How to Fix the Exposure value Min & Max in UE 5

Поділитися
Вставка
  • Опубліковано 28 вер 2024
  • for the artists who faced some issues to get the same results that I have here are some settings you have to look for
    #Karim_abou_shousha
    #Unreal_Engine
    ⊱━━━━⊰≪•◦❈◦•≫⊱━━━━⊰
    website: lynkomentor.com
    artstation : www.artstation...
    linkedin : bit.ly/3OpGSv5
    facebook : / k.aboushousha
    instagram : / karim_abou_shousha

КОМЕНТАРІ • 6

  • @THEMODAL
    @THEMODAL 3 місяці тому +1

    karim i'm going through all your tutorials, i can't thank you enough for sharing your valuable knowledge.

  • @HomAxz
    @HomAxz 3 місяці тому +6

    You now use mainly Lumen right? I want to give you a small tip: if you disable static light in project settings, you can have Material AO for Lumen. Gives a slightly better result. Hope it helps!

    • @lynkoLight
      @lynkoLight  3 місяці тому +1

      Really? I never tried that before thanks for sharing this tip I will try it

    • @OverJumpRally
      @OverJumpRally 3 місяці тому

      @@lynkoLight Yeah, William Faucher made a video about it: ua-cam.com/video/65cgc3jbNlg/v-deo.html

    • @Cloroqx
      @Cloroqx 3 місяці тому +1

      @@lynkoLight You can also activate Lumen Screen Space Ambient Occlusion by typing in these commands and then controlling AO settings with the post process volume:
      r.Lumen.DiffuseIndirect.SSAO 1
      r.Lumen.ScreenProbeGather.ShortRangeAO 0