Nice tutorial, i have a related question regarding shading. since you are using different layers in your game, do you shade the front layer black (if so do you have ressources on that) or is this a seperate asset?
Hey gab i have a question for u in one of your ue4 videos u've created an ocen but its a bit cartoony if i buy the assets can i make it a bit realistic ?
Such a peaceful scene with a super calming rain. 😌
Watch this game being developed, don't miss any progress: twitter.com/GoldenBugStudio
This is so clear, beginner friendly and satisfying tutorial.
One of the most amazing things is the pronunciation at the end.
I love that when you show how to make the texture as well. Thank you for the video!
No problem 😊
Super simple, love the effect
Glad you like it!
Following some of your unity courses. Haven't seen the game you're working on yet. Beautiful game! Congratulations to the team!
great stuff!:)
Thanks!
As always, you are the best! )
You're the best! :p
The best VFX tutorials on UA-cam!
Ooo 2D
That's New ;D
Thanks Gabriel :D
Great tutorial! 10/10
Değerli bilgiler için teşekkürler. ^^
Excellent tutorial. Thanks.
So helpful, thank you!
Glad it was helpful, you are welcome!
thx! Very nice
Nice! I love It
Works well!! DANKEEE
You're welcomeeee!
thanks you, that's great
Thank you too!
Você é brasileiro? Sempre me perguntei isso kkk
Parabéns pelo vídeo! Excelente qualidade como sempre
Obrigado! Sou português.
Nice tutorial, i have a related question regarding shading. since you are using different layers in your game, do you shade the front layer black (if so do you have ressources on that) or is this a seperate asset?
멋있어요
Hey, I was wondering if you could possibly do the same particle bounce technique on a top down game with Ground tiles.
Hey gab i have a question for u
in one of your ue4 videos u've created an ocen but its a bit cartoony if i buy the assets can i make it a bit realistic ?
Did you have tutorial about making 3d bullet hell pattern in unity ?
Can you help me with the rain looking like it tearing through my tilemap items and you can see behind it?
Under renderer you can choose the order in layer. Or use 'sorting layer id' maybe.
👍