Hey thanks for the review. Yeah number of POIs were toned down after I tweaked the spawning logic. In theory this tweak should mean there are no mod conflicts
@@Kaosnyrb revised: I love the mod. I found the sweet spot in my mod order. Having a lot of fun. How do you clear the poi’s? Sleep for a few days? On Xbox x.
I Honestly Love this mod. The game become quite dynamic with it, it is Very fun and so far I've had no issues with it. Using the mods that allow to make bigger ships and the Darkstar mod with the new parts for Starborns and stuff, now I think we can Finally build proper destroyers and cruiser ships, and for those with the M class mod as well (I still need to try that one), maybe even battleships like the Vigilance are now possible. Pair it with the 200 crew or at least the 28 crew mod wich is the one I'm using at the moment, the ships can be a lot more vivid and feel more in line to what we would expect from being a ship Captain or Commander. I just hope to have more UC content relativelly soon, like another UC mission chain to have us climbing the ranks of the military instead of what we have at the moment, while also having a title in line with the pattent we're at. Since the Trackers Alliance allowed something kinda similar to that, I'm hopping for more of that in the future of Starfield. Well, I don't say UC only just because I do like'em a bit more than Freestar at the moment, But in the Rangers mission we already reach a very high pattent and the Rangers do call us Ranger, unlike in the UC where we stay as a Vanguard pilot that happens to kill Terrormorphs every now and then.
I just downloaded this mod from creations and I was a little skeptical about the changes and if actually would be fun. Now after a couple of hours this mod just keep getting better. There are so many encounters with unexpected situations and the fights are nasty. I cant imagine playing starfield without this one it is a must have.
Had this for a few days and I’ve liked it a lot, having more random stuff to do in space makes the game a lot more fun and makes ship skill challenges easier
this is my favorite mod, I recently started a new game and responded to a emergency distress signal and found a Pelican 2 and took it as a level 8. Avontech breaks my game and removes the ability to change weapons.
Looks good - I have warping in and just seeing nothing in a system and having to go to a planet to see if there are any PoI's that I want to explore. It kind of makes sense though that - because the main cities are so small (which is kind of weird and a disappointment to be honest), that much of humanity is floating around in space, so we should encounter them. Same person that did Avontech? I love that mod too, so kudos to them.
I'm using the one from Nexus that adds all of the extra points of interest to the planets . Instead of there being one or two points of interest on a planet now there's a couple dozen on most of them . But it doesn't add anything in the way of ship encounters . I might have to try this one out now 🤔
I never say a mod feature should have been in the game because I’m aware of what feature creep is. Feature creep is the tendency to add more and more features to a game project, which often causes delays. The idea that a feature should be in a game never ends for some.
This looks fantastic ... but is it too fantastic? SO MANY encounters! Too many encounters to be _realistic?_ Aw hell ... this is getting d'l'd! thanks Crim, S
Very cool, I will try it no doubt. Would be nice if it had an on and off switch, not sure I'd get anything done in the game with so many interesting things popping up, ooooh shiny must go see.
You talking like your ships combat shield or your cargo shielding? Cus I did notice that when I was delivering mech contraband to neon for a crimson fleet smuggling mission, when I got scanned it said I had no contraband on my ship even tho I did
Anything that increases Random Encounters is a plus.
For sure I like this one got it on my Xbox as soon as I saw it
Hey thanks for the review. Yeah number of POIs were toned down after I tweaked the spawning logic.
In theory this tweak should mean there are no mod conflicts
Where do you suggest to place this mod in the order? Doesn’t conflict with other mods?
@@celindafuller8498 place near the start. It doesnt conflict with anything as all entries are new.
@@Kaosnyrb revised: I love the mod. I found the sweet spot in my mod order. Having a lot of fun. How do you clear the poi’s? Sleep for a few days?
On Xbox x.
@@KaosnyrbDo the poi tabs on the planets disappear at some point? Or do they keep stacking?
@@celindafuller8498 I would LOVE to know this too!
I Honestly Love this mod. The game become quite dynamic with it, it is Very fun and so far I've had no issues with it. Using the mods that allow to make bigger ships and the Darkstar mod with the new parts for Starborns and stuff, now I think we can Finally build proper destroyers and cruiser ships, and for those with the M class mod as well (I still need to try that one), maybe even battleships like the Vigilance are now possible. Pair it with the 200 crew or at least the 28 crew mod wich is the one I'm using at the moment, the ships can be a lot more vivid and feel more in line to what we would expect from being a ship Captain or Commander. I just hope to have more UC content relativelly soon, like another UC mission chain to have us climbing the ranks of the military instead of what we have at the moment, while also having a title in line with the pattent we're at. Since the Trackers Alliance allowed something kinda similar to that, I'm hopping for more of that in the future of Starfield. Well, I don't say UC only just because I do like'em a bit more than Freestar at the moment, But in the Rangers mission we already reach a very high pattent and the Rangers do call us Ranger, unlike in the UC where we stay as a Vanguard pilot that happens to kill Terrormorphs every now and then.
I just downloaded this mod from creations and I was a little skeptical about the changes and if actually would be fun. Now after a couple of hours this mod just keep getting better. There are so many encounters with unexpected situations and the fights are nasty. I cant imagine playing starfield without this one it is a must have.
Had this for a few days and I’ve liked it a lot, having more random stuff to do in space makes the game a lot more fun and makes ship skill challenges easier
Coffee Time II. Anything new and stable is good. Thanks for the review. Great video.
this is my favorite mod, I recently started a new game and responded to a emergency distress signal and found a Pelican 2 and took it as a level 8. Avontech breaks my game and removes the ability to change weapons.
Looks good - I have warping in and just seeing nothing in a system and having to go to a planet to see if there are any PoI's that I want to explore.
It kind of makes sense though that - because the main cities are so small (which is kind of weird and a disappointment to be honest), that much of humanity is floating around in space, so we should encounter them.
Same person that did Avontech? I love that mod too, so kudos to them.
I'm using the one from Nexus that adds all of the extra points of interest to the planets . Instead of there being one or two points of interest on a planet now there's a couple dozen on most of them . But it doesn't add anything in the way of ship encounters . I might have to try this one out now 🤔
Dark universe is a must, won't regret it.
@caiooca5793 is it on nexus?
I never say a mod feature should have been in the game because I’m aware of what feature creep is.
Feature creep is the tendency to add more and more features to a game project, which often causes delays. The idea that a feature should be in a game never ends for some.
This looks fantastic ... but is it too fantastic? SO MANY encounters! Too many encounters to be _realistic?_ Aw hell ... this is getting d'l'd!
thanks Crim,
S
Very cool, I will try it no doubt. Would be nice if it had an on and off switch, not sure I'd get anything done in the game with so many interesting things popping up, ooooh shiny must go see.
Also adds upgraded versions of many ships
This might well be a mod that I am interested in.
Great review Crimson! Can you board any of the new ships that spawn?
Yep, you can board and take Over them all
@@CrimsonFlyboy Nice, downloading tonight then :)
Did anyone find their sheild systems were useless when they downloaded this mod on Xbox?
You talking like your ships combat shield or your cargo shielding? Cus I did notice that when I was delivering mech contraband to neon for a crimson fleet smuggling mission, when I got scanned it said I had no contraband on my ship even tho I did
Ive been having issues with it and trackers alliance and had to disable it
I dont know how they would conflict
Has anyone suffered audio loss while having this mod installed?
I haven't, but I heard it's a common issue with various mods
I have noticed when I jump to the major cites it really kills my frames. Not sure if that mod has anything to do with it. But I love this mod.
I love just wish it would work
What issue are you having
@@CrimsonFlyboy i can't interact with any distress calls I just go there and nothing won't let me board or talk to them
You can't actually do anything with the distress calls, you basically just clear the enemies
@@CrimsonFlyboy ohhhh