Why Unreal Exposure Matters

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 21

  • @HomAxz
    @HomAxz 6 місяців тому +3

    Not sure if you have figured this out by now as this video is 4 months old, but you can turn off "apply physical camera exposure" in ur ppv, set ur mode to manual, adjust the Exposure Compensation to where you want.
    From there: change each individual camera's aperture to change DOF, but the exposure will stay consistent.
    This will also allow you to take advantage of every feature inside MRQ that requires manual exposure.

  • @beMOTIONdESIGN
    @beMOTIONdESIGN 11 місяців тому

    Oh man…your explanation of auto ISO is spot on and the fact that you showed it instead of just talking about was very impactful. I initially used auto ISO, but my current (older) camera can’t handle this very well…plus…I dig the slight changes in lighting depending on what’s on my screen…plus…I turn down the brightness of my monitor for this very reason.

  • @forrestppando
    @forrestppando 10 місяців тому

    Camera aperture exposure override is such a life saving tip 😁

  • @felitastic
    @felitastic 4 місяці тому

    This was a really helpful video! I loved the examples from your camera.

  • @shaneantrim
    @shaneantrim 9 місяців тому

    Nice video dude, just the info I was looking for, definitely subbing.

  • @51Daedalus
    @51Daedalus 11 місяців тому

    Interesting approach, thanks for sharing! Personally, I prefer setting my overall look of the scene via locked auto exposure....lets say compensation 0 and min/max EV 4 via PPV and then use exposure compensation on the camera to dial in the perfect look per shot and aperture only to control DOF separately.

  • @Geminiwoods42
    @Geminiwoods42 11 місяців тому

    You're gold dust Jon, thanks for the heads up

  • @3DHouseDesign2024
    @3DHouseDesign2024 10 місяців тому

    Thank you so much for sharing those information 🎉

  • @dijhili
    @dijhili 8 місяців тому

    QQ when I switch to PLAY, I loose all the light being cast onto the model from an HDRIbackdrop light. What am I missing?

  • @marcus_ohreallyus
    @marcus_ohreallyus 8 місяців тому

    I think the "crosstalk" between the camera and the PP volume have been really screwing me up as I learn Unreal. I would get weird final render results. So it's better to leave exposure off in the camera and let the volume do it? What about DOF? Can the post process volume handle that also? Is it possible to to get a good look without using a volume at all and just do everything with the camera?

    • @JonJagsNee
      @JonJagsNee  8 місяців тому +1

      yeah, the PPV and camera relationship is weird and stupid IMO. I do my exposure in my PPV settings and let my camera do the DoF and focus changes :) Best way I have found to think about it is the camera is a old manual film camera that you can't do any fancy things to and the PPV is the camera's computer doing all your exposure settings and such :)

  • @norizfreznik
    @norizfreznik 9 місяців тому +1

    Hey just asked this in your other video, but asking again here. More comments on your vids! ;) So I have my camera on manual exposure and added to camera cuts in LS. The rendered video mov file is a lot darker. Will it restore it's original LS camera viewport exposure when imported to Davinci or do you have any guess why is it happening? I'm using UE5.3.

    • @JonJagsNee
      @JonJagsNee  9 місяців тому

      If you rendered with the color output turned on, it rendered in a different color space :) Check out this video!
      ua-cam.com/video/B-gmB0kf9xM/v-deo.html

    • @JonJagsNee
      @JonJagsNee  9 місяців тому +1

      also, I HIGHLY recommend 16 bit EXRs for your renders and post processing in Da Vinci

    • @norizfreznik
      @norizfreznik 9 місяців тому

      @@JonJagsNee Thanks! 👍

  • @dadricriggs
    @dadricriggs 11 місяців тому

    What kind of Audio Interface do you use? :)

  • @DomZeal
    @DomZeal 11 місяців тому

    Great topic.

  • @TheArtofme
    @TheArtofme 5 місяців тому

    Saved me, thank you!

  • @MelizzanoDaquila
    @MelizzanoDaquila 6 місяців тому

    What happen if I use Auto Exposure Basic in render?

    • @JonJagsNee
      @JonJagsNee  6 місяців тому

      If you set your min and max to anything other than 1 and you use auto exposure, your frames may get brighter or darker depending on what the camera sees in the scene 😊

  • @oxenwolfproductions-oficia8522
    @oxenwolfproductions-oficia8522 8 місяців тому

    life saver