X, can you please not misinform your viewers? VPN will not help if the servers you are trying to connect are being DDoSed. In that case, it doesn't matter how you reach the server - it's the server itself that is not responding.
@@wteff8586 "Can you people in the comments kindly inform me what any of this means?? I know you guys know everything that's going on, why is Xisuma spelled randomly in the sky~!?" *dies while getting stuff again*
Take it easy, Xisuma. You're doing a wonderful job so pace yourself. Also, you might want to tell Scar and/or Bdubs about invisible ink tech because they've been playing a lot with shadows on their builds lately.
the map art is cool for making larger logos, but i think it would also be nice to label each hermits main base with a named banner. a combination of big fancy logos for things like the shopping district and gaming district, as well as banners at each base would make the map very informative and easy to find what your looking for. especially when it comes to world download (hopefully a long time from now lol)
6:55 btw xisumavoid, the brightness of the colour changes when there's a change in elevation north-south, not east-west (like you do at the timestamp). So making a staircase of, for example, lime shulkers going north *will* change all colours
11:30 - not entirely sure if I understand what you want: you can set up your own LUT or colour map in Gimp and then convert your image from RGB to that map. I used that for pixel art before. I did still do some manual tweaking afterwards though as I'm a perfectionist...
Yeah, it sounds like he's trying to work around the limitations of his editor. Although, even in GIMP, I've noticed that a lot of filters work best before indexing, especially if the source image has many more colors than the indexed version.
Just FYI maps are really weird with color. They do some funkiness where they take into account bordering colors and y-height. Color accurate maparts look like huge staircases made up of random blocks because if it was all on a single y-layer, the colors would look weird. As someone who attempted making a map picture before, i recommend doing some research so you don't end up with something that has off colors (unless that doesn't really matter)
9:34 - For anyone not aware, converting RGB to a hexadecimal color code is pretty straightforward - not easy to do with mental math, mind you, but easier to understand than you'd think at a glance. Hexadecimal works similarly to how we normally count in decimal (0 - 9), but adds A, B, C, D, E, and F to represent 10 through 15 in a single digit - hexadeca- as a prefix means 16, which is the amount of values (including 0) that one digit can count, just like bi- as a prefix means 2, due to being able to count 2 values in one digit, being 0 and 1, or deca- means 10, values 0 through 9. And just like in decimal or binary, each digit works the same way for hexadecimal. 01 in binary, decimal, and hexadecimal all mean 1 x 1, but each further position you go grows in value exponentially. 10 in binary is equal to 2, since 2 can't be counted to with one digit, but in decimal it's equal to 10, since you can't count past 9 with one digit in decimal. In hexadecimal, 10 is equal to 16, as F (15) is as high as you can count in hexadecimal with one digit. 20 in hexadecimal is 16 times 2, or 32, and so on - up to (16 * 15) + (1 * 15), or FF, which equals 255. Each color channel in RGB is a value between 0 and 255. In hexadecimal, 00 is 0 and FF is 255. Three sets of 2 digits in hexadecimal is equal to the 3 values used in RGB, they're just merged together. #FF0000 is rgb(255, 0, 0), or red, #000000 is rgb(0, 0, 0), or black, etc. If you know the RGB value, you can find a decimal to hexadecimal calculator and put in each color channel one at a time and just string them together in the same order. For opacity it's the same thing, only adding 2 extra hexadecimal digits on the end for the alpha (opacity) channel. No hate on Xisuma for using ChatGPT for the color code conversion or anything, just wanted to nerd out a bit for anyone who was curious. Hope I taught someone something new!
Side note: I think ChatGPT actually did do one thing wrong with the hex colors, but X seems to have caught it. On the notepad with all the color codes, it starts with FF every row, followed by the rest of the values. I'm only guessing here, but I think ChatGPT may have been adding the Alpha channel, the opacity, to the code. It makes sense for it to be the maximum value, since the color values given to ChatGPT were likely assumed to be actually visible, and there's nothing wrong with the capitalization being different - it's case insensitive, so that's totally fine. The problem with that is that the alpha goes at the end of the code - if my assumption is correct at least. To my knowledge though, there's no case where a hex color would start with anything other than the red channel. Like I think I mentioned, RGB and Hex colors are ordered the same way - Red, Green, and Blue. Adding opacity means adding a fourth channel, the Alpha channel, at the end. Hex colors work the exact same way, just adding the Alpha channel to the end.
@@SpaceCadet22 ☝️🙂I think yes hate (strong word where i should probably use a looser one) to him for using chatgpt/saying he used it seeing as a large amount of his/the hermitcraft community are artist and chatgpt/other ai softwares directly harms us :(
@@lobster_sax6969 While I agree that AI may be harmful to artists, in this use case it's not harming anyone. Let me explain. AI is a tool, just like a hammer or a knife. Hammers can be used to build furniture, or houses, and knives can be used to chop meat and vegetables to cook with. Unfortunately, hammers and knives can also be used to harm people. If we didn't have hammers or knives, we wouldn't be able to hit nails into furniture or cut food into precise pieces for fancy recipes. Similarly, AI can be used for things that are helpful, without being directly damaging to people. Xisuma showed one such case - using it to process a bunch of information quickly like this is something that has been possible with computers for a while, even without AI. I could write software that translates RGB to Hex color codes - it would probably even be more accurate than using AI to do so. When AI is used to generate images, however, it takes away work from artists, while simultaneously using the art created by them to do so. If a image model was created using art without appropriately compensating the artist, and without their permission and full knowledge, that's especially bad. To big companies, AI image generation is fast and cheap. If you can produce 100 images in a few minutes for free, why commission an artist? Obviously, that is really bad for artists who rely on commissions to live off of and should not be supported. Using AI for mass commercial image generation is using a tool in a way that harms people. AI image generation just for personal use is a gray area, and a conscience matter. Using AI for bulk data processing, like X does in the video, is fine. As a programmer, I'm not hurt by it one bit. I just think it's inefficient since there are existing programs and websites specifically made to convert RGB to Hex color - one of which X uses to check the AI's work. TL;DR: Xisuma is not using AI to generate images for commercial gain, so nothing about his use of AI in this video is harmful to artists. AI is just a tool, and is not bad on it's own merit. It can be used, like any tool, in a helpful way or a harmful way. I say this as a programmer who works around large databases and data processing on the regular - bulk data processing, like Xisuma uses it for in the video, is a perfectly valid use for AI.
@@SpaceCadet22 i disagree it's not harming anyone, x isn't using a little brainpower to figure out the hex codes himself (he has an image editing software, all of those are basically rgb to hex converters by nature of using both rgb and hexidecimal color formats) And ai is harmful to the environment due to how much power and water it uses even to do extremely simple processes AND the process of converting rgb to hex could be done in a spreadsheet automatically using a simple function somebody else has already made! there's no excuse!!!
I'm going to enjoy the random confusion when undead mobs are not burning in the wild because they're standing underneath the shulker boxes. A relatively harmless but fun prank.
XISUMA - I'm curious. Instead of manually dying each Shulker Box manually, would it be more efficient to quickly build a crude Auto Crafter contraption close to your project that can be doing that chore for you whilst you're placing? 🤔 I would suppose it depends on the scale of the project, and how simple/complicated the contraption needs to be... This is similar to weighing up whether it's more efficient to gather resources with a Beacon, as you have to factor in the setup time of the Beacon/contraption, so it becomes more efficient the larger the scale of the project.
9:54 I'm glad you double checked the values since chatbots are becoming increasingly inaccurate, but at this point, I'd say it's better to just use the double-checking tool rather than ChatGPT. (By the way, great video!)
I wanted to say this, too. For this project, AI can help churn out a large chunk of information to lighten X’s load, i.e., the grunt work. If he just stopped there and accepted it as faultless, it could have caused issues and given wrong codes. I appreciate that X used it purely as a tool and then checked its work himself rather than trusting it to be 100% correct.
@@TBSxDRUMSisn’t it kinda of a waste of time to use ai then to just check it which takes 5X longer, why not just use the check method and skip the chat gpt?
Yup. Autocraft them, break a chest full of them to get them into your inventory, and middle-click the placed boxes to get matching ones into your hotbar (this doesn't work for boxes that have stuff in them, but it works perfectly for pristine new boxes -- all their nbt data still matches).
That's smart. Two Autocrafters setup to craft (1) a shukler and (2) dye it the appropriate color would be great. Add a note block so X can just hit it the number of times needed (or a lever) would greatly eliminate the tedium and speed up the job.
With some performance mods these chest are converted to actual blocks for faster rendering e.e enhanced block entities mod. That also removes the view distance limitation. These floating Schulker's would turn into an eyesore in that case.
Hey X, I really like the way youve been doing youre videos this season, its nice to see individual projects being worked on and not something massive that takes months of time. I do wish that you included a little more chill time with the other hermits. A big part of why i enjoy hermitctaft is the collaborative aspect of it and how you guys are all friends. Anyway, love your work and thankyou for the continued entertainment and art!
Diffusion and similar ditherings are mainly good when the pixels will be rendered very small. In those cases they'll visually blend with their neighbours, having the effect of creating more colors. Whereas no diffusion will create banding. But when the pixels are rendered large (like here), no diffusion often looks better.
Is using chatgtp something to feed the algorithm? It seems like such a roundabout way to get the color values especially because you had to check it's work.
Honestly… so many programs give both values anyway And theres so many conversion sites that do it reliably, why even bother with chatgpt? Admittedly ‘why bother with chatgpt’ is my question to all usage xD
Thing I love about Xisuma is that he can be so creative and build amazing things and also so technical that my brain hurts. All in the same video. I love the new way to label the maps. Just hope you glass in it before someone picks one up again.
In Photoshop and similar programs, we would typically adjust the color of the image like you're doing with either affects on a layer or adjustment layers. The visibility on these are toggleable so you can set however many variants you're working with and then just toggle all but 1 off and flip between them
i've never really been a fan of sponsorships on content like this (read: hermitcraft) because these videos can feel like a nice break from what most other modern youtube videos are like. that being said, i appreciate the need to support your work, and i'm genuinely grateful that you only take sponsorships occasionally, rather than on every video. super cool idea with the shulker boxes! i realised after you showed off the chests that shulker boxes would also have a render distance limit and be coloured differently on maps; lots of work but what a cool effect!!!
Im curious why you used a Large Language Model for the simple task of converting RGB to Hex. Hasnt it been seen and shown that tools like C-GPT can hallucinate and make up stuff, which isn't good if you want something definite or true like the hex numbers you were wanting.
This. I had to pause the video for a moment to just sigh when I heard it. Waste of power and it's never as accurate as just figuring it out yourself, which takes all of 5 minutes :/
Speed and readability. You could manually convert them or, alternatively, instantly get the results in a well presented manner. Hallucinations are significantly less prevalent now so the data is more reliable. Throwing shade towards something you barely understand could be considered significantly less ethical so be careful in the future!
Honestly I think people's reactions to this are just slightly too harsh, though not that bad. AI like this is definitely starting to be not so new as before, and likewise what we know and understand about it, especially wrt conscience concerns. I bet a large portion of people veering into outright unhappiness with X, though not everyone on this thread in particular for example, learned about the negative things not THAT long ago to have sort of "earned" or "deserve" the almost-hate and in some cases actual shade. A lot of it is the tendency of online spaces to bring out harsher sentiments that would be curbed normally in face to face interactions, for one important thing. The original comment in this thread is an example of a "good" one in my opinion. Informative only, with a little swirl of curiosity.
That map text looks so cool. I love the control that gives you over the style of the map. It would be so fun to build out a map like the ones you get in the front of epic fantasy books. You could build out the world and have an epic map to go with it. I wish that shadow wasnt a consideration, but totally worth having to work around to get that result
Good on you to take a break and leave the finishing touches for the next video! You have a reputation of being a grindmonster and I get like that too sometimes and sometimes don't notice I'm exhausted and should stop. Looking forward to seeing the result in your next video!
One thing I did think as I caught the end of Sunday's livestream was that its a really good thing that block orientation doesn't affect maps. It's already enough work to place down all those blocks, let alone having to ensure the shulkers are all facing upwards
I'm glad most blocks don't! Waterlogged blocks do have a certain amount of block orientation sensitivity, and it's a little odd. A waterlogged stair or slab with the water on top shows as water blue, a waterlogged stair or slab with the solid face of the block on top shows as the block type's map color. That makes perfect sense, though it might've been nice to have the option of such a wide range of blocks that you could hide map patterns in-- there are so few options for identical-in-world blocks that are distinguishable on the map. The thing about water, though, is that the depth of stacked water blocks is taken into account. Deeper water gives darker blue. And oddly, the orientation of waterlogged blocks matters ONLY AT THE VERY SURFACE. If you want you can get dark blue by stacking 15 waterlogged top slabs below a waterlogged bottom slab, but the second you make that topmost slab a top slab as well, it stops being blue entirely.
You could do a hermit helping hermits to get everyone to label their areas, like magic mountain crew does theirs, the neighborhood helps in their areas, etc
If you're using photoshop, you could try making an "Action" to apply a previously recorded set of indexed colors. You could then replay this action whenever you want. Switching between different settings would be harder though. I think I would just record several different indexed-color actions, and "play action -> undo -> play next action" to switch between them, until you find something you like.
Just a little tip for the future X, you can dye shulkers by simplye sneaking and using the dye on them. Also loving the vids lately, keep up the good work!
Once you have the color Index, you care carry it over, you can create diffusion for it. I do think you have to save the indexed colors as a different file type. But basically, once you have that, you can use it for ANY image. I don't know much more, but this should give you an idea of what to look for next.
That looked so good! Don’t forget about crafters, though. You can set one up to craft and dye shulkers while you place them. That could save you some clicking :)
I'd guess the shadows on the "invisible" ink of the Loglands logo is because the shulkers create a large solid area, whilst the Xisuma text has lots of spaces in it. Consider how you make the roof of a mob farm tower much bigger than the farm for darkness, same probably applies here.
It didn't make shadows in your testing because you used chests I'm guessing, which are transparent blocks, but shulker boxes are not transparent. I'm sure you probably know this, though. :)
He did test shulkers, but it didn't make shadows because he was using such small quantities together. btw, I believe shulkers are only transparent while they're open.
Not gonna lie, haven’t watched your videos for quite some time and actively had to go back to videos a year and older to check if I imagined that your mic quality was way better than. And no, not imagining it. Your mic from a year+ ago sounds WAAAAY better
Ha, I was thinking "wait, chests are transparent, but shulkers are only transparent when they're open... and indeed, he noticed too late they indeed cast shadows.
The intro song at 0:19 reminds me so much of the Fortress of Meropide from the game Genshin Impact. The user "Super Zombi" uploaded "Fortress of Meropide - Theme II" in case you want to hear the resemblance. It's mostly just the sound of the guitar though xD
A big difference between your chest test and the later test with shulkers is because chests are transparent while shulkers are not. That may effect how sky light propagates through them.
Different height levels are used quite often, with lots of ASCI art for maps looking like mountains. Don't just use different levels, stack it up really high. And I think it is only north-south elevation that matters.
Hey Xisuma, couldnt you have used a Crafter to speed up the dying process? Just only have two slots active, stick the dyes in one slot and have a hopper inserting the shulker boxes
I think the reason why the shulkers cause shadows unlike the chests is because chests are labeled as a transparent block, while shulkers are a full block.
16:33 There’s a really helpful mod where you can check a box and enable repeat crafting I forget the name of the mod but it makes crafting single craft items a heck of a lot easier! I highly suggest it
Seems kinda useless if you both had to ask an ai and use an online converter to get the colors why not just use the converter or more accurately what image editing SW are you using that it doesnt have both hex and dec input for rgb colors. Oh no wait you editor does have dec input for colors. Why did you even convert here?
I guess in X's mind that simplifies it because you only click one field and paste one value? Not pretending I understood the whole thing but that seems sensible enough to me
If you put the shulkers at the build limit, does a shadow still appear? And a way to get everyone's bases labeled could be to have each hermit design a marker banner with their names on it. Easy to put in each base and hide if they want to
At the start, thought ooh shulker boxes for color. Then when you did the Loglands logo, my immediate thought was about the shadow underneath. Etho did that with Shade-e-e's. I think it would be fun to prank someone with a map art done in shulker boxes above their base. Though it would also be cool for adding ambiance to somewhere like Jevin's forest or Impulse and Bdubs cybercity. Though, idk if there is a way to do it without affecting the map. I guess finish the build, lock the map, then place the shadow?
I did something similar when I made a field of yellow flowers, it looked green on a map so I placed yellow shulker boxes above all of them to make the fields yellow on the map.
to convert an image to pixel art with specific colors you can use an 'image to minecraft pixel art generator' like 'MCstacker' and select the 17 blocks you want, this way you can also bring it into minecraft with commands and get a schematic of it,.( i know most websites dont use shulkers for pixel art but you can select concrete instead which is close in color
okay i commented before you did the MCstacker step so i might have misunderstood what you were talking about earlier but i hope my idea process helps a bit at least
Interesting Info: on Bedrock, maps only render the North West block of each chunk. So you only need one block for each chunk occupied by your pixel art. You can also hide a massive base by leaving the top left corner of each chunk unchanged from the terrain.
This is definitely the type of project you should ask for help BEFORE starting it haha. About the map art workflow, the best result is definitely doing pixel art but I'm sure the community could help you with that (I volunteer)
I think the proper technique of making these invisible ink logos would include building two auto-crafters for making boxes and for dyeing which could do work while you place colour by colour
for the map colours, you can either try to create a new gradient map with those 17 colours, or try to apply the "indexed colour" to a 'folder'. if the latter works, you can set the clippng mask to be clipped to the folder, and then every time you add an image inside that folder, it will have the indexed colour applied to it if neither of these work, the only way is manual :(
I had a three paragraph comment here where I told you about mapartcraft and the features it supplies, glad to see you already got there later in the video lol
I know it looks a lot cooler to do this, but encase you don't already know, you can rename a banner in an anvil then place it down near your base, and it will show the text of what you renamed it on the map
I like the customization options the "invisible ink" gives as opposed to simply clicking a named banner with the map, especially for something big like the season logo. That said, I couldn't help but wonder if you simply forgot that was a feature since you didn't even mention it. lol
You should try to make a macro in order to quick colour the shulkers! I don't know how much you'll delve into this but it seems super neat, and if you do it could be a huge time (and finger) saver!
Looks awesome! would be great if you could add longitude and latitude along the edge to help find things more easily when the world download comes out. Or maybe a way to use books and lecterns to light up the grid area to a location??
Instead of dyeing all the boxes by hand you could built a simple auto crafter setup. That way you insert a color and it gets crafting, while you place the last batch
The reason the lighter shades weren't working for you is because you were placing the blocks in the wrong direction. You can use them though, it's pretty simple. There's also a darker shade if you place the block a lower elevation than the block above it
Satisfactory is such a good game. I have over 1000+ hrs in it and I still feel like I have tons to improve on! Can recommend. I also like to play with like 20+ mods installed so I'm waiting to see if they'll be updated to 1.0
Instead of having Aerial chests, couldn't you just put up a label, update the map, then remove the label so that there isn't even a vague possibility of lag or visibility.
Go to piavpn.com/xisumavoid to get 83% off Private Internet Access with 4 months free!
hey x
what happened to express lol
@@randomfuldorn didn't pay as much, I assume LOL
@@randomfuldorn Yeah was gonna say.. it's normally express on most peoples vids. >...>
X, can you please not misinform your viewers? VPN will not help if the servers you are trying to connect are being DDoSed. In that case, it doesn't matter how you reach the server - it's the server itself that is not responding.
And now it's only a matter of time before Scar slams into those 'invisible ink' chests while flying and talking in 3rd person! 🤣🤣
First thing I thought when X revealed it was floating chests :D
"WOAH! W-w-what in the world~!?😱" -
@@StrongArmSusan17 "someone's placed a bunch of chests in the sky and now i gotta pick up all my stuff and wait, it says xisuma???"
@@wteff8586 "Can you people in the comments kindly inform me what any of this means?? I know you guys know everything that's going on, why is Xisuma spelled randomly in the sky~!?" *dies while getting stuff again*
Take it easy, Xisuma. You're doing a wonderful job so pace yourself. Also, you might want to tell Scar and/or Bdubs about invisible ink tech because they've been playing a lot with shadows on their builds lately.
9:00 Minecraft Wiki actually comes with a dark mode (it's the sun/moon toggle in the top bar) and it renders the snow color properly
Manually turning on dark mode on every site isn’t ideal though. A dark mode reader means you’ll get good enough everywhere
the map art is cool for making larger logos, but i think it would also be nice to label each hermits main base with a named banner. a combination of big fancy logos for things like the shopping district and gaming district, as well as banners at each base would make the map very informative and easy to find what your looking for. especially when it comes to world download (hopefully a long time from now lol)
6:55 btw xisumavoid, the brightness of the colour changes when there's a change in elevation north-south, not east-west (like you do at the timestamp). So making a staircase of, for example, lime shulkers going north *will* change all colours
yeah its lighter at the top because of the drop in elevation going north
11:30 - not entirely sure if I understand what you want:
you can set up your own LUT or colour map in Gimp and then convert your image from RGB to that map. I used that for pixel art before. I did still do some manual tweaking afterwards though as I'm a perfectionist...
Yeah, it sounds like he's trying to work around the limitations of his editor. Although, even in GIMP, I've noticed that a lot of filters work best before indexing, especially if the source image has many more colors than the indexed version.
Just FYI maps are really weird with color. They do some funkiness where they take into account bordering colors and y-height. Color accurate maparts look like huge staircases made up of random blocks because if it was all on a single y-layer, the colors would look weird.
As someone who attempted making a map picture before, i recommend doing some research so you don't end up with something that has off colors (unless that doesn't really matter)
9:34 - For anyone not aware, converting RGB to a hexadecimal color code is pretty straightforward - not easy to do with mental math, mind you, but easier to understand than you'd think at a glance. Hexadecimal works similarly to how we normally count in decimal (0 - 9), but adds A, B, C, D, E, and F to represent 10 through 15 in a single digit - hexadeca- as a prefix means 16, which is the amount of values (including 0) that one digit can count, just like bi- as a prefix means 2, due to being able to count 2 values in one digit, being 0 and 1, or deca- means 10, values 0 through 9.
And just like in decimal or binary, each digit works the same way for hexadecimal. 01 in binary, decimal, and hexadecimal all mean 1 x 1, but each further position you go grows in value exponentially. 10 in binary is equal to 2, since 2 can't be counted to with one digit, but in decimal it's equal to 10, since you can't count past 9 with one digit in decimal. In hexadecimal, 10 is equal to 16, as F (15) is as high as you can count in hexadecimal with one digit. 20 in hexadecimal is 16 times 2, or 32, and so on - up to (16 * 15) + (1 * 15), or FF, which equals 255.
Each color channel in RGB is a value between 0 and 255. In hexadecimal, 00 is 0 and FF is 255. Three sets of 2 digits in hexadecimal is equal to the 3 values used in RGB, they're just merged together. #FF0000 is rgb(255, 0, 0), or red, #000000 is rgb(0, 0, 0), or black, etc.
If you know the RGB value, you can find a decimal to hexadecimal calculator and put in each color channel one at a time and just string them together in the same order. For opacity it's the same thing, only adding 2 extra hexadecimal digits on the end for the alpha (opacity) channel.
No hate on Xisuma for using ChatGPT for the color code conversion or anything, just wanted to nerd out a bit for anyone who was curious. Hope I taught someone something new!
Side note: I think ChatGPT actually did do one thing wrong with the hex colors, but X seems to have caught it. On the notepad with all the color codes, it starts with FF every row, followed by the rest of the values. I'm only guessing here, but I think ChatGPT may have been adding the Alpha channel, the opacity, to the code.
It makes sense for it to be the maximum value, since the color values given to ChatGPT were likely assumed to be actually visible, and there's nothing wrong with the capitalization being different - it's case insensitive, so that's totally fine. The problem with that is that the alpha goes at the end of the code - if my assumption is correct at least. To my knowledge though, there's no case where a hex color would start with anything other than the red channel.
Like I think I mentioned, RGB and Hex colors are ordered the same way - Red, Green, and Blue. Adding opacity means adding a fourth channel, the Alpha channel, at the end. Hex colors work the exact same way, just adding the Alpha channel to the end.
@@SpaceCadet22 really good explanation, thanks
@@SpaceCadet22 ☝️🙂I think yes hate (strong word where i should probably use a looser one) to him for using chatgpt/saying he used it seeing as a large amount of his/the hermitcraft community are artist and chatgpt/other ai softwares directly harms us :(
@@lobster_sax6969 While I agree that AI may be harmful to artists, in this use case it's not harming anyone. Let me explain.
AI is a tool, just like a hammer or a knife. Hammers can be used to build furniture, or houses, and knives can be used to chop meat and vegetables to cook with. Unfortunately, hammers and knives can also be used to harm people. If we didn't have hammers or knives, we wouldn't be able to hit nails into furniture or cut food into precise pieces for fancy recipes.
Similarly, AI can be used for things that are helpful, without being directly damaging to people. Xisuma showed one such case - using it to process a bunch of information quickly like this is something that has been possible with computers for a while, even without AI. I could write software that translates RGB to Hex color codes - it would probably even be more accurate than using AI to do so.
When AI is used to generate images, however, it takes away work from artists, while simultaneously using the art created by them to do so. If a image model was created using art without appropriately compensating the artist, and without their permission and full knowledge, that's especially bad. To big companies, AI image generation is fast and cheap. If you can produce 100 images in a few minutes for free, why commission an artist? Obviously, that is really bad for artists who rely on commissions to live off of and should not be supported.
Using AI for mass commercial image generation is using a tool in a way that harms people.
AI image generation just for personal use is a gray area, and a conscience matter.
Using AI for bulk data processing, like X does in the video, is fine. As a programmer, I'm not hurt by it one bit. I just think it's inefficient since there are existing programs and websites specifically made to convert RGB to Hex color - one of which X uses to check the AI's work.
TL;DR:
Xisuma is not using AI to generate images for commercial gain, so nothing about his use of AI in this video is harmful to artists.
AI is just a tool, and is not bad on it's own merit. It can be used, like any tool, in a helpful way or a harmful way.
I say this as a programmer who works around large databases and data processing on the regular - bulk data processing, like Xisuma uses it for in the video, is a perfectly valid use for AI.
@@SpaceCadet22 i disagree it's not harming anyone, x isn't using a little brainpower to figure out the hex codes himself (he has an image editing software, all of those are basically rgb to hex converters by nature of using both rgb and hexidecimal color formats)
And ai is harmful to the environment due to how much power and water it uses even to do extremely simple processes
AND the process of converting rgb to hex could be done in a spreadsheet automatically using a simple function somebody else has already made! there's no excuse!!!
I'm going to enjoy the random confusion when undead mobs are not burning in the wild because they're standing underneath the shulker boxes. A relatively harmless but fun prank.
XISUMA - I'm curious. Instead of manually dying each Shulker Box manually, would it be more efficient to quickly build a crude Auto Crafter contraption close to your project that can be doing that chore for you whilst you're placing? 🤔 I would suppose it depends on the scale of the project, and how simple/complicated the contraption needs to be...
This is similar to weighing up whether it's more efficient to gather resources with a Beacon, as you have to factor in the setup time of the Beacon/contraption, so it becomes more efficient the larger the scale of the project.
10:17 You could have entered the RGB values directly without going through the hex conversion...
That's three times as much copying and pasting though.
@@DapperNurd he manually wrote them down anyways to put them into chatgpt he couldve just gone straight to the image program lol
@@miolaika He probably just took a picture of the RGB values and gave it to ChatGPT to output the hex as text.
Let Scar and Bdubs know about the shading!! Also love what you are doing (and have done) for the server
I wonder how many hermits will ‘throw away’ items into these floating shulkers
The ones at the edges anyway
9:54 I'm glad you double checked the values since chatbots are becoming increasingly inaccurate, but at this point, I'd say it's better to just use the double-checking tool rather than ChatGPT.
(By the way, great video!)
I wanted to say this, too. For this project, AI can help churn out a large chunk of information to lighten X’s load, i.e., the grunt work. If he just stopped there and accepted it as faultless, it could have caused issues and given wrong codes. I appreciate that X used it purely as a tool and then checked its work himself rather than trusting it to be 100% correct.
@@TBSxDRUMSisn’t it kinda of a waste of time to use ai then to just check it which takes 5X longer, why not just use the check method and skip the chat gpt?
When you make the logo from Pearls Base will you be putting the logo upside down?
Lol, too bad he's just doing areas, like Magic Mountain and The Neighborhood. Otherwise, that would be a great little touch.
Instead of crafting “invisible ink” all by hand, you could use an autocrafter and just dump the boxes in.
Yup. Autocraft them, break a chest full of them to get them into your inventory, and middle-click the placed boxes to get matching ones into your hotbar (this doesn't work for boxes that have stuff in them, but it works perfectly for pristine new boxes -- all their nbt data still matches).
That's smart. Two Autocrafters setup to craft (1) a shukler and (2) dye it the appropriate color would be great. Add a note block so X can just hit it the number of times needed (or a lever) would greatly eliminate the tedium and speed up the job.
With some performance mods these chest are converted to actual blocks for faster rendering e.e enhanced block entities mod. That also removes the view distance limitation. These floating Schulker's would turn into an eyesore in that case.
Well, if they're at build height they'd be barely noticeable either way.
Hey X, I really like the way youve been doing youre videos this season, its nice to see individual projects being worked on and not something massive that takes months of time. I do wish that you included a little more chill time with the other hermits. A big part of why i enjoy hermitctaft is the collaborative aspect of it and how you guys are all friends. Anyway, love your work and thankyou for the continued entertainment and art!
Diffusion and similar ditherings are mainly good when the pixels will be rendered very small. In those cases they'll visually blend with their neighbours, having the effect of creating more colors. Whereas no diffusion will create banding. But when the pixels are rendered large (like here), no diffusion often looks better.
Is using chatgtp something to feed the algorithm? It seems like such a roundabout way to get the color values especially because you had to check it's work.
Honestly… so many programs give both values anyway And theres so many conversion sites that do it reliably, why even bother with chatgpt? Admittedly ‘why bother with chatgpt’ is my question to all usage xD
16:23 You can use the new crafter block for that. Just flick a lever or hook it up to a clock :)
Thing I love about Xisuma is that he can be so creative and build amazing things and also so technical that my brain hurts. All in the same video. I love the new way to label the maps. Just hope you glass in it before someone picks one up again.
Hey X, if you're using photoshop, you can record workflows using the Actions window then applying them to multiple files using the Batch function
You can also just permanently work on the indexed image, and it'll automatically restrict the colours of anything you put on.
I think this shading technique would fit gems base very well.
You could build a crafter array to auto craft the shulker boxes and dye them depending on your dye input
Remember to report the bots in the comments yall
This seems like something a bot would say to pass as a real person
@@killernat1234 you know what that would make a lot of sense but no lol
@@killernat1234Yes, do report bots, they are bad unlike human me. Beep bop.
BOT 🫵
@@fdracnc oh no i have been discovered. Beep bop
In Photoshop and similar programs, we would typically adjust the color of the image like you're doing with either affects on a layer or adjustment layers. The visibility on these are toggleable so you can set however many variants you're working with and then just toggle all but 1 off and flip between them
i've never really been a fan of sponsorships on content like this (read: hermitcraft) because these videos can feel like a nice break from what most other modern youtube videos are like. that being said, i appreciate the need to support your work, and i'm genuinely grateful that you only take sponsorships occasionally, rather than on every video.
super cool idea with the shulker boxes! i realised after you showed off the chests that shulker boxes would also have a render distance limit and be coloured differently on maps; lots of work but what a cool effect!!!
Im curious why you used a Large Language Model for the simple task of converting RGB to Hex.
Hasnt it been seen and shown that tools like C-GPT can hallucinate and make up stuff, which isn't good if you want something definite or true like the hex numbers you were wanting.
exactly! i was so disappointed when he mentioned it, it's a really shady (and unethical) thing to publicly use imo
@@jossgreen9318 What bothered me the most is he did it manually after that anyway. Why bother with AI generated answer to begin with
This. I had to pause the video for a moment to just sigh when I heard it. Waste of power and it's never as accurate as just figuring it out yourself, which takes all of 5 minutes :/
Speed and readability. You could manually convert them or, alternatively, instantly get the results in a well presented manner. Hallucinations are significantly less prevalent now so the data is more reliable.
Throwing shade towards something you barely understand could be considered significantly less ethical so be careful in the future!
Honestly I think people's reactions to this are just slightly too harsh, though not that bad. AI like this is definitely starting to be not so new as before, and likewise what we know and understand about it, especially wrt conscience concerns. I bet a large portion of people veering into outright unhappiness with X, though not everyone on this thread in particular for example, learned about the negative things not THAT long ago to have sort of "earned" or "deserve" the almost-hate and in some cases actual shade. A lot of it is the tendency of online spaces to bring out harsher sentiments that would be curbed normally in face to face interactions, for one important thing.
The original comment in this thread is an example of a "good" one in my opinion. Informative only, with a little swirl of curiosity.
Stained glass and a computer that can’t handle a high render distance: “Look what they need to mimic a fraction of my power”
That map text looks so cool. I love the control that gives you over the style of the map. It would be so fun to build out a map like the ones you get in the front of epic fantasy books. You could build out the world and have an epic map to go with it. I wish that shadow wasnt a consideration, but totally worth having to work around to get that result
love the use of this mechanic! i used to have a secret base in the sky made of shulkers, chests, & beds
Showing how all these tools work is super cool. Thanks for doing that X!
you didnt use chat gbt though, you had to manually check them all anyways???
He manually checked 2 colours to make sure it was accurate
Hanging signs with the wooden post can be floating! They just need to be placed against something to start but then you can remove the extra block
oh that text looks so good, can't truly imagine the labour of making that though, so well done seeing it through
Good on you to take a break and leave the finishing touches for the next video! You have a reputation of being a grindmonster and I get like that too sometimes and sometimes don't notice I'm exhausted and should stop. Looking forward to seeing the result in your next video!
One thing I did think as I caught the end of Sunday's livestream was that its a really good thing that block orientation doesn't affect maps. It's already enough work to place down all those blocks, let alone having to ensure the shulkers are all facing upwards
I'm glad most blocks don't! Waterlogged blocks do have a certain amount of block orientation sensitivity, and it's a little odd.
A waterlogged stair or slab with the water on top shows as water blue, a waterlogged stair or slab with the solid face of the block on top shows as the block type's map color. That makes perfect sense, though it might've been nice to have the option of such a wide range of blocks that you could hide map patterns in-- there are so few options for identical-in-world blocks that are distinguishable on the map.
The thing about water, though, is that the depth of stacked water blocks is taken into account. Deeper water gives darker blue. And oddly, the orientation of waterlogged blocks matters ONLY AT THE VERY SURFACE. If you want you can get dark blue by stacking 15 waterlogged top slabs below a waterlogged bottom slab, but the second you make that topmost slab a top slab as well, it stops being blue entirely.
You could do a hermit helping hermits to get everyone to label their areas, like magic mountain crew does theirs, the neighborhood helps in their areas, etc
If you're using photoshop, you could try making an "Action" to apply a previously recorded set of indexed colors. You could then replay this action whenever you want. Switching between different settings would be harder though. I think I would just record several different indexed-color actions, and "play action -> undo -> play next action" to switch between them, until you find something you like.
Maybe put the chests at build height that way there's very little chance of scar slamming into them while flying in third person.
Just a little tip for the future X, you can dye shulkers by simplye sneaking and using the dye on them. Also loving the vids lately, keep up the good work!
Shift-clicking placed down shulker boxes with dye to paint them is not a vanilla feature. Not on Java edition anyway.
Once you have the color Index, you care carry it over, you can create diffusion for it. I do think you have to save the indexed colors as a different file type. But basically, once you have that, you can use it for ANY image.
I don't know much more, but this should give you an idea of what to look for next.
That looked so good! Don’t forget about crafters, though. You can set one up to craft and dye shulkers while you place them. That could save you some clicking :)
I'd guess the shadows on the "invisible" ink of the Loglands logo is because the shulkers create a large solid area, whilst the Xisuma text has lots of spaces in it. Consider how you make the roof of a mob farm tower much bigger than the farm for darkness, same probably applies here.
It didn't make shadows in your testing because you used chests I'm guessing, which are transparent blocks, but shulker boxes are not transparent. I'm sure you probably know this, though. :)
He did test shulkers, but it didn't make shadows because he was using such small quantities together. btw, I believe shulkers are only transparent while they're open.
@@Nyerguds Yes, you are right about that, and okay, my bad haha, I didn't watch his stream or other video where he tested it.
Not gonna lie, haven’t watched your videos for quite some time and actively had to go back to videos a year and older to check if I imagined that your mic quality was way better than. And no, not imagining it. Your mic from a year+ ago sounds WAAAAY better
Ha, I was thinking "wait, chests are transparent, but shulkers are only transparent when they're open... and indeed, he noticed too late they indeed cast shadows.
The intro song at 0:19 reminds me so much of the Fortress of Meropide from the game Genshin Impact.
The user "Super Zombi" uploaded "Fortress of Meropide - Theme II" in case you want to hear the resemblance. It's mostly just the sound of the guitar though xD
A big difference between your chest test and the later test with shulkers is because chests are transparent while shulkers are not. That may effect how sky light propagates through them.
Different height levels are used quite often, with lots of ASCI art for maps looking like mountains.
Don't just use different levels, stack it up really high.
And I think it is only north-south elevation that matters.
Hey Xisuma, couldnt you have used a Crafter to speed up the dying process? Just only have two slots active, stick the dyes in one slot and have a hopper inserting the shulker boxes
I think the reason why the shulkers cause shadows unlike the chests is because chests are labeled as a transparent block, while shulkers are a full block.
You could change the chests to coloured shulker boxes to make it custom
This is so cool! I love mixing technical and creative in projects
16:33 There’s a really helpful mod where you can check a box and enable repeat crafting I forget the name of the mod but it makes crafting single craft items a heck of a lot easier! I highly suggest it
I remember how great this looked for outcasts S1, excited to see it on Hermitcraft!
The art gallery is absolutely stunning
I love how proud you are of the invisible ink!
Seems kinda useless if you both had to ask an ai and use an online converter to get the colors why not just use the converter or more accurately what image editing SW are you using that it doesnt have both hex and dec input for rgb colors. Oh no wait you editor does have dec input for colors. Why did you even convert here?
I guess in X's mind that simplifies it because you only click one field and paste one value? Not pretending I understood the whole thing but that seems sensible enough to me
maybe to fix the shadow problem you could add some glass to the words - a few blocks arent that noticable
Loglands logo is a Nice feature and will help others to locate Places might need a few moss Carpets for the dark places underneath though.
I sense an autocrafting/auto-dying machine in the close future...
If you put the shulkers at the build limit, does a shadow still appear?
And a way to get everyone's bases labeled could be to have each hermit design a marker banner with their names on it. Easy to put in each base and hide if they want to
At the start, thought ooh shulker boxes for color. Then when you did the Loglands logo, my immediate thought was about the shadow underneath. Etho did that with Shade-e-e's. I think it would be fun to prank someone with a map art done in shulker boxes above their base. Though it would also be cool for adding ambiance to somewhere like Jevin's forest or Impulse and Bdubs cybercity. Though, idk if there is a way to do it without affecting the map. I guess finish the build, lock the map, then place the shadow?
I did something similar when I made a field of yellow flowers, it looked green on a map so I placed yellow shulker boxes above all of them to make the fields yellow on the map.
to convert an image to pixel art with specific colors you can use an 'image to minecraft pixel art generator' like 'MCstacker' and select the 17 blocks you want, this way you can also bring it into minecraft with commands and get a schematic of it,.( i know most websites dont use shulkers for pixel art but you can select concrete instead which is close in color
okay i commented before you did the MCstacker step so i might have misunderstood what you were talking about earlier but i hope my idea process helps a bit at least
Interesting Info: on Bedrock, maps only render the North West block of each chunk. So you only need one block for each chunk occupied by your pixel art. You can also hide a massive base by leaving the top left corner of each chunk unchanged from the terrain.
Doesn't that depend on the map zoom? Each chunk being represented by one block seems extremely bad resolution. These are unzoomed maps.
This is definitely the type of project you should ask for help BEFORE starting it haha. About the map art workflow, the best result is definitely doing pixel art but I'm sure the community could help you with that (I volunteer)
7:03 - "This'll be the darker shade"
Gern geschehen
I think the proper technique of making these invisible ink logos would include building two auto-crafters for making boxes and for dyeing which could do work while you place colour by colour
for the map colours, you can either try to create a new gradient map with those 17 colours, or try to apply the "indexed colour" to a 'folder'. if the latter works, you can set the clippng mask to be clipped to the folder, and then every time you add an image inside that folder, it will have the indexed colour applied to it
if neither of these work, the only way is manual :(
Oooh your invisible ink reminds me of that shop that Etho had in a previous season! I'm surprised that he hasn't run it in this season already...!
Hi Xisuma o/
I wonder if placing the shulker box invisible ink higher in the sky would/could hide the shadows better?
@@cjrensh Nope it wouldn't change anything no matter how high he puts it, that's just the way Minecrafts lighting engine works.
I had a three paragraph comment here where I told you about mapartcraft and the features it supplies, glad to see you already got there later in the video lol
All that manual crafting seems like a perfect use case for auto-crafters
A genius idea! I just know I’d fly right into those because I’m not paying attention lol.
So will Scar! You’re in good company
I know it looks a lot cooler to do this, but encase you don't already know, you can rename a banner in an anvil then place it down near your base, and it will show the text of what you renamed it on the map
I like the customization options the "invisible ink" gives as opposed to simply clicking a named banner with the map, especially for something big like the season logo. That said, I couldn't help but wonder if you simply forgot that was a feature since you didn't even mention it. lol
I love it how the Hermitcraft logo gives a 3d look
You should try to make a macro in order to quick colour the shulkers! I don't know how much you'll delve into this but it seems super neat, and if you do it could be a huge time (and finger) saver!
bdubs will go feral when he hears about manipulating shadows with shulker boxes
If you make holes in the o's there would be less shadows, and it would look better maybe even.
Looks awesome! would be great if you could add longitude and latitude along the edge to help find things more easily when the world download comes out. Or maybe a way to use books and lecterns to light up the grid area to a location??
I think I'll be a great idea. Put all 4 basic animals and horses underneath the spawn trunks
It feels like the logo could've been 2-4x as big to look even better :P
Instead of dyeing all the boxes by hand you could built a simple auto crafter setup. That way you insert a color and it gets crafting, while you place the last batch
x, you can use renamed banners. Place them in the world and right click on it with a map to add it
The Logland on the map looks amazing ❤❤❤
The reason the lighter shades weren't working for you is because you were placing the blocks in the wrong direction. You can use them though, it's pretty simple. There's also a darker shade if you place the block a lower elevation than the block above it
you should put a walkway above the map so people can walk on it and see all these amazing logos much easier!
Need to do some performance benchmarking and also consider the effects on the Hermitcraft world download & mapping in general.
Satisfactory is such a good game. I have over 1000+ hrs in it and I still feel like I have tons to improve on! Can recommend. I also like to play with like 20+ mods installed so I'm waiting to see if they'll be updated to 1.0
18:09 looks awesome
Next time maybe set up a little auto crafter to make your colored shulkers. It would save you so much time!
you should be able to create your own gradient maps using colors of your choice in most editing softwares
put some custom trees where the shading is so it looks like natural shade from the trees!
Instead of having Aerial chests, couldn't you just put up a label, update the map, then remove the label so that there isn't even a vague possibility of lag or visibility.
this would require labels to be done at the very end of the season, which is probably not a compromise xisuma is willing to make
21:31 hermits are playing satisfactory together??? hell yeah that game rules