Create arnold light and for light type choose mesh, and select object you want to glow. Then change light color, and also change object emissive in material settings
Is the only way to render Isometric to use the Orthographic (User) viewport? Can you use any kind of camera? Arnold, Physical, Standard? If not, is there any limitation because of that? Other than not being able to animate the camera, of course.
You can use any camera you want, I just dont need camera options for this stylized settings. Camera is more for realistic settings, motion blur, depth of fieldd etc
@@polygonmonkey Thanks. Great demo, btw. FWIW, I did find out how to do this with a camera. I think that didn't work for a Physical Camera but does for a Standard one. Here is a video showing how to set it up. I can thnk of a few benefits to having a camera rather than a Ortho viewport. It is easier to have a consistent setup for multiple scenes in addition to any camera settings that one might need. Here is a tutorial I just found: ua-cam.com/video/-ccWtCYdHKc/v-deo.htmlsi=FQyaKDOi5UD-S5Sf
@@EbolaStew I can do this with camera, I just dont need it🙂. I use camera when I need camera animation, and when I need exactly same position, for example when I send client work in progres, and they approve it, I need same angle.
Hardly worst( if you have some arguments, I would love to hear ), but maybe most difficult to learn. And that also depends, since its was much easier for me to learn 3ds max than houdini or maya, not to mention zbrush. At the end of the day, its all about how good you are as an artist. You should try some more simple and easier softwares, like Blender or Lightwave 3d, cause I'm guessing 3ds max is maybe above your limits.
What I love about these applications is that you can do that same thing with 10 different methods.
Thank you for this, it's exactly what i need for my university project !
Glad I can help :-) 🤘
Damn good man appreciate your hard work 💓
Thanks
Its amazing what you can do with primitives and scale.
If you look around the house, it's mostly basic shapes
Awesome bro
One thing i want to ask you how to do you make neon lights in this room
Create arnold light and for light type choose mesh, and select object you want to glow. Then change light color, and also change object emissive in material settings
You are awesome
Thanks, Im glad you like my video 🙂
Bhie app slow kay ender bilkul tihk tariky say rendering kasy kerty hain wo btay only please speed main samaj nahi aya tool
Hello what is the logiciel please
Excellent work my friend, what render engine are you using? Thanks
Thanks. I am using Arnold
@@polygonmonkey Thank you, go for those 1000 subscribers!!!!
Can you make a detailed video about material coating and rendering?
Yes, I am working on full tutorial👍👍
which render software did you use in this video?
Arnold
Is the only way to render Isometric to use the Orthographic (User) viewport? Can you use any kind of camera? Arnold, Physical, Standard? If not, is there any limitation because of that? Other than not being able to animate the camera, of course.
You can use any camera you want, I just dont need camera options for this stylized settings. Camera is more for realistic settings, motion blur, depth of fieldd etc
@@polygonmonkey Thanks. Great demo, btw. FWIW, I did find out how to do this with a camera. I think that didn't work for a Physical Camera but does for a Standard one. Here is a video showing how to set it up. I can thnk of a few benefits to having a camera rather than a Ortho viewport. It is easier to have a consistent setup for multiple scenes in addition to any camera settings that one might need. Here is a tutorial I just found: ua-cam.com/video/-ccWtCYdHKc/v-deo.htmlsi=FQyaKDOi5UD-S5Sf
@@EbolaStew I can do this with camera, I just dont need it🙂. I use camera when I need camera animation, and when I need exactly same position, for example when I send client work in progres, and they approve it, I need same angle.
Pls give me cad file
Can you give me lighting pack
Hdri etc.....
@@chiranjeevghadge7201 if you are using max 2022 and above, you allready have all those hdri's
@@polygonmonkey I am using max 2020 what can I do now 😢
3ds max which version
2023
Please share 3d you brader
You can download this scene from my patreon page.
the worst software for modelling: 3ds
Hardly worst( if you have some arguments, I would love to hear ), but maybe most difficult to learn. And that also depends, since its was much easier for me to learn 3ds max than houdini or maya, not to mention zbrush. At the end of the day, its all about how good you are as an artist. You should try some more simple and easier softwares, like Blender or Lightwave 3d, cause I'm guessing 3ds max is maybe above your limits.