Would you make a more detailed video of this project ? I'm learning programming in C# and want to try to make a TCG on Unity but I still don't know much. Or maybe we can chat in Discord for you to help me
In the meantime here's some things you can look up/learn more about that will likely be used for your project: 1) Scriptable object: Have one scriptable object "card" that will contain the values for each card, such as art, name, description, effects (for example attack and defense to keep it simple), etc. 2) A game manager class (likely called GameManager.cs) to take care of the main events during the game such as turns (player 1 vs player 2), current effects happening, life points, max cards in hands maybe, etc. This would serve as a central point for running events. 3) UI and VFX are usually what come last in game dev, but when making a TCG game it can always be nice to work on them as you develop to get an idea of how things will look like. I'm using the old unity UI system but the new UI system works great too and there are a lot of tutorials/documentation available for both. Definitely look into that.
Would you make a more detailed video of this project ? I'm learning programming in C# and want to try to make a TCG on Unity but I still don't know much. Or maybe we can chat in Discord for you to help me
I was planning on doing more on this project but I got too much work right after uploading it. I'll try to get back to it soon.
In the meantime here's some things you can look up/learn more about that will likely be used for your project:
1) Scriptable object: Have one scriptable object "card" that will contain the values for each card, such as art, name, description, effects (for example attack and defense to keep it simple), etc.
2) A game manager class (likely called GameManager.cs) to take care of the main events during the game such as turns (player 1 vs player 2), current effects happening, life points, max cards in hands maybe, etc. This would serve as a central point for running events.
3) UI and VFX are usually what come last in game dev, but when making a TCG game it can always be nice to work on them as you develop to get an idea of how things will look like. I'm using the old unity UI system but the new UI system works great too and there are a lot of tutorials/documentation available for both. Definitely look into that.