Tech Focus - Motion Blur: Is It Good For Gaming Graphics?

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  • Опубліковано 28 вер 2024
  • Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it? Alex reckons that it all depends on which type of motion blur...
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КОМЕНТАРІ • 3,2 тис.

  • @MrAzazel666
    @MrAzazel666 6 років тому +544

    Per object motion blur is fine. But blurring the whole screen? Yeah, I always disable that.

    • @SeeASquaRE
      @SeeASquaRE 6 років тому +15

      MrMichaelXX Yeah, Particularly Last-Gen Games Have overdone Motion-blur and Bloom.

    • @wile123456
      @wile123456 6 років тому +40

      Too bad you can only adjust which type you want in 1% of games

    • @mmmcrispyful
      @mmmcrispyful 6 років тому +23

      Yup, I would love the option to select *only* per-object motion blur. Then I wouldn't have to disable it entirely.

    • @RyuRanXII
      @RyuRanXII 6 років тому +2

      The right answer right here.

    • @CaptViewtiful98
      @CaptViewtiful98 6 років тому +10

      In A Hat in Time, you have the option to turn on or off Camera and Per Object Motion Blur separately which I hope more games in the future can give us that option.

  • @vesselinkrastev
    @vesselinkrastev 6 років тому +965

    Jesus, that was motion blur in GTA Vice City?! I always wondered what was causing that horrid ghosting effect.

    • @mrpix3l_colorist
      @mrpix3l_colorist 6 років тому +86

      Well, it is a BAD motion blur. Not all the motion blur is like that.

    • @alejandrojimenez4277
      @alejandrojimenez4277 6 років тому +57

      I had vice city on pc, it looked clear. My neighbor held a party and I played vice city on his xbox, I thought his tv had like 1 second response times or something lmao.

    • @BIadelores
      @BIadelores 5 років тому +27

      It is technically the correct type of motion blur in order to reflect how the human eye sees, it's just that, as mentioned in this video, in order to look right you need hundreds if not thousands of frames per second. The effect probably looks far better if you ran Vice City with 300+´fps

    • @DMitsukirules
      @DMitsukirules 5 років тому +11

      @@BIadelores No. To look correct, your eye needs to blur it.

    • @darkcat5823
      @darkcat5823 5 років тому +21

      This option was called TRAILS in the game menus. It's pretty accurate description of what's happening, but it didn't just do the frame work, it also changed the color palette making the game look more retro vibe-y. I think it was a pretty decent effect for old school CRT televisions.

  • @Captain1nsaneo
    @Captain1nsaneo 5 років тому +129

    My problem with motion blur is that in FPS games it adds to how long it takes to identify and prioritize targets in hectic situations and can make small hit boxes seem larger than they actually are. In short, it makes lining up enemy heads in fire fights slower.

    • @jollygrapefruit786
      @jollygrapefruit786 Рік тому +6

      Motion Blur makes most sense on projectiles or enemies who leap at you, however it's still usually overdone in terms of the actual amount of motion blur

  • @OofHearted
    @OofHearted 6 років тому +474

    Raindrops on the screen really pisses me off! You don't see raindrops on your eyeballs so don't put it in game unless it's ACTUALLY on glass. Also faux lens flare from the sun is stoopid in games too, for the same reason!

    • @JayJapanB
      @JayJapanB 5 років тому +109

      Depends on the game. A lot of characters where helmets, ballistic glasses etc. Also your eyes do see flares, and have a circular aperture bokeh depth of field. They aren't different from camera lenses.
      Flares can be super over done though. Especially in mods.

    • @sand0decker
      @sand0decker 5 років тому +33

      I actually have abnormally dry eyes, including the inside. I do see lense flares, though it isn't well defined circles. You can also temporarily blind me by shining a light at me from the side.
      So, for those of you who are ignorant, turn off your highbeams when you come up to an intersection. The moment of 100% blindness is easy to avoid if you make an honest attempt to think about others

    • @ezequielmorales4221
      @ezequielmorales4221 5 років тому +4

      @@sand0decker I have kinda the same problem, but not because of dryness. We are a 0.01%, so, doesn't count.

    • @littlesnowflakepunk855
      @littlesnowflakepunk855 5 років тому +16

      Somebody clearly doesn't wear glasses

    • @FAQUERETERMAX
      @FAQUERETERMAX 5 років тому +44

      I love the effect because it looks good. It's not visually accurate, but your brain immediately associates the effect to being wet, which is something you can't experience otherwise. It adds a lot to the sensation of the game, if you ignore them as literal objects. Same as the blood/red effect which simulates pain in any side, or in general.

  • @mariobosnjak99
    @mariobosnjak99 5 років тому +188

    "Gta San Andreas" *shows footage of Vice City*

  • @SonderNashorn
    @SonderNashorn 6 років тому +152

    My vision is blurry I put on glasses.
    My game is blurry I disable the blur.
    If I am watching someone else play fine. I don't necessarily mind (like a cinematic Doom game play for example.)
    Best option is when you have an option.

  • @eduardoavila646
    @eduardoavila646 6 років тому +387

    Well.. if you can switch off or on anytime, there's no problem with it...

    • @aussieknuckles
      @aussieknuckles 6 років тому +26

      Ahem console owner's can't

    • @eduardoavila646
      @eduardoavila646 6 років тому +9

      aussieknuckles From what i remember they actually can, in the games that have it. In options in the menu.
      I dont remember what game was in my x360 that had it, but i instantly turned it off. There's been a long time since i played my xbox games.
      But usuallt console games come without that, as this kinda maked the game heavier

    • @aussieknuckles
      @aussieknuckles 5 років тому +29

      @@theholypopechodeii4367 not every game has an option to turn off motion blur.

    • @belldrop7365
      @belldrop7365 5 років тому +2

      The problem with accepting it is that, turning it off is not always an option.

    • @Phobos_Anomaly
      @Phobos_Anomaly 5 років тому +3

      @@belldrop7365 Yes, which is why he said "IF you can switch it off at anytime."

  • @PugLifeJM
    @PugLifeJM 6 років тому +58

    Isn't motion blur also used to hide poor performance / low framerates? And it's very powerful at that, too. I think it's a point that's missing in the video.

    • @giangbeta4444
      @giangbeta4444 6 років тому +3

      Since my budget pc can only get around 4x fps with new games on high setting, i always leave motion blur on in games that my pc can't get a solid 60 fps :D i notice a strong motion blur effect when playing games on my ps4 too

    • @Hugo-xo9dl
      @Hugo-xo9dl 6 років тому +2

      Giang Meow Motion blur won't actually increase your fps it will just look like it does.

    • @shuwan4games
      @shuwan4games 6 років тому +6

      sometimes motion blur makes your framerate worse

    • @theespatier4456
      @theespatier4456 6 років тому

      PugLifeJM Correct, however, it may also decrease your frame rate if your computer is weak, so it’s a trade off then.

    • @ThreeDaysOfDan
      @ThreeDaysOfDan 6 років тому +5

      actually motion blur makes lower FPS more pronounced

  • @JackLe1127
    @JackLe1127 5 років тому +214

    Jokes on you. I have my hand showed up as discrete pictures in front of my crt monitor.

    • @mortache
      @mortache 5 років тому +6

      CRT best framerate

    • @darkcat5823
      @darkcat5823 5 років тому +5

      Mine appears like that too. It's actually on a decent LCD monitor, I guess it's the refresh rate of the back light causing the effect.

    • @flaviohaggis4817
      @flaviohaggis4817 5 років тому +1

      @Micah Lall-Trail it can happen but it'll take a lot of juice

    • @ZeroB4NG
      @ZeroB4NG 4 роки тому +1

      then your CRT has a too low refresh rate, 100Hz CRT = smooth handwaving, 60Hz CRT = "descrete hand pictures" and also a headache after a few hours.

  • @Bertiebaby
    @Bertiebaby 6 років тому +22

    I always thought the motion blur in Crysis 1 looked fantastic and the game was less visually complete without it. That's about the only implementation I can think of that actually adds to the visual fidelity of the game.

  • @CarbonOtter
    @CarbonOtter 5 років тому +77

    You forgot one entire type of motion blur, which almost all games since 2010 have implemented due to low resource requirements and I think might be the source of the hate. This is linear blur post-filter (framebuffer) motion blur-where a game takes the current frame and applies a simple Photoshop style linear blur having the angle and intensity determined by the position of the right stick (or the acceleration values of the mouse, even is not using acceleration for gameplay). The entire Crisis series is notorious for introducing this technique, which is easily seen in the tritium sights of guns trailing behind *and yet also proceeding forward* the actual frame. This was particularly bad in Crysis 2, due to the game having a bad framerate on console and needing blur to hide it. Turn with a stick and laugh as apparently the motion blur can predict the future! As bad as it sounds though, the most annoying part is that the blur shifts as you change the motion angle without leaving previous blur in place, so you can spin the stick and make your own blurred helicopter blade out of your gun.
    This effect is barebones but also has been optimized to use close to no resources-making it very attractive to console developers that can barely push 30 FPS. The general rule is that if stage demos show careful, deliberate, and slow camera motion on a console controller, that game likely uses post-filter motion blur. The point is to hide the ugly steps in angular rotation of the camera, which looks great externally but feels horrible to the player.
    For those wondering, this motion blur method works on the same principle as FXAA, which also developed at the same time. You can render the frame, then apply a blanket filter to it afterward in the framebuffer prior to display. FXAA essentially performs a gaussian blur to the image, where newer implementations have used a mask generated from the depth buffer to control the amount of blur in different areas (and ideally only blurring jaggies on silhouette edges). Linear post-filter motion blur has seen a few improvements as well, but at the cost of more performance and as such it usually isn't implemented using newer iterations. As such, it looks jarring and can lead to motion sickness since it inserts additional, non-existent motion (the leading blur). The first complaint I hear when people turn it off is it makes them sick.
    Motion blur is good, but you can't cut corners. Per-object motion blur is great in general, but usually the most costly. Full frame / per pixel motion blur can also be good, but to look natural it needs to sample previous frames further back than most hardware and engines comfortably allow. Linear post-frame motion blur however is just cheap with close to no benefit, only designed to smooth camera rotation at the destruction of realistic motion.

    • @colemanlikes3947
      @colemanlikes3947 9 місяців тому

      Do you know where I can find a list of games that use per-object motion blur?

    • @CarbonOtter
      @CarbonOtter 9 місяців тому

      @@colemanlikes3947 Good question, actually. I'd love to stumble across a catalog of games sorted by implemented features. You've got me curious now.
      On the top of my head, I know the Just Cause series started using per-object motion blur in the second game and was one of the first published games to do so. I'm off, to search for a listing now. :)

  • @Shezmen88
    @Shezmen88 6 років тому +344

    Always GREAT videos from you Alex, keep up the good work! :)

    • @jippalippa
      @jippalippa 6 років тому

      Matthew Shezmen anche te un connoisseur di digital foundry vedo. adoro il canale

    • @Dictator93
      @Dictator93 6 років тому +3

      Thank you matt! I am really happy you enjoyed it.
      Best,
      Alex

    • @xShxdowc
      @xShxdowc 6 років тому +2

      Dictator93 😂😂

  • @rolfathan
    @rolfathan 6 років тому +12

    You inspired me to give it a shot on Far Cry 5. It's better than it was on older consoles and games for sure, but my primary issue still persists. To try to see things, I tend to stop more, or keep my mouse more still.
    I think this is why the PS2 style blur didn't bother me as much, as if something was coming towards me, I still saw it easily in the distance. Yes, I saw four of it, but I saw it. With modern motion blur it's so smudgy that I might miss something entirely.
    It feels like I'm missing out on detail for it too. The option I really want besides on or off is "on for cutscenes only" as I feel it helps the more cinematic parts of the game.

  • @anthonybutlerblume8718
    @anthonybutlerblume8718 5 років тому +7

    One takeaway from this: didnt know I could center weapons in DOOM 2016, subscribing.

  • @rafaeljerez6260
    @rafaeljerez6260 6 років тому +93

    I do love motion blur if is in the right moment, it makes the image looks better, more realistic and even could hide some framedrops so i think is very good, but only if it is used in the right spots!

  • @Overonator
    @Overonator 6 років тому +46

    What are examples of good motion blur other than the new Doom. I detest camera motion blur. I don't have a problem with per object motion blur.

    • @janisir4529
      @janisir4529 5 років тому +2

      There's is this game where you move around with the wasd keys, and look with the mouse.
      I forgot the name of the game, but there is a setting that makes it look gorgeous.
      I wonder what OFF stands for.

    • @JayJapanB
      @JayJapanB 5 років тому

      Crysis 2's DX11 motion blur was decent. Crysis 1s was alright too.

    • @JARKOV33
      @JARKOV33 5 років тому +2

      All of Metro series have a decent Motion Blur. Specially the Metro Redux Bundle.

    • @Kolyasisan
      @Kolyasisan 5 років тому +1

      Fast RMX. Perfect motion blur implementation.

    • @potatochiknug1258
      @potatochiknug1258 5 років тому +1

      Overonator warframe

  • @javimania111
    @javimania111 6 місяців тому +1

    One of the games that implemented motion blur very early was Trackmania Sunrise (2005), a racing game, they managed to introduce a Per object motion blur (Not camera motion blur) in a fantastic way, although a bit rough because of the low number of samples... but for the year it was, it was really good.
    Also, the game has a replay editor where you can add camera motion blur to make cinematic shots.

  • @icedcapplord710
    @icedcapplord710 6 років тому +51

    When it's used in games that require fast movement, (Sonic Generations, DOOM, Wolfenstein II), it can look cinematic and exhilerating. But it can become tiresome if overused.
    I personally like how Panic Button has used Motion Blur to their advantage when porting DOOM and Wolfenstein II, to make the games look smoother than how it actually runs.

  • @TetFeMal
    @TetFeMal 5 років тому +74

    When I leave motion blur on sometimes I have a problem with it.
    When I turn motion blur off I never have a problem with that.
    Problem solved.

    • @realmarsastro
      @realmarsastro 3 роки тому +6

      When I drive, I might get into a car accident.
      When I walk in the woods, I'll never get into a car accident.
      I only travel by foot in woods, problem solved.
      That's how you sound. If you only consider negatives, and not positives, then you're actively making things worse for yourself.

    • @TerranViceGrip
      @TerranViceGrip 3 роки тому +7

      @@realmarsastro This is one of the worst possible comparisons I've ever seen. Comparing a visual quality with methods of travel is nonsense. Motion blur doesnt impact performance like walking would versus driving. Motion blur provides so little benefit(if there is any) that simply turning it off is both easier and likely to provide a more consistent experience.

  • @The_RedVIII
    @The_RedVIII 6 років тому +474

    Anyone else feeling kinda sick after watching this video? lol (Great video though)

    • @alinepiroutek8932
      @alinepiroutek8932 6 років тому +8

      RedVIII I'm feeling sick just by watching for 10s.

    • @gartgartsman478
      @gartgartsman478 6 років тому +17

      Yeah, big time! I'm going to go lay down for a second.

    • @Winnetou64
      @Winnetou64 6 років тому +22

      What gets to me is that Gears of War footage... that horrible shaky cam. God damn, couldn't play God of War because of that, too.

    • @PookaBot
      @PookaBot 6 років тому +11

      Yeah old full screen Blur makes me feel sick. Per object and newer implementations don't bother me as much, though. I actually leave it on in Doom, Forza Horizon 3, and some other games.

    • @Slitheringpeanut
      @Slitheringpeanut 6 років тому +6

      All 'obvious' camera based motion blur makes me ill. Old or new.

  • @KevinBesnier
    @KevinBesnier 6 років тому +55

    The first thing I always disable is film grain, it makes the game look so horrible...

    • @therealeatz
      @therealeatz 6 років тому +4

      Kevin Besnier film grain is awful!

    • @KevinBesnier
      @KevinBesnier 6 років тому +3

      exactly what I'm saying.

    • @aaaaaaaaaaaadddd
      @aaaaaaaaaaaadddd 5 років тому

      what is film grain ?

    • @MarioManTV
      @MarioManTV 5 років тому +3

      Kevin Besnier Film grain helps hide color banding issues. Of course, proper driver-level dithering would be better, but film grain as a post-processing effect is seemingly all we get for now.

    • @janisir4529
      @janisir4529 5 років тому +1

      I turned it on once. It made up for the shitty textures of mass effect. But then I found the 4k texture mod that put andromeda to shame

  • @theriffwriter2194
    @theriffwriter2194 5 років тому +3

    As someone who has experience in stop motion photography I can tell you the reason stop motion got replaced by loathed cgi is since there's no motion blur, it has that trademark strobing effect of any stop motion film. Right before cgi blew up, Hollywood was implementing several ways to add motion blur to stop motion. This is why I've never even considered turning it off in a game.

  • @Dissaxter
    @Dissaxter 6 років тому +4

    When i play games to win i turn it off but when i play for fun it´s on to enjoy the beautiful vistas!

  • @Godofcheese.
    @Godofcheese. 6 років тому +28

    The first thing people think about when they hear "Motion Blur", they think about Camera Motion blur.
    And that kind of motion blur is trash.
    Only Per-Object Motion blur is acceptable.
    Devs should give us more options to choose what kind of motion blur we want active in the game, instead of turning it off all together.
    ofc, you can dive into the config files and do it yourself.... but why should we have to do that.

    • @lolol123lolol100
      @lolol123lolol100 6 років тому +3

      If a game is running at 30, camera motion blur is the best solution to prevent juddering. With 48-60fps we don't see juddering, so we can turn off camera mb.

    • @soylentgreenb
      @soylentgreenb 6 років тому

      Per object motion blur is unacceptable. The motion of the ingame camera is not the motion of your eyes. The relative motion between your eyes and the object is what should determine the amount of blur to apply, but it doesn’t, so it looks like ass.

    • @DrTheRich
      @DrTheRich 6 років тому +1

      I think per object motion blur is even nessary in some cases. Like the wings of an helicopter look just weird without motioblur. You expect to see a blurry disc when looking at those wings but all you see is spokes.
      Or for example an arrow flying across the screen without motionblur you might not even see it since the arrow flies to fast for the fps to catch it on screen.
      Or a sword swing where the animation takes only 2 frames (video games have often snappy attack animations) often this is faked by giving a sword swing a smear VFX effect. But this makes it more fantasy

    • @DrTheRich
      @DrTheRich 6 років тому

      soylentgreenb yes but you miss the point that the screen refresh rate is an extra filter.
      Your eyes IRL take an exposure of time, so when an arrow flies across your vision. You see a streak, even though the arrow might go to fast to be seen individualy.
      But if an arrow flies across the screen fast, then it might happen that it's not visible at all, let's say in the case that the first render point is right of the camera and the second is left of it. Hence the arrow didn't appear on you screen at all. And your eyes can't see what is not there.....

    • @DrTheRich
      @DrTheRich 6 років тому

      soylentgreenb also you seem to mix up per object motion blur with Camera motrion blur. Per object motion blur does not blur the movement of the camera. It only blurs objects that it's applied on (devs actually have a setting for saying which objects should be blurred) so they can say that a car should not be blurred, while a flying rocket should. Or for example just the wheels of the car but not it's movement.

  • @DennisRamberg
    @DennisRamberg 6 років тому +24

    I love the per-object motion blur in Doom 2016, it makes both the game and animations seem like they are rendered in much higher frame rates even on a 60Hz display. I share and love motion blur when it is done right. :) I can see that there's still alot of negativity regarding motion blur in the comments, but I definitely think everybody should give it a shot, at least in Doom 2016 where it is superbly executed (start at "low" setting). For those experiencing motion sickness, perhaps it's a side-effect of the motion becomming more realistic. The basis of motion sickness is the difference between percieved motion in your brain and your body. It's likely that the gap between frames actually help the brain to isolate the image to something superficial instead of "real motion". While people that don't get motionsick generally experience a more fluid natural motion with well implemented motion blur.

    • @elu9780
      @elu9780 5 років тому +1

      I've been playing Doom for the past few weeks, and no, motion blur is not done right. It is not needed in such a fast-paced game, plus it makes my eyes hurt. I don't suffer from motion sickness, so it's not the realism that puts me off - it's the lack of it. My eyes already blur things nicely when they're moving on the screen, so it makes no sense to turn on motion blur.

    • @termitreter6545
      @termitreter6545 5 років тому

      I've actually heard the same and tried motion blur in Doom. Activated it, went into combat. Tried to focus on an enemy while strafing, but the level, including the enemy, got blurred over while doing so.
      And if something becomes blurry while you concentrate on it, then that is NOT realistic. Nothing about bluring things in your focus is natural.

    • @velocirock7421
      @velocirock7421 5 років тому +3

      Amen, and DOOM is so much less exciting without it.

  • @JiGGdoGG
    @JiGGdoGG 6 років тому +11

    I always appreciate well implemented motion blur.

  • @alexvillela3765
    @alexvillela3765 5 років тому +7

    That "PS2 motion blur" i´ve seen it before in N64 Perfect Dark when they punch you or hit you with narcotic gun.

  • @demongrenade2748
    @demongrenade2748 6 років тому +31

    I still turn it off 99% of the time. Most games even today do not do it correctly and it hinders performance. I'll always take visual clarity over an obtrusive screen effect. Especially if I'm playing a shooter.

  • @vitor900000
    @vitor900000 5 років тому +45

    My eyes have natural motion blur
    My screen wile being a good one still have a very small amount of ghosting
    Why would i want another ghosting ("motion blur") effect over the 2 above?

    • @sand0decker
      @sand0decker 5 років тому +1

      Why not just put a max frame rate on and going below the new computer people obsession with 60fps. You could also use the program that reduces the resolution when doing demanding things like turning or swinging. I actually find it to be a great way to play some games on my older laptop (not American, can't just go out and build a desktop) and has by far the best motion blur effect for slower games.
      In real life, don't fully rely on my eyes and that is pretty much what happens when I do demanding movements

    • @RockSolitude
      @RockSolitude 5 років тому +9

      Did you even watch the whole video?
      Also you're looking at a static screen, not a moving object.

    • @vitor900000
      @vitor900000 5 років тому +10

      @@RockSolitude Yes i watched and the screen is static but the picture isn't.

  • @FrancohGZ
    @FrancohGZ 5 років тому +20

    I like Motion Blur in my games, it helps to convey the illusion of fast movement and fluidity. Makes it more immersive and realistic. To me at least.
    I kinda had a soft spot for that early 2000 PS2 effect, since all GTA games of that era have it, and I play them constantly. I don't know, maybe I'm kinda inmune to motion sickness.

    • @SendirianAja
      @SendirianAja 3 роки тому +2

      Yeah, like for real tho majority of gamers hate motion blur, but I'd still prefer to have them on for some reason. Maybe there's something wrong with me, idk.

    • @AngelboyVR
      @AngelboyVR 3 роки тому +2

      @@SendirianAja there is absolutely nothing worng with you, why would you think that?

  • @tennicktenstyl
    @tennicktenstyl 6 років тому +9

    I really like motion when it's subtle, yet makes the movements so smooth. You can run the game at 40fps and it doesn't hurt your eyes so bad. Otherwise you would have to run the game at solid 100+ frames per second.

  • @omarcomming722
    @omarcomming722 5 років тому +13

    I’ve never understood the overwhelming hate for motion blur, all of a sudden every second person has motion sickness tendencies

    • @ellisargamer9248
      @ellisargamer9248 3 роки тому

      I get motion sickness from some games, mostly FPS games, normally it's tolerable. I get motion sickness far worse from VR, this is normally tolerable (although much worse than flat games) as long as I don't play too long, or try to stand in a game with full movement. I don't remember getting motion sick from a game until after the PS2 era. Perhaps as graphics have become more realistic our brains are more likely to be tricked into thinking we are actually moving, and since we're not we get that motion sick feeling.

  • @leonidlazarev6141
    @leonidlazarev6141 5 років тому +2

    I still remember how I played Lost Planet for the first time and was blown away with how cool object motion blur looks. It felt like I'm watching awesome action movie. That was 12 years ago...
    Motion blur is a great effect when implemented right. Sadly, not a lot of games do that.

  • @coruviel
    @coruviel 2 роки тому +1

    I always get shit on when i say i like motion blur, everyone immediately thinks that it blurs your screen entirely, only older games did that, i'm glad i found this video to know I'm not alone.

  • @mohdsalmand1385
    @mohdsalmand1385 2 роки тому +1

    I always turn motion blur on and i like it for 3 reasons.
    1. It makes the game look more cinematic.
    2. It hides frame drops making it look smoother.
    3. Without motion blur PC/Console game loses it's charm and for me it feels more like a mobile game without it.

  • @thecanucklehead3034
    @thecanucklehead3034 6 років тому +27

    When i move my head super fast, i dont see anything even resembling what motion blur is supposed to simulate. So basically, i turn it off and my eyes do the work and i get natural motion blur. Idk if that makes any sense at all

    • @ATomatoIsAFruit
      @ATomatoIsAFruit 4 роки тому +6

      It doesn't make sense because your explanation is wrong.
      Our eyes are very good at tracking and focusing on particular objects. When you move your hand in front of your view rapidly, if you focus on your hand, it never really blurs, only the extremities of the fingers that move just a little bit faster than what your eyes compensate for - and even then, it's hard to recognize the effect because our brain is also good at filling the gaps in our imagery.
      If you quickly wave your hand in front of you, but try to focus on another static object behind it, like, say, some furniture, then your hand *will* be blurred, because your focus is on the background, and your eyes are not tracking your hand's motion.
      One problem seldom mentioned about videogame motion blur is how there's no eye tracking simulation in games at all, so everything is treated at video camera level or worse. A modern 60fps camcorder turning after a car driving fast by its side will see the rest of the scene blur, while the car remains mostly sharp save for the wheels. The opposite happens when the camera is pointing at static scenery in the same situation: the car gets blurred entirely by various amounts, depending on its speed of travel and its shutter speed. Note that our eyes don't have a "shutter speed" per se, and we don't see things in 60, 120, 144, 240 etc. frames per second; we see in real time.
      Motion blur is a natural product of depth, object tracking and velocities. We have this in real life and never pay mind to it, because we rarely ever look specifically for it, and when we do, we're just as likely to draw the wrong conclusions. In image sequences like films, blur is captured from the same elements again. In raster graphics, they have to be somehow added in, because computer imagery is "perfect", and no amount of high refresh rate and fast motion will ever truly create motion blur in your eyes; at best, your brain momentarily holds the previous defined image in memory.
      I think games can only benefit from a smart implementation of motion blur, but we're far from an accepted delivery of it. Many titles that use even the more favourable "per object blur" still are either too sensitive (starting to blur just from a slow pan of the camera) or too strong (when it does kick in, it makes the screen a smeary mess).

    • @maximeteppe7627
      @maximeteppe7627 4 роки тому

      that's because your eye almost instantly locks onto the next area you want to look at.
      motion blur ever only occurs naturally for out of focus objects.
      so say you shake your hand in front of your face.
      If you focus on something behind your hand, your eye doesn't move, so you see motion blur on your hand.
      If you focused on the hand instead, the whole background would blur, but the hand would be fairly sharp.
      On a screen you don't really get natural motion blur because the movement happening on the screen isn't continuous, it's a certain number of sharp images. Yes, our brain is capable of stringing images together as if it were a continuous movement, but fast movement can create discontinuities.
      For a good example, look at something like 2D cartoons, that, for budget reasons, have a low amount of frames (generally 12 per sec, each one doubled to fit the standard 24) the solution is to draw "smear frames", which is a handdrawn equivalent to per object motion blur., that help our brain ease up when stringing together this staggered motion that it creates inbetween frames.
      the same applies to video games. If say, a bullet has no motion blur, you 'll see several several images of the bullet at once, whereas motion blur can make you se a fluidly moving streak instead.

  • @LoStraniero91
    @LoStraniero91 6 років тому +1

    Motion blur was first experimented with some PS1 games which manipulated the framebuffer to blend frames and create the "accumulation blur" effect. Metal Gear Solid and Rollcage Stage 2 are a perfect example.

  • @RogueBeatsARG
    @RogueBeatsARG 6 років тому

    Dude, that explosions in 7:47 looks better than new games, like 3D or something.

  • @daniloberserk
    @daniloberserk 4 роки тому +6

    This video is absolutely brilliant! And in my opinion it's one of the most important things to address in 3D gaming. It's such a shame that it's way to easy to do a bad implementation and there's way to many variables going on with the LCD technology itself.
    Even playing in full 240Hz / 240 FPS can be a mess (with or without MBR) because of the lack of properly implemented blur, the "emptiness" between fast moving objects is extremely distracting for me, it is obviously better then 60Hz but unless we have crazy FPS values (like 1000 FPS and continuous lightning), we'll probably need better solutions to improve this experience.
    It's such an divisive topic that there's a lot of games who lacks any implementation after all. My favorite competitive fast paced game is OW, and even at 240Hz it is extremely distracting to play sometimes because of that.
    It's a shame it's an underrated and misunderstood topic. A good analogy for me is just the way it feels to see a low FPS movie recorded with a fast shutter speed. It is extremely distracting and feels completely unnatural.
    3D gaming in general feels always like this and you nailed the reason in the very first part of the video why.

  • @dl_supertroll
    @dl_supertroll 3 роки тому +5

    Came here for advice
    Got a history lesson

  • @moasto02
    @moasto02 4 роки тому +1

    Soon as I learned to tune for frametime motion blur became good for me. It makes sense for standard refresh rate panels. It feels so smooth!

  • @OrkhanJulfa
    @OrkhanJulfa 5 років тому +4

    I like good motion blur. Engines like CryEngine or Unreal have a really good motion blur and it add very natural visual feeling.

  • @MrBlitzpunk
    @MrBlitzpunk 6 років тому +15

    My friend really loved motion blur, like he's genuinely baffled that i always turn off motion blur in any game.
    He always play any game with FOV cranked to the max and Motion blur on
    That sick bastard

    • @potatochiknug1258
      @potatochiknug1258 5 років тому

      Akram Safirul ur friend is just like me

    • @ImplyDoods
      @ImplyDoods 4 роки тому

      max fov is good but motion blur with it thats fucking aids

  • @labdG
    @labdG 6 років тому +1

    I agree with all of it. I used to hate motion blur and AA in games because it looked bad, was blurry and unclear in the games I played.
    Since I got a new PC I tried using more advanced graphics options in games since the new PC was alot more powerful than my old one.
    I realized that most games I tried then with motion blur and AA looked amazing and now I allways try it and I'm dissapointed if it's not good.

  • @TheGaluMoD
    @TheGaluMoD 6 років тому +9

    Awesome video! :)
    People are about as openminded as I've come to expect from this comment section.
    Anyway, my take is this: Per object motion blur yay, camera motion blur nay.

  • @pegasusdrive12
    @pegasusdrive12 6 років тому +5

    More tech focus videos please

  • @shrinivasexe
    @shrinivasexe Рік тому +1

    I usually leave it on cause I can see gaps between the frames with fast camera movement, even in 60fps.

  • @thoreberlin
    @thoreberlin 3 роки тому +2

    I really value your takes on technology. Since i saw your video 2 years ago, i try out motion blur in every game. Have changed to OLED screen meanwhile. But i'm still in "motion blur is the devil"-club.

  • @edsknife
    @edsknife 5 років тому +4

    Guess motion blur at 144FPS is better than regular 24FPS

  • @kevinsupreme_ph36yearsago59
    @kevinsupreme_ph36yearsago59 2 роки тому +1

    *Long Story Short:* motion blur in video games was use back in the ps2 days to make low frame rate look good & not choppy since many ps2 games are capped at 30fps, it's best to use motion blur on single player experiences rather than competitive multiplayer shooters.

  • @krono5el
    @krono5el 6 років тому +4

    the first Lost Planet was awesome

  • @fromthatday6334
    @fromthatday6334 5 років тому +20

    Motion blur makes games look more realistic, and I love it

    • @StrazdasLT
      @StrazdasLT Рік тому +2

      It does not! Motion blur is NOT realistic.

  • @Veyron722skyhook
    @Veyron722skyhook 2 роки тому +1

    Per object motion blur is definitely something I wish all games could have or that something like reshade could do.

  • @anthonykay1580
    @anthonykay1580 5 років тому +3

    DOOM does Motion Blur right

  • @Kakashicolchon
    @Kakashicolchon 27 днів тому

    Nice shadow warrior 2 music in the background while listening to good arguments and technical explanations about motion blur in games ❤‍🔥, that's passion

  • @parapsycho13
    @parapsycho13 6 років тому +10

    "More realistic" isn't always better. All your technical jargon doesn't change the fact that games look aesthetically better without motion blur (or depth of field, for that matter).

    • @ImplyDoods
      @ImplyDoods 4 роки тому

      @Rolling Macarolli or maybe its cause the switch is a fucking hand held its not the size of a small pc and sounds like a jet yet it still use is over 10 year old harware from when it came out

  • @dycamm
    @dycamm 5 років тому +5

    My friends always thought I was crazy for liking motion blur. I'm really happy that this video was made. Thank you so much

    • @StrazdasLT
      @StrazdasLT Рік тому

      You ARE crazy for liking motion blur. Please seek help.

  • @rodrigomendes3327
    @rodrigomendes3327 8 місяців тому +2

    Motion Blur Off make me play lot of titles without ANY sense of motion and a terrible feeling that I was playing at 15FPS. Sadly I'm not enterily stupid and at some point I give motion blur a try. I'm glad to have done it. I just can't play anything without motion blur now.

    • @Chasm9
      @Chasm9 4 місяці тому +1

      Same here bro 😊

  • @Interestingworld4567
    @Interestingworld4567 6 років тому +5

    NO!

  • @toshihironeedels1671
    @toshihironeedels1671 Рік тому +1

    One way to create motion blur without affecting performance in any way is to render the frame from the center of the panel in a circular pattern until it reaches the edges of the screen/window. I am not sure if this is possible, but it would work without compromising anything really.

  • @iLiokardo
    @iLiokardo 6 років тому +1

    I hate it because it blurs everything when I move the camera, making it very difficult to see enemies while doing it.

  • @morbid1.
    @morbid1. 6 років тому +6

    more frame rates > motion blur
    I don't like motion blur because it's an effect just like I hate lense flare in FPP game or this idiotic "dirt" on "eyes" in some games. It's annoying in those type of games because we suppose to look thru eyes of character not camera.

    • @JayJapanB
      @JayJapanB 6 років тому

      I'm assuming you've never worn glasses or a motorbike helmet. Flares exist irl.
      Even naked eyes can flare and have a circular bokeh whilst focusing in a shallow depth of field.
      At the end of the day, eyes are very complicated and don't even work how you would think they work (a lot of what we see is just reconstructed brain interpretation of the world). Cameras and filmic effects are relatable and achievable.

    • @JayJapanB
      @JayJapanB 6 років тому

      But yeah, mblur isn't a substitute for framerate.
      Get both. Mblur works better with more frames anyway.

  • @dyveira
    @dyveira 5 років тому +5

    Motion blur is the first thing I switch off in a game because it's pointless, and turning it off also usually has the benefit of improving framerate.

  • @whatszat5518
    @whatszat5518 5 років тому

    I did not expect to make it to the end of a 20 minute video about motion blur. Nice.

  • @colonelcrossfire8268
    @colonelcrossfire8268 5 років тому +4

    Ask people who played Just Cause 3 on console if motion blur is good or not.

    • @fg6971
      @fg6971 5 років тому

      Correct. JC3 looked awesome on my base PS4. Sharp, vibrant colors, and great draw distance.
      Looked awesome that is when there was no camera movement to cause motion blur.

    • @colonelcrossfire8268
      @colonelcrossfire8268 5 років тому

      @@fg6971 And the best part is: *You can't turn it off!*

    • @elbuhdai605
      @elbuhdai605 5 років тому

      It only looks bad on that game because it's exaggerated and the framerate is really low

  • @DeyvsonMoutinhoCaliman
    @DeyvsonMoutinhoCaliman 5 років тому

    The whole point of having more frames per second is perfect clarity and smoothness, so there is no point in wasting it with motion blur. I guess it might have it's place in cutscenes, maybe, but in actual gameplay it's better to leave it off. It's the opposite of movies, people grew watching 24fps movies with motion blur and now they think it looks better (at least a lot of people do, not all, I don't care personally). We grew up playing using static frames, our eyes are used to that, it's not necessary to change.

  • @brettlivingston595
    @brettlivingston595 3 роки тому +6

    Love or hate motion blur beIng educated on what it really is and how it works is important to anyone with a passion for computer graphics. Thanks for clarifying how these things work as there is an ocean of misinformation out there.

  • @michaelcooney9368
    @michaelcooney9368 4 роки тому

    I've seen a couple of demos where the pixels were randomly sampled rather than as a single frame at a time. Basically hosing the screen like a spray.
    If it's done fast enough, the temporal randomness of each pixel makes a very smooth animation.

  • @manafon5398
    @manafon5398 6 років тому +5

    I rarely ever turn off Motion Blur, I love it in modern games ! though the motion Blur in ps2 sure was obnoxious !

  • @Shareezy
    @Shareezy 4 роки тому +1

    13:48 I'm pretty sure my eyes will never recover from this

  • @delphicdescant
    @delphicdescant 6 років тому +4

    The only thing worse than bad motion blur is bad depth of field. Let's just abandon both of these "ideas."
    Motion blur is not an effect that you notice in reality on a regular basis, unless there's something wrong with your nervous system. The brain should be filtering it out. There's no need to reproduce it.

    • @fg6971
      @fg6971 5 років тому +1

      Yea. Like what's the deal with dof in video games? What exactly is the purpose of it.
      Have some game makers just lost their minds?

  • @ackurus3222
    @ackurus3222 6 років тому

    The heisenberg uncertainty principle is great. The more you know about the position of an object, the less you can know about it's motion.
    It's a weird one. As stated elsewhere in the comments if you were fallowing an object with your eyes you wouldn't have motion blur on the object, just on everything around the object as it moves. Which means we'd want something sitting on the monitor tracking our eyes to determine what should be blurred.
    But, if we're going to talk about a true and perfect blurring system I think we should bring up that what it really needs is instead of a ghost sampling. The best solution would be to vectorize how motion blur is calculated. A simulation (game) could add an extra step to it's rendering cycle. Where right now it calculates the color of a pixel by finding the point in the texture map below it, rendering what pixels of that map influence it's color, then calculating the light sources in reference to the normal map sitting directly under that pixel. It can then calculate the vector of all the points that would have passed under that pixel between frames.
    This would give the viewer true information about the content over time of the vectors in that pixel, and could help a gamer out with determining more about fast moving objects.

  • @Black3ternity
    @Black3ternity 5 років тому +2

    Thanks for explaining that. I really started to dislike the modern Motion blur vomit that came with and after Unreal Tournament 3. The Camera motion blur just messes it up and as you explained - it should be tweakable independently from the per object motion blur because I quite like that. But I only started to understand that after your video now.
    I will give Motion blur a spin on various settings in my games instead of disabling it completely

  • @billy65bob
    @billy65bob 6 років тому +7

    You forget another HUGE problem with motion blur: Modern screens.
    A CRT, back in the PS2's hey day, produced a very sharp, very crisp image that wasn't at all blurry unless you added your own.
    Modern screens, LCDs specifically, are naturally quite blurry, unless you go out of your way to find one with a strobing backlight or pay a premium for one that runs at a high frequency like 144Hz.
    The difference being that a CRT flickered very quickly with long dark gaps (comparatively), whereas the LCD's light is fully persistent and just changes colour over a super short period as needed. The former exploits how our eyes see light to produce a persistent image, whereas the later conflicts and produces a natural blurry image wherever there is motion.
    So if you add more motion blur (especially of the camera or buffer accumulation variety) into the mix, it compounds to produce something really awful.
    With that said, I'm of the opinion that effects like Motion Blur and Depth of Field should remain strictly within the domain of ingame cinematics, and stay out of gameplay.

    • @janisir4529
      @janisir4529 5 років тому +1

      I hate in-game cinematics, that are not rendered real time. It's disgusting to go from a smooth and pretty gameplay into a cutscene with butchered image and stuttering

  • @DimeTree
    @DimeTree Місяць тому

    on the other side of the coin, sometimes movies get RID of motion blur for artistic effect.
    often in fight scenes or other moments where a movie is conveying intensity, the scene is shot on a camera with a high shutter speed to eliminate blur. if the movie is rendered in 24fps, as most are, the screen will look very choppy, like a video game's framerate tanking.
    as i've described, real life films look choppy without motion blur. so do video games running at even higher framerates.
    that's right, even 60fps can look choppy without motion blur! just switch from a 144hz screen to a 60hz one and you'll see what i mean.
    i think we all need to cut motion blur a little slack and think of the potential.

  • @Orbitthemaster
    @Orbitthemaster 6 років тому +5

    *H E A D A C H E* Fuel...

  • @rbenne6
    @rbenne6 6 років тому +1

    I couldn't put my finger on why I hated "motion blur" when such a feature is supposed to make motion look more realistic. However, this video does a good job in explaining the different types of rendered motion blur. 18:48 is really the perfect example in a modern game...the version on the left adds flavor to the animation whereas the one on the right, though polished, is overbearing for a PC mouse gamer like myself. Great video!

  • @KwakWack
    @KwakWack 5 місяців тому +3

    Looking at the comments, it seems like a lost cause... People are so stubborn, it's pissing me off

    • @Chasm9
      @Chasm9 4 місяці тому +2

      Exactly.. I'm glad I found out DF and gave motion blur its chance, because otherwise I wouldn't even realize how awesome it is. For example in Cyberpunk 2077 or DOOM 2016/Eternal I always think to myself - "mmm yummy, this is some good stuff". 😍 It's gorgeous in those games. The visuals look complete with it. Same in Dead Space.

    • @DimeTree
      @DimeTree Місяць тому

      it's sad to see, it's obvious that most people commenting here didn't even watch the video. saying motion blur is just flat out bad is reductive and ignorant

    • @DimeTree
      @DimeTree Місяць тому

      it's sad to see, it's obvious that most people commenting here didn't even watch the video. saying motion blur is just flat out bad is reductive and ignorant

  • @B0BtheR0SS
    @B0BtheR0SS 4 роки тому

    15:43 This example gave me the idea what the problem is, compared to a real world scenario. Your eyes would work against the motion blur by fixating on one point and do a quick move to the next point. That's the same reason pigeons and chicken move their head when walking. Well, doesn't help to fixate an already blurred image :D

  • @roadent217
    @roadent217 4 роки тому

    Oh man, I love watching the part at 4:09 at 480p, which is 30 fps. The guy ball only stays on two (opposing) sides of the screen, with the sides randomly changing.

  • @kalisticmodiani2613
    @kalisticmodiani2613 6 років тому +6

    No it's not because we've been exposed to "ps2" (other platforms had this type of motion blur too for stylistic effect). It's because unlike movies where there's a single point of focus in games there are many potential points of focus and our eyes has the ability to follow them at any arbitrary point (eye motion is very fast). Because of that arbitrarily choosing to blur some parts of the screen according to an arbitrary motion vector (and motion on LCD is already blurry due to sample and hold) is counter productive unless it is done for stylistic effects.

    • @sola4393
      @sola4393 5 років тому

      That is the thing I was thinking too, when looking at the screen people aren't just looking at one spot, they look at many others, most time it is not necessary where you are aiming at. With motion blur on, it is blocking the view where your eyes looking at. I can think it may work on VR where your eyes are lock in place and tracked but this thing doesn't work with monitor screens. Motion blur is the first thing I turn off when I play video game on monitor or TV screen.

    • @ImplyDoods
      @ImplyDoods 4 роки тому

      that argument ruined the video for me never have a ever played any of those ps2 games he listed i still turn off motion blur first time i saw it was on a ps3 game turned it off when i learned what it was

  • @StickNik
    @StickNik 5 років тому

    I don't think I need motion blur if my eyes already do it, but if you've convinced me of anything, maybe I'd accept some z-axis camera blur, 50/50 on per object as eyes can still create blur.

  • @voltdegameryt
    @voltdegameryt 3 роки тому +3

    Motion blur makes my game smoother especially when I'm playing below 60 fps. When it is enabled it feels like 60fps to me

  • @JulianDanzerHAL9001
    @JulianDanzerHAL9001 5 років тому +1

    if possible I usually turn motion blur on but with a very very short exposure time - but if I cannot set the exposure time / shutter speed and it's too long it will be turned off and that's the case in most games using it

  • @Chimarkgames
    @Chimarkgames 6 років тому +4

    I just lost brain cells. All I can say is motion blur is ugly in older generation games but it seems better now. PS. I love you Alex, you are too smart that it hurts 🤓

  • @HAWXLEADER
    @HAWXLEADER 2 роки тому +1

    It IS good if done right (per object) and especially on high frame rates (144Hz) as it completes the motion smoothness!

  • @ottospiel
    @ottospiel 2 роки тому +1

    So you're saying motion blur is only bad in the niche cases where the user is playing a game with keyboard and mouse and not playing one of two games that use per-object motion blur?

  • @Slicer11221
    @Slicer11221 5 років тому +8

    Motion blur blurs what you see why TF would u want that anywhere

  • @miikasuominen3845
    @miikasuominen3845 5 років тому +1

    I'm one of those, who instantly disables Motion Blur in all games...
    Alex, how about making "Part II - The Return Of Blur"?
    Where you would go through games (on PC), that you think have the best implementations of Motion Blur and your preferred settings etc...

  • @Simte
    @Simte 6 років тому +19

    Ah, Lost Planet.

    • @severteran9897
      @severteran9897 6 років тому +1

      Never forget

    • @chronical
      @chronical 6 років тому +2

      masterpiece

    • @daffasayrafirdaus1880
      @daffasayrafirdaus1880 6 років тому +1

      I like aliens

    • @0Raik
      @0Raik 6 років тому +2

      Underated masterpiece. Played in PC when still online, great times.

    • @hmad898
      @hmad898 5 років тому

      Simte I’ve only played the second one and I loved it, should I play the rest?

  • @TrustTheFund
    @TrustTheFund 6 років тому

    You make good points regarding reasons for using motion blur, but I believe you miss addressing my issues with it: detail, or rather, lack of detail. When I'm tracking an object flying past or I'm watching an image move across the screen, the biggest barrier motion blur gives me is precisely what it is set to do. I can't track the position of an object as well when it's represented on an extra 30%+ of screen space. Motion blur is only effective in a stationary view of the screen. If the eye is tracking across different parts of the screen, then motion blur is doing the disservice of blurring the wrong objects.

  • @leftyfourguns
    @leftyfourguns 6 років тому +3

    If motion blur has spent more time than not being ineffective and distracting, then one can argue that motion blur is in fact "bad" and not necessary

  • @AssailantLF
    @AssailantLF 3 роки тому

    For me, per object motion blur is almost always good/acceptable, but the value of whole-screen motion blur is a trade-off. On one hand, motion blur helps with immersion by hiding the gaps between frames. On the other hand, the blurring often obscures information and makes it harder to be precise (especially in fast-paced first-person shooters).
    In general, I like enabling motion blur for 120fps or higher because it looks subtle/undistracting, but at 60fps or lower, the blurring between frames becomes too obvious and distracting.

  • @CkVega
    @CkVega 5 років тому +3

    I really like Doom's implementation of motion blur.

  • @Mapacheitor117
    @Mapacheitor117 3 роки тому +4

    I don't notice the motion blur in real life xd but I always deactivate it in video games or I put it on very low since sometimes it bothers me and I don't feel a "real" feeling

  • @AltF4Unavailable
    @AltF4Unavailable 4 роки тому +1

    For me, there are only 3 types of motion blur:
    1. Irl when you turn without moving your eyes
    2. Videogame motion blur
    3. Picture-based motion blur

  • @aonodensetsu
    @aonodensetsu 5 років тому +7

    I always turn off motion blur and depth of field, I want total clarity in my games, even at the cost of continuity.
    Lens flares, if implemented correctly, are ok with me though, i'm just watching them clearly and if me don't like, me turn off.

  • @igoresque
    @igoresque 5 років тому

    I think you're not considering that in per object motion blur everything is moving or staying in place relative to the camera.
    So when you move camera around every stationary object is basically moving relative to it so they get blurred.
    And this is the main advantage of per object motion blur, because you can track moving objects with the camera and they will stay sharp, but everything else will be blurred out.
    It's pretty much like motion blur in real life.

  • @bicboi555
    @bicboi555 6 років тому +7

    How about film grain ?

    • @mythicalsnake8656
      @mythicalsnake8656 6 років тому +1

      Yeah! I would love to see a video about stuff like chromatic ab., film grain and vignetting in games.

    • @DeeonleeCobb373
      @DeeonleeCobb373 6 років тому +8

      Turn it off.

    • @wile123456
      @wile123456 6 років тому

      Flimix effects can be nice but sometimes it's just nice to have the game as a game and let your eyes process it instead of making it try to look like a camera. Chromatic aberition sucks and EVERYONE AND EVERY MOVIE REMOVES IT, unless it goes for a gritty art style or something like that. If you make a movie of photo graph with chromatic aberition without a reason for it, you are bad with cameras or use a shitty cheap camera lens

    • @lacasadelvideojuego3880
      @lacasadelvideojuego3880 6 років тому +1

      DoF, chromatic aberration, film grain, vintage has no place in gameplay, but it does in cinematics and cut scenes.

    • @mehrad1983
      @mehrad1983 6 років тому +2

      bicboi555 Trash, I turn it off when playing God of War

  • @fluffiisheepvod
    @fluffiisheepvod 2 роки тому

    this held up well, like the recent pc port of god of war, hasnt gone as far as seperating camera and object blur, but has a slider of 1-10 for strength, compared to a few years ago when all we got was on/off or low/high