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Efficient UV-Mapping Techniques in Cinema 4D: A Practical Demonstration
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- Опубліковано 17 сер 2024
- Ready to take your Cinema 4D skills to the next level?
In this tutorial, we've got everything you need to know about UV mapping.
Get the inside scoop on the latest tools, like Selection Mirror, UV Rectangularize, Align UV Island, UV Weld, and UV Unwrapping. Plus, we'll take a deep dive into the Relax UV methods, including LSCM and ABF. But that's not all - we'll also show you how to tackle UV Distortion and pack multiple objects into a single, streamlined UV layout. By the end of this tutorial, you'll be a UV mapping pro in Cinema 4D. Let's get started!
Time code:
00:00 Intro
01:01 Unwrapping the head
02:36 UV Distortion
08:11 Unwrapping the torso
10:22 Unwrapping the hip
13:59 Mirror selections
19:06 Unwrapping the leg
28:40 Unwrapping the arm
31:32 UV Weld Tool
31:58 Unwrapping the hand
34:51 Copy UV tags
35:29 UV packing
38:05 Flipped islands
38:54 Optimization of the islands
44:22 Summary / Subdivide UVs
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#cinema4d #uvmapping #uvunwrapping
is it possible to get this model to follow tutorial ?
sure: www.cgtrader.com/3d-models/character/other/lego-minifigure-b5c4f020-8389-4b3a-b3ba-bbef18ffa48c
Thank you so much for this tutorial, you covered all my doubts about unwrapping UVs in a very practical manner.
Daniel you are the best! the best tutorial about UV in Cinema 4D! straight to the point, very well explained! thanks a lot! i love UV again lol
Thank you! :)
Best UV tut i have ever seen
Thank you!
Ich habe schon ewig nichts mehr gemacht in C4d, jetzt habe ich dein Video gesehen und habe wieder Lust darauf bekommen. Habe früher sehr viele Legomodell gemacht mit LeoCAD und C4D. Werde mir noch deine anderen Video anschauen.
Best Tutorial for UV-Mapping so far. Clean,strait ahead and quiet. Thank you Daniel. ( Danke )
🙏
WOW Daniel! I have been using C4D for MANY years and never got my head totally round BodyPaint. I did watch the 3DKiwi ones but they dragged on for so many chapters I was TOTALLY bamboozled. This tutorial is so linear and straight to the point I have now fallen in love with UVs again. Thank you :-) John
Thank you! 🙏
Though the version of c4D is a bit old, this tut was solid to know the steps for unwrapping UV with a practical approach.
good examples and an accessible presentation of the material... very cool ))) I looked with pleasure even though I know little English ))) fat like )))
Tell me why when I turn on the distortion indication, instead of a color indicator, it shows black-and-white stretching how to switch it to show red stretching, maybe you know what's the matter?
Amazing explanation, thanks Daniel
I know how to unwrap uvs in c4d but don't know how to pack them in one uvs space i watched many tutorials but no one helpful for me you explained everything step by step. Thanks man i really appreciate it:-)👍👍
🙏
14:29 Mirror selection,chọn đường đối xứng
31:33 hàn đường seams
37:45 apply layout các UV
38:06 Kiểm tra lật đúng mặt chưa
Thank you Daniel !
this tutorial was helpful for me! thank you
The most difficult to you was to say 'rectengularization' :). Nice tutorial. Thanks and keep it up.
Yes, crazy word. :D Thanks man!
This is a great tutorial, a real game changer for c4d
Hi Daniel. Klasse Video. Endlich hat die R23 ein vernünftiges UV Tool. Hab schmunzeln müssen, als mir dein Video vorgeschlagen wurde. Aber da wusste ich immerhin, dass es vernünftig erklärt wird ;) Und dann noch die ganzen 45 Minuten auf englisch. Ist aber die richtige Entscheidung. So erreichst du einfach mehr Leute. Weiter so! Gruß, Lukas
Danke Dir! Freut mich zu lesen. :-)
Great tutorial, vey well thought out and technically sound. Thank you for sharing!
🙏🙇♂️
Super helpful. So clear, so helpful.
Thanks! 🙏
very good tutorial Master! :D
Man this is absolutely incredible, thank you very much. You could now make a video continuing on UDIM's for 4K / 8k textures. Thank you for sharing your knowledge.
Thank you! I love to read this. :)
@@danielweinlein Now you are my new hero haha. Thank you master!
Danke! Helped a lot!
fantastic video, thank you.
Why i cannot see the color as I unwarped it thank you
Thank You! Please create videos about new features in R23.
Thanks for the tutorial
you are welcome
Thank you so much
Thank you sooooo much for your great tutorial .
you are welcome
brilliant video! subscribed
🙏🙌
hello Daniel, how are you? thank you for the great tut.
I followed your video and I created a uv map for each and every part of the lego-man and I assigned it differently a graphic I created on photoshop.
my problem is now, that if I want to assign a material for the parent (mashes like in your tut) for imperfections, it will rewrite all the maps i assigned differently for the body parts (the children).
Is there some tutorial you can refer me to, which I can find how to assign a material for the parent that will be use as imperfections and won't rewrite the rest?
thank you!
I'm not quite sure what you mean. But if you want to apply imperfections, use the layer shader inside the material.
If you have a material for each child mesh, and it is applied, it should not be overwritten by the parent object's material.
Thanks! 👏👍
thank you. in R19 there isnt UV Packing tab. How can i pack multiple uv's?
Question, i have the issue with the OpenGL Error (so i only see a blackscreen).
I already have a way how to go around it with CTRL + SHIFT at the start, but is there a way to fix the OpenGL Error in R23 ?
I have no idea. Sorry.
Hi Daniel, can I UV just a portion of my model? I was used to do that in other programs but I'm not able to do it in C4D.
Yeah sure, why not?
i couldnt find UV Rectangularize command in Cinema 4d r21? where it is?
Man I just don’t understand how do you know where the lines should be cut on the mesh to have a correct unwrap 😞
There is no correct unwrap, only a distortion-free one. Cuts should always be made where they are least visible and the angle of polygons that are adjacent to each other is in the range of 70-120 degrees. Should also make a tutorial about it.
@@danielweinlein Thanks for the reply! Yeah it is quite confusing.