I love how there’s multiple loading animations for each gun, because V realistically like, grabs the (mag, clip, cylinder, etc) out of their pocket in slightly different positions, necessitating slightly different handling when loading.
The tech weapons feel so good to reload or "1st equip" animate. It's like the weapon is alive and giving a reply to your interaction of it, so charming.
If there's something I love about Cyberpunk's and Starfield's design, is that the weapons are very unique and creative, while combining the aesthetics of military design and a futuristic design.
Yo, SNY. This is a weird request, but remember when you did videos on Say Raft or Satisfactory? You know the type of games where you have to build and create to survive and go forward? What would you say if you did Slime Rancher? Like a video on the Vac Gun's functions and other gadgets in the game like the jetpack, portals, extractors, and drones? If that's a bad idea, then you don't have to do it. It's just something that came off the tip of my brain.
Tbh considering they still charge near full price because they “fixed it” 4 years later doesn’t really make the game look much better, this is one of those games that I’d definitely rather pirate than pay money for.
@@Krejii05 Its on sale often anyway, good for them for actually trying to do something about the game, i liked it when i finished it on ps4, just bought ps5 few days ago and playing it there though, the game is in much, much better state, definetly more worth it than ever
My theory is that there is a mechanism for the bolt to go up like a spring (sorta) after slapping it downward where the bolt was locked, but yeah very weird feature that I don’t mind seeing at all…
It's only good thing in Cyberjunk 1977 (or Cyberpunk 2077 or whatever call it) is, almost every weapon have multiple reload animations unlike usual FPS games. Devs should have used that time for sharpen generic game quality though.
I've heard that recently the game is actually playable and good now after many updates sure yeah, it shouldve been like that on release, but hey, better late than never
I really like how most guns have a different reload animation on the same gun. It’s a nice touch.
I love how there’s multiple loading animations for each gun, because V realistically like, grabs the (mag, clip, cylinder, etc) out of their pocket in slightly different positions, necessitating slightly different handling when loading.
Has to be some of the most desperate people in Night City to even think about reloading a disposable pistol
Meanwhile, Barghest making the HA-4 Grit: "Hehe funni plastic pistol go pew"
The tech weapons feel so good to reload or "1st equip" animate. It's like the weapon is alive and giving a reply to your interaction of it, so charming.
If there's something I love about Cyberpunk's and Starfield's design, is that the weapons are very unique and creative, while combining the aesthetics of military design and a futuristic design.
Some of the long guns are a bit too bulky and front heavy for their own good though
@@Gameprojordan that's the point of cyberpunk though, as long as it looks good, screw practicality.
@@nguyenanhle9534That’s what we like to call “kitsch”
Most, if not all, Starfield's weapons are boring and very similar, with parts moving during reload just to make it look futuristic, IMHO
@@srjhr So long as I am not the one getting killed by a Va'Ruun zealot I really couldn't care enough about the reloads.
2:24 never thought I'd see a futuristic handgun that uses the toggle-lock action.
Probably a futuristic Luger?
What if I told you that this is a revolver?
It should not be classified as a revolver.
@@blaze_alt3240 It is, and its Iconic variant, the Bald Eagle, is my favorite “revolver” in the game rn.
@@blaze_alt3240 Pistolver
I love how every weapon screams High Caliber munition and it makes sense in Cyberpunk world that they use powerful cartridge against Cyber targets
the sounds and animations are amazing.
1:08 - I love the twang of the cheapass toy spring. Just perfect.
Now that Cyberpunk 2077 isn't a buggy mess, I get to appreciate these more ingame.
The "DO NOT RELOAD" label on the grit is concerning
The grit is a modified slaughter mastic.
@BiggerBossN313 yeah I figured since the crafting spec requires a slaughtomatic.
I love cyberpunk 2077 reloads
This is how you animate reloads. Bethesda needs to take notes lol
facts we don't even talk about the hunting rifle and assault rifle
Funny that most of the phantom liberty guns are heavy and high powered
Some are direct upgrade like NDI Osprey and HA-4 Grit
atleast the modellers and animators knew what they were doing, and the sound team
What surprise me the most is the fact that non-pink Pozhar exists
I have to admit that I am very impressed with these reloads, clearly I am
Watching this in 0,25 is immensely satisfying
Now we're talking!
Unity: you
Liberty: the guy she tells you not to worry about
Honestly I wish they buff the nowaki and the Masamune reload. They take a while to reload, especially with big mag equipped.
All you gotta do is get the upgrades that increase reload speed.
@@demonslayer5122 The only faster reloads are the tech weapon mods. No power weapon mods
I almost always use those as silenced marksman rifles anyway, so the reload is never a problem for me, as I basically never have to do it in combat.
let's lock&load to revenge for David&Lucy
We have a city to burn 🔥
For the lore maniacs and whoever wants to know:
Unity/Liberty: Constitution Arms (USA)
Nue/Tayamura: Arasaka (Japan)
Lexington: Militech (USA)
Omaha: Militech
Kenshin: Arasaka
Ticon: Militech
Malorian Arms 3516: Malorian Arms (USA)
A-22B Chao: Kang Tao (China)
Yukimura/Kappa: Arasaka
Metel/Burya: Techtronika (Neo-Soviet Union)
Overture: Constitution Arms
DR5 Nova/DR12 Quasar: Darran Polytechnics (India)
Senkoh LX: Arasaka
Shigure/Saratoga: Arasaka
Guilliotine: Budget Arms (USA)
G-58 Dian: Kang Tao
DS1-Pulsar: Darran Polytechnics (India)
Shingen: Arasaka
Warden: Hansen Armory (Dogtown)
Erebus: Crafted
Nowaki/Hasamune: Arasaka
DA-8 Umbra: Darran Polytechnics
Sidewinder/Copperhead: Nokota (USA)
Ajax: Militech
Kyubi: Tsunami (Japan)
Hercules 3AX: Hansen Armory
SOR-22: Midnight Arms (USA)
Kolac: Rostovic (Serbia)
M-179 Achilles: Militech
Ashura: Arasaka
Nekomata: Tsunami
Rasetsu: Tsunami
SPT-32 Grad: Techtronika
NDI Osprey: Nokota
DB-4 Igla/Palica/Satara/Testera: Rostovic
Tactician: Militech
Carnage: Budget Arms
Crusher: Militech
Pozhar: Techtronika
Zhuo: Kang Tao
Defender: Constitution Arms
MA70: Midnight Arms
Just a quick correction, the USA in Cyberpunk 2077 is referred to as NUSA (New United States of America).
I find it weird that weapons like Unity do not have tactical reload, but other weapons do. There’s a lack of consistency.
Yo, SNY. This is a weird request, but remember when you did videos on Say Raft or Satisfactory? You know the type of games where you have to build and create to survive and go forward? What would you say if you did Slime Rancher? Like a video on the Vac Gun's functions and other gadgets in the game like the jetpack, portals, extractors, and drones? If that's a bad idea, then you don't have to do it. It's just something that came off the tip of my brain.
The game used to be bad but at least the reload animations are good now if anything else didnt change
Games amazing bro, seriously it had the biggest glow up in gaming history second to only no man’s sky
Even back when the game sucked Cyberpunk nailed the guns
Tbh considering they still charge near full price because they “fixed it” 4 years later doesn’t really make the game look much better, this is one of those games that I’d definitely rather pirate than pay money for.
@@Krejii05 Its on sale often anyway, good for them for actually trying to do something about the game, i liked it when i finished it on ps4, just bought ps5 few days ago and playing it there though, the game is in much, much better state, definetly more worth it than ever
Excellenct compilation
the rasetsu it's just a cassette player
0:24 that gun name tho
So that's where the 7 plus years of development
3:27 wait they slap the bolt handle and it goes up?????
I was thinking maybe there's a spring mechanism when hit downwards that launches the charging handle upwards
The reloads featuring the HK slap on empties hurts to look at. Why are you slapping it downwards? That's where the bolt is locked in.
True, true
My theory is that there is a mechanism for the bolt to go up like a spring (sorta) after slapping it downward where the bolt was locked, but yeah very weird feature that I don’t mind seeing at all…
Cyberpunk 2077 devs forcing their employees to work 100 hours a week to animate a pistol reload 50 different times
hmm; i think the perspective's a bit off with the snipers...
It's only good thing in Cyberjunk 1977 (or Cyberpunk 2077 or whatever call it) is, almost every weapon have multiple reload animations unlike usual FPS games.
Devs should have used that time for sharpen generic game quality though.
I've heard that recently the game is actually playable and good now after many updates
sure yeah, it shouldve been like that on release, but hey, better late than never
also, there are different teams for different aspects of the game, so dont blame the animators for "wasting time for generic game quality"
@@epj0211oh yeah, almost forgot about that
@@epj0211I understand what you mean, but also that kind of mindset is why we have these barebones and unfinished games.
retarded opinion. your mother has cancer
I despise these animations
What’s wrong with the animations? They look good