install dynamic world mod and they actually fullfill their role in the game of being annoying nuisance that if left unchecked cant steamroll some order factions
@@Shanghai_cola Dynamic world mod looks like a visual update and nothing more. Not seeing anything that would improve gameplay or any gameplay changes mentioned. Perhaps you are refering to living world mod?
As a Beast of Chaos fan. That whole Kragnos thing really did make me feel hurt. Even the guy at the local shop felt bad for me cause of how excited I was. We were all confused that day.
It would be slightly less painful of BoC had like, any cool non-generic character unit in AoS. At least in fantasy we had a handful of named characters.
@@oomsou5018 I am aware of Grashrak Fellhoof (Actually recently payed a fortune to get him) but he is basically just a run of the mill Bray Sharman with a unique spell and a squad that is just herdstone fodder. Not to mention his only lore presence is limited a few paragraphs in the Underworld rule book. Is he a named character? yes i suppose, is he a cool named character? I wouldn't say so.
@@stefanzaric2111 Never said he was great. What makes me confused and upset is Malagor’s model is shown like 2-3 times in the Beast of Chaos army book yet you can not acquire that model at all and he is labeled as a generic Bray Shaman. Which is really upsetting since his model is like cooler than the basic bray shaman. Not saying it’s not a good model but man it would be nice to have that model I can see in the book.
i bought the vanguard box like a month ago as im getting into aos from 40k. im actually gutted and its killed my hype for aos4 and the setting in general :(
@@baelGIGAN My heart goes out to you friend, this whole situation has me rethinking the hobby. The fact that GW can write out a faction that people have spent thousands on is just wild. I hope you can still have some fun with the models, and for what its worth, The Old World has some cool stuff going on should you wish to get into that
To be fair there not being deleted, they're being shifted over to old world. Still not great but at least they didn't entire shelf the entire army. Plus Beastmen are being supported till summer of next year. If we make enough noise maybe they'll change there minds@@definitelyhooman7939
@@flannellemur4818and that's fantastic as long as they have rules. They'll get some rules for 4th but that's 3 years before 5th edition is out and now you ether make up rules, get everyone to stay on 4th edition or find a new army.
There's a cool Beastman character in the AoS novel "Black Pyramid", which actually manages to turn that single Beastman from "evil monster" into "maybe understandable antagonist?" His name is Soul Eater (I think) and he's an albino Beastman, who, well, has somehow managed to consume souls for Slaanesh. That gives him the very unique and almost humorous power of hearing the voices of some of the souls he ate, who quite literally guide him and discuss strategies to keep him alive, because they don't want to go to Nagash, haha. One of the souls is even a Skaven.
The funny thing about the whole "Nobody cares about the Beastmen, not even GWS" bit is that Beastmen were quite literally the unwanted offspring of another tabletop setting: RuneQuest. Without getting into too much detail (because if there's one thing RQ doesn't lack, it's overwhelming amounts of detail), RuneQuest is an early fantasy tabletop game from the late 1970s set in the world of Glorantha, which is very loosely based on real-world mythologies. Warhammer itself draws its Chaos Gods from RuneQuest in a fairly indirect way, as the setting features its own trio of explicitly named Chaos Gods. The entire thing reads like a drug trip; seriously, every other fantasy setting other than Caves of Qud seems tame compared to what goes down in Glorantha's countless universes. One of the most notorious antagonists in Glorantha is a race of goatmen called the Broo. From what I've read and gleaned from talking to tabletop veterans, the Broo were a peaceful race until their patron goddess (Thed) was violated by her husband (Ragnalgar), after which she became the Chaos Goddess of R*pe. No, really. Her followers were soon gifted with the ability to impregnate just about anything that exists - sentient or not - and these offspring spring forth from their 'carriers' in much the same manner as a Chestburster from the Alien series. When they're not fighting each other, the Broo spend much of their time putting their unique gifts to use - Slaanesh would love these guys. Because most Broo live in the countryside, they tend to saddle up with goats, deer, and other wildlife. As a result, most of them take the form of... well, beastly men. There do exist peaceful (or at least, not completely sex-crazed) Broo who were raised in more civil societies, which is another facet of the "people are shaped by their surroundings" theme that you see crop up in more cynical IPs like Warhammer. Now where does this all tie into Warhammer's Beastmen? Well, Games Workshop distributed the first run of RuneQuest back in 1978, and Citadel made some Broo goatman minis to go along with it. Legend has it that at some point, GWS had a falling out with Chaosium, the studio of RuneQuest/Glorantha creator Greg Stafford. GWS now had a bunch of goatboy figurines sitting in their warehouses, with no idea what to do with them. Then a bright idea came to mind: why not repurpose these Broo into a race in our own setting? And thus, the Beastmen were born. Bastards from the beginning, and bastards until the end. At least they don't go around sexing every single thing in sight in Warhammer.
It’s kinda sad that despite being more horrific in RuneQuest they were at least capable of choosing their own fates, even being capable of good, yet their more successful and famous version in Warhammer is damned into evil with no way to escape it.
Hey, dont compare these guys to viking bois. And not all the time they get stomped by proper armies. Great heathen army? So who knows maybe there can be a great beastmen army.
IIRC, the Beastmen were actually inspired by the stereotypical view of the "barbarian tribes" that helped cause the collapse of the Western Roman Empire. EDIT: Word choice.
I always thought the reason the Chaos Gods didn't really favor the beastmen was cause they didn't need to. Almost every other faction Chaos has, chose to join Chaos. The only three I can think of that didn't are Demons (No shit), Skaven (Who have their own personal Chaos God), and beastmen. The Chaos Gods don't need to tempt them because they're damned from the moment they are born and are slaves in all but name. If they were less completely evil, it be really sad.
Also because the race of man are more amusing in their eyes. Probably because of the literal chaos they can spawn into their societies with cultists or heretic traitors.
Kinda...but then that brings into question why griffons, creatures born of Chaos and the warp are somehow ok, heck they are highly regarded as noble beasts within the Empire, ironically depicted as symbols of order and authority. So why do griffons or even their demi-griffon cousins get a free pass, being totally not evil if not seen as inherently 'good' creatures yet beastmen are completely damned?
@@navilluscire2567 there isn't an in-game explanation, so this gonna be purely my own thoughts, but I am using lore based on old WFB lore for this theroy. The winds of magic, and by extension the mortal realms, are made of purified chaos. This is confirmed. The old ones had devices that could turn chaos from hell juice to useful juice that wasn't quite as volatile. But the winds of magic are still quite capable of mutating people, flora, and of course fauna. Which why things like gryff beasts can exist but not be evil. It also could be the same case as the dragons, who are older then the winds of magic, and they have just always existed. So there's possible two explanations.
They have no higher hopes or like to plan, so they do not please Tzeentch. They do not commit to honor or take trophies, so Khorne cares not for them. They despoil beauty and do not seek perfection, so Slaanesh finds them unattractive. They do not spread pestilence or cling to life, so Nurgle is unimpressed. Their lifestyle is so primal, so predictable and unimaginative that the gods simply find nothing of interest.
@@magdal6006 Squatted from AoS. Still perfectly usable in the Old World. But after getting no love (apart from 1 mini) in AoS whatsoever, GW removed them from AoS. Gone. Reduced to Atoms. Which is sad, they are really cool.
Skaven leveled Charisma and Dexterity to the max but neglected literally other stat as is evidenced by them needing to engineer monsters to soak up damage but also having all of their guns and the like exploding on a whim because it's so haphazardly built.
The skaven have an actual civilization with discernable characteristics, structure and some social practices. The beastmen are dedicated to being uncivilized.
I think the greatest untapped potential with the faction is lack of animals beyond goats. I mean we see the potential with the Tzaangors, so at the very least we could get an animal theme per chaos god. Theraging bull theme is good for Khorne. Insects for nurgle. And... octopus/squid for Slaanesh.
Whenever I want a youtuber to upload I binge a bunch of their videos throughout the week and more often than not, a new video gets posted by the end of it. About a 1/3 of the time it works and I just so happened to be playing all of pancreas’s videos today so how about that
Also I LOVE the kitbashing potential of beastmen Rhino minotaurs? Hell yeah! Mammoth giant? Why not! Wanna make a model like pig demon Gannon? Go for it Sabertooth tiger squad? Fuckin yes my guy Gotta love these nasty mutant chaos bois
I remember that one of my favorite ideas for homebrew factions was to create “South Beast” wich were like beastmen, but based on African animals, like Elephants, Rhinos, buffalos or cheetahs and would live in the Plains of Tuskers. In my opinion, they are far more interesting than the actual tuskers.
Beastmen in general DESPERATELY needs alot more variety other than overgrown mutant bipedal bovines and horny goat dudes, infact they use to in older editions of Warhammer Fantasy, there was even freakin *camel beastmen* at one point!
I’m using the bigger models from the accursed cultists set for my chaos spawns. Just throw them on a 50mm base and we’re good. All there big monsters have such fantastic proxies too
I can dig the Beastmen philosophy of Chaos being Chaotic. They may be monsters, but they truly are free and not just LARPing as a rebel when in reality, you've just sold yourself to an even worse overlord...unleash your previous overlord was Nagash, in which case, the Chaos Gods are probably a step up.
I always wanted to see an offshoot beastman army that broke off from the whole chaos worship thing and tried to be better, but every race in Warhammer would shoot them on sight or double-cross any diplomatic efforts in fear that it's all a chaos trick, not to mention their beastmen brethren trying to make an example out of the separatists. Would make for some interesting writing, as the tribe(s) would be rife with conflict, both within and without.
The Ulk'gnar are Tzeentch worshipping beastmen that once tried to embrace their human side and become civil. They actually managed to live peacefully for some time. Then one day humans and elves decided that all beastmen=bad and wiped out all but 1 member of the herd basically demonstrating that they will never be accepted by non chaos factions regardless of their intent.
I just wish Beastmen as a whole had WAY more variety in terms of the animals they're based on, more types other than bull guys and goat boys. Like say dog beastmen, boar beastmen, heck I'd even go for some gorilla beastmen or something like that!
I think there is some mention of dog like beastmen, fish beastmen, and even insect beastmen. But like many cool things in warhammer, it's only in some passing footnote of lore from decades ago.
@@Predator20357 I mean...have you seen moles? They are cute little dirt diggers, even with their MASSIVE claws! (I'd argue that makes them both metal and cute!)
I love the Eldritch Horror aspect of the Beasts of Chaos tbh. Their lore is written around nobody knowing where they came from originally, but just that they've always been. In the way that those stories you heard growing up of things in the woods that are myths, up until your entire village is slain after the local hunter delves too deep in to the woods one day and awakens the local brayherd. And thats just one of the many potential lores of the Beastmen, as nobody in AOS can agree on where they came from.
You know, it's been like a year since I watched it but I think this video has finally convinced me, I'm gonna buy a 2000 point army of Beastmen specifically for AoS. They may not have too much going on lore wise and their models are a bit out of date, but I think Age of Sigmar is gonna turn it around for them. New models, new characters, I think Beastmen are gonna get some good attention in AoS. Thank you for convincing me, Pancreas, I appreciate it
Okay, but when are you gonna talk about the best men in Warhammer? *The Lizardmen.* Half-kidding, and half-seriousness aside, it’s kinda funny how the ironically the Beastmen being a joke for much of TWII was pretty lore accurate. Also ironic and sad that they are one of the closest embodiments of Chaos, but even the Chaos Gods are largely ambivalent to them. I dunno, I think the Beastmen prolly represent Chaos Undivided even more than the Warriors Of Chaos. Plus, they are more fleshed out than the poor Fimir.
Lizardman in total war needs serious help, like two of the lords needs some serious reworks. i slightly fixed this with a unit mod to give skinks spears.
@@michaelzaiser8088 They are the two skinks, Lizard moses and Tiqtaqtoe, now they do sound solid but an issue is Tiqtaqtoe is to be fielded with an army entirely of air units but need forces on teh ground but has only like 3 units, plus one more. Lizardmoses has a terrible campaign and it takes a moment to get kroxigors.
@@Tucher97 Will agree, love the lizard moses larp, but hate the gameplay because of the mass routing and upkeep issues. At least before we got the new skink units with the last dlc for TW2, they're pretty okay shock infantry.
@@zilla6280 They are just upgraded skinks with javelins which skinks with javelins are just skink cohorts with a range projectile, they are not your definitive go to range infantry, but even then the issue is that the skinks lack a definitive anti large skink and the geomantic web mechanic feels half baked, like sure it reinforces commandments but you only get commandments if you control an entire region but even then you can make do with the basic commandments. The Lizard Moses needs a rework, the Geomantic web needs more to it, it feels more than underwhelming.
The do or don't series is my favourite Warhammer content on UA-cam edit: came back 7 months later to say this is still my favourite Warhammer content by far
So fun fact... i saw this video before hearing about what GW are doing to the beastmen and already bought the Vanguard... good thing I am a huge fan of painting models...
The way I figured it, there was once a guy in some bronze age tribe who was kind of goat-ish. He was the son of a goat herd, he looked looked kind of goat-ish (in a normal human way) and he was stubborn and ornery like a goat. Naturally people picked on him constantly calling him "Goat", "Goatman", "Goaty mc Goaterson" and things to that effect. Eventually he had it and since he was a low-end wizard, he ended up stumbling into the paws of the Chaos Gods. They gave him a magical power with which to have his vengeance. In short, he could turn people into actual Goat-men. And it worked, they also went nuts and his village was killed by bitter feral Goatmen.
My own theory is that the beastmen of Fantasy NoT-Europe i.e. the Old World were once WAAAAAY more neutral and where an integral part of the early human tribes that existed throughout that continent, probably even seen as gods or spirits themselves since the humans of these tribes were A LOT more connected with nature and had strong traditions of druids. (basically they were the most like the wood-elves, long before they even existed!) But then came the more warlike, aggressive tribes of men from over the World's Edge mountains from the lands now known as the Badlands today. (presumably being pushed out from their old home by severe natural disasters) These warlike tribes in turn steadily pushed out or even forcefully assimilate the original inhabitants, along with the more agreeable beastmen being killed in mass (were more resistant to the invaders), further and further they pushed them to the edges of the ancient woods while simultaneously Chopping the trees down to make way for early agriculture and even their herds of animals. Over time the descendants of the invaders retroactively justified the seizing of the indigenous, druidic tribes' lands which they, the old inhabitants had carefully sought to live in harmony with nature for countless generations only for much of it being torn down to make way for farms and ranches by claiming noble intentions. (besides just wanting to take other people's stuff) As for the beastmen of old they were bit by bit demonized, cast as nothing more than mindless, voracious monsters and so they and their ancestors (the first invaders) were perfectly justified in their slaughter and displacement. In desperation and nearing extinction the survivors of these massacres *pleaded to be heard, by anyone at this point,* to be saved from their grim fates. Then it happened...the Chaos gods answered their prayers...atleast in some twisted ways, ironically in saving them from physical death their souls became forfeited to these Ruinous Powers, 'saved' them they did, but at a most terrible cost. *"And so the modern beastmen that still haunt many of the remaining ancient wood lands of the Old World till this today were 'born'". "Ever bitter about their wretched plight, and harboring a DEEP, dark angry passed through countless generations for men and their towns, farms and cities, that they scarcely even remember the (understandable) reasons why". (even their once rich, long, LONG memory of oral tradition withered and decayed)* Also it nicely parallels the history of demonizing of older pagan deities or practices by Christians such as the popular depiction of the "devil" throughout media being that of a goat-like monster which is based on figures like the popular satyr god, Pan from Roman religion along with other animalistic deities. This also brings up topics like the stealing of other people's homes and lands, including the old beastmen through aggressive colonization along with the retroactive justifications for such seizures in the first place. (gotta make ourselves and our descendants look good, noble, and especially, totally justified right?)
They're always gonna be my favorite warhammer fantasy faction, I love the militant anarcho primitivist furries, I like their aesthetic and their fast and loose playstyle, my only gripe is that since noone plays them their models are hard to get ahold of in person Although p soon I'll probably have a force of them to play in 40k because I'm just gonna kitbash some genestealers with gors to make caprigors and the warherd will come to the 41st millennium Edit: Tbh since in their own battle tome it talks about how they hate and fear the chaos gods and really do their own chaosy thing i feel like they should be a destruction army just because that makes sense Yeah their actions support chaos retroactively but they kill and raid chaos at the same rate as anyone else, slaves to darkness rescinded their no raiding privileges when they started farming. Plus it would let us use kragnos as himself instead of as a proxy for a shaggoth
Well besides the fact that the last time I heard of 40k Orcs they weren’t flinging their shit around and can’t even make a Gun without stealing it. However you are right in how there’s probably a few ways you can have a “Might makes Right” leadership without exactly copying it.
Funny how the Beastmen are the earliest example of something GW loves in AoS: Making subfactions/slightly differently themed parts of a larger army into it's own army without *actually* doing much of anything to justify the split.
Oh beastmen. They will always hold a special place in my heart. They were one of the few things I liked about chaos. Though not their relationship with it. That was always bizarre and underdeveloped. As an indepedent pr destruction aligned force they would be better IMO. Then they could use Kragnos too
I kinda like how they have the vibe of being a sort of boggi man, savage hords stalking the woods spoken of in hushed whispers around the fire before you all collectively jump as a squirrel dashes of in a pause in the story. It's a hard vibe to put into words but I love it. It's the feeling of superstition around them.
Love me some beastmen, RAAAAAAA I've always enjoyed the fact that the beastmen try to overtake the orcs as a the primordial force of destruction too, in lore and in games. They both follow the biggest git, they both squat in ruins, they both have the IQ of a rock, odd sense of warrior honor. Every way you look at it Beastmen are the chaos orcs!
Mu favorite thing i read about beastmen is the fact that the chaos army trying to destoy pragg in gotrek and Felix is they had like 100k beastmen they sent to take the walls with no equipment soley because they hated beastmen that much
@@marconarvaez9871 Beastmen were the only campaign I could ever be bothered to complete in all of WH2. Was a nice campaign that played very different from others as you relied entirely on hit&run and were very vulnerable throughout most of your campaign; and around turn 90 or so, when you finally did reach a state where your armies finally became unstoppable it was cathartic rolling that deathball over the Dwarves and completing your long campaign goals. back then they were a couple small mods away from greatness; now they're just another steamroll faction. (which is a bit odd when playing Beastmen of all races) Not to say the rework was all bad though; they did a lot of good things; the unit caps/progression system are great, as is the new research tree (though I wish they'd kept the "-5% research speed per unlocked tech thing, especially with how strong the techs get) What isn't particularly good is 1. How easy it is to raze a settlement and then encamp. (literally no trade-off for destroying a settlement and being immune to retaliation) 2. Encamp at 10% movement. (you can damn near move at max speed while still going into encamp stance every turn) 3. No army upkeep. (no risk of going bankrupt means there's zero pressure to attack anyone; you can just chill indefinitely until a target presents itself) 4. Malagor got a little bit *too* overpowered. (to the point where I no longer play his campaign despite it always being my favourite before the rework)
Its nice watching my dude get sponsors,i skip them yeah but im glad hes making cash,i aint a day 1 sub but ive been here before 10k and its nice watching my favorite diabetic rat sympathetic grow and get sponsors.
Beastmen in Age of Sigmar could use some more named Heroes if only to have more variety. It seems they and the skaven and co seem to suffer form a lack of notable characters to help bring some unique ways to enchance their respective factions.
This, This video Sparked my love for the BEasts of Chaos. Even bought me another Start Collecting and even found that Broken Realms Bundle with the 3 Bullgor Kits for 6 units. True I have 4 monsters to build/paint but who cares. Beasts of chaos are in need of large monsters anyways.
My head cannon is that tzeentch gave beasts the arms to craft tools and now be able to hunt the hunter. Now they have the low cunning and tools to hunt man
This faction could be the 5th minor god of chaos Malice's army easily. They hate everything including themselves, they spread like locust and wanna tear down everything. Malice would love these guys and this would give them some very interesting Lore as well.
I love how you use age of mythology and age of empires music in your videos . I grew up playing those games. They were my first rts games . My brother and i took turns playing age of empires 2 multiplayer . We even had a friend from norway who would play with us. Those were good times . Tower defense and all those other custom multiplayer matchs . That was so fun
Tabletop wise the white dwarf addition made Beastmen actually pretty good, just unironically not running Gors and instead max out those Bullgors so the rend from the herdstone makes even your horn attacks deadly to most shit.
Pour one out for our goat/horrible mutated monster bois, you were fun while you lasted but james said that you couldn't be played in two settings. May you raid and pillage the great sharthole forests in the sky.
warriors of chaos, in total warrhammer (and 2), they were treated as annoying raiders, but they are different in Total warhammer 3, they take settlements. Its a shame horde factions are going away like the dodos but I dont seem to mind.
Purely Horde Factions suffer from the fact that they are a Horde, once you die, that’s basically it. Even the Mongols and the Huns eventually settled down so it makes some sense.
@@Predator20357 I once played beastman before hte rework and I will say I spent most of it doing nothing as everything requires population which your pop gain is capped, now you can raze settlements for population but the problem was the gain for population was so insignificant compared to just sacking, the difference is simple, get over 200 million gold or 20 units of population increase onto the 500 out of 15 and then it humps to 2000. You see the issue here? Plus as of now Chaos is fascinating, you take a providence capital, you give your minor settlements to your vassals and they fight over that. Pretty cool
@@Predator20357 Also, Mongols were not really a horde faction in the sense it is in Warhammer, generally speaking, Steppe peoples were nomadic... but only in limited way. Their nomad lifestyle was a direct result of the conditions they were living and was something they used in order to maximise pastures. Steppe nomads were not aimlessly wandering anywhere without any settlements. Their migrations were limited to specific territory that they considered to be their pastures and were doing those migrations periodically. Reason for those migrations was pretty simple: to let the grass their herds are grazing to grow back. Also, they had cities and stuff, it is just those cities were much more.. fluid than outside the steppe. But they were cities and settlements on thier own and not glorified military outposts. People of the Steppe were having civilizations, their entire cultures were not centred around military armies. (In Total War system normal factions that hold only one region in a province, but they can move their entire settlements to another region in the same province to avoid overgrazing penalty would be closer to irl Steppe people than current horde system) As of Warhammer... Honestly, change makes sense for Warriors of Chaos. They are still discouraged from taking control over everything directly, but they were holding fortresses in the lore, as far as I know.
I would love if a herd of beastmen just decided After staring at chaos corrupted herds Just sighed and walked toward a temple of sigmar. A semi destroyed one but it’s still holy ground none the less. Pray and then sigmar answers as when the god of man looked into their desires. It was the most tame and simple ones. Kill for the glory of a god, clean food, farming as the prospect of infinite food gltich was soemthifn they deserved.
If I had to give a suggestion for the next do or don't, i say admech because dammit I wanna see you do toaster jokes and jokes about imperium hypocrisy.
"Beastmen are an anarchist's wet dream." I'm going to interpret that as confirmation that they have weird subfaction that does nothing but provide free mutual aid to the average peasant in Warhammer. 😂
*DONT* *BUY* *ANY* *BOC* *KIT* Beasts of chaos are officially dead in AoS because GW cant make a good decision to save their lives, the whole army got deleted and they are bringing them back to Old World
Thanks for your videos! There's a slight mistake in the description of the video, which makes the timestamps look like you're having a 4 minute ad for Raid.
If gamesworkshop didn't have his head so far up its own ass that it didn't know how to laugh anymore the basement should definitely have a rule called "Revenge" where if your opponent eat the meat of a four-legged animal before coming to the game the basement should get a slight buff. Because it's funny, that's why.
You can call me a furry, but first we need some BeastWOMEN models. All this talk of endless hordes of beastmen and no talk of where they are coming from. Fine, I'm good with plastic, I'll add the udders myself.
No, we don't really need to know where they come from, there's evidence for a few theories (not all of which are pleasant) and the mystery of where they come from is a good thing, it adds to any horror aspects they have. No need to answer a lore question that doesn't need to be answered. Plus, if there's gonna be any new beastmen models it's gotta be updated chariots, heroes, centigors, and maybe a new monster or two. maybe the jabberslythe and cockatrice too so they won't be resin.
I don't play tabletop. But Bretonnia man. Something about knights. I guess its annoying how going outside their borders they can be full of it and a lil pompous. Look all I'm saying is not being able to be taken by choas is a pretty ez win. Powers, some form of wealth if knighted. All at the low cost of drinking a E-girls bathwater. The way they make it sound The Witcher 3 2nd dlc blood and wine, made it feel alive in a way.
The faction thats main drive is being angsty that they aren't smart enough to make a society actualy work really explains some of the players I've met back in the day kek
*I like the way 40k handled its beastmen by making them actually sad characters who had no other choice other than get killed by the imperium are join chaos for protection*
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@@lorddevilfish5868 well at least they have slaangores I guess
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@@BorninFlames237 what is sponsor block? I've heard that raid has some particularly bad in game monetizing
> Raids your territory for 5 turns
> Declares war on you
> Refuses to elaborate
> Attacks your Province
> Faction Destroyed: Beastmen
Lmao, every time.
You guys get to see Beastmen? I get that message before I even leave starting province. Sometimes just a moment after I step outside it.
@@baird5682 BEASTMEN COME! Raaargh! nya?
install dynamic world mod and they actually fullfill their role in the game of being annoying nuisance that if left unchecked cant steamroll some order factions
@@Shanghai_cola Dynamic world mod looks like a visual update and nothing more. Not seeing anything that would improve gameplay or any gameplay changes mentioned. Perhaps you are refering to living world mod?
As a Beast of Chaos fan. That whole Kragnos thing really did make me feel hurt. Even the guy at the local shop felt bad for me cause of how excited I was. We were all confused that day.
It would be slightly less painful of BoC had like, any cool non-generic character unit in AoS. At least in fantasy we had a handful of named characters.
@@stefanzaric2111 We have Gashrak and his despoilers I think. I think they are from the underworld game though.
I always assumed Beastmen could Grand Alliance jump to Destruction for Kragnos. Like Ogors for Order and Death, and Soulblight for Order and Chaos.
@@oomsou5018 I am aware of Grashrak Fellhoof (Actually recently payed a fortune to get him) but he is basically just a run of the mill Bray Sharman with a unique spell and a squad that is just herdstone fodder. Not to mention his only lore presence is limited a few paragraphs in the Underworld rule book.
Is he a named character? yes i suppose, is he a cool named character? I wouldn't say so.
@@stefanzaric2111 Never said he was great. What makes me confused and upset is Malagor’s model is shown like 2-3 times in the Beast of Chaos army book yet you can not acquire that model at all and he is labeled as a generic Bray Shaman. Which is really upsetting since his model is like cooler than the basic bray shaman. Not saying it’s not a good model but man it would be nice to have that model I can see in the book.
I salute those who bought into this faction with their recent news.
i bought the vanguard box like a month ago as im getting into aos from 40k. im actually gutted and its killed my hype for aos4 and the setting in general :(
I got them after hearing about it 🤙🏻 I won’t play competitive and my friends don’t give a fuck what I bring, scary goat dudes forever
@@baelGIGAN My heart goes out to you friend, this whole situation has me rethinking the hobby. The fact that GW can write out a faction that people have spent thousands on is just wild. I hope you can still have some fun with the models, and for what its worth, The Old World has some cool stuff going on should you wish to get into that
To be fair there not being deleted, they're being shifted over to old world. Still not great but at least they didn't entire shelf the entire army. Plus Beastmen are being supported till summer of next year. If we make enough noise maybe they'll change there minds@@definitelyhooman7939
@@flannellemur4818and that's fantastic as long as they have rules. They'll get some rules for 4th but that's 3 years before 5th edition is out and now you ether make up rules, get everyone to stay on 4th edition or find a new army.
There's a cool Beastman character in the AoS novel "Black Pyramid", which actually manages to turn that single Beastman from "evil monster" into "maybe understandable antagonist?"
His name is Soul Eater (I think) and he's an albino Beastman, who, well, has somehow managed to consume souls for Slaanesh. That gives him the very unique and almost humorous power of hearing the voices of some of the souls he ate, who quite literally guide him and discuss strategies to keep him alive, because they don't want to go to Nagash, haha. One of the souls is even a Skaven.
Oh god, imagine having a Skaven constantly backseating you in fear. That's the most annoying thing ever.
So did he die or what?
I can only imagine how much bickering and insulting would happen in its head
He better hope he doesn't eat a dwarf soul because the mental shouting of a dwarf trying to get a skaven skilled would drive anyone insane
@@hoked2194 that skaven is probably why he is still a alive
Don’t: Beasts of Chaos
yeah i was gonna comment this video aged like milk, since they are removing them from AOS
Can't: Beasts of Chaos
The funny thing about the whole "Nobody cares about the Beastmen, not even GWS" bit is that Beastmen were quite literally the unwanted offspring of another tabletop setting: RuneQuest. Without getting into too much detail (because if there's one thing RQ doesn't lack, it's overwhelming amounts of detail), RuneQuest is an early fantasy tabletop game from the late 1970s set in the world of Glorantha, which is very loosely based on real-world mythologies. Warhammer itself draws its Chaos Gods from RuneQuest in a fairly indirect way, as the setting features its own trio of explicitly named Chaos Gods. The entire thing reads like a drug trip; seriously, every other fantasy setting other than Caves of Qud seems tame compared to what goes down in Glorantha's countless universes. One of the most notorious antagonists in Glorantha is a race of goatmen called the Broo. From what I've read and gleaned from talking to tabletop veterans, the Broo were a peaceful race until their patron goddess (Thed) was violated by her husband (Ragnalgar), after which she became the Chaos Goddess of R*pe. No, really. Her followers were soon gifted with the ability to impregnate just about anything that exists - sentient or not - and these offspring spring forth from their 'carriers' in much the same manner as a Chestburster from the Alien series. When they're not fighting each other, the Broo spend much of their time putting their unique gifts to use - Slaanesh would love these guys. Because most Broo live in the countryside, they tend to saddle up with goats, deer, and other wildlife. As a result, most of them take the form of... well, beastly men. There do exist peaceful (or at least, not completely sex-crazed) Broo who were raised in more civil societies, which is another facet of the "people are shaped by their surroundings" theme that you see crop up in more cynical IPs like Warhammer.
Now where does this all tie into Warhammer's Beastmen? Well, Games Workshop distributed the first run of RuneQuest back in 1978, and Citadel made some Broo goatman minis to go along with it. Legend has it that at some point, GWS had a falling out with Chaosium, the studio of RuneQuest/Glorantha creator Greg Stafford. GWS now had a bunch of goatboy figurines sitting in their warehouses, with no idea what to do with them. Then a bright idea came to mind: why not repurpose these Broo into a race in our own setting?
And thus, the Beastmen were born. Bastards from the beginning, and bastards until the end. At least they don't go around sexing every single thing in sight in Warhammer.
Norscans do the sexing everything bit 😆.
Its great that BM came from chaos within and without game.
You learn something new every day. Now please, tell me something else I don't know... Something less disturbing.
@@isaiahsmith6016 uh... Ogres find night goblins particularly tasty?
@@isaiahsmith6016 Warhammer 40k Slaansh was created because Space Elves fucked so hard that Slaanesh happened
It’s kinda sad that despite being more horrific in RuneQuest they were at least capable of choosing their own fates, even being capable of good, yet their more successful and famous version in Warhammer is damned into evil with no way to escape it.
For me Beastmen are like what Vikings were, raiders, highly mobile, terrifying for small villages but gets absolutely stomped by proper armies.
Hey, dont compare these guys to viking bois. And not all the time they get stomped by proper armies. Great heathen army? So who knows maybe there can be a great beastmen army.
@@NordicJarl27 Viking raids were almost never done at a mass scale army. Vikings are basically land pirates if that makes sense.
IIRC, the Beastmen were actually inspired by the stereotypical view of the "barbarian tribes" that helped cause the collapse of the Western Roman Empire.
EDIT: Word choice.
That's not quite what Vikings were though.vikings basically Colonised Britain and France and Established the Russian empire
@@OK-yy6qz Viking is an occupation. Norsemen on other hand did everything you mentioned
"I mean Goku driving a car was filler and that's the greatest episode of any anime ever aired"
*THANK YOU*
I always thought the reason the Chaos Gods didn't really favor the beastmen was cause they didn't need to. Almost every other faction Chaos has, chose to join Chaos. The only three I can think of that didn't are Demons (No shit), Skaven (Who have their own personal Chaos God), and beastmen. The Chaos Gods don't need to tempt them because they're damned from the moment they are born and are slaves in all but name. If they were less completely evil, it be really sad.
Also because the race of man are more amusing in their eyes. Probably because of the literal chaos they can spawn into their societies with cultists or heretic traitors.
Kinda...but then that brings into question why griffons, creatures born of Chaos and the warp are somehow ok, heck they are highly regarded as noble beasts within the Empire, ironically depicted as symbols of order and authority. So why do griffons or even their demi-griffon cousins get a free pass, being totally not evil if not seen as inherently 'good' creatures yet beastmen are completely damned?
@@navilluscire2567 there isn't an in-game explanation, so this gonna be purely my own thoughts, but I am using lore based on old WFB lore for this theroy. The winds of magic, and by extension the mortal realms, are made of purified chaos. This is confirmed. The old ones had devices that could turn chaos from hell juice to useful juice that wasn't quite as volatile. But the winds of magic are still quite capable of mutating people, flora, and of course fauna. Which why things like gryff beasts can exist but not be evil. It also could be the same case as the dragons, who are older then the winds of magic, and they have just always existed. So there's possible two explanations.
They have no higher hopes or like to plan, so they do not please Tzeentch. They do not commit to honor or take trophies, so Khorne cares not for them. They despoil beauty and do not seek perfection, so Slaanesh finds them unattractive. They do not spread pestilence or cling to life, so Nurgle is unimpressed. Their lifestyle is so primal, so predictable and unimaginative that the gods simply find nothing of interest.
@@navilluscire2567 wait is this a thing, are griffons chaos beasts? What about hippogryphs?
Thanks in advance
Hey pancreas remember when you said they got more respect in AoS
Yeah. Yeah….
Pain.
What happened?
@@magdal6006 beastbois got send back in time to the old world by GW
@@aphato2770 what? Like deleted from AoS but returned to Fantasy or simply deleted and brought back?
@@magdal6006 Squatted from AoS. Still perfectly usable in the Old World. But after getting no love (apart from 1 mini) in AoS whatsoever, GW removed them from AoS. Gone. Reduced to Atoms. Which is sad, they are really cool.
This made me realize that beastmen are just skaven that leveled strength instead of in.
Wisdom was the Skaven's dump-stat
@@chillyavian7718 it’s why they won so much in the End Times, they basically just kept on getting critical successes on their roles or something
Skaven leveled Charisma and Dexterity to the max but neglected literally other stat as is evidenced by them needing to engineer monsters to soak up damage but also having all of their guns and the like exploding on a whim because it's so haphazardly built.
The skaven have an actual civilization with discernable characteristics, structure and some social practices. The beastmen are dedicated to being uncivilized.
I think the greatest untapped potential with the faction is lack of animals beyond goats. I mean we see the potential with the Tzaangors, so at the very least we could get an animal theme per chaos god. Theraging bull theme is good for Khorne. Insects for nurgle. And... octopus/squid for Slaanesh.
How about Scorpion/Snake-themed for Slaanesh? Them daemonettes got pincers and usually have serpentine like movement to them.
Slanngors are also a thing
What octopus. Feline/snake themes for Slaanesh.
Octopus and squid for Slaanesh for the obvious reason.
Like the mutants in Gotrek and Felix are all sorts of animals .
But only goats and cows in game and model
Whenever I want a youtuber to upload I binge a bunch of their videos throughout the week and more often than not, a new video gets posted by the end of it. About a 1/3 of the time it works and I just so happened to be playing all of pancreas’s videos today so how about that
Fucking mood my guy
Wait I'm not the only one??
Thank you for your service
please report to your nearest Black Ship, plz and thanks.
Also I LOVE the kitbashing potential of beastmen
Rhino minotaurs? Hell yeah!
Mammoth giant? Why not!
Wanna make a model like pig demon Gannon? Go for it
Sabertooth tiger squad? Fuckin yes my guy
Gotta love these nasty mutant chaos bois
I remember that one of my favorite ideas for homebrew factions was to create “South Beast” wich were like beastmen, but based on African animals, like Elephants, Rhinos, buffalos or cheetahs and would live in the Plains of Tuskers. In my opinion, they are far more interesting than the actual tuskers.
Beastmen in general DESPERATELY needs alot more variety other than overgrown mutant bipedal bovines and horny goat dudes, infact they use to in older editions of Warhammer Fantasy, there was even freakin *camel beastmen* at one point!
That's exaclty the point that made them awesome. I had even thought of doing an African beastman fan art, I would have to do it one day
I’m using the bigger models from the accursed cultists set for my chaos spawns. Just throw them on a 50mm base and we’re good. All there big monsters have such fantastic proxies too
Agreed😁
I can dig the Beastmen philosophy of Chaos being Chaotic. They may be monsters, but they truly are free and not just LARPing as a rebel when in reality, you've just sold yourself to an even worse overlord...unleash your previous overlord was Nagash, in which case, the Chaos Gods are probably a step up.
Such is the power of Nagash
Goku and Piccolo driving cars WAS the greatest piece of media ever released, 1000%
I always wanted to see an offshoot beastman army that broke off from the whole chaos worship thing and tried to be better, but every race in Warhammer would shoot them on sight or double-cross any diplomatic efforts in fear that it's all a chaos trick, not to mention their beastmen brethren trying to make an example out of the separatists. Would make for some interesting writing, as the tribe(s) would be rife with conflict, both within and without.
The Ulk'gnar are Tzeentch worshipping beastmen that once tried to embrace their human side and become civil. They actually managed to live peacefully for some time. Then one day humans and elves decided that all beastmen=bad and wiped out all but 1 member of the herd basically demonstrating that they will never be accepted by non chaos factions regardless of their intent.
I just wish Beastmen as a whole had WAY more variety in terms of the animals they're based on, more types other than bull guys and goat boys. Like say dog beastmen, boar beastmen, heck I'd even go for some gorilla beastmen or something like that!
I think there is some mention of dog like beastmen, fish beastmen, and even insect beastmen.
But like many cool things in warhammer, it's only in some passing footnote of lore from decades ago.
@@gorknmork9194 which is a shame, imagine what kind of potential units we could’ve had like flying bird men or mole men attacking from the ground.
@@Predator20357
Mole men: Ah! Our HATED rivals!
Skaven: **angry squeaks**
@@navilluscire2567 No it’s the opposite
“Now the Mole Men shall be the End Time Evils! Everyone will be gay for Mole Men!”
@@Predator20357
I mean...have you seen moles? They are cute little dirt diggers, even with their MASSIVE claws! (I'd argue that makes them both metal and cute!)
Surprised you didn't use more Vermintide screenshots, I've always loved how the Bestigors look in that game
I love the Eldritch Horror aspect of the Beasts of Chaos tbh. Their lore is written around nobody knowing where they came from originally, but just that they've always been. In the way that those stories you heard growing up of things in the woods that are myths, up until your entire village is slain after the local hunter delves too deep in to the woods one day and awakens the local brayherd.
And thats just one of the many potential lores of the Beastmen, as nobody in AOS can agree on where they came from.
A moment of silence while we mourn the loss of beasts of chaos from AOS...
* Prolonged fart *
As a fellow dead pancreas brother I laugh my ass off whenever you make jokes about it 10/10
Type 1 unite
You know, it's been like a year since I watched it but I think this video has finally convinced me, I'm gonna buy a 2000 point army of Beastmen specifically for AoS. They may not have too much going on lore wise and their models are a bit out of date, but I think Age of Sigmar is gonna turn it around for them. New models, new characters, I think Beastmen are gonna get some good attention in AoS. Thank you for convincing me, Pancreas, I appreciate it
Bad news… beasts of chaos is being removed
@@Notnotnotnotnotnotnotnot I think he know it and it was just a joke.
Update...it hurts
Okay, but when are you gonna talk about the best men in Warhammer? *The Lizardmen.*
Half-kidding, and half-seriousness aside, it’s kinda funny how the ironically the Beastmen being a joke for much of TWII was pretty lore accurate.
Also ironic and sad that they are one of the closest embodiments of Chaos, but even the Chaos Gods are largely ambivalent to them.
I dunno, I think the Beastmen prolly represent Chaos Undivided even more than the Warriors Of Chaos. Plus, they are more fleshed out than the poor Fimir.
Lizardman in total war needs serious help, like two of the lords needs some serious reworks.
i slightly fixed this with a unit mod to give skinks spears.
@@Tucher97 Out of curiosity, which lords do you mean?
@@michaelzaiser8088 They are the two skinks, Lizard moses and Tiqtaqtoe, now they do sound solid but an issue is Tiqtaqtoe is to be fielded with an army entirely of air units but need forces on teh ground but has only like 3 units, plus one more.
Lizardmoses has a terrible campaign and it takes a moment to get kroxigors.
@@Tucher97 Will agree, love the lizard moses larp, but hate the gameplay because of the mass routing and upkeep issues. At least before we got the new skink units with the last dlc for TW2, they're pretty okay shock infantry.
@@zilla6280 They are just upgraded skinks with javelins which skinks with javelins are just skink cohorts with a range projectile, they are not your definitive go to range infantry, but even then the issue is that the skinks lack a definitive anti large skink and the geomantic web mechanic feels half baked, like sure it reinforces commandments but you only get commandments if you control an entire region but even then you can make do with the basic commandments.
The Lizard Moses needs a rework, the Geomantic web needs more to it, it feels more than underwhelming.
The do or don't series is my favourite Warhammer content on UA-cam
edit: came back 7 months later to say this is still my favourite Warhammer content by far
So fun fact... i saw this video before hearing about what GW are doing to the beastmen and already bought the Vanguard... good thing I am a huge fan of painting models...
The way I figured it, there was once a guy in some bronze age tribe who was kind of goat-ish. He was the son of a goat herd, he looked looked kind of goat-ish (in a normal human way) and he was stubborn and ornery like a goat. Naturally people picked on him constantly calling him "Goat", "Goatman", "Goaty mc Goaterson" and things to that effect. Eventually he had it and since he was a low-end wizard, he ended up stumbling into the paws of the Chaos Gods. They gave him a magical power with which to have his vengeance. In short, he could turn people into actual Goat-men. And it worked, they also went nuts and his village was killed by bitter feral Goatmen.
My own theory is that the beastmen of Fantasy NoT-Europe i.e. the Old World were once WAAAAAY more neutral and where an integral part of the early human tribes that existed throughout that continent, probably even seen as gods or spirits themselves since the humans of these tribes were A LOT more connected with nature and had strong traditions of druids. (basically they were the most like the wood-elves, long before they even existed!) But then came the more warlike, aggressive tribes of men from over the World's Edge mountains from the lands now known as the Badlands today. (presumably being pushed out from their old home by severe natural disasters) These warlike tribes in turn steadily pushed out or even forcefully assimilate the original inhabitants, along with the more agreeable beastmen being killed in mass (were more resistant to the invaders), further and further they pushed them to the edges of the ancient woods while simultaneously Chopping the trees down to make way for early agriculture and even their herds of animals. Over time the descendants of the invaders retroactively justified the seizing of the indigenous, druidic tribes' lands which they, the old inhabitants had carefully sought to live in harmony with nature for countless generations only for much of it being torn down to make way for farms and ranches by claiming noble intentions. (besides just wanting to take other people's stuff) As for the beastmen of old they were bit by bit demonized, cast as nothing more than mindless, voracious monsters and so they and their ancestors (the first invaders) were perfectly justified in their slaughter and displacement. In desperation and nearing extinction the survivors of these massacres *pleaded to be heard, by anyone at this point,* to be saved from their grim fates. Then it happened...the Chaos gods answered their prayers...atleast in some twisted ways, ironically in saving them from physical death their souls became forfeited to these Ruinous Powers, 'saved' them they did, but at a most terrible cost.
*"And so the modern beastmen that still haunt many of the remaining ancient wood lands of the Old World till this today were 'born'". "Ever bitter about their wretched plight, and harboring a DEEP, dark angry passed through countless generations for men and their towns, farms and cities, that they scarcely even remember the (understandable) reasons why". (even their once rich, long, LONG memory of oral tradition withered and decayed)*
Also it nicely parallels the history of demonizing of older pagan deities or practices by Christians such as the popular depiction of the "devil" throughout media being that of a goat-like monster which is based on figures like the popular satyr god, Pan from Roman religion along with other animalistic deities. This also brings up topics like the stealing of other people's homes and lands, including the old beastmen through aggressive colonization along with the retroactive justifications for such seizures in the first place. (gotta make ourselves and our descendants look good, noble, and especially, totally justified right?)
They're always gonna be my favorite warhammer fantasy faction, I love the militant anarcho primitivist furries, I like their aesthetic and their fast and loose playstyle, my only gripe is that since noone plays them their models are hard to get ahold of in person
Although p soon I'll probably have a force of them to play in 40k because I'm just gonna kitbash some genestealers with gors to make caprigors and the warherd will come to the 41st millennium
Edit: Tbh since in their own battle tome it talks about how they hate and fear the chaos gods and really do their own chaosy thing i feel like they should be a destruction army just because that makes sense
Yeah their actions support chaos retroactively but they kill and raid chaos at the same rate as anyone else, slaves to darkness rescinded their no raiding privileges when they started farming. Plus it would let us use kragnos as himself instead of as a proxy for a shaggoth
Congrats, you just created an agriworlds worst nightmare
Beastmen society sounds awfully similar to 40k Ork society, especially in how they choose leadership
I mean, orks in warhammer work the same way.
Well besides the fact that the last time I heard of 40k Orcs they weren’t flinging their shit around and can’t even make a Gun without stealing it. However you are right in how there’s probably a few ways you can have a “Might makes Right” leadership without exactly copying it.
Taurox in twwh 2 really did make the beast man seem amazing
Guess GW hit that "Don't" button a little too hard. RIP beastbros
Funny how the Beastmen are the earliest example of something GW loves in AoS:
Making subfactions/slightly differently themed parts of a larger army into it's own army without *actually* doing much of anything to justify the split.
RIP Beasts of Chaos. You were fun while you lasted.
Oh beastmen. They will always hold a special place in my heart. They were one of the few things I liked about chaos. Though not their relationship with it. That was always bizarre and underdeveloped. As an indepedent pr destruction aligned force they would be better IMO. Then they could use Kragnos too
I’m entirely convinced GW holds entire board meetings dedicated to making sure they most effectively piss off their fanbase
I kinda like how they have the vibe of being a sort of boggi man, savage hords stalking the woods spoken of in hushed whispers around the fire before you all collectively jump as a squirrel dashes of in a pause in the story. It's a hard vibe to put into words but I love it. It's the feeling of superstition around them.
Love me some beastmen, RAAAAAAA
I've always enjoyed the fact that the beastmen try to overtake the orcs as a the primordial force of destruction too, in lore and in games. They both follow the biggest git, they both squat in ruins, they both have the IQ of a rock, odd sense of warrior honor. Every way you look at it Beastmen are the chaos orcs!
Mu favorite thing i read about beastmen is the fact that the chaos army trying to destoy pragg in gotrek and Felix is they had like 100k beastmen they sent to take the walls with no equipment soley because they hated beastmen that much
Watching this made me want to play Beastmen in TWWH2 again, but then you swiftly reminded me of their rework.
their rework was neccesary and there one of the best faction in campaign right now( expecially taurox)
You liked them better *before* the rework? Now ain't that a hot take
@@marconarvaez9871 Beastmen were the only campaign I could ever be bothered to complete in all of WH2. Was a nice campaign that played very different from others as you relied entirely on hit&run and were very vulnerable throughout most of your campaign; and around turn 90 or so, when you finally did reach a state where your armies finally became unstoppable it was cathartic rolling that deathball over the Dwarves and completing your long campaign goals.
back then they were a couple small mods away from greatness; now they're just another steamroll faction. (which is a bit odd when playing Beastmen of all races)
Not to say the rework was all bad though; they did a lot of good things; the unit caps/progression system are great, as is the new research tree (though I wish they'd kept the "-5% research speed per unlocked tech thing, especially with how strong the techs get)
What isn't particularly good is 1. How easy it is to raze a settlement and then encamp. (literally no trade-off for destroying a settlement and being immune to retaliation) 2. Encamp at 10% movement. (you can damn near move at max speed while still going into encamp stance every turn) 3. No army upkeep. (no risk of going bankrupt means there's zero pressure to attack anyone; you can just chill indefinitely until a target presents itself) 4. Malagor got a little bit *too* overpowered. (to the point where I no longer play his campaign despite it always being my favourite before the rework)
Avenge us, there are some poor souls who will have rebased their models for aos, and will then rebase those same models for old world.
Its nice watching my dude get sponsors,i skip them yeah but im glad hes making cash,i aint a day 1 sub but ive been here before 10k and its nice watching my favorite diabetic rat sympathetic grow and get sponsors.
Beastmen in Age of Sigmar could use some more named Heroes if only to have more variety. It seems they and the skaven and co seem to suffer form a lack of notable characters to help bring some unique ways to enchance their respective factions.
This, This video Sparked my love for the BEasts of Chaos. Even bought me another Start Collecting and even found that Broken Realms Bundle with the 3 Bullgor Kits for 6 units. True I have 4 monsters to build/paint but who cares. Beasts of chaos are in need of large monsters anyways.
The main reason to play beastmen is minotaurs. Even in total war, the minotaur are probably the best monstrous infantry.
My head cannon is that tzeentch gave beasts the arms to craft tools and now be able to hunt the hunter.
Now they have the low cunning and tools to hunt man
This faction could be the 5th minor god of chaos Malice's army easily. They hate everything including themselves, they spread like locust and wanna tear down everything. Malice would love these guys and this would give them some very interesting Lore as well.
Here for my weekly-ish dose of vibing Age of Empires/Mythology dose.
Just here to pay my respects to my fellow beastmen.
I guess it's only a Don't now...
I fucking hate GW.
I've seen many raid adverts in my time, but that was one of the best I've ever seen. Blended really well with your style, nice job man.
Well, this video aged intrestingly...
I love how you use age of mythology and age of empires music in your videos . I grew up playing those games. They were my first rts games . My brother and i took turns playing age of empires 2 multiplayer . We even had a friend from norway who would play with us. Those were good times . Tower defense and all those other custom multiplayer matchs . That was so fun
Tabletop wise the white dwarf addition made Beastmen actually pretty good, just unironically not running Gors and instead max out those Bullgors so the rend from the herdstone makes even your horn attacks deadly to most shit.
I can't take the name chaos seriously anymore because of that final fantasy character which dedicated his purpose to "killing chaos"
Yeah Luetin videos about chaos make me chuckle now
Here's the main thing I know about beastmen:
It's one of only two times I've completely boarded an army, and it was with a gun line army.
that video didn't age well...
What happened lmao
I think he means bc the beastmen got removed from AoS.
@@Mr_Mist_teller_of_tales GW Removed Beast of chaos from Age of Sigmar 4th... to put them in the old world
@@jean-philippehaufroid6425 ohhhh boi
True pain
Doomstacking minotaurs in total warhammer will always be fun
Pour one out for our goat/horrible mutated monster bois, you were fun while you lasted but james said that you couldn't be played in two settings. May you raid and pillage the great sharthole forests in the sky.
Suggestions for future beast men = rhinos, giraffes, stallions, hippos, gazelles, antelopes, zebras, okapis, moose, elks, deers, ibexs, and so on.
beavers
@@yoruichixx6951 (shrugs)
They seem neat, been looking to get into aos and these might be the army for me
Fun fact, they're actually the faction with the highest winrate in AoS right now.
Lizard men nextz the true main character in old school fantasy
warriors of chaos, in total warrhammer (and 2), they were treated as annoying raiders, but they are different in Total warhammer 3, they take settlements. Its a shame horde factions are going away like the dodos but I dont seem to mind.
Purely Horde Factions suffer from the fact that they are a Horde, once you die, that’s basically it. Even the Mongols and the Huns eventually settled down so it makes some sense.
@@Predator20357 I once played beastman before hte rework and I will say I spent most of it doing nothing as everything requires population which your pop gain is capped, now you can raze settlements for population but the problem was the gain for population was so insignificant compared to just sacking, the difference is simple, get over 200 million gold or 20 units of population increase onto the 500 out of 15 and then it humps to 2000. You see the issue here?
Plus as of now Chaos is fascinating, you take a providence capital, you give your minor settlements to your vassals and they fight over that. Pretty cool
@@Predator20357 Also, Mongols were not really a horde faction in the sense it is in Warhammer, generally speaking, Steppe peoples were nomadic... but only in limited way. Their nomad lifestyle was a direct result of the conditions they were living and was something they used in order to maximise pastures.
Steppe nomads were not aimlessly wandering anywhere without any settlements. Their migrations were limited to specific territory that they considered to be their pastures and were doing those migrations periodically. Reason for those migrations was pretty simple: to let the grass their herds are grazing to grow back. Also, they had cities and stuff, it is just those cities were much more.. fluid than outside the steppe. But they were cities and settlements on thier own and not glorified military outposts.
People of the Steppe were having civilizations, their entire cultures were not centred around military armies.
(In Total War system normal factions that hold only one region in a province, but they can move their entire settlements to another region in the same province to avoid overgrazing penalty would be closer to irl Steppe people than current horde system)
As of Warhammer... Honestly, change makes sense for Warriors of Chaos. They are still discouraged from taking control over everything directly, but they were holding fortresses in the lore, as far as I know.
I would love if a herd of beastmen just decided
After staring at chaos corrupted herds
Just sighed and walked toward a temple of sigmar. A semi destroyed one but it’s still holy ground none the less. Pray and then sigmar answers as when the god of man looked into their desires. It was the most tame and simple ones. Kill for the glory of a god, clean food, farming as the prospect of infinite food gltich was soemthifn they deserved.
Maybe their armour is a more gladiator looking armour? Or like Scots. Kilts and maybe a breastplate
PancreasNoWork I found your channel like 3 or 4 days ago and you are already my favorite youtuber
3rd party 3D printing beastmen minis are beautiful
Highly recommend
any good place to find any?
@@crr4482 claybeastcreation is a good one
If I had to give a suggestion for the next do or don't, i say admech because dammit I wanna see you do toaster jokes and jokes about imperium hypocrisy.
@Myster Mothman thank you lamp enthusiast.
At this rate, we're going to 30 second mandatory raid ads before vital surgeries and before CPR.
They have some good story points in "A Dynasty of Monsters" btw for anyone who wants to see them done well.
"Beastmen are an anarchist's wet dream."
I'm going to interpret that as confirmation that they have weird subfaction that does nothing but provide free mutual aid to the average peasant in Warhammer. 😂
Kropotkin Greypelt and "The Conquest of Altdorf"
*DONT* *BUY* *ANY* *BOC* *KIT*
Beasts of chaos are officially dead in AoS because GW cant make a good decision to save their lives, the whole army got deleted and they are bringing them back to Old World
Good. The old world is better.
@@noblegalifreyan4551yeah for the 20 people that play it
I am here for one thing only.
The beastwomen.
Beastman of culture.
Beastmen are pure chaos, that’s why we have Tzaangors. Tzeentch loves them!
I remember the Beastmen in the Bretonnia book being pretty intimidating
bless you for putting chapters in your video so i can skip the ad.
Anarcho-Primitivists: The Faction
Wooga Booga
@@tomxu1890 *Mooga Booga!
Outdated in 4th edition Warhammer age of sigmar
Thanks for your videos! There's a slight mistake in the description of the video, which makes the timestamps look like you're having a 4 minute ad for Raid.
I have fixed it, thank you for letting me know.
Do?
Don't?
Can't
Can't wait to get the do or don't for everyone's favorite theatre kids, the harlequins
Beast of chaos are actually REALLY good in AoS since the last 3 or 4 months
If gamesworkshop didn't have his head so far up its own ass that it didn't know how to laugh anymore the basement should definitely have a rule called "Revenge" where if your opponent eat the meat of a four-legged animal before coming to the game the basement should get a slight buff. Because it's funny, that's why.
You can call me a furry, but first we need some BeastWOMEN models. All this talk of endless hordes of beastmen and no talk of where they are coming from. Fine, I'm good with plastic, I'll add the udders myself.
A fellow drinker of centigor milk?
No, we don't really need to know where they come from, there's evidence for a few theories (not all of which are pleasant) and the mystery of where they come from is a good thing, it adds to any horror aspects they have. No need to answer a lore question that doesn't need to be answered. Plus, if there's gonna be any new beastmen models it's gotta be updated chariots, heroes, centigors, and maybe a new monster or two. maybe the jabberslythe and cockatrice too so they won't be resin.
It is the same thing with dwarfs, where are the bearded babes?
"Unless Gotrek is in the way," applies to literally any hero unit ever except maybe Sigvald who's got a gimmick going for him.
I don't play tabletop. But Bretonnia man. Something about knights. I guess its annoying how going outside their borders they can be full of it and a lil pompous. Look all I'm saying is not being able to be taken by choas is a pretty ez win. Powers, some form of wealth if knighted. All at the low cost of drinking a E-girls bathwater. The way they make it sound The Witcher 3 2nd dlc blood and wine, made it feel alive in a way.
great video, I wasn't even expecting this to be your next upload!
One of Warhammers strangest plot points is unofficial demons. It seems redundant.
After the rework, Beastmen become one of my top 3 favorite factions.
As a fellow type 1 that also builds models (historical not warhammer) but played Beastmen in Total War, this video hits home.
I've loved them in VermintideII. Okay, truth to be told, at that point I was so hungry for something new that pink unicorns would have done it for me.
on a scale of 1 - 10, how bad of an idea would it be to add Slaangors to a "beasts of chaos" army?
I love when you put Sunless Sea music in this XD
The faction thats main drive is being angsty that they aren't smart enough to make a society actualy work really explains some of the players I've met back in the day kek
Me revisting this video after they got taken out back and disappeared into the realm...of warhammer legends
I love the beastmen I chose them as my first and only army, they are the coolest from aos and 40k
You poor bastards. Pour one out for the GOAT.
*I like the way 40k handled its beastmen by making them actually sad characters who had no other choice other than get killed by the imperium are join chaos for protection*
the algorithm brought me here. Well timed. F goat bois