Pascal Ray Tracing Tested! GTX 1080 Ti vs RTX 2080/ RTX 2060 + More

Поділитися
Вставка
  • Опубліковано 12 кві 2019
  • A new driver lets users of non-RTX Nvidia graphics cards run DXR ray tracing! But just how useful is it? And how does RTX accelerate ray tracing compared to the fastest GTX card? And what extent is benchmarking relevant? Join Alex and Rich for a detailed discussion with a range of benchmarks and gameplay tests.
    Subscribe for more Digital Foundry: bit.ly/DFSubscribe
    Join the DF Patreon, support the team more directly and get pristine quality video downloads: www.digitalfoundry.net
  • Ігри

КОМЕНТАРІ • 767

  • @youp1tralala
    @youp1tralala 5 років тому +129

    What I love with DXR on Pascal is that it makes me feel again like my younger self running Doom on a 386 in 1994

    • @radumirceabunica7492
      @radumirceabunica7492 5 років тому

      =)

    • @ChadSlampiece
      @ChadSlampiece 5 років тому +21

      I still remember Doom grinding to a halt and having to buy an extra 4Mb of RAM for our computer so that we could play it. Those were the days.

  • @onebraincell-q9f
    @onebraincell-q9f 5 років тому +115

    lol, that outro!
    "And as always, this is Richard and Alex bidding you farewell und..."
    "I'm not sayin- I'm not saying that, Alex"

    • @MCHellshit
      @MCHellshit 5 років тому +2

      What did he want them to say?

    • @RobKorV
      @RobKorV 5 років тому +23

      @@MCHellshit auf Wiedersehen. Alex is German and he always closes his videos with it. It literally means "until we see each other again". It's a German formal form of saying goodbye, in this UA-cam context it means. See you in the next video.

    • @SuperclusterX
      @SuperclusterX 5 років тому +3

      ouff weedarzain

    • @UwU-wl4ep
      @UwU-wl4ep 4 роки тому +2

      Auf Wiedersehen

  • @greslusair9674
    @greslusair9674 5 років тому +14

    I love this kind of videos where you guys would just talk and have a wholesome conversation. You guys have come a long way since 2013 :)

  • @Hopkins955
    @Hopkins955 5 років тому +2

    The end part of the video was hilarious! Keep up the good work Digital Foundry, I really enjoy it! :)

  • @Tasso-d2
    @Tasso-d2 5 років тому +192

    LOVING the pc focused content, keep up the phenomenal work DF.

    • @jsandy44
      @jsandy44 5 років тому +1

      love your halo badge

  • @Sir-Prizse
    @Sir-Prizse 5 років тому +11

    I really like the DT Crew, my favorite channel by far!

  • @dan_loup
    @dan_loup 5 років тому +15

    A better way to do a "low" would be to render to half the screen resolution with the RTX, then combine it with the raster on post processing.

  • @Spoggi99YT
    @Spoggi99YT 5 років тому +54

    Always pleasant to see PC content on your channel. Keep up your great work!
    (I also enjoy the console videos, but they took over a bit....)

  • @Voltedge89
    @Voltedge89 5 років тому +102

    Nvidia hair works was kind to us

    • @bigdaddywatt
      @bigdaddywatt 5 років тому +1

      LOL big time!

    • @DJ_Dopamine
      @DJ_Dopamine 5 років тому +9

      They were just softening us up for RTX...

    • @kassperplus
      @kassperplus 3 роки тому

      I miss nvidia hairwork, it did change the game and the physics are so advanced

  • @stahlseuche
    @stahlseuche 5 років тому

    Another great video, thanks for the content DF.

  • @celcius_87
    @celcius_87 5 років тому +21

    Great video!
    Any analysis on what difference ray tracing makes in vram usage?

    • @imo098765
      @imo098765 5 років тому +4

      @@andresgallego5727 Watch the battlefield 5 on rtx2060 video. Its not the most detailed video about the VRAM usage but the 6GB on the 2060 is perfectly fine for non-dxr games but once you put on DXR you need to drop the texture setting because it causes some bad framerate issues.

    • @etrax7132
      @etrax7132 5 років тому +1

      @@imo098765 are u saying 2060 is not as goid as 1080 or 1660 ??
      For preformance Vs cost wot is actually best value in order

  • @76sagman
    @76sagman 5 років тому

    Another great and informative piece for DF. Thanks

  • @PaintedZeus-
    @PaintedZeus- 5 років тому +23

    Bringing it to Pascal is litterally just a marketing technique... It's essentially free advertising.
    I won't be touch RTX unless atleast next gen it's just not worth the trade off.

    • @thealien_ali3382
      @thealien_ali3382 4 роки тому

      Same not buying the 20 series's yet will be waiting for the next gen

    • @anthonywp415
      @anthonywp415 4 роки тому +1

      My train of thought is every 2/3 generations you should upgrade

    • @manuelblissett8286
      @manuelblissett8286 3 роки тому +1

      Absolutely. They did that so you would see the pretty rays and also see that your card can't really do it and how you should upgrade.... They did the same thing when they allowed cpu phsyx

  • @superslug8093
    @superslug8093 5 років тому +70

    It would be awesome if there was a different use for sli and crossfire in which the second card would do most of the ray tracing steps like the last 2 and main one would do the rest of the regular work.

    • @TheFirestriker101
      @TheFirestriker101 5 років тому +3

      Salvador davila like phyx cards ?

    • @superslug8093
      @superslug8093 5 років тому

      Yeah some us have spare cards we can use AMD has good computational cards I don’t know about Nvidia.

    • @quantumdot7393
      @quantumdot7393 5 років тому +4

      Even if that is possible there is no reason to do that on Turing because the RT cores will be split on two GPUs. And on Pascal 2 gtx 1080ti will still be worse than one RTX 2080 and more expensive so what is the point.

    • @anthonyrizzo9043
      @anthonyrizzo9043 5 років тому

      @@quantumdot7393 there wouldnt be a point on turing but at this point you still cannot nvlink them to do ray tracing better because there is no support for it yet in dx12. More options for more performance, always better.

    • @quantumdot7393
      @quantumdot7393 5 років тому

      @@anthonyrizzo9043 you don't understand what the op is even asking. Your statements are irrelevant

  • @RyuRanXII
    @RyuRanXII 5 років тому +60

    I've tried Quake 2 RTX on my GTX 1080. I get amazing 30 FPS at 720p. It's barely playable, but it looks quite impressive, despite being a very old game.

    • @popifrex1993
      @popifrex1993 5 років тому +1

      gotta give that a go on my 1080

    • @Petrixxxxxxx
      @Petrixxxxxxx 5 років тому +8

      Yeah, thats the old version, the new fully path traced game is not released yet.

    • @mathesar
      @mathesar 5 років тому +4

      With the current Q2 RTX build (Q2VKPT v0.1) I can't even maintain 60fps on my RTX 2060 @ 1080P, usually hovers around 50-55fps, But at 720P performance shoots up to around 100-115fps which I didn't expect it to increase that much, I settled for the 1600x900@144hz setting (varies 65-90fps).

    • @kdmjf12000
      @kdmjf12000 5 років тому +1

      Skuffe the first version is already fully path traced. The new version showcased on Nvidia’s stage just touch up the environment to make the visual even more impressive. There are upside and downside with tweaking the game. On one hand, it make it less directly comparable with the original game; on the other hand, the original game isn’t build with ray tracing in mind, so some area will be overly darken since all of those fake light probes had been removed, so for example removing some of the ceiling let sunlight shine through is one way of increasing the brightness of the scene.

    • @ekinteko
      @ekinteko 5 років тому +2

      Ray Tracing Levels:
      Level 0: A photorealistic picture that takes minutes/hours to generate.
      Level 1: Quake 1, 640 x 480, running 15fps, looking like a slideshow
      Level 2: Quake 2, 960 x 720, running 30fps, basically not playable
      Level 3: Quake 3, 1280 x 720, running 60fps, now the fun begins
      Level 4, Doom 3, 1920 x 1080, running 120fps, it's looking more modern
      Level 5, Far Cry V, 5040 x 2160, running 144fps, what is reality
      GTX 1060-3GB is probably Level 0.
      GTX 1070 Ti is probably Level 1.
      RTX 2060 is probably Level 2.
      SLI-RTX 2080 Ti is maybe Level 3.

  • @1lichfield
    @1lichfield 5 років тому

    Great video as always, not really that important but I think you should show what clock speed the CPU is running at if overclocked - i7 8700k @4.7ghz I only know that due to some of the benches having the MSI afterburner OSD showing. Keep up the great work guys!

  • @iamsabit1337
    @iamsabit1337 5 років тому +46

    People complained before why nVidia didn’t implement RT for Pascal and now people will complain why did they even bother with it! Smh!

    • @HenryTownsmyth
      @HenryTownsmyth 5 років тому +9

      No, the only complaint is that it's not playable. 1200$ gpu to just get 60fps at 1080p (that too with blurry dlss) isn't playable but being a test subject of an infant technology.

    • @iamsabit1337
      @iamsabit1337 5 років тому

      Henry Townsmyth and what about it’s Competing company? Lmao!

    • @Taijifufu
      @Taijifufu 5 років тому +3

      Henry Townsmyth sounds like you've solely looked into the hate. A 2080ti does 60fps at 4k, not 1080p. A regular 2080 does 60fps at 1440p in BFV with everything at max. And DLSS is not blurry if you're not zooming 10x into a screenshot.
      And if you don't want DLSS, well a 2080ti can do just about everything at 60fps at 4k anyway because it is way way more powerful than a 1080ti.

    • @iamsabit1337
      @iamsabit1337 5 років тому +1

      Taijifufu he is just a typical AMD fanboy!

    • @DESX312
      @DESX312 5 років тому

      @@HenryTownsmyth what game you get 1080/60 FPS with RTX on?
      BF had this issue.....until like a month after launch then it was fixed.
      Metro Exodus probably has the best implementation so far and I can get a solid 60 fps/1440p

  • @Demoerda
    @Demoerda 5 років тому

    Hahahahaha the ending though :3 Und auf Wiedersehen Richard, bis zum nächsten Mal! :3

  • @NicolasSilvaVasault
    @NicolasSilvaVasault 5 років тому

    what a great video guys, ray tracing is still a very debating technology, and i bet it'll be in the next 5 years, btw would be interesting a topic related to next gen consoles and ray tracing possibility

  • @Theironlefty
    @Theironlefty 5 років тому +1

    At 13:00 the GI seems broken, GI bounces inside and lights up the interior, instead its pitch black, also seems to break Eye Adaptation since it would have compensated for that darkness.

  • @MaelstromExceptions
    @MaelstromExceptions 5 років тому +1

    Look at the lightning source on that 3dmark bench, holy mother of god, gawd DAMN!!

  • @madfinntech
    @madfinntech 5 років тому +4

    21:27 It's kind of like back in the day comparing software rendered Quake to GL Quake on Voodo 3D accelerator!

  • @ccotunai
    @ccotunai 5 років тому +4

    I see a lot of channels focusing on the performance hit, but very few people actually discuss the image quality uplift, which is a mixed bag at best, and that is if you exclude the performance hit. I tried it out in Shadow of the Tomb Raider and I'm not impressed. Shadows do soften with distance, as is natural, but I never really noticed that until nVidia pointed it out and its disappearance didn't bother me once I turned RTX off. On the other hand, the shadows in the jungle were so soft that you could barely discern the moving leaves and the gaps between, which catches your eye much better without RTX.
    Knowing all that, why would I pay 1400 $ (add 1 to 2 hundred dollars to the price for any region that is not the US) to play the game at 60 FPS 1080p on a 2080 ti with some barely noticeable effects when I can play it at 4k instead and get a more stable framerate, like the guys pointed out in this video?
    I don't think ray tracing will become mainstream, because rasterization is good enough and the performance uplift per generation has been slowing down and will likely hit a wall at 7 or 5 nm. I can see why the devs would like this system, as it reduces workload for them, but only if it is being used in place of rasterization, which will not happen as people cannot afford RTX. Otherwise devs have to make an RTX version in addition to a resterized version.

  • @SteelSkin667
    @SteelSkin667 5 років тому +8

    I'll definitely be running Port Royal on my 1070 later just for giggles. Even though results are sub-optimal for existing games, enabling DXR on GPUs that doesn't have dedicated hardware for it really opens the doors for developers to use it in creative ways. The recent "GPU agnostic" CryEngine RT demo comes to mind, as that one probably requires DXR support at the driver level to work.

  • @montygill2835
    @montygill2835 5 років тому

    Great video Alex and Rich.

  • @stefanpantic1187
    @stefanpantic1187 5 років тому

    How can I obtain that song in the background at the begining of the video? I heard it so many times throughout your videos and I simple love it!

  • @Thelango99
    @Thelango99 5 років тому

    Thank you for that I REALLY miss that benchmark tune.

  • @derhalunketim5952
    @derhalunketim5952 5 років тому +4

    Greetings from Germany! I Love your Channel and your Pc tech Videos.

  • @philipcooper8297
    @philipcooper8297 5 років тому +19

    I wonder how the Radeon VII is gonna handle ray tracing. The HBM + GPU architecture do make wonders, when utilized
    properly.

    • @ericliu8434
      @ericliu8434 5 років тому

      no more wondrous than volta or titan v really, which is superior to vega 7 architecturally in almost every way. so expect around 35% behind the 2060.

  • @Face2FaceHardware
    @Face2FaceHardware 5 років тому +1

    The inside train scene in metro has more to do with GI than it does the NPCs. Inside the train is some of the most noticeable performance impacts when GI is enabled. Also, Turing can execute FP32 and INT32 concurrently as it has dedicated Cores to do so. Pascal can not, it has to switch back and for between the the two using the CUDA cores, which makes scenes like that really tank on Pascal.

  • @JustJordano
    @JustJordano 4 роки тому +6

    Maybe "smart" ray tracing? For example, the ray tracing will lower itself and even stop to adjust to your desired minimum fps, should be possible.

  • @EVPointMaster
    @EVPointMaster 5 років тому +17

    Now it all makes sense, the 1080 ti really was a 1080p card all along!

    • @Methos_
      @Methos_ 5 років тому +7

      *_130-150 frames on Ultra1440p with almost every modern game would like to speak to you_*

    • @fireartdrawer9531
      @fireartdrawer9531 4 роки тому +4

      @@Methos_ Test Ark in Epic Settings in Online server

    • @iketipton
      @iketipton 2 роки тому

      dude i game on an an evga 1080 ti on a 4K 60 fps monitor and everything i throw at it handles like a champ so no the 1080ti is a 4K beast of a card

    • @EVPointMaster
      @EVPointMaster 2 роки тому

      It's baffling how people don't get obvious sarcasm

  • @gimkoau
    @gimkoau 5 років тому

    Great video an analysis between the two. Many people were say RTX is just marketing gimmick, but here we can see that in next gen of RTX cards over the current released RTX cards will blow our minds away.

  • @awesome9174
    @awesome9174 5 років тому

    This is very interesting... I'm going to test some of these myself with my 1080ti later this week.

    • @onemoreriff7644
      @onemoreriff7644 4 роки тому

      How did you get on? I have a Zotac 1080 ti Amp edition, just wondering if RTX is any better now on 1080ti?

  • @rowanunderwood
    @rowanunderwood 5 років тому +6

    Would LOVE to see an analysis of the Crytek software ray tracing video . . . . nudge . . . nudge.

  • @HardRocker919
    @HardRocker919 5 років тому +4

    Metro was a mess for settings for me even without ray tracing, I have a GTX 1080ti and i was running 4k 60 in the beginning of the game, but as soon as i hit the 2nd open world (desert area) i had to keep my settings at 1440p for the rest of the game to reach 60.

  • @ataksnajpera
    @ataksnajpera 5 років тому +53

    I can't wait to see how Quake 2 will run on 1080ti ;)

    • @kodemasterx
      @kodemasterx 5 років тому +6

      Man you beat me to it... I am so glad I didn't fall for that trick and kept my 1080ti

    • @tehsimo
      @tehsimo 5 років тому

      Such basic geometry it's bound to be smoothish

    • @massimiliano1306
      @massimiliano1306 5 років тому +1

      so bad.
      15/18 fps at 2560x1080 100/130 fps at 640x480

    • @1GTX1
      @1GTX1 5 років тому

      @@massimiliano1306 How did you get it to run on pascal, it says that it needs turing vulkan extension?

    • @ataksnajpera
      @ataksnajpera 5 років тому +1

      Guys! Official improved Quake 2 RTX has not been released yet! It should come out this month.

  • @Ganimoth
    @Ganimoth 5 років тому

    I would love to see how Titan Xp stacks up with its larger amount of compute units

  • @GamingForLocos
    @GamingForLocos 5 років тому +2

    Reminds me when I got the HD 5850 (first directX 11 series) and tried tessellation for the fist time, it was a similar thing on the performance side of things with Metro 2033 and 3DMark11

  • @peremoyaserra2749
    @peremoyaserra2749 5 років тому

    I was thinking on doing a sprite-based FPS that 'renders' at 360p(like Doom), runs on a modern engine and uses RayTracing. It would be really useful if you tested the RT performance on Pascal on different resolutions

  • @xenoaltrax485
    @xenoaltrax485 5 років тому

    Also, try running the Quake 2 path traced mod (Q2VKPT) on GTX cards. The Nvidia drivers which support DXR on GTX cards also support "VK_NV_ray_tracing" on GTX cards.

  • @balazstoth4740
    @balazstoth4740 5 років тому +2

    Last 15 seconds are the best.

  • @nicolaiby1846
    @nicolaiby1846 5 років тому +2

    ''I am not saying that Alex'' Haha good one :)

  • @drunksupportcharacter
    @drunksupportcharacter 5 років тому +7

    So we can finaly play quake 2 on our 1080s

  • @DevTheBigManUno
    @DevTheBigManUno 5 років тому +2

    Hmmm what a wonderful opportunity to add improved use for second cards.... If only we had some time of Scalable Link Interfacing multiple cards...

  • @geraldwithagun9797
    @geraldwithagun9797 3 роки тому +1

    I love that they have done this i have 2 1080ti and when i tried RT on Metro back when it was released i was shot down to 7 FPS but now i can run at 3440 1440, DX 12 and everything on ultra with RT set to High and i get between 34 - 40 FPS, its still choppy as hell and couldn't be played like that but at least i can tailor it somewhat. Makes me think if software will overtake hardware much like the Ageia Physx card.

  • @RulesofEntertainment
    @RulesofEntertainment 5 років тому +9

    I tested my 2060 against the 1080ti yesterday and was mildly surprised at how it did in battlefield 5 Firestorm mode considering how good the reflections look when on screen, I am yet to try my GTX 1080, GTX 1660 & GTX 1660 TI at ray tracing but im sure it will be funny to play some battle royale with them

    • @nikolai179
      @nikolai179 2 роки тому

      Hello. Can you tell me the difference in the fps between 2060 and 1080TI with Ray tracing on, because I can't decide wich one to buy?

  • @felipealvarez1550
    @felipealvarez1550 5 років тому

    Hey DF! I'm awaiting Richard's review of Wired interview with Mark Cerny on the technical details of the PS5. When will we be able to see it??

  • @brunogm
    @brunogm 5 років тому

    Could DF do a regression perf test on this new driver version? Just to rule out funky things

  • @vidiveniviciDCLXVI
    @vidiveniviciDCLXVI 5 років тому

    Could you use like a 1080ti in PCI slot 1 and then use 2060 in slot 2 and tell that card to do the RTing?
    Not going to do this even if its possible, but just wondering?

  • @elr77
    @elr77 5 років тому

    Is this DXR or RTX? As in does DXR implement it's own software solution to ray tracing or are the games still using RTX software solutions?

  • @jukkapekkaylitalo
    @jukkapekkaylitalo 5 років тому

    Few tweaks DXR at medium 1440p. 50fps first scene. Late scenes around 70 fps. 2 scene high jump between Medium and High DXR. Scene 2 has lots of trees and with high DXR Ray have to bounce trough more objects. (Shadow of the tomb raider)

  • @EbayDK2K
    @EbayDK2K 5 років тому

    I would love to see some 1070 numbers, especially because many notebook users (due to budget constraints) opted for the second fastest Pascal card. The 1080 tax on notebooks was quite heavy...

  • @cahillrebel
    @cahillrebel 5 років тому

    For those wondering what one benefit of Ray Tracing is, a UA-cam channel called Node made a good point about RT I never thought of. Most reflections in current games have to be baked into a level and that takes a lot of time to do. RT does those reflections more effectively which can help cut the time it takes designing a game in the long run. Yeah it’s still young but this tech is going to most likely be the future.

  • @mcrettable
    @mcrettable 5 років тому +1

    i'm excited for the inevitable upgrade ~2 years after this!

  • @meh78336
    @meh78336 5 років тому +1

    I tried the Star Wars tech demo on my 1080ti, maxed out at 25fps and bottomed out at 16fps, but spent most of the time bouncing between 18-20fps.

    • @cmdrflint9115
      @cmdrflint9115 5 років тому

      Where did you find that demo, been looking for a DL for it since I got my 2080ti, but never seen one.. have they actually made it available to the public?

  • @AndyMGmx
    @AndyMGmx 5 років тому

    Sooooo.... can I play this in a intel integrated graphics chip?

  • @MunkeyChips
    @MunkeyChips 5 років тому

    I wonder if the reception to RTX cards would have been different if the software was shown before the hardware. Ray Tracing still seems less than important, to me, right now. But I bet there would have been less backlash if Ray Tracing was included as an option in games _before_ Nvidia released a product with hardware acceleration.

  • @VariantAEC
    @VariantAEC 5 років тому

    Pretty sure the SMs on Pascal and RTX cards perform the same functions... In the end it's really just the lack of RT cores and Turing cores that really murders performance on Pascal cards.
    RTX's SMs in built into Turing which in turn is likely being used to help assemble the dynamic BVH in Metro Exodus.
    There's a smaller number of SMs in Pascal cards and they are weaker.

  • @dreammfyre
    @dreammfyre 5 років тому +5

    Man, I love how that 3DMark demo looks(or anything with raytracing, TBH). To me, it's definitely a generational leap over current gen consoles.
    Please let the next-gen consoles have some built in raytracing capabilities, so the big budget games will actually push this... otherwise we're going to have to wait like 7-8 years for it, and that would really suck...

  • @LordMarlle
    @LordMarlle 5 років тому +1

    It might be a bit too late, but I'd love you do an analysis of steam overlays, big picture with steam controller in particular. I do have a quite ancient build with a 1060 stucked in on top, but I feel it hogs frames in some games.
    Might be a good idea to compare the old (current) overlay with the coming new steam ui
    Great video as always

    • @EggBastion
      @EggBastion 5 років тому +2

      Or theRadeon overlay, or Discord, or etc...
      There's a lot of shit wanting to sit between my eyes and my games and I don't know that any of it is worth the 'performance/stability hit' or if it's even really real.

    • @LordMarlle
      @LordMarlle 5 років тому +1

      ​@@EggBastion Absolutely. I think it could be a greatly informative video

  • @itdatboiii
    @itdatboiii 5 років тому

    Does this work on laptop cards? I have a 6gb 1060.

  • @andrebachmann1475
    @andrebachmann1475 5 років тому +2

    When the release of ray tracing drivers for Pascal intends to show the performance advantage of Turing, it could also be the case that Nvidia implemented it... sub-optimal... to exaggerate the performance gains of Turing. At least I would think that if I'm paranoid.

  • @TechGamesAU
    @TechGamesAU 5 років тому

    Where this will be useful is on more simple implementations like quake 2 or minecraft. These are games where the GPU like 1080 has a ton of available headroom for the emulation.

  • @EspHack
    @EspHack 5 років тому

    now if we could get it to run on amd cards, arent they supposed to be the holygrail of compute power? so they should slot right in between 16xx and 20xx cards, might be really interesting to see that

  • @thaddeus2447
    @thaddeus2447 5 років тому +8

    nvidia could give us some RT CORE only gpu, so we could put it like dedicated ray tracing card with our pascal cards. Basically same thing like dedicated physicx cards

    • @thealien_ali3382
      @thealien_ali3382 4 роки тому

      I thought the exact same thing hahahha and wrote it on another video 🤣🤣🤣

  • @atom_zero5413
    @atom_zero5413 5 років тому

    If the Rtx technology actually works by mapping ray bounces first, that would explain the poor performance on the small tunnel. The closer you map the bounces, the more they bounce of each other. Like in a real life infinite mirror trick. That would explain performance inconsistency. Usually bounces are limited to avoid those issues.

  • @Matt-hb7tu
    @Matt-hb7tu 5 років тому

    How well is 2000 series selling compared to the 1000

  • @SnowvaBear
    @SnowvaBear 5 років тому +1

    I doubt they would actually allowed this, but I wonder if Nvidia could have used dual GPUs for RTX. One GPU for standard graphics processing and a second for RTX processing. I think that would probably improve performance quite a bit.

  • @StartingLifeAgain
    @StartingLifeAgain 5 років тому +2

    Is that Richard Leadbetter of Sega Saturn Magazine fame?

  • @KyoshoLP
    @KyoshoLP 5 років тому +1

    Wait, so will the Quake 2 ray tracing thing work on my GTX 1060 now?

    • @radumirceabunica7492
      @radumirceabunica7492 5 років тому

      yes, badly

    • @KyoshoLP
      @KyoshoLP 5 років тому

      Tried it last night. Tried lots of resolutions. It was only playable at 640x480, and even then it would dip in FPS during explosions or other big light source-producing effects. Still pretty impressive, even in that resolution, which to be fair is the one most of us would've played in back in the day. 800x600 was almost playable. Not to my personal standards though.

    • @radumirceabunica7492
      @radumirceabunica7492 5 років тому

      barely runs stable (60 fps) at *a quarter* of my 2560x1080 native res on a 1070ti

  • @arashairshiraz1046
    @arashairshiraz1046 5 років тому

    i know the performance is crap on gtx but what about the quality is it the same as rtx?

  • @Dewalt-mh1dz
    @Dewalt-mh1dz 5 років тому

    why can i still not enable rtx settings on my GTX 1080 even with latest drivers?

  • @SaraphXIII
    @SaraphXIII 5 років тому

    I wonder if ray tracing can be offloaded to a separate processor like how physx was handled a few generations ago on PC.

    • @MistorDi
      @MistorDi 5 років тому +1

      It can't, meaningfully. Roughly for each ray intersection calculated on dedicated core there's a need to do shading on traditional cores. You can split the workload well only symmetrically.

  • @GPsarakis
    @GPsarakis 5 років тому

    It's clear that this was a way for users to see the difference with ray tracing and performance on their GTX cards, good way to get you thinking about upgrading sooner to a RTX. Right now I'd say Metro Exodus is the RT benchmark to use, other games don't use it as much as that one does.

  • @VariantAEC
    @VariantAEC 5 років тому

    If this improves renders in any way iterating may be faster.

  • @djayjp
    @djayjp 5 років тому +15

    *****HEY DF: Can you do a video looking at the realtime multi-bounce path traced GI plugin available on Minecraft (along with the PBR plugin)? It's absolutely gorgeous and runs great even on a GTX 970!! Why can't they do the same thing in other games?

    • @alexanderbattaglia6048
      @alexanderbattaglia6048 5 років тому +14

      JOhn and I will be looking at it. But to keep it brief and the information correct - that version of GI and ray tracing is very very different, and much less dynamic. We will talk about it when we cover it, but it basically works on the conceit of only things being represented as large boxes (voxels) and being primarily static and not at all animated.
      It is much like a more static version of SVOGI from CryEngine if you remember that.

    • @MistorDi
      @MistorDi 5 років тому +4

      Because it's bloody Minecraft: made of cubes, low-poly, virtually everything is orthogonal, low-res textures. It's an order of magnitude (or even more) easier task in such conditions.

    • @deepfriedicecream576
      @deepfriedicecream576 2 роки тому

      @@MistorDi hindsight is 2020

  • @AgentZero037
    @AgentZero037 5 років тому

    I want to know if Raytracing was integrated into the game engine does it have the same toll on performance as directx raytracing ? Because the Crytek real time raytracing demo running on a Vega 56 got me curious

    • @alexanderbattaglia6048
      @alexanderbattaglia6048 5 років тому +1

      The Crytek ray traced reflections demo is - without actually directly looking and not testing for performance- probably using a very specific set of limited ray tracing. Hence why it functions as it does. From what we could see just in the demo, it has areas with missing reflections and only represents non-glossy perfect reflections, something that battlefield V does do, which is something that makes ray tracing quite a bit more expensive.
      We will look at ray tracing in CEV when it releases. But CryEngine announcement also stated it would be ported to DXR or DXVK

    • @AgentZero037
      @AgentZero037 5 років тому

      Alexander Battaglia yea I’ve seen that but the demo in general looks great even if its limited, and for it to run on a vega 56 is impressive, it just makes me wonder if there are less taxing ways the developers can use ray tracing , like if its controlled or if there are tweaks they can do on an engine level to make it happen , and if they can make it run on Vega (even if its limited) it could maybe run on next gen consoles with Navi , the news that Sony are looking to hire Engineers that have experience with Raytracing made me even more curious...

  • @Dex99SS
    @Dex99SS 5 років тому +1

    I get the reason for the cards you're including... but damn it, I wish you'd include the mainstream RTX offering more often, the 2070...

    • @TJ.85
      @TJ.85 5 років тому

      I wish the would I clude the high end I'm in the 4k realm of gaming and only go with the top end.

    • @Dex99SS
      @Dex99SS 5 років тому +1

      @@TJ.85 Well, they've got the 2080 and 2080ti represented in most cases... That said, I game at 4k max as well, aiming for 60 most times, exceeding it often... But I do this with a 2070, and rarely anything newer than a Broadwell CPU... doing it now with an Ivy-E 6c/12t @ 4.5 (i7 3930k) .... Doesn't really take a whole lot to play in this realm, as CPU's have only gotten better on power since, around Ivy e / broadwell / haswell really.. even in that era, not much actual speed picking up, just slight process shrinks, bringing more of the NB onto the cpu die, and losing power consumption while doing so. To be honest, I have a system with a first gen 980x that when paired with a 2070, or even a 1080ti, plays 4k just fine at high or max settings.

  • @123OGNIAN
    @123OGNIAN 5 років тому +15

    Turn rtx off, get same fps, problem solved..
    The hell im going to move from my 1080ti right now!

    • @xdadansx
      @xdadansx 5 років тому +5

      If you play a game, you wouldnt notice on such small detail especially the sahdow.. 😆

    • @cybershin0bi47
      @cybershin0bi47 5 років тому +1

      @@xdadansx Yeah your right once you start pixel peeping its game over.

    • @ericliu8434
      @ericliu8434 5 років тому

      @@AgoxGaming Learn the finer points of the english language before writing conspiracy theories with it you muppet. Indian's with their dog-shit grammer and conspiracies, it's practically a stereotype by now.

    • @ericliu8434
      @ericliu8434 5 років тому

      @@AgoxGaming Yes I do believe the 2060 matches the 1080 ti in raytracing, it can be up to twice as fast actually. Show me evidence that pascal was nerfed, if you dont have that. Stop peddling baseless conspiracies and start paying more attention in your english classes.

    • @ericliu8434
      @ericliu8434 5 років тому

      @@AgoxGaming "u talk like woman" holy fucking mother of Brahmin, are these the kind of insults that are in fashion in india? Where is the evidence Nvidia nerfed "ray tracing" performance on pascal cards? Not only did driver 399.91 not nerf performance, it also has fuck all to do with "RAY TRACING".

  • @itisriley
    @itisriley 5 років тому

    What will be interested is to see how that goes on down the road. When BFV launched DXR it was really bad performance. I would like to see if games are simply optimized for the RT cores and if with time they make it possible to have similar performance on cards without RT cores. I mean Crytek already did it with their demo at GDC

  • @R3TR0J4N
    @R3TR0J4N 5 років тому

    what if PhysicsX works w/ Ray Tracing tho?

  • @UnknownZA
    @UnknownZA 5 років тому +1

    I have an issue with DF doing the tests at Ultra level DXR. The 1080Ti is never going to handle Ultra level. How about more benchmarks are medium or low DXR since I remember when the 2060 came out, it too initially had issues at Ultra and High and many said games were only playable on Medium or Low. Sure Drivers have likely done wonders but you really shouldn't expect the 1080Ti to do Ultra or High.

  • @jasonmarktobin
    @jasonmarktobin 5 років тому

    What no more videos in 4K?

  • @NANOTECHYT
    @NANOTECHYT 5 років тому +1

    This driver is a big advert for you to upgrade. The thing about Turing is, no one disputes it can do what it can do. Everyone is just upset that NVIDIA basically pushed excessive pricing down people's throats and the performance jump in regular games between each generation was not great enough to upgrade. Not to mention the list of RTX games was rather small and the difference in graphics was minuscule or the performance was just so bad (Metro Exodus). I think had NVIDIA sat on this to develop and released it for 7nm, the 20 series would've faired better. I still think Turing is a great architecture overall, but in the context of Pascal, it just doesn't look that great. Everyone with a Pascal card is waiting for the 30 series to drop so they can upgrade. Unless you're on a GTX 1060 3GB card or lower, there's really no reason to upgrade.

    • @batmangovno
      @batmangovno 5 років тому

      Yup. They just saw that people weren't hot on buying RTX and released this just to say "You see how bad your old cards run the NEXT-GENERATION REVOLUTIONARY raytraced games? You should buy RTX now!

  • @carljthatsme94
    @carljthatsme94 5 років тому

    How on earth do you enable this? I have the driver but there's no option in Metro: Exodus and in Shadow of the Tomb Raider it's greyed out?

    • @alexanderbattaglia6048
      @alexanderbattaglia6048 5 років тому +1

      you do not have the latest version of windows, force the 1809 update.

    • @carljthatsme94
      @carljthatsme94 5 років тому +2

      ​@@alexanderbattaglia6048 Thanks buddy, got that sorted.

  • @PookaBot
    @PookaBot 5 років тому

    DF, has anyone been talking about dedicated RT cards, kind of like how physics cards were a thing for a while? If nothing else, maybe letting you dedicate a second regular card to just ray tracing calculations? Is it just too complicated? Seems like it would be a good way for Nvidia to sell people two cards given SLI/Crossfire are kind of dying now.

  • @kraajkase
    @kraajkase 5 років тому +3

    Have a GTX 1080 and tried Metro Exodus where I was able to get pretty stable 30fps at 1080p with 0.8 scaling at High settings. Definitely playable with a controller and makes a pretty big visual difference at times, in that game at least.

  • @oropher1234
    @oropher1234 5 років тому

    Yeah, i kinda figured this myself too. RT being done asynchronously leads to a steady relative performance drain.
    While it being done simultaneously with the rest of graphics, the performance impact is dependant on how much is traced how far and how accurate. A complex situation which you cannot really prepare for.
    I also in BF, experienced major stutters with DXR enabled. This is mostly due to DXR actually requiring alot of CPU as well. you cannot play DXR 60 fps without a potent CPU. My 4790k limits to about 45 fps in more complex situations especially in the Rotterdam map. However it is playable.
    Metro is just not playable with RTX at high even.
    Nevertheless i am pretty sure, that if NVIDIA wanted it, they could have come up with a much better implementation for Pascal Cards. Of course RTX cards are much better at Raytracing, but the sometimes 600 % performance impact doesn't make too much sense.

  • @rashidishere2762
    @rashidishere2762 5 років тому

    Should I get 2060 or 2080? Just a question. I play CSGO mostly but hoping to play more games, what one??

    • @kangasify
      @kangasify 5 років тому

      The pc shall not lag.
      Best Lord of the rings qvots ever.

    • @bakatobijuu
      @bakatobijuu 5 років тому

      2080

  • @cavegoblin101
    @cavegoblin101 5 років тому

    Most games will have the options for RT still visible even though you cannot use it. I think that will incentivize just as many people to upgrade as this "preview" mode for Pascal.
    It is neat more people get to experience RT even thought this is a cynical move by Nvidia.

  • @Pwnag3Inc
    @Pwnag3Inc 5 років тому +2

    My 2 cents.
    What we are seeing here is the performance hit the GTX series takes when it trys to run ray tracing that was designed for RTX cards.
    The "Ray Tracing" we are seeing was specifically designed by Nvidia to take advantage of the RT cores that are found on the RTX cards, and since pascal lacks these cores it takes a performance hit.
    Now.
    What i would like to see is how the pascal cards would perform on a more universal version (cryteks version) of ray tracing and not Nvidia's personal version.
    With ray tracing now being available on pascal it confirms that you can run ray tracing using pure compute, and this leads me to think that with future
    optimization we would not need RT cores to run Ray tracing.
    If nvidia would participate in such a thing remains to be seen.
    I do believe that ray tracing will be in future games, but i do not believe that nividia's version will be the accepted norm in these games so it may be a feature that divides gaming moving forward much like hairworks.
    I have been battling with myself about upgrading to a 2080ti over my 1080ti and honestly this makes me want to hold out a bit longer.
    Ray tracing in gaming is in its infancy, and my system is still putting out very good performance.
    I think the coming year will give us all a better look at where pc gaming is headed, and where upgrading will make the most sense.

  • @nostalgicdouchebag1912
    @nostalgicdouchebag1912 5 років тому +1

    This is amazing even at this level.

  • @DarkKitarist
    @DarkKitarist 5 років тому

    From a 3D designers and amateur game creator, when i saw the shadows thay were shinning through the leafs with the shadows being less strong in the leaf than in the stem. I'm imagining the algorithms and tech behind this i judt think about where we were just 15 years ago. Just wow!
    I love living in this time! We are literally creating more and more realistic virtual worlds. We have vr for fooling ourselves into being in another world, now we also have rtx that brings us a step closer to realistically lit photorealistic world, we also have forcefeedback harnesses.
    The only thing we need is a kind of a jack that connects to our brain directly and the we need to create a sort of program that would interconnect our brains, a sort of MATRIX of brains sharing brain power and imagination to fuel the base program and algorithms of this interconnected matrix. We could call this The Lounge... wait no... Earth 2.0... hmmm doesn't sound just right... oh i know... The Matrix!

  • @coltmerg4202
    @coltmerg4202 4 роки тому

    I7 8700k !! mmm will my I9 7900x and 64 gigs mobo ram and 1080ti get more fps ?

  • @davidfrey08
    @davidfrey08 5 років тому

    I have a 1080ti and I don't see any rtx options and yes, I updated my driver to current update. Any ideas?

    • @cmdrflint9115
      @cmdrflint9115 5 років тому +1

      You need to be running the games in dx12 mode for the rtx options to show up.

    • @davidfrey08
      @davidfrey08 5 років тому

      @@cmdrflint9115 I do run the games in dx12. Still no bueno. I tried restarting my PC and reinstalling the drivers too.

  • @ardi1606
    @ardi1606 5 років тому +20

    The conclusion is : not gonna enable the rtx.

  • @TheWeeky
    @TheWeeky 5 років тому

    Anyone know how to enable it ? I have the latest Nvidia drivers and the latest BF5 updates, but i hyave no DXR option for my gtx 1080.

    • @TJ.85
      @TJ.85 5 років тому

      Are you in dx12?

    • @TheWeeky
      @TheWeeky 5 років тому

      @@TJ.85 yes

    • @pottuvoi2
      @pottuvoi2 5 років тому

      @@TheWeeky Windows 10 1809 or newer needs to be installed as well.

  • @arminalinezhad6654
    @arminalinezhad6654 5 років тому +28

    Today : this is so demanding ,it doesnt worth it at all
    Ten years later : wow this game was so much ahead of its time!

    • @urosstemberger2098
      @urosstemberger2098 5 років тому +1

      This game? How? Why would anyone say that about THIS game? The implementation is basic!

    • @Argoon1981
      @Argoon1981 5 років тому

      @@urosstemberger2098 Because it uses raytracing basic or not, what he meant is that when games become fully raytraced Metro exodus will be considered one of the pioneers, just like Crysis was a pioneer for games that came after it, why because it was the first to use effects like (SSAO) that modern games now take for granted.

  • @Sergiocrivelin
    @Sergiocrivelin 5 років тому

    Canal UA-cam guys try The sabe tests on 2 1080ti in SLI? Just to see If performance with raytracing on will be better. It would be fun. 😊