As someone who hasn't messed around with push modifiers at all, I quite appreciated the pacing! I found it most helpful that you were clearly pointing out which keys you were pressing. Instantly started using it in my scene to add more some much needed depth to it, pun intended :D
Thank you for explaining everything in a way that a beginner can understand. I have watched a few other tutorials on weight node modifier but did not really understand what was going on with all the tools and nodes and modifiers until I saw your video.
You are very welcome. It is why I break it down the way I do and try to cover things more slowly. Everyone learns differently and I am trying to work on how best to present the information in a way that is clear and easy to follow while trying to get better at pacing and similar things. My ultimate intent though is for people to walk away feeling like they not only learned where to click, but why they did it. If the video accomplished that for you then I am very happy
I found this pretty helpful, and I personally enjoyed the pace. I can see why some would take issue with it, but for someone who is definitely not very fast or efficient, this was the right kind of speed to not come off as intimidating.
@@ann0314 Thanks! I will. :) I wish you could control FCM's with weightmaps too. It would make using the transfer utility much less painful when rigging hair and clothing.
Dear Ann, thank you so much for this tutorial... I watched it before and am watching again now because the procedure did not stick in my head yet... I really like the push modifier (I am using it right now to squish a butt) versus 1) dformer - seems too complex setting up the influence sphere, 2) smoothing modifier - so stupid - can't have the collision effect without also smoothing the whole figure.
Thank you for the tutorial! Is there a possibility to have weight map reflected on one of the axes? For instance, I would like a modifier to apply to both cheeks of the character symmetrically, but it would be very difficult to draw a perfectly symmetric map manually.
It's fun. But it's ultra limited as it seems to act only on the base mesh without subdivision. So for a foot eventually it's ok. But for a hand, where you want to feel fingers pressed on the skin, it's useless. So many interesting tools & functions in DAZ act only on the base mesh without subd.
That would likely be better suited to control with a morph. There are some tools I believe within DS for doing morphs in App, though personally I use ZBrush for things I need that level of detail on (or normal maps/height maps. So I am not entirely positive.
Of note, I just saw someone approach this very thing using push modifiers and the way they approached it was to add the deformation/push modifier to the receiving item (IE the item that the fingers were supposed to push into - in this case it was a person) So they morphed the skin on the person using the push modifier (or a group of them) to get the look. That said there are other ways with more control that may prove better like the previous ones I mentioned.
The weight map you drew should be controlling that (Telling DS/the dial which areas stay swollen and which areas to "push or pull") I would double check your weight mapping to be sure something didn't happen that is making the weight map not apply. Sorry I can't help more than that but its hard unless I can see everything but I would start there to troubleshoot. Maybe go back over that section of the video (under Zeroing the Weight Map to Remove the Modifier from the Full Mesh heading) forward to see if maybe you missed a step somewhere. It can be easy enough to do. The first time I tried this, I had similar issues. Let me know if that helps
"poking people's eyes out" - why wasn't she wearing her metal bra? :D :D :D Thank you Ann, great tut on something that I had no idea about (which as you know, is kinda everything....) :D
LOOL on the Metal Bra. She wasn't wearing it because it chafes :P Glad you found the tutorial useful though, given how gorgeous your artwork is, I am vehemently calling bull on the whole "not knowing anything" part of that remark ;O)
I am honestly not trying to be rude, you clearly have a great understanding of DAZ but there are major flaws with how you present it. I work with daz and have a fair amount of success in posting DAZ tutorials. I took the tie to look at some of your videos and curtain issues I have are things like. the sound of you clearing your throat should be edited out. The videos being longer than they need to be. Things like that.
Thank you for the feedback. At the moment I generally am not editing the videos much (I am newer to doing all that in general and still trying to work on how I want to do these) so I tend to try to record the audio and video all at one time and mostly all in one go. I have been doing it in that way as the tutorials are meant for people who are new to Daz Studio and so it was a way to slow what I am doing down to a pace that is easier for others to follow (My general pacing using Daz Studio is very fast). When I record first and do the audio later, I found they were too fast which can be difficult to follow if you aren't as familiar with the software as a whole. That said, this is a work in progress and I appreciate the feedback. :)
Great knowledge; poor presentation. I'm watching at 1.5x speed and you're still progressing really slowly. If you're going to keep making tutorials you should try to highlight the important points and get to them quickly. As it stands now the video is just dragging on.
I am sorry that the tutorial moved slower than you would like. It was created specifically for the New User Forums and so it was my intent to pace through at a slower pace for those who may be completely new to Daz Studio. I do appreciate the feedback though and I will try to work on my pacing better. Honestly, I am not very comfortable recording my voice (never have been) so doing the videos makes me more nervous than I'd like. I will consider your points in future videos. :)
Nice tutorial ! thank you
@HLEET So glad you enjoyed it
As someone who hasn't messed around with push modifiers at all, I quite appreciated the pacing! I found it most helpful that you were clearly pointing out which keys you were pressing. Instantly started using it in my scene to add more some much needed depth to it, pun intended :D
I am very happy to hear you found it helpful
Thanks for the vid, non of the other youtubers have made a tutorial on the push modifier as good or thorough as yours.
@gaslone79 I am so glad you found it useful
Fantastic tutorial. Thank you!
You are very welcome. Thank so much for watching and please let me know if you have any questions
Thank you for explaining everything in a way that a beginner can understand. I have watched a few other tutorials on weight node modifier but did not really understand what was going on with all the tools and nodes and modifiers until I saw your video.
You are very welcome. It is why I break it down the way I do and try to cover things more slowly. Everyone learns differently and I am trying to work on how best to present the information in a way that is clear and easy to follow while trying to get better at pacing and similar things. My ultimate intent though is for people to walk away feeling like they not only learned where to click, but why they did it. If the video accomplished that for you then I am very happy
Exactly what I needed to learn, thanks so much!
So glad you found it useful!
I found this pretty helpful, and I personally enjoyed the pace. I can see why some would take issue with it, but for someone who is definitely not very fast or efficient, this was the right kind of speed to not come off as intimidating.
So glad it was helpful to you
That was perfect and it did work exactly as shown. Thanks
This was very informative and useful, thx Art!
This was very interesting. I knew about push modifiers, but not that they could be controlled by weight maps. Thanks for sharing the video!
So glad you found it helpful
@@ann0314 Thanks! I will. :) I wish you could control FCM's with weightmaps too. It would make using the transfer utility much less painful when rigging hair and clothing.
Dear Ann, thank you so much for this tutorial... I watched it before and am watching again now because the procedure did not stick in my head yet... I really like the push modifier (I am using it right now to squish a butt) versus 1) dformer - seems too complex setting up the influence sphere, 2) smoothing modifier - so stupid - can't have the collision effect without also smoothing the whole figure.
So glad you have found uses for it
This was incredibly informative and helpful. Thank you for taking the time to make it.
Thank you! So glad you found it useful :O)
very helpful, thanks a lot
So glad you found it helpful
Thanks for this amazing tutorial ♡
You're welcome 😊
Fantastic! I make alot of fight scenes and I've just been using the dformer. I'll try this tool out. Thanks for the tute!
Glad you enjoyed it. If you have any questions, please let me know!
Thank you for the tutorial! Is there a possibility to have weight map reflected on one of the axes? For instance, I would like a modifier to apply to both cheeks of the character symmetrically, but it would be very difficult to draw a perfectly symmetric map manually.
Oh, I found Use symmetry tickbox in the brush which does exactly that!
So sorry I missed your reply initially. That, said I am very glad that you were able to find the setting (and TY for sharing the solution with others
It's fun. But it's ultra limited as it seems to act only on the base mesh without subdivision. So for a foot eventually it's ok. But for a hand, where you want to feel fingers pressed on the skin, it's useless. So many interesting tools & functions in DAZ act only on the base mesh without subd.
That would likely be better suited to control with a morph. There are some tools I believe within DS for doing morphs in App, though personally I use ZBrush for things I need that level of detail on (or normal maps/height maps. So I am not entirely positive.
Of note, I just saw someone approach this very thing using push modifiers and the way they approached it was to add the deformation/push modifier to the receiving item (IE the item that the fingers were supposed to push into - in this case it was a person) So they morphed the skin on the person using the push modifier (or a group of them) to get the look. That said there are other ways with more control that may prove better like the previous ones I mentioned.
Awesome, everything worked except my character stayed swollen?
The weight map you drew should be controlling that (Telling DS/the dial which areas stay swollen and which areas to "push or pull") I would double check your weight mapping to be sure something didn't happen that is making the weight map not apply. Sorry I can't help more than that but its hard unless I can see everything but I would start there to troubleshoot. Maybe go back over that section of the video (under Zeroing the Weight Map to Remove the Modifier from the Full Mesh heading) forward to see if maybe you missed a step somewhere. It can be easy enough to do. The first time I tried this, I had similar issues. Let me know if that helps
@@ann0314 I appreciate your help thanks I will try it again
"poking people's eyes out" - why wasn't she wearing her metal bra? :D :D :D Thank you Ann, great tut on something that I had no idea about (which as you know, is kinda everything....) :D
LOOL on the Metal Bra. She wasn't wearing it because it chafes :P Glad you found the tutorial useful though, given how gorgeous your artwork is, I am vehemently calling bull on the whole "not knowing anything" part of that remark ;O)
I am honestly not trying to be rude, you clearly have a great understanding of DAZ but there are major flaws with how you present it. I work with daz and have a fair amount of success in posting DAZ tutorials. I took the tie to look at some of your videos and curtain issues I have are things like. the sound of you clearing your throat should be edited out. The videos being longer than they need to be. Things like that.
Thank you for the feedback. At the moment I generally am not editing the videos much (I am newer to doing all that in general and still trying to work on how I want to do these) so I tend to try to record the audio and video all at one time and mostly all in one go. I have been doing it in that way as the tutorials are meant for people who are new to Daz Studio and so it was a way to slow what I am doing down to a pace that is easier for others to follow (My general pacing using Daz Studio is very fast). When I record first and do the audio later, I found they were too fast which can be difficult to follow if you aren't as familiar with the software as a whole. That said, this is a work in progress and I appreciate the feedback. :)
Great knowledge; poor presentation. I'm watching at 1.5x speed and you're still progressing really slowly. If you're going to keep making tutorials you should try to highlight the important points and get to them quickly. As it stands now the video is just dragging on.
I am sorry that the tutorial moved slower than you would like. It was created specifically for the New User Forums and so it was my intent to pace through at a slower pace for those who may be completely new to Daz Studio. I do appreciate the feedback though and I will try to work on my pacing better. Honestly, I am not very comfortable recording my voice (never have been) so doing the videos makes me more nervous than I'd like. I will consider your points in future videos. :)
@@ann0314 He is right. There is lack of focus in your tutorial, and Nathan was offering you tips for improvement.
@@ann0314 I enjoyed it because I had it playing in the background as I was applying what I learned.