When I first began. I would have taken about 4 hours to do this 8-and-a-half-minute video. Because I want to know how we choose what geometry node to use. I have caught on a little better in my understanding of geometry nodes. But it was not overnight. It has been a year and a half now. I always would encourage taking a paid class. Thanks for sharing. This video was amazing.
Returning to say thanks and thanks yt for the suggestion. I took a break and just had some unrelated creature fun after watching this. It was refreshing.
Great content. I almost didn't watch this due to the channel title. I've been using blender for years now and never had the need (or so I thought) to use the Simple Deform modifier. Now I see the power and usefulness of that modifier. Keep up the good work!
Again, Amazing! Nice content - good time frame for a detailed overview! I really hope this channel takes off! Already showed your channel to several researcher colleagues!
I am very new to this channel and this video surprised me how on earth you don't have at least 100k subscribers. Keep this great quality content in your future videos too and hope you will keep growing. Love from India🇮🇳❤❤
I study biology and medical laboratory research, and have been practising blender for the last couple of months. Time to combine the two with the help of your videos :)
Thanks to you, I now know how I can create a Sandworm's mouth in blender. Though this may not have been your intent, know that I will use this power most responsibly.
Thank you kind sir! I'm not that familiar but I will look into it. In the meantime I can recommend @ryomizutagraphics youtube channel I remember he's done some tutorials related to batteries
You are a talented Blender user. I learned something, but from a beginner's point of view, here's my dilemma... Yes, each step from the primitive to the finished product is "easy" to do. But the real problem is knowing WHICH tool to use and WHEN to use it. Actually using the tool isn't that hard, but theory about what ought to be used is where I mess up.
Thank you! Yes indeed especially since there are so much of them and they are changing. That's kind of where I see the added value of my channel. 3D is my hobby, therefore I can spend lots of time trying to figure these things out. I turn them into bite-sized tutorials that hopefully align with what people from science want to create, but who can't necessarily spend dozens of hours every month to keep up with this stuff. Don't hesitate to tell me if you have some problem you need solving, that's what I do with my weekends
Hi! The shortcut for loops selection is Alt + left click on one edge of the loop. If the edge can be mapped to multiple loops then it doesn't work, but you can still Shift+click on each edge that you need to select
Hello, yes Ive had this issue in the past. check this little box at 8:06 and then save and import your file as a .png (RGBA should be selected active) . This should give you a transparent background which will fit any paper or background.
If you are a new to blender I would very strongly recommend taking the time to complete BlenderGuru's Donut tutorial here on youtube. It's kind of a rite of passage.
thank you, geonodes seems to be really powerful ! i wonder, are you planning to have some detours in another realms-> physics for example? how about waves? sound and light) i still can't figure out how to make longitudinal (compression) waves, and in geonodes with math functions - there seems to be some kind of geometry on points (on every vertex in a curve, representing sine wave), but it never renders out, i end up making a curve or a surface 'old way', switch to geonodes and just put instances on points, but then i can't find a way to animate it all
Hi, thanks mate) ! That would be a fun short vid idea actually. Compression waves you mean as in a volume? I would use the Position Node, feed it through separate XYZ, then pick for example the X value, pass it through math-sine and add 1. This 'sine' field will have a value between 0 and 2 varying with a sine function on the x axis. Then use that output to control the density of a volume cube for example. Or do a volume cube > distribute points in volume > set position, then control the offset with the sine field (use combine xyz to convert the sine field to a vector field). This should make all the points wobble back and forth along X, they should accumulate and deplete. TO animate you can add math nodes before and after the sine function to change the values
@@ClickbaitScience volumes! of course, thank you so much, i somehow always forget we have volumes) i think it will produce exactly the results i am looking for (but surely i would love to see tutorials on this matter from you). and this 'separate XYZ, then pick the value, pass it through math-sine and add 1' is exactly what i saw in another vid, and hoped it is the right solution, but it seems there is no geometry - real geometry - what can be displayed in render view? it is something that baffles me) do we need to feed some 'Instance on points' there? with spheres for example as instances?
@@AstaMuratti I think the look of the volume can be rendered with a principled volume shader? Also yes I would do as you describe, maybe not only sphere but little O2/ N2/CO2 molecules)
The only problem with such a workflow is that you require someone to render/illustrate the subject before you can even understand what to model. So first you have to find it on google images. Maybe you could render the subject with AI first, but at this point AI is not trustworthy for realistic renders of a cell or a virus or whatever. I love the tutorial - sub'd
Hi!! Really useful tutorial but PLEASE! go slower ,I had to put the speed of the video to x0.25 and still couldn't get some of the things you were doing, I had to go to other videos to figure things out. For beginners like me, I feel the video is too fast to follow.
I really like the style of ian hubert's 1 minute tutorials but you're right for beginners it's not ideal and my goal is to really to get to people who are not familiar to blender
I enjoyed the tutorial! I'm looking forward to seeing more tutorials like this in the future. 🎉
Thanks! Hope to see you around here!
You’re 100% will be popular! this quality of media is really astonishing and there should be much more people to watch this channel
this is so simple yet beautiful. nicely explained 👍
Amazing. I always wondered how they created the graphics in my biology books during undergrad.
Great tutorial man, will look for more from you
When I first began. I would have taken about 4 hours to do this 8-and-a-half-minute video. Because I want to know how we choose what geometry node to use. I have caught on a little better in my understanding of geometry nodes. But it was not overnight. It has been a year and a half now. I always would encourage taking a paid class. Thanks for sharing. This video was amazing.
Returning to say thanks and thanks yt for the suggestion. I took a break and just had some unrelated creature fun after watching this. It was refreshing.
Wow! Extraordinary ! I also just got same feeling that this channel will grow rapidly. Thank you for the quality video and explanation.
Great content. I almost didn't watch this due to the channel title. I've been using blender for years now and never had the need (or so I thought) to use the Simple Deform modifier. Now I see the power and usefulness of that modifier. Keep up the good work!
Again, Amazing! Nice content - good time frame for a detailed overview! I really hope this channel takes off!
Already showed your channel to several researcher colleagues!
Thanks again! And thank you for contributing to the growth of our community, its much appreciated!
I've been looking for something like this!! Hope you do more in-depth videos similar to this one!!!
Especially animations!
@@98Castaway Thank you, I will! What type of animations do you have in mind?:)
I am very new to this channel and this video surprised me how on earth you don't have at least 100k subscribers. Keep this great quality content in your future videos too and hope you will keep growing. Love from India🇮🇳❤❤
Thanks a lot kind sir! I will remember you when we get to 100k;)
I study biology and medical laboratory research, and have been practising blender for the last couple of months. Time to combine the two with the help of your videos :)
this deserves more subs
Thanks for sharing.. Its very Helpful.
wow those were some nice points with a nice production
beautiful tutorial. thx 🧡
so cool, actually useful for students to learn both blender and the subject
Amazing!!!
Thanks a lot
Nice video ! Maybe I'll start doing my own projects thanks to your clear explanations :-)
Thanks to you, I now know how I can create a Sandworm's mouth in blender. Though this may not have been your intent, know that I will use this power most responsibly.
Very helpful to my research team and I! Love blender, but we've never considered making our own renders like this. Going to have a crack at it!
Thank you, glad I can be helpful! Show me your creations when they come out
you are amazing. can you do some tutorial on battery component please or energy storage devices ??
Thank you kind sir! I'm not that familiar but I will look into it. In the meantime I can recommend @ryomizutagraphics youtube channel I remember he's done some tutorials related to batteries
You are a talented Blender user. I learned something, but from a beginner's point of view, here's my dilemma...
Yes, each step from the primitive to the finished product is "easy" to do. But the real problem is knowing WHICH tool to use and WHEN to use it. Actually using the tool isn't that hard, but theory about what ought to be used is where I mess up.
Thank you! Yes indeed especially since there are so much of them and they are changing. That's kind of where I see the added value of my channel. 3D is my hobby, therefore I can spend lots of time trying to figure these things out. I turn them into bite-sized tutorials that hopefully align with what people from science want to create, but who can't necessarily spend dozens of hours every month to keep up with this stuff. Don't hesitate to tell me if you have some problem you need solving, that's what I do with my weekends
Oh my Gosh that's amazing
Thank you man
I got trouble with choosing the ring at 1:42. My Blender is 4.2. Anyone could help me with the solution
Hi! The shortcut for loops selection is Alt + left click on one edge of the loop. If the edge can be mapped to multiple loops then it doesn't work, but you can still Shift+click on each edge that you need to select
Hey man, thanks for the tutorial, I appreciate it!
Amazing! 😮
While render as image, colur is not exact same in white background (paper) as it appeared in blander? Please tell how to do that
Hello, yes Ive had this issue in the past. check this little box at 8:06 and then save and import your file as a .png (RGBA should be selected active) . This should give you a transparent background which will fit any paper or background.
man will outsource it
thanks for the video !, is there any course that you would recommend for us? online or on youtube?
If you are a new to blender I would very strongly recommend taking the time to complete BlenderGuru's Donut tutorial here on youtube. It's kind of a rite of passage.
Fantastic
Thankyou
french ? ça semble être un domaine très sympa l'illustration 3d scientifique, thanks for sharing.
Presque! Thanks!
Great Video!! Thank you!
it was a great video.
thanks
really interesting and nice tutorial! thank you for sharing. subbed! :)
Thanks and welcome!:)
thank you, geonodes seems to be really powerful ! i wonder, are you planning to have some detours in another realms-> physics for example? how about waves? sound and light) i still can't figure out how to make longitudinal (compression) waves, and in geonodes with math functions - there seems to be some kind of geometry on points (on every vertex in a curve, representing sine wave), but it never renders out, i end up making a curve or a surface 'old way', switch to geonodes and just put instances on points, but then i can't find a way to animate it all
Hi, thanks mate) ! That would be a fun short vid idea actually. Compression waves you mean as in a volume? I would use the Position Node, feed it through separate XYZ, then pick for example the X value, pass it through math-sine and add 1. This 'sine' field will have a value between 0 and 2 varying with a sine function on the x axis. Then use that output to control the density of a volume cube for example. Or do a volume cube > distribute points in volume > set position, then control the offset with the sine field (use combine xyz to convert the sine field to a vector field). This should make all the points wobble back and forth along X, they should accumulate and deplete. TO animate you can add math nodes before and after the sine function to change the values
@@ClickbaitScience volumes! of course, thank you so much, i somehow always forget we have volumes) i think it will produce exactly the results i am looking for (but surely i would love to see tutorials on this matter from you). and this 'separate XYZ, then pick the value, pass it through math-sine and add 1' is exactly what i saw in another vid, and hoped it is the right solution, but it seems there is no geometry - real geometry - what can be displayed in render view? it is something that baffles me) do we need to feed some 'Instance on points' there? with spheres for example as instances?
@@AstaMuratti I think the look of the volume can be rendered with a principled volume shader? Also yes I would do as you describe, maybe not only sphere but little O2/ N2/CO2 molecules)
@@ClickbaitScience yes, i suppose so, we need principled volume for it. ah, little happy molecules) can't wait to play more with geonodes)
can u please model organs ! so helpful for me as a medical student thankks and good luck ! :D
thank u
The only problem with such a workflow is that you require someone to render/illustrate the subject before you can even understand what to model. So first you have to find it on google images. Maybe you could render the subject with AI first, but at this point AI is not trustworthy for realistic renders of a cell or a virus or whatever. I love the tutorial - sub'd
The video is super intressant. Tu es français ? Parce que j’ai l’impression que t’as un petit accent.
Merci! Presque:p mais bien vu pour l'accent!
hmm intéressant :)
Hi!! Really useful tutorial but PLEASE! go slower ,I had to put the speed of the video to x0.25 and still couldn't get some of the things you were doing, I had to go to other videos to figure things out. For beginners like me, I feel the video is too fast to follow.
I really like the style of ian hubert's 1 minute tutorials but you're right for beginners it's not ideal and my goal is to really to get to people who are not familiar to blender