None of the prototype Yoshi's island roms that have been found feature a World 7, so advancing the map beyond World 6 probably just causes the game to read from whichever data comes after the maps in the rom.
Imagine how baby Mario feels at the beginning like "AH WHAT ARE YOU DOING WHY ARE WE TRAVELING SO FAST WHY DID YOU STICK YOUR TOUNGE OUT IN DIFFERENT DIRECTIONS AHHH-"
Ran into a glitch/bug/probably intended feature when playing on SNES Classic. The goal roulette would never land on flower. I check with savestates and no matter what, the game would find a way to rig it.
Hey quick question. What is the music used for 9:49?. I know its from PMD Explorers of sky but I ain't gonna be able to sleep untill i find out what it is. Any ideas??.
4:40: Yay! No more Baby Mario! ...Wait, doesn't this cause a time paradox? If Yoshi eats Baby Mario, then how does the rest of the Mario franchise happen? D: 7:30: Wild MISSINGNO appeared. Yoshi can also make a "null sprite" in Super Mario 64 DS. How does he do that? D:
Nintendo seems to like changing things after the player beats the game to increase replay value, such as the different enemy and map graphics in Super Mario World. They likely put the final track in for players who want to go back and unlock the extra levels.
I don't think any of them work on the GBA port but some of them work on the switch VC, I've been able to so the simpler ones like glitchy giant eggs and eating baby Mario.
None of the prototype Yoshi's island roms that have been found feature a World 7, so advancing the map beyond World 6 probably just causes the game to read from whichever data comes after the maps in the rom.
Imagine how baby Mario feels at the beginning like "AH WHAT ARE YOU DOING WHY ARE WE TRAVELING SO FAST WHY DID YOU STICK YOUR TOUNGE OUT IN DIFFERENT DIRECTIONS AHHH-"
Ran into a glitch/bug/probably intended feature when playing on SNES Classic. The goal roulette would never land on flower. I check with savestates and no matter what, the game would find a way to rig it.
was that in 1-E? they intentionally made it not give you a bonus in that stage, not really sure why
@@Volpey It was in E-1 and digging led me to some sprite bug with poochy, so I don't know if it's intentional or not.
@@ianemerson2704 yes, definitely intentional. i also heard that it had something to do with poochy, but i wasn't sure. but there you go!
@@Volpey Alright, I can move on now, it's been bugging me trying to get it to work.
Hey quick question. What is the music used for 9:49?. I know its from PMD Explorers of sky but I ain't gonna be able to sleep untill i find out what it is. Any ideas??.
Welp. I found it.
These video essays are top notch.
4:40: Yay! No more Baby Mario! ...Wait, doesn't this cause a time paradox? If Yoshi eats Baby Mario, then how does the rest of the Mario franchise happen? D:
7:30: Wild MISSINGNO appeared.
Yoshi can also make a "null sprite" in Super Mario 64 DS. How does he do that? D:
11:20 : Or that they needed a seventh world for the Final map song.
Nintendo seems to like changing things after the player beats the game to increase replay value, such as the different enemy and map graphics in Super Mario World. They likely put the final track in for players who want to go back and unlock the extra levels.
Can't you use ACE to teleport to 7-4 7-5 or other?
ACE was used to credits warp years ago. In a tas, mind you.
every glitch cant beat the yoshi glitch that just breaks the 100th wall
Do these glitches work on the Gameboy advanced/switch ports?
I don't think any of them work on the GBA port but some of them work on the switch VC, I've been able to so the simpler ones like glitchy giant eggs and eating baby Mario.
good stuff
yo, eat pineapple pizza together ?
Yea