HS player ponders MTG's weirdest bans featuring

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  • Опубліковано 13 гру 2024

КОМЕНТАРІ • 534

  • @covertgoblue
    @covertgoblue  День тому +20

    Thank you to Holzkern for sponsoring this video! Click my link www.holzkern.com/Covert and use my code COVERT at checkout to save 15% on your holiday gifts site-wide for a limited time only!

    • @TaycenTimothy
      @TaycenTimothy День тому +1

      You had far too much fun filming that ad lmao

    • @MrThule
      @MrThule День тому

      plenty competitive formats out there and pauper is 100% one of them.

    • @panphoria
      @panphoria 19 годин тому

      Not sure timeless is a quality you want in a watch

  • @ZackSparks
    @ZackSparks День тому +581

    Feels weird going from Cimoo having a firm understanding of these cards with only playing one or two games, then going to Rarran who stares at every card like it's an Egyptian hieroglyphic despite reaching mythic in Arena

    • @SDREHXC
      @SDREHXC День тому +78

      I’m pretty sure rarran got diamond in master duel and he still barely understands basic rules of yugioh.
      That’s one thing about the online simulators. They really are playing most of the game for you, people pretend like choosing the card is the only part of “playing” the card game but generally in the past you had to understand the rules of the game relatively well too. Unless you were playing “playground” card games where kids just make up the rules anyways.

    • @EvanTheNinjaog
      @EvanTheNinjaog День тому +33

      somehow Cimo has a better understanding of Magic than Rarran even though both only have hearthstone knowledge as a resource based card game background

    • @ZackSparks
      @ZackSparks День тому +25

      @SDREHXC he also played MTG in paper on CGB's show, but i understand him not getting ygo, you only really need to know how to play YOUR deck and he has already stated he does not like the gameplay

    • @caesarsushi3238
      @caesarsushi3238 День тому +11

      Old Yu-Gi-Oh plays VERY similar to Magic to the point the resource system isn't the biggest difference between the 2 games but the way combat with creatures works

    • @HaloNeInTheDark27
      @HaloNeInTheDark27 День тому

      Cimo is a Yu-Gi-Oh player?​@@EvanTheNinjaog

  • @zyrzam
    @zyrzam День тому +155

    During 1990’s we referred to juggernaut as ”conductor” because it was no.1 target for lightning bolts.😂

  • @adricktench4042
    @adricktench4042 День тому +274

    "No pauper... These are competitive, tournament formats"
    The pauper fans are coming for you now, CGB

    • @jarzz3601
      @jarzz3601 День тому +23

      yeah all 12 of them

    • @livedandletdie
      @livedandletdie День тому +9

      It's okay, they don't reach his knees.

    • @TinyLokiGaming
      @TinyLokiGaming День тому +16

      Not Pauper's fault that WOTC says its a sanctioned format and yet doesnt have tournament support.
      Though Pioneer... welcome to the bottom

    • @diamondev1
      @diamondev1 День тому +2

      There goes all his brazilian fans

    • @Noobie2k7
      @Noobie2k7 День тому +10

      I honestly really enjoy Pauper as a format. I wish they would add a Pauper ladder to Arena. It's honestly a lot of fun creating Pauper decklists.

  • @pdieraue
    @pdieraue День тому +111

    Evaluating lands is really difficult if you're not used to playing with them. The main thing with activated abilities like the one on Ramunap Ruins is that it's pure upside. It's kind of like you're getting a land that draws you a spell when you play it. And yes, it's a 4 mana spell that deals 2 damage, which is really bad, but it's not actually a card in your deck! You just get it for free when you play your land for turn! A Mountain never gives you a free spell, it's just a Mountain!

    • @yeturs69420
      @yeturs69420 День тому +9

      A hearthstone pov might be "replace your hero power with one that deals 2 damage but burns a mana crystal"
      Like, once the effect is at its best, you don't mind that cost. Who cares if I'm a land down? My curve ends at 4 or 5. Who cares if i burn my tenth mana crystal? I get it back next turn

    • @RoyceCCG
      @RoyceCCG День тому +1

      Yeah, as a pretty new MTG player myself, I always underestimated mana sinks.

    • @yargolocus4853
      @yargolocus4853 День тому +4

      most nonbasic lands come in tapped in exchange for having other abilities (or even more detrimental downsides, like lifepay, bouncing another land, or paying mana). Ramunap comes in untapped, and even costs no life at times.

    • @retronymph
      @retronymph День тому

      ​@@yeturs69420I mean to account for the starting life differences it would be 3 damage, but even then it's not really equivalent because burn in HS and Magic works very different due to how combat works. Hearthstone aggro is creature based because A) There's no blocking aside from taunts and B) There are just a lot fewer spells that go face.

    • @yeturs69420
      @yeturs69420 День тому +1

      @retronymph I'm not saying it's perfect, it's just a way to look at it to help a hearthstone player understand the hidden power of it. Idk, opinions will differ.

  • @Corrupted
    @Corrupted День тому +213

    these are my comfort food, sleep aid and favorite second monitor content all at once

    • @lostkarrot8734
      @lostkarrot8734 День тому +3

      Agree wholeheartedly! Lately has been my background noise and helping me pass the day recently. Love these videos

    • @livedandletdie
      @livedandletdie День тому +1

      True.

    • @hermannhand4557
      @hermannhand4557 День тому +3

      Second monitor content is the most zoomer brain fried dopamina receptor thing I ever heard.

    • @mawillix2018
      @mawillix2018 День тому +3

      Second monitor content is required when my main monitor is work.

    • @tylermccracken32
      @tylermccracken32 День тому

      Sounds like you need to stop eating yourself to sleep at your desk.

  • @JonaxII
    @JonaxII День тому +99

    Fun Fact for Rarran that he's not gonna read: the Wild Nacatl Zoo Decks were the original Zoo decks. They were called that because many creatures, like the Nacatl, were animals. Any later Zoo decks, including in Hearthstone, borrowed the term, even if they weren't all that beasty.

    • @nekrataali
      @nekrataali День тому +13

      Yah in MtG it was Savannah Lion, Birds of Paradise, Kird Ape, and Serendib Efreet that made up the original Zoo decks, hence the name. Bertrand Lestree got 2nd. place at Worlds in 1994 playing it. By 1996, cards like Gorilla Shaman, Dandân, Electric Eel, Giant Shark, and Gorilla Tactics were being used, further cementing the theme.

    • @brothertobias
      @brothertobias 23 години тому +3

      That's true at all, i've read about Zoo decks since the original Ravnica came out (shoutout to my boy, Giant Solifuge) and I'm sure they existed before, thanks to Kird Ape.

    • @juliandacosta6841
      @juliandacosta6841 20 хвилин тому

      Also that for most cards that come out of the block that nacatl came out of, it's assumed that there are popular three colour decks for cards in them to find a home in. Not sure if rarran understood that people would put basic mountains, plains and forests into the same deck.

  • @PyroofMisterE
    @PyroofMisterE День тому +87

    The thing about ramunap is that its a land. At the time lands didn't do repeatable damage i don't think. It got rid of red's flaws od running out of stuff to do

    • @KhanShotFirst
      @KhanShotFirst День тому +18

      Yeah, EVERY deck needs to include lands, so any smidgen of value you can extract out of them can pretty easily become entirely free.

    • @AzureAiluren
      @AzureAiluren День тому +13

      Plus it's 2 damage. Off a LAND. It doesn't matter if they flood, they can just burn a land and kill you! Can't run them out of burn or tear apart their hand if they can just pop lands and kill you, no interaction possible!

    • @bobzour
      @bobzour День тому +17

      Yep, a majority of red aggro decks lose if they flood out so being able to sac lands for damage does solve one of their biggest issues. Also CGB missed the notes that Ramunap Red had the highest win rate in Standard at that time. Lastly Ranunap Ruins still shows up a decent amount in red aggro decks in Pioneer/Explorer for the same reason, being able to turn mana flood into 2 or 4 damage can absolutely win the game.

    • @Asmodean1111
      @Asmodean1111 День тому +1

      The ban was more or less just leading to the deck having a clear weakness at having the reach to end games. Basically just a power level ban, and not just to murder the deck outright like some other card games go ham with their ban lists. Plus let's be honest most player don't want to see mono red being king for over half a year of standard.

    • @Hanmacx
      @Hanmacx День тому +5

      Also it doesn't sacrifice itself
      Meaning you can repeat that

  • @jamesguillette3878
    @jamesguillette3878 День тому +34

    I think an important part of Caw Blade (the jace deck) was that more than just being 70% of a pro tour it was 15 out of the top 16 in that tournament, and 100% of the top 8

    • @nekrataali
      @nekrataali День тому +2

      And the deck got copy+pasted into Extended and was also 100% of the top 8 in every event _for years._ Not only was it dominating Standard, it destroyed Extended when WotC refused to do a ban. That meant not only was it beating every deck from two years of Standard, it was beating every deck for the four years it was legal before cycling out.

  • @fernandobanda5734
    @fernandobanda5734 День тому +76

    About Juggernaut: Something important to know about early Magic is that not only were creatures crap. They were *overrated* by Wizards. 5 power for 4 mana was a sin. They were TERRIFIED of games ending "fast" because creatures attacked you and you couldn't keep up. But you know, one-mana removal, four-mana mass removal, and undercosted tutors and draw was fine.

    • @rosenbloody
      @rosenbloody День тому +6

      I mean they were inevitably proven right, and had to print 0 mana removal effects with alternative casting costs, better 1cmc removal,

    • @fernandobanda5734
      @fernandobanda5734 День тому +27

      @@rosenbloody That's not being proven right, though. That's increasing the creature curve until it fits the old spells because everything's for an eternal format now.

    • @Darkrocmon
      @Darkrocmon День тому +4

      ​@@rosenbloodypower creeping creatures to keep up with other spells didn't prove your point.

    • @rosenbloody
      @rosenbloody 21 годину тому

      @@fernandobanda5734 There's a difference between increasing power levels until they fit and increasing them until they exceed. We've gone way past the former (remember original affinity, a deck that had a strong showing even in type 1.5 where removal was cheap as hell), and hard into the latter (Grief, Ragavan, and the myriad 1-2cmc green creatures that straight up shut out cspells and removal options say hi)

    • @rosenbloody
      @rosenbloody 21 годину тому

      @@Darkrocmon Ah yes, the fear of permanent value inevitably pushing game pace was not realized and didn't prove to be a disastrous overreach that ended with a powerlevel ban in VINTAGE. That must be why they're printing new spells that are as good if not better than old school removal staples. Yeah, creatures definitely got power crept to a level that only "kept up" with other spells and not completely thrash them. Just to be sure, I'm going to point out that this is sarcasm.
      They had good reason to be terrified of games ending fast, that's just how the math worked out. Hell we already saw signs of that as far back as Urza block, arguably even further since Sligh was the block before iirc.

  • @frosty980
    @frosty980 День тому +55

    Kind of annoying how there’s often context or knowledge missing from these cards, yet they are spoken confidently about. Agent of Treachery, for example, was mostly a casualty of Winota, not Transmogrify. They did worry about people using Tibalt’s Trickery on their own spells, which is why it mills so you can’t set the top of your deck. There definitely was a 0 mana spell (Stonecoil Serpent) in standard at the time, but they didn’t expect people would so drastically warp their deck around the combo. The fate seal + on Jace absolutely was used, and you knew the game was over if they kept whatever it was on top of your deck.

    • @caseheroes9835
      @caseheroes9835 День тому +12

      Same goes for talking about Punishing Fire without mentioning Grove of the Burnwillows

    • @Metallicity
      @Metallicity 23 години тому +3

      Talking about a Transmogrify + Fires deck is much more representative of how Agent was played just prior to its banning than anything to do with Winota. Sure, it's missing some of the other key players like Lukka and Yorion, but between a plain sorcery and a planeswalker with a bunch of irrelevant text, any UA-cam creator is going to pick the former when providing the key context you complain is missing. Winota was not-quite-a-joke compared to the Yorion/Lukka/Fires piles that were the latest thing making Standard a total dumpster fire, after Field of the Dead got hit (which was the OG deck for powering out Agent to break the mirror), and Oko came and went.

    • @jinxsiemcdeath6250
      @jinxsiemcdeath6250 18 годин тому +1

      IIrc Lukka was the culprit for Agent ban. Winota was an aggro deck so why would it go for unfair durdling when Blade Historian just kills them on the spot?

    • @jakubvondrejc7022
      @jakubvondrejc7022 14 годин тому +1

      Yeah, the context is often missing. Bannings depend on context and are worthless without them; it is very rare that a card is *so* broken that it doesn't need context to be banned (and then it's mostly a QC/testing issue)

    • @Harakanis
      @Harakanis 12 годин тому +1

      Yeah, the Jace part kind of surprised me, i didn't even play at the time and the part about him i always heard about was the Fate Sealing +2 part being the most abnoxious part, kinda like a 1 card "lantern control" engine; not as good ofc, but good enough since you only need to invest one card to do that, and it does so much more than just Fate Sealing if you need him to.

  • @skynyrdjesus
    @skynyrdjesus День тому +55

    "The energy cards weren't busted" is a hell of a claim to make. Give me a second, I have to have flashbacks to Aetherworks Marvel spinning into Newlamog or the Flying Spaghetti Monster.

    • @imaginarycreatures9760
      @imaginarycreatures9760 День тому +7

      In fairness, he was talking about what was around at the time Attune with Aether was banned. By then, Aetherworks Marvel had already been banned for several months.

    • @skynyrdjesus
      @skynyrdjesus День тому +1

      @imaginarycreatures9760 You probably remember the ban timeline better than I do, I'm constantly sick, so I kinda drop in and out of Magic when I'm well. I thought it was the same ban list for both though.

    • @surfinggarchomp2820
      @surfinggarchomp2820 День тому

      I think maybe he was thinking in comparison to the mh3 energy cards which are definitely busted.

    • @Shimatzu95
      @Shimatzu95 19 годин тому

      ​@surfinggarchomp2820
      Mtg design: energy is fine to bring back, right?
      Something something ptsd 😅

    • @AlienCowThatMoos
      @AlienCowThatMoos 18 годин тому

      Energy was obnoxious because they took fairly costed cards that would have seen play as is and then stapled "you get 2 energy" on them. It was just free value for no sacrifice. It really felt like you either play energy or you're playing objectively wrong.

  • @karolszymanski8539
    @karolszymanski8539 День тому +35

    Feels like CGB didn't give enough credit to ramunap ruins/didn't explain in it well enough.
    The 2 dmg seems like not a lot, but it comes basically attached to a mountain ( 1 dmg to face for colored mana is irrelevant in a hyper aggro unless it s a mirror).
    Mono red burns often run shock effects that go to to the face and having a shock for 4 mana on a mountain is bascially if you had shock as your companion and we all know how good those are.

    • @davidkaminsky2828
      @davidkaminsky2828 День тому +2

      yea also that 2 dmg is 10% of someone's life total, so if mono red only needs to do 90% of the work and then throw a land at the opponents face it can significantly boost the win rate

    • @darksteel913
      @darksteel913 23 години тому +7

      He absolutely did not. Played a ton during that standard and ruins was such a messed up card in that deck. If was full of incidental damage already and having it stapled to a land, something your deck already needs, pushed that deck from A tier to S tier. Also red was so deep in that format that most other things they could ban (Hazoret aside) could just get replaced by another good red card on curve. Ruins was the only thing without an easy replacement that would actually power down the deck.

    • @krackergrit
      @krackergrit 20 годин тому

      I played that deck that card was insane

    • @TheRedGauntlet
      @TheRedGauntlet 11 годин тому +1

      @@darksteel913 Exactly. The deck was called Ramunap Red for a reason

    • @CmdrUD87
      @CmdrUD87 7 годин тому

      @@darksteel913 That's the point, though. Those decks were built as least as much around Hazoret as about this one, if not more.

  • @seandun7083
    @seandun7083 День тому +21

    "there wasn't anything that said pay 10 energy: win the game"
    Aetherworks Marvel would like a word!
    The reasoning behind Feldon's Cane is because it violated the spirit of the restricted list by letting you shuffle cards restricted to 1 back into your deck to draw them again. Of course it still wasn't great because you still had to actually draw them to reuse them, but that was the idea.

  • @opolino2912
    @opolino2912 День тому +39

    The actual ramunap bnr announcement was:"Ramunap ruins adds a lot of 'invisible power' to the deck, often acting as a virtual reduction to the opponent's starting life total. It also provides a high level of inevitability in matchups that go long"
    Idk what CGB read for the ramunap ruins ban reason, but that definitely wasn't in the official blogpost.
    Edit: from the same post the most relevant part for attune with aether is "Without Attune with Aether, energy decks will need to make more difficult decisions about how many colors to play and how to structure their mana bases."

    • @yargolocus4853
      @yargolocus4853 День тому +5

      yeah imagine hearthstone if you had the extra ability of clicking your mana crystal to explode it for 3 damage, while not taking up a deck slot for it? like a "start of game" effect. that would be played on most aggro

  • @fatbennymac7357
    @fatbennymac7357 14 годин тому +3

    1:03:52 it wasn’t transmogrify… the toxic decks flipping into Agent of Treachery were Winota (and then after Winota got banned quickly) it was Lukka planeswalker… both decks abused this card.

  • @ShadowcatAlfa
    @ShadowcatAlfa День тому +52

    I think rarran didnt get that ramunap ruins can sac itself and doesnt cost a card slot

    • @kolr2873
      @kolr2873 День тому +8

      CGB should've brought up Scroll Rack being banned for filling the same purpose in it's deck. The massive difference of course being that Ramunap Ruins just replaced a mountain instead of being a potential dead draw

  • @lancejburns
    @lancejburns 22 години тому +8

    "There's not some card that says you get 10 energy, you win".
    Yeah, but there was a card that said "you get 6 energy, you win". It was called Aetherworks Marvel.

  • @azer67
    @azer67 День тому +30

    The combo of punishing fire + grove of the burnwillows is extremely strong and was the reason it got banned in modern. Once it's online creatures hardly can survive very long.

    • @qwerqwer-rt8wm
      @qwerqwer-rt8wm День тому

      modern bans are have so many dumb picks.
      this and lattice lock should not be banned.

    • @CatManThree
      @CatManThree 7 годин тому

      And then they printed fury

  • @BerniPro
    @BerniPro День тому +26

    for tibalts trickery, there were 0 mana spells in standard, tormods crypt and stonecoil serpent were the ones that were played.
    Day9 was abusing tibalts trickery in standard onstream and probably the reason so many people played it in magic arena.
    it was banned in modern because of "Throes of chaos" a 4 mana cascade spell which eliminated the fail chance of trickery, because your only nonland card less than throes of chaos was tibalts trickery so it always cascaded into trickery.
    you would sometimes even in the standard version mulligan down to 3 or even 2 and still basically win games on turn 2-3

    • @bobzour
      @bobzour День тому +2

      Yep, Cascade made Tibalts Trickery 100% consistent, while in Standard it was just a lottery.

    • @RumpledNutskin
      @RumpledNutskin День тому +1

      Throes did see play a bit in sideboards, but what truly got Trickery banned in modern were Violent Outburst and Ardent Plea, paired with fast mana in the form of Simian Spirit Guide and Gemstone Caverns

    • @BerniPro
      @BerniPro 21 годину тому

      @RumpledNutskin yeah i forgot about that

  • @TheWinterPhoenix
    @TheWinterPhoenix День тому +54

    So for better context on some of these that CGB didn't explain well. Ramunap ruins added evitability to a deck that was already hard to stop. The deck would often get the opponent low really quick and it made it hard for other decks to stabilize even after a board wipe. Attune energy and Rouge Refiner bans were because energy was really strong during that format. There was pretty much 2 mana kill anything in red and these 2 not only fixed mana because this was a 4 color deck but also added consistency.

    • @alex_lian
      @alex_lian День тому +6

      I think it’s very important that it’s on a land which is essentially “free” 2 damage

    • @nrran6835
      @nrran6835 День тому +1

      And the most egregious missing context, Grove of the whatever land that combos with punishing fire. They didnt just rawdog ban a random shock

    • @Technomagus
      @Technomagus День тому +1

      Energy also had the critical problem of being a completely uninteractible resource *and* every card that used/produced energy costed the payoffs at "free." There was no meaningful "tax" on energy production, it was just tacked on to basic effects for no real cost. And because there was no way to mess with energy your opponents have accumulated, they could just stockpile it until they got a payoff and then clown all over you.

    • @PlatonicLiquid
      @PlatonicLiquid 19 годин тому +1

      Rarran was doomed to fail the Ramunap Ruins guess because his only experience with red aggro was mid-2024 where it's hilariously common to overkill by 5-10 damage, instead of fighting tooth and nail for that final 2 life.

  • @stigmaoftherose
    @stigmaoftherose День тому +18

    Ramunap ruins is such a great card because a mono red deck has every card in its deck do damage to face and lands. Making even the lands deal damage to face makes every card in the deck go faceand makes the deck just so much more consistent.

  • @AshBlossomWorshiper
    @AshBlossomWorshiper День тому +19

    29:38 According to my store owner, Juggernaut was just a fear ban. Technically it was over the curve for monsters of that time. But with all the crazy stuff you could do back then, there was no reason for it to be banned.

    • @SpecterVonBaren
      @SpecterVonBaren День тому +5

      Over curve for the time being "this creature has okay/good stats for the cost".

    • @AshBlossomWorshiper
      @AshBlossomWorshiper День тому +1

      @SpecterVonBaren That's what my store owner said. I've only gotten into magic recently

  • @Bicco18
    @Bicco18 День тому +17

    It’s pretty unfair to say that Jace wasn’t good enough for modern, the meta was just too fast when he was unbanned, back then humans, RDW and Tron were the decks to beat. During the same period Jace was in every blue control deck like Czech pile, stoneblade and miracles. I get that CGB doesn’t really play eternal formats but here he totally missed the mark

    • @Dhips.
      @Dhips. День тому +4

      Jace being to slow does mean he wasn't good enough for modern when they unbanned him. I love Jace and all, but it's the sad truth. I also hate admitting Jund is dead.

    • @Duall8
      @Duall8 День тому +3

      He would have definitely seen play in Modern if he had been unbanned multiple years earlier, but by the time he was it was too late. The reason that he was a Legacy staple is because of how less creature-centric Legacy was mainly due to the power of the combo decks that trashed them and the great control tools like Force of Will and Swords.

  • @AM-we1es
    @AM-we1es День тому +34

    Ramunap isn't weird at all! That card is good enough to see play in Pioneer to this day

    • @MainTopmastStaysail
      @MainTopmastStaysail День тому +7

      I think Ramunap is very weird if you're not familiar with how lands play out in MTG. Or if you have a big chip on your shoulder that it was banned instead of Hazoret or Chainwhirler.

    • @Touffy029
      @Touffy029 День тому +2

      @@MainTopmastStaysail I think it's sometimes difficult, when you dont' have a bit of experience with the game, to evaluate how a card is good in aggro/burn decks. Most of those cards look terrible if you look at them in terms of traditional resource advantage (card advantage, mana ramp, trading potential in combat, etc...). In most situations you'd learn that losing lands sets you back in the game progression. You have to be in the mindset of dishing out 20 damage as fast as possible with as few cards as possible to understand how strong this card is.

  • @thatguymatt5816
    @thatguymatt5816 День тому +26

    I’m pretty sure Jace’s +2 was WILDY overpowered

    • @Noobie2k7
      @Noobie2k7 День тому +8

      I honestly just looked at that +2 and figured it was banned purely off of that. Getting to decide what your opponent gets to top deck or not is insane.

    • @Piratejackyar
      @Piratejackyar День тому +3

      Yeah they called it the jace lock for a reason

    • @CatManThree
      @CatManThree 7 годин тому

      Everything about the card is stupid. Thats just the stupidist part.

  • @smartkaboose3806
    @smartkaboose3806 День тому +13

    @ 1:13:00 cgb you forgot about Grove of the Burnwillows which forces your opponent to gain 1 life in exchange for 1 red mana, which you would use to return one punishing fire, and more if you had more red mana.

  • @rajamicitrenti1374
    @rajamicitrenti1374 День тому +16

    JTMS, before Fire Design, was fairly strong even in Legacy. As soon as he hits the board, if your opponent can't finish him, you can always either brainstorm or get negative card selection on your opponent, and eventually you would win.

    • @jkllkj12345
      @jkllkj12345 День тому +2

      Jace was even played in vintage back in 2011, the card filtering was just better the more powerful your cards are. The fact that he hasn't destroyed modern just shows how much power creep we've had since 2011.

    • @nekrataali
      @nekrataali День тому

      @@jkllkj12345 Yeah I remember playing 75-card proxy Vintage tournaments back then. A JtMS on turn one off Lotus was practically unbeatable. A lot of games were decided based on countermagic wars trying to stop Jace from hitting. Shops was playing Slash Panther mainboard just to deal with him and punish people who didn't +2.

  • @Hitzel
    @Hitzel День тому +8

    Punishing Fire is broken because of an untapped Gruul land that can force the opponent to gain life just by tapping it for mana.

  • @kcStranger
    @kcStranger День тому +6

    Rarran, think about Ramunap Ruins like Patches. Normally, your lands *just* tap for mana, so any value you get on top of that is free in a way. When you get totally free value, it can be very good even if it's marginal. On top of that, add that dealing damage to the opponent in a red deck is exactly what you want, and that the downside of paying life doesn't matter (except maybe in an aggro mirror). There are a lot of games where 2-4 damage is all you need, and instead of flooding and losing, with Ramunap you simply win instead.

  • @Dragon_Fyre
    @Dragon_Fyre День тому +10

    The best explanation I could find was the Juggernaut / Invisibility “combo” was a thing, where it was unblockable. So opponent died in 4 hits. There was a distinct lack of removal at that time for addressing this (particularly with counter spells to defend).
    By today’s standards this card is not even playable.

  • @TheRedGauntlet
    @TheRedGauntlet День тому +10

    I thought Winota was the one that got Agent banned. Tough that period ramp was discusting so Agent was seing play in general

    • @kevincressman1267
      @kevincressman1267 День тому +1

      yeah, Winota, Joiner of Forces getting this out on turn 4 was a problem

    • @the_blahhh
      @the_blahhh День тому +2

      It was definitely Winota and Fires, and both were banned eventually as the real enablers (albeit Winota was banned in Historic/Pioneer). Winota was way more cancerous on the ladder, while Fires was the one actually taking events.

  • @eruantien9932
    @eruantien9932 14 годин тому +1

    "Until you're out of hawks to cast" - don't worry! If you're insane you can bounce one back to hand!
    Edit: What was missed on the JTMS conversation was how JTMS and Stoneforge Mystic brutalised Extended for 17 months before Modern became a format, and continued to do so for a month after that before being banned; it was 2010/11, the game was generally slower, and between Ponder, Preordain, Serum Visions all being legal in both formats, you had even more tools to get rid of your "bad" cards with Jace's brainstorm effect... Ponder and Preordain only survived a single month in Modern before being banned.

  • @sfgjsrjfs2150
    @sfgjsrjfs2150 День тому +3

    Maybe a different way to look at Ramunap Ruins is to see it as a "both players start at 18 life" effect with no additional cost (you pay for the mana a few times and your opponent can't really interact with it).
    Also to Tibalt's trickery: in arena formats, the games were decided on turn 2 or 3 basically always, even if you only win 40% (or what the winrate was) you still finish your daily wins much faster. That is one of the biggest reasons why it was played so much. On arena, it had a fizzle rate (you could hit the enabler-stuff) and our opponent had a chance to kill your payoff. However, in modern... You could play a single copy of trickery, four violent outbursts and four Emrakuls. Violent outburst can ONLY hit trickery and trickery can ONLY hit Emrakul (and it cast, so you get the extra turn trigger). The fizzle rate was close to zero and the deck was actually quite powerfull and consistent IIRC (although disruptible).

  • @martenkahr3365
    @martenkahr3365 11 годин тому +1

    30:00 Magic back then hated creatures that could end the game "too quickly". Sorceries and instants comboing off was fine, but a 4 mana creature that could just chunk your opponent in four turns with no downside? Nah, that was too much for 90s Magic.

  • @FalseHerald
    @FalseHerald День тому +12

    It is difficult to understand how amazingly good Jace was in standard, even before Squadron Hawk came along later. The set before Jace was printed, Blue was nearly unplayable. The best thing it could do was turn the opponent's land into Islands, because your opponent was sure as hell not playing Blue. After Jace was printed, UW control was a top 2 deck. Jace stared down one of the most powerful, resilient and disruptive aggro/midrange decks of the era (Jund) and Jund blinked.
    Jace was so good that there was a Jund deck that played Jace in the sideboard. The deck literally could not produce Blue mana on its own, but since Blue decks of the time turned your lands into Islands, they would rely on their opponents to do that and throw out their own Jace (they could also cascade into it).
    Jace was so good that it made the OTHER legal Jace, a 3 mana planeswalker card, into a must play card for blue decks. This was because, at the time, only one Jace card could be in play. So you'd play your "baby Jace" as it was known to kill your opponent's Jace. This became known as a Jace war. This tactic was so widespread that it eventually led to the reform of the legendary rule to what it is today. Jace was so powerful the rules of the game changed for him!
    Jace was so good that if a creature was 4 mana or more, it either has to have a powerful come into play effect or have haste to be playable against Blue. Because if it didn't, Jace would -1 it every turn, effectively turning it into a blank piece of card board while they got three turns of free digging and drawing to find an answer. And what Rarran's missing about Jace's +2 is that lands exist in magic, unlike Hearthstone. So Jace would just look to see if you had something threatening on top, and if you did, bottom it so you'd probably draw a land (or at least something the UW player could easily handle).

    • @FalseHerald
      @FalseHerald День тому

      Punishing Fire was played with Grove of the Burnwillows, a land that gave your opponent 1 life as a cost.

  • @DrBocks
    @DrBocks День тому +19

    I kinda get the first one, not because its so powerful the effect is gamechanging, but it is a sleeper value card. On paper its a 4 mana shock, which is atrocious value, but in reality, if you use it on turn 5 its a shock that have given you plus 1 mana value over the course of 5 turns. And in red, that is usually the turn you are looking to close out the game or you likely lose

    • @stolve8847
      @stolve8847 День тому +5

      Also plus one card advantage. You'd have to draw a shock in addition to all the other cards and lands you played by turn 5, this you just have at your disposal at all times.

    • @laytonjr6601
      @laytonjr6601 14 годин тому

      Playing a land 5 turns in a row usually means you've lost in mono red, so having a land that deals 2 damage us insane

  • @kappi_
    @kappi_ День тому +4

    At the time Jace the Mind Sculptor was dominant you could remove a planeswalker of the same character if you played one. So budget players would run four copies of a DIFFERENT Jace just to kill Mind Sculptor

    • @mewmeister8650
      @mewmeister8650 День тому +1

      Not only budget players, everyone did.

    • @chronostrafe
      @chronostrafe 15 годин тому

      I remember that, my friend sold his duel decks Jace at the time for like 15 bucks in store credit to our local game shop cause it was the 'cheap' out to Mind Sculptor.

  • @tomaskaizr3720
    @tomaskaizr3720 День тому +5

    About Punishing fire the banning was because strong repeatable engine with land called Grove of the Burnwillows which you may tap for colorless or green/red and you oponent gains 1 life. So you get your Punishfire back every turn.

  • @Falcomedes
    @Falcomedes День тому +10

    Would love to see a video where you show people different kindred commanders, and they have to guess which one is most played according to EDH rec (e.g., here’s 2 different “zombies” commanders, guess which is most popular)

    • @marsgreekgod
      @marsgreekgod День тому +1

      Oh that's clever I like that

    • @TheRedGauntlet
      @TheRedGauntlet 11 годин тому

      Varinna deserves to be more popular than Mr Rotcleave :(

  • @Conradd23
    @Conradd23 День тому +5

    Tibalt's trickery was actually broken in Modern because of 3 mana cascade spells. It had to be banned for power level reasons there. In the other formats it was just banned because it's really annoying for the opponents..

  • @RyudenTamarashi
    @RyudenTamarashi День тому +2

    Having played alot at the time, Ramanup ruins was absolutely banned for a good reason. its not that it 'did 2 damage' its that it often did THE LAST 2-4 damage, and there was just...no playable way to really interact with it. one of the core weaknesses of red aggro is running out of stuff, and it was one of several cards in the deck that protected from that. (also it was an uncommon so...less financially damaging to ban than the rare or mythic offenders)

  • @briancarey9689
    @briancarey9689 День тому +2

    Really think that he undersold how good Jace and Cawblade was. And I definately think back when Modern was fair magic the Jace would have been great. For goodness sakes, people were tapping out to play him in Legacy

  • @simorasanen2116
    @simorasanen2116 День тому +8

    CGB and rarran could have a two hour conversation about the science of foot size measurement and I would watch that

    • @drboolin
      @drboolin День тому +4

      you would want to watch a video about feet wouldn't you

  • @RiverM8rix
    @RiverM8rix День тому +9

    The yeti move would have been to start with the Juggernaut and devolve from there

  • @Hayalian
    @Hayalian День тому +1

    These collabs between Rarran, you and Cimo are my favorite thing to watch. Thank you for doing all these. They are amazing.

  • @bmccarthy9
    @bmccarthy9 День тому +2

    The thing about tibalts trickery is that I'm pretty sure wizards were aware you could target your own spell. That's why it mills a random amount first, you can't stack the top of your deck (with cards like jace the mind sculptor) and guarantee your big bomb. They just weren't aware of the all-in stack the entire deck with bombs plan so you almost certainly hit if you cast trickery, which are so stupid because if you fail to cast trickery these decks do nothing.

  • @Unicron187
    @Unicron187 День тому +3

    1:12:36 'punishing fire' was banned because of it's plays with 'grove of the burnwillows' in various decks.

  • @youtubenoremac3314
    @youtubenoremac3314 День тому +3

    Tibalt Trickery was such an easy way to get daily wins without any frustration for the person playing the deck. The daily grind of MTGA always gets to me eventually, I want to earn cards, but it just ends up not being fun for me. There were a lot of interesting cards on this list.

  • @TheOneAndOnlyRavnak
    @TheOneAndOnlyRavnak День тому +4

    Back in Mirrodin I made the mistake of taking charbelcher combo to a nationals and lost nearly 100 places in the DCI rankings to a sea of affinity decks.

  • @this19suffering
    @this19suffering День тому +7

    there were 0 Mana Spells in Standard when Tibalt´s Trickery got played. Stonecoil Serpent and Tormod´s Crypt. Played against this Card too much so I can´t forget xD

    • @LukasPlasil
      @LukasPlasil День тому

      And the worst thing that even when they got their big thing cheated out it was still like 5 turn at least to finish the job. The over the top that got it banned was combo with mizzix´s mastery in historic if I remeber it right.

    • @this19suffering
      @this19suffering День тому

      It also got banned in standard. Mono red back then could still beat it if they did not hit perfect on turn 2.

  • @piotrbuda6436
    @piotrbuda6436 День тому +7

    Ramunap was baned becouse it removed monreds biggest weaknes with it leagal it no longer insta loses when drawing fifth land while costing no spots in the deck.

  • @zel-mb4dw
    @zel-mb4dw День тому +15

    Not always the biggest fan of banlist eval vids, but I make a MAJOR exception for the Rarran collabs -- can't get enough of em lol

  • @trevtimebomb
    @trevtimebomb День тому +3

    Helllll yeah glad this popped up! Love the Chillwind Yeti & Mesa Falcon collabs.

  • @DiabloTommaso
    @DiabloTommaso День тому +3

    Ramunap red was fast but the insane low drops could be stopped. A shock without needing a card took the deck over the top late game

  • @swahilimaster
    @swahilimaster День тому +4

    There was Tormod's crypt and stonecoil serpent at zero mana during Tibalt's trickery standard.

  • @superbaas8822
    @superbaas8822 День тому +1

    I'm not sure Rarran ever internalized that Ramunap Ruins can sacrifice itself, so it was effectively a shock you didn't have to draw later (and of course the counterplay.)
    Attune with Aether was banned because, alongside Aether Hub, the deck was so good at making whatever colors you want that you effectively weren't playing colors. Every deck was everything. Aether Hub without so much free energy was fine overall. Some decks still used hub for a bit of fixing (Tendo Ice Bridge style), but it was fine.

  • @byotip
    @byotip День тому +1

    To explain Rarran about Ramunap, imagine you play aggro hunter, but on top of your default hero power, you would have another button that said "pay 5 mana, destroy one mana crystal, deal 3 damages" with no card investment.

  • @jojostag
    @jojostag 17 годин тому +1

    I might be wrong or it was just in my little bubble but back in the day Jace saw a lot of play in Legacy. Without the Hawks.
    On an empty board, the +2 was just horrible to play against. And I lost more than one time to the ultimate.

  • @shahirrahman524
    @shahirrahman524 День тому +3

    Jace TMS would absolutely dominate standard if reprinted in foundations. Modern is just a different game altogether.

  • @kolr2873
    @kolr2873 День тому +1

    12:42
    "There wasn't something like you pay 10 energy you win the game"
    idk Aetherworks marvel was pay 6 energy you basically win the game

  • @ENero-ld9ph
    @ENero-ld9ph День тому +1

    18:44 this is funny because literally the first thing i thought when i read the effect was "you play no lands and this card just reads Win The Game"

  • @the_blahhh
    @the_blahhh День тому +2

    Surprised at no mention of winota with agent of treachery. That deck had even crazier nut draws than the Fires deck.

  • @DantinozMC
    @DantinozMC День тому +1

    goated series! I am a prior HS player, but this series has resparked my interest in card games through Magic!

  • @profanemagic5671
    @profanemagic5671 День тому +1

    Regarding ramunap-ruins:
    Despite CGB trying to make this look like a silly ban:
    Imagine if 1 of the mountains you draw in your mono red aggro deck had the ability to fling itself at the opponent for 2 damage by spending 5 mana. Can‘t be countered, can‘t be prevented. (In 99.9% of cases)
    THATS DISGUSTING.

  • @jamesaditya5254
    @jamesaditya5254 День тому +4

    CGB really didn't have any comeback for that "just did really well on Cimo's video" after his own venture into the world of Synchro summoning huh

  • @joshdavis6830
    @joshdavis6830 День тому +1

    For Tibalt's Trickery you missed Modern, arguably the format it was best in, where you could cascade into a guaranteed Trickery and flip Emrakul on Turn 3. It got banned around the same time they changed the ruling for Valki/Tibalt, shortly before the Uro ban in multiple formats

  • @ryanbugle
    @ryanbugle 16 годин тому +1

    I disagree that they didn't know people would counter their own thing with tibalt's trickery, if that were true why would it have the mill clause? I think they just thought that was a good enough dissuasion

  • @FatboyGengiz
    @FatboyGengiz 19 годин тому +1

    The other Ikoria card that got Agent of Treachery banned was Winota. You could hit multiple Agents in a single turn.

  • @aydjent
    @aydjent 9 годин тому +1

    Rarran getting hung up on the 'choose' / 'random' part of Trickery is so computer science of him

  • @gmoney9469
    @gmoney9469 День тому +5

    To put it into yugioh terms, I guess that first desert card is like “cowboy for game”

    • @FalseHerald
      @FalseHerald День тому +1

      @gmoney9469 mtg player here, can you elaborate on cowboy?
      The reason the desert stuff was good was because it cost you basically nothing to put in your deck. You have to play lands, and for a fast aggro deck that land isn't worse than a mountain in any appreciable way. So it's almost like you're playing the same deck but you only have to do 16-18 damage instead of 20 because they can't stop you from popping a couple deserts.

    • @gmoney9469
      @gmoney9469 День тому +2

      @@FalseHerald Gagaga Cowboy was an easy to make extra deck monster that could be summoned by overlaying any two level 4 monsters, which are the mainline monsters in yugioh, that could ping the opponent directly for 800 damage.
      So you could attack the opponent’s life points with a bunch of level 4 monsters, and if they barely survived, you could make cowboy and end the game there. Hence cowboy for game. People effectively had 7200 life points instead of 8000 because Cowboy was almost always readily available to summon from the extra deck.

    • @FalseHerald
      @FalseHerald День тому +2

      @@gmoney9469 Yeah that's a good comparison! It's even lower commitment than that, since you didn't have to burn an exta deck slot for it.

  • @megapixzel
    @megapixzel День тому +1

    The consternation on rarrans face when he learned that not only was ramunap ruins banned but was the namesake card of the deck is delicious. This is going to be good

  • @Dhips.
    @Dhips. День тому +1

    If it makes him feel better I've had to explain how Tiblat's Trickery works every single time I've cast it. Every. Single. Time.

  • @noodleh945
    @noodleh945 День тому +1

    As a Yu-Gi-Oh player I immediately thought when I read Tibalt's Trigger, "can you counter your own card?"

  • @SeleenShadowpaw
    @SeleenShadowpaw День тому +1

    I mean modern has/had villanous wealth, which at least used to bob around the 1% mark for a good long while and could at least be considered aspirationally competetive.
    So the "What deck are you playing?" "Yours, lol"-archetype from HS _is_ a thing in magic

  • @Qegixar
    @Qegixar День тому +1

    With Rarran's reaction to Feldon's Cane, I wonder how he would feel when he finds out about the RTR Azorius control deck whose only win con was Elixer of Immortality.

  • @uguku
    @uguku 11 годин тому +2

    I really love these videos but I sometimes wish he would do a better job explaining the good reasons why many cards got banned. They often seem really confused at the reasoning and the vibe that often comes across is "look at this, isn't this stupid?" Instead of learning about magic and what is good and why compared to other card games

  • @byeguyssry
    @byeguyssry День тому +2

    I've barely played MTG, but Ramunap looks so good, like if you run no other Desert it's a normal land except it also Shocks the opponent, with like negligible downside, no?

  • @Erik_Sjostrom
    @Erik_Sjostrom День тому +2

    Belcher is a tier deck right now in modern!

  • @MrMarnel
    @MrMarnel 6 годин тому +1

    That's quite the understatement on Jace. JtMS was an absolutely dominant card in multiple formats, Standard, Extended and Legacy, and was generally considered one of the strongest cards ever printed. Squadron Hawk wasn't even in Worldwake. Jace's -1 made 4 mana or bigger creatures without ETBs or haste basically unplayable and entirely defined the format and having the same card that's your control and card advantage tool also be a wincon when the game has ground to a halt was very relevant. Getting fatesealed by Jace when you're out of resources and having the card stay on top is an absolutely miserable feeling and means the game is effectively over but it'll take like 7 more turns to finish so yeah, he never ults cause you'd scoop way before that but your opponent doesn't actually need to play anything either when they can just have you draw lands forever. He was something like 70% of the field with 15/16 top decks in big events being CawBlade and warped even deckbuilding to the point people played the 3-mana Jace Beleren to legend-rule him (planeswalker uniqueness rule back then).
    Yeah Jace didn't do much in Modern... years later when Modern had already sped up a ton and powercreep pushed him out. UW control still played him though. Modern at its inception wasn't much different from today's Standard, I think it's pretty safe to assume he would have been format-defining there as well.
    I think he's a historically important card and deserved more research from CGB. He also absolutely doesn't belong in a "weirdo bans" episode.

  • @shadowfate05
    @shadowfate05 День тому +1

    I feel like fetch lands also being in Zendikar standard just added another bit of oomph to JTMS's power, being another way to shuffle away any irrelevant cards in addition to the Hawks

  • @hl6142
    @hl6142 14 годин тому +1

    If I rember correctly, CGB has never discussed Rukh Egg in any of his videos. This is also a nice case for a card that was banned due to early wording

    • @seandun7083
      @seandun7083 6 годин тому

      Yeah. That and Orcish Oriflame (though he might have mentioned that one at some point).

    • @hl6142
      @hl6142 6 годин тому +1

      @seandun7083 i guess he mentioned it as being banned but i'm not sure if they talked about the reason (misprint in alpha as 1R instead of 3R and no errata at that time)

  • @TheSoulDivided
    @TheSoulDivided День тому +2

    I don't understand why it's so hard to get why Ramunap was good. Anyone who has played an aggro burn deck knows the feeling of running out of damage just before killing your opponent. Ramunap is a way to get that extra damage that sits on your board until you need it, and the cost of putting it into your deck is basically nothing. Although, both of these guys are aggro haters lol

  • @SpliffMuffiny
    @SpliffMuffiny День тому

    When you say that Wizards didn't think of self-targeting with Tibalt's Trickery, I think you're forgetting the random part.
    The text to mill at random, is there to try and prevent deck-stacking in my opinion.
    So they tried to discourage people from using on self, but clearly underestimated the hook of gambling! :D
    Loved the video as always ^^

  • @alexhilden4815
    @alexhilden4815 День тому

    I love all these videos with you, Rarran, Cimo etc. Please continue tormenting each other in the best ways :)

  • @ZakanaHachihaCBC
    @ZakanaHachihaCBC 20 годин тому +1

    8:16 Between it and Sunscorched it was a repeatable instance of damage.

  • @gryllodea
    @gryllodea 22 години тому +1

    16:11 Bazaar mentioned Pog

  • @TheGrenvil
    @TheGrenvil День тому +2

    Juggernaut is the chillwind yeti of mtg

    • @seandun7083
      @seandun7083 22 години тому

      Yeah. Not to mention that it was immune to Terror.

  • @kevincressman1267
    @kevincressman1267 День тому +1

    the fun of having a HS player reviewing JTMS and both players likely see Kibler (one of, if not the cawblade architect) as a member of their respective game community 😂

  • @zasshulad2619
    @zasshulad2619 День тому +1

    Agent of Treachery was banned because of Winota Jointer of Forces not transmogrify. It was banned with the Companion rules update which means it was banned shortly after ikoria released

  • @alexgarrett4673
    @alexgarrett4673 День тому +1

    CGB: Let me show you the card that got Agent of Treachery banned
    [Transmogrify appears on screen]
    Me, confused: That's not Winota...

  • @JesperoTV
    @JesperoTV День тому +2

    I just don't understand the heavy dislike for Pioneer :(
    I get that it's not everyone's cup of tea, but my friends and I like it, and the snide comments against the format makes me think we shouldn't..?

  • @TheVanderloon
    @TheVanderloon День тому +2

    Feldon’s Cane was initially banned as it allowed you to reuse other restricted cards is what i heard. i think on MaRo podcast

    • @nekrataali
      @nekrataali День тому

      Yup. Regrowth was restricted for a long time for the same reason.

  • @ShredAimlessly92
    @ShredAimlessly92 День тому

    I love playing self-Trickery in non-blue EDH decks because that thrill of “Will I whiff or will I win?” is such a great moment for the table. Last time it got me Llanowar Elves after missing my land drop the turn prior. 🎉

  • @vincentpey3929
    @vincentpey3929 День тому +1

    Btw when are you gonna explain magic lore to Rarran, i cant get the thought of it out of my mind ever since it came up in one of your videos.

  • @Touffy029
    @Touffy029 День тому

    The thing with Ramunep Ruins is that it plays the role of a normal, untapped land, which you have to bring in you deck anyway, and can eventually double as a 2 damage "spell" as a pure bonus in a deck that aims at doing 20 damage as fast as possible before running out of cards. In the deck it was played in, it was basically two cards in one. Even if the second "card" is a bit crappy in isolation, it's a free bonus.

  • @wenerjy
    @wenerjy День тому +1

    Juggernaut + Invisibility was a meme combo and was probably the reason why it got banned.

  • @ubermenschen01
    @ubermenschen01 День тому

    Caw-Blade was a menace. It was *the deck* while legal in standard. The +2 on Jace meant you could put opponents that were behind out of the game. Fetch lands were legal, so the +0 had even more ways to get fresh cards, as well as thinning your deck. The -1 and good removal like Path to Exile dealt with threats efficiently. 4 mana board clear was also legal, and there were good counter spells to control the game. We had went back to Mirrodin, so one of those goofy birds could pick up a sword that untapped all your lands and made the opponent discard a card. That sword was tutored for and could be cheated into play. What a time.
    Wild Nacatl (my beloved) makes me think of my favorite deck possibly ever, the worlds winning "Naya Lightsaber". What a deck.

  • @tahlialysse
    @tahlialysse День тому +1

    I want Rarran to hear about some of the BTE starts from back in the day. T1 nacatl, t2 BTE, BTE, nacatl, goblin guide, swing for 5 with 12 power on board, etc

  • @jasonfleischer5798
    @jasonfleischer5798 День тому +2

    Sitting here watching Rarran not understand you don't have to run any lands was painful. Still love you both.

    • @KhanShotFirst
      @KhanShotFirst День тому +2

      Ramunap ruins: broken because everyone had to run lands.
      Belcher: playable because it didn't have to run lands.
      Mtg's history is fucked up enough rarran forgot both ways.