Bringing back Virtua Fighter for the Modern Day

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  • Опубліковано 18 січ 2025

КОМЕНТАРІ • 623

  • @Rooflemonger
    @Rooflemonger  10 місяців тому +63

    I HIGHLY STRESS that you watch the original "leak" video before watching this just to understand that yes, a new Virtua Fighter is indeed in development. You can find the link to it, and other VF videos mentioned in this vid in the video description. That said, this is basically just me gushing about VF, my hopes and dreams for a new game based off the fact that the franchise is returning. Everything here is my opinion only, I know some people won't agree with it but hey also, I kinda don't care cause this is what I want not you, make your own vid lol. VF is such a fantastic franchise and you really don't need to change the core gameplay, just the stuff around it! Give the video a watch, leave a like for VF coming back, and let me know what you think!

    • @FoolsGil
      @FoolsGil 10 місяців тому +2

      Here's what I want
      1) rollback
      2) crossplay
      3) massive offline mode
      4) guest characters
      5) Free to Play

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +10

      @@FoolsGil rollback and crossplay are already confirmed

    • @GuardianNewtonTurner
      @GuardianNewtonTurner 10 місяців тому

      Okay, something you said thar BAFFLES me is the negative reception to Capoeira being represented in VF. Imagine saying that boxing or taekwondo couldn't be represented because Balrog was the standard or because Hworang was THE rep for that style. Doesn't that sound...strange. It's at least reductive.

    • @mrmalandro
      @mrmalandro 10 місяців тому +5

      I think Capoeira would be a great addition. There is a lot of close quarter resources and techniques that have yet to be utilized. Unfortunately, when Capoeira is put into a video game, it’s 90% kicks. I’m trying to get in contact with RGG studios to do the capoeira motion capture for them. Wish me luck. 🙏🏾 I think other styles that VF could use is 52 blocks, Silat, and empty hand Filipino martial arts. Lastly, huge fan of the channel. 🦧 ❤👏🏾👏🏾 keep up the amazing work!

    • @jasonelbowran4l
      @jasonelbowran4l 10 місяців тому +4

      I disagree about the weight system.. it's the thing that separates it from other fighters..

  • @parrisxsummers
    @parrisxsummers 10 місяців тому +40

    “For a lot of people it’s hard learning one combo”
    FOR A LOT OF PEOPLE ITS HARD LEARNING ONE COMBO
    I’m so glad you said it. I can’t learn a couple combos sure, but the person I’m dating at the time or a friend that comes over it’s hard for them kg they’ve never played. So many fighting game channels forget what it’s like to be an actual beginner.

  • @Jeromes-In-Da-House
    @Jeromes-In-Da-House 10 місяців тому +79

    If VF takes Arcade Quest mixed with Yakuza I'm sold.
    Got one of the best fighting games series and one of the best open world games series.

  • @Rooflemonger
    @Rooflemonger  10 місяців тому +59

    Its a longer video for sure, but I sorta really care about VF so its kinda gotta be! I just wanna build awareness about the franchise cause im a weird position as one of the larger FGC channels that I guess I can actually make a difference? I just wanna fly the flag for the franchise I care about so much lol. VF RULES YALL

    • @richardcypher5452
      @richardcypher5452 10 місяців тому +1

      I love VF also but the 1 thing I never liked was being able to parry while your getting hit😢😢

    • @WhatisaLee
      @WhatisaLee 10 місяців тому +1

      @@richardcypher5452 Being able to parry in hitstun? I’m not familiar with that mechanic. Can you explain?

  • @YouGuessIGuess
    @YouGuessIGuess 10 місяців тому +65

    As a longtime fan...they need new voice actors.
    My friends laughed until they cried when they heard Jacky, Lion, and Jeffry's voices back in the VF4 days.
    Besides that, a permanent "guest" from the Yakuza franchise would help bring in new players. While I love the gameplay, few of the classic characters have that dazzle factor.

    • @vitriumGTS
      @vitriumGTS 10 місяців тому +4

      It would go a long way to recast the voices since some of the actors arent exactly youthful sounding these days

    • @hashenone
      @hashenone 10 місяців тому +9

      Agreed, also been a fan since 2 and voices need a re-do for sure. Also, have them speak their native languages

    • @LoukaSOS
      @LoukaSOS 10 місяців тому +12

      The silly voice lines are kinda part of the appeal though. Especially Lion and Jacky. I'm twice the man I used to be!!!

    • @sagittariusseiya8310
      @sagittariusseiya8310 10 місяців тому +1

      Shinichiro Miki will definitely be in Virtua Fighter same goes to Minami Takayama.

    • @TheGreektrojan
      @TheGreektrojan 10 місяців тому +1

      Being 17 years old and relatively bland character wise, I don't think many people are pining for the OG voice actors.

  • @franciscor390
    @franciscor390 10 місяців тому +85

    Virtua Fighter is perhaps the most influential fighting game ever created, it became the blueprint for every 3D fighter and fighting system in many games.

    • @binho2224
      @binho2224 10 місяців тому +14

      Not only fighting games but 3D games in general. It was the first to have more proper human 3D models and with great animation.

    • @danielm5161
      @danielm5161 10 місяців тому +8

      I agree VF6 is going to need more flash than the virtua fighter's of the past but I hope it doesn't come in the form of particle effects like Tekken. I think Tekken looks stupid when you see giant alien particle explosions just because you punch someone. Like why does a jab cause fukin fire works. Even in SF6 with the big paint bucket effect is over kill. Virtua Fighter needs to feel big and intense without alien fire works and paint buckets. Screen shake, big sound effects, blur's and dust may suffice.

    • @franciscor390
      @franciscor390 10 місяців тому +5

      @@danielm5161If there's some effects It has to be congruent to what Virtua Fighter is, and i am sure the devs understand that, VF doesn't need to be Tekken but they do need to shake up things in order to make a dent in the world of fighting games. I also think single player content is incredibly important.

    • @HWHY
      @HWHY 10 місяців тому +3

      Seeing Virtua Fighter for the first time is a flashbulb memory from my childhood.
      It was immediately impressive and awe-inspiring in implication, as if the entire future of 3D gaming flashed before my eyes.

    • @majorlazor5058
      @majorlazor5058 10 місяців тому

      I don’t think VF was even the first 3D fighting game. I have to disagree with this statement. Tekken and VF play very differently.

  • @SONY95ish
    @SONY95ish 10 місяців тому +16

    Fighting styles I would love VF to implement:
    *Silat
    *Tongbei
    *Gatka/Sqay (only weapon user in-game, wields a baton on one hand)
    *Shorinji Kenpo
    *Tang Soo Do (Due to the popularity of Cobra Kai, maybe have a character inspired by Johnny or Miguel)
    I'm sure VF will think of something spectacular
    🔥

  • @vinnythewebsurfer
    @vinnythewebsurfer 10 місяців тому +231

    Please don’t get rid of ring outs. Please don’t get rid of ring outs. Please don’t get rid of ring outs. PLEASE don’t get rid of ring outs.

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +76

      anyone who doesn't like ringouts is weak, there I said it.

    • @priestwilliamson2135
      @priestwilliamson2135 10 місяців тому +7

      @@RooflemongerI wouldn’t say weak, but at least let the ring out be like I’m Tekken. It should lead to another stage at the bottom. Basically make it 2 ring outs for the win in that matter. But don’t get rid of it, but, “Enhance” it to a more modern fighter.
      P.S. I’m all for ring outs.

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +113

      @@priestwilliamson2135 the ringout leads to a stage at the bottom, called hell, where you die.

    • @htfrkells
      @htfrkells 10 місяців тому

      Hahahahahahahhaha😂

    • @CrossfacePanda
      @CrossfacePanda 10 місяців тому +24

      People who don’t like ring outs are cowards.
      Gamers always claim they clamor for a new Soul Calibur & Bloody Roar, but the moment they get it they’d start crying about ring outs again (happened with SC6, like clockwork).

  • @NurseValentineSG
    @NurseValentineSG 10 місяців тому +30

    When it comes to flash, we don't have to worry with the RGG Team working on it. If we get counter hits that zoom in like heat moves in Yakuza games, I'm 500% sold.

    • @13Kr4zYAzN13
      @13Kr4zYAzN13 10 місяців тому +2

      Something tells me that's the _EXACT_ RGG was hired to work on Virtua Fighter lol

  • @mfgouki4402
    @mfgouki4402 10 місяців тому +16

    I think one of the things they can do around animation is making getting hit or blocking look better. To draw another comparison too tekken, when a character blocks a ewgf, they reel back and there guard is visbly forced upward. Or when you block a hellsweep, and the other character does that stagger animation. These animations have gameplay reasons, but they also help sell how much force is being put into the moves. When you hit someone with a move in Virtua fighter, if there isn’t screen shake, they look like there just kinda floating on top of your kicks and punches. I think that would go a long way too making combos look more interesting.

  • @11min20
    @11min20 10 місяців тому +8

    Kalaripayattu is an indian martial art with moves that require an inhuman amount of flexibility. I would love to see VF's take on it, and it would be an opportunity to add more indian characters!🔥

  • @NazFGC
    @NazFGC 10 місяців тому +41

    I know it's really unlikely, but the idea of Saejima in VF unlocks something deeply primordial within me.

    • @dalelumina3
      @dalelumina3 10 місяців тому +4

      wolf but on crack cocaine

    • @Kytseo
      @Kytseo 10 місяців тому +3

      It would be interesting to see how the most complex combat simulator out there translates an untrained street brawler

    • @leithaziz2716
      @leithaziz2716 10 місяців тому +2

      "Massive Fire" intensifies

    • @franciscor390
      @franciscor390 10 місяців тому +5

      They have to use their star characters, Kazuma Kiryu or Ryo Hazuki, they cannot afford ignore them anymore. Especially with how big the Yakuza is nowadays.

    • @Billb0418
      @Billb0418 10 місяців тому +2

      @@franciscor390 ryo lol?

  • @engineeringsentry6625
    @engineeringsentry6625 10 місяців тому +14

    As much weight system adds extra weight, it balances characters from one another, fighters like El Blaze and Vanessa have a lot of pressure but take a lot of punishment, while Jeffery and wolf are more simple in gameplay but can get away with more since they don’t get launched as high. If you really want to take out the weight system, then there need to be a counter adjustment to substitute and re balance it out.

  • @jasonsmith530
    @jasonsmith530 10 місяців тому +21

    RGG studios has great brand recognition for a generation that wasn’t around for VF

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +10

      Thats exactly it. Since its confirmed its happening, leverage your assets! RGG has a big name, they are helping with the development, so go crazy with what they can bring

  • @SickLiq
    @SickLiq 10 місяців тому +14

    I would have loved to have seen ring-outs in Tekken 8. Call me a boomer, but my favorite part of VF back in the arcade as a kid was the clumsy, flailing ring-out-follow by the winner. Like you just keep punching until you too fall out the ring. Was hilarious and unrealistic but somehow seemed like the future of games.

  • @ArcadeNexus
    @ArcadeNexus 10 місяців тому +66

    add some of the Fighting Viper , Last Bronx , Shenmue, Yakuza and Streets of Rage characters. They need to catch up to the size of Tekken roster.🙂

    • @thedarkderp2520
      @thedarkderp2520 10 місяців тому +13

      I think it's a good thing their lineup is small means they won't be cutting anybody for the sake of new characters which we'll be getting anyway

    • @rensten4893
      @rensten4893 10 місяців тому +4

      They throw Picky in there, I'm sold!

    • @13Kr4zYAzN13
      @13Kr4zYAzN13 10 місяців тому +5

      I'm with this take. Not only does it solve the Flash problem, but it also gets the roster closer to a modern roster size.

    • @daRockReaper
      @daRockReaper 10 місяців тому +6

      Honestly the size of the roster helps keep matchups manageable to keep in mind

    • @naliboi93
      @naliboi93 10 місяців тому +7

      DAYTONA CAR FIGHTER

  • @mangekyo407
    @mangekyo407 10 місяців тому +2

    Im going to admit that you singlehandedly hyped me tf up for vf with all the content you’ve been putting out lately!

  • @MindChamber
    @MindChamber 10 місяців тому +2

    I played VF forever and had no idea about that weight system. this was incredibly insightful, thanks

  • @jimdino77
    @jimdino77 10 місяців тому +8

    Looking forward to really grinding Venessa on the new game, no pun intended. As a Tekken guy, healthy competition from a strong new VF title will be healthy for the whole 3D genre.

  • @TakumiJoyconBoyz
    @TakumiJoyconBoyz 10 місяців тому +8

    I honestly want as little flash as possible added to it. Especially anything unrealistic. Most I would do is maybe sweat blasting off the characters as hit sparks like Hajime no Ippo.

  • @superserg4763
    @superserg4763 10 місяців тому +17

    Oh I absolutely agree with basically everything! I will say that technically Sarah is a Taekwondo character, although even though I play her, I never even knew that, lol. I mean she has Flamingo stance, but like, I need more than that. Also a CQC or Miguel's fighting style is from Tekken, would be cool to see! And for guest characters, Majima and Kiryu are easy picks. And if they wanted to go even deeper, bring my boys Akiyama and Saejima in this. Akiyama is our kick specialist, sorta self taught with a mix of Taekwondo, and Saejima is the best Grappler in the series. Other guest characters though, idk. I'm not too familiar with Sega's relations with other companies, that isn't named Tekken. If possible though, put my guy Raiden from Fatal Fury/KOF and/or honestly any character in SNK that isn't heavy Projectile based.
    Thank you for this video Roofle ❤

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +11

      Sarah is Jeet Kun Do technically, the style is very free form and not just "be bruce lee ripoff" which is what jacky is.

    • @dEAdAimGUNSHOT
      @dEAdAimGUNSHOT 10 місяців тому

      Gato from KoF would be sick dude. VF and KoF characters have met before, in DoA, so here’s hoping for some awesome guests

  • @PeterLawrenceYT
    @PeterLawrenceYT 10 місяців тому +3

    Maybe cinematic finishers could be implemented the same way as Mortal Kombat's Brutality. Where it's one of your character's regular moves but behaves differently when it closes the round.

    • @ruikiri
      @ruikiri Місяць тому

      I wish more games had this, its so sick xb

  • @animator1982
    @animator1982 10 місяців тому +2

    Basically I agree with everything you said LOL. The fans that care the most are the ones who actually bring forth ideas that could work and improve on what was already implemented successfully. LOVE the SOR guest characters / costumes idea. Maybe Shenmue too?

  • @jonpro9637
    @jonpro9637 10 місяців тому +20

    They need to strike a deal with the Baki franchise and bring those characters into the game. It would blow up.

    • @seb24789
      @seb24789 10 місяців тому +3

      Throw in Kengan while we're at it.

  • @Xnake
    @Xnake 10 місяців тому +31

    SEGA needs to do with VF what Capcom has been doing with SF. Put Yakuza, Streets of Rage, Shinobi, Shenmue, Judgement characters in VF

    • @florida_sucks
      @florida_sucks 5 місяців тому

      yes yes yes yes yes. Maybe even throwing sonic in there somehow. No idea how that would work but that would be massive

    • @sridrawings4510
      @sridrawings4510 2 місяці тому +1

      Just yazkuza and SOR would be enough...no need of sonic...he would be out of place in that franchise

  • @TheMixedPlateFrequency
    @TheMixedPlateFrequency 10 місяців тому +4

    I honestly always liked the mechanics and movement and the way grabs and teching worked in Virtua Fighter series, on top of the ring out stuff. I think all Virtua fighter really needs is just an update in character designs and art style. But I feel besides migrating over Kiryu to Virtua Fighter, they should just throw a huge chunk of characters from the entire Yakuza series, into Virtua Fighter. Would also be cool to carry over some of the characters from Fighting Vipers over to Virtua Fighter too.

  • @marzblaq7267
    @marzblaq7267 9 місяців тому +2

    I’d love for them to bring back Quest Mode like in Evolution, you can play online or against CPU’s if no one is in the virtual arcade and have cosmetics unlocked there.

  • @123mathtutorabc4
    @123mathtutorabc4 10 місяців тому +12

    I notice that in VF5US height also matters as in some combos won't work on shorter characters like Shun Di and El Blaze.

  • @PingTPunk-rq9us
    @PingTPunk-rq9us 10 місяців тому +5

    Thank you for doing this video Rooflemonger! Long live Virtua Fighter!
    I think for styles it might be difficult unfortunately without finding unique styles like you mention oil wrestling. VF kind of designed characters covering many styles in one character.
    Like Jacky's JKD has Wing Chun trapping.
    Brad's Muay Thai having slips and ducks from boxing (slipping and ducking is very much against traditional Muay Thai style).
    Vanessa's Vale Tudo has much of Brazil Jujitsu submissions in it's DNA from both starting in Brazil.
    And Shara's JKD -> Martial Arts has a ton of either Taekwondo or Savate kicks mixed in.

  • @bigredradish
    @bigredradish 10 місяців тому +14

    I think the weight system can stay but I think the character by character basis thing can go. the DOA method of putting them into one of these buckets works fine by me, working on one lightweight but not another is WAY more irritating to me

    • @raspberrycordial5996
      @raspberrycordial5996 10 місяців тому +1

      I'm kinda curious about this. I'm terrible at fighters, but I kinda think it would be more interesting if EVERY match-up needed unique combo knowledge. I think it would help make bad players like me feel less stupid for not being able to memorize/execute our character's best combo, as everyone would have to be more open to in-round experimentation. Not only that, but if you are playing someone who CAN combo you onto oblivion, then there is no "oh they are just doing X's broken combo" excuse and instead it's "wow, they know exactly how to play against this character, they must have practiced this matchup". I don't know if that's VF's style, but I would like to see it somewhere since I think it would feel more organic and less about muscle memory combo execution.

    • @bigredradish
      @bigredradish 10 місяців тому +2

      @@raspberrycordial5996 it SOUNDS interesting in theory but in practice it just turns into more knowledge checks to fail on the fly and a higher barrier to entry. i understand that yeah getting caught in a relatively simple, high damage BnB over and over isn't exactly fun (that's like half the fighting games i've played at this point) but a newcomer to a game learning one combo on like, wolf hawkfield in training and it working on literally nobody else in the cast would be a real buzzkill. again, i definitely see your point, but i think the DOA weights system is a better midpoint between the two

    • @hashenone
      @hashenone 10 місяців тому +2

      @@bigredradishwell, in practice, the way it actually plays out is more like you learn one basic combo, and it will work on everyone BUT Wolf & Jeffry, maybe Taka too. The game is packed w easy combos that work regardless of weight, stance & even counter hit in some cases
      For example w Akira:
      Counter hit ➡️➡️➡️P -> ⬇️K+G, P ->➡️➡️KK
      Works on every character in the game but Taka, even the heavies. Don’t have to think about weight or stance, and good damage. If you want to optimize for better damage, you can.
      Vs Taka, after the SDE just do ➡️➡️KK, or DLC
      It’s not hard. Learning all the deeper & harder combos as you go (if you want to) is optional, but allows you to keep exploring and learning over the long run. It’s a great system. One of the best things about the series IMO

  • @OrangeDrinkMusic
    @OrangeDrinkMusic 10 місяців тому +7

    Love to see the Lost Judgment and Yakuza characters as guest characters in VF!

  • @timogul
    @timogul 10 місяців тому +4

    Here's how they could do "flash/supers," have a flexible finishing mechanism. Make it so that if you start a combo and the enemy dies before the combo finishes, then you can not only continue that combo to its natural conclusion, but also you can more easily chain in things that would never work otherwise. Not only this, but also the camera gets much more expressive, zooming in on each hit and making a much more cinematic presentation than would make sense during a fair match. It basically lets you style on the enemy as a way of punctuating a match, but without actually changing the outcome of it.

  • @IronicSonic83
    @IronicSonic83 10 місяців тому +10

    I just love this in depth conversation about VF. I'll say weight system should stay even if it's just for those awesome one off animations. Also no Supers.
    Since RGG Studio are on board, I'd like to see a Tekken Force like mode. I mean it seems like an obvious thing to got in the game.

    • @WhatisaLee
      @WhatisaLee 10 місяців тому +4

      The weight-specific animations only really apply for Taka, like the hilariously modified Izuna drop. And I think if Taka were to be included in the next VF, his weight class should stay as a character mechanic and the character should be balanced around that.
      Agreed with no supers. No bars in general. As for Tekken Force, I really like VF4:Evo’s quest mode as a single-player implementation where you virtually travel across Japanese arcades and fight against famous VF player AIs.

  • @MattitudeAdjustment
    @MattitudeAdjustment 10 місяців тому +5

    29:50 Oh my god, Streets of Rage guest characters would make me so happy! The Sega Genesis was my first console and SoR2 was one of the first games I played on it.

  • @erichthegraham
    @erichthegraham 10 місяців тому +9

    I would argue that instead of supers, they should look at something like DOA5. In that game, if you stacked up hits right you could land a big crumple state that could be combo'd into a big charge attack. Landing the charge attack would send you into a big cinematic hit that sent you flying, and since DOA stages were wild, it usually meant you got thrown into something that explodes. You could counter the crumple though, which did a lot of damage and was easy enough to do if you wanted to call out the attempt.
    I think VF should think more in that direction, having something big and cinematic you can hit with, but there's counter play and conditions. That way, you don't need to limit usage through a meter, since your opponent's skill will discourage you from going for it in bad situations.
    I could also see something like Samurai shodown's various once per game big hits, or Soul Caliber 4's guard break kills.
    I think supers kinda killed Soul Caliber (only partially responsible), so I agree that supers for VF would be questionable.

  • @crisoliveira2644
    @crisoliveira2644 10 місяців тому +5

    7:02 Classic Wolf! So cool!

  • @exiaR2x78
    @exiaR2x78 10 місяців тому +11

    Just imagine a new VF with something like the battle hub in SF6 with rotating sega arcade classics being playable

    • @nicksokolowski7709
      @nicksokolowski7709 10 місяців тому +1

      I agree with that, probably running on the same upgraded version of M2engage as the Yakuza games.

    • @jasonelbowran4l
      @jasonelbowran4l 10 місяців тому

      That's a good idea!

    • @jawsofwar
      @jawsofwar 6 місяців тому

      Yeah and hopefully you can invite friends to play with you. Was disappointed in sf6 that you can only local play. Why?

  • @CastleKingside
    @CastleKingside 10 місяців тому +7

    I'm always a big fan of your VF videos.
    I'd like to see a new Pacific Islander character.
    As for supers...
    I don't know, man.
    I'd rather have just frame input specials that trigger a cool cinematic version of a special move.
    Or maybe a just frame that would cause a three camera angle view of a brutal special move.
    Kind of like how Tekken used to handle their replays at the end of a round.
    Or maybe a zoom in shot of the pain on the opponents face with a slow motion effect.
    One thing they definitely need is to add more sounds of pain as the fighters get hit.
    I don't think there's any sounds like that at the moment.
    And please hire some good voice actors to deliver those lines so we don't end up with what happened to Tekken 8 Steve Fox.
    Anyways...
    I'm also a huge fan of Virtua Fighter and I can't wait to see what they come up with.
    Thanks for the video, Roof!!!
    Peace.

  • @StarOutlaw9
    @StarOutlaw9 10 місяців тому +27

    VF isn't just a fighting game; it's a game ABOUT martial arts. That's what makes it different from other fighting games, which often just use martial arts as only a pretense.

    • @majorlazor5058
      @majorlazor5058 10 місяців тому +1

      Most early fighting games are about martial arts. They just had background story too.

  • @timmyireland1
    @timmyireland1 10 місяців тому +3

    A new VF is looooong overdue. I never realized the last game was 15 years old until watching this video.

  • @judofan9467
    @judofan9467 5 місяців тому +1

    The one thing I want change is the voice acting. Every time I hear Lion's voice or El Blaze saying "Hotdog!", I die a little bit. Or when Vanessa says, "who's ready for a combar seminar? No one talks like that. Don't get me started on Jeffery dumbass voice. "I'M THE WINNER!!!

  • @darkherostardustchannel3699
    @darkherostardustchannel3699 10 місяців тому +5

    1. Boxer (slugger) - K is more for movement options which can be used for strings. K+G moves for movement hit moves.
    2. Taekkyon practitioner - Graceful and visually stunning choreographed moves.
    3. Street Brawler - Lack of discipline with slow strikes but makes up for it with strength and brute force. Takes advantage of plus frames. Kick to the nuts, eye pokes to cause stun.
    4. Capoeira - Have rhythm be part of move set design. The beats and timing of the moves can be inspired my famous SEGA songs.
    5. Taekwondo - I was thinking about having Sarah add on more of Taekwondo with her move set
    6. Bökh - I like the weight system so maybe give us another Taka like character.
    7. Guest (Ryo Hazuki - Shenmue)
    8. Guest (Axl Stone - Streets of Rage)
    9. Guest (Kiryu - Yakuza) - Make him under J6 mind control
    10. Guest (Hotsuma - Shinobi)

  • @LordHollow
    @LordHollow 10 місяців тому +48

    Totally agree: Flash is desperately needed. There has to be an aspect of the game that catches the eye of a casual player walking by. Tekken characters have incredible presentation and personality. Most characters in VF "look" like they are stern, stout devoted masters of their craft. Like, right before they put their own spin on a punch or a kick. Based form. Great for gameplay, terrible for visuals.

    • @michaelromeo9567
      @michaelromeo9567 10 місяців тому +9

      The game is is 17 years old.. VF always had better visuals and bettr animations when it came out.
      VF should bring more modern hit effects than Tekken's IMO
      These PS1 flashes are outadated. There are tons of other solutions than Street Fighter/Tekken old school flashes

    • @TheGreektrojan
      @TheGreektrojan 10 місяців тому +8

      @@michaelromeo9567 Agreed. I do not like how Tekken's moves feel/animate/sound so I hope they don't copy too much from them. Plenty of other ways to spruce it up, especially given the superior animations.

    • @danielm5161
      @danielm5161 10 місяців тому +5

      I agree VF6 is going to need more flash than the virtua fighter's of the past but I hope it doesn't come in the form of particle effects like Tekken. I think Tekken looks stupid when you see giant alien particle explosions just because you punch someone. Like why does a jab cause fukin fire works. Even in SF6 with the big paint bucket effect is over kill. Virtua Fighter needs to feel big and intense without alien fire works and paint buckets. Screen shake, big sound effects, blur's and dust may suffice.

    • @Okamiera
      @Okamiera 10 місяців тому +2

      @@danielm5161 you are definitely a huge Tekken hater. I know that Tekken overtook VF and made the style of VF better, but that doesn't mean people like u can start shit-talking on Tekken like it doesn't deserve to get its recognition. I know people got different opinions but srsly, this is just being too biased. A Tekken x VF would be rly cool and would love to see these two games compete. Saying that Tekken is stupid just cuz it has aliens and robots is so stupid itself and complaining how the gameplay works and the hit effects. Both games are good imo but I will be Tekken all the way cuz that shit is my childhood.

    • @danielm5161
      @danielm5161 10 місяців тому +3

      @@Okamiera I said I don't want over the top alien particles effects in VF6 just because you punch someone i.e. tekken

  • @SDSOverfiend
    @SDSOverfiend 10 місяців тому +6

    Sega… it’s time to take back EVERYTHING these other fighters took from you. Sega… as innovators we know you can restore order back to the FGC😄
    We seen what the VF characters look like in destructible environments and walls because they were the first.
    It’s time to over exaggerate them physically and make them larger than life.
    Not that it needs reminding but for those who don’t know what Virtua Fighters/Fighting Vipers brought to fighters that everybody use is too much to explain here.
    If this is true. I’m gonna cry so much tears of Joy.

  • @jasonelbowran4l
    @jasonelbowran4l 10 місяців тому +9

    I'm sooo glad you mentioned the Tekken 8 game engine emulating VF more than the other ones. We were JUST talking about this in the VF discord! Wow. Good analysis!

  • @fuu6490
    @fuu6490 9 місяців тому +1

    What i love about Virtua Fighter was true 3D fighting gameplay without using bar power, install power & special move technique

  • @DiggZiggah
    @DiggZiggah 10 місяців тому +5

    I been waiting for Axel and Blaze in VF my whole life and I don't know why I haven't gotten it

  • @zenhydra
    @zenhydra 10 місяців тому +1

    Thanks for such an in-depth video Valentine to probably my favorite fighting game series (other than Bushido Blade). My opinion lines up just about exactly with yours, and on the bits I didn't already agree with you laid out pretty compelling arguments. I want a new VF to succeed if for no other reason than it is the only fighting game I can think of whose poster boy is arguably the most impenetrable, difficult to master character in the roster.

  • @LordHollow
    @LordHollow 10 місяців тому +8

    I'd love to see reworked Fighting Viper characters and Janet from Virtua Cop.

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +4

      Vanessa is already the virtua cop character lol. She was actually originally designed for virtua cop 3, then got transplanted into VF4

    • @LordHollow
      @LordHollow 10 місяців тому +3

      True, but Janet played like Aoi in Fighting Vipers. I say give her whatever (if any) fighting style cops or military personnel run with these days.@@Rooflemonger

  • @giantdinoboy8264
    @giantdinoboy8264 10 місяців тому +5

    Ring outs are funny. Give me the REAL back throw incident!

  • @charleswilliams4088
    @charleswilliams4088 7 місяців тому +1

    I mostly agree but if hate the hit sparks and explosions I like the cinematic camera stuff on key moves and situations I'd add more character voices and sounds also I'd add finishing moves not over the top like mortal Kombat but more like deadly advanced techniques from the characters also maybe add flash backs of the fighters practicing their deadly strikes in a quick flash as they execute the move like old school kung fu movies ...I also think the characters should interact with each other differently like in unique intros depending on who they are matching up with...I love virtual fighter it does need a more dramatic presentation style to attract new customers and to generate buzz when someone watches the game they have exciting things to say describe what they just witnessed.

  • @kevincruz7958
    @kevincruz7958 2 місяці тому +1

    Personally I would love to see a Wing Chun practitioner. I know we have Jacky but Tekken has Leroy Smith on top of having Marshall Law and Lee Chaolan. And I would like her to be a middle aged lady.
    We have so many beautiful young girls in fighting games but we don't have a seasoned veteran fighter representing the fairer sex. If you know the history, Wing Chun is a female name. It was actually developped by a group of shaolin monks to make it easy for people with a regular physical condition to defend themselves. The one of the nuns adopted a girl and named her Wing Chun and taught her that style. Later in life, Chun taught her husband that style and passed it on to his students as Wing Chun Kung Fu to honor the lady.
    That's why it was believed that the Wing Chun Kung Fu was better suited for women.

  • @BubsArcadeFighters
    @BubsArcadeFighters 10 місяців тому +3

    What if they brought the VIRTUA to VF and had a VR headset mode? Virtua-Boy in 2024 lol 😂🎉 Great video! Always enjoy your fighting game insights.

  • @getrightincbuff
    @getrightincbuff 10 місяців тому +5

    I love the get weird section. You are 100% correct. Use your ips. Push character creation!!!

  • @law4ahyc
    @law4ahyc 10 місяців тому +1

    Loved this vid. I think weight should still be considered. It's accurate physics. Maybe weaken/balance taka by certain low moves for each character causing him to crumple?

  • @NewGabeOrder
    @NewGabeOrder 10 місяців тому +4

    24:08 Just what I thought. I'd be glad to have a British or UK representative in Virtua Fighter, which the series never had. An English boxer would be one of them. If not, I'd like to see an Aoi-inspired character, but wearing sundresses instead of kimonos since sundresses are accepted in western culture, but not for kimonos really.

  • @gordondaniels9308
    @gordondaniels9308 10 місяців тому +2

    Loving the VF coverage. Some general thoughts. Completely agree about the throw system. I've always thought it was a fantastic system for reading and breaking throws without making throws effectively useless at high level. Just another mind game. Also agree with removing the weight system. I appreciate the attempt at "realism" but it always felt kind of unnecessary to me. For what it's worth I think that all of the characters, including Taka, should return. VF has an incredibly varied cast, and none of the characters feel like clones. Removing any of them would be kind of a bummer for me.
    In terms of new martial arts I'd like to see incorporated, I'd like to see the style from the Raid films Pencak Silat represented. As well as Savate. I'd also love to see someone take a stab at Bartitsu, the Sherlock Holmes martial art. I think VF's version of a gentleman fighter could be quite fun.
    Really I'd like to see a lot more character personality in the gameplay. One thing I think Tekken has always done better than VF is that in VF the characters are really just an avatar for that martial art. With Jacky and Shun being the main outliers. But even they are just doing impressions of Bruce Lee and Jackie Chan respectively.
    Also why does no character in VF have an ass? I never noticed until Ultimate Showdown, but all of these characters who spend all day kicking, and not one of them has any glutes. Once you see it, It's incredibly distracting.
    Mostly I just want VF's gameplay to remain "pure". No supers, no heat actions, no comeback mechanics. VF really doesn't need any of that. (Of course I'd argue that Tekken doesn't either, but I've long given up that fight.)

  • @Billb0418
    @Billb0418 10 місяців тому +4

    Do you think it makes sense to bring a streets of rage guest character on as well since they are making another game for that franchise as well?

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +2

      I think any guest character makes sense as long as they can pull it off in game. Yakuza is the go to besides the obvious links cause its mad easy to transfer the characters over. If you did streets of rage as long as they have axel/blaze etc be more "brawlers" and keep some of the more magical/fantastical elements light then it could work

    • @Billb0418
      @Billb0418 10 місяців тому +1

      @rooflemonger I agree. I imagine bringing kiryu and yagami over from yakuza would just be seamless. Another idea I have is to give kage a joe Musashi costume

  • @Mistouze
    @Mistouze 10 місяців тому +3

    One thing I'll add regarding throws in VF : keep them not being able to throw out of startup frames. It's a great throw protection for beginners/mashers and that nerfs throws a bit for players that would be the most mad about them. That keeps the whole knowledge check/mind game for players for players that know how to block (and teaches them not to fall asleep at the wheel on defence)
    Also, super important : let Jacky players keep mashing P+K+G before round start.

  • @windego999
    @windego999 10 місяців тому +5

    As a Puerto Rican, I think it'd be nice if they gave us someone who's nationality is from PR or the Dominican Republic or even Cuban. Someone correct me if I'm wrong but I don't think we've had any of those in a fighting game before.

  • @leestrz4153
    @leestrz4153 10 місяців тому +2

    Huge fan of ring outs. Voldo main in sc. I always love the awareness of the stage that makes ring outs interesting

  • @cv442
    @cv442 10 місяців тому +1

    Glad it's coming back as my whole family was playing, wife, kids, grandma. Hell even the dog wouldve played if he had opposable thumbs

  • @junosynth
    @junosynth 10 місяців тому +2

    18:45. Taka was excluded from VF4 because they couldn't get the animations right. It wasn't about his special weight class.

  • @paulmertens5522
    @paulmertens5522 10 місяців тому

    Never had much experience with VF but you are right to mention the animation; top of the class! They can comfortably reuse that for sure, it looks awesome.

  • @Prokiller88
    @Prokiller88 10 місяців тому +2

    Bring the legend Segata Sanshiro into the game and lean into it. It would be so sick

  • @mgreen1003
    @mgreen1003 10 місяців тому

    Cant wait for new VF! Thanks for making this vid, Roofle. This game deserves so much hype, spread the word!
    Wa, no Kage footage.

  • @RosaryFGC
    @RosaryFGC 10 місяців тому +3

    Thank you so much Rooflemonger 🦍. Keep fighting the good fight. Zoomers must know about Virtua Fighter !

  • @UNC7E.B0B
    @UNC7E.B0B 10 місяців тому

    They could do so much with this game. And bring it right back into one of the top fighting games, without changing its core. Brilliant video with great ideas. 👍

  • @franciscolemedasilva4648
    @franciscolemedasilva4648 10 місяців тому +2

    I agree on pretty much everything. I like Brad. I don’t think the hits should be too flashy. I like it cleaner.

  • @myvirtualtoyz7338
    @myvirtualtoyz7338 10 місяців тому +1

    All I want from a VF game is Arcade endings, some sort of Story Mode and a more flexible customization. Also all characters from the Ultimate Showdown including Taka and some new characters.

  • @torak-t
    @torak-t 10 місяців тому +4

    It's funny you mention VF being the "Yakuza Minigame" because while I was always at least aware of VF games, the first one I ever played was in a Yakuza game but couldn't figure it out at the time cause I didn't really play or like fighting games. Fast forward many years later I'm playing Yakuza 7 as someone who is way more experienced in fighting games and was even pretty good at FighterZ and Tekken 7 and I'm having THE BEST TIME in VF5 with El Blaze and Vanessa being standout favs, and unable to play any other way cause I'm only on PC lol. So I'm really excited at the prospect of having a DEDICATED VF game (hopefully)on PC in Virtua Fighter 6!

  • @BoyBlaze2002
    @BoyBlaze2002 10 місяців тому +1

    I’m so enamored with the Virtua Fighter series, as it’s the pioneer for 3-D fighters. It’s probably the most technical fighter next to the UFC games. Kage Maru, Pai Chan, Sarah Bryant, Lion Rafale, Lei Fei, and Brad Burns are me mains, and I can’t wait to see what they can do on the new VF game.

  • @HappyLight.
    @HappyLight. 10 місяців тому +3

    My favourite fighting game!

  • @DaPhenomAce
    @DaPhenomAce 10 місяців тому +9

    Sega needs to hire rooflemonger. If they do everything he said, I'll be the buying and playing VF for a long time

  • @Doople
    @Doople 10 місяців тому +5

    Tbh i only know VF as that Yakzua mini-game i play occasionally so i appreciate this video. Cool to hear from someone much more familiar with the series

  • @JSRLPadre
    @JSRLPadre 10 місяців тому +1

    For boxing characters, I want 2 styles: Peekaboo: Rushdown god with all the hate; Massive burst hits that set up more burst hits and a bullying combo-heavy inside game. The second: Philly Shell. Buuut, with a Grappling/clinch foundation; Uses jab to push opponent out to stand-off range, where their counters against strikes are optimal(and deal some burst damage). If the fight gets too close, use clinch with dirty boxing to do chip damage, but more importantly, reposition opponent and push them back out to standoff, or even out of the damn ring.
    I wanna see Silat Buka Lingkaran(SBL) in this game. Mixed aerials and footsies to close followed by chain throws/locks. Also counters strikes into throws, a la Bayman.
    I think VF4 introduced the idea of critical hits to the series. Or was that DoA 3? Whatever. Maybe for big flash and supers-without-actually-adding-a-super, enough crits in swift succession can do stuff like stun states, or even borrow the disoriented blur states that are staples in boxing games? During the blur state, the victim takes extra damage, but doesn't go down easy, allowing for the other guy to style on them. But if the victim survives blur somehow, they get a brief adrenalin surge with bonus attack damage and maybe even armor? I dunno.
    Also...Hear me out? Temujin from Virtual On. He drops the sword and fights this weird lateral running style , staying outside, and darting in for clotheslines, knees, maybe some lucha stuff. Punch him hard enough, and the cardboard armor falls off, revealing a cosplayer character....maybe inspired by former AM2 head, Yu Suzuki?
    Hello again, Vanessa, Jeffrey and Goh. I missed maining yall. I hope I can finally best those damnable Akira, Kage and Lei Fei mains with consistency.

  • @NewGabeOrder
    @NewGabeOrder 10 місяців тому +1

    20:47 Keeping the theme of realistic combat without weapons, I could see some of the new characters use new fighting styles. In a game where most of the cast is filled with newcomers no one asked for, I could see El Blaze's replacement use both Lucha Libre and Capoeira. Aoi's replacement can use assassination arts based on the deadlier aikido fighting style. Vanessa's & Brad's replacement can have a character that knows both Defensive Vale Tudo and Muay Thai at the same time. I can see kenpo being a new fighting style represented for one of the new characters. Tae kwon do would be welcome.

  • @marche800
    @marche800 10 місяців тому +3

    I think having a cinematic finishing move only accessible in a winning round would work to get that pizzaz factor in there. Make it more like a Fatality than a Super. You land it for style points and it looks super cool but it's not super functional or anything

  • @AustinT97
    @AustinT97 10 місяців тому +2

    I agree with a lot of the points you made in the video. Virtua Fighter certainly could use a bit of a fresh coat paint when it comes to the visual department, getting rid of the weight system and having more SEGA IP integrated with the game can also help as well. Also, a martial art that I don't believe is covered in VF is Krav Maga which I think would be interesting if their isn't already a character that uses it.

  • @joseph88877
    @joseph88877 10 місяців тому +6

    The hit spark flash /camera angle changes in Tekken 8 is a huge turn off, hoping they don’t go in that direction

  • @xer05tar
    @xer05tar 10 місяців тому +18

    VF needs a boxing character.

  • @dotintegral
    @dotintegral 10 місяців тому +5

    Rooflemonger talking 45m about VF? Instant watch from me!

  • @nicholaslandolt8912
    @nicholaslandolt8912 10 місяців тому +4

    As long as Lei Fei comes back I'll be stoked!
    I gotta have my Kung Fu stance characters in Fighting games

    • @ManiacMonkboon
      @ManiacMonkboon 10 місяців тому +4

      I love Kung Fu/Stance and Drunken Kung Fu type character's. I've tried but just can't get the hang of Lei-Fei. I'm decent with Shun but Lei-Fei gives me fits learning.

    • @nicholaslandolt8912
      @nicholaslandolt8912 10 місяців тому +1

      @@ManiacMonkboon what helps me with characters who have multiple stances is to go through their move lists at least once every time I play the game. V5 final showdown has the dojo that lets you play through each character’s move list.
      But that could just be me. I enjoy memorization and labbing in fighting games

    • @Vfnumbers
      @Vfnumbers 10 місяців тому +1

      As for leifei, seriously i want 3 new stances and a low throw to beat fuzzy guarding lol

    • @ManiacMonkboon
      @ManiacMonkboon 10 місяців тому

      @@nicholaslandolt8912 Thank you. I have every VF game sans the one on Genesis. I've been through the move list for Lei-Fei multiple time's. I just suck armadillo ass with him when trying to play as him.

    • @ManiacMonkboon
      @ManiacMonkboon 7 місяців тому

      @@nicholaslandolt8912 Thank you. I typically do that as well with all Fighting Game's. I just need to practice more I'm guessing.

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 10 місяців тому +2

    I'm not gonna lie I've barely played VF so it'll be fun to try it on PC
    I've heard a lot of good things about it and it's nice seeing a new big 3D fighter

  • @alsosoakrates
    @alsosoakrates 10 місяців тому +10

    cool video, but I really think weight classes should stay. they add to the risk/reward of playing certain characters without having to make *every hit* more dangerous for them, the way different health values would. it's not really all that confusing, it just requires practicing more situations and keeping them in mind for different matchups. funny how everyone seems to love the "mental stack" when it involves monitoring half-a-dozen meters but not when it involves, you know, actually practicing something.

    • @ManiacMonkboon
      @ManiacMonkboon 10 місяців тому +2

      I agree.

    • @hashenone
      @hashenone 10 місяців тому +1

      Yes!! Removing it would be awful

    • @jktwiceft
      @jktwiceft 10 місяців тому +1

      Anyone who's played VF for more than 2 hours would agree with you lol.

  • @dioromeo4958
    @dioromeo4958 10 місяців тому +2

    I think goh definitely has to return. I also hope fof a complete combot style character creator where the player can choose the moveset and strings. If this is going to be an online game the more customization the better imo.

  • @SonicBoyster
    @SonicBoyster 10 місяців тому +2

    I don’t think I want them to get rid of any of the legacy memorization nonsense. Not because I love that stuff, but because every other franchise has bent over backwards to become more accessible over the years, and I think it would be really neat to have a single franchised stand apart as the unnecessarily complicated one. I’m not sure that would sell any copies of the game, but I would appreciate it personally.
    As for guest characters, I know a lot of the Tekken cast may feel a little too over the top, but I think there are actually variations of characters from over the previous iterations of the game that would slot in quite well. Was it Tekken 4 where Jin went full karate? Give me that guy back.

  • @mrkarateman
    @mrkarateman 10 місяців тому +1

    In LAD Infinite Wealth Zhao straight up says he spent his childhood playing Virtua Fighter at Arcades.
    As another guest: Han Joon Gi, and yes, make him a boxer like in Yakuza/LAD

  • @metalkage
    @metalkage 10 місяців тому +1

    what abot ryo from shenmue being a guest they take place in the same universe

  • @standheaykic66
    @standheaykic66 10 місяців тому +3

    Thing that I wish VF to be more grounded is to get rid that bouncy ragdoll animation from juggle combo.
    They can make it seem natural by make the character feet stick on the ground and look stumbled for a moment before touching ground.

  • @millerea22
    @millerea22 10 місяців тому +2

    I like the idea of the weight system, but I've never actually tried to play or optimize at VF in a competitive sense. Theoretically it seems fine to me, because if you want to can choose to simply learn the universal combos, and then start to optimize over time, but it's possible it is just too much depth for depth's sake.

  • @parrisxsummers
    @parrisxsummers 10 місяців тому +1

    DLC fantastical stages and costumes would be amazing.

  • @StarDragonJP
    @StarDragonJP 10 місяців тому +4

    You say Yakuza was keeping it alive, but I remember another game holding the torch for VF. I think you gotta at least consider a Dead or Alive guest character. The game was literally built on the bones of VF, even using the same engine originally, and they had VF characters in there for about 10 years throughout the lifespan of 5 & 6. Though it seems DoA is dead now, it would be kind of ironic to have the opposite happen.

    • @kwizzeh
      @kwizzeh 10 місяців тому +3

      Yeah many don't remember or forget that DOA owes it to VF and OG fans knew it came full circle with 5 included VF characters as guests. DOA1 was built on he VF2 engine and it's legacy still persists to this day that DOA can still be played entirely using three buttons. Even DOA6 can be played entirely with 3 buttons since the Special button is a glorified macro too.

  • @LoukaSOS
    @LoukaSOS 10 місяців тому +1

    The weight class shouldn't just be thrown out all together, but simplified for sure. No sub weight classes, only light, medium, and heavy.
    Learning 3 - 4 versions of a combo to me works because vf isn't about enabling combos as much as it's about the dance of the on foot hand to hand combat that takes place between combos.

  • @NewGabeOrder
    @NewGabeOrder 10 місяців тому

    3:49 I've been thinking of how Virtua Fighter would deal with Ring Outs. I know they are a staple of the series, but if the next game were to not take place at a fighting tournament like past games did, imagine having it set in a series of fights during the time gaps of the previous games. If no tournament happens, anything goes, right? I could see almost every stage have multiple floors or rooms to fight in, and when one fighter falls to the other floor or room, he or she loses a chunk of health, and causes the last player on the previous floor or room to go fight where the other player fell in, and let the match continue from there. I know it may sound crazy, but I could see some changes in gameplay to accommodate the game's story or something.

  • @NewGabeOrder
    @NewGabeOrder 10 місяців тому

    35:55 I was thinking about making Akira's "rage art" some double-ended palm strike, then the player must input two more commands to complete this three-hit "rage art", which leads to a back strike then a two-handed push. It's like one of Aoi Matsubara's EX Edges (Super Combos) in The Queen of Heart '99 where does the same string of attacks, but it has to be completed by inputting the rest of the commands after the first, starting command.

  • @garretwoeller7669
    @garretwoeller7669 10 місяців тому +3

    I think a krav maga tall guy would be dope or maybe a Lethwei/traditional muay thai

  • @millerea22
    @millerea22 10 місяців тому +1

    I agree that Super Moves/Meter probably doesn't fit VF since the rounds go so fast. I do wonder though if having more resource management would be something to look into? Kind of like with Shun and his drinks giving him access to different moves. Just a way to add a little bit more spin to the ball for some characters, something to make each character feel a bit more unique.

  • @joshuawoodard6998
    @joshuawoodard6998 10 місяців тому +2

    I wouldn't mind a Tekken and DoA character since there has been some sort of Collaboration already as long as they are not too goofy with the animations and special effects.

  • @PingTPunk-rq9us
    @PingTPunk-rq9us 10 місяців тому +7

    12:39 I completely agree, Lazy Throw escape is much more elegant than the mashy muti throw esacpe of 4. I don't understand why people praise the multi throw escape so much unless they're an execution junky which Virtua Fighter is not.

    • @hashenone
      @hashenone 10 місяців тому +1

      It’s because with VF4’s system, breaking throws rewards skill. Just like Tekken’s system rewards people who can see the arms & break visually. People trained for years to build this legacy skill, where they could break 2-3 throws on reaction, and now none of that skill matters. It’s just a 3 way guessing game. It’s not an issue of the lazy TE being bad, it’s that they seriously reduced the throw game overall.
      For example, if you have 3 throws that end in Forward, you’ll just always go for the one that deal the most damage. Before, with throws that end in d/f, d, and d/b as well, there was much more variety in gameplay & throw options

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +2

      @@hashenone it doesn't reward skill to mash out more throw escapes cause you hit buttons faster. What rewards skill is having the read on your opponent.

    • @hashenone
      @hashenone 10 місяців тому

      @@Rooflemonger reading this, I’m not sure you fully understand how the throw escape system worked in VF3 & 4? Because I don’t think anyone who was familiar with it would call it ‘mashing buttons’. I’m an old vf4 tournament player, with a lot of experience in the game. Most of my friends and playing partners agree.
      The throws you chose to escape are character and position specific. For example, you’d never use a back throw escape against Akira in VF4, but against Wolf or Aoi, it’s essential. Inputting f+P+g, b+p+g, and d/f+p+G quickly, within the break window, often buffered into a dodge, then holding Guard
      Sorry man, that’s not mashing

    • @PingTPunk-rq9us
      @PingTPunk-rq9us 10 місяців тому

      @hashenone I understand there is a very high skill ceiling to multi throw escape, especially escaping 4 different types of throws, but unless you are that skilled, you are still guessing what throw to escape from with 1 or 2 guesses mashed in and hoping you guessed right.
      I see Virtua Fighter as rock paper scissors with attack, guard, and throw, and muli throw escape makes throws an odd one out.
      You don't out skill an attack by mashing different attack inputs. You guess what they are attacking with and commit with a side step, guard, evasive attack, a faster attack, or sabaki. You get one choice.
      You don't out skill a guard by mashing different guard inputs. You either attack with a guard break, throw, or attack at the correct level. Again, this is a committed action where you choose one option. If you read or guess wrong, you lose.
      Now for throws in the lazy throw escape system, you either beat the throw by committing with an attack or forward throw, back throw, or neutral throw. You get one option or one input.
      The multi throw escape breaks this, making it where you get to input multiple times to guess or input for the opponents single action. You get to forward and back throw escape at the same time now.
      Sorry for the long comment, but I am strongly in favor against the old multi throw escape as it is more inconsistent with how the other 2 pillars of VF are played.

    • @Rooflemonger
      @Rooflemonger  10 місяців тому +1

      @@hashenone its effectively mashing to get enough inputs in fast enough to get in enough different breaks to cover yourself. Hitting buttons really fast in a negative situation praying you guessed right and got enough inputs in is not in any way skill based to me. lazy throw escape however rewards the correct read on your enemy based on the situation without having to slap buttons fast which some people can't do. Its infinitely more elegant, MTE sucks plain and simple.