Modeling A Medieval Village House
Вставка
- Опубліковано 15 кві 2021
- Modeling of a medieval village house in a free style
Software: Blender 2.92, Cycles Render, Krita
More content on Patreon: / sketchinginblender
If you want to buy this model, you can find it on Turbosquid: www.turbosquid.com/FullPrevie...
Final result: www.artstation.com/artwork/28...
Textures:
cc0textures.com
texturehaven.com
Music:
Wanderer by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
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Hymn To The Gods by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
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The Northern Path by Alexander Nakarada | www.serpentsoundstudios.com
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Attribution 4.0 International (CC BY 4.0)
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Nowhere Land by Alexander Nakarada | www.serpentsoundstudios.com
Music promoted by www.free-stock-music.com
Attribution 4.0 International (CC BY 4.0)
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Vopna by Alexander Nakarada | www.serpentsoundstudios.com
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Attribution 4.0 International (CC BY 4.0)
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Nomadic Dawn by Alexander Nakarada | www.serpentsoundstudios.com
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creativecommons.org/licenses/... - Навчання та стиль
For anyone wondering, the automatic scaling of UVs with the object (so that distortion is avoided) is made possible by ticking in viewport upper right corner : options => transform => correct face attributes
Thank you, was just about to ask that
thank you - very interesting option,which i never used inside blender
Okay someone please see this comment, at 23:04 a cube wall is duplicated and then scaled on the two vertices, and the texture is not distorted. Is this what your tip helps with?
@@IndieScapeGames yes
@@delko000 Thanks @delko ! Great advice
"Sire Heinrich, thinkest thou mayhaps that thee can craft mine door with fewer holes? The Winter season brings great winds."
"Nay, my lord. It is for ye olde aesthetic."
I learned more about working with UV from this video than I have from all the UV tutorials I've seen. What a process and great understanding for beginners I feel for complex modeling. Thanks!
+1
Great Video! I have about 10 years of experience with Blender, but I still learned some new tricks from watching your process!
thanks)
Dude if you have 10 years of experience you should start a youtube channel. I would be willing to check it out.
Omg 10 years ? Time to show your skill broo!!!
What tricks did you learn?
ye. I don't know English good. But i understand you word. And, yes. Its video cool. And we learn and know many ideas from beginners
I could watch stuff like this all day, amazing work! Thanks for quickly demystifing the process of creating the texture atlas, helps a lot!!
Great work !
There is just so much to learn, it's overwhelming at times. But seeing you work with those UVs gave me a greater perspective. Thank you and good luck !
Awesome! Love the way you're preparing textures.
That UV Workflow is insane!
A master of modelling, UVs, and lighting. All that under 23 thousand vertices. Excellent visuals, excellent optimization.
The wait is over
Thank you for posting this!!
Thanks for showing your workflow and happy blending with blender.
Cool workflow! This really speeds up the whole creation process from start to finish. I will definitely try this for our game! Cheers :)
Sooo interesting seeing you take the "normal" way to create structures, like real life, you start with ready assets you will or may use and build with it, I'll try this the next time... thanks for this amazing video👍👍
God THANK YOU for putting in that texture atlas process!!
I actually enjoy watching your videos... Thanks for sharing them!
the way that,you have used textures - is very professional
THis is a unique method I have ever seen for UV wrapping.
Nicely done! I like your process.
Oh, this is an approach I'd never think of! Having all of your textures in into one map is a brilliant idea. And you don't need to assign new textures to parts of the mesh that need a different texture--just move it to another position on the map!
Also, I love making the assets and then just duplicate and scale then adjust the UV if necessary including unwrap it again to build up the house. This does make things go so much easier!!!
It also saves a crap ton of resources, since it's a single texture on cache.
I just want to know how to do that. The textures on one map thing was cool
I think this is called an Atlas
Шикарно, прямо вдохновляет, пересмотрел все и с удовольствием жду новых видео!!!!
Love the approach!
I never thought of texturing first and now I'm gonna do this everytime.
Hooray for Krita! Awesome video as always, so much information and experience packed into such a short time
Ah so was it Krita that he used for the texture collage at the beginning ?? :) I don't have Krita yet but once I get my tablet, I'm definitely downloading it
@@carolinepena5633 yep, it's really awesome for lots of different stuff, especially drawing and painting! I love how good the free & open source stuff is getting lately
@@MisterBerdill Yeah ikr :) Also thnx for replying
imaging making assets for a RPG game, the amount of work it's huge! Very nice video.
i love your creative process
wow, thats such a clever workflow! Ive always liked modelling but found UVunwrap/texturing boring. Such a good idea to resolve both at the same time!
I just love this SO MUCH!
GREAT WORK !! LOVED IT.
Very cool! Thanks for sharing.
Just AMAZING
Never thought to do the uv first. Nice one.
As a total beginner, this is the first time I have seen someone did first the texture before modelling. It's like I have no idea what he is doing in the first part of the video. Learned somethin new. thanks
Fantastic work , just like doing medieval house set up in real life, with that UV wrapped assets for first
Muy bien 1 de 200 ahora la siguiente, increible que hermosa locura en detalles, se imaginan este nivel de detalle para estructuras de un juego y que encima cada parte deba ser destruible joooooo.
You got a great workflow !
This is really beautiful....we need an epic tutorial of this.
Great work 🤩🤩🤩
no need for tutorial. You need experience and talent. Tutorials can give you everything. If you want to create something learn the basics and practice.
so amazing. Thank you so much.
Very interesting workflow.
amazing work.
amazing work!
this is magic
Cool! Thank you!
i like the music makes me calm
this is amazing!
great work mate!
wonderful.
excellent work
This way to model the house seems way more systematic and interesting than my own style to model the houses.
amazing i learn a lot of things in this video Thank's for this video
Amazing! we'd love to see a tutorial on this.
Штош, красивый домик получился. Аж вспомнилась игра Гильдия 2
Really cool approach- how is your thinking process before starting out the modelling? How do you calculate how many diffrent pieces you will need/use?
Looks good. FYI, you can select and scale multiple layers in photoshop at once. No need to try and align the normal and diffuse maps by eye. Just import the images, shift select the layers then transform as normal.
It's krita not ps
@@nonymous590 iirc Krita let's you do that as well. If not you can always use folders
Looks nice, I have a small gripe for accuracy, you have wood beams going into the ground while you have a proper stone foundation. Those beams are going to rot over time and it will spread into the wood of the house. Medieval houses (and its replaced by concrete today) were always sitting on stone, sometimes not a fancy base like you've made but just a rock under the wooden beam that comes down from the house like a stilt much like you did here.
I agree with you)
U re genius bro
"so how many material/uv did you need?"
him: *One*
Very ultra nice
25:06 that torus trick was really cool. Saves a bunch of time not having to make a cube and fight with making it have a hole in the middle
I love it
Impressive.
Holy crap this looks finished oh wait... Now he's gotta be finished with it... oh my god... he just keeps on going!
THis Guy is so intelligent. Amazing.
thats illeagal man
Очень круто, спасибо :)
Nice !
NICE!!
Could you please do commented tutorial about how you use the UV. I just started with blender this week and they are very confusing for me and your approach seemed very elegant. Thanks for sharing this video.
thanks for your awesome process, hope got some more from you! take my bow please! :D
Nice
hey, I see you fiddeling around with the different layers in Krita, if you quick groupe the layers of an material you can move,scale them together and then seperate them into the export layers afterwards, should save additional time
You're awesome..
master lesson
Dayum! noice!
5:36 live unwrap...... aaaaaaaaaaaaaaa nifty trick!
Друг мой, это прекрасно
понимаю)
Wowww
Hey, your workflow is one of a kind. I'll definitely use in for my personal projects. I have one doubt. Are you using Diffuse, Normal and Roughness map in one texture file or are you using them separately?
Thanks in advance.
He mounts the maps in the exact location to be on top of the diffuse correctly, the saving is done separately, so he can connect each map in its respective location later, diffuse map, normal map and rough. That way he made you ride unreal normally too, trim sheet is great
fantastic job ..., I would love to know the final size of the texture to get some elments with such a level of detail ..., thanks for sharing, y un saludo
yoo man this work its really impressive im new on blender, and make a collage whit more texture its so cool, but i have a question which software or site y use to make it? thx and keep goin ggmvp
Really nice house model and appreciate you sharing your process. Quick question. I'm fairly new to creating models for games, and I'm wondering if game engines use models with loose meshes, such as yours, or if they require the models to be one single mesh. Most of my meshes are static environment props and architectures, and won't be moving at all. At the moment, i create my models kits in the same process as yours.
pretty sicc
Epic video dude, i am wondering, which uv addond r u using?
uv square
Hello, I'm new to modeling. Is this model game-ready or is it for visualization ? There are a lot of overlapping pieces and in most tutorials I've seen the model are usually a single mesh or water tight. Thank you for sharing your workflow!
this model for visualization
Yay!
🔥🔥🔥
Отличная работа) Ты так уверен в текстурах которые используешь, они с Quixel?
они с texturehaven)
I normally don't watch many these for various reasons.... too fast, terrible music choice, too complicated a workflow etc... but I found this one very interesting and engaging to watch. and the workflow is so efficient. Music wasn't distracting. Love it. It's inspired me to giver this process a go. I'm probably an intermediate level modeller, but this has given me a few new tricks. I wanted to ask you if you had some reference you are working from? Or just making it up as you go?
I improvise in a process of modeling
Last question (I promise!) What was that technique you used to add the random noise to the rock supports at 6:45? That was mad interesting.
Yes, this is a displacement modifier with one of the standard blender-generated textures)
Need tutorial for this. I'm still newbie at texturing
(Day later after comment I understood why, so no need to answer. Thank you one more time).
Hey Sketching in Blender,
nice video! One question: why using "clouds modifier"(6:53) if you have "Normals, Bumps etc.". If the question is silly could be because I am new to blender.
Thanks and be blessed!
Hi do you think you could come out with a video where you explain the texture setup for the UV process with commentary? It would mean a lot. Also I was curious have you ever used Maya? Id love to see your process with that program or does anyone know any maya modelers who do this similiar process of modeling?
haha my first project that get me into Blender was also such a medieval house and after finnishing it the first asset I added in:
BARRELLS🤣🤣🤣
I recognize the music!!! lol
love that , How much res this texture atlas ?
well... chimney needs to be covered or else rain will be very annoying. big flat stones were used for that. also lower part of house that is made out of stone doesnt need any wood support. wood should only start above stone. that is timber frame for house.
Very good!
Can you give me the exact link of these textures!
I am learning yet!
Ive never seen a tuotrial like this before... It started with oding uv textures(?) then modelling?
Thanks! I enjoyed watching this video. I was only curious about one thing - isn't it easier to use different materials instead of a single sheet for every material? I am quite new to Blender and 3D overall and I've got different pipeline, so I am just curious :)
if someone in the future wants to export this model to the game engine, it is easier to use the texture atlas)
@@sketchinginblender I have 0 experience in creating game-ready models, but I'd love to! Thanks for the tip! ;)
@@sketchinginblender using cycles you can bake textures and maps from different materials all onto one texture sheet
@Kernel Panic It is a lot easier to use a texture atlas than having every material imported separately because as sketching said, if someone else picks the model from the pipeline, using the single texture atlas can change all textures on the model a lot quicker and easier than having all maps imported separately. And usually people create the texture atlases before modeling rather than adding separate textures and bake an atlas after the modeling is finished because it defeats the purpose of the atlas itself. Cheers
Nice man
Very good
You are top
Sorry i dont speak english 😢
We want texture tutorial.... How you use that one big texture map plz