I can't express my gratitude enough, I have been searching endlessly for how to do this and happened to stumble upon your video. This was incredibly well made and informative, exactly what I was looking for. Thank you so much!
Glad I could help ;-) I highly recommend to check out esoteric forums if you have any technical issues. They usually reply within a day or less and are very helpful. There’s also a great discord community, though most of the folks there lean more towards the artistic side.
You have to install the spine Unity spine timeline extension UMP package. Instructions and download files available here: fr.esotericsoftware.com/spine-unity-download
Are you talking about multi track spine animations? You can select the track index you animate on. Select the track on the far left of the timeline, and in the inspector you can specify which track index you work on. if two tracks animate the same bone, the track with the lowest index has priority.
@@jeangodecoster Yep. For example in-game animation have two spine animation (tracks) from one json: walk and aim. And I want to compose tracks in one animation in Unity timline
@@antonovanimation yes, for that kind of stuff just put two tracks in your timeline referencing the same skeleton and set the track index in the inspector to different values.
Thanks a lot mate. Really helpful and straight to the point.
I can't express my gratitude enough, I have been searching endlessly for how to do this and happened to stumble upon your video. This was incredibly well made and informative, exactly what I was looking for. Thank you so much!
Glad I could help ;-)
I highly recommend to check out esoteric forums if you have any technical issues. They usually reply within a day or less and are very helpful. There’s also a great discord community, though most of the folks there lean more towards the artistic side.
@@jeangodecoster oh yeah for sure, they are very useful, but some specific info like this can be kinda hard to find.
thank a lot sir, have a good day
this is sooooo helpful! thank you!
YOU ARE MY HERO
Excelent tutorial... Thanks for share!
By the way your game looks awesome... Congrats and cheers from Argentina :)
Bless you!
There's no playable.spine.unity track in my unity editor 2019 :(
You have to install the spine Unity spine timeline extension UMP package. Instructions and download files available here: fr.esotericsoftware.com/spine-unity-download
@@jeangodecoster thank you, i got it
Big thx for tutor!
Any idea how use multi-track animation with timeline?
PS
Probably with Unity animator Layer
Are you talking about multi track spine animations? You can select the track index you animate on. Select the track on the far left of the timeline, and in the inspector you can specify which track index you work on. if two tracks animate the same bone, the track with the lowest index has priority.
@@jeangodecoster Yep. For example in-game animation have two spine animation (tracks) from one json: walk and aim. And I want to compose tracks in one animation in Unity timline
@@antonovanimation yes, for that kind of stuff just put two tracks in your timeline referencing the same skeleton and set the track index in the inspector to different values.
biiig thanks)))
Glad to be of use to someone :-)