There's a Ghost Recon novel that takes place after this game which significantly gives Pepper, 30K, and Kozak more background and character (Ghost Lead rotated home after the game so the novel has a new team leader). Granted it would have been great to get those details in the game and not a supplementary novel.
Honestly, after all these years, the thing that has really stuck with me from Future Soldier is its aesthetic and art direction. When it comes to official artwork for shooter games, Future Soldier has to have some of my favorite art I've seen, with my favorite being a piece that would become the cover art for the Ghost Recon: Future Soldier: Choke Point novel. It's an aesthetic I've always tried to mimic when playing Wildlands and now Breakpoint. Plus, I love the Gunsmith from Future Soldier if for no other reason than it, and the gun customization in Medal of Honor: Warfighter, seemed to be the catalyst for a lot of games going more in-depth with their gun customization in later years, though it is quite ironic that at this point Call of Duty has a more in depth gunsmith than Ghost Recon. First time seeing your videos. You just gained a sub!
Thanks Pal, Appreciate the comment Yeah I suppose that was the draw for it. This game started an edgey breed of special forces centric character design that Call of Duty would go on to emulate in alot of games around black ops 2. Ghosts for example, feels like it borrows from Future Soldier. I just think future soldier displayed it better, especially with the stylized animations. (The sprinting animation for instance where the camera ducks to the ground.)
@@mrdoubleyew6340 | I remember going through "Future Soldier" and thinking, "It's not too generic, but it's definitely copying COD." Then I tried "Medal of Honor: Warfighter" and realised, "Whoops, never mind, it could be so much worse." :-o
Good point. Future Soldier reminds me of Bloodborne, you know, a superbly cool and stylish game that feels good just to move around with your character.
I found Future Soldier was at its best with the atmosphere and art direction. Especially the mission where the Bodarks are introduced. It's rainy, you're reading contacts where there are none, your gear is acting up, and the whole time you feel like something is wrong, and then the Bodarks arrive. Best part of the campaign to be honest.
It's a crying shame that the tactical sim aspects of GR got toned down so much with this entry because visually and aesthetically, it looks slick as hell. Not just the ingame graphics which have aged reasonably well, but the animations and UI as well. Definitely one of my favourite takes on a near future military setting.
The tactics actually didn't get toned down that much they just become more automated and your characters didn't blow the Mission doing stupid crap. If you rely on the Drone the game is a bit too easy so don't do that and give yourself a challenge
The Tactical aspect did not get toned down, this guy just didn't know how to use it. Ghost Recon didn't leave my system for a better part of a decade it's the best series ever devised
The original is the only tactical and strategic game, GR 2 and Advanced Warfighter where good but they where just linear cover based shooters and Future Soldier was the same but with a tag system that killed the enemies for you and add in the invisibility and the game is a breeze.
The console versions of Advanced Warfighter 1 and 2 were the perfect middle ground of dumb action and tactical gameplay and played today with Xbox's backwards compatibility they run fantastically too
The PC port being an afterthought is being generous to the sheer unbridled hatred Ubisoft held for PC players in the seventh generation. They went on-record at one point saying that they weren't even going to port Future Soldier, and instead we'd get a free-to-play game as its "equivalent" - a free-to-play game which, naturally, died in only two years after they changed their mind at basically the last minute and decided to port Future Soldier after all. I bought it through Steam right as it came out, installed it, got forced to install Uplay to run it, and only after that point was notified that the game would not run on my operating system (I was still running XP at the time). I then uninstalled and refunded the game, only to learn that Uplay left behind a present in the form of the biggest fucking memory leak I have _ever_ encountered - I would have my computer brought to a near-standstill just from watching videos on UA-cam until I did a system restore to the week before I bought the game. I gave up until another year later when a local store was closing down and I bought the PS3 version for cheap, which had as its worst problem a single weapon challenge being bugged as of the latest patch, forcing me to do it with no patches installed to get the VSS. Great fun game but fuck if Ubisoft didn't try their hardest to make it not worth the trouble just because I originally wanted it on PC.
Future soldier was the first ghost recon game I ever played and I really thought it was underrated. The multiplayer was really good too. One thing that really stuck with me is the level of customization for your weapons. Being able to change the internals of a gun, as well as add external attachments was really cool and helped personalize your gun even more into something that you can call your own creation.
Ghost Recon Future Soldier is nothing less than the greatest shooter ever, appear work of masterpiece taking the shooters on row to another level of adult content whereas most of the stuff on the market is silly garbage made for little kids
@@BURGAWMMA how was it the greatest shooter ever? A tag system that did everything for you and invisibility making the game a breeze and being linear. Also the cover based system simplified it more with pressing a to move for you. It’s a step back from GRAW 1 and 2 and most of all the OG Ghost Recon.
@@mitchjames9350 the automated a little too much but the game's difficulty ramped-up plenty towards the end... I'm focused mostly on multiplayer but its smoothness of control in basic principles made it the best game in the genre... the only thing I would truly change is the fact that any moron could get you hacked in multiplayer and you couldn't choose your own rooms, the campaign was much easier though especially if you picked your way through missions over using the Drone
@@BURGAWMMA the difficulty wasn’t that much hard at the end, it was more the same. You tag the enemies, press kill all button than move on to the next lot of enemies and repeat. The cover system you could press a to move to the next cover. Overall it’s an arcade cover based shooter like Gears of War.
@@mitchjames9350 you couldn't use the tag and kill drone system in later portions of the game and while it was easy at first it gradually demanded greater skill to pull it off without an alert... in the latter stages of the game you had no choice but to engage in combat because of time criterias. For the majority of the campaign you could carefully pick your way through each engagement with a drone, that didn't bother me because I set my own goals and focused primarily on multiplayer. I literally burned through two discs of GRAW2 having been involved with the competitive Clans for over a decade, the GRFS campaign was definitely easier but that's not saying much because the first two were so difficult many players quit the series especially because of the ridiculously stupid teammate AI then I'll admit they overcompensated for in later versions. Either way the fact remains that GRFS was the best most legitimate and tactically sound shooter ever created primarily because of the cover system point-to-point Dash weapons customisation and the fact that you could easily killed in less than three hits... the new open-world GTA clone Style games are absolutely TERRIBLE with only a small remnant of tactical shooter left... if you get online today and look up the comments about GRFS more and more people are starting to recognize greatness... if they let you pick your own room and go "offline" during combat so you didn't have to sit there hacked the whole time because some dumb random kid kept running out and getting stunned the game would have been nearly perfect and it's an absolute crime they abandon this incredible version get a ridiculous attempt to cash in on a GTA fetch Quest clone.
Lol the story, like any tom Clancy game, is actually simple and realistic, you just need to pay attention in the first mission. There's no conspiracy or anything, just business as usual.
This game definitely had a great aesthetic, with modern Special ops/tier one warfighter mixed with high tech and not going far out sci-fi like COD: infinite warfare. This is how I feel Ghost Recon should be nowadays. Mix this with team and asset commands/control used in GRAW 1&2 would be a really good idea.
"...not going far-out sci-fi..." Are you joking? There is a magical material/device that turns your clothes, skin, gun, etc. invisible. You must be joking. Ignore those shadows of people that you can see walking around with guns; Pixel Powder says that it's not absurd.
Future soldier is this misunderstood lovechild of a tactical shooter and thr sci fi militarytech. Watching your content: *many shootouts without using you sensor nades or visions" is probably the problem. This game has 0 intrinsic motivation. Its a braindead shooter. BUT MAN, THE PRESENTATION. Abusing the hell out of your squadmates sinckill is the stealth. Using quick animation Gadets in fights is encouraged. Bein an unkillable undseeable Ghost of a man is the gameplay, everything is build around style. The setpieces confront you woth interesting ideas, that change up the gameplay constantly. And when you fight people of your caliber using the same tech and jamming yours... thats when you learn to fear who you are playing!
Quick note, fuck Imperialism, Ubisoft is really pandering towards the American invasions and the blind patriotism in American culture, which is disgusting to me.
I gotta disagree with some of these points, like breaching, it only adds to the game and and makes you feel badass, but it's certainly not overdone. Or stealth, unless you're really careful with your kills and environment, you will likely be spotted and have to go loud.
Aside from "Ghost Recon 2" (which Ubisoft never bothered to port to PC), I feel "Future Soldier" is the "Rainbow Six: Vegas" of the Ghost Recon series. It marked the transition from soldier sim to casual shooter, which may have made the series more approachable to newcomers, but also made the series more and more generic with each new instalment. Now we're cursed with "Breakpoint", the antithesis of everything the series is supposed to represent.
@@NS-qj8xj , yes, Lockdown was definitely the RS game that removed the tactical and strategic elements. Vegas is the one that also did that but had success. Siege was a small step toward what the series is supposed to be, but then they made an alien game...
Agree with your take on this game, and ultimately wish Tom Clancy games didn’t take the turn they did. Regardless, I actually really loved it at the time when I was younger, I think the aesthetic was awesome and the gameplay was super smooth and fun.
This game did not betray the Tom Clancy series however the open-world garbage heaps did... after playing the complete shit shows of wildlands and breakpoint I bet all you guys are dreaming and wishing that Future Soldier had a sequel today
This game was made for consoles. To the point that the stealth camo system needed analog controls. That's why you were caught every time you decloaked. PC button press, full speed making you decloak. You need an anolog stick to get the full experience. Heck, you can sneak by enemies in full cloak as they walk on by while if you do move a little in full cloak, they do notice you a little so you have to stop moving. You a Ghost. Not the rambo shooting it all. You aren't supposed to be there and never was. What's more, there are challenges and gun challenges you can do. Half of it are stealth ones. These are impossible on PC unless you have a controller hooked up. The game is also made for co-op system as well, playing with friends who can play like a crack shot team that doesn't shoot everything that moves and loves to play stealth style. And the highlight of the game is the technology you can mess with. Also, the 'easy' shots you can do like through cover...your bullets can go through things and cover. Its a feature, not a dermit. Espically if you get guns that will go through more things with heavier piercing level. Espically with the destructiable environment and cover system. Also, the Bodark spec op enemies are fucking cool and their intro mission even more so with your system glitching the hell out and you can't use your so-called 'wall-hacks'. Just your eyes in that moment against camo enemies.
Your videos are fantastic and the lack of views demonstrates how smaller UA-cam channels are completely at the mercy of the algorithm. You deserve more reward for the time and effort you put into this stuff
Its kinda interesting when you look at the tech the game gives you its grounded and realistic. Take the Optical Camo The US and British militaries have been experimenting with this exact tech only thing is its currently only experimented on kinda blanket tarp things that Sniper can drap over themselves that kinda bends light around it. As for the drones we are already seeing this exact tech coming to life though the trailer Future War give their tech more future with difference armour and automated combat drone and Shoulder mounted homing micro rockets.
The projects inspired by its story and gameplay - okay, just a singular project, Ghost Recon Online/Phantoms, wasn't too bad itself until the later shift in its monetisation model.
Fun game despite its flaws. Ubisoft transplanted some of the aesthetic and cover mechanics over to The Division, so it did something right there. I'd be all about a ground up reboot, as much as I'm sick of reboots.
I like it GRAW games and Future Soldier. The older ones are good too but were always too hard for me as a teen, and nowadays they're just so outdated I can't get into them. It's not really my type of game. But the Advanced Warfare 1-2 on Xbox 360 are fantastic. Recently played them.
14:24 Wait, I'm confused...Wildlands definitely has a gunsmith mode, and while I haven't played Breakpoint, I'm pretty sure it does too. Or did you just mean as far as being able to customize your guns and then immediately try them out on a range? Anyway, you're not wrong about your criticisms of the campaign. I've been saying for years that those first few missions make a really poor first impression, and the game is pretty simplistic...but that being said, this is my favorite freaking shooter of all time. It's just so dang FUN to me sneaking around with that cool camo effect, taking enemies out in groups with sync shots, getting into fire fights, and the cover system is still unmatched. Honestly probably the best thing about the game is the cover system. Other comparable games like Splinter Cell Blacklist and Spec Ops The Line had pretty good cover systems, but they still weren't as good as Future Soldier's. I love the detail of how in stealth, your guy moves quick and quiet between cover points but in fights he just freaking guns it. Really all the animation work was top notch and vastly better than the animation in Wildlands. For me, it's the mix of admittedly simplistic but enjoyable and satisfying gameplay with the fantastic production values that really elevate Future Soldier.
I'd say this is my 2nd favourite ghost recon game. I always liked the aesthetic, the artstyle, and the gameplay of it, it's still retaining the elements that what makes a ghost recon game and mix it with modern shooter games elements, unlike wildlands and breakpoint as much as I like Wildlands as it's own game but I don't like them as a ghost recon game. But I understand why does some people don't like this game, it's probably because the game is not as tactical as the old one but you know what they say everyone has their own cup of tea
10:23 It's actually even worse on consoles, as moving slowly enough with the analog controls also keeps you cloaked. You can go anywhere you want completely invisible.
@@mrdoubleyew6340 At this point in time 'Tom Clancy' is pretty much just Ubisoft's way of branding any game they want that's military-themed - just look at HAWX after all.
@@JamesMcKenzie-h3f That's my favorite game, but I don't play it for the story haha. However, Blacklist has a great story with superb acting and writing, as much as Splinter Cell fans don't wanna admit it.
The stealth sections don't last that long and are mostly optional. The restart screen can be frustrating but at the same time, I never recalled the stealth segments lasting overtly too long to point where frustration ever sat in.
This is without a doubt the greatest shooter ever developed in game history... just let us place our team exactally where we want and give us a few more weapons like rocket launchers, airburst grenades and guncams like OG GRAW The absolute genius was the cover swap system and your ability to dive or roll to prone... I loved the knee-slide from OG GRAW and would like to see it make a return but the abandonment of the cover swap system is TERRIBLE
@@BURGAWMMA , this game was made for little girls. You don't need to aim in order to take out enemies. You can see around objects without making your avatar peek. You don't need to use timing and swiftness to remain in stealth. You might as well watch a movie, as the game almost plays itself. It's a sad joke.
@@BURGAWMMA , I tried to enjoy the PVP, but it simply wasn't interesting. It also seemed as if it was very grindy. I played a lot of GRAW and GRAW2 PVP, and FS was an absolute bore.
14:28 this isn't exclusive to future soldier. Wildlands had the same. It gave you less options and you weren't given the "gunsmith" hud but it still disassembled your weapon allowing you to change most options in FS. Only dif was trigger and gas assuming it had options for all the other parts
It was not. Gunplay alone was an absolute dogshit, it had no memorable action sequences and stealth was garbage with absolutely stupid AI. All of this on top of ubi brand "open world" where you have to run around doing stupid shit like tagging barrels, building a "rebellion" AGAIN(literally every ubi slop had this "rebellion" bs since Far Cry 3) and liberating bases (again, just like in every ubi "game" since 2010)
Don't even get me fucking started, now we seemly seem to be a bit better off, I could always maybe get 2 out 3 or 1 out 2 to join and I went outa my way to get my mates the game so we could play it together, but it is busted. on the odd red moon we got all 4 of us into a game playing are session till the next day it starts all over again.
you dnt know how to RECON in a ghost recon game, thats why you hate it, you should seriously watch the good2game channel that posts GRFS multiplayer pc videos and yea they work (you didnt research hard enough) they have a series called 100/100 hardcore which is basically all the future soldier missions on 4 player coop, i would like to see your review of that
one of the last great AAA games without some stupid openworld i enjoyed wildlands for example, but future soldier is still better damn i miss those era when we had great games every year and they were not about cleanin another openworld map, instead they had interesting missions with different conditions and some story which you dont forget about every 5 min cause you need to clear another ? on the map
I just have to leave a comment to say how bizarre it is to talk about GRAW being great and future soldier being the death of realism in the ghost recon franchise. I mean GRAW literally centers around Mitchell being kitted out with a perfected version of land warrior which is still of debatable relevance in 2024 let alone what actually happened with the canceled project it was based off of. There’s also a pretty equal number of absurd weapons in both GRAW and future soldier. I mean there is a careless machine gun im unsure was ever produced in a significant number. I can see future soldier being criticized as more cinematic and less open ended in it’s gameplay. However, to tout future soldier as being the death of realism is the GR franchise lends GRAW (let alone GRAW2) as being much more realistic than it is.
Best asthetics and atmosphere but messy hud and janky gameplay hurt this game alot. A slower approach. Wider areas would of helped alot. I did love the radio chatter and sounds of weapons and comms more than any other military shooter, felt grounded. Wildlands and breakpojnt failed at these things imo
@@reker.a5790 well, take your pick of any far cry game released in the last 9 years as ghost recon Wildlands and BR were both influenced by those games success and are near identical aside from some distinctions. However the main one that sticks out is MgsV, iam a bit bias but imo it shares the same open world blue print with gameplay that has far more depth and rewards experimentation with both kinds of tactics (stealth/combat). The only thing I think either of those examples lack is online coop, but even far cry has started doing that
While, it's a alternative stealth mechanic that takes agency away from the player in some instances. I liken it to the same feature in splinter cell, where in that game, it has much more utility in encounters. But that's just my take, it's by no means the right opinion, just my own :)
Good review, i agree for the most part. I think GRAW was much better than this game. This was the era of everyone making mass market call of duty clones and i think it shows in the gameplay. Aside from gunsmith everything in this game pretty meh.
Yeah the solo was pretty boring. It really is a shame you didn't get to play the multpiplayer because it was clearly the main strong point of this game. To this day it still is one of the best gun-action TPS multiplayer (be it for the gameplay or the animations). It also did a rather good job to encourage players to do objectives and act as a team (with simple mechanics) while also having a fast-paced gameplay. Yes, it wasn't perfect : Ubisoft servers for this game were shit, there were balance issues for some weapons/gadgets and the game had pretty ugly textures even for a 2012 game etc. But gameplay wise, the multiplayer had a really good base and I hoped they would develop on it. Of course, they never did.
I can smell the tears of the kids whose first "GR" game was FS and think that this is what "Ghost Recon" is supposed to be; I love it. The game is highly overrated and not worthy of "Ghost Recon" or "Tom Clancy's." I would say that not being able to see your target is a fairly accurate representation of muzzle flash. The gunsmithing is the main reason I "bought" (received as gift) the game, and I regret it (mostly because it was full price.)
As somebody whose first and only ""GR" game was FS and think that this is what "Ghost Recon" is supposed to be" What is Ghost recon supposed to be? Because Future Soldier is absolutely awesome and I think that it does a fantastic job at creating intense gunfights, particularly through its voicelines and animations. Its a hell of a good time, I'd say
@@coriux , open levels, optional objectives, permanent deaths, ability to possess\transfer over to your teammates' avatar, ability to precisely position your teammates and give them ROE commands and movement styles, challenging difficulties, in-depth mission briefings, persistent injuries, Ghosts have important and unique classes, realistic gadgets (instead of magical ones), a mode for commanding your entire team (instead of playing as one of them), and 36-player cooperative modes are some things that come to mind. Do you need more examples of things the first game offered but FS did not?
facts. I'm shocked there are so many people that seem to look back at this game postively. When this game released the GR fans absolutely slammed it for being a mediocre cod/gears clone because thats all it is. Shows how low the bar is.
@@bryo4321 , exactly. I like the HUD's style, the suppression effects, and the gunsmithing. Anything else I can think of, outside of graphics, is a downgrade. I don't know why they tried to make it into GOW.
There's a Ghost Recon novel that takes place after this game which significantly gives Pepper, 30K, and Kozak more background and character (Ghost Lead rotated home after the game so the novel has a new team leader). Granted it would have been great to get those details in the game and not a supplementary novel.
Do you know the name of the novel? I’m a huge Future Soldier fan, and I’d love any additional story I can get!
The book was good I remember reading as a kid
@@Truly_RudlyTom Clancy’s ghost recon choke point
Honestly, after all these years, the thing that has really stuck with me from Future Soldier is its aesthetic and art direction. When it comes to official artwork for shooter games, Future Soldier has to have some of my favorite art I've seen, with my favorite being a piece that would become the cover art for the Ghost Recon: Future Soldier: Choke Point novel. It's an aesthetic I've always tried to mimic when playing Wildlands and now Breakpoint. Plus, I love the Gunsmith from Future Soldier if for no other reason than it, and the gun customization in Medal of Honor: Warfighter, seemed to be the catalyst for a lot of games going more in-depth with their gun customization in later years, though it is quite ironic that at this point Call of Duty has a more in depth gunsmith than Ghost Recon.
First time seeing your videos. You just gained a sub!
Thanks Pal, Appreciate the comment
Yeah I suppose that was the draw for it. This game started an edgey breed of special forces centric character design that Call of Duty would go on to emulate in alot of games around black ops 2. Ghosts for example, feels like it borrows from Future Soldier. I just think future soldier displayed it better, especially with the stylized animations. (The sprinting animation for instance where the camera ducks to the ground.)
@@mrdoubleyew6340 | I remember going through "Future Soldier" and thinking, "It's not too generic, but it's definitely copying COD."
Then I tried "Medal of Honor: Warfighter" and realised, "Whoops, never mind, it could be so much worse." :-o
Good point. Future Soldier reminds me of Bloodborne, you know, a superbly cool and stylish game that feels good just to move around with your character.
I found Future Soldier was at its best with the atmosphere and art direction. Especially the mission where the Bodarks are introduced. It's rainy, you're reading contacts where there are none, your gear is acting up, and the whole time you feel like something is wrong, and then the Bodarks arrive. Best part of the campaign to be honest.
It's a crying shame that the tactical sim aspects of GR got toned down so much with this entry because visually and aesthetically, it looks slick as hell. Not just the ingame graphics which have aged reasonably well, but the animations and UI as well. Definitely one of my favourite takes on a near future military setting.
agree, they nailed visuals with this one, still decent game though :p
The tactics actually didn't get toned down that much they just become more automated and your characters didn't blow the Mission doing stupid crap. If you rely on the Drone the game is a bit too easy so don't do that and give yourself a challenge
The Tactical aspect did not get toned down, this guy just didn't know how to use it. Ghost Recon didn't leave my system for a better part of a decade it's the best series ever devised
The original is the only tactical and strategic game, GR 2 and Advanced Warfighter where good but they where just linear cover based shooters and Future Soldier was the same but with a tag system that killed the enemies for you and add in the invisibility and the game is a breeze.
The console versions of Advanced Warfighter 1 and 2 were the perfect middle ground of dumb action and tactical gameplay and played today with Xbox's backwards compatibility they run fantastically too
The Cover to Cover Movement system was OP in Future Soldier. Hope they bring it back.
The PC port being an afterthought is being generous to the sheer unbridled hatred Ubisoft held for PC players in the seventh generation. They went on-record at one point saying that they weren't even going to port Future Soldier, and instead we'd get a free-to-play game as its "equivalent" - a free-to-play game which, naturally, died in only two years after they changed their mind at basically the last minute and decided to port Future Soldier after all.
I bought it through Steam right as it came out, installed it, got forced to install Uplay to run it, and only after that point was notified that the game would not run on my operating system (I was still running XP at the time). I then uninstalled and refunded the game, only to learn that Uplay left behind a present in the form of the biggest fucking memory leak I have _ever_ encountered - I would have my computer brought to a near-standstill just from watching videos on UA-cam until I did a system restore to the week before I bought the game.
I gave up until another year later when a local store was closing down and I bought the PS3 version for cheap, which had as its worst problem a single weapon challenge being bugged as of the latest patch, forcing me to do it with no patches installed to get the VSS. Great fun game but fuck if Ubisoft didn't try their hardest to make it not worth the trouble just because I originally wanted it on PC.
Blacklist was the second best splinter cell imo , only behind chaos theory because of the humour in my book.
I believe this too, splinter cell blacklist is one of my favorite games.
Future soldier was the first ghost recon game I ever played and I really thought it was underrated. The multiplayer was really good too. One thing that really stuck with me is the level of customization for your weapons. Being able to change the internals of a gun, as well as add external attachments was really cool and helped personalize your gun even more into something that you can call your own creation.
Ghost Recon Future Soldier is nothing less than the greatest shooter ever, appear work of masterpiece taking the shooters on row to another level of adult content whereas most of the stuff on the market is silly garbage made for little kids
@@BURGAWMMA how was it the greatest shooter ever? A tag system that did everything for you and invisibility making the game a breeze and being linear. Also the cover based system simplified it more with pressing a to move for you. It’s a step back from GRAW 1 and 2 and most of all the OG Ghost Recon.
@@mitchjames9350 the automated a little too much but the game's difficulty ramped-up plenty towards the end... I'm focused mostly on multiplayer but its smoothness of control in basic principles made it the best game in the genre... the only thing I would truly change is the fact that any moron could get you hacked in multiplayer and you couldn't choose your own rooms, the campaign was much easier though especially if you picked your way through missions over using the Drone
@@BURGAWMMA the difficulty wasn’t that much hard at the end, it was more the same. You tag the enemies, press kill all button than move on to the next lot of enemies and repeat. The cover system you could press a to move to the next cover. Overall it’s an arcade cover based shooter like Gears of War.
@@mitchjames9350 you couldn't use the tag and kill drone system in later portions of the game and while it was easy at first it gradually demanded greater skill to pull it off without an alert... in the latter stages of the game you had no choice but to engage in combat because of time criterias. For the majority of the campaign you could carefully pick your way through each engagement with a drone, that didn't bother me because I set my own goals and focused primarily on multiplayer. I literally burned through two discs of GRAW2 having been involved with the competitive Clans for over a decade, the GRFS campaign was definitely easier but that's not saying much because the first two were so difficult many players quit the series especially because of the ridiculously stupid teammate AI then I'll admit they overcompensated for in later versions. Either way the fact remains that GRFS was the best most legitimate and tactically sound shooter ever created primarily because of the cover system point-to-point Dash weapons customisation and the fact that you could easily killed in less than three hits... the new open-world GTA clone Style games are absolutely TERRIBLE with only a small remnant of tactical shooter left... if you get online today and look up the comments about GRFS more and more people are starting to recognize greatness... if they let you pick your own room and go "offline" during combat so you didn't have to sit there hacked the whole time because some dumb random kid kept running out and getting stunned the game would have been nearly perfect and it's an absolute crime they abandon this incredible version get a ridiculous attempt to cash in on a GTA fetch Quest clone.
Lol the story, like any tom Clancy game, is actually simple and realistic, you just need to pay attention in the first mission. There's no conspiracy or anything, just business as usual.
This game definitely had a great aesthetic, with modern Special ops/tier one warfighter mixed with high tech and not going far out sci-fi like COD: infinite warfare. This is how I feel Ghost Recon should be nowadays. Mix this with team and asset commands/control used in GRAW 1&2 would be a really good idea.
"...not going far-out sci-fi..." Are you joking? There is a magical material/device that turns your clothes, skin, gun, etc. invisible. You must be joking. Ignore those shadows of people that you can see walking around with guns; Pixel Powder says that it's not absurd.
Future soldier is this misunderstood lovechild of a tactical shooter and thr sci fi militarytech.
Watching your content: *many shootouts without using you sensor nades or visions" is probably the problem. This game has 0 intrinsic motivation. Its a braindead shooter.
BUT MAN, THE PRESENTATION.
Abusing the hell out of your squadmates sinckill is the stealth. Using quick animation Gadets in fights is encouraged.
Bein an unkillable undseeable Ghost of a man is the gameplay, everything is build around style. The setpieces confront you woth interesting ideas, that change up the gameplay constantly. And when you fight people of your caliber using the same tech and jamming yours... thats when you learn to fear who you are playing!
Quick note, fuck Imperialism, Ubisoft is really pandering towards the American invasions and the blind patriotism in American culture, which is disgusting to me.
I disagree with you, every mission was fucking fire . Lmao
Lol, I guess we just have different taste
Future soldier has so badass animations the character you play feels much more lively compared to breakpoint or wildlands.
It kinda feels like a metal gear game! 😂
I gotta disagree with some of these points, like breaching, it only adds to the game and and makes you feel badass, but it's certainly not overdone. Or stealth, unless you're really careful with your kills and environment, you will likely be spotted and have to go loud.
Aside from "Ghost Recon 2" (which Ubisoft never bothered to port to PC), I feel "Future Soldier" is the "Rainbow Six: Vegas" of the Ghost Recon series. It marked the transition from soldier sim to casual shooter, which may have made the series more approachable to newcomers, but also made the series more and more generic with each new instalment.
Now we're cursed with "Breakpoint", the antithesis of everything the series is supposed to represent.
Vegas is the in between of action fps and tactical shooter. Siege was the true downfall
@Brupcat He must mean R6: Lockdown
@Brupcat Agree. Vegas 1 and 2 were also quite hard whereas I found Future Soldier pretty easy.
@@NS-qj8xj , yes, Lockdown was definitely the RS game that removed the tactical and strategic elements. Vegas is the one that also did that but had success.
Siege was a small step toward what the series is supposed to be, but then they made an alien game...
Thank god the servers are back for future soldier multiplayer was always fun
Agree with your take on this game, and ultimately wish Tom Clancy games didn’t take the turn they did. Regardless, I actually really loved it at the time when I was younger, I think the aesthetic was awesome and the gameplay was super smooth and fun.
This game did not betray the Tom Clancy series however the open-world garbage heaps did... after playing the complete shit shows of wildlands and breakpoint I bet all you guys are dreaming and wishing that Future Soldier had a sequel today
This game was made for consoles. To the point that the stealth camo system needed analog controls. That's why you were caught every time you decloaked. PC button press, full speed making you decloak. You need an anolog stick to get the full experience. Heck, you can sneak by enemies in full cloak as they walk on by while if you do move a little in full cloak, they do notice you a little so you have to stop moving. You a Ghost. Not the rambo shooting it all. You aren't supposed to be there and never was.
What's more, there are challenges and gun challenges you can do. Half of it are stealth ones. These are impossible on PC unless you have a controller hooked up.
The game is also made for co-op system as well, playing with friends who can play like a crack shot team that doesn't shoot everything that moves and loves to play stealth style. And the highlight of the game is the technology you can mess with.
Also, the 'easy' shots you can do like through cover...your bullets can go through things and cover. Its a feature, not a dermit. Espically if you get guns that will go through more things with heavier piercing level. Espically with the destructiable environment and cover system.
Also, the Bodark spec op enemies are fucking cool and their intro mission even more so with your system glitching the hell out and you can't use your so-called 'wall-hacks'. Just your eyes in that moment against camo enemies.
Your videos are fantastic and the lack of views demonstrates how smaller UA-cam channels are completely at the mercy of the algorithm. You deserve more reward for the time and effort you put into this stuff
Its kinda interesting when you look at the tech the game gives you its grounded and realistic.
Take the Optical Camo The US and British militaries have been experimenting with this exact tech only thing is its currently only experimented on kinda blanket tarp things that Sniper can drap over themselves that kinda bends light around it.
As for the drones we are already seeing this exact tech coming to life though the trailer Future War give their tech more future with difference armour and automated combat drone and Shoulder mounted homing micro rockets.
The projects inspired by its story and gameplay - okay, just a singular project, Ghost Recon Online/Phantoms, wasn't too bad itself until the later shift in its monetisation model.
I’m just going to say breaching in slow motion isn’t just in cod
True, but it was the largest influence of its use afterwards.
Fun game despite its flaws. Ubisoft transplanted some of the aesthetic and cover mechanics over to The Division, so it did something right there. I'd be all about a ground up reboot, as much as I'm sick of reboots.
Ive been playing this on the series S recently, and I've ran into no real issues.
I like it GRAW games and Future Soldier. The older ones are good too but were always too hard for me as a teen, and nowadays they're just so outdated I can't get into them. It's not really my type of game. But the Advanced Warfare 1-2 on Xbox 360 are fantastic. Recently played them.
How is FS outdated?
I agree with this vid. I enjoyed Future Soldier a lot - it was "tacti cool" for sure but not very tactical.
14:24 Wait, I'm confused...Wildlands definitely has a gunsmith mode, and while I haven't played Breakpoint, I'm pretty sure it does too. Or did you just mean as far as being able to customize your guns and then immediately try them out on a range?
Anyway, you're not wrong about your criticisms of the campaign. I've been saying for years that those first few missions make a really poor first impression, and the game is pretty simplistic...but that being said, this is my favorite freaking shooter of all time. It's just so dang FUN to me sneaking around with that cool camo effect, taking enemies out in groups with sync shots, getting into fire fights, and the cover system is still unmatched. Honestly probably the best thing about the game is the cover system. Other comparable games like Splinter Cell Blacklist and Spec Ops The Line had pretty good cover systems, but they still weren't as good as Future Soldier's. I love the detail of how in stealth, your guy moves quick and quiet between cover points but in fights he just freaking guns it. Really all the animation work was top notch and vastly better than the animation in Wildlands. For me, it's the mix of admittedly simplistic but enjoyable and satisfying gameplay with the fantastic production values that really elevate Future Soldier.
I'd say this is my 2nd favourite ghost recon game. I always liked the aesthetic, the artstyle, and the gameplay of it, it's still retaining the elements that what makes a ghost recon game and mix it with modern shooter games elements, unlike wildlands and breakpoint as much as I like Wildlands as it's own game but I don't like them as a ghost recon game. But I understand why does some people don't like this game, it's probably because the game is not as tactical as the old one but you know what they say everyone has their own cup of tea
10:23 It's actually even worse on consoles, as moving slowly enough with the analog controls also keeps you cloaked. You can go anywhere you want completely invisible.
So true this was the highlight of the series in quite frankly probably the best mil-spec shooter ever
Yeah I just played it a Lil while ago , it was fuckin amazing
The stories of these Tom Clancy games are always ignorable. It's mostly about the gameplay.
Weird though, considering who Tom Clancy was.
@@mrdoubleyew6340 At this point in time 'Tom Clancy' is pretty much just Ubisoft's way of branding any game they want that's military-themed - just look at HAWX after all.
The only Tom Clancy game with a good story is Splinter Cell Chaos Theory
@@JamesMcKenzie-h3f That's my favorite game, but I don't play it for the story haha. However, Blacklist has a great story with superb acting and writing, as much as Splinter Cell fans don't wanna admit it.
The stealth sections don't last that long and are mostly optional. The restart screen can be frustrating but at the same time, I never recalled the stealth segments lasting overtly too long to point where frustration ever sat in.
This is the ghost recon channel now lol
I'm tempted to keep going, as there isnt any other channels that really have been talking about it as of recent, excluding Wildlands and breakpoint
This is without a doubt the greatest shooter ever developed in game history... just let us place our team exactally where we want and give us a few more weapons like rocket launchers, airburst grenades and guncams like OG GRAW
The absolute genius was the cover swap system and your ability to dive or roll to prone... I loved the knee-slide from OG GRAW and would like to see it make a return but the abandonment of the cover swap system is TERRIBLE
Boooooooo!
@@Go_Coup you need to bow down to this game with MIGHT.
All other Shooters are for little girls
@@BURGAWMMA , this game was made for little girls. You don't need to aim in order to take out enemies. You can see around objects without making your avatar peek. You don't need to use timing and swiftness to remain in stealth. You might as well watch a movie, as the game almost plays itself. It's a sad joke.
@@Go_Coup I guess you never got into the multiplayer?
@@BURGAWMMA , I tried to enjoy the PVP, but it simply wasn't interesting. It also seemed as if it was very grindy. I played a lot of GRAW and GRAW2 PVP, and FS was an absolute bore.
14:28 this isn't exclusive to future soldier. Wildlands had the same. It gave you less options and you weren't given the "gunsmith" hud but it still disassembled your weapon allowing you to change most options in FS. Only dif was trigger and gas assuming it had options for all the other parts
Ghost Recon Future Soldier ia an awesum game all around
the best game ever
Wildlands was very good.
It was not. Gunplay alone was an absolute dogshit, it had no memorable action sequences and stealth was garbage with absolutely stupid AI. All of this on top of ubi brand "open world" where you have to run around doing stupid shit like tagging barrels, building a "rebellion" AGAIN(literally every ubi slop had this "rebellion" bs since Far Cry 3) and liberating bases (again, just like in every ubi "game" since 2010)
@@KIT2142LAW it was a good game. If you disagree please waste more of your time.
@@reker.a5790 fair, can't fix your shit taste
Wildlands was a lame far cry clone and a mediocre and horrible ghost recon
@@JamesMckenzie-q1z nobody cares
Don't even get me fucking started, now we seemly seem to be a bit better off, I could always maybe get 2 out 3 or 1 out 2 to join and I went outa my way to get my mates the game so we could play it together, but it is busted. on the odd red moon we got all 4 of us into a game playing are session till the next day it starts all over again.
you dnt know how to RECON in a ghost recon game, thats why you hate it, you should seriously watch the good2game channel that posts GRFS multiplayer pc videos and yea they work (you didnt research hard enough) they have a series called 100/100 hardcore which is basically all the future soldier missions on 4 player coop, i would like to see your review of that
one of the last great AAA games without some stupid openworld
i enjoyed wildlands for example, but future soldier is still better
damn i miss those era when we had great games every year and they were not about cleanin another openworld map, instead they had interesting missions with different conditions and some story which you dont forget about every 5 min cause you need to clear another ? on the map
Good video by the fake Australian.
I just have to leave a comment to say how bizarre it is to talk about GRAW being great and future soldier being the death of realism in the ghost recon franchise. I mean GRAW literally centers around Mitchell being kitted out with a perfected version of land warrior which is still of debatable relevance in 2024 let alone what actually happened with the canceled project it was based off of. There’s also a pretty equal number of absurd weapons in both GRAW and future soldier. I mean there is a careless machine gun im unsure was ever produced in a significant number. I can see future soldier being criticized as more cinematic and less open ended in it’s gameplay. However, to tout future soldier as being the death of realism is the GR franchise lends GRAW (let alone GRAW2) as being much more realistic than it is.
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Best asthetics and atmosphere but messy hud and janky gameplay hurt this game alot. A slower approach. Wider areas would of helped alot. I did love the radio chatter and sounds of weapons and comms more than any other military shooter, felt grounded. Wildlands and breakpojnt failed at these things imo
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Wildlands was not at all a bad game.
Not at all, but I can name plenty that do the same thing far better.
Of course, thats just my opinion though.
@@mrdoubleyew6340 for consoles? I don’t know of any.
@@reker.a5790 well, take your pick of any far cry game released in the last 9 years as ghost recon Wildlands and BR were both influenced by those games success and are near identical aside from some distinctions. However the main one that sticks out is MgsV, iam a bit bias but imo it shares the same open world blue print with gameplay that has far more depth and rewards experimentation with both kinds of tactics (stealth/combat). The only thing I think either of those examples lack is online coop, but even far cry has started doing that
Ghost recon future soldier was a good game, just not a very good ghost recon game. I loved the multiplayer though
lol did you seriously slate the game because of sync shot..? wow
I don't hate this game? But yeah sync shot is kind of a dull gimmick IMO
@@mrdoubleyew6340 There's a big difference between a stealth tactic and a gimmick though..?
While, it's a alternative stealth mechanic that takes agency away from the player in some instances. I liken it to the same feature in splinter cell, where in that game, it has much more utility in encounters. But that's just my take, it's by no means the right opinion, just my own :)
Good review, i agree for the most part. I think GRAW was much better than this game. This was the era of everyone making mass market call of duty clones and i think it shows in the gameplay. Aside from gunsmith everything in this game pretty meh.
thank you M8
Yeah the solo was pretty boring.
It really is a shame you didn't get to play the multpiplayer because it was clearly the main strong point of this game.
To this day it still is one of the best gun-action TPS multiplayer (be it for the gameplay or the animations). It also did a rather good job to encourage players to do objectives and act as a team (with simple mechanics) while also having a fast-paced gameplay.
Yes, it wasn't perfect : Ubisoft servers for this game were shit, there were balance issues for some weapons/gadgets and the game had pretty ugly textures even for a 2012 game etc.
But gameplay wise, the multiplayer had a really good base and I hoped they would develop on it. Of course, they never did.
I do recall playing the PVP back in the day, it wasnt bad, but it was definitely out matched by MW3
Yeah, GR Breakfail is shit compared to FS
I can smell the tears of the kids whose first "GR" game was FS and think that this is what "Ghost Recon" is supposed to be; I love it. The game is highly overrated and not worthy of "Ghost Recon" or "Tom Clancy's."
I would say that not being able to see your target is a fairly accurate representation of muzzle flash.
The gunsmithing is the main reason I "bought" (received as gift) the game, and I regret it (mostly because it was full price.)
As somebody whose first and only ""GR" game was FS and think that this is what "Ghost Recon" is supposed to be"
What is Ghost recon supposed to be? Because Future Soldier is absolutely awesome and I think that it does a fantastic job at creating intense gunfights, particularly through its voicelines and animations. Its a hell of a good time, I'd say
@@coriux , open levels, optional objectives, permanent deaths, ability to possess\transfer over to your teammates' avatar, ability to precisely position your teammates and give them ROE commands and movement styles, challenging difficulties, in-depth mission briefings, persistent injuries, Ghosts have important and unique classes, realistic gadgets (instead of magical ones), a mode for commanding your entire team (instead of playing as one of them), and 36-player cooperative modes are some things that come to mind. Do you need more examples of things the first game offered but FS did not?
facts. I'm shocked there are so many people that seem to look back at this game postively. When this game released the GR fans absolutely slammed it for being a mediocre cod/gears clone because thats all it is. Shows how low the bar is.
@@bryo4321 , exactly. I like the HUD's style, the suppression effects, and the gunsmithing. Anything else I can think of, outside of graphics, is a downgrade. I don't know why they tried to make it into GOW.
When cod 4 mw came out it effectively killed all the tom clancy games
I love this game!