Houdini 17 Quicktip: (Ab)Using The UV Layout SOP For Geometry Packing

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 15

  • @_-8980
    @_-8980 3 роки тому +6

    Easily one of the best tutorial channels for houdini

  • @WhatIveSeenThere
    @WhatIveSeenThere 10 місяців тому

    Four years old tut but still sooo good! Thanks so much, guys for all your effort in sharing and educating. ❤

  • @sanzliot
    @sanzliot 2 роки тому +1

    I have been trying to figure out how to do this in any software for literally years... thanks!!!

  • @ABlackbirdCalledSue
    @ABlackbirdCalledSue 4 роки тому +3

    this is brilliant! I had no idea about this method.... I had been trying to write some VEX to do this kind of stuff, but with less than stellar results!

  • @MissEldira
    @MissEldira 3 роки тому +3

    *laughs in houdini* this is why I love this program. I did not think about the UV attribute maybe accepting P but it is obvious that it would because that is how houdini thinks. I will have to think about a fun way to use this in my projects. I will remember to check other nodes for such options now!

  • @omerkunul
    @omerkunul 4 роки тому +1

    Very effective way. Thanks for your inspiring methods.

  • @RajuMon2016
    @RajuMon2016 4 роки тому +3

    This is awesome

    • @bentonleroy5627
      @bentonleroy5627 3 роки тому

      I know Im kind of randomly asking but do anybody know a good website to watch newly released movies online ?

    • @cooperkane4077
      @cooperkane4077 3 роки тому

      @Benton Leroy I watch on Flixzone. You can find it on google =)

  • @evanlane1690
    @evanlane1690 2 роки тому

    Yer ah wizard, Harry!

  • @halloo20halloo
    @halloo20halloo 4 роки тому +1

    Great! Thank You.

  • @Kate-Tea
    @Kate-Tea 2 роки тому

    Great for Greeble!

  • @songpeng
    @songpeng 4 роки тому

    pretty cool! thanks

  • @dj_multiple_one
    @dj_multiple_one 4 роки тому

    awesome

  • @sunhin1997
    @sunhin1997 4 роки тому

    I tried this method to pack some boxes on a plan with irregular shape. I have an initial normal and up vector for my boxes to indicate their orientation. However, I found that after I have packed, the normal wouldn't update even their orientation has changed. Do you have any ideas how to fix that?