My Game's Biggest Design Problems, Solved(?)

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 137

  • @cordeliawinterdwyer
    @cordeliawinterdwyer 16 днів тому +40

    Gimme money gimme gimme money

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому +21

      The true shopkeeper design

    • @vcdgamer
      @vcdgamer 15 днів тому +3

      That was an excellent design.😁

  • @DualWielded
    @DualWielded 15 днів тому +89

    Now I kinda want to see a relic that's just a bead bag/necklace. You'd basically sacrifice a relic slot to gain the max amount of beads possible on it. Or maybe it would increase the bead-slot amount for every other relic equipped 🤔

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +36

      Oooh he's *cookin.*

    • @supermysterious66
      @supermysterious66 15 днів тому +13

      Or maybe, have a relic that gives a penalty, but give even MORE bead slots...

    • @MeCantSpell
      @MeCantSpell 8 днів тому

      ​@@LighthoofDryden He do be *cooking*

  • @pijus1474
    @pijus1474 15 днів тому +39

    Been missing these dev logs so much, hope one day the game gets so big, I can watch many content creators experience it.

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +12

      Me too-the couple streamers I’ve seen play it even in early stages was the most exciting thing

  • @digigirl92
    @digigirl92 15 днів тому +14

    Since they're both associated with beads and relics, I think it would be funny if the Bead Trader and the Polisher were heavily implied to have some sort of history with eachother (former friends or partners?) that is revealed through character dialogue and if you happen to run into both of them on the same level, there's a chance they'll recognise the other's work and will start to passive-aggressively insult the construction of the relic/beads while offering their own superior services.

    • @BlockMainaic
      @BlockMainaic 13 днів тому +3

      This sounds like such a fun idea

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому +3

      Haaa I love it, the Polisher thinks the Bead Trader is just a hoarder, the Bead Trader thinks the Polisher is an elitist. Maybe they come to understand each other's perspective along the way XD

    • @MeCantSpell
      @MeCantSpell 8 днів тому +2

      Ooh yes... Can't wait for that. There should probably be a character that destroys beads and relics as well in exchange for permanent stat boosts like maximum lantern oil, health and stamina, and he should be their common enemy or something! 😂

  • @NathanHarrison-w8q
    @NathanHarrison-w8q 16 днів тому +20

    Always excited for a new dev log, needs more bones though

  • @iron-Tamarin
    @iron-Tamarin 16 днів тому +14

    i think samuel has found his way of immortality and i think mister crabs would approve

  • @yaksher
    @yaksher 15 днів тому +5

    I definitely like this idea. I think a core part of modern roguelikes is build composition and synergies and actually having some amount of player choice over your build.
    Some questions I have are
    - can you carry an unlimited number of beads not attached to relics or do you have a limited amount? (I would lean towards unlimited, it could be fun to accumulate a massive pile of beads over the course of a run and you already have a limited number of relic slots to force "leave it behind" choices there)
    - can you freely swap out what beads are attached to relics? Some options I see are
    • removed beads are always destroyed
    • removed beads are destroyed with some probability
    • if either of the above, there exists an NPC that lets you remove beads safely
    • beads can be swapped whenever you want
    • beads can be swapped infinitely, but doing so takes "time" (your lantern burns down)
    I think I would go with options 1 + 3 or just option 4
    - when you swap out a relic, is the previous relic dropped? How does this interact with attached beads?
    • if option 4 above, I think dropped a relic should automatically unequip all beads from it but remember which beads were attached to it and reattach them when you pick it back up if you haven't already used them for something else (this is a pure QOL)
    • if option 1 or 2, beads should stay attached to the relic when dropped. This would implicitly also discourage swapping out relics in the early game, but if you get plenty more beads than you can equip on your relics at any given time, it could work.

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому

      I meant to send this earlier but had to go teach and my draft got lost!
      - At the moment I'm not limiting beads, but it might make sense to include a cap if only to offer another possible powerup
      - I'm still debating exactly when to let players swap beads, because it's a balance. On one hand, I don't want to encourage you to fiddle around in menus during the exploration areas. But on the other hand, making you wait to do it is also a bummer.
      - I do want removing beads to be a "free" action though, so they don't get destroyed
      - That QOL thing is a fantastic idea. As it stands, I'm having dropped relics "release" all their beads back into your inventory, specifically because I don't want players to feel "locked in" just because they picked something up. But maybe that will change!

    • @yaksher
      @yaksher 13 днів тому +1

      @@LighthoofDryden These all seem like reasonable answers! I do think the QoL thing with remembering what beads were in a given relic and automatically putting them back in if they're available will reduce a lot of friction though.

  • @carloss1536
    @carloss1536 14 днів тому +2

    That Eevee punctuated evolution worked perfectly

  • @barhoomi
    @barhoomi 13 днів тому +2

    One solution I see a lot is having items give both a buff and a penalty (for example +20% speed, -10% health) to encourage players to think more carefully about their choices. Limiting the number of slots they get like you did is also a pretty good solution, effectively doing the same thing without needing to have explicit penalties.
    Great video!

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому

      Heck yeah! Another cool thing this more modular system allows for is making other modifiers, such as cursed relics/beads--So we can have all of the above >:)

  • @knightofthenorth926
    @knightofthenorth926 16 днів тому +24

    Yesss this system sounds like so much fun, Im surprised no other roguelike has done something similar! The polishing system is genius!
    Btw the new darkness effect looks amazing

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому +5

      Thank you!! I've been playing a lot of roguelikes and trying to hammer out something that feels different and fun, and makes you have raging internal debates over what to do!

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +5

      Also thank you abt the darkness effect! I snuck that one in 🤭

    • @Matute08
      @Matute08 15 днів тому +1

      ​@@LighthoofDryden it reminds me of dont starve, love it

    • @unstablesoup5638
      @unstablesoup5638 15 днів тому

      The polishing system reminds me of vampire survivors

    • @MarushiaDark316
      @MarushiaDark316 14 днів тому

      I could be wrong, but I wanna say Hollow Knight and Cult of the Lamb did something similar. Items that are "fragile" or "blessed" versions of a base item.

  • @slakkie_
    @slakkie_ 16 днів тому +7

    Can't wait to watch this!

  • @x_darkshadowx
    @x_darkshadowx 15 днів тому +1

    Sounds like a superrr fun system. Glad to see your progress once again

  • @Swypn
    @Swypn 15 днів тому +3

    "I'm going to play the game when it releases because I want to support you, but also because I find the game interesting. I haven’t tested any demo or previous version, but I’m still interested. I don’t watch your channel much, even though I want to be a game developer. So even if it would help me on my journey to watch all your videos, I still skip them because I usually watch gaming videos just to entertain myself and escape from the world-I still think the game looks fun, and I’d love to play it. But I’m saving it for when it’s finished.
    I can't promise that I’ll buy it right at release, but I do want to buy it one day.
    Good luck on your journey, and maybe I’ll watch your videos later for inspiration!
    So don’t think about giving up! I want you to succeed. :)

  • @silverstone5639
    @silverstone5639 14 днів тому +1

    This is actually something I find really helpful with build type games. Being able to stack "upgrades" onto an ability really makes you think and plan how you want it. Im super excited to see more, this just gets me more hyped and excited!

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому

      Thank youuu! I'm hoping cranking up the customization will be really fun. :D

  • @MattBurtonGameDev
    @MattBurtonGameDev 12 днів тому +1

    First time seeing your project, it looks great! I sympathize with the difficulty of fixing fundamental flaws, so kudos for coming up with a seemingly fun and appropriate solution. Hopefully it creates more interesting decisions as you play test. Best of luck!

    • @LighthoofDryden
      @LighthoofDryden  12 днів тому +1

      Hey thanks! Glad the algo brought you here. The Head Hunter devlogs are off to a great start-keep it up! Subbed.

    • @MattBurtonGameDev
      @MattBurtonGameDev 12 днів тому +1

      @ 🙏🏼

  • @tristannothere
    @tristannothere 16 днів тому +7

    YIPPERS, DEVLOG! Curious what dryden has been cooking recently!

  • @PrimeTime0
    @PrimeTime0 16 днів тому +8

    :D Yay Devlog Day

  • @autumn_3989
    @autumn_3989 9 днів тому

    Caught up with the series! I’m so glad Australia went well for you, and the changes to the relic system seem really cool! I LOVE the polisher art oh my GOD
    The artstyle gives hollow knight in all the best ways I’m addicted to it man

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому +1

      Thank youuu Autumn!! Means a lot comin from you!

  • @danieldaza2141
    @danieldaza2141 15 днів тому +1

    I do believe that it is nescessary that some beads or bead types, even bead combinations or merging builds with items generate some sort of "negative" effect or even simply cancel out. So far everything builds up, and rarity will, of course have to play into that

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +1

      Yess! The cool thing is that now that items can be modified, I can also do things like… beads with a “curse” on them, or even “bead+” that has a stronger version of the effect

  • @calizard
    @calizard 16 днів тому +4

    This was great.

  • @RafaMartinelli
    @RafaMartinelli 15 днів тому +1

    2:36 - It makes sense that you’d be able to wear two pairs of shoes… cause of you know… um… your two pairs of feet? 😂

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому +1

      I'm really not thinking outside the box enough XD

    • @RafaMartinelli
      @RafaMartinelli 12 днів тому

      @@LighthoofDrydenmatching shoes and mittens lol 😂

  • @alimansour3728
    @alimansour3728 14 днів тому +1

    Great work! I love the new changes and looking forward for what you come up with! Might I suggest having the ability to remove the equipped items slot being on the HUD all the time as I feel it clutters the screen. For me, I would rather a less crowded HUD with the ability to view/edit my build in the pause menu. Cheers^^

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому +1

      Agreed, I think that's a good option for the options menu! I think it's important to have 'em displayed on the hud tho as default for streamers, so someone who dropped into a run could see what kind of build the streamer was going for (if they knew the game well)

  • @GingerNingerish
    @GingerNingerish 14 днів тому +1

    Ah system refactors, difficult but always necessary. Great to see another Devlog as always.

  • @ipex08
    @ipex08 16 днів тому +3

    Synergies are gonna go crazy

  • @Leonko-m1o
    @Leonko-m1o 8 днів тому +1

    Nice idea on balancing out beads and relics, reminds me of Noita and its wands a little

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      I really need to get into that game! I feel like there are lots of lessons there

  • @hunter4hire
    @hunter4hire 8 днів тому +1

    Can't wait to get my hands on the finished game.

  • @kaatje557
    @kaatje557 13 днів тому +1

    This system reminders me of Astral Ascent, in this you have spells that you place "gambits" on that improve the spells. You can also replace these spells with stronger ones but you will lose all your gambits that you collected. Wonder if you will do the same where if you replace a relic you will lose all beads attached.

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому +1

      That’s one of the games I’ve played lately! And what you pointed out was one of my slight disappointments with it-I really felt discouraged from switching out spells I had already invested gambits in. So currently, when you drop a relic, you don’t drop the beads, and you can freely rearrange them

    • @kaatje557
      @kaatje557 13 днів тому +1

      @@LighthoofDryden I felt the same way! I always pick a spell and stick with it until the end of the run because I'm afraid that I won't find enough gambits for the new spell.

  • @erpirat9577
    @erpirat9577 16 днів тому +2

    Love these devlogs

  • @InfinityBladeRecollection
    @InfinityBladeRecollection 15 днів тому +1

    The what I think is new art looks great. The beads are all different shapes now and the health and lamp bars look super nice. Also that new NPCs mask looks like Siris’s mask from Infinity Blade

  • @DanielAlix-wi4et
    @DanielAlix-wi4et 15 днів тому +5

    I realize now that the comments section probably isn’t the right place to put this much information, but I wasn’t sure where else to put it. Here are a few ideas for disinherited that I think would be cool to implement. I understand that most, if not all of this won’t make the final cut because of all the other amazing ideas.
    Harpehelia/Harpemena
    Relics that would increase the damage of Samuel’s cane depending on the different levels of light, similar to Aegishelia and Aegismena. Like the shields, Harpehelia and Harpemena could fuse into Harpecosmia.
    The Loom
    A new area based on spider dens/webs and a weaver’s cottage. The area would be cramped, requiring lots of crouching and climbing, which would put Samuel in more danger as he couldn’t fight while doing this. It would also have very low visibility (the enemies don’t drop as much lantern oil and Samuel can’t see past the many walls), and it would be full of a bunch of new dangers:
    Web Trap
    A trap blocking tunnels that would immobilize Samuel if he came into contact with it. The traps could be destroyed by using an item found in The Loom, similar to the connection between scythes and boneweed from the catacombs.
    Egg Sacs
    A sac full of baby spiders that would burst open on contact. The baby spiders would be very weak on their own but dangerous in large numbers.
    Stalker
    An enemy in The Loom that hides in the corners until Samuel comes near. When Samuel does come within range it hisses and then launches itself at Samuel’s previous location. The Stalker would then follow him like a normal enemy
    Pit Spider
    More of a trap than an enemy, the Pit Spider resides in a web-covered hole. If Samuel steps on the web he falls in and must kill the Pit Spider (Or wall jump?) to escape.
    Spitter
    A Spider that spits venom laced web at its prey (Samuel). The webs immobilize Samuel and deal damage to him as long as he’s in them. The Spitter’s and other spiders could drop venom glands, but I’m not sure how to implement those yet.
    Jumper
    Other than a jump mechanic similar to the Robot Frogs from the infinite machine, these spiders would follow you around and attack like normal enemies.
    Arachne, The Broodmother
    Having a story very similar if not exactly the same as Arachne from Greek mythology, Arachne, The Broodmother would have sought immortality through her work, reasoning that if her artwork survived forever, then at least a piece of herself would always remain. As for the bossfight, it would contain four main elements:
    Body
    She would have few common attacks like those from the Stalker and would also activate a few special attacks as she crawled about the floors, walls, and ceiling.
    Websacs
    When Arachne is on the floor she would lay a few egg sacs similar to those from The Loom. How these sacs would differ is the way that they wouldn’t just spawn baby spiders, but also have a chance to spawn all the other types of spiders from the loom (not the pit spider).
    Venomous Webs
    When on the ceiling, Arachne would shoot venomous webs at Samuel. The Webs would have all the same mechanics as those from the spitters.
    Light Levels
    Either throughout the entire Bossfight or only at certain times, There would be no Illumination other than Samuel’s lantern. This would give Samuel incentive to purposefully open the web sacs and kill the spiders to gain lantern oil.
    P.S. the formatting was much better in the google doc

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +2

      This is amazing! You should totally email me that doc or post it up in Discord if you’re in there-there’s a forum for ideas. I’m sure others would love to read too!
      Even as an arachnophobe, I’m a fan

    • @DanielAlix-wi4et
      @DanielAlix-wi4et 15 днів тому +2

      @@LighthoofDryden That sounds great! I'm not sure how to set up discord so where should I send the email?

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +2

      @DanielAlix-wi4et dryden at dryden Thomas games dot com ! (Spelling it out because UA-cam sometimes strips stuff

    • @DanielAlix-wi4et
      @DanielAlix-wi4et 15 днів тому +1

      @@LighthoofDryden Okay, you should get it pretty soon

    • @knightofthenorth926
      @knightofthenorth926 15 днів тому +2

      @DanielAlix-wi4et a spider themed area is my favorite idea I've heard so far, I especially love the connection of immortality through art

  • @touchedboat
    @touchedboat 10 днів тому +1

    Anyone else randomly come across the dev challenge videos and are now excited for the release of this game after seeing it in early development?

  • @senioralexander0
    @senioralexander0 15 днів тому +2

    Yay he is back! The hero is back when most needed!!!

  • @mrblooper1994
    @mrblooper1994 16 днів тому +1

    I needed more disinherited in my life, thank you mate.

  • @Henlit
    @Henlit 14 днів тому +2

    Is there a release or rough estimate on when the game is coming out?

  • @Duckrabbit_Forging
    @Duckrabbit_Forging 15 днів тому +1

    1:03 someone make some prayer bead candies
    Shaped and colored like the different beads obviously

  • @aidanherbert6614
    @aidanherbert6614 16 днів тому +1

    Cool update, in a sense does this just soft-lock the power any/all builds can achieve? In my experience some of the fun of roguelikes is finding the sort of game-breaking combinations of items.

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +2

      Exactly the right question, and basically, yes. At the moment, what I wanna do is push Disinherited in the direction of being more about mastering nuanced core mechanics than about maximizing DPS, since I think the current space has a lot of side-scrolling roguelikes that already do that well and have more content than I could possibly hope to produce on my own. In this vision, the relics system should be there to offer you interesting tools, but not get to the point where you're three-shotting a boss.
      However, if this admittedly risky vision totally falls apart, I think having some limitations are still great if I wanted to pivot to a more "breakable" game design.

  • @ntPingu
    @ntPingu 15 днів тому +1

    Finally we got some new devlog 🎉
    New system looks dope!

  • @MarushiaDark316
    @MarushiaDark316 14 днів тому +1

    You might wanna look into the Strategy and Fluent Builder patterns for creating your synergies, as these allow you to dynamically create and modify builds at runtime. As it so happens, I just finished a couple videos on exactly that. :) Also, we clearly need to get you up to speed on modularity and separation of concerns. :U
    That said, I do like the idea of limiting relics based on body parts to being mutually exclusive. I'm pretty sure Binding of Isaac and Cult of the Lamb do this (e.g. only one weapon at a time, one curse at a time, but unlimited tarot cards) and it also adds to the strategy involved as you have to think about anti-synergies as much as synergies.

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому +1

      During this I was thinking about how the Hades system (ability for dash, ability for special, ability for attack, ability for cast) is also basically "slotted," and then you just have a massive pile of passives
      And yeah, part of the breadth of this refactor was taking the quick prototype-code and indeed separating things out!
      Also, the algorithm is doing crimes by not having shown me the pattern videos you already uploaded, what is going *on*

    • @MarushiaDark316
      @MarushiaDark316 12 днів тому

      @@LighthoofDryden It's cuz I disabled "Notify Subs" so that it reaches new people, but I posted a link in the Discord, which you should have gotten.

  • @oliverjacobs6639
    @oliverjacobs6639 16 днів тому +1

    Omg the Polisher has such a good design!!!

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +1

      Thank you!! I’m really pleased with it :D

  • @Casual_guy1234
    @Casual_guy1234 8 днів тому +1

    4:11 sounds familiar
    Your either perfect your your not him

  • @Purplinessky
    @Purplinessky 16 днів тому +3

    Heck yeah!!!❤

  • @cheddar500
    @cheddar500 16 днів тому +1

    Looking good

  • @pauleastlund4243
    @pauleastlund4243 16 днів тому +3

    Hello Mr. Dryden Sir Mister Sir

  • @nerdchomp
    @nerdchomp 15 днів тому +1

    Strange, I've been thinking a lot about similar game design topics recently too 🤔

  • @GoofyGoobero-z6u
    @GoofyGoobero-z6u 8 днів тому

    make relic where its ghost cloth that gives you the old floaty jump.

  • @misticalinteractive
    @misticalinteractive 9 днів тому +1

    Howdy! I think you will like to know more about Revita. Even there you have to get more relics as possible, but the game don't want you to hoard since some relics can break your build making you weaker and most of the relics need health (the currency of the game, so if you don't play well you won't be able to buy them) to get.
    I hope this game will help you! Have a good day and weekend! 👋

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Ooh cool! I've never even heard of Revita, I'll add it to my "to-play" list!

  • @Ohkuram
    @Ohkuram 15 днів тому +1

    I can't wait for the next demo 😭

  • @14Ghost14
    @14Ghost14 15 днів тому +1

    Cool system, it remind me of the way tha vampire survivors or holocure deal with their weapons and itens.

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +1

      Ooh, I’m not familiar with holocure! Should I check it out?

    • @14Ghost14
      @14Ghost14 15 днів тому +1

      @LighthoofDryden It's a pretty fun game, which is based on Vampire Survivors and vtubers. If you like VS, it's a very competent and comedy-oriented fangame and its free :D

  • @johannes3885
    @johannes3885 15 днів тому +1

    Its nice that you implemented this system in one week. It would obviously be interesting how exactly you implemented it, but probably thats too much work to explain right? I also have a similar system in my game, so I was curious ;-)

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому

      Trying to toe the line to not bore the non devs haha. Maybe I could stream a walkthrough of the code or something!

  • @NotChris-p8h
    @NotChris-p8h 9 днів тому +1

    Its good having news but when will it get released? I'm waiting for months now.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому +1

      I know 😅 But there's much left to do with all the content I want to add! I'm thinking early 2026 is a realistic goal.

    • @NotChris-p8h
      @NotChris-p8h 7 днів тому

      @@LighthoofDryden I've got another question. Will it be free or you will have to buy it? What's your thoughts?

    • @NotChris-p8h
      @NotChris-p8h 7 днів тому +1

      @@LighthoofDryden I've got another question. Will it be free or you will have to buy it? What are you thinking of doing?

  • @holtsdav-yt
    @holtsdav-yt 15 днів тому +1

    Are there plans for the game to launch on switch? I prefer playing roguelikes on the go and not on my main gaming pc

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +1

      Totally agree. Switch is the first platform I’ll try to get on after the PC/Steam launch!

  • @Stanisaw1z34t
    @Stanisaw1z34t 15 днів тому +1

    Maby some relics can not use a certin type of bead

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому +1

      Ooh, maybe some are cursed so they can only use beads that have the same theme as them

    • @Stanisaw1z34t
      @Stanisaw1z34t 13 днів тому

      I think that could be a bit to much because it would costrain the player to much the golden line is that some types are banned on this relic (≈50%)

  • @butterscorch9591
    @butterscorch9591 16 днів тому +3

    couldnt you wear shoes on your hands?

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому +2

      I see now that I wasn't thinking laterally enough about this

  • @KotCR
    @KotCR 7 днів тому +1

    So it's the materia system from FFVII then, just with the roles of the slotter, and the slotted, swapped? 😜
    Relics are Equipment, Beads are Materia. The difference being, this time Relics are the abilities, and Beads the stats; Rather than the Equipment being the stats, and the Materia being the abilities.
    Still, it's a good approach.

  • @GodofChookie
    @GodofChookie 15 днів тому +1

    Really like the idea , but it seems kinda endgamey?

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому

      Trying to decide if this means it’s looking toward the end of a run or if it’s comparing collecting beads to upgrade relics to collecting the infinity stones in Avengers: Endgame 😆

  • @kaigrah
    @kaigrah 15 днів тому +1

    It's different from Noita cause that's just pixel hell

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому +1

      My average noita run is probably 47 seconds, pixel hell tracks

    • @kaigrah
      @kaigrah 15 днів тому +1

      @LighthoofDryden and then you go back in for another 10 more without realising

  • @Monkkie
    @Monkkie 15 днів тому +1

    Um ok but the lack of bones is appalling

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому

      I’m promising at least one new bone by next devlog

  • @Kanzen2007
    @Kanzen2007 15 днів тому +1

    Pls add mobile support to this game too. That is all I ask

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому

      I’d love to but there are so many buttons in this game-it’s gonna be a challenge!

    • @Kanzen2007
      @Kanzen2007 15 днів тому

      @ U can add the option to change button size and the beads could be concentrated as a small circle and expand when we tap them.
      For movement a joystick would be good enough or just 3 buttons for movement left right and jump

  • @Taaemon
    @Taaemon 16 днів тому +1

    🙊

  • @Cat-astr0phe
    @Cat-astr0phe 15 днів тому +1

    comment for u

  • @Terryotes
    @Terryotes 15 днів тому +1

    I want to know why does this game look like 5 times better than you main game, no offense

    • @LighthoofDryden
      @LighthoofDryden  15 днів тому

      None taken! Simple answer is Lighthoof was started when I knew almost nothing about art, programming, or game design, and Disinherited was started with all the experience from 2 years of Lighthoof.

  • @FabulousAcorn
    @FabulousAcorn 15 днів тому +1

    DRYDEN. You must add more little tiny references to the cat please I beg of you we need to be able to find little cat hairs or something that are completely useless but you can just collect them for no reason please 🙏

    • @LighthoofDryden
      @LighthoofDryden  13 днів тому +1

      There has to be a way to include the cat during a run, omg. I'm going to keep thinking on this.

    • @FabulousAcorn
      @FabulousAcorn 13 днів тому

      @ YESSSSS THANK YOU DRYDEN!!!!! YOU ARE A GOD AMONG US NERE MORTAL