbow single shot and instead gave it a magazine size. It always frustrated the shit out of me when a dev puts a single shot crossbow in a game where your fighting no less than 20 things at a time
Eruptor+Redeemer+Arc Thrower = the ultimate Bug Loadout. Pack a 500kg and/or Railcannon for the Bile Titans, and your loadout can kill literally anything else with nothing but what's on hand. It's honestly absurd how good it is.
the grenade is actually glitched. so it turns out the fire damage is only turned on for the host of the game. i believe the same happened to gas as well. yesterday i was using it and it was genuinely burning through enemies when i was host, but when i wasn’t. it felt weaker, cloud plays made a video on it earlier