Star Wars Warlords - New Release! The Imperial Fleet
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- Опубліковано 21 сер 2024
- CaptainShack and Valefor jump into a new version of Homeworld Warlords. A total conversion mod for Homeworld Remastered that brings the classic Space RTS Homeworld into the galaxy far far away.
From Star Destroyers to Rebel Alliance X-Wings this mod is a blast and we can't wait to see future versions come out!
Download the mod on the steam Workshop here.
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Hope everyone is having a fantastic day! :D -Shack
TheXPGamers I'm not but this video will make it better. Thanks Shack :)
TheXPGamers Stellaris?
Hope you guys are gonna do some STA3 as well
TheXPGamers with stellaris come out every Wednesday and Saturday? Love all of your gameplay, keep it up.
TheXPGamers I am now
I speak for a lot of people when I say. MAKE A SERIES OF THIS!!
This channel is my drug.
does that make me the dealer? O.o
You see Shack on a street corner: "Psst hey, you want some X3AP or Empire at War? They give you them good vibes man."
Endless All I ask for is a few lines of those sweet ISDs
Endless why can't he just post every hour am I right?
Yes.
Come on! Last X3AP was a month ago! I wanna see gold wing again 😢💛
I agree we need X3
ye, I need to know if he can get that interdictor cause if he doesn't get it, then who will!?!?!?!?!
Hey shack loving the stellaris campaign and the X3ap keep it up :D
The banter between Valefore and Shack is the best.
Less then a minute into the video and they are gong at it lol.
A-wings are 150 a piece, Tie Interceptors are 750 (5 Ties Per Squadron)
So 5 A-wings cost the same total as a full squadron of Tie Interceptors.
17:38 Imagine the Rebels' faces when they notice the horde of Star Destroyers closing in on them XD.
It would be something akin to this:😨 😱 😵
Listening to Valefor impersonate Onion from Steven Universe cracked me up! 0:37
Definitely would like to see some more mods for this game. I just found your channel and like the way y'all play.
13:40 The crew on those interdictors are definitely dead from those high-G maneuvers
There is no Gs in space and ships in star wars have artificial gravity. So, no they wouldn't
Winston Washington of course there are gs in space - what do you think artificial gravity is?
HC C the guy above me replied to you and I'm talking about how due to inertia the crewmen of these ships would be super slammed against the walls, regardless of any gravity they'd face. I'm talking G's not gravity.
Winston Washington ThE cReW oN tHoSe InTeRdIcToRs ArE dEfInItElY DeAd FrOm ThOsE hIgH g MaNeUvErS
müsli scheißer that's the most horrible meme of 2017.
Sweet Captain Shack! Posted on my birthday :P
"¿Por qué, María?" I loved that part. Btw, that pronunciation, I love it too.
Videos with you and valefor are awesome!
If that's how star destroyers make babys, they better prepare for docking procedures
if i remember right in the game Tie fighter the lambda was used as a gun ship it has laser and ion cannons and a fair ordnance load out it was like having a hvy shielded tie-bomber
Valefore makes shacks videos ten times better. because what valefore says matters the most.
how to start a fight on shacks channel.
1. say I really don't care about X3AP, it is boring,
2. brace yourself
3. wait
4. get ignored
well it is boring
X3Ap is the best
HOW COULD YOU!
Jake Malloy.
Shack when your ISDs intercepted that small rebel force that just felt super imperial
John O'Connor would be more accurate if the isd lost
The Maria and Liberty are classes not the ships personal names. :D
In order of priority:
1. Fix hyperspace freezing ships and fighter
2. Fix model-to-class flight characteristics *
*The author may wish to try the following model-to-class flight characteristic divisions:
In order of size
Fighter, Bomber, Corvette, Destroyer//Frigate, Light Cruiser, Heavy Cruiser, Star Destroyer//Star Frigate, Battlecruiser, Dreadnought
Fighters and Bombers may be practically the same, given their physical size; minor differences in speed and turning circle for squadrons may be employed, but it will only be noticeable between each other; they should seem basically equivalent if viewing the larger battle.
Corvettes should be slow (fast in the case of CR-90s) and have a tight turning circle
Destroyers//Frigates will be (DD)fast (FF)moderate and have tight turning circles regardless of speed.
Light and Heavy cruisers should be fast with a moderate turning circle.
Star Destroyers//Frigates should be moderate speed with a wide turning circle
Battlecruisers should be fast with an extreme turning circle.
Dreadnoughts should be moderate speed with an extreme turning circle.
Dividing ships into two maneuverability characteristics rated between 1-4 turning circle (tight, moderate, wide, extreme) and 1-3 speed (slow, moderate, fast) should help solves issues regarding models behaving as if they're a size-class smaller than they actually are.
The author would have to decide the exact scale of these division themselves as what best befits the mod, but being able to code in strict turning circles and speeds will greatly help regulate how vessel behave when actively maneuvering
SSD Executor is available on the Endor map for now.
As for what needs to be updated is definitely the ship navigation. That was a mess of friendly fire if you think about it.
Please more of this shack.
I like the Armco colored thumbnails
Man I wish this had a galactic conquest mode.
10:35 "If you are gonna play this, use the ... uh .."
- "Force"
There were modified TIE bombers that had hyperdrives and even shield generators in Legends.. For instance, the Gand Ruetsavii flew some in X-wing: The bacta war... :)
so who knows, maybe they'll show up with hyperdrives in the new canon as well at some point..
1 reason I can think of for TIE Bombers to have warp drives is to be able to pop into a system that holds an enemy installation, fire off a few bombs, and they warp back out as quick as possible. But then again, I have little clue as to exactly how big warp drives are.
The 2 torbo lasers floating behind the star destroyer
I just realised you could make a whole animated tv series out of battles from thsi game ahaha
Valefor: "I'm building an immobilizer"
Shack: "Oh, an interdicter?"
Me, a star wars nerd: *Quiet screaming*
@Maria Mon Cal: Thats the Name of one of the Mon Cal cruisers from the original X-Wing Game from 1992.
It's called the Maria because that's the name of one of the calamari cruisers in the original x-wing
The liberty is also in x-wing
I think the Immobilizers should be moved to capital ships, and then the Imperial Raiders should be the Empire's basic "anti-capital" frigate since it comes with missiles and is supposed to go on patrol by itself. Or perhaps the Broadside class. But definitely more ISD designs.
I am addicted to this drug
i'm still waiting for my galaxy at war 😂😐
Almost looks like a total revamp to Star Wars Empire at War
Lambda shuttles have the best shields around the cabin like that. Check out star wars ultimate vehicles for the source of this.
the custom map Endor has a playable super star destroyer. just so you know
first! ;)
wow 45 second since upload and there's already 15 views
Do more of Star Wars homeworld, supreme commander and planetary annhilation
In the original warlords ion canons disabled ships I think that's what happened to the ships that wont move. Could be wrong but thought I would put that out there.
On the ships there is a second bar under the health if its grey your ship wont move at all.
"Here children, we see how Star Destroyers make babies."
For The Empire !
...I could have sworn there were a LOT more unit types in the previous Warlords...
Lint Richards yeah me 2...with republican ships voor the empire and CIS ships for the rebbelion etc
the lambda shuttle is invincible i took down home one with it
Light cruisers my favorite imperial ship
Hmm, it should be possible to make bigger maps, they did it in the original Homeworld 2, so surely the re-mastered would allow for it right? I hope so, the dev increased the weapon range so you would think it may very well be possible.
Please do more 😊😉❤️
I'm kinda eh on the fighter balance. If I remember your rebels video accurately, you had to build each fighter individually. For the Empire, you get entire squadrons on one click. So it seems kinda balanced IMO. Inversely, the Capital class is obviously screwed up because you get room for 11 capitals, but since you only get 2 battlecruisers, the Empire only gets 2 ISDs, while Valefor just built Mon Cal after Mon Cal.
@TheXPGamers Shack, did you quote 'Robin Hood: Men in Tights' when those MC80s where moving in on your ISD?
Anyone else happy about X3AP not being posted in over a month
Actually the ISD 1 was better as it had point defence. The ISD II had no point defence. This is a major difference as the rebels used fighters
the Lambda and Gallofree should both be capture ships. after all, they're both troop transports, and with what's already in the game, what's a better use for them than to send in some commandos to storm the enemy ship?
Imperial 2 star destroyers are the same size an imperial 1 the 2 as more weapons and a more powerful tractor beam
shack have you noticed that the immobilizers grow when you zoom away from them
I love these vids
Tie Fighters don't have Hyperspace abilities, that's why they are cheap
Shack the Liberty and Maria aren't the name of the ships themselves its the class name of Mc80
you aught to build some ships from then game Vega conflict. .. I'd love to see some of the demon corps or older ship flying.
I saw this mod~! was thinking trying it out
Yes more I want more of these videos
Good match!
Next game, please turn off unit scaling. It exaggerates the weird look of ISDs swooping around all bunched up. Just a suggestion!
dude that was awsome do it again with imperiak in a different map
watching on the 15th of May, not bad
Hey shack, Don't build the interdictors, they kind of disable EVERYONE in combat.
TIEs are expensive in this game because you have to hire a ship to carry them into the combat zone lol
You ever do a Empire at war-Clone wars mod. The one set in the animated show. I know you have a smaller one but what about a full map playthrough?
Can't you dock the fighters inside the destroyers?
Is there any word on the survival series? I don't watch a lot of other stuff that you guys do.
they need to put dread nuts
hey Capt Shack, I have a suggestion for a game you could play. The game is called StarMade, maybe you could play it with friends and such
There’s like 5 probe bot here when theres ten
I thought that tie fighters weren't equipped with hyperdrives
Shack didn't the rebel ships come individually and not as squadrons? Thats probably why they are cheaper
SHACK IF POSSIBLE PROVIDE US ONCE MORE WITH SUPREME COMMANDER. I LIKE I IMAGINE MANY OTHER FOUND IT ENTERTAINA AND PURELY AWESOME
I have the MOD installed but I don't have the mole miners and the mining vessels anymore .... and I don't Know how. can someone help me ?? (I have homeworld 2)
I think u should make a dreadnought battle
Is it just the Rebels and Empire at the moment, or is there the Republic and CIS like for original homeworld 2?
10:30 turrets are suspended behind the star destroyer. This mod needs more work.
Rebel force that went to your base thought it was defenceless one second later it's a trap and your forces just destroy them
keep up the good work
when will valfor make new vid
Shack there is a bug were the lambda shuttle is invincible
I hope they have fixed the interdictor class star destroyers
I love u vailfor my man
can you do more of this videos please
I don't understand whats new. wasn't all that present last time you covered HW: Warlords?
ITS A TRAP!
STAR WARS!!!!
Kekistani Nationalist Your a bright of sunshine aren't you
am i remembering qrong or are the arguitences actually called aclamat ships
At 17:53
Does anyone see the shape of Mickey Mouse?
Coincidence I think not!
This mod looks good but has a lot of problems. It has potential though. I'll keep an eye on the series to see how it turns out. Thx for the vids Captain. Could we get some X3AP please.
Nice
where is APX3? I would love to see more pLease
I only got the game for clone wars mods 😎
Did you buy Star wars Homeworld?
Ok
Shack!!!
wher is x3?
When can we expect the interdictor movement to be fixed?