Daz Studio Push Modifier and Push Modifier Weight Map

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 46

  • @hleet
    @hleet Рік тому +1

    Nice tutorial ! thank you

    • @ann0314
      @ann0314  Рік тому +1

      @HLEET So glad you enjoyed it

  • @NedStarIced
    @NedStarIced 4 роки тому +4

    As someone who hasn't messed around with push modifiers at all, I quite appreciated the pacing! I found it most helpful that you were clearly pointing out which keys you were pressing. Instantly started using it in my scene to add more some much needed depth to it, pun intended :D

    • @ann0314
      @ann0314  4 роки тому

      I am very happy to hear you found it helpful

  • @gaslone79
    @gaslone79 3 роки тому

    Thanks for the vid, non of the other youtubers have made a tutorial on the push modifier as good or thorough as yours.

    • @ann0314
      @ann0314  3 роки тому

      @gaslone79 I am so glad you found it useful

  • @Banpei1
    @Banpei1 2 роки тому +1

    Fantastic tutorial. Thank you!

    • @ann0314
      @ann0314  2 роки тому

      You are very welcome. Thank so much for watching and please let me know if you have any questions

  • @bf695
    @bf695 4 роки тому +1

    Thank you for explaining everything in a way that a beginner can understand. I have watched a few other tutorials on weight node modifier but did not really understand what was going on with all the tools and nodes and modifiers until I saw your video.

    • @ann0314
      @ann0314  4 роки тому +1

      You are very welcome. It is why I break it down the way I do and try to cover things more slowly. Everyone learns differently and I am trying to work on how best to present the information in a way that is clear and easy to follow while trying to get better at pacing and similar things. My ultimate intent though is for people to walk away feeling like they not only learned where to click, but why they did it. If the video accomplished that for you then I am very happy

  • @betterbody2468
    @betterbody2468 2 роки тому

    Exactly what I needed to learn, thanks so much!

    • @ann0314
      @ann0314  2 роки тому

      So glad you found it useful!

  • @directorraney
    @directorraney 4 роки тому +2

    I found this pretty helpful, and I personally enjoyed the pace. I can see why some would take issue with it, but for someone who is definitely not very fast or efficient, this was the right kind of speed to not come off as intimidating.

    • @ann0314
      @ann0314  4 роки тому

      So glad it was helpful to you

  • @ikrionDai
    @ikrionDai 8 місяців тому

    That was perfect and it did work exactly as shown. Thanks

  • @jarvisholytaylor
    @jarvisholytaylor 2 роки тому

    This was very informative and useful, thx Art!

  • @wibble_01
    @wibble_01 4 роки тому +1

    This was very interesting. I knew about push modifiers, but not that they could be controlled by weight maps. Thanks for sharing the video!

    • @ann0314
      @ann0314  4 роки тому

      So glad you found it helpful

    • @wibble_01
      @wibble_01 4 роки тому

      @@ann0314 Thanks! I will. :) I wish you could control FCM's with weightmaps too. It would make using the transfer utility much less painful when rigging hair and clothing.

  • @kes099
    @kes099 2 роки тому

    Dear Ann, thank you so much for this tutorial... I watched it before and am watching again now because the procedure did not stick in my head yet... I really like the push modifier (I am using it right now to squish a butt) versus 1) dformer - seems too complex setting up the influence sphere, 2) smoothing modifier - so stupid - can't have the collision effect without also smoothing the whole figure.

    • @ann0314
      @ann0314  2 роки тому

      So glad you have found uses for it

  • @parriefamily
    @parriefamily 3 роки тому

    This was incredibly informative and helpful. Thank you for taking the time to make it.

    • @ann0314
      @ann0314  3 роки тому

      Thank you! So glad you found it useful :O)

  • @viktorkalashnikov9742
    @viktorkalashnikov9742 3 роки тому

    very helpful, thanks a lot

    • @ann0314
      @ann0314  3 роки тому

      So glad you found it helpful

  • @zheb96
    @zheb96 3 роки тому

    Thanks for this amazing tutorial ♡

    • @ann0314
      @ann0314  3 роки тому

      You're welcome 😊

  • @poochyboi
    @poochyboi 3 роки тому

    Fantastic! I make alot of fight scenes and I've just been using the dformer. I'll try this tool out. Thanks for the tute!

    • @ann0314
      @ann0314  3 роки тому

      Glad you enjoyed it. If you have any questions, please let me know!

  • @Sergei9838
    @Sergei9838 4 роки тому +1

    Thank you for the tutorial! Is there a possibility to have weight map reflected on one of the axes? For instance, I would like a modifier to apply to both cheeks of the character symmetrically, but it would be very difficult to draw a perfectly symmetric map manually.

    • @Sergei9838
      @Sergei9838 4 роки тому +2

      Oh, I found Use symmetry tickbox in the brush which does exactly that!

    • @ann0314
      @ann0314  4 роки тому

      So sorry I missed your reply initially. That, said I am very glad that you were able to find the setting (and TY for sharing the solution with others

  • @HanSolocambo
    @HanSolocambo 4 роки тому +1

    It's fun. But it's ultra limited as it seems to act only on the base mesh without subdivision. So for a foot eventually it's ok. But for a hand, where you want to feel fingers pressed on the skin, it's useless. So many interesting tools & functions in DAZ act only on the base mesh without subd.

    • @ann0314
      @ann0314  4 роки тому

      That would likely be better suited to control with a morph. There are some tools I believe within DS for doing morphs in App, though personally I use ZBrush for things I need that level of detail on (or normal maps/height maps. So I am not entirely positive.

    • @ann0314
      @ann0314  3 роки тому

      Of note, I just saw someone approach this very thing using push modifiers and the way they approached it was to add the deformation/push modifier to the receiving item (IE the item that the fingers were supposed to push into - in this case it was a person) So they morphed the skin on the person using the push modifier (or a group of them) to get the look. That said there are other ways with more control that may prove better like the previous ones I mentioned.

  • @christopherflynn6743
    @christopherflynn6743 6 місяців тому

    Awesome, everything worked except my character stayed swollen?

    • @ann0314
      @ann0314  6 місяців тому +1

      The weight map you drew should be controlling that (Telling DS/the dial which areas stay swollen and which areas to "push or pull") I would double check your weight mapping to be sure something didn't happen that is making the weight map not apply. Sorry I can't help more than that but its hard unless I can see everything but I would start there to troubleshoot. Maybe go back over that section of the video (under Zeroing the Weight Map to Remove the Modifier from the Full Mesh heading) forward to see if maybe you missed a step somewhere. It can be easy enough to do. The first time I tried this, I had similar issues. Let me know if that helps

    • @christopherflynn6743
      @christopherflynn6743 6 місяців тому

      @@ann0314 I appreciate your help thanks I will try it again

  • @jakiblue_jb
    @jakiblue_jb 4 роки тому

    "poking people's eyes out" - why wasn't she wearing her metal bra? :D :D :D Thank you Ann, great tut on something that I had no idea about (which as you know, is kinda everything....) :D

    • @ann0314
      @ann0314  4 роки тому

      LOOL on the Metal Bra. She wasn't wearing it because it chafes :P Glad you found the tutorial useful though, given how gorgeous your artwork is, I am vehemently calling bull on the whole "not knowing anything" part of that remark ;O)

  • @tomasistudios2618
    @tomasistudios2618 4 роки тому +2

    I am honestly not trying to be rude, you clearly have a great understanding of DAZ but there are major flaws with how you present it. I work with daz and have a fair amount of success in posting DAZ tutorials. I took the tie to look at some of your videos and curtain issues I have are things like. the sound of you clearing your throat should be edited out. The videos being longer than they need to be. Things like that.

    • @ann0314
      @ann0314  4 роки тому

      Thank you for the feedback. At the moment I generally am not editing the videos much (I am newer to doing all that in general and still trying to work on how I want to do these) so I tend to try to record the audio and video all at one time and mostly all in one go. I have been doing it in that way as the tutorials are meant for people who are new to Daz Studio and so it was a way to slow what I am doing down to a pace that is easier for others to follow (My general pacing using Daz Studio is very fast). When I record first and do the audio later, I found they were too fast which can be difficult to follow if you aren't as familiar with the software as a whole. That said, this is a work in progress and I appreciate the feedback. :)

  • @nathanradiation4446
    @nathanradiation4446 4 роки тому +2

    Great knowledge; poor presentation. I'm watching at 1.5x speed and you're still progressing really slowly. If you're going to keep making tutorials you should try to highlight the important points and get to them quickly. As it stands now the video is just dragging on.

    • @ann0314
      @ann0314  4 роки тому +1

      I am sorry that the tutorial moved slower than you would like. It was created specifically for the New User Forums and so it was my intent to pace through at a slower pace for those who may be completely new to Daz Studio. I do appreciate the feedback though and I will try to work on my pacing better. Honestly, I am not very comfortable recording my voice (never have been) so doing the videos makes me more nervous than I'd like. I will consider your points in future videos. :)

    • @jaredmax2315
      @jaredmax2315 4 роки тому +1

      @@ann0314 He is right. There is lack of focus in your tutorial, and Nathan was offering you tips for improvement.

    • @coolmcdude
      @coolmcdude 4 роки тому +1

      @@ann0314 I enjoyed it because I had it playing in the background as I was applying what I learned.