@@yabusamehoulen7636 i dont blame em, considering the shot types in SA are really really weird. It's only fair that people only use ReimuA since it's good and and it's the closest to a typical shot type you'd see in any other touhou game (such as MoF ReimuB or UFO ReimuA). And on top of that it lets you warp thru the sides of the screen too. I think the only thing that comes closer in terms of utility and power is MarisaA, although i still think her unfocused and focused shots should be inverted Edit: plus, TH11 is already hard as balls, and clearing it even as ReimuA is a gigantic achievement to most people, me included
@@yabusamehoulen7636 dw dw, i don't feel the need to patch the game. I've already 1cc'd the game as ReimuA, ReimuB and MarisaA, along with a ReimuA extra clear. Although i'd love to see that 8 options patch 👀 is it too much if i ask to link it? I'd love to take a look at it as soon as i have a bit of free time (my full time job takes up almost the entire day every day D:)
For me, ReimuC was one of the easier shot types to clear the main game with, but she was the hardest when it came to Koishi. For several of Koishi's attacks, including non-spells, you typically benefit from releasing the focus button for a quick burst of speed, but doing that with Aya points most of the damage away from the boss, so you have to find a position you can use to reorient your orbs while having zero-power shots in the meantime. It becomes a whole other distraction to manage both the bullet dodging AND the angle of your shot. It's no wonder it'd be a rare shot type for any challenge run done without tool assistance.
One of the ultra patches doubles the bullets launched by "fan" type attacks, which shoot a set of bullets at linearly increasing angles. If aimed directly at the player, fans with odd numbers of bullets will hit the player, while fans with even numbers will fly around the player. Koishi uses that type of attack during her Paranoia spell to aim bullets directly at the player with a fan with odd numbers of bullets, but since the bullets are doubled, the fan is now even-numbered and goes around the player.
this is what happens when you steal Mr. Hat
@Taylor Skylar h
@@ex6ksm352 h
@@a.u.positronh3665 h
@@WatatsukiNoToyohime h
@@jtracome87 h
0:37 "In Gensokyo you can't be bound by common sense!" *bullet hell intensifies*
reimu c is so rare to see in use that i genuinely didn’t know what that shot type was at first
@@yabusamehoulen7636 i dont blame em, considering the shot types in SA are really really weird. It's only fair that people only use ReimuA since it's good and and it's the closest to a typical shot type you'd see in any other touhou game (such as MoF ReimuB or UFO ReimuA). And on top of that it lets you warp thru the sides of the screen too. I think the only thing that comes closer in terms of utility and power is MarisaA, although i still think her unfocused and focused shots should be inverted
Edit: plus, TH11 is already hard as balls, and clearing it even as ReimuA is a gigantic achievement to most people, me included
@@yabusamehoulen7636 dw dw, i don't feel the need to patch the game. I've already 1cc'd the game as ReimuA, ReimuB and MarisaA, along with a ReimuA extra clear. Although i'd love to see that 8 options patch 👀 is it too much if i ask to link it? I'd love to take a look at it as soon as i have a bit of free time (my full time job takes up almost the entire day every day D:)
@@yabusamehoulen7636 i mean sure, at this point i will lol
For me, ReimuC was one of the easier shot types to clear the main game with, but she was the hardest when it came to Koishi. For several of Koishi's attacks, including non-spells, you typically benefit from releasing the focus button for a quick burst of speed, but doing that with Aya points most of the damage away from the boss, so you have to find a position you can use to reorient your orbs while having zero-power shots in the meantime. It becomes a whole other distraction to manage both the bullet dodging AND the angle of your shot. It's no wonder it'd be a rare shot type for any challenge run done without tool assistance.
2:34 どうしたら「夢枕にご先祖総立ち」なんて語彙が生まれるんだよ
無意識の遺伝子の時にこいしが移動した度自分の弾幕の角度を相手の弾幕避けながらつけるのやべぇよ...
This is why you should never steal koishi's hat
or fishing rod
NO STOP
8:52 machine gun
i love ultra mode
Subconscious Minigun "True Bullet Hell"
0:36
You spin me right round than right round
やはり大きさだな
わずかでも当たり判定の隙間があれば人の目はごまかせてもTASはごまかせない
シューティングゲームやった事無い人がルナティックのプレイ動画見た時の気持ちを体験できる動画
弾幕パラノイア通常よりも簡単そうで草
ライスシャワーというかライス豪雨
Koishi when she got denied a fishing rod
This is what it feels like playing this extra for the first time
道中のサビが聞けそうになったのに
ハルトマンになったの以外は完璧
これプレイしたらPCぶっ壊れそう
俺もw
2008年のゲームなのに20年代のCPUとGPU要求されそう
押してるボタンの点滅がエグい
lmao, survival spell machine broke.
This is full proof koishi's a GOD
But still got rekt by that 10 y/o red suit
Well gods in gensokyo aren’t really beings that have infinite power and have been said to be weaker than dragons soooo
reimu is not 10 years old omg i hate touhou wiki fandom
go read the real wiki
bro taken the joke too seriously
霊夢は15歳前後と記載されてあります。
10:16 lmaoooo
Reimu going full matrix mode at 9:10
Youkai Polygram should have really fast lasers that only Reimu-Aya can outspeed unfocused
no pls i dont want trauma
What's funny is seeing until when it's doable. And the answer is Sanae
Also wtf happened at 3:28? Why is it easier than the actual spell
One of the ultra patches doubles the bullets launched by "fan" type attacks, which shoot a set of bullets at linearly increasing angles. If aimed directly at the player, fans with odd numbers of bullets will hit the player, while fans with even numbers will fly around the player. Koishi uses that type of attack during her Paranoia spell to aim bullets directly at the player with a fan with odd numbers of bullets, but since the bullets are doubled, the fan is now even-numbered and goes around the player.
@@GarryDumblowski I was wondering about that as well. Thanks for the explanation!
This bro really dodged the water storm
一生、ずーっとこればかり練習してもクリアできる気がしない
気分が悪くならないでください。メインシリーズの東方Projectのゲームはとにかく難しいです。ちなみに、私は実際には日本語を話せません。ただ翻訳者を使っているだけです。
How slowmode seem like when raining
4:25 : koishi [RELEASE OF THE ID]
弾幕パラノイアだけクソ簡単なの好き
I love howthe song ends exactly when Koishi gets defeated
9:39 Caution sound?....
グレイズの数がwww
うわーハートがいっぱいだ(白目)
東方シューティング未経験者だからやってみないと分からないけど、自分がクリアできるとは到底思えない。
これ弾幕数二倍Way数二倍(実質四倍)×敵の出現速度二倍の人外専用改造されたやつなんで実際はもっと優しいですよ()
東方初心者向けのmodです
bro got that touhou 9 ai
3:27 baka baka
the 2nd spell tho
TASさんでさえ避けきれないとは相当な難易度ですね。😅
ルナティックの上ウルトラは。😅
10:16 ???????????????
레이무 : 앗싸 안전지대다~!
안.지
That had to be extremely difficult...
.
.
.
Koishi for Smash v:
2:20
0:38 ものすごい煽りプレイ
Momy come pick me up i'm scared.
10:00 遊んでるw
Not the graze counter 💀💀💀
弾幕パラノイアだけはクリアできそう…
動かなければ済むだけ(弱小プレスキル)
原作が簡単に見えてきた
@@yabusamehoulen7636 そりゃウルトラなんて見ればわかるでしょ…改造された難易度と原作の難易度を比較してるだけだと思う
@@yabusamehoulen7636 they were saying that the original extra looks easy compared to this. youtube translation moment
わかる
I just Know Koishi learned from Junko
동체시력 장난 아니네
amazing
9:24
Wtf en mi vida voy a poder hacer eso
Wey, si ni siquiera con TAS puedes pasarte ese jefe sin usar bomba o sin morir... el creador de eso debe ser un maldito monstruo
more painful koishi
What’s up with Danmaku paranoia?
3:27〜4:09 ここは俺のほうが上手い
WHAT
Kkhta be like:
this is how this stage feels anyway lol
5:50 the fuck is this
残機50個ボム100個ならクリアできるかも
ボムバリアあるからなあ…どうだか
これなんなの?
自機の当たり判定仕事してなくて草
0.0
Bruh
naniiiii? ReimuC???
Yeah you need ReimuC for that speed bonus for the TAS
Too easy