I mean I’m not sure runeterra was a failure other than the fact it didn’t make money, which was due to its f2p nature. Physical cards are never free to play, so as long as there are players the game will be supported. But yes hopefully the game is successful and doesn’t just prey on nostalgia. But I think riot games as a whole has been known to be successful with a lot of their games and support them. The only thing runeterra did wrong was be to free friendly to its community
@@EmbracedDestiny MTGA is F2P. Hearthstone is F2P. We have examples of F2P TCGs that make money, which was what Riot was hoping to capitalize on when they made Runeterra in the first place. They failed to do so and had to spin down the team. League is F2P, Valorant is F2P, Riot has experience printing billions from F2P games. But that was via skins, which you can't really do for a CCG.
@@atypewriter The problem with Runeterra was that it was too easy to get what you want without paying anything. Sure, the other games you listed also fall into the same technical category of "free to play", but not to the same extent as Runeterra. The game, itself, was a perfectly fine tcg. People liked playing it. Riot just gave up on it because they weren't making money. They released the roguelike mode, and people played the shit out of that, but that mode was _actually_ free, which just made the money-making problem worse. For a physical tcg, there is no worry about players being able to do everything without spending anything, which is what happened to Runeterra. If people want to play the game, they're gonna have to cough up some dough.
@ I’ve played hearthstone, and you can play for free but you can’t get all the cards easily it’s way too long of a grind which encourages spending money, LoR was too free to play friendly, you could get free cards every week I played casually and owned every card and when a new set would come out I’d just unlock all the cards with my extra crystals. I’m not saying things can’t be successful and a free to play game. But LoR was a great game that gave no reason to ever spend money. It’s by far one of the best card games I’ve ever played but I don’t think I ever spent a penny on the game, so I was literally part of the problem.
@@altrivotzck6565 yes exactly game was great, but it was too F2P, something I’d never think would be a bad thing, but it killed the game because when there is no reason to spend money, no one does. And I don’t fault a company for killing a game that actively loses them money year after year. I’ve seen some people play testing the game on tabletop simulator and it’s very different from LoR (which I knew it would be) not sure if I like it or not yet. But I’m hopeful
Magic, Hearthstone, League of Legends, Arcane and Anime: all being mentioned in a single video. That alongside the vibes I got from you guys made this video SO freaking enjoyable to watch/listen to. Great stuff
Another UA-cam WillowTCG made a discord immediately after the announcement and Dave Guskin ended up joining and dropping the full rules PDF for Project K, so we now know the mechanics of it. And after playing with proxies, the game is pretty fun and unique ngl
Rarran brings up an interesting point about the Alt skins. For example: Imagine Base Jinx Deck - Star Guardian Jinx Deck -Arcade Jinx Deck -Odyssey Jinx Deck -Firecracker Jinx Deck -Project: Jinx Deck etc. You can sell complete skin lines for entire decks. Identical cards but with alt skins.
There is a channel named willow that has created a tabletop simulator of the project k cards and confirmed the rules of the card game to sample the game.
About 34:10 : The are already card games that rival MtG in Mechanics, depth and playability. They're called "A Game of Thrones LCG: 2nd edition" and "The Spoils". Nowhere near as successful, but that wasn't the point
There’s a tabletop simulator mod for this game they were given all the rules from riot, and snuuy did a video on it today, I’d love to see you guys try it out and give your opinion on the game!
I thought this was an announcement that the three of you had started a podcast together, and i was so down. I would immediately be there just to listen to "the boys"
I'l say that as a someone who does follow the One Piece TCG when the first preview of the league game came out and I saw the thumbnail I 100% thought it was like new spoilers for One Piece cards.
I think a competitive Riot tcg might work similar to how Pokemon does it. Instead of its own event, they have several Riot game tournaments going at once.
1:10:50 I know you're not Pokémon players, but we're in the middle of the season, and at the moment, we have 213,494 players with championship points. This doesn't even include Japan. Each month, there are 1.5k player tournaments in Europe, around 2k in the USA/Canada, and smaller events (300-600 players) in Oceania and LATAM. For the EUIC in London, there were 4.5k tickets available for the Master Division, and they sold out in about 3 minutes. A lot of people didn't manage to get a ticket. If this is what you call a "non-existent player base," I'm really curious what numbers YGO, OP, or MTG tournaments achieve.
It is wild that I currently at 53 minutes and there are still ZERO mention of LoR and how Riot killed it. Maybe this would change at the end of the video, but idea that "are Riot done card game before? No?" feel like... IDK, like John Riot directly told this guys to not even mention THE League card game, K even reuse most of its art for default versions (so now they feel even more dodgy. Yeah, this is Riot art and not something very new, for example HS used A LOT of WoW tcg art, especially at launch. But still... So. Counting LoR... I even don't know if it is good that Riot made it, because LoR was a fun game (and, well, PvE is still good), but on other - this example show very, well, not FeelsGoodMan moments of Riot
I really can't understand the apeal of auto battlers... I agree that building the deck is even more fun then actually playing the deck... But what's the point in building a deck you're not going to play with. Letting the thing pilot itself seems like a huge problem for me, specially because this auto battlers usually have a lot of RNG... If there was a way for an auto battler to NOT have RNG when the deck plays itself, then I might enjoy it.
@@coruscanta Yeah, I was talking about a auto battler for Magic. Based on my experience with Hearthstone. But auto batler games that don't use a "deck", also suffer from RNG as far as I know.
@ oh sure. As far as I’ve seen, the rng is where most of the (re)playability comes from in a lot of auto-battlers. Which is not necessarily a negative, but obv will affect personal taste.
@coruscanta Yeah, its a matter of personal taste. I believe the RNG should happen BEFORE the decision making. You are presented with some random cards, itens, paths pra whatever, and you pick among then. But after that, the result of your pick should not be also random...
Legends of Runeterra had way more going for it and still ended up where it is. IDK how to get hyped about what we've seen so far knowing Riot's history here.
man, autobattlers being the future of card games is a BLEAK perspective. because I can't imagine any worse "game" than a god damn autobattler. autobattling is literally just taking out all the actual gameplay.
@@existentiallamp also, you are completely wrong btw. the actual draw is that middle aged people with no time can think they are playing a game. there is no single autobattler in existance that is anything more than a cheaply made cash grab. autobattlers are a symptoms of the decay of gaming. they exist for the same reason lootboxes have become so common. in fact, by car most them are based in loot boxes anyway. the idea that the main draw is similar to drafting is ignorant. the only reason these games are big is because of gambling addiction. literally nothing beyond that.
I had no idea what The Bazaar was before watching this and I'm 28 minutes into the video and I still don't have a clear understanding on what the game is.
I can understand the appeal of autobattlers, because they boil down to "Gambling with extra steps." and thus feeds off that parasitic gambling addiction people are so susceptible to. The only "skill" involved is being able to read and comprehend basic synergies, so a rock bottom skill ceiling while everything else is just dice rolls of what did you get. A simple example, I tried HS battlegrounds for the first time and got a 12K/12K creature, it was dumb, large, flashy numbers. It took no skill and had zero satisfaction as I smacked the last player for 30, the same 30 in minutes of my time it wasted. And the bazaar is exactly the same just with a PVE "endorphin trick" to make you think you're doing better than you actually are and get it's gambling fallacy hooks in. "Future of card games" sadly, likely true as players can't wake up to the "Mindless consumer" they're being made into and games that actually require skill are dying off.
I think the lol card game can grab a huge audience. As example my lgs has magic several times a week draft and constructed. Most people there are 30-40 years old with some being older and sometimes Younger children play but then they are the children of someone who plays too Once a week there is pokemon and that are all very young children up to the age of max 12 they super young. Yu-Gi-Oh once a week has also an older player base and then there is flesh and blood Disney Starwars digimon one piece and they all have rly small age diversity in the playerbase. I think lol could have young and old players
I hope the design they showed isn't the final because those white cards look ugly in my opinion. They also said it's only old artwork so there is no incentive for me to buy the cards. I don't need old artwork on white borderdered cards. The special editions look great tho.
The 2nd League TCG will either die or be like Pokemon, sells like hotcakes by has no one playing it. The average league player is not into TCGs. I reckon Riot will add some skin codes in packs to boost sales. Question is whether or not it will survive after they stop.
This lineup has huge potential
"Welcom to the CovertGoPodcast. I'm CGB, and I'm here with the boys"
Plot twist theyre in japan lol
@@zombie_dinosaur96Gona assume this is a trash taste reference
"I'm your host for today" and they are cooking
The Mesa Falcon boys
Would love to see a Rarran/Crim vs CGB/Cimo two headed giant game
that followed by an edison/goat era tag duel would be so cool.
I second this
It can also be free for all, it would be interesting to see alliances and betrayals between them too :P
Yes
The failure of Runeterra to secure a real foothold is my main concern for a successful CCG that doesn't just prey on nostalgia.
I mean I’m not sure runeterra was a failure other than the fact it didn’t make money, which was due to its f2p nature. Physical cards are never free to play, so as long as there are players the game will be supported. But yes hopefully the game is successful and doesn’t just prey on nostalgia. But I think riot games as a whole has been known to be successful with a lot of their games and support them. The only thing runeterra did wrong was be to free friendly to its community
@@EmbracedDestiny MTGA is F2P. Hearthstone is F2P. We have examples of F2P TCGs that make money, which was what Riot was hoping to capitalize on when they made Runeterra in the first place. They failed to do so and had to spin down the team.
League is F2P, Valorant is F2P, Riot has experience printing billions from F2P games. But that was via skins, which you can't really do for a CCG.
@@atypewriter The problem with Runeterra was that it was too easy to get what you want without paying anything.
Sure, the other games you listed also fall into the same technical category of "free to play", but not to the same extent as Runeterra.
The game, itself, was a perfectly fine tcg. People liked playing it. Riot just gave up on it because they weren't making money.
They released the roguelike mode, and people played the shit out of that, but that mode was _actually_ free, which just made the money-making problem worse.
For a physical tcg, there is no worry about players being able to do everything without spending anything, which is what happened to Runeterra. If people want to play the game, they're gonna have to cough up some dough.
@ I’ve played hearthstone, and you can play for free but you can’t get all the cards easily it’s way too long of a grind which encourages spending money, LoR was too free to play friendly, you could get free cards every week I played casually and owned every card and when a new set would come out I’d just unlock all the cards with my extra crystals. I’m not saying things can’t be successful and a free to play game. But LoR was a great game that gave no reason to ever spend money. It’s by far one of the best card games I’ve ever played but I don’t think I ever spent a penny on the game, so I was literally part of the problem.
@@altrivotzck6565 yes exactly game was great, but it was too F2P, something I’d never think would be a bad thing, but it killed the game because when there is no reason to spend money, no one does. And I don’t fault a company for killing a game that actively loses them money year after year.
I’ve seen some people play testing the game on tabletop simulator and it’s very different from LoR (which I knew it would be) not sure if I like it or not yet. But I’m hopeful
Really hope this is the baseline crew going forward. Love the three of you and the different perspectives and experiences you bring from gaming.
Magic, Hearthstone, League of Legends, Arcane and Anime: all being mentioned in a single video. That alongside the vibes I got from you guys made this video SO freaking enjoyable to watch/listen to. Great stuff
Forgot the bazaar
CGB!!! WE NEED MORE OF THIS TRIO!!!
Totally
Another UA-cam WillowTCG made a discord immediately after the announcement and Dave Guskin ended up joining and dropping the full rules PDF for Project K, so we now know the mechanics of it. And after playing with proxies, the game is pretty fun and unique ngl
He also uploaded the cards in tabletop simulator, so you can check and play the game there
Really enjoyed this but one nice addition might be to start adding timestamps for different subjects in the pod. Very useful.
Snnuy would a good content creator to talk to regarding Project K. Would love to see a colab with him.
Rarran looks like a villain with that outfit.
This cast right here is something I would listen to every week. Hope you get enough views so its worth it to keep doing the podcasts.
Covert channeling his inner Ludwig in the intro.
Rarran brings up an interesting point about the Alt skins. For example:
Imagine Base Jinx Deck
- Star Guardian Jinx Deck
-Arcade Jinx Deck
-Odyssey Jinx Deck
-Firecracker Jinx Deck
-Project: Jinx Deck
etc.
You can sell complete skin lines for entire decks. Identical cards but with alt skins.
20:35 BALD CANADIAN MENTION, GOOD PODCAST
Happy to see my favorite MTG creator talking about Project K :)
Love seeing the boys having fun together!
We’re the Mesa Falcons and they’re the boys, both intros are good
"Me and the boys are so back"
Love this podcast! Suggestion: show us pictures of stuff you are talking, like the comparison of the card, for example! Cheers💜
Now this is GAMING
Now this is TALKING
1:01:26 I cannot describe how much my heart told me he was going to say 'rope and a stool'
There is a channel named willow that has created a tabletop simulator of the project k cards and confirmed the rules of the card game to sample the game.
Really enjoying these little podcast! Please keep them up!
19:53 Slay the Spire fits this criteria.
BALATRO MENTIONED
WE DYING TO THE PLANT WITH THIS ONE
57:54 love that we get cat cam even in the podcast. ❤
We need more The Boyz content! This lineup is amazing.
I think it's dangerous to bring Crim and Rarran on at the same time because I like them more together than I like CGB 👀
I love this trio so much
About 34:10 :
The are already card games that rival MtG in Mechanics, depth and playability. They're called "A Game of Thrones LCG: 2nd edition" and "The Spoils". Nowhere near as successful, but that wasn't the point
Would LOVE to see CGB play Bazaar!!
From now on they'll be known as the CardGamingBoys!
Would be great to be shown what you guys are looking at when mentioning visual stuff, i cant find the one peice mana system thing at all
There’s a tabletop simulator mod for this game they were given all the rules from riot, and snuuy did a video on it today, I’d love to see you guys try it out and give your opinion on the game!
I thought this was an announcement that the three of you had started a podcast together, and i was so down. I would immediately be there just to listen to "the boys"
I'l say that as a someone who does follow the One Piece TCG when the first preview of the league game came out and I saw the thumbnail I 100% thought it was like new spoilers for One Piece cards.
Dis one for da BOIS!
With Four Players, each player is a lane. To either side of you and straight across. I imagine.
In addition to how well the game plays it has a very good esthetic and looks great overall. 🎉
LoL is totally in the nostalgia zone, I used to play it in middle school. But when I look back I think "Thank god I quit LoL"
I imagine them as orks from 40k, calling everyone boys!
HELL YEAH THE BOYS ARE BACK IN TOWN
57:48 Cat Zoom
Best guests for a podcast ever
I think a Magic autobattler would have to be some sort of Momir Vig
The boyz podcast, we need more please
VALORANT being the more enjoyable CS is the hardest cope in this episode
We would realy like to see the cards that you are showing each other. Like... how does a fancy One Piece mana thingy that costs 300$ look?
Hoping there's an Arjuna sighting in a future ep
we're bazaar guys, of course we pivot!
I think a competitive Riot tcg might work similar to how Pokemon does it. Instead of its own event, they have several Riot game tournaments going at once.
if yall like Auto battlers, Mechabellum is AMAZING!
Legends of Runeterra cost more to run than it made. Which is very hard to do with a card game. It was very generous but not interesting enough...
1:10:50 I know you're not Pokémon players, but we're in the middle of the season, and at the moment, we have 213,494 players with championship points. This doesn't even include Japan. Each month, there are 1.5k player tournaments in Europe, around 2k in the USA/Canada, and smaller events (300-600 players) in Oceania and LATAM. For the EUIC in London, there were 4.5k tickets available for the Master Division, and they sold out in about 3 minutes. A lot of people didn't manage to get a ticket.
If this is what you call a "non-existent player base," I'm really curious what numbers YGO, OP, or MTG tournaments achieve.
YOO, Crim with the sick ass Drain shirt. Respect
43:20 I feel you
Balatro might not have an ip, but every know poker cards. Its probably more well known than any ip.
It is wild that I currently at 53 minutes and there are still ZERO mention of LoR and how Riot killed it. Maybe this would change at the end of the video, but idea that "are Riot done card game before? No?" feel like... IDK, like John Riot directly told this guys to not even mention THE League card game, K even reuse most of its art for default versions (so now they feel even more dodgy. Yeah, this is Riot art and not something very new, for example HS used A LOT of WoW tcg art, especially at launch. But still...
So. Counting LoR... I even don't know if it is good that Riot made it, because LoR was a fun game (and, well, PvE is still good), but on other - this example show very, well, not FeelsGoodMan moments of Riot
I really can't understand the apeal of auto battlers... I agree that building the deck is even more fun then actually playing the deck... But what's the point in building a deck you're not going to play with. Letting the thing pilot itself seems like a huge problem for me, specially because this auto battlers usually have a lot of RNG... If there was a way for an auto battler to NOT have RNG when the deck plays itself, then I might enjoy it.
Depends on the kind of auto battler there right? Plenty don’t even involve a deck. But I definitely feel the rng frustration!
@@coruscanta Yeah, I was talking about a auto battler for Magic. Based on my experience with Hearthstone. But auto batler games that don't use a "deck", also suffer from RNG as far as I know.
@ oh sure. As far as I’ve seen, the rng is where most of the (re)playability comes from in a lot of auto-battlers. Which is not necessarily a negative, but obv will affect personal taste.
@coruscanta Yeah, its a matter of personal taste. I believe the RNG should happen BEFORE the decision making. You are presented with some random cards, itens, paths pra whatever, and you pick among then. But after that, the result of your pick should not be also random...
Honestly don't get the appeal to the bazaar whatsoever. But I'm happy it's such a breath of fresh air and a lot of fun for people.
The cards look more like stickers then actual cards
MTG: Battlegrounds was already pretty close to a Magic autobattler.
20:33 EGG MENTIONED
Legends of Runeterra had way more going for it and still ended up where it is. IDK how to get hyped about what we've seen so far knowing Riot's history here.
For me, the single player mode kept me from even trying the PvP portion.
the drain shirt goes crazy
I'm excited for this i hope its good i hope they come up with a halway decent name for it lol
man, autobattlers being the future of card games is a BLEAK perspective. because I can't imagine any worse "game" than a god damn autobattler.
autobattling is literally just taking out all the actual gameplay.
the draw of autobattlers is similar to drafting. the gameplay is decoding what is or will make you the strongest.
@existentiallamp yea, and skipping the actual game. it's the garbage. I can't understand how anyone can think that's enjoyable.
@@existentiallamp also, you are completely wrong btw. the actual draw is that middle aged people with no time can think they are playing a game. there is no single autobattler in existance that is anything more than a cheaply made cash grab. autobattlers are a symptoms of the decay of gaming. they exist for the same reason lootboxes have become so common. in fact, by car most them are based in loot boxes anyway.
the idea that the main draw is similar to drafting is ignorant. the only reason these games are big is because of gambling addiction. literally nothing beyond that.
Peep the Drain shirt. Hell yeah 🤘
Wait so they have Legends of Runterra AND a concurrent TCG also?
The boys line was silly but great!
mtg roguelike deckbuilder would be so much better than an auto battler
You guys talk about how cool cards look but didn't show them.
LudwigGoBlue?
I had no idea what The Bazaar was before watching this and I'm 28 minutes into the video and I still don't have a clear understanding on what the game is.
51:10 the weebs dont wake up early, they just havent gone to sleep yet
Well I know what I'm doing for the next 75 minutes
i love this energy
What do you think about the bans?
Oh man, too bad they recorded before the one ring ban.
So yall don't know about the project k discord by willow tcg
time for you to play The Bazaar
THE BOYS
PODCAST TIIIIME LESSGOO
I can understand the appeal of autobattlers, because they boil down to "Gambling with extra steps." and thus feeds off that parasitic gambling addiction people are so susceptible to.
The only "skill" involved is being able to read and comprehend basic synergies, so a rock bottom skill ceiling while everything else is just dice rolls of what did you get.
A simple example, I tried HS battlegrounds for the first time and got a 12K/12K creature, it was dumb, large, flashy numbers. It took no skill and had zero satisfaction as I smacked the last player for 30, the same 30 in minutes of my time it wasted.
And the bazaar is exactly the same just with a PVE "endorphin trick" to make you think you're doing better than you actually are and get it's gambling fallacy hooks in.
"Future of card games" sadly, likely true as players can't wake up to the "Mindless consumer" they're being made into and games that actually require skill are dying off.
So sad that Legends of Runeterra is basically dead :(
amazing video!
The bOIS video
I think the lol card game can grab a huge audience. As example my lgs has magic several times a week draft and constructed. Most people there are 30-40 years old with some being older and sometimes Younger children play but then they are the children of someone who plays too
Once a week there is pokemon and that are all very young children up to the age of max 12 they super young. Yu-Gi-Oh once a week has also an older player base and then there is flesh and blood Disney Starwars digimon one piece and they all have rly small age diversity in the playerbase. I think lol could have young and old players
I hope the design they showed isn't the final because those white cards look ugly in my opinion. They also said it's only old artwork so there is no incentive for me to buy the cards. I don't need old artwork on white borderdered cards. The special editions look great tho.
BOYZ!
The 2nd League TCG will either die or be like Pokemon, sells like hotcakes by has no one playing it.
The average league player is not into TCGs. I reckon Riot will add some skin codes in packs to boost sales. Question is whether or not it will survive after they stop.
Mirror boys vs CGB podcast EDH
CGB watches One Piece? Based.
ah finaly a new episode of the best podcast on youtube with teh worst name xD
Boyz!!!
BOIS!
Boys!
Play every game? did you play DBZ by Score of Panini? Both great with great mechanics, unlike the trash DB Super card game.
why isnt snnuy here?