Ubisoft believe the success of Wildlands as due to the open-world, graphics and aggressive marketing tactics. As a result the publisher decided to spend haft of their budget on a bigger open-world, bigger graphics and the other half on marketing. Therefore you have a Breakpoint.
Exactly, What even is Ghost Recon anymore? You can track its evolution simply throughout the 2000s, but when the 2010s came around, it was just trying to innovate and adapt to market trends. Such a shame that this has led to its downfall.
According to John Sonedecker one of the lead designers for the Original Ghost Recon . “We built Ghost Recon for well under $10mil, but that would barely get you past pre-production for AAA games these days. Not to mention you would never see a TV spot for Ghost Recon back then.” The average AAA games are between $60 to 100 million. Open-world AAA are between 80 to 100 million. The marketing budget for Breakpoint is four times the entire budget of the original Ghost Recon. www.ghostrecon.net/all-news/ghost-recon/john-sonedecker-on-ghost-recon/
Great video my friend :) you have me itching to play an old ghost recon game. it really is a shame that publishers feel the need to "open world sandbox" all the things, and even in cases like GR where it *could* be a beneficial change, they're too scared to commit to risky design decisions that will alienate your casual player coming over from Destiny or CoD. i was really excited for this game when it was announced and i wish it was better.
I would like a reboot of the whole thing. Fully dive into US Land Warrior Program/Objective Force lore from the early 2000s. Focus on realistic, slow, and lethal gameplay. Basically, take the original GR, give it GRAWs aesthetic and Far Cry 5s map/mission editor.
After 2 years of updates, patches and more content, it has become my go to game, it’s all I play, one of my favorite games of all time. So give it a try. I have never seen such a comeback except no man sky.
Dude i agree. I started playing graw 2 again. The series X 60fps update really makes it feel instantly more modern. I feel like they need to go back to graw too. This is IT. That's what GR needs. Modern graw sequel.
In my opinon, Future solider wasn't that terrible, and I do remember it somewhat fondly. But it was a huge departure from what the previous 4 mainline games did with its gameplay. It traded tactical gameplay for a streamlined 3rd person approach more akin to Gears. And at the time (2012) not as many people were biting.
It's just funny to me how the pitch meeting for Breakpoint went like this : "Wildlands was successful and The Division was successful, so how about we just combine the two!" Truly genius.
A long comment, as someone who played both games and enjoys Wildlands for the depiction of Bolivia, the Cartel, and how it feels alive compared to Breakpoint, everything you said criticizing WL in this vid is spot on, and therefore some blame can be put on WL for BP. Something worth noting is BP since its release does more crossovers with Splinter Cell and R6 (better to a degree than WL ESPECIALLY the SC one) and begrudgingly Terminator (though that's over thank god.) And it also does some damage to Ghost lore regarding contradictions and laziness. It reuses Bodark, the Russian "Ghosts" from Future soldier TWICE, one year AFTER said game's events. And WL takes place in 2019. This is notable because they had a sort of "crossover" with introducing a younger Kozak fresh into the Ghosts, and he's using the optical camo, saying it's experimental... but then in the Fallen Ghosts DLC we see Los Extranjeros soldiers using the exact same thing... so is it experimental or... how'd they get it? They do it again in BP by calling it experimental again, like the Ghosts never used it. I bring these examples up because there's one thing you didn't really explain in this vid that I feel you should have... (or maybe you did and I'm too dense to realize) and I'm annoyed no one else has either. The idea of what a Ghost is. What is a Ghost? Well I think the wiki sums it up pretty well. "It is the Army's crème of the crop Special Mission Unit whose operators are armed with state-of-the-art weapon systems and are trained in the best field and combat tactics. They are the most experienced, specialized, and qualified special operations force that JSOC has to offer." Basically the Ghosts are a different breed of soldier compared to Army Delta, Navy SEALs, Marine FORESOC, etc etc. Who themselves have their own differences from one another I'm sure. Part of their MO is fieldtesting the latest and even experimental gear. This paragraph from the novel supports that. "Mitchell grinned in awe. During the past eighteen months he had fielded some mind blowing gear while serving in the countries of Georgia and Eritrea, and he never ceased being impressed. Now, not only was he on a mission of utmost importance, but he had been chosen to field-test an early beta version of the Cross-Com system, a program whose funding was already in jeapordy. Despite that, he had made the stern argument that every operator on his team should be fitted with the devices, cost be damned. He thought it invaluable to have all Ghosts equipped with the best technology to have total situational awareness, not just the team leader. He won his argument. Indeed, Susan Grey had been right about the Ghosts. They got what they wanted because they produced results." The Cross-Com is the narrative reason why enemies in GRAW are highlighted, you have your HUD, how you can order squadmates and other assets around, etc. I know you already touched on that formula and said the future stuff is a bit cheesy thanks to CoD. But I'm not arguing on a trend perspective, I'm talking in-universe. In Wildlands, I can buy the Ghosts not having their full advanced gear given it's more "undercover." But the paragraph I grabbed here is ALSO during an undercover mission. Mitchell and his team were in Taliban garb using local weapons so there's some leeway here. Ghosts have always represented the cutting edge in some way, now we're supposed to expect they've gone to using old M4s and baseball caps because "it still works?" It's one of the reasons despite Future Soldier's flaws, I love it's depiction of the Ghosts and am bummed the E3 version didn't make the cut. (Except in the Wii game) Combined with the contradictions and Bodark use I cited... it feels like Ubisoft has stopped caring when they made this and tried to get more people interested with nostalgia, a popular franchise that's "thematically fitting," and another Fallen Ghost
Excellent video. It sucks that Breakpoint just wasn't what I thought it would be from the marketing. Sucks even more the Jon Bernthal was wasted on a game like this. Walker and the Wolves were super interesting, but in gameplay and overall story, they were stale. Things like the injury system need to stay. The generic hand-held drone needs to go, or at least make it a perk or something instead. And they must implement something like a camo system. If games as far back to Snake Eater can have it, a modern game should have it. I pray they will nail a 3rd installment. Return to what Ghosts felt like, and what Ghost Recon games were.
The problem that i had with Breakpoint is that Ubisoft neutered both the world and villains, I'd rather have a cartel/separatists type of scenario set in an actual world location rather than fighting in a fictional island owned by a techbro with a villainous henchmen that is made up of former ghosts, which after playing the game for hours, still have no clue why not only there are so many ex ghosts considering how canonically they're the best of the best of the U.S. special forces, but they also willingly turn against their own country and fellow ghosts and decided to stick with a dickhead "alpha male" type bro that just want revenge The worst part is, despite being ex ghosts, the wolves are the exact same like the grunts, react the same way and have the exact same strategy with the only difference being they wear airsoft masks and have better armor, which made me stop taking them seriously from the intro of the game, all the way until i dropped the game after a few hours in
Why thank you sir for your kind comments. I did attempt to, but I felt the hour had passed with this game. Although I do enjoy the more lethal gunplay that the damage modifiers account for, there's nothing terribly unique to it IMO. I ended up buying it on sale, and wounded up playing it twice. I know Clu Sauce has made a video about it.
Love this video an agree alot well besides 1 thing my alpha an beta ran so much better than the full game. Will you do a update video on this? Because I agree alot you said with game play, with the removal of loot gear, capping how many guns an bivwack and how much you're health regen and how much ammo an med pack you can have, now this is all optional.
Thanks amigo! Hahaha I really don't have it in me to touch this game after I made this video. I didn't even buy it, instead I used a uplay trial. However I did end up buying on sale. It was interesting what they added since, but utimately it doesnt change how the game feels. Clu did an awesome updated video on it though, I'd recommend watching that one ua-cam.com/video/ifPILF4mm10/v-deo.html
Thank you for all the kind comments friend. The reason for the absence of videos is because I've been at a film trade school making films of my own. It's surprisingly a very involved program and it's left me with little time for anything outside of it. That said, there is a 60min+ crysis video that is about 90% complete that is still cooking. When I get some time hopefully I'll be wrapping that one up.
Okay, I'm gonna operate under the assumption that immersive mode does not yet exist, like it didn't when you made this video. Parts of this information will be heavily outdated because the current version of the game transforms the conversation so much that you'd have to make an entirely new critique Every time you take an injury your character is heavily staggered. Enemies cannot be injured and will instead stagger lightly after surpassing a certain damage threshold, just enough to rush them down for melee in very close quarters. This affects your movement speed and aim sway. If you take *another* injury you will be unable to sprint or use primary weapons, but it's almost impossible for this to happen because their chance to occur is so low, even on the highest difficulty. You can also heal injuries using bandages, which is much slower and requires you stop moving. The animations are very intense and uncomfortable, and the emergency heal when you enter a bivouac while injured is even more so. You have to explore and collect medicinal plants to craft more. Aside from self-imposed rules there's no reason to use them because syringes are so plentiful and powerful You can craft in the pause menu at any time! This is another common target of style-imposed rules. As if it weren't difficult enough to run out of resources already thanks to your ability to craft even the most advanced equipment from random junk, you can replenish your supply even in the middle of a gunfight by pausing the action and holding A six times in a menu screen. Co op disabling the ability to pause the game helps only slightly since all you have to do is retreat into hard cover before managing your inventory There are exactly two variables involved in enemy detection: Distance and stance. It doesn't matter if you shoot, throw a grenade, stab someone in the neck, or dance a jig while under enemy sightlines, they just won't detect you any faster. This is part of what makes them look so brain dead. The Hollywood-quiet suppressors don't help their lack of reactivity either. You can snipe three of their friends standing right next to them and as long as you jump back into prone camo fast enough the most they'll do is go "Huh?"
Haven't started playing untill the new patch and the game is so far great. I played and really enjoyed wildlands and can say this game is a slight upgrade but im having alot of fun.
Ghost recon at heart was a more expansive version of what rainbow six started as and even then I wish rainbow six continued with patriots and dumped siege on its head . Siege has 0 of what rainbow six is about where did you see different ctus killing eachother in rainbow before siege?
But is it fun to play? That comes down to opinion and mine is yes, absolutely. You and others that hate on the game seem to be stuck in your nostalgia for an old outdated style of game. Wildlands and breakpoint are more fun than any previous title. Dare I say it: Breakpoint is even better and has me playing and engaged way more than even wildlands ever did. Side note. Your review contradicts itself several times.
Okay, sure. But what happens if Ubisoft alienates the people who love the outdated formula? www.google.com/amp/s/www.gamesradar.com/amp/ubisoft-admits-ghost-recon-breakpoint-is-a-hot-mess/ Answer: They don't buy the game.
Is it fun to play? Yes, that is completely subjective. I grinded through this game, and it really wasn't my cup of tea. I gave it a fair chance. Like I mentioned in the video, I felt it borrowed too much from other games that have done the 'hostile open world thing' way better (I feel the same way about Wildlands), and there wasn't anything compelling that kept me playing after I finished recording. Perhaps it may just be my nostalgia, but playing through Breakpoint really just made me want to revisit GRAW, and when I did, I realized a lot of what Breakpoint was missing. I believe those games are far more refined in just about all their aspects.
I hope you enjoyed! Any advice or criticisms are always appreciated. :) Hope ya'll had a Merry Christmas and have a Happy New Year.
Yep, 'Betrayal of Concept' pretty much the same thing that happened with the Battlefield series.
Lmao no it isn’t. There hasn’t been anywhere close to a departure from the formula of battlefield akin to what happened to ghost recon
Pfft. Try Rainbow Six Siege. Idgaf if its a good game or not. That game is the true betrayal of concept.
Ubisoft believe the success of Wildlands as due to the open-world, graphics and aggressive marketing tactics. As a result the publisher decided to spend haft of their budget on a bigger open-world, bigger graphics and the other half on marketing. Therefore you have a Breakpoint.
Exactly, What even is Ghost Recon anymore? You can track its evolution simply throughout the 2000s, but when the 2010s came around, it was just trying to innovate and adapt to market trends. Such a shame that this has led to its downfall.
According to John Sonedecker one of the lead designers for the Original Ghost Recon
. “We built Ghost Recon for well under $10mil, but that would barely get you past pre-production for AAA games these days. Not to mention you would never see a TV spot for Ghost Recon back then.” The average AAA games are between $60 to 100 million. Open-world AAA are between 80 to 100 million. The marketing budget for Breakpoint is four times the entire budget of the original Ghost Recon.
www.ghostrecon.net/all-news/ghost-recon/john-sonedecker-on-ghost-recon/
Great video my friend :) you have me itching to play an old ghost recon game. it really is a shame that publishers feel the need to "open world sandbox" all the things, and even in cases like GR where it *could* be a beneficial change, they're too scared to commit to risky design decisions that will alienate your casual player coming over from Destiny or CoD. i was really excited for this game when it was announced and i wish it was better.
do a game night! We'll make it happen
So this was how it started...
I would like a reboot of the whole thing. Fully dive into US Land Warrior Program/Objective Force lore from the early 2000s. Focus on realistic, slow, and lethal gameplay. Basically, take the original GR, give it GRAWs aesthetic and Far Cry 5s map/mission editor.
After 2 years of updates, patches and more content, it has become my go to game, it’s all I play, one of my favorite games of all time. So give it a try. I have never seen such a comeback except no man sky.
It's still an awful ghost recon
@Travis-. So was wildlands, it was a terrible ghost recon game.
Dude i agree. I started playing graw 2 again. The series X 60fps update really makes it feel instantly more modern.
I feel like they need to go back to graw too. This is IT. That's what GR needs. Modern graw sequel.
I agree with you i absolutely love graw and graw 2
This actually was a great video man keep making videos like this
Great video bud. Spot on with breakpoint. I always thought future soldier was a good game and sold well?
In my opinon, Future solider wasn't that terrible, and I do remember it somewhat fondly. But it was a huge departure from what the previous 4 mainline games did with its gameplay. It traded tactical gameplay for a streamlined 3rd person approach more akin to Gears. And at the time (2012) not as many people were biting.
@@mrdoubleyew6340 yeah it was, the cover mechanics sticking to walls was a big difference but I still enjoyed that title
It's just funny to me how the pitch meeting for Breakpoint went like this : "Wildlands was successful and The Division was successful, so how about we just combine the two!"
Truly genius.
A long comment, as someone who played both games and enjoys Wildlands for the depiction of Bolivia, the Cartel, and how it feels alive compared to Breakpoint, everything you said criticizing WL in this vid is spot on, and therefore some blame can be put on WL for BP. Something worth noting is BP since its release does more crossovers with Splinter Cell and R6 (better to a degree than WL ESPECIALLY the SC one) and begrudgingly Terminator (though that's over thank god.) And it also does some damage to Ghost lore regarding contradictions and laziness. It reuses Bodark, the Russian "Ghosts" from Future soldier TWICE, one year AFTER said game's events. And WL takes place in 2019. This is notable because they had a sort of "crossover" with introducing a younger Kozak fresh into the Ghosts, and he's using the optical camo, saying it's experimental... but then in the Fallen Ghosts DLC we see Los Extranjeros soldiers using the exact same thing... so is it experimental or... how'd they get it? They do it again in BP by calling it experimental again, like the Ghosts never used it.
I bring these examples up because there's one thing you didn't really explain in this vid that I feel you should have... (or maybe you did and I'm too dense to realize) and I'm annoyed no one else has either. The idea of what a Ghost is. What is a Ghost? Well I think the wiki sums it up pretty well. "It is the Army's crème of the crop Special Mission Unit whose operators are armed with state-of-the-art weapon systems and are trained in the best field and combat tactics. They are the most experienced, specialized, and qualified special operations force that JSOC has to offer." Basically the Ghosts are a different breed of soldier compared to Army Delta, Navy SEALs, Marine FORESOC, etc etc. Who themselves have their own differences from one another I'm sure. Part of their MO is fieldtesting the latest and even experimental gear. This paragraph from the novel supports that.
"Mitchell grinned in awe. During the past eighteen months he had fielded some mind blowing gear while serving in the countries of Georgia and Eritrea, and he never ceased being impressed. Now, not only was he on a mission of utmost importance, but he had been chosen to field-test an early beta version of the Cross-Com system, a program whose funding was already in jeapordy. Despite that, he had made the stern argument that every operator on his team should be fitted with the devices, cost be damned. He thought it invaluable to have all Ghosts equipped with the best technology to have total situational awareness, not just the team leader. He won his argument. Indeed, Susan Grey had been right about the Ghosts. They got what they wanted because they produced results." The Cross-Com is the narrative reason why enemies in GRAW are highlighted, you have your HUD, how you can order squadmates and other assets around, etc.
I know you already touched on that formula and said the future stuff is a bit cheesy thanks to CoD. But I'm not arguing on a trend perspective, I'm talking in-universe. In Wildlands, I can buy the Ghosts not having their full advanced gear given it's more "undercover." But the paragraph I grabbed here is ALSO during an undercover mission. Mitchell and his team were in Taliban garb using local weapons so there's some leeway here. Ghosts have always represented the cutting edge in some way, now we're supposed to expect they've gone to using old M4s and baseball caps because "it still works?" It's one of the reasons despite Future Soldier's flaws, I love it's depiction of the Ghosts and am bummed the E3 version didn't make the cut. (Except in the Wii game) Combined with the contradictions and Bodark use I cited... it feels like Ubisoft has stopped caring when they made this and tried to get more people interested with nostalgia, a popular franchise that's "thematically fitting," and another Fallen Ghost
Good Analysis man
Well thank you
GRAW 2's Co-Op was amazing, I remember 3-player split screen on Locks was punishing but so fun.
As a Person that had and still has over 200 hours of fun in Breakpoint every single point you make is valid.
oh shit you finally have your video for the algorithm
o shit dog, thats a first for any of my videos
Just another niche Ubisoft franchise with a loyal fanbase, bastardized beyond all recognition.
Excellent video. It sucks that Breakpoint just wasn't what I thought it would be from the marketing. Sucks even more the Jon Bernthal was wasted on a game like this. Walker and the Wolves were super interesting, but in gameplay and overall story, they were stale. Things like the injury system need to stay. The generic hand-held drone needs to go, or at least make it a perk or something instead. And they must implement something like a camo system. If games as far back to Snake Eater can have it, a modern game should have it. I pray they will nail a 3rd installment. Return to what Ghosts felt like, and what Ghost Recon games were.
The problem that i had with Breakpoint is that Ubisoft neutered both the world and villains, I'd rather have a cartel/separatists type of scenario set in an actual world location rather than fighting in a fictional island owned by a techbro with a villainous henchmen that is made up of former ghosts, which after playing the game for hours, still have no clue why not only there are so many ex ghosts considering how canonically they're the best of the best of the U.S. special forces, but they also willingly turn against their own country and fellow ghosts and decided to stick with a dickhead "alpha male" type bro that just want revenge
The worst part is, despite being ex ghosts, the wolves are the exact same like the grunts, react the same way and have the exact same strategy with the only difference being they wear airsoft masks and have better armor, which made me stop taking them seriously from the intro of the game, all the way until i dropped the game after a few hours in
cool do more videos, very well put together and informative
Thank you Euler, you should make more videos about Star Wars physics.
Great vid!
Future soldier was underrated imo
Yea but it was a far cry from what ghost recon was
This deserves way more views and a reupload!
A reupload ? ;o This was one of the first videos I made, so I hadnt even realized most of the recordings were in 720p. :/
Thank you regardless :)
Have you returned to this game since they released the 'immersive' mode a few months go? If you have I'd definitely be interested in your thoughts
Why thank you sir for your kind comments. I did attempt to, but I felt the hour had passed with this game. Although I do enjoy the more lethal gunplay that the damage modifiers account for, there's nothing terribly unique to it IMO. I ended up buying it on sale, and wounded up playing it twice. I know Clu Sauce has made a video about it.
I remember playing the technical test build, it wasn’t any different from the release build
Love this video an agree alot well besides 1 thing my alpha an beta ran so much better than the full game. Will you do a update video on this? Because I agree alot you said with game play, with the removal of loot gear, capping how many guns an bivwack and how much you're health regen and how much ammo an med pack you can have, now this is all optional.
Thanks amigo!
Hahaha I really don't have it in me to touch this game after I made this video. I didn't even buy it, instead I used a uplay trial.
However I did end up buying on sale. It was interesting what they added since, but utimately it doesnt change how the game feels. Clu did an awesome updated video on it though, I'd recommend watching that one ua-cam.com/video/ifPILF4mm10/v-deo.html
@@mrdoubleyew6340 that's right you said at the start video lol
Your videos are too good for you to stop making them. Please keep it up!
Thank you for all the kind comments friend. The reason for the absence of videos is because I've been at a film trade school making films of my own. It's surprisingly a very involved program and it's left me with little time for anything outside of it.
That said, there is a 60min+ crysis video that is about 90% complete that is still cooking. When I get some time hopefully I'll be wrapping that one up.
@@mrdoubleyew6340 God bless you friend, continue using the gifts God gave you. Take care.
Did you get the optical camo in this?
Great analysis.
Really good video, I was looking for an analysis on why this game was so bad. You just got a new sub!
Thanks! I'm suprised there isnt more out on youtube seeing as there have already been plenty of reviews. Perhaps the game needs to age more.
@@mrdoubleyew6340 Hell no. Ubicrap needs to stop being so greedy and bring back quality!
An ALPHA being a buggy mess, who would have thought!
I suppose that was a bit of a silly statement
You say that, but a bunch of the bugs present in the alpha and both betas were still in the game at launch.
and then they announced ghost recon frontline, a battle royale
Okay, I'm gonna operate under the assumption that immersive mode does not yet exist, like it didn't when you made this video. Parts of this information will be heavily outdated because the current version of the game transforms the conversation so much that you'd have to make an entirely new critique
Every time you take an injury your character is heavily staggered. Enemies cannot be injured and will instead stagger lightly after surpassing a certain damage threshold, just enough to rush them down for melee in very close quarters. This affects your movement speed and aim sway. If you take *another* injury you will be unable to sprint or use primary weapons, but it's almost impossible for this to happen because their chance to occur is so low, even on the highest difficulty. You can also heal injuries using bandages, which is much slower and requires you stop moving. The animations are very intense and uncomfortable, and the emergency heal when you enter a bivouac while injured is even more so. You have to explore and collect medicinal plants to craft more. Aside from self-imposed rules there's no reason to use them because syringes are so plentiful and powerful
You can craft in the pause menu at any time! This is another common target of style-imposed rules. As if it weren't difficult enough to run out of resources already thanks to your ability to craft even the most advanced equipment from random junk, you can replenish your supply even in the middle of a gunfight by pausing the action and holding A six times in a menu screen. Co op disabling the ability to pause the game helps only slightly since all you have to do is retreat into hard cover before managing your inventory
There are exactly two variables involved in enemy detection: Distance and stance. It doesn't matter if you shoot, throw a grenade, stab someone in the neck, or dance a jig while under enemy sightlines, they just won't detect you any faster. This is part of what makes them look so brain dead. The Hollywood-quiet suppressors don't help their lack of reactivity either. You can snipe three of their friends standing right next to them and as long as you jump back into prone camo fast enough the most they'll do is go "Huh?"
great video
I must have been too young to realize how cheesy the dialogue was in GRAW 1 and 2 😂
PUT THE PEDAL TO THE FLOOR
On the 24th of march we are getting a new mode hope it good
it good :)
40:17 🤣
Haven't started playing untill the new patch and the game is so far great. I played and really enjoyed wildlands and can say this game is a slight upgrade but im having alot of fun.
Should re try the game now adays its had a major re vamp and is very much better
Ghost recon at heart was a more expansive version of what rainbow six started as and even then I wish rainbow six continued with patriots and dumped siege on its head . Siege has 0 of what rainbow six is about where did you see different ctus killing eachother in rainbow before siege?
Why is Rodney Mullen in this game? lol
Wow barely through the intro and this guy is edgier than he's claiming the game to be.
But is it fun to play? That comes down to opinion and mine is yes, absolutely.
You and others that hate on the game seem to be stuck in your nostalgia for an old outdated style of game. Wildlands and breakpoint are more fun than any previous title. Dare I say it: Breakpoint is even better and has me playing and engaged way more than even wildlands ever did.
Side note. Your review contradicts itself several times.
Okay, sure. But what happens if Ubisoft alienates the people who love the outdated formula?
www.google.com/amp/s/www.gamesradar.com/amp/ubisoft-admits-ghost-recon-breakpoint-is-a-hot-mess/
Answer: They don't buy the game.
Is it fun to play? Yes, that is completely subjective.
I grinded through this game, and it really wasn't my cup of tea. I gave it a fair chance. Like I mentioned in the video, I felt it borrowed too much from other games that have done the 'hostile open world thing' way better (I feel the same way about Wildlands), and there wasn't anything compelling that kept me playing after I finished recording.
Perhaps it may just be my nostalgia, but playing through Breakpoint really just made me want to revisit GRAW, and when I did, I realized a lot of what Breakpoint was missing. I believe those games are far more refined in just about all their aspects.
Breakpoint doggy doo Doo MGSV
Alpha Bronco Two Zero well articulated.
@@daveyc4808 straight wanna kill myself playing Breakpoint