How to convert maps from Metallic workflow to Specular Workflow

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  • Опубліковано 17 вер 2024
  • In this Video, we are discussing various maps coming under the specular workflow and metallic workflow and how to convert maps in the metallic workflow to the specular workflow

КОМЕНТАРІ • 17

  • @isidora5247
    @isidora5247 3 місяці тому

    ahhhh THANK YOUUUU this saved me so much time!!

  • @1Poxxxx
    @1Poxxxx 5 років тому +9

    0:10 aww, dont worry, u did a great job! like ur video!!

  • @zubizaretta397
    @zubizaretta397 3 роки тому +1

    Man this video is so valuable.

  • @Irsyad05
    @Irsyad05 5 років тому +1

    I forgot to turn on specular channel in substance so when I exported all the maps, the specular map was missing and to go back to all the layers to turn on specular is gonna be hell. This video just saved my life xD

  • @sanxet
    @sanxet 6 місяців тому

    Bro, TYSM!!!

  • @aliakdogan9426
    @aliakdogan9426 2 роки тому

    thank you

  • @Ankky22
    @Ankky22 4 роки тому

    thank you so much

  • @heksogen4788
    @heksogen4788 11 місяців тому

    So diffuse map is base color with baked ambient lighting?

  • @yantingye1677
    @yantingye1677 3 роки тому +1

    I want to know:How to convert maps from Specular Workflow to Metallic workflow ,please

  • @7sunny596
    @7sunny596 2 роки тому

    用Substancepainter输出贴图。然后用你的方法转换出和效果并不非常正确。你只考虑了金属度的影响。没考虑反射值的影响。

    • @fluorofinicscreative8230
      @fluorofinicscreative8230  5 місяців тому

      This is more of an approximation, which will be helpful when someone need to convert an asset from metallic workflow to specular, this is one of a method, but with substance painter, I'm not aware, I haven't used it

  • @kd318
    @kd318 5 років тому

    How something become "more metallic"? 99% of materials is either metal or nonmetal therefore grey color shouldnt be used in metallic map

    • @fleminjohnson8112
      @fleminjohnson8112 5 років тому +1

      Yeah, you are right. I'm sorry for the mistake. I will fix it in my next video

    • @Luxalpa
      @Luxalpa 3 роки тому

      This is only true if you're rendering individual molecules. Of course a surface can (and often does) consist of both metal and non-metal molecules next to each other.

    • @02AJO
      @02AJO 3 роки тому +1

      Metallic
      Tells the shader if something is metal or not. Raw Metal = 1.0 white and non metal = 0.0 black. There can be transitional gray values that indicate something covering the raw metal such as dirt.

    • @snyyx
      @snyyx 2 роки тому

      @@02AJO You would do another material for dirt but you would still have a material that is 100% metal under.. It's very hard to be confused about something being a metal or not. No gray x)

    • @SynonamessBotchKevin
      @SynonamessBotchKevin 2 роки тому +1

      @@snyyx If this is the case in 100% of use cases and occurences, why do they make metallic a slider in most programs, and not a simple yes or no?