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Curves - Geometry Nodes for Beginners

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  • Опубліковано 15 сер 2024
  • BUY 3D models from Sketchfab:
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    ⚠️ The transfer attribute node no longer exists! Use the sample index and sample nearest instead. Watch this to learn more: • The new ways of Blender
    Patreon, Gumroad Shop, Discord, and other stuff:
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    Getting Started With Geometry Nodes: • Getting Started - Geom...
    Instances for Beginners: • Instances - Geometry N...
    My Geometry Nodes Playlist: • Geometry Nodes
    Fields Documentation: docs.blender.o...
    Blender Fundamentals Playlist: • Blender Fundamentals 2.8
    00:00 - Intro and Summary
    01:03 - Making Curves
    02:52 - Mesh to Curve
    03:55 - Curve Primitives
    05:05 - Join, Fill, and Fillet
    08:10 - Resample Curve
    10:59 - Spline and Handle Type
    12:11 - Handle Position
    14:10 - Curve to Mesh
    16:23 - Spline Parameter
    18:18 - Radius Adjusting
    20:05 - Tilt
    23:37 - Sketchfab
    24:05 - Trim Curve and Cyclic
    26:06 - Trim with a Texture
    28:08 - Hold In Place
    30:13 - Instance On Curves
    33:57 - Scale with Parameter
    35:37 - Random Selection and Rotation
    37:33 - Endpoint Selection
    39:25 - Point Connector
    🔗Links
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КОМЕНТАРІ • 160

  • @JoeyCarlino
    @JoeyCarlino  10 місяців тому +13

    ⚠ The transfer attribute node no longer exists! Use the sample index and the index node. Watch this to learn more: ua-cam.com/video/K-L2eIHu7ic/v-deo.html

    • @SurrogateActivities
      @SurrogateActivities 8 місяців тому +3

      sample nearest sample index method makes only a few connected lines. idk how to make it to continue connecting points

    • @SurrogateActivities
      @SurrogateActivities 8 місяців тому +4

      doesnt seem like the line is even going from point to point, does like two random turns and stops

    • @user-ch1tx1og8z
      @user-ch1tx1og8z 4 місяці тому +1

      @@SurrogateActivities True, I got stuck there, if you found an answer, do share, Thanks

    • @mamedoff20
      @mamedoff20 4 місяці тому

      @@user-ch1tx1og8z have you find the answer?

  • @rebornl
    @rebornl 2 місяці тому +6

    For those having trouble with missing transfer attribute node part at the end.
    1. Add three nodes, Position Node', 'Index Node', and 'Sample Index Node'
    2. Connect 'Position Node' and 'Index Node' to the 'Sample Index Node''s value and index
    3. Connect the 'Distribute Points On Face Node' to the Sample Index Node's Geometry
    4. Connect 'Sample Index Node's Value to the Set Position Node's Position.

  • @ramyaljbouri2304
    @ramyaljbouri2304 2 роки тому +28

    Best Geometry Nodes Series on UA-cam Hands down no one and i mean absolutely no one will go in depth to this extent in a free tutorial thank you joey you've been a big help I'm gonna try and support you by buying some of your add ons.

  • @lucaivaldi4520
    @lucaivaldi4520 2 роки тому +5

    The most clear explanation of "Blender Geometry Nodes / Curves" so far. A big thank you!
    Yet to watch the very first two episodes, I hope to find something on face / edge / vertex selection strategies.

    • @buster7476
      @buster7476 2 роки тому

      Are they easy, Luca Ivaldi?

    • @lucaivaldi4520
      @lucaivaldi4520 2 роки тому

      @@buster7476 If you mean that Joey explanations are easy to follow, yes they are.

  • @atimney
    @atimney 2 роки тому +5

    Best geo nodes tutorials ive watched yet, the examples you show are super helpful!

  • @daniellee6912
    @daniellee6912 Рік тому +1

    That tip about hovering your mouse at the output socket to see a value is life changing, thanks a lot for this video.

  • @DJ-pb1vr
    @DJ-pb1vr 2 роки тому +3

    This is one of the best Geometry Node walkthroughs out, thanks!

  • @GinoZump
    @GinoZump 9 місяців тому

    I joined Your Patreon to find out the nitty gritty of how You would make the last animation from this video in the new Blender 4.0 (after all the node changes). I'm happy to report it finally made sense to me! Thanks so much, Joey! :)

  • @darkobakula5190
    @darkobakula5190 Рік тому +2

    So much good content in this video. Wish Blender manuals were as in-depth with specific use-cases as your videos. Blender Foundation should really consider hiring artists like yourself to help write Manuals to better explain stuff like this.

  • @aydaryakup4540
    @aydaryakup4540 Рік тому

    Thank you very much, I couldn't find any information about Spline Parameter, only the official manual, where I couldn't understand anything about it, and you explained it well

  • @bondodesign
    @bondodesign 2 роки тому +1

    GREAT.... I have seen many tutorials with GEO Nodes, but it's really nice to get the basics with you. You are a great teacher. Thank you... please make many more :-)

  • @rustyshackleford7014
    @rustyshackleford7014 Рік тому

    I learned my lesson today. Watch all your geo nodes for beginners episodes. I spent what seemed like forever trying (and failing) to do something you explained in 5 minutes. You're a boss! Thanks again \m/

  • @whysopathetic8880
    @whysopathetic8880 2 роки тому +1

    absolutely the best geonodes tutorials. Thank you!

  • @eccentric-j
    @eccentric-j Рік тому

    Perfect! Was thinking curvy geometry nodes connecting all the points of an object could be a solid way to make a brain model but wasn't sure how to go about it.

  • @Good4love
    @Good4love 2 роки тому +1

    Still a real pleasure to listen. You are brilliant. Merci beaucoup

  • @guy_roh
    @guy_roh 2 роки тому +11

    Awesome stuff! Also Blender just release a pen tool for curves in 3.2 that's incredibly useful, especially for people used to the Adobe Illustrator pen tool!

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +2

      Yes! It's a great addition that makes curves way easier to use

    • @arthurbourquin
      @arthurbourquin 2 роки тому

      Awesome tutorial, as usual!
      Im interested in sorting vertices (edges, faces,...) un geometry node.
      Did you covered that?
      Thank you so much!!!

  • @Gredran
    @Gredran 2 роки тому +3

    Dude you’re always amazing.
    Modeling with actual curves daunts me, all of this is blowing my mind.
    Thanks so much for the series! I’m beginning to recommend you as an easy entry into Geo nodes as well as rigging :)

  • @stuwheeler
    @stuwheeler 2 роки тому

    You are the Mack Daddy. Thank you for so much useful information in so many contexts.

  • @atriptoreality
    @atriptoreality Рік тому

    The best video explaining curves in geometry nodes !!!

  • @kubaradlicki1188
    @kubaradlicki1188 Рік тому

    I have 1500h in blender but his tutorial tought me so much. frrr real good stuff

  • @diegopadovani4942
    @diegopadovani4942 2 роки тому

    Best geonode tutorial didatic Ive ever seen. Awesome. Thank you.

  • @sean_reno
    @sean_reno Рік тому

    Awesome Tutorial, just what i need, so much control in spline geo nodes. and your explanation surely makes it super clear. thankyou

  • @awreno
    @awreno Рік тому

    Man this whole video is straight gold!

  • @tgdesign-eb7cp
    @tgdesign-eb7cp 2 місяці тому

    Really informative. Thanks a lot!

  • @petermgruhn
    @petermgruhn 5 місяців тому +1

    I don't much care about tau, but I'm happy to see they include it.

  • @namedjasonc
    @namedjasonc Рік тому

    ...if only I had more than one upcote to give! This is an excellent video, thank you for taking the time to make it. It's really helped me to understand geometry nodes, which have been difficult for me.

  • @IgorMaliskaFilms
    @IgorMaliskaFilms Рік тому

    Well well well.... this is the best geometry nodes tutorial I ever seen. Very helpful. Thanks a million times!

  • @richard29sher
    @richard29sher 2 роки тому +1

    This tutorial wiill be my node reference manual for geoscene construction.

  • @luizfellipe1206
    @luizfellipe1206 2 роки тому +1

    Great Blender content Joey, very inspiring!!

  • @dolmenbretagne9060
    @dolmenbretagne9060 Рік тому

    Brilliant tutorial. I found what I was looking for for a long time! Thanks to you !

  • @totheknee
    @totheknee 10 місяців тому

    Great overview, with a good amount of detail!

  • @maxvlaarhoven
    @maxvlaarhoven 2 роки тому +2

    jesss!!!!! a new one!!!!!!!!!!!!🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @sonario6489
    @sonario6489 2 роки тому +1

    Just found your channel . Although HEY Pictures did a fantastic explaination, I'm excited for your tutorials that cover the nodes in 3.1.

  • @violetshadow3184
    @violetshadow3184 2 роки тому

    Very nice video ill do each one first I started with the point connector and it's really cool thanks!

  • @Pokolo413
    @Pokolo413 Рік тому

    really nice work, i watched all of your vids on geo nodes and i feel like i've learned a lot. i think it could be pretty useful though to make a video about it's functions for making things using the new geo node curve hair!

  • @CG_MIGHTY
    @CG_MIGHTY 2 роки тому

    You're my first Geometry Node Teacher!! Cảm ơn rất nhiều

  • @penumurlekhi6924
    @penumurlekhi6924 2 роки тому

    Fantastic tutorial👌 to learn in short period about GN curve

  • @user-kt4zd8tm2n
    @user-kt4zd8tm2n 2 роки тому

    I love this series, I'm waiting for the forth part

  • @abraxasseven6212
    @abraxasseven6212 Рік тому

    Very clear and comprehensive!

  • @zpinacz
    @zpinacz Рік тому

    Awesome detailed explanation, thank you !

  • @gauthierruberti8065
    @gauthierruberti8065 Рік тому

    Thank you so much for these tutorials!

  • @spiromason
    @spiromason Рік тому +1

    Thanks!

  • @paawangupta7926
    @paawangupta7926 Рік тому

    thanks. a caring, professional voice

  • @sweatyfathuman
    @sweatyfathuman 2 роки тому +12

    its morbin' time

  • @embareknoorey6601
    @embareknoorey6601 Рік тому

    Great tutorial! Super easy to understand!

  • @2bit8bytes
    @2bit8bytes 2 роки тому

    Well explained. Thanks a bunch!

  • @BlackFoxLovesYou
    @BlackFoxLovesYou 2 місяці тому

    I'm trying to do something similar to the join + fill curves, however I don't want it to make the hole in the middle. I am trying to create something more along the lines of a boolean so that my intersecting object will add to the curve shape. I need this type of merge to happen so an outline can follow the outer edge shape of the two curves (making speech bubbles for comics) do you have any insights on this?

  • @BuckwheatV
    @BuckwheatV 2 роки тому

    super great material, thank you!

  • @micaeeilal-shiekh7867
    @micaeeilal-shiekh7867 Рік тому

    This was so helpful!! Thank you

  • @TomasHradckyComposer
    @TomasHradckyComposer 2 роки тому

    A lot of good information here.

  • @gottagowork
    @gottagowork 2 роки тому +1

    Tutorial idea - since I need it 😁Some kind of curve controlled "slat wall" that will survive boolean cutouts for windows and so on. Each slat should have a random value for it that gets sent over to material nodes (this breaks down for me when I boolean both in geo nodes and as a modifier). Ideally the normal offset from world normals (rotation value would work too I guess) should also be sent over to material nodes. Material nodes can use image based box mapping for straight walls, but around curves you'd need a manual triplanar mapping system which orients itself on a per slat way; i.e. the straight part would have rotation 0 (aligned with x i.e.), rotation 90 for perpendicular wall section, and somewhere between 0-90 along the curve between those two section. Point is random lookup (using random value -> 1D white noise) of a wood texture where each "manual triplanar mapping" orients itself to match the orientation of the slat.
    I can do the slatwall just fine using geonodes in a destructive fashion, but I'm screwed if the project changes and I have to move walls around, as I have to apply it and separate by loose parts in order to use image based box mapping by rotating the parts origo to match the geometry's orientation. Although I prefer manual triplanar mapping/image box mapping myself, others may prefer UV data to be sent over to material nodes.

  • @mdoerkse
    @mdoerkse Рік тому

    You are an amazing tutor!

  • @kubaissen
    @kubaissen Рік тому

    Thank u

  • @DigiSculptStudio
    @DigiSculptStudio 26 днів тому

    I don't quite understand the logic here at 43:00. Why do we add the "Spline Parameter "node to the branch of the curve that only defines the path? Shouldn't the Spline parameter be added to the branch of the curve that defines the cross sectional area if that is what we are trying to influence??

  • @ChrisDjangoConcerts
    @ChrisDjangoConcerts Рік тому +1

    Joey, can you do also phsyics simulations with geometry nodes ? Thanks for making this one. You are a node rockstar

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      You can now with version 3.5, I'll probably make a video about it soon

    • @ChrisDjangoConcerts
      @ChrisDjangoConcerts Рік тому

      @@JoeyCarlino yuzz please do !!!!

    • @ChrisDjangoConcerts
      @ChrisDjangoConcerts Рік тому

      The Tutorials I would like to see: 1) how do I go from one configuration of object (letter or cube) to another through particles or objects (not bouncing into each other) moving in somewhat physical plausible paths. Say gravity is involved here or wind. 2) cloth simulations 3) fluids 4) particles falling down 5) objects and force fields. All procedural of course.

  • @artscreations5
    @artscreations5 Рік тому

    thank u

  • @antoparjiyo2785
    @antoparjiyo2785 Рік тому

    Thank you!

  • @tcheadriano
    @tcheadriano Рік тому +1

    41:39 Hi! is there a way to make a curve per connection instead of a resampled big one?

  • @aleksanderk5695
    @aleksanderk5695 2 роки тому

    Thank You, good stuff.

  • @ItsWesSmithYo
    @ItsWesSmithYo Рік тому

    Solid, in the project learning cue, happy ny🎉

  • @E.T.S.
    @E.T.S. Рік тому

    Great videos, thank you.

  • @buttermyeggrolllington6173
    @buttermyeggrolllington6173 Рік тому

    This video is awesome!

  • @flyingjudgement
    @flyingjudgement Рік тому

    Best tuttorial ! Thanks I know how to write my procedural system in code, but I cant find the right "Code Nodes". Looking through endles lets make something and hoping it have what I look for is like playing gambling. Thanks its a perfect format! You should open an Udemy page with a few lets make at the end.

  • @arsenart648
    @arsenart648 Рік тому

    Thank you

  • @princessfaith9378
    @princessfaith9378 Рік тому

    Thanks

  • @TheCrackingSpark
    @TheCrackingSpark Рік тому +1

    This is almost exactly what I was looking for. I'm working on a project where I need to basically do array on curve but with geo nodes because it has to be procedural and I was loosing my mind. The only thing is I need both ends of the curve to connect to each other. Any idea how to do this without changing too many things?

    • @TheCrackingSpark
      @TheCrackingSpark Рік тому

      Actually never mind, it was as easy as switching the curve line node for a curve circle node. I fucking love nodes.

  • @Karmadeezy
    @Karmadeezy Рік тому +2

    hey Joey
    I cant find 'Transfer Attribute' ? is there a new node system with a recent update or something? thanks for the tutorials man

  • @technicolor6243
    @technicolor6243 Рік тому

    thank you bro thank you

  • @ArtInMotionStudios
    @ArtInMotionStudios 3 місяці тому

    When making mesh to points for Vertices is there a way to have the Index of points match the Index numbers of the Vertices ? (never mind I figured out it was the Index of the verts that was weird and it's really time consuming to reorder the verts).

  • @irismuddyhehe
    @irismuddyhehe Рік тому

    thank you so much!!!

  • @SurrogateActivities
    @SurrogateActivities 8 місяців тому

    man this is like one of those automation vidyagames

  • @_casg
    @_casg 4 дні тому

    Bro what if I want my curve to go below 0? Like extend the curve line in the negative z direction ?

  • @licheff
    @licheff Рік тому +3

    Amazing tutorial!
    In Blender 3.4 the Transfer attribute node is replaced by new nodes, do you have any idea which nodes should be used for the point connector part? Couldn't figure this out on my own.

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +3

      The sample nearest surface node

    • @thedgilsc1579
      @thedgilsc1579 Рік тому +1

      @@JoeyCarlino Hello, I tried this but do not find how to setup to get same effect

    • @tcheadriano
      @tcheadriano Рік тому

      @@thedgilsc1579 Me neither

  • @migglestudio
    @migglestudio 2 роки тому

    Hi, in about 42:30, I guess the "Count" should be "Max" plus "1" because the "Index" starts from 0 not 1.

  • @Eg00riys
    @Eg00riys 3 місяці тому

    Very good tutorial, +rep )

  • @ChrisDjangoConcerts
    @ChrisDjangoConcerts Рік тому

    Transfer attribute node => sample index node. New naming in blender 3.4

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +2

      Yeah, and you can use the sample nearest node to plug into the index if you wanna transfer the closest point or something

    • @ChrisDjangoConcerts
      @ChrisDjangoConcerts Рік тому +3

      @@JoeyCarlino Thanks ! Maybe time for a new point connector tutorial that look very artistic and maybe shortest path node or nearest node ?

  • @jollylama4773
    @jollylama4773 Рік тому

    Would you find a 'cities of earth through a lat/long spread sheet in geonodes' tutorial fun and copasetic? I know I would Love it!

  • @iplai
    @iplai Рік тому

    sample index node instead of transfer attribute node in blender 3.4

  • @sidekick3rida
    @sidekick3rida 11 місяців тому

    Dude, you are the geometry node master. What resources did you use to learn them?

  • @GinoZump
    @GinoZump Рік тому

    I'm using my curve tilt node but blender is tilting it horizontally instead of vertically like here. any idea why?

  • @mohamedtiger5631
    @mohamedtiger5631 2 роки тому

    Cause he knows the struggles that i'm going threw right now

  • @gossenruda5322
    @gossenruda5322 Рік тому

    Thank you, very interesting! Do you know if there is a setup with endpoint selection where the endpoints are placed on for example a circle?

  • @whyserious4596
    @whyserious4596 6 місяців тому

    thank you really much
    but transfer attributes node i can not find in 3.6 or 4 version of blender if you know solution please tell me

    • @JoeyCarlino
      @JoeyCarlino  6 місяців тому

      Check the pinned comment

  • @harrisonline
    @harrisonline 5 місяців тому

    great vid! I know you've already explained the transfer attribute switch to sample nearest / sample index, but it seems like the new setup has an issue with the curve not wrapping fully around the object. I believe this is because it doesn't take into account that it shouldn't set spline position to the same point location more than once, but i cant seem to find a fix. any suggestions?

    • @JoeyCarlino
      @JoeyCarlino  5 місяців тому +1

      Instead of sample nearest, plug the index into the sample index node

    • @harrisonline
      @harrisonline 5 місяців тому

      that did the trick, thanks a bunch!

  • @michapayska4724
    @michapayska4724 Рік тому

    could someone post screenshot of node setup with sample index node please

  • @noname-cp8ki
    @noname-cp8ki Рік тому

    hi and thank YOU!
    p.s. probably from middle of this video i just wondering "what is a "background" of author?"
    -or you use houdini for many years before?
    -or you just write programs/scripts for VFX production for maya or houdini?
    -or you are programer of "geonodes" for blender it self?
    just wondering how you learn "all this"?

  • @henrmota
    @henrmota 2 роки тому

    Hi, can I give you a suggestion for a video? You told once in a live stream that meth is not really your thing, but still you are able to learn all this concepts. Why not a video explaining how you learn the new concepts in blender? What is your process.

  • @spiromason
    @spiromason Рік тому

    Hi, thanks for the excellent explanation. as you mentioned Transfer Attribute node could be replaced with Sample Nearest Surface node. how can be the value connector from that node linked with position connector at the Set Position node. if I make connection directly then I get a warning display: "no group output attributes connected". many thanks in advance for answer.

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      You need to use the sample index node and in the index slot plug in a sample nearest node. Use the same geometry for both nodes, then you'll have an option to use points.

  • @kimholder
    @kimholder Рік тому

    Say, can I ask what you are using for the screenkeys? It works super well and really helps. Also this is a great intro to the topic.

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      It's called screencast keys, it's free

  • @cristhoferchaluisa7765
    @cristhoferchaluisa7765 2 роки тому

    haha I'm with you there

  • @GinoZump
    @GinoZump Рік тому

    dear Joey, at 21:14 you create a circle that twist into a moebius-strip type of shape. after I saw it tried my hand at it and adding small spheres around the curve. unfortunately the instanced spheres don't follow the twist or the animation, they just stand there around in a circle shape, any ideas?

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      Try distributing points after twisting instead of before

    • @GinoZump
      @GinoZump Рік тому

      @@JoeyCarlino tried that, still nothing

    • @GinoZump
      @GinoZump Рік тому

      @@JoeyCarlino ok, that didn't work but I found a workaround: instancing points after converting it to a mesh.
      thanks for answering though, been watching this tutorial tens of times now. getting a little better each time.

  • @kamillatocha
    @kamillatocha Рік тому

    how can i make new curves on existing curve like a tree and branches

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      Check out the cobweb or lightning video. I do that in those ones

  • @ofekpearl
    @ofekpearl 2 роки тому

    14:59 Adding the shade smooth node and then disabling it is not the solution to the weird artifacts along the tube. We should have an option to have shade smooth with sharp edges, such that the tube is smooth but its edges are sharp.

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      You can use the "edge angle" with a "compare" node going into the "set shade smooth" to do that

    • @ofekpearl
      @ofekpearl 2 роки тому

      @@JoeyCarlino Interesting, I shall try that, thank you for that :)

    • @ofekpearl
      @ofekpearl 2 роки тому

      @@JoeyCarlino I managed to do this by comparing the normals instead of the edge angle, something specific to my use case, thanks again for the tip!
      I came across this video again when I looked for resizing the radius of the curve, so I wanted to thank you again for the information in this video, this is very helpful.

  • @torreramonjason8243
    @torreramonjason8243 Рік тому

    How can I add the navigation bar you are using?

  • @MrJimboturner
    @MrJimboturner Рік тому

    This is really getting me on my way but I can't quite get the result I'm after! I want to draw distorted curves like you are achieving with the noise texture but I want one end to be attached to the origin or the centre if you will and each curve to un out to a point produced by "distribute points on faces" node... Any help apreciated!!!

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      If you multiply the noise with the factor from a spline parameter node, plugged into a color ramp with black on both ends and white in the middle, then the ends of the curve won't move but the middle will. I do this in my lightning video

  •  2 роки тому

    "deform curves on surface" node from blender 3.3 beta sounds cool but couldn't find anything about it. got any experiments with that?

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      All I know is that it seems related to the new hair system, but I'll take a look at it soon

  • @freewheelburning8834
    @freewheelburning8834 Рік тому

    that's a lot of nodes to remember

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      Yeah, it's a lot at first but if you use them regularly it gets easier to remember

  • @juanbautistafelli5987
    @juanbautistafelli5987 10 місяців тому

    what is the transfer attribute in blender 3.6?

    • @JoeyCarlino
      @JoeyCarlino  10 місяців тому +1

      They changed it to sample nearest and sample index. You have to use them together but it does the same thing. I talk about it in my most recent video

  • @dettykurniawati2068
    @dettykurniawati2068 Рік тому

    nice tuto lmfaoo

  • @rhoharane
    @rhoharane Рік тому +1

    “Fillet” is a common engineering and architecture term. It’s commonly pronounced FILL-et.
    It’s not pronounced the french way. It’s not fillet as in chicken fillet. That’s a different thing.