There's also a hard to access property called CRASH. It's only accessible by editing the .ld file of the desired level. If anything is CRASH, the Infinite Loop screen appears.
properties are only applied after everything is calculated, “group” isn’t a just property, it changes how all rules using it as a noun work, so those rules are recalculated - power is a property, and the object will only be powered next frame
Explanation: - Ghost can be substituted for any object. - X is power means that it can power any object. - X feeling power means that when X is being powered, do Y - X is not power makes the object not able to power any object anymore - X feeling power is basically saying "If X is powered, make X not powered." - But then, the first rule would be incorrect, as it is powered there, then not powered here. - So, after 200 tries, the game just goes "Nah, screw it. Just display a screen and end gameplay there."
here are some more words that have been added since this video was uploaded: - Group2 & Group3: identical to Group, but separate from it and each other - Reverse: when an object moves via You, You2, Move, Fall, Nudge, Auto, Fear, 3D, or being shifted, it will go the opposite way - Phantom: the object will ignore all collision, including the level boundaries. anything that goes outside the level this way is destroyed, overriding Safe - Locked: directional; the object cannot move in the arrow's direction - Beside: identical to Above and Below, but for left and right directions - 3D: must be used in place of You, not alongside it; the game turns into a first-person 3D game. up moves you forward, left and right turn you counterclockwise/clockwise respectively, and down does nothing. Text and most other objects will display as flat sprites in this mode, but wall-like objects (like Wall and Hedge) will actually be 3D, and other connected objects (like Grass and Water) will be textures on the "floor"
@@His-Games I made it so that the flag without fruit is win. It makes it so that the player has to return to the flag after eating all the fruit. I also just like the rule "baba eat fruit" more than "fruit on baba is empty".
Best and Done are used in the game actually. Best is in a single level, off limits, modifying a unique character. It’s cute . Done is used in the true ending. Writing All is Done finishes the level pack, just like how touching an End item does.
why didnt you make BABA IS BACK when testing back? i assume that would reverse player controls, and seems like an efficient way to just test it then and there
I had no idea You 2 was in the game! I was wishing there were co-op puzzles and thought it would be funny if there were rules like "Baba is you" and "Keke is two" making keke being controlled by the player 2 controller
That's because SAFE only protects against destruction (WEAK walking into anything, MELT walking into HOT, OPEN walking into SHUT and vice versa, YOU walking into DEFEAT...), not transformation (X is Y). So you're not "overriding SAFE", just using a different way to remove an object that SAFE doesn't cover. X is EMPTY or X is not X is a transformation. You can distinguish between the two as destruction makes a loud CHUNK with a bit of screenshake, and transformation squishes the sprite before it turns into something else. (in this case, an empty tile) To protect against transformations, do *X is X*
@@trollbreeder2534 You have a point, except X is not X overrides X is X, but I’ll let that slide. In my case, I was using more inaccurate language for the sake of efficiency. X is not X removes the object in spite of X is Safe is more accurate, but less efficient at communicating the message. Both do the job, of course, I just thought it better at the time to say “overrides.”
14:45 i believe if you now disable WALL IS POWER, then the ghost would remain powered anyways. if you did POWERED WALL IS NOT POWER and WALL IS POWER, _that_ would be an infinite loop,
I have a question I dont know if that is because i didnt finish the game, but i cant find words like EMPTY, LEVEL, NUDGE and more. If someone can explain why, i would be thankfull
Is "X is safe" mechanically identical to "X has X"? Obviously it has different sounds and visual effects but other than that it seems like it would function the same
@@fractalgem also x is safe does not trigger destruction sound effects when destroyed, and NOT BABA IS SAFE is obviously different from NOT BABA HAS NOT BABA
DONE is not editor exclusive. It appears in the very last level in The Center. EDIT: Or are these words only available if you activate experimental words and features?
Think of feeling as the current property the object has. Ex: Baba Is (You) (You is what baba would be feeling) So if you do X feeling Property (You) is Defeat When X becomes you it also is Defeat. Hope my explanation wasn't confusing :/
There's also a hard to access property called CRASH. It's only accessible by editing the .ld file of the desired level. If anything is CRASH, the Infinite Loop screen appears.
im assuming that was made to crash the game (ofc), because the infinite loop screen was made to stop crashes
More likely to test the infinite loop screen without requiring them to come up with an actual infinite loop
you can also add a CRASH text to the pallate using custom code
NOT powered ghost is power will probably cause an infinite loop
I tried it just alternates
properties are only applied after everything is calculated, “group” isn’t a just property, it changes how all rules using it as a noun work, so those rules are recalculated - power is a property, and the object will only be powered next frame
And adding ghost feeling power is not power would make an actual infinite loop
@@lovign750 Works, but you have to have "X is POWER" somewhere in the level, as well.
Explanation:
- Ghost can be substituted for any object.
- X is power means that it can power any object.
- X feeling power means that when X is being powered, do Y
- X is not power makes the object not able to power any object anymore
- X feeling power is basically saying "If X is powered, make X not powered."
- But then, the first rule would be incorrect, as it is powered there, then not powered here.
- So, after 200 tries, the game just goes "Nah, screw it. Just display a screen and end gameplay there."
here are some more words that have been added since this video was uploaded:
- Group2 & Group3: identical to Group, but separate from it and each other
- Reverse: when an object moves via You, You2, Move, Fall, Nudge, Auto, Fear, 3D, or being shifted, it will go the opposite way
- Phantom: the object will ignore all collision, including the level boundaries. anything that goes outside the level this way is destroyed, overriding Safe
- Locked: directional; the object cannot move in the arrow's direction
- Beside: identical to Above and Below, but for left and right directions
- 3D: must be used in place of You, not alongside it; the game turns into a first-person 3D game. up moves you forward, left and right turn you counterclockwise/clockwise respectively, and down does nothing. Text and most other objects will display as flat sprites in this mode, but wall-like objects (like Wall and Hedge) will actually be 3D, and other connected objects (like Grass and Water) will be textures on the "floor"
Boom as well
How do you make text for signs on the switch version?
Also if you have 2 3D characters if you press down they switch.
You can't unfortunately. It requires file editing.
@@omgjames no, you need to allow it on setting.
Friend: dude, chill a bit
Me: **starts moving in random directions**
I just realized that I can make a level where every object is rainbow
all is red and orange and yellow and green and blue and purple
Level is cool
@@sodiboo and red
@@sodiboo wall is red and orange and yellow and green and purple and red and etc
Yes
fun fact: the "BEST" was used in the beta version and the win had no sparkles, if you play the beta version you can see "BEST" in most levels
BEST is used in the regular game as well, though it only appears in one level (in the space section) in an inconsequential part.
And there is also the " anni is best" idk if it's from the space level, I forgot
@@creampuff4610 that is what @Sparkette is reffering to
RED and BLUE aren't editor exclusive. They're also in Poem.
But t like DONE and BEST they only appear once in the main game
@@omgjames Directional fall is not editor exclusive
I used Eat to make a level in which baba needs to eat fruit to win.
you could've just used baba on fruit is win as well as fruit on baba is empty
@@His-Games I made it so that the flag without fruit is win. It makes it so that the player has to return to the flag after eating all the fruit.
I also just like the rule "baba eat fruit" more than "fruit on baba is empty".
1: Baba eat (object)
2: Baba without (object) is win
Auto can also be applied to objects to have them act like move, except they stop when they hit something solid
When u put "x is done"
X: ight I'm atta here
This is a great tutorial for when level editor officially releases. Thanks so much for making it!
It could be better bit it still good enough
Best and Done are used in the game actually.
Best is in a single level, off limits, modifying a unique character. It’s cute .
Done is used in the true ending. Writing All is Done finishes the level pack, just like how touching an End item does.
He literally pointed this out in the video, acknowledging it but saying that they were only used once
I don't even play Baby is You, but here I am
"Baby"
@@forkfields XDDDDDDDDDDDDDDDDDDDDDDDDDD
when you already know all of this from the baba is you twitter
hey, using you 2 you can make a two player level, and even a two player level pack
5:50 so basically multiplayer/coop
Your voice is extremely chill, and easy to listen to, great video! :D
9:45 you could’ve pushed ghost or without to the side so the walls disappear, then remade the ghost part
Well, LEFT is used in only one level too
what level?
Baba is feeling sad is possible now
You're right.
why didnt you make BABA IS BACK when testing back? i assume that would reverse player controls, and seems like an efficient way to just test it then and there
that would be BABA IS YOU, BABA IS REVERSE
BABA IS BAACK makes the baba move back after every move, therefore it blocks moves and undoes during idle.
This is probably gonna blow up soon
I had no idea You 2 was in the game! I was wishing there were co-op puzzles and thought it would be funny if there were rules like "Baba is you" and "Keke is two" making keke being controlled by the player 2 controller
you forgot to mention the other property of auto, functioning similar to MOVE, except not turning around.
Do you mean nudge?
@@FoxSlyme he means MOVE
When Baba is purple....
you can also overide safe with empty
Safe can also be overridden with x is not x
That's because SAFE only protects against destruction (WEAK walking into anything, MELT walking into HOT, OPEN walking into SHUT and vice versa, YOU walking into DEFEAT...), not transformation (X is Y).
So you're not "overriding SAFE", just using a different way to remove an object that SAFE doesn't cover.
X is EMPTY or X is not X is a transformation. You can distinguish between the two as destruction makes a loud CHUNK with a bit of screenshake, and transformation squishes the sprite before it turns into something else. (in this case, an empty tile)
To protect against transformations, do *X is X*
@@trollbreeder2534 You have a point, except X is not X overrides X is X, but I’ll let that slide. In my case, I was using more inaccurate language for the sake of efficiency. X is not X removes the object in spite of X is Safe is more accurate, but less efficient at communicating the message. Both do the job, of course, I just thought it better at the time to say “overrides.”
@@trollbreeder2534 in the new update phantom (when going outside the level)
also overrides safe
yes, but thats because that isnt a _removal_ per say.
its just transforming it into nothingness
A lot of these are in the New Adventures official levelpack (YOU2, EAT, etc.).
this video is from before New Adventures existed
100th. Also the music reminds me of red ball
Select (used in Whoa) and Done (used in End) are both used in the main game
He stated that DONE only appears in one level, same goes for SELECT
actually, while the cursor is select by default, the word select does not appear in the main game
Thank you for explaining Revert and Back. I did not understand those in the wiki
14:45 i believe if you now disable WALL IS POWER, then the ghost would remain powered anyways.
if you did POWERED WALL IS NOT POWER and WALL IS POWER, _that_ would be an infinite loop,
that is not true because the game has a built-in self-perpetuating loop detector
I like your voice :)
So, there will soon be Note Baba levels, huh?
There already is
Causally post video at 1 am.
Also this is a great video
Aw thanks! Yeah I kinda was late on uploading today whoops! Not gonna let myself forget again!
me seeing that most of these are now actually In levels: lol
I have a question
I dont know if that is because i didnt finish the game, but i cant find words like EMPTY, LEVEL, NUDGE and more.
If someone can explain why, i would be thankfull
Enable advanced words in the editor settings
how do you unlock nudge?
turn on advanced words / features
i have a question. why cant i get the numbers and letters in baba is you? did i download like an older version or something??
Party and Pet: Bruh 👁👄👁
How do I enable level editor with this objects?
does below mean directly below or lower? eg:
❤
🐑
if baba below love is you, is baba you?
No
It's any space below not diagonal
Among other things, you forgot to mention that for objects other than LEVEL, AUTO functions like NUDGE.
Nudge in which direction?
@@FoxSlyme nudge in the object's facing direction
imagine Baba is You combined with Cell Machine
Oh my god.
Baba is you with Cell Machine rules would be amazing.
IT HAS BEEN DONE
Check Icely brih
What if you replace you with best so it says “baba is best?”
What will be you? You'll lose the level because you aren't anything.
Also in the editor there is no DONE
ADVANCED feature
Is "X is safe" mechanically identical to "X has X"? Obviously it has different sounds and visual effects but other than that it seems like it would function the same
X has not x might override x has x, and x has x, x has y will act differently to x is safe, x has y.
@@fractalgem also x is safe does not trigger destruction sound effects when destroyed, and NOT BABA IS SAFE is obviously different from NOT BABA HAS NOT BABA
here is a question how do you get power 2 and 3
turn on advanced objects and find it in the menu
Best is used in a chasm level
it is space not chasm, also he explicitly states that
Activate the advanced noob
still cant wait for this to be on switch, that'd be so fun.
It is now I think ~
@@undefined06855 p sure beta is still pc exclusive, ill look it up tho
Not anymore I think
I think you forgot about sleep.
Oh shoot I did! Whoops.... Heheh
DONE is not editor exclusive. It appears in the very last level in The Center.
EDIT: Or are these words only available if you activate experimental words and features?
He literally mentions that Done is available in only one level in the official map.
Oh, also, I'm pretty sure Done is set as an advanced word.
@@TinyDeskEngineer done and end are advanced
How did you get ‘without’ ?
Fall is not editor exclusive
I still don't understand 'feeling'
Think of feeling as the current property the object has.
Ex: Baba Is (You) (You is what baba would be feeling)
So if you do X feeling Property (You) is Defeat
When X becomes you it also is Defeat.
Hope my explanation wasn't confusing :/
@@omgjames oh ok thag makes more sense
you forgot all the new colors and letters :)
*edit:* nvm colors were mentioned twice
*edit2:* do more videos with commentary, i like it :)
ME IS NOT DONE
ME IS CHILL
J A Y M O O R E IS BEST
MAKE MORE YOU2
Whoa! Ok I will make more You2.
@@omgjames lol
no lik youtube video lol
@@omgjames either way this content is cool u dont need to rush thing lol
Where download beta?
Old version of editor is glitchy.
Steam
11:03 i don't see.
I hear
nice
bruh i cant find you2
advanced words must be on
How do you get the editer
Is it to beat the game?
what version are you playing
its a free update
The editor is a steam exclusive baba is ypu
ghost is power
powered ghost is not power
infinite loop
The game audio is a bit too loud imo but the video is great otherwise!
ty
Is this on switch?
No
now it is
Yes and in steam and mobile
thanks i really needed this