I expected more DAK buffs since they are far behind every other faction in high elo but hopefully just the flat unit performance increase makes them better.
@@MrSmokincodz Americans and Brits had already TWO games!!!it’s not a good reason to deny new factions!on the other hand,what is the problem with new factions like Japs or soviets???
@@yasharkhodadoost8178Its based on the Mediterranean front so no soviets or japs. You dont need soviets if you want more faction they can add Italians and French.
We need new content bad, such as a few British/ Free French battle groups, along with a few more Afrika Korps/Italian battle groups. Now a Pacific theater is something to think about also in the future, with US Marine battle groups and Japanese faction would also add a spark back into your game. Additionally, including a Soviet faction fighting in Manchuria would enhance the game further. These additions would breathe new life into the game and reignite player interest.
1. What if that change in Light Vehicles pop and fuel cost fill force players to ignore LV and just tech forward to tanks? Cause LV spam it's a gamble - if it works you will most probably win, if not you will lose MP and fuel, which mean later tech or autolose. 2. Does flamethrower buffs against bunkers includes increased effectivenes against all emplacements like Flak38 \ Flak88, Bofors, 17 pounder and artyllery emplacements? Moreover, are we only talking about Werh Coastal BG bunker spam or changes also affect DAK, UKF and USF(MG and mortar) bunkers? 3. Nice engeneers and pios buff: - Tbh, I've never saw US engineers like a treat. - Pioneers were getting heart attack and started to lose models as soon as they saw enemy. 4.Due to raised CP cost for 8Rad, will access to Panther tanks building in T4 be cheaper for 1 CP to compensate that change? Personaly, I used to pick 8Rad in that branch to get quickened access to Panthers. ( Btw, Rip 8Rad T_T, Stug+Stobs call-in now looks more interesting choise ). 5. Flacktrack - expected change (back to CoH2 OKW flaktrack style). 6. Welcome change to Matilda and Greyhound. They could make your full aquad just disappear in 1-2 shots.
geez no ranger nerfs on the horizon. like its fine with their imba infra prowess but having multiple zooks its just to much which tanks even feared them. imho.
yeah they need a 4 weapon slot cap hard. It'd be twice the standard infantry cap already, way enough to be scary without being broken. Also removing freaking zook firing on the move lmao that looks so bad!
Thank God at some of those balance changes... as a 1v1 player I can confirm that Light Vehicle toxic builds were very much a thing. Last week has been a constant stream of Greyhound, Humber, 8 Rad, USF Armored Jeep, etc. etc. spam. Also... I'm waiting for the balance team to just accept that COH2 balance decisions were made for a reason **cough cough** M5 and OKW Flak having to be stationary to suppress. I'd bet anything that they are finally going to realize that Bulwark self repairing bunkers for Coastal was an utterly stupid design decision just like Royal Engineer Commander global emplacement healing ability got removed because... DUH - 0 input Sim City healing is toxic as all get out to play against
I'd rather have had Flamethowers actually clearing - neutralizing concrete bunkers as a new mechanic, making them neutral garrison-able emplacements with 15%HP left. Getting bunkers used against yourself would be a pretty cool twist while not removing value from at least concrete bunks bein actual concrete, which doesn't burn x)
I love agresive playstile and close combat, but with onix shark update most of close combat units was suddenly usles becouse of ttk changes and forced to aproach a more mid to long range fights. Im glad you buffed colse combat units, can.t wait to see how this goes.
Na hře by chtělo pořádně zapracovat, je 21 století a hra se moc neposunula. Dost věcí by mohly jednotky dělat automaticky v boji s nepřítelem. Proč si nemůžu postavit letiště a letadla ? Loděnici a lodě ? Ve městěch schovaní civilisté a údaj kolik se jich zachranilo třeba? Hru pořádně okořenit. Udělat nové mise včetně ruských jednotek, japonců ... Automatické obsazování uzemí, když sektor obsadím, vlajka by měla automaticky se vyvěsit. Místo obsazovaní stožárů tak by měly být budovy, sklady ...
Would be nice to see changes to the multiplayer vs AI to allow for a longer match most the time end game assets never see the light of day before the games over perhaps an option for higher victory point level or even option for annihilation. I would like to play more pvp but I find it to be immersion breaking with allies vs allies perhaps an option to filter for axis vs allies instead of being stuck trying to negotiate to get people to change their faction. thank you
Angriff fixed this game for me. No more OP retreat. AT's and tanks have their proper ranges. Infantry no longer "I WIN" button. I will not play COH without it.
@@raeaugustus586 They have 2-3 lay offs and they even talked about the need to focus on things which doesn't need new stuff, coz there is not enough people to design it. For 8 months I ask for double click retreat as the setting in options, so miss clicks are avoided, when you are trying to reverse a vehicle. Not to mention to add other "settings" to units behaviour, some of them were in coh2... For example when you aim with set up AT guns at a target, then if it moves out of range they should stay in place! They should have 3 stances to programme what is happening - cancel, follow and ignore. Nowadays most stuff seems to have a "follow" setting. "Ignore" is when something finishes if it was started in range. "Cancel" is what I care about... If you click a unit outside the range, then AT guns should move, but if it was in range and moved away then it should stay set up. They should expand it by just adding stances as an option per unit, to change their behaviour at will, not only for these 3 stuff, then even road priority would be useful. They cannot do it for so long and you want new big stuff?
"Dominance of light vehicles": Why is it my light vehicles seem to be rapidly destroyed by infantry every time? Even infantry without anti-vehicle weapons are just bullet spraying and killing my light vehicles, fast.
If the intention is to stop the spamming of certain vehicle types, why not just make it to where each additional vehicle of the same type gets more expensive with fuel and pop cap? That way people who don't spam multiples aren't affected by the increase in cost. I feel it will be one less thing for players to complain about since just building one won't mess with timings and strategies.
@@bdlamini9002 No, i want to play it in new engine. I would love to see refreshed soviets vs Africacorps,or British vs Ostheer. 6 factions to choose would be a blast.
Game crashes at start, right after demo!! Win is updated, drivers are updated, game is re-installed several times. I don't recommend to buy this game anymore. IT Support is 0/5.
Hey does anyone know here why I can’t purchase warbonds? I live in Japan. I really tried and I just gave up. I bought COH3 on steam. Please help. Thanks.
Hello Guys ! Interesting video ! About "Toxic Strategy", What's happen for M8 Scott ??? It is impossible to counter the phosphore smoke for WM during ~8 minutes after its appearance (ineffectiveness of PaK40). Currently, an M8 Scott (US) in the hands of a good player definitely annihilates the game of the WM... 😮💨
Relic just LOVES to waste time.. first 25 minutes of this video is a complete waste of time. They're telling you what the intended strategy for the map etc is. Why even go into this? People will play the map the way they want to play, every single patch deep dive they upload is like a dev vlog instead.. Looking at this its not surprising that they're so excruciatingly slow with all the patches. The entire information in this video could've been given in 5 minutes at most.
@@KevinLopezIsTheToastiestCapt1n even if they put together a quality staff, it won't change the crookedness. For several years they only ruin ideas and do not listen to their community.
Console update! It's just F U to the console players . . . We paid just as much as PC players, maybe even more . . . And you're still selling the console version, which is helping fund these updates. How disappointing RELIC.
The console port was supported by a sega company and relic is not a part of sega anymore. And they don't have the resources to work on the port themselves given all the layoffs. It's unfortunate, but that's how it is
Would be fucking cool if they finished the base us faction and maybe gave us units the same amount of abilities as the wehr or dak... How about a bae towable howitzer for us? Like the us is known for arty and has none 😂😂😂
@@bdlamini9002 yeah but no BASE US arty like the LE for DAK etc for an army famous for arty with your logic the US shouldnt have AT guns because they are in a battlegroup aswell
I like it and respect devs, I understand what situation they are in, but every update same things balance and maps its getting boring and theres nothing to look forward to anymore for now. What about DLC any info if there is one in development ? New factions, skins, new theatre ? Complete the shop with cosmetics it looks terrible and some cosmetics system like in CoH2.
@@BlackwingDK yeah I know but still there is very little of it. I want to support relic by buying some DLC, but they would have to release something proper. we'll see how they move next year, then I'll delete the game and forget about it if it doesn't move
Dude their team just went through layoffs. Meaning they have less man power than before. If the game getting dlcs the way it is right now is too slow, you might as well uninstall it now.
I overreacted to a Flak Truck, but not because of nerf.... Community even before the range buff to it, knew it was going to be very strong and cause some problems, weeks later a few propositions of solutions were made... My pain is that after such a long time, which should be a day1 design of a unit (COH2 made solutions like it), you resolved it in such a simple way, but after such a long time. If this is the direction of changes, then why can they not be made from the start and balance the game around it.... Now we are going to wait months to put things in order after it.... But for now DAK is going to be very strong by other means, if you are going to forget about nerf to other things, which have a synergy with planned buffs. Why do you not communicate balance ideas with higher lvl players? They spot things even during reading patch notes or after a few games if it is more complex. After months of waiting, I expected more complex solutions like limiting suppression on the move by ~3 times, by not applying it from scatter shoots and tuning in other ways. Are you going to reverse speed chagnes to it, after nerfs? I quess no. There are other things like it too.... But the main pain is... If it was so simple and the community knew it even since they saw this unit (coz COH2 seems to not have suppression on the move), then it should have been made long ago, so we can get balance around it earlier. Not to mention other things which are tone deaf for a long time, like PZ III call in, when everybody expected at least Ppio with minesweeper, coz you need it at this stage of a game, not grenade launcher. Some may say" "We talked about it since day 1 and you finally catched up.... What about other stuff which comes along later? Another 1.5 year of waiting to apply logic or wisdom from the past?"
I have 2400 hours in CoH2, but CoH3 is just a different game. It's too much like a moba, which I don't like at all. My friends all stopped playing coh3 and went back to coh2, as you can see from the plater count. But I do hope you can turn this ship around.
How is CoH3 more like MOBA than CoH2? CoH2 was a watered down CoH1 and CoH3 is a lot more like that game. I don't know what the state of CoH2 is now, but I found CoH2 to be way worse than CoH3 for the first couple of years
As coh 1 crushed coh 2, so coh 2 crushed coh 3. Relic does not know how to release games at the start. As well, coh 3 is not popular because of the huge content coh 2.@@Empowerless
Coh2 was great. Would have suggested dlcs instead of coh3. But coh3 is definately a better coh2. So I disagree with OP. You likely just got molded into how coh2 feels.
@@Nyllsor LOL, developers who promise a lot and launch a incomplete game, years for minors upgrades and the announced like a super new features. Bullshit
@@Untipodeverde SEGA, the original publishers of Coh3 are sure at fault for the shaky luanch. This is not SEGA. These are developers, they code and create the stuff you want and are acually fixing the game, expecially since Relic got independent from SEGA it's been getting alot better. All I say is: Give credit where credit is due, and if you wanna rant give it to SEGA.
Thanks for the update! Excited to hop back in
I expected more DAK buffs since they are far behind every other faction in high elo but hopefully just the flat unit performance increase makes them better.
We need more factions like Japanese and Soviets please work on it
they already did SOviets for god sake, let it go. They had a whole game already.
@@MrSmokincodz Americans and Brits had already TWO games!!!it’s not a good reason to deny new factions!on the other hand,what is the problem with new factions like Japs or soviets???
@@yasharkhodadoost8178Its based on the Mediterranean front so no soviets or japs. You dont need soviets if you want more faction they can add Italians and French.
When Japan in coh3
That 2v2 map is stunning
We need new content bad, such as a few British/ Free French battle groups, along with a few more Afrika Korps/Italian battle groups. Now a Pacific theater is something to think about also in the future, with US Marine battle groups and Japanese faction would also add a spark back into your game. Additionally, including a Soviet faction fighting in Manchuria would enhance the game further. These additions would breathe new life into the game and reignite player interest.
So a whole new game?
@@LordOfSevenLemons in the future
@LordOfSevenLemons just would make a great expansion in the future
All that is unfortunately impossible to build with their current team size, and let alone a pain in the ass to balance all that
@@RenZoneNL so what
A remaster of CoH 2 would have made them incredibly rich , oh man 11 years waiting down the drain.
It's like being sold a dlc to the first part.
Great job to Relic for working with the community on maps and more!
Add Sovjet now!
Free french battlegroup would be a great idea
For running away?
1. What if that change in Light Vehicles pop and fuel cost fill force players to ignore LV and just tech forward to tanks? Cause LV spam it's a gamble - if it works you will most probably win, if not you will lose MP and fuel, which mean later tech or autolose.
2. Does flamethrower buffs against bunkers includes increased effectivenes against all emplacements like Flak38 \ Flak88, Bofors, 17 pounder and artyllery emplacements? Moreover, are we only talking about Werh Coastal BG bunker spam or changes also affect DAK, UKF and USF(MG and mortar) bunkers?
3. Nice engeneers and pios buff:
- Tbh, I've never saw US engineers like a treat.
- Pioneers were getting heart attack and started to lose models as soon as they saw enemy.
4.Due to raised CP cost for 8Rad, will access to Panther tanks building in T4 be cheaper for 1 CP to compensate that change? Personaly, I used to pick 8Rad in that branch to get quickened access to Panthers. ( Btw, Rip 8Rad T_T, Stug+Stobs call-in now looks more interesting choise ).
5. Flacktrack - expected change (back to CoH2 OKW flaktrack style).
6. Welcome change to Matilda and Greyhound. They could make your full aquad just disappear in 1-2 shots.
Great to hear about the new maps, and all the details and hisotry about them. :)
geez no ranger nerfs on the horizon. like its fine with their imba infra prowess but having multiple zooks its just to much which tanks even feared them. imho.
MG!
yeah they need a 4 weapon slot cap hard. It'd be twice the standard infantry cap already, way enough to be scary without being broken. Also removing freaking zook firing on the move lmao that looks so bad!
@@AstonHodge it's a given but they should be too strong against tanks. Coh2 rangers were appropriate
The Pacific DLC could be cool fo have
Every faction needs recovery, for balance.
And bunkers/MG nest, shouldn't be locked behind a battlegroup.
You should have just brought THE OUTFIT back to the console!
Looking forward to playing this. good job
:)
Even im from SEA server . I will always support COH3’s dev .
Keep working, more maps, more units, more doctrines... You can make it boyz
Thank God at some of those balance changes... as a 1v1 player I can confirm that Light Vehicle toxic builds were very much a thing. Last week has been a constant stream of Greyhound, Humber, 8 Rad, USF Armored Jeep, etc. etc. spam. Also... I'm waiting for the balance team to just accept that COH2 balance decisions were made for a reason **cough cough** M5 and OKW Flak having to be stationary to suppress. I'd bet anything that they are finally going to realize that Bulwark self repairing bunkers for Coastal was an utterly stupid design decision just like Royal Engineer Commander global emplacement healing ability got removed because... DUH - 0 input Sim City healing is toxic as all get out to play against
humber spam? what elo are you in
need more content
4v4 Map looks like something we already got two times 🤔😄
looking forward for the patch!
2v2 map - I'd love to see the troops and vehicles sloshing through it, fighting and dying in it and leaving foot/track prints
Make transfer for Wehrmacht actually useful.
Thank you very much for your great effort and deep analysis of the game! Love it, looking forward for the patch 🎉
We need more factions like uruguayan special forces
I'd rather have had Flamethowers actually clearing - neutralizing concrete bunkers as a new mechanic, making them neutral garrison-able emplacements with 15%HP left.
Getting bunkers used against yourself would be a pretty cool twist while not removing value from at least concrete bunks bein actual concrete, which doesn't burn x)
I love agresive playstile and close combat, but with onix shark update most of close combat units was suddenly usles becouse of ttk changes and forced to aproach a more mid to long range fights. Im glad you buffed colse combat units, can.t wait to see how this goes.
I hope one day content will come to Xbox :(
I was hoping more for DAK
I think trenches would be cool to build like sand bags
Please I just unlocked the US Forces Advanced Infantry Battlegroup (10k Merit), but I can't use this battle group!
The fact that they are releasing patches and don’t even have the basic understanding of multiplayer is telling
AA changes? Axis AA is CONSIDERABLY better than Allied AA at actually shooting a loiter down.
Skill planes nerf? The boobs 1 click wet dream?
Na hře by chtělo pořádně zapracovat, je 21 století a hra se moc neposunula. Dost věcí by mohly jednotky dělat automaticky v boji s nepřítelem. Proč si nemůžu postavit letiště a letadla ? Loděnici a lodě ? Ve městěch schovaní civilisté a údaj kolik se jich zachranilo třeba? Hru pořádně okořenit. Udělat nové mise včetně ruských jednotek, japonců ... Automatické obsazování uzemí, když sektor obsadím, vlajka by měla automaticky se vyvěsit. Místo obsazovaní stožárů tak by měly být budovy, sklady ...
Almost impossible to find some randoms for multiplayer on console
Would be nice to see changes to the multiplayer vs AI to allow for a longer match most the time end game assets never see the light of day before the games over perhaps an option for higher victory point level or even option for annihilation. I would like to play more pvp but I find it to be immersion breaking with allies vs allies perhaps an option to filter for axis vs allies instead of being stuck trying to negotiate to get people to change their faction. thank you
Angriff fixed this game for me. No more OP retreat. AT's and tanks have their proper ranges. Infantry no longer "I WIN" button. I will not play COH without it.
Any big DLCs coming? 😁
A German campaign just like the Italian campaign perhaps?
Any not naive expectations? Gosh, what make people think it is possible nowadays?
@@zbigniew2628 The fact that they are no longer under SEGA and have that creative freedom to explore? Gosh... Sometimes people just expect too little.
@@raeaugustus586 They have 2-3 lay offs and they even talked about the need to focus on things which doesn't need new stuff, coz there is not enough people to design it.
For 8 months I ask for double click retreat as the setting in options, so miss clicks are avoided, when you are trying to reverse a vehicle.
Not to mention to add other "settings" to units behaviour, some of them were in coh2... For example when you aim with set up AT guns at a target, then if it moves out of range they should stay in place! They should have 3 stances to programme what is happening - cancel, follow and ignore. Nowadays most stuff seems to have a "follow" setting. "Ignore" is when something finishes if it was started in range. "Cancel" is what I care about... If you click a unit outside the range, then AT guns should move, but if it was in range and moved away then it should stay set up.
They should expand it by just adding stances as an option per unit, to change their behaviour at will, not only for these 3 stuff, then even road priority would be useful.
They cannot do it for so long and you want new big stuff?
Will this fix the disconnect issue?
"Dominance of light vehicles": Why is it my light vehicles seem to be rapidly destroyed by infantry every time? Even infantry without anti-vehicle weapons are just bullet spraying and killing my light vehicles, fast.
Love the game, been playing daily for months. I must mention USF bazooka squads are pretty bad :)
Not if you position them well and stationary. I think that is fair. They can really do damage stationary, which is also realistic imo.
HOW ABOUT FINALLY TO GIVE US THE OPTION TO RESET ELO RANKING
Can there be some work for online, no games found after 30 minutes of searching
Is it possible to leave all versions of maps in game, of not in rotation? Asymmetric play is not always a bad thing for flavor.
If the intention is to stop the spamming of certain vehicle types, why not just make it to where each additional vehicle of the same type gets more expensive with fuel and pop cap? That way people who don't spam multiples aren't affected by the increase in cost. I feel it will be one less thing for players to complain about since just building one won't mess with timings and strategies.
I hope you remove the wooden hut that gives insane bonuses for only 50 manpower. It’s so dumb!
No nerfs for rangers? Man 3 squad blob can annihilate a tank ang infantry easily…😂😂
By the way, why eminem is here?
Eastern front expansion?
You mean CoH2?
@@LordOfSevenLemons nah, i mean coh 3 eastern front expansion with ostheer and red army
Coh2 was centered around the soviets and wermacht and you want that again? Just play COH2
@@bdlamini9002 No, i want to play it in new engine. I would love to see refreshed soviets vs Africacorps,or British vs Ostheer. 6 factions to choose would be a blast.
What about paratroopers? They are still so powerful
Game crashes at start, right after demo!! Win is updated, drivers are updated, game is re-installed several times. I don't recommend to buy this game anymore. IT Support is 0/5.
I had similar issue - my problem was AMD Adrenalin driver - had to use DDU utility to fix
Hey does anyone know here why I can’t purchase warbonds? I live in Japan. I really tried and I just gave up. I bought COH3 on steam. Please help. Thanks.
More morphine power rangers! These universal soldiers are the balance team's favorite, no brainer blob strat.
MG
Damn if only there was 1 weapon that can shoot down and immobilize an infantry blob, sadly it doesn't exist......
Palm grenadiers?
Yep, because of the palm tree prints on their helmets.
Hello Guys ! Interesting video !
About "Toxic Strategy", What's happen for M8 Scott ??? It is impossible to counter the phosphore smoke for WM during ~8 minutes after its appearance (ineffectiveness of PaK40). Currently, an M8 Scott (US) in the hands of a good player definitely annihilates the game of the WM... 😮💨
Relic just LOVES to waste time.. first 25 minutes of this video is a complete waste of time. They're telling you what the intended strategy for the map etc is. Why even go into this? People will play the map the way they want to play, every single patch deep dive they upload is like a dev vlog instead.. Looking at this its not surprising that they're so excruciatingly slow with all the patches. The entire information in this video could've been given in 5 minutes at most.
No support on Console? Is that correct
From what I remember they said no more support with console because they went independent and downsized their work force
@@KevinLopezIsTheToastiestCapt1n brutal 😥
@@KevinLopezIsTheToastiestCapt1n even if they put together a quality staff, it won't change the crookedness. For several years they only ruin ideas and do not listen to their community.
Make IT Look Like coh2 much more Love to the Detail, get the Same Artist for the unit patterns and so on
Console update! It's just F U to the console players . . . We paid just as much as PC players, maybe even more . . . And you're still selling the console version, which is helping fund these updates. How disappointing RELIC.
The console port was supported by a sega company and relic is not a part of sega anymore. And they don't have the resources to work on the port themselves given all the layoffs. It's unfortunate, but that's how it is
Console updates?
There will be no more updates for consoles
Would be fucking cool if they finished the base us faction and maybe gave us units the same amount of abilities as the wehr or dak... How about a bae towable howitzer for us? Like the us is known for arty and has none 😂😂😂
Yeah US needs more its not like they dominate every leaderboard in every gamemode.
There is already a battle group with a howitzer in it.... As well as the wizzbang. What more do you want?
@@bdlamini9002 yeah but no BASE US arty like the LE for DAK etc for an army famous for arty
with your logic the US shouldnt have AT guns because they are in a battlegroup aswell
I like it and respect devs, I understand what situation they are in, but every update same things balance and maps its getting boring and theres nothing to look forward to anymore for now. What about DLC any info if there is one in development ? New factions, skins, new theatre ? Complete the shop with cosmetics it looks terrible and some cosmetics system like in CoH2.
Battlegroups is coming in February
@@BlackwingDK yeah I know but still there is very little of it. I want to support relic by buying some DLC, but they would have to release something proper. we'll see how they move next year, then I'll delete the game and forget about it if it doesn't move
Dude their team just went through layoffs. Meaning they have less man power than before. If the game getting dlcs the way it is right now is too slow, you might as well uninstall it now.
@@bdlamini9002 yes I uninstall this buggy shit.
CMOON İ WANT TO OPTİMİZE
No console patches is a disgrace
First
I overreacted to a Flak Truck, but not because of nerf....
Community even before the range buff to it, knew it was going to be very strong and cause some problems, weeks later a few propositions of solutions were made...
My pain is that after such a long time, which should be a day1 design of a unit (COH2 made solutions like it), you resolved it in such a simple way, but after such a long time.
If this is the direction of changes, then why can they not be made from the start and balance the game around it.... Now we are going to wait months to put things in order after it.... But for now DAK is going to be very strong by other means, if you are going to forget about nerf to other things, which have a synergy with planned buffs.
Why do you not communicate balance ideas with higher lvl players? They spot things even during reading patch notes or after a few games if it is more complex.
After months of waiting, I expected more complex solutions like limiting suppression on the move by ~3 times, by not applying it from scatter shoots and tuning in other ways. Are you going to reverse speed chagnes to it, after nerfs? I quess no.
There are other things like it too.... But the main pain is... If it was so simple and the community knew it even since they saw this unit (coz COH2 seems to not have suppression on the move), then it should have been made long ago, so we can get balance around it earlier.
Not to mention other things which are tone deaf for a long time, like PZ III call in, when everybody expected at least Ppio with minesweeper, coz you need it at this stage of a game, not grenade launcher.
Some may say" "We talked about it since day 1 and you finally catched up.... What about other stuff which comes along later? Another 1.5 year of waiting to apply logic or wisdom from the past?"
Nerfs to the two LV’s holding USF together, no buffs to bars. Clown logic
bars are fine
@@MrSmokincodz nice try Darren
They still have MP Cheats, they'll be fine.
You haven't seen the patch notes yet. Maybe there will be buffs to other usf units
Yeah now we swap to using hellcats, 1.9 patch will nerf those 😂
Too many Britons in the developers that’s the problem 😂
I have 2400 hours in CoH2, but CoH3 is just a different game. It's too much like a moba, which I don't like at all. My friends all stopped playing coh3 and went back to coh2, as you can see from the plater count. But I do hope you can turn this ship around.
How is CoH3 more like MOBA than CoH2? CoH2 was a watered down CoH1 and CoH3 is a lot more like that game. I don't know what the state of CoH2 is now, but I found CoH2 to be way worse than CoH3 for the first couple of years
As coh 1 crushed coh 2, so coh 2 crushed coh 3. Relic does not know how to release games at the start. As well, coh 3 is not popular because of the huge content coh 2.@@Empowerless
Coh2 was great. Would have suggested dlcs instead of coh3. But coh3 is definately a better coh2.
So I disagree with OP. You likely just got molded into how coh2 feels.
How on earth is coh3 similar to a MOBA? 🤔
lmao idiot. COH 2 is total arcade trash. COH 3 every day any day for me
Scammers
Developers they are, young Untipodeverde.
@@Nyllsor LOL, developers who promise a lot and launch a incomplete game, years for minors upgrades and the announced like a super new features. Bullshit
@@Untipodeverde SEGA, the original publishers of Coh3 are sure at fault for the shaky luanch. This is not SEGA.
These are developers, they code and create the stuff you want and are acually fixing the game, expecially since Relic got independent from SEGA it's been getting alot better.
All I say is: Give credit where credit is due, and if you wanna rant give it to SEGA.
@@Nyllsora remaster of CoH 2 would have made them incredibly rich , oh man 11 years
@@Untipodeverde cry some more baby lmao