Oh hey, it's my pack! Glad you seemed to enjoy it. It's been updated a bit, namely changes to the levels Stop Stopping which got an embarrassing cheese fixed, and Forbidden whose red herring was modified so that the level's gimmick was more relevant. For anyone interested in how this works, this is all "vanilla" in the sense that there's no lua modding here! Any text whose text type is set to 04 will function exactly like the word NOT, even calling itself NOT when you check the rule list. With this, you can name a text of type 04 "nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn" or similar, and use letter-type text to make "pieces" of it. This works the same way for AND, but I didn't involve that in this pack. You can definitely go to much bigger numbers, and could have something like 69not/420, but that sure would be a pain on probably both the maker's end and the player's end. People sure are interested in seeing more of this concept! I might try and see if I could automate the process of fractional words somehow, and if that works, I'd almost certainly make another pack about it. The one thing I've seen in the comments that's definitely out of the question is quaternion nots, haha.
in Quantum Computing, this sort of thing exists (although it's called the square root of not, since sequencing is considered as analogous to multiplication). it does commute nicely with other partial not operations, though, unlike this.
I really enjoyed this! It’s a super interesting way to incorporate more mathematical elements into puzzles. Also, I loved how group infinite loops were used as puzzle barriers. It’s an interesting alternative to “defeat”.
Yep, the instant failstates that Baba has feel like much better alternatives to the messy "lava is defeat and more" stuff the main campaign's first-half levels used.
In terms of coding, “lava is defeat and more” is like an if statement that is expected to stop a horrendous situation, and “too complex” and “infinite loop” are Java Exceptions.
Oh hey, it's my pack! Glad you seemed to enjoy it. It's been updated a bit, namely changes to the levels Stop Stopping which got an embarrassing cheese fixed, and Forbidden whose red herring was modified so that the level's gimmick was more relevant. For anyone interested in how this works, this is all "vanilla" in the sense that there's no lua modding here! Any text whose text type is set to 04 will function exactly like the word NOT, even calling itself NOT when you check the rule list. With this, you can name a text of type 04 "nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn" or similar, and use letter-type text to make "pieces" of it. This works the same way for AND, but I didn't involve that in this pack. You can definitely go to much bigger numbers, and could have something like 69not/420, but that sure would be a pain on probably both the maker's end and the player's end. People sure are interested in seeing more of this concept! I might try and see if I could automate the process of fractional words somehow, and if that works, I'd almost certainly make another pack about it. The one thing I've seen in the comments that's definitely out of the question is quaternion nots, haha.
what if this was like imaginary numbers, where i*i=-1 (-1 = NOT) and you gotta do (literal) complex math to solve the puzzles. would that be more Chess Battle Advanced to your liking?
@@theneongoomba yeah. however, we could go further with the complex idea in multiple ways - make them absolute value 2 or 0.5 or something - include 0?? - q u a t e r n i o n s
@@notwithouttext This actually makes me tempted to try modding this abstraction in. I'd probably give up at some point though, and I still don't even understand how quaternions work. I've tried.
@@theneongoomba For a bit more information, nth roots of unity are numbers that satisfy the equation (x^n=1), and there are n nth roots of unity (if we use integers, which we'll assume we are). |x|=1 is a side affect of these numbers due to x^y (Where y is a real number) not being able to equal anything that's not another root of unity. Interestingly, 1 is always an nth root of unity due to 1^n always being 1 (unless n is complex). Also, if you take the sum of all n nth roots of unity, you get 0, which I find interesting Idk why I said all this when I know nobody asked, I just think it's an interesting topic
@@00001Htheprogrammer This is a late reply... but I didn't write it manually, of course. I just didn't want to copy paste my handmade and poorly named "subsets" function.
Yeah, I couldn't get the text-generating bot to give me a division character, since / was used for newlines in generated text, and ÷ just wasn't supported.
Because it's pi but each number is replaced by a fraction, that 0 in pi would be replaced with not divided by 0, and division by 0 is famously illegal.
@@treeplate512 There is a NOT level pack where the NOT is like WIN, a Propriety of the object. It causes the Object that has been assigned NOT to disappear from all the levels in the level pack. Complete with Creepy music if the item would be here.
Making it work with that... actually, probably isn't that hard! I'm pretty sure that property is actually named "delete" internally, but it shows up as "not" when you make it part of a rule. If it was named a long string of one letter instead of "delete", then it'd just work, as far as I'm aware.
This is actually cool. You can think of not as -1, and n/2 as √-1, or i. And then n/3 would be like ∛-1. And then when you just multiply them all together. If it’s unreal, it won’t work. It it’s negative, it’s just not. If positive, it’s just is
Can someone make this a thing again and add a fractional “4057595648484847487585847368447477464747474747583638484583883648577484648567474746th of a not”?
@@00001Htheprogrammer i know, but the things in the video are probably supposed to be more like exponents because in the mod (NOT/2)*(NOT/2)=NOT when (-0.5)*(-0.5) is equal to 0.25, not -1
@sigmacist Still, #1. It's still official that it is a fraction(as in the pinned comment) #2. The wording (N.2) is to make 2 appear below N, which resembles a fraction(but without the line). Bonus fun fact: There's a dedicated Unicode symbol for square root, but I don't think there's a Baba render for it
@@jackwastakenx2 that concept already exists, people have made plenty of levels about it! it's part of plasmaflare's modpack. if I were to do n/∞, I'd probably make it a "worthless" text, as an infinitesimal not is still existent.
continuing the thought experiments, if we go with the idea that "an amount of not that isn't exactly 1 isn't allowed", then a 0-not would have the consequence of requiring you to complete the not, perhaps even with a plain full not.
Oh hey, it's my pack! Glad you seemed to enjoy it. It's been updated a bit, namely changes to the levels Stop Stopping which got an embarrassing cheese fixed, and Forbidden whose red herring was modified so that the level's gimmick was more relevant.
For anyone interested in how this works, this is all "vanilla" in the sense that there's no lua modding here! Any text whose text type is set to 04 will function exactly like the word NOT, even calling itself NOT when you check the rule list. With this, you can name a text of type 04 "nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn" or similar, and use letter-type text to make "pieces" of it. This works the same way for AND, but I didn't involve that in this pack.
You can definitely go to much bigger numbers, and could have something like 69not/420, but that sure would be a pain on probably both the maker's end and the player's end.
People sure are interested in seeing more of this concept! I might try and see if I could automate the process of fractional words somehow, and if that works, I'd almost certainly make another pack about it. The one thing I've seen in the comments that's definitely out of the question is quaternion nots, haha.
"embarrassing cheese fixed"
N.2 N.2 CIRCLE IS N.2 N.2 STOP
@@Muhammed_English314 yep that's the one. alternatively you could heckin *delete* the objects with not noun is not noun
Do we have to be limited to the mathematics of Not?
Create a harder version of this pack with levels like that level with not/72
thats ALOT of text
in Quantum Computing, this sort of thing exists (although it's called the square root of not, since sequencing is considered as analogous to multiplication). it does commute nicely with other partial not operations, though, unlike this.
i love this info
"this is a levelpack about math apparently"
i have been summoned
ITS HIMMMMMM
PIN THIS GUY
mathguy!
I really enjoyed this! It’s a super interesting way to incorporate more mathematical elements into puzzles.
Also, I loved how group infinite loops were used as puzzle barriers. It’s an interesting alternative to “defeat”.
Yep, the instant failstates that Baba has feel like much better alternatives to the messy "lava is defeat and more" stuff the main campaign's first-half levels used.
In terms of coding, “lava is defeat and more” is like an if statement that is expected to stop a horrendous situation, and “too complex” and “infinite loop” are Java Exceptions.
"math 2: the harder math" in a nutshell
why do the best things have to have the worst sequels
1:49 I W A N N A N O T P I C K
When I hear "half nots" I think the Have Nots from BFDI and my brain does a red circle around Blocky
Oh hey, it's my pack! Glad you seemed to enjoy it. It's been updated a bit, namely changes to the levels Stop Stopping which got an embarrassing cheese fixed, and Forbidden whose red herring was modified so that the level's gimmick was more relevant.
For anyone interested in how this works, this is all "vanilla" in the sense that there's no lua modding here! Any text whose text type is set to 04 will function exactly like the word NOT, even calling itself NOT when you check the rule list. With this, you can name a text of type 04 "nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn" or similar, and use letter-type text to make "pieces" of it. This works the same way for AND, but I didn't involve that in this pack.
You can definitely go to much bigger numbers, and could have something like 69not/420, but that sure would be a pain on probably both the maker's end and the player's end.
People sure are interested in seeing more of this concept! I might try and see if I could automate the process of fractional words somehow, and if that works, I'd almost certainly make another pack about it. The one thing I've seen in the comments that's definitely out of the question is quaternion nots, haha.
What math teachers expect normal life to be:
But there weren't even any integrals! How could it be normal life without integrals?
Q
@@govindanpn3781Q
what if this was like imaginary numbers, where i*i=-1 (-1 = NOT) and you gotta do (literal) complex math to solve the puzzles. would that be more Chess Battle Advanced to your liking?
i mean these kind of already are.
(nothing) = 1
not = -1
not/2 = i
not/3 = 1/2 + sqrt(3)i/2
not/4 = sqrt(2)/2 + sqrt(2)i/2
etc...
@@notwithouttext These are roots of unity, numbers on the unit circle around the origin of the complex plane! Really interesting stuff.
@@theneongoomba yeah. however, we could go further with the complex idea in multiple ways
- make them absolute value 2 or 0.5 or something
- include 0??
- q u a t e r n i o n s
@@notwithouttext This actually makes me tempted to try modding this abstraction in. I'd probably give up at some point though, and I still don't even understand how quaternions work. I've tried.
@@theneongoomba For a bit more information, nth roots of unity are numbers that satisfy the equation (x^n=1), and there are n nth roots of unity (if we use integers, which we'll assume we are). |x|=1 is a side affect of these numbers due to x^y (Where y is a real number) not being able to equal anything that's not another root of unity. Interestingly, 1 is always an nth root of unity due to 1^n always being 1 (unless n is complex). Also, if you take the sum of all n nth roots of unity, you get 0, which I find interesting
Idk why I said all this when I know nobody asked, I just think it's an interesting topic
Haven't been in the baba community for a good while but im glad you're still uploading baba content. This game is truly timeless.
does this imply the existence of other fractional words like BABA/4, IS/25 and YOU/42069?
welcome to my shop
1 like = water cup
3 likes = lollipop
10 likes = pizza slice
25 likes = chocolatecake
80 likes = extended menu
Ah yes, BATTLE IS NOT N.2 N.2 ADVANCED
battle is not n.2 n.2 advanced and n.2 n.2 n.3 n.3 n.3 chess
7:19
for x in range(4):
for y in range(5):
for z in range(6):
for w in range(7):
if (x/4 + y/5 + z/6 + w/7) % 2 == 1:
print(x, y, z, w)
7:39
x = [1/i for i in range(2, 10)]
y = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1], [0, 0, 0, 0, 0, 1, 1, 0], [0, 0, 0, 0, 0, 1, 1, 1], [0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1], [0, 0, 0, 0, 1, 0, 1, 0], [0, 0, 0, 0, 1, 0, 1, 1], [0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 1, 1, 0, 1], [0, 0, 0, 0, 1, 1, 1, 0], [0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 1, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 1, 1], [0, 0, 0, 1, 0, 1, 0, 0], [0, 0, 0, 1, 0, 1, 0, 1], [0, 0, 0, 1, 0, 1, 1, 0], [0, 0, 0, 1, 0, 1, 1, 1], [0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 1], [0, 0, 0, 1, 1, 0, 1, 0], [0, 0, 0, 1, 1, 0, 1, 1], [0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 1, 1, 1, 0, 1], [0, 0, 0, 1, 1, 1, 1, 0], [0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 1], [0, 0, 1, 0, 0, 0, 1, 0], [0, 0, 1, 0, 0, 0, 1, 1], [0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 1], [0, 0, 1, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 1, 1, 1], [0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 1, 0, 1, 0, 0, 1], [0, 0, 1, 0, 1, 0, 1, 0], [0, 0, 1, 0, 1, 0, 1, 1], [0, 0, 1, 0, 1, 1, 0, 0], [0, 0, 1, 0, 1, 1, 0, 1], [0, 0, 1, 0, 1, 1, 1, 0], [0, 0, 1, 0, 1, 1, 1, 1], [0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 1], [0, 0, 1, 1, 0, 0, 1, 0], [0, 0, 1, 1, 0, 0, 1, 1], [0, 0, 1, 1, 0, 1, 0, 0], [0, 0, 1, 1, 0, 1, 0, 1], [0, 0, 1, 1, 0, 1, 1, 0], [0, 0, 1, 1, 0, 1, 1, 1], [0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 1], [0, 0, 1, 1, 1, 0, 1, 0], [0, 0, 1, 1, 1, 0, 1, 1], [0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 1, 1, 1, 1, 0, 1], [0, 0, 1, 1, 1, 1, 1, 0], [0, 0, 1, 1, 1, 1, 1, 1], [0, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 1, 1], [0, 1, 0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 1, 0, 1], [0, 1, 0, 0, 0, 1, 1, 0], [0, 1, 0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 1, 0, 0, 0], [0, 1, 0, 0, 1, 0, 0, 1], [0, 1, 0, 0, 1, 0, 1, 0], [0, 1, 0, 0, 1, 0, 1, 1], [0, 1, 0, 0, 1, 1, 0, 0], [0, 1, 0, 0, 1, 1, 0, 1], [0, 1, 0, 0, 1, 1, 1, 0], [0, 1, 0, 0, 1, 1, 1, 1], [0, 1, 0, 1, 0, 0, 0, 0], [0, 1, 0, 1, 0, 0, 0, 1], [0, 1, 0, 1, 0, 0, 1, 0], [0, 1, 0, 1, 0, 0, 1, 1], [0, 1, 0, 1, 0, 1, 0, 0], [0, 1, 0, 1, 0, 1, 0, 1], [0, 1, 0, 1, 0, 1, 1, 0], [0, 1, 0, 1, 0, 1, 1, 1], [0, 1, 0, 1, 1, 0, 0, 0], [0, 1, 0, 1, 1, 0, 0, 1], [0, 1, 0, 1, 1, 0, 1, 0], [0, 1, 0, 1, 1, 0, 1, 1], [0, 1, 0, 1, 1, 1, 0, 0], [0, 1, 0, 1, 1, 1, 0, 1], [0, 1, 0, 1, 1, 1, 1, 0], [0, 1, 0, 1, 1, 1, 1, 1], [0, 1, 1, 0, 0, 0, 0, 0], [0, 1, 1, 0, 0, 0, 0, 1], [0, 1, 1, 0, 0, 0, 1, 0], [0, 1, 1, 0, 0, 0, 1, 1], [0, 1, 1, 0, 0, 1, 0, 0], [0, 1, 1, 0, 0, 1, 0, 1], [0, 1, 1, 0, 0, 1, 1, 0], [0, 1, 1, 0, 0, 1, 1, 1], [0, 1, 1, 0, 1, 0, 0, 0], [0, 1, 1, 0, 1, 0, 0, 1], [0, 1, 1, 0, 1, 0, 1, 0], [0, 1, 1, 0, 1, 0, 1, 1], [0, 1, 1, 0, 1, 1, 0, 0], [0, 1, 1, 0, 1, 1, 0, 1], [0, 1, 1, 0, 1, 1, 1, 0], [0, 1, 1, 0, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 0], [0, 1, 1, 1, 0, 0, 0, 1], [0, 1, 1, 1, 0, 0, 1, 0], [0, 1, 1, 1, 0, 0, 1, 1], [0, 1, 1, 1, 0, 1, 0, 0], [0, 1, 1, 1, 0, 1, 0, 1], [0, 1, 1, 1, 0, 1, 1, 0], [0, 1, 1, 1, 0, 1, 1, 1], [0, 1, 1, 1, 1, 0, 0, 0], [0, 1, 1, 1, 1, 0, 0, 1], [0, 1, 1, 1, 1, 0, 1, 0], [0, 1, 1, 1, 1, 0, 1, 1], [0, 1, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 0, 1], [0, 1, 1, 1, 1, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 1, 1], [1, 0, 0, 0, 0, 1, 0, 0], [1, 0, 0, 0, 0, 1, 0, 1], [1, 0, 0, 0, 0, 1, 1, 0], [1, 0, 0, 0, 0, 1, 1, 1], [1, 0, 0, 0, 1, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 1], [1, 0, 0, 0, 1, 0, 1, 0], [1, 0, 0, 0, 1, 0, 1, 1], [1, 0, 0, 0, 1, 1, 0, 0], [1, 0, 0, 0, 1, 1, 0, 1], [1, 0, 0, 0, 1, 1, 1, 0], [1, 0, 0, 0, 1, 1, 1, 1], [1, 0, 0, 1, 0, 0, 0, 0], [1, 0, 0, 1, 0, 0, 0, 1], [1, 0, 0, 1, 0, 0, 1, 0], [1, 0, 0, 1, 0, 0, 1, 1], [1, 0, 0, 1, 0, 1, 0, 0], [1, 0, 0, 1, 0, 1, 0, 1], [1, 0, 0, 1, 0, 1, 1, 0], [1, 0, 0, 1, 0, 1, 1, 1], [1, 0, 0, 1, 1, 0, 0, 0], [1, 0, 0, 1, 1, 0, 0, 1], [1, 0, 0, 1, 1, 0, 1, 0], [1, 0, 0, 1, 1, 0, 1, 1], [1, 0, 0, 1, 1, 1, 0, 0], [1, 0, 0, 1, 1, 1, 0, 1], [1, 0, 0, 1, 1, 1, 1, 0], [1, 0, 0, 1, 1, 1, 1, 1], [1, 0, 1, 0, 0, 0, 0, 0], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 1, 0], [1, 0, 1, 0, 0, 0, 1, 1], [1, 0, 1, 0, 0, 1, 0, 0], [1, 0, 1, 0, 0, 1, 0, 1], [1, 0, 1, 0, 0, 1, 1, 0], [1, 0, 1, 0, 0, 1, 1, 1], [1, 0, 1, 0, 1, 0, 0, 0], [1, 0, 1, 0, 1, 0, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0], [1, 0, 1, 0, 1, 0, 1, 1], [1, 0, 1, 0, 1, 1, 0, 0], [1, 0, 1, 0, 1, 1, 0, 1], [1, 0, 1, 0, 1, 1, 1, 0], [1, 0, 1, 0, 1, 1, 1, 1], [1, 0, 1, 1, 0, 0, 0, 0], [1, 0, 1, 1, 0, 0, 0, 1], [1, 0, 1, 1, 0, 0, 1, 0], [1, 0, 1, 1, 0, 0, 1, 1], [1, 0, 1, 1, 0, 1, 0, 0], [1, 0, 1, 1, 0, 1, 0, 1], [1, 0, 1, 1, 0, 1, 1, 0], [1, 0, 1, 1, 0, 1, 1, 1], [1, 0, 1, 1, 1, 0, 0, 0], [1, 0, 1, 1, 1, 0, 0, 1], [1, 0, 1, 1, 1, 0, 1, 0], [1, 0, 1, 1, 1, 0, 1, 1], [1, 0, 1, 1, 1, 1, 0, 0], [1, 0, 1, 1, 1, 1, 0, 1], [1, 0, 1, 1, 1, 1, 1, 0], [1, 0, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 1], [1, 1, 0, 0, 0, 0, 1, 0], [1, 1, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 1, 0, 0], [1, 1, 0, 0, 0, 1, 0, 1], [1, 1, 0, 0, 0, 1, 1, 0], [1, 1, 0, 0, 0, 1, 1, 1], [1, 1, 0, 0, 1, 0, 0, 0], [1, 1, 0, 0, 1, 0, 0, 1], [1, 1, 0, 0, 1, 0, 1, 0], [1, 1, 0, 0, 1, 0, 1, 1], [1, 1, 0, 0, 1, 1, 0, 0], [1, 1, 0, 0, 1, 1, 0, 1], [1, 1, 0, 0, 1, 1, 1, 0], [1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 0, 1, 0, 0, 0, 0], [1, 1, 0, 1, 0, 0, 0, 1], [1, 1, 0, 1, 0, 0, 1, 0], [1, 1, 0, 1, 0, 0, 1, 1], [1, 1, 0, 1, 0, 1, 0, 0], [1, 1, 0, 1, 0, 1, 0, 1], [1, 1, 0, 1, 0, 1, 1, 0], [1, 1, 0, 1, 0, 1, 1, 1], [1, 1, 0, 1, 1, 0, 0, 0], [1, 1, 0, 1, 1, 0, 0, 1], [1, 1, 0, 1, 1, 0, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 0, 1, 1, 1, 0, 0], [1, 1, 0, 1, 1, 1, 0, 1], [1, 1, 0, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 1, 1, 1], [1, 1, 1, 0, 0, 0, 0, 0], [1, 1, 1, 0, 0, 0, 0, 1], [1, 1, 1, 0, 0, 0, 1, 0], [1, 1, 1, 0, 0, 0, 1, 1], [1, 1, 1, 0, 0, 1, 0, 0], [1, 1, 1, 0, 0, 1, 0, 1], [1, 1, 1, 0, 0, 1, 1, 0], [1, 1, 1, 0, 0, 1, 1, 1], [1, 1, 1, 0, 1, 0, 0, 0], [1, 1, 1, 0, 1, 0, 0, 1], [1, 1, 1, 0, 1, 0, 1, 0], [1, 1, 1, 0, 1, 0, 1, 1], [1, 1, 1, 0, 1, 1, 0, 0], [1, 1, 1, 0, 1, 1, 0, 1], [1, 1, 1, 0, 1, 1, 1, 0], [1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 1], [1, 1, 1, 1, 0, 0, 1, 0], [1, 1, 1, 1, 0, 0, 1, 1], [1, 1, 1, 1, 0, 1, 0, 0], [1, 1, 1, 1, 0, 1, 0, 1], [1, 1, 1, 1, 0, 1, 1, 0], [1, 1, 1, 1, 0, 1, 1, 1], [1, 1, 1, 1, 1, 0, 0, 0], [1, 1, 1, 1, 1, 0, 0, 1], [1, 1, 1, 1, 1, 0, 1, 0], [1, 1, 1, 1, 1, 0, 1, 1], [1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 1], [1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1, 1, 1]]
for i in y:
sum = 0
for j in range(8):
sum += x[j]*i[j]
print(i, sum) // just look for the one close to 1
9:48
for x in range(2):
for y in range(3):
for z in range(9):
for w in range(3):
if (x/4 + y/6 + z/8 + w/9) % 2 == 1:
print(x, y, z, w)
12:33
using the second code above + 1/72
[0, 1, 1, 0, 1, 0, 1, 1] 0.9999999999999998
Why so long definition for Y
Just do `list(itertools.product((0,1),repeat=8))`
(No need for the list conversion if it's used only once though)
@@00001Htheprogrammer This is a late reply... but I didn't write it manually, of course. I just didn't want to copy paste my handmade and poorly named "subsets" function.
6:12 that would allow N3•N3•N9•N9•N9=NOT therefore it would be useful.
It’s fun to see my idea in other packs but these puzzles use it a lot better… *I actually should post that level pack at some point*
I love how you pull up a sokoban trick or two every video
Not and 2 quarters
When you cut the not in half you get NC and CT
nc and эt
fractions and nots… how about we put in harmonic notbers?
Baba Is Not N.2 N.4 N.8 N.16 N.32 N.64 ... You
NOT NOT CHESS ADVANCED
The overworld map is just pi in NOTs
You're telling me I have to math?
This is what I was saying, now just meta it.
baba math advanced
student "when are we gonna need math XDXDXDX"
math teacher -
This video is buffering but I can still watch it
10:25 "ow"
what hurt you lol
Knock knock whos there?
Not n/2 n/2 baba!
Kids learning fractions in the future:
nots multiply so it should be sqrt(not) rather than not/2
Not divided by 0
It looked like NOT * 2 at first and that confused me for a while
Yeah, I couldn't get the text-generating bot to give me a division character, since / was used for newlines in generated text, and ÷ just wasn't supported.
Why does the map have an error?
Because it's pi but each number is replaced by a fraction, that 0 in pi would be replaced with not divided by 0, and division by 0 is famously illegal.
Combine it with the NOT Propriety pack for creppiness and total mindscrew both.
property?
@@treeplate512 There is a NOT level pack where the NOT is like WIN, a Propriety of the object.
It causes the Object that has been assigned NOT to disappear from all the levels in the level pack. Complete with Creepy music if the item would be here.
@@GygasDistruttore urm Actually it turns the item that is “Not” into *NOT FOUND* 🤓 (Why did I say it in this way :/ )
Oh, that not thing which deletes object?
Making it work with that... actually, probably isn't that hard! I'm pretty sure that property is actually named "delete" internally, but it shows up as "not" when you make it part of a rule. If it was named a long string of one letter instead of "delete", then it'd just work, as far as I'm aware.
This is actually cool. You can think of not as -1, and n/2 as √-1, or i. And then n/3 would be like ∛-1. And then when you just multiply them all together. If it’s unreal, it won’t work. It it’s negative, it’s just not. If positive, it’s just is
I wanna nosepick
bro you hearted it
Can someone make this a thing again and add a fractional “4057595648484847487585847368447477464747474747583638484583883648577484648567474746th of a not”?
At least make it a funny number, like 69 sextillion.
This is small and not/4 not/4 not/4 not/4 interesting pack :)
Could make a slide puzzle level with this
Finally, the worst possible way the learn math.
why was i in the credits what
Because you contributed to the discord bot that generates text and does other things in some way.
this pack is just hell
schrodingers baba
N.72
Notpick battle advanced
a not is a not, it can't be half a not /ref
When you bounce off the bug object to overlap the Star object and win.
@@iantaakalla8180 oh my god this joke is three months late but baba is phantom and move and move and move
my dumbass trying to do decimals:
is not not 2not or not²?
baba is nc you?
baba is half you?
baba is not half you?
baba is a half of you?
I wanna lock pick
i love math
icely missed third grade confirmed
reminds me of complex numbers
if NOT can be considered -1, then NOT/2 is i, NOT*(NOT/2) is -i and NOT/4 would be ~0.707i+0.707
-1/2 = -0.5
-1 to the POWER of 1/2 is
@@00001Htheprogrammer i know, but the things in the video are probably supposed to be more like exponents because in the mod (NOT/2)*(NOT/2)=NOT when (-0.5)*(-0.5) is equal to 0.25, not -1
@@sigmacist No, Multiple NOTs is addition
@@00001Htheprogrammer i said NOT = (-1), in which case NOT NOT = (-1)*(-1) = 1
@sigmacist
Still,
#1. It's still official that it is a fraction(as in the pinned comment)
#2. The wording (N.2) is to make 2 appear below N, which resembles a fraction(but without the line).
Bonus fun fact: There's a dedicated Unicode symbol for square root, but I don't think there's a Baba render for it
Baba is 200 x N.100 Win
KEKE/2 IS BABA/2
Chess meta advanced
not battle advanced
now everything is not
Not.NotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotNotGameErrorSrpiteNotNotNotNot
If they added Infinitesimal nots, IMAGINE THE LOOP AND THE MESS
Infinte Group 8:15
Or Worse, N.0
N.2N.2 GROUP IS GROUP
MATH is V2
Chess ½battle ½advanced
BAKEMEFOJIIT
do n.∞
it would just be 0 nots
so like an "uhh" or something that just wastes space and continues the "sentence"
@@Redjd2098 honestly that would be a cool baba concept an “uhh” thing like “Is” that does nothing
@@jackwastakenx2 that concept already exists, people have made plenty of levels about it! it's part of plasmaflare's modpack.
if I were to do n/∞, I'd probably make it a "worthless" text, as an infinitesimal not is still existent.
continuing the thought experiments, if we go with the idea that "an amount of not that isn't exactly 1 isn't allowed", then a 0-not would have the consequence of requiring you to complete the not, perhaps even with a plain full not.
7ме
I hate math