Create a Fence using Procedural Content Generation - Unreal Engine 5 PCG Spline Tutorial

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 86

  • @unfgames
    @unfgames  Рік тому +3

    PCG is amazing! If you want to watch the whole tutorial you can do so here ua-cam.com/video/8c1t4Pok_E8/v-deo.html
    Want to learn to create an Action Game from scratch? Start today with the first lesson for FREE! www.unfgames.com/action-game
    If you got any idea for a tutorial we want to hear about you! Comment below what kind of tutorial you would like to watch 👇

    • @buffalosoldier-br1mi
      @buffalosoldier-br1mi Рік тому

      do you need to merge the thing to achieve better performance

    • @ParikshitBhujbal
      @ParikshitBhujbal 11 місяців тому

      Hello UNF Games, Thank You for this wonderful video, I was looking for something just like this to build a fence around my PCG Forest.
      This works perfectly if your fence area is straight in line.
      However, my forest boundary is CIRCULAR in shape, and so when I put a fence around it, the fence doesn't fit each other , there are angular gaps in between the fence, and if I use offset in Z rotation to fit the fence, say I make it fit nice and properly at 4 o'clock and 5 o'clock, then it fits there and its diagonally opposite 10 o'clock and 11 o'clock, however for other directions, there are angular gaps in between which defeats the entire purpose of putting a fence in the first place.
      Please , Can you make a part 2 which shows how to fit the fence properly to each other in a CIRCULAR shaped environment?
      Thanks again :)

  • @DeejayFlam
    @DeejayFlam 9 місяців тому

    I just started working with PCG and Splines and ran into some issues I couldn't figure out myself or with Google, and your video solved them all, so thank you so much!! 🙏

  • @ghosteyes2708
    @ghosteyes2708 Рік тому +1

    I've been using Unreal Engine since the early versions of 4 and honestly, your channel is the absolute best I've seen for learning the engine. Please never delete this channel.

    • @unfgames
      @unfgames  Рік тому

      Thank you! Means a lot 😁

  • @azrad
    @azrad Рік тому +16

    More advanced tutorial on combining PCG with Blueprints to do buildings or stuff similar to the one from Epic presentation would be cool content for the future. :)

  • @georgyel1
    @georgyel1 Рік тому +1

    PCG is amazing, tried it myself. I think it's currently not suitable for fences of this kind but for tutorial purposes its great to try.

  • @BlackG0lem
    @BlackG0lem Рік тому +4

    Great tutorial, thanks! You asked about some suggestions.
    Would you please show us how to apply procedural generation to interiors? Like for example spawning an obstacle course where every room or section changes every time?
    Many thanks and keep up the great work!

  • @tonirak241
    @tonirak241 4 місяці тому

    7:42 "Each landscape has polygons and each polygons have... polygons... and if you change it... it will definitely change..." I lost it

  • @flufflepimp
    @flufflepimp 2 місяці тому

    Well done tutorial! Many thanks!

  • @brenolad
    @brenolad Рік тому

    You guys make the best tutorials!

  • @JordanShipEnt
    @JordanShipEnt Рік тому +4

    Hi, please can you help me? I cannot find "Get SplineData" in the PCG Menu (while I found Spline Sampler and Static Mesh Spawner). Is it because i am using Version 5.1.1? Thank you :).

    • @S1zzler
      @S1zzler 9 місяців тому

      DID u find any solution ?

  • @ulurag
    @ulurag Рік тому +1

    Yes I have an idea, make a procedural enemy spawner. Maybe with different enemy types spawning in different dencities at different areas, and depending on distance to player and also deltatime.

    • @unfgames
      @unfgames  Рік тому +1

      This is a nice idea!

  • @ekaterinagonna2226
    @ekaterinagonna2226 11 місяців тому

    Thank you) It's really cool! Your video helped me a lot in my work :)

  • @BCS_Official
    @BCS_Official Рік тому

    VERY INTERESTING. WHERE DID YOU GET THE OLD BUILDINGS MAN?

  • @MUHAMMADDANISHBINZOLKEFLE
    @MUHAMMADDANISHBINZOLKEFLE 3 місяці тому

    Just curious, Can i use my Custom mesh to do the Procedural Content Generation.

  • @ogPrashant
    @ogPrashant Рік тому

    Please make more videos about PCG and ply make full forest environment (deeply) through PCG

  • @peterallely5417
    @peterallely5417 Рік тому +2

    Could you show how we could make a fence that has wooden posts but wire in between? In reality this wire could attach at the same place along a post’s height (so if the fence was going up a hill, the posts would be vertical but the wire would be sort of diagonal between the posts).

  • @balazsschmidt8636
    @balazsschmidt8636 Рік тому

    Thank u, this is what im searching for !

  • @noushinpourmirza3054
    @noushinpourmirza3054 3 місяці тому

    Can I animate the spline in my sequence, such as having it start at one point and gradually close over time?

  • @tastysnak
    @tastysnak Рік тому +1

    Good stuff! I've been meaning to look into procedural generation in UE5, and how splines can work with it too!

  • @Dhieen
    @Dhieen Рік тому

    Did you find a fix for the trees? I have the same problem since i updated my project from ue5.1 to ue5.2 with the black alder trees

  • @BROCKSGAMING
    @BROCKSGAMING Рік тому +1

    Waiting for tutorial which breaks down the whole megascans demo for pcg

  • @moosenasturtium9583
    @moosenasturtium9583 5 місяців тому

    I think I would add a PCG component to the spline blueprint and add the PCG component and have it be self-referential. It seems to me that looks things up via a string tagging system is not going to be the fastest solution.

  • @NuNCzakTOP
    @NuNCzakTOP 5 місяців тому

    I've got a problem with tags, i did exactly like you and the splines don't turn into fences, is there a fix to it? Or did u miss something? I'm using 5.3.2

  • @NecroViolator
    @NecroViolator Рік тому

    Thank you so much for this video. Exactly what I was looking for :)

  • @gabrielmoreira5968
    @gabrielmoreira5968 10 днів тому

    Hello, that's great tip! Is it possivel to spaw a blueprint instead a staticmesh? I've made a group of objects in a Blueprint (to live edit the copies) and I would like to repeat than along the spline. Is this possible with this approach?

    • @unfgames
      @unfgames  10 днів тому

      I believe you can spawn any type of actor, you just need another node

  • @TboneMoviez
    @TboneMoviez Рік тому

    is there a way to fix ? i followed your Video but the fence i got is not connecting to the other its just looking in the wrong direction

  • @coleparker4206
    @coleparker4206 Місяць тому

    Hello! I'm a newer version of Unreal engine 5 and when I drop down the Input node in the PCG graph I don't get the landscape option. How can I bypass this so I can easily use my fence on the landscape? Thank you.

    • @unfgames
      @unfgames  Місяць тому

      Use the get landscape data node 👍

    • @coleparker4206
      @coleparker4206 Місяць тому

      @@unfgames Great! From there, where do I plug in the nodes, as I'm having some trouble?

  • @smokysmoka
    @smokysmoka Рік тому

    there is some way to nodify the espline in game? thank u so much

  • @ParikshitBhujbal
    @ParikshitBhujbal 11 місяців тому +1

    Hello UNF Games, Thank You for this wonderful video, I was looking for something just like this to build a fence around my PCG Forest.
    This works perfectly if your fence area is straight in line.
    However, my forest boundary is CIRCULAR in shape, and so when I put a fence around it, the fence doesn't fit each other , there are angular gaps in between the fence, and if I use offset in Z rotation to fit the fence, say I make it fit nice and properly at 4 o'clock and 5 o'clock, then it fits there and its diagonally opposite 10 o'clock and 11 o'clock, however for other directions, there are angular gaps in between which defeats the entire purpose of putting a fence in the first place.
    Please , Do you know how to solve this problem?

  • @manollobango
    @manollobango Рік тому

    Thanks for this tutorial!
    I have some questions regarding this:
    1. How can I determine the spline points to only be placed by a certain degree on the x and y axis, so the fence doesn't have round shapes?
    2. Can I tell the spline to close by the shortest or maybe by another path but without passing through other actors?

  • @Dhieen
    @Dhieen Рік тому

    How can i add an opening / a door in the spline fence? with a custom mesh or just cut the spline

    • @unfgames
      @unfgames  Рік тому +1

      The easy way would be to have 2 splines and a door you place manuallyin the middle.
      The complete solution would be to add the door through code in the position you would like edit her through an index or through a location.

  • @BROCKSGAMING
    @BROCKSGAMING Рік тому +2

    I dunno but i think this will replace a lot of assets on markeplace

  • @srod8509
    @srod8509 Рік тому +1

    Is it possible to set keyframes on the spline and keep the spline closed? If so, will the fence continue to add fence segments if the spline grows and shrinks?

    • @hotsauce7124
      @hotsauce7124 Рік тому +1

      Would be very cool if we can animate the Spline points and render the animation in Movie Render Que.

  • @siddharthakuri8477
    @siddharthakuri8477 Рік тому

    Please make a video on procedural city generation including roadmaps and crowds using pcg like the matrix demo

  • @GnomeOfWar1
    @GnomeOfWar1 Рік тому +1

    Try to recreate a procedural system like in presentation video of UE5.2.

  • @spartan22550
    @spartan22550 6 місяців тому

    at 4:51 there is something i miss, i added "test" as tag on my blueprint then go on my PCG_fence and choose all world actors, by tag, "test" but nothing append. (i'm using exactly the same mesh and don't understand where i miss, i'm using ue 5.3.2)

    • @NuNCzakTOP
      @NuNCzakTOP 5 місяців тому

      Did u found a fix for it? I have the same problem

    • @spartan22550
      @spartan22550 5 місяців тому

      @@NuNCzakTOP no i didn't retry, same problem ?

    • @NuNCzakTOP
      @NuNCzakTOP 5 місяців тому

      HEY! I think i found a soultion!

  • @EspadaXtri
    @EspadaXtri Рік тому

    can you make a video to make yourself as an actor in game, i tried bumch of ways to do that in metahu,am but its not working . thanks again for making wonderful tutorials.

  • @gulagwarlord
    @gulagwarlord Рік тому +3

    If you want to fix those trees... make sure you are using the Pivot Painter versions with the Advanced Wind on. The Simple Wind Quixel trees don't seem to work with PCG.

  • @Atl3m
    @Atl3m Рік тому

    It this more preformance friendly like the old way to do this. ?

    • @unfgames
      @unfgames  Рік тому

      Haven't run stress tests on it, but it should be by a little margin if you were using blueprints to generate stuff.

  • @Lazy_Watcher
    @Lazy_Watcher Рік тому

    One thing I've noticed with this method, both in your video and me trying it, is that the fence doesn't perfectly line up between each post, especially if there's a harsh turn on the spline. Is it possible to have each fence piece perfectly rotate itself to align with the next piece, or is it one of those things that's just better done with old fashioned spline + spline meshes?

    • @unfgames
      @unfgames  Рік тому

      In my experience Spline meshes deform better since they can bend the mesh, for organic stuff is great

  • @Dhieen
    @Dhieen Рік тому

    2:22 i dont have the get spline data node, im using ue5.1, is that why?

    • @S1zzler
      @S1zzler 9 місяців тому

      any solution ?

    • @Dhieen
      @Dhieen 9 місяців тому

      the solution is ue 5.2 haha @@S1zzler

  • @allashama
    @allashama 6 місяців тому

    the hardest part of using a Spline is in Runtime, letting the Player using it to craete the Roads they want or the fence, they want. This is extremly hard. I still cannot get it.
    the mathematic being such project is overwhelming. I dont know how games like Banished, or City Skyline or City games builder that let you create roads in Runtime do it.
    How they achieved that? I dont know. using spline to create roads is a brain fog for me lol and i'm not alone.

  • @lucianodaluz5414
    @lucianodaluz5414 Рік тому

    Thanks man.

  • @plasid2
    @plasid2 Рік тому

    This houses also make this technique?

    • @unfgames
      @unfgames  Рік тому

      It can be done for that too

  • @julienboreau
    @julienboreau Рік тому

    Hey guys, very smart tutorials for us :) Do you know why (the hell) I'm unable to find the "Get Spline Data" node ?

    • @unfgames
      @unfgames  Рік тому

      are you using the 5.2 version?

    • @julienboreau
      @julienboreau Рік тому

      @@unfgamesthanks for your reply :) Nope I'm using the old 5.1.1. This node is a brande new feature ?

    • @buffalosoldier-br1mi
      @buffalosoldier-br1mi Рік тому

      @@unfgames hola a mi tampoco me aparece!

  • @harishkhairnar5233
    @harishkhairnar5233 5 місяців тому

    thank you

  • @SKIROW
    @SKIROW Рік тому

    There is anyway to make rivers using spines? The river system in UE is awful.

    • @LinusKVisuals
      @LinusKVisuals Рік тому

      Its possible. There is a tutorial series by FreeTimeCoder on that i believe

  • @roadtoenviromentartist
    @roadtoenviromentartist Рік тому

    De que zona de España eres?. Hablas Inglés muy similar a mi por tu acento. Yo soy valenciano. Saludos

    • @unfgames
      @unfgames  Рік тому

      Hola, soy peruano 😁

    • @wallacesousuke1433
      @wallacesousuke1433 7 місяців тому

      @@unfgames pensava que tu era chinês por causa de teu nome :D

  • @kamitekeiichi2376
    @kamitekeiichi2376 Рік тому

    is this in 5.1 or 5.2?

  • @RutherfordMoore-i9y
    @RutherfordMoore-i9y 2 місяці тому

    Duncan Bridge

  • @xd1845
    @xd1845 Рік тому

    i can't get "Get spline data" node? pls help fast!

  • @cesarmerchan3416
    @cesarmerchan3416 Рік тому +1

    I think it's much better doing those kinds of things through Houdini

    • @AlanAstle
      @AlanAstle Рік тому +3

      You do realize Houdini isn't free, unlike Unreal Engine which is.

    • @unfgames
      @unfgames  Рік тому +2

      I think is much better to do those things in Houdini instead of PCG #gamedev #unrealengine