Fallout 4 Mods - CommonwealthVehicles
Вставка
- Опубліковано 7 вер 2024
- Welcome back to my mod spotlight series for Fallout 4. In this series we will look at the selection of fun and sometimes cheaty mods that have recently come out for this fantastic game.
In this episode I mess around with the CommonwealthVehicles mod which adds into the game a number of new vehicles to drive around the commonwealth.
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LINKS:
• Fallout 4: www.fallout4.com/
• Mod: www.nexusmods.c...
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MUSIC:
Produced by the talented Kevin MacLeod
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#FO4 #Fallout #Mods
these would be interesting in FROST considering is only a few years after and vehicles should still be working
im waiting for someone to make a vehicle mod like the one they made for new vegas
There isent a engine 😂😂🤦♂️
Like no ingame script to power them
Sooooooo, the cars you see are actually robots. But with no voice lines, no AI and only move at walking/running speed
get fallout the frontier and use console commands to spawn in a buggy, the scripting is really good and won't lag you
you might need a plugin mod to get the item ids for other mods and use the buggy that is better optimized, there's a glitchy one that they removed from the mod but is in the console ids
@@donovanulrich348 I had that "why" question too... Isn't there a Fallout 4 Script Extender out there? Or am I barking up the wrong tree?
so close to being the car mod from new vegas except that one had suspension and actually felt like a vehicle this is close
The Grenade is a Toy Nuka Cola truck, Nice.
I really like the Driveables of the Commonwealth mods bc the physics seem superior to the rest, the vehicles actually change tilt and yaw with the landscape instead of staying level. Wish I could reverse engineer his mods so I could duplicate them and switch the meshes to vehicles from other mods that I like. Wasteland Garage's vehicles are pretty sick too but they don't drive, even though it claims one of them does. Alas, mod authoring still eludes me, there's small things I can pull of with XEdit like effect/damage modifiers n stuff but beyond that threshold I can't seem to figure out all the links btwn stuff
Ok, this was a really cool mod to showcase. Im gonna have to get this one installed. It is way too awesome not to.
Two things that i always wanted to see in FO4 is improved mechanichs vehicles with tire marks, smoke, some drift, jumps etc. More like a racing game. And number two, improved mechanichs kinda ninja parkour movements, sorta, to make more spicy the combat. Like if you aim at a gunner, synth or other enemy with good agility they quickly roll to cover or something like that. Loved the music of the vid
Why does the Fallout commentary channels have such kid friendly ways of speaking? This game is rated M. Stop talking to me like I'm 10 years old.
2:29
*rocket engines. XP
forgetting your lesson from KSP? :3
About the Auto Gyro: it IS possible to make a flying vehicle mod (AND on Xbox too) because the Pocket Vehicles did it with the Alien Spaceship.
We get a load of new vehicles. Good timing for the pun because of the loading screen!
Mobile lab should be tech transport because there's no lab just sits
Thanks for the review also I love your voice
Why do you always need automatron for the good vehicle mods 😭
I kind of expected the 'gyro' to look like a ball, more like the 'IT' from South Park.
Hey kottabos do some fallout NV mods i woud like to see some of the good ones
It could be cool if other npcs used these vehicles too to make it more immersive
Alright time to go outside and watch KG, BEE!
Where should this go in load order
Is There Any Car Mods On The Actual Bethesda Mod Screen?
Can you fit multiple companions with you?
it wont let me craft.
Now why hasn't anybody in the fallout world use Brahmin to pull wagons as a means of transportation?
Oh yeah, cuz Bethesda is LAZY!
I don't even play fallout 4 anymore
Madmaxs
Why do i have ps4?
😍😍💕💕
Still gross