Saving this as one of the top 3D workflow tutorials I've ever seen! UV unwrapping has always been such an intimidating subject for me, but this made it seem EASY! That's what I call a stellar insturctional video. Thank you!!
thanks for the tutorial, is it possible to export the color islands in uv as a texture and keep the same "colorization way"? by the way it's to use this as colour id in quixel
I have a question, when I select the edges on my model, and click UV Unwrap, the Texture does not unwrap like yours does, am I missing a step? All I do is select along the edges and click "UV Unwrap...?" I have "Restrict to Polygon Selection" Also checked. Please help! Thank you
Finally UV's are no longer a nightmare in c4d.
Saving this as one of the top 3D workflow tutorials I've ever seen! UV unwrapping has always been such an intimidating subject for me, but this made it seem EASY! That's what I call a stellar insturctional video. Thank you!!
Amazing UV tut! I look forward to more of your S22 UV tuts!
This tutorial is a dream. Thank you so much!
You make it so Simple..Thanks!!
Incredible tutorial , many thanks
Outstanding tutorial. Great work!
For those of you on C4D 2034 onwards and wonder where did mirror selection tool go, it is now called "symmetrize selection" .
This was great! Thanks for such a well explained Tutorial!
you are pro man 5 stares! thank you
This is incredibly helpful. Now someone PLEASE show me how to create of texture of myself using photos so I can map them onto the mesh : (
amazing but how i know where to cut ?
sometimes when i do like at 8:40 Uv packing my uv's get really tiny and in end up on one side of the uv
thanks for the tutorial, is it possible to export the color islands in uv as a texture and keep the same "colorization way"?
by the way it's to use this as colour id in quixel
And I have the same question
@@AkeemKerimov same?
I have a question, when I select the edges on my model, and click UV Unwrap, the Texture does not unwrap like yours does, am I missing a step? All I do is select along the edges and click "UV Unwrap...?" I have "Restrict to Polygon Selection" Also checked. Please help! Thank you
Stewie is that you?
👏👏👏👍
thanks noseman
How can i reconnect (sew and scale) corresponding edges?
create a new seam in the right place and unfold again
Well that’s a dubious title...