Modeling A Medieval Village House

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  • Опубліковано 15 кві 2021
  • Modeling of a medieval village house in a free style
    Software: Blender 2.92, Cycles Render, Krita
    More content on Patreon: / sketchinginblender
    If you want to buy this model, you can find it on Turbosquid: www.turbosquid.com/FullPrevie...
    Final result: www.artstation.com/artwork/28...
    Textures:
    cc0textures.com
    texturehaven.com
    Music:
    Wanderer by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Hymn To The Gods by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    The Northern Path by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Nowhere Land by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Vopna by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Nomadic Dawn by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
  • Навчання та стиль

КОМЕНТАРІ • 223

  • @delko000
    @delko000 3 роки тому +270

    For anyone wondering, the automatic scaling of UVs with the object (so that distortion is avoided) is made possible by ticking in viewport upper right corner : options => transform => correct face attributes

    • @redotix9952
      @redotix9952 3 роки тому +5

      Thank you, was just about to ask that

    • @SzymonWarunek
      @SzymonWarunek 3 роки тому +3

      thank you - very interesting option,which i never used inside blender

    • @IndieScapeGames
      @IndieScapeGames 3 роки тому +1

      Okay someone please see this comment, at 23:04 a cube wall is duplicated and then scaled on the two vertices, and the texture is not distorted. Is this what your tip helps with?

    • @delko000
      @delko000 3 роки тому +1

      @@IndieScapeGames yes

    • @IndieScapeGames
      @IndieScapeGames 3 роки тому +1

      @@delko000 Thanks @delko ! Great advice

  • @discgolfnerd98
    @discgolfnerd98 3 роки тому +66

    "Sire Heinrich, thinkest thou mayhaps that thee can craft mine door with fewer holes? The Winter season brings great winds."
    "Nay, my lord. It is for ye olde aesthetic."

  • @CHITUS
    @CHITUS 3 роки тому +24

    I learned more about working with UV from this video than I have from all the UV tutorials I've seen. What a process and great understanding for beginners I feel for complex modeling. Thanks!

  • @ihave7up713
    @ihave7up713 3 роки тому +127

    Great Video! I have about 10 years of experience with Blender, but I still learned some new tricks from watching your process!

    • @sketchinginblender
      @sketchinginblender  3 роки тому +12

      thanks)

    • @kreynusr4242
      @kreynusr4242 3 роки тому +13

      Dude if you have 10 years of experience you should start a youtube channel. I would be willing to check it out.

    • @s1_mrizal771
      @s1_mrizal771 3 роки тому +4

      Omg 10 years ? Time to show your skill broo!!!

    • @CapsVODS
      @CapsVODS 3 роки тому +1

      What tricks did you learn?

    • @user-kt1lv1xw8u
      @user-kt1lv1xw8u 3 роки тому

      ye. I don't know English good. But i understand you word. And, yes. Its video cool. And we learn and know many ideas from beginners

  • @36Dome36
    @36Dome36 3 роки тому +6

    I could watch stuff like this all day, amazing work! Thanks for quickly demystifing the process of creating the texture atlas, helps a lot!!

  • @sobreaver
    @sobreaver 3 роки тому +1

    Great work !
    There is just so much to learn, it's overwhelming at times. But seeing you work with those UVs gave me a greater perspective. Thank you and good luck !

  • @cjiabka
    @cjiabka 3 роки тому +3

    Awesome! Love the way you're preparing textures.

  • @gianlozano102
    @gianlozano102 2 роки тому +4

    That UV Workflow is insane!

  • @Enderplays12
    @Enderplays12 Рік тому

    A master of modelling, UVs, and lighting. All that under 23 thousand vertices. Excellent visuals, excellent optimization.

  • @GeorgeDessa25565
    @GeorgeDessa25565 3 роки тому +5

    The wait is over
    Thank you for posting this!!

  • @BlenderFan
    @BlenderFan 3 роки тому +1

    Thanks for showing your workflow and happy blending with blender.

  • @Kekdot
    @Kekdot 3 роки тому +4

    Cool workflow! This really speeds up the whole creation process from start to finish. I will definitely try this for our game! Cheers :)

  • @MATT-bm6bw
    @MATT-bm6bw 2 роки тому +3

    Sooo interesting seeing you take the "normal" way to create structures, like real life, you start with ready assets you will or may use and build with it, I'll try this the next time... thanks for this amazing video👍👍

  • @dicedip7431
    @dicedip7431 3 роки тому +5

    God THANK YOU for putting in that texture atlas process!!

  • @EhsanDabbaghi
    @EhsanDabbaghi Рік тому +1

    I actually enjoy watching your videos... Thanks for sharing them!

  • @SzymonWarunek
    @SzymonWarunek 3 роки тому +2

    the way that,you have used textures - is very professional

  • @WajidAli-nk4lx
    @WajidAli-nk4lx 3 роки тому +1

    THis is a unique method I have ever seen for UV wrapping.

  • @Xraller
    @Xraller 3 роки тому +1

    Nicely done! I like your process.

  • @TheOz91
    @TheOz91 3 роки тому +11

    Oh, this is an approach I'd never think of! Having all of your textures in into one map is a brilliant idea. And you don't need to assign new textures to parts of the mesh that need a different texture--just move it to another position on the map!
    Also, I love making the assets and then just duplicate and scale then adjust the UV if necessary including unwrap it again to build up the house. This does make things go so much easier!!!

    • @Enderplays12
      @Enderplays12 Рік тому

      It also saves a crap ton of resources, since it's a single texture on cache.

    • @DestructionAnimator
      @DestructionAnimator Рік тому

      I just want to know how to do that. The textures on one map thing was cool

    • @OlavSchneider
      @OlavSchneider 9 місяців тому

      I think this is called an Atlas

  • @vschannel6816
    @vschannel6816 2 роки тому +5

    Шикарно, прямо вдохновляет, пересмотрел все и с удовольствием жду новых видео!!!!

  • @pclarkson85
    @pclarkson85 3 роки тому +1

    Love the approach!

  • @Wolta
    @Wolta Рік тому

    I never thought of texturing first and now I'm gonna do this everytime.

  • @MisterBerdill
    @MisterBerdill 3 роки тому +2

    Hooray for Krita! Awesome video as always, so much information and experience packed into such a short time

    • @carolinepena5633
      @carolinepena5633 3 роки тому

      Ah so was it Krita that he used for the texture collage at the beginning ?? :) I don't have Krita yet but once I get my tablet, I'm definitely downloading it

    • @MisterBerdill
      @MisterBerdill 3 роки тому +2

      @@carolinepena5633 yep, it's really awesome for lots of different stuff, especially drawing and painting! I love how good the free & open source stuff is getting lately

    • @carolinepena5633
      @carolinepena5633 3 роки тому +1

      @@MisterBerdill Yeah ikr :) Also thnx for replying

  • @GreenGnoblin
    @GreenGnoblin 3 роки тому +2

    imaging making assets for a RPG game, the amount of work it's huge! Very nice video.

  • @swiczka9178
    @swiczka9178 2 роки тому +1

    i love your creative process

  • @delko000
    @delko000 3 роки тому +1

    wow, thats such a clever workflow! Ive always liked modelling but found UVunwrap/texturing boring. Such a good idea to resolve both at the same time!

  • @redpillblupill
    @redpillblupill 2 роки тому

    I just love this SO MUCH!

  • @erendogan6785
    @erendogan6785 3 роки тому +1

    GREAT WORK !! LOVED IT.

  • @liorcohen5833
    @liorcohen5833 3 роки тому +1

    Very cool! Thanks for sharing.

  • @Scudodipietra
    @Scudodipietra 2 місяці тому

    Just AMAZING

  • @AD-Dom
    @AD-Dom 3 роки тому +8

    Never thought to do the uv first. Nice one.

  • @Haerinaaaaa
    @Haerinaaaaa Рік тому

    As a total beginner, this is the first time I have seen someone did first the texture before modelling. It's like I have no idea what he is doing in the first part of the video. Learned somethin new. thanks

  • @casinschneider7436
    @casinschneider7436 2 роки тому +1

    Fantastic work , just like doing medieval house set up in real life, with that UV wrapped assets for first

  • @bastianrekiem2925
    @bastianrekiem2925 Рік тому +1

    Muy bien 1 de 200 ahora la siguiente, increible que hermosa locura en detalles, se imaginan este nivel de detalle para estructuras de un juego y que encima cada parte deba ser destruible joooooo.

  • @ikey07ch
    @ikey07ch 3 роки тому +1

    You got a great workflow !

  • @leonelormaza2614
    @leonelormaza2614 3 роки тому +5

    This is really beautiful....we need an epic tutorial of this.
    Great work 🤩🤩🤩

    • @GreenGnoblin
      @GreenGnoblin 3 роки тому +3

      no need for tutorial. You need experience and talent. Tutorials can give you everything. If you want to create something learn the basics and practice.

  • @inonguyen2755
    @inonguyen2755 3 роки тому +1

    so amazing. Thank you so much.

  • @AKASYNC101
    @AKASYNC101 3 роки тому +1

    Very interesting workflow.

  • @karljoyeux5148
    @karljoyeux5148 3 роки тому +1

    amazing work.

  • @pauloandrade3D
    @pauloandrade3D Рік тому

    amazing work!

  • @antonios5572
    @antonios5572 Рік тому

    this is magic

  • @brandonjacksoon
    @brandonjacksoon 3 роки тому +2

    Cool! Thank you!

  • @davidvankeulen3400
    @davidvankeulen3400 2 роки тому

    i like the music makes me calm

  • @CompanyBR
    @CompanyBR 3 роки тому +1

    this is amazing!

  • @blenderzone5446
    @blenderzone5446 3 роки тому +1

    great work mate!

  • @midsa7789
    @midsa7789 Рік тому

    wonderful.

  • @arithene
    @arithene 3 роки тому +1

    excellent work

  • @h4nv
    @h4nv 2 роки тому +1

    This way to model the house seems way more systematic and interesting than my own style to model the houses.

  • @abhishekshinde9203
    @abhishekshinde9203 3 роки тому +1

    amazing i learn a lot of things in this video Thank's for this video

  • @ridsh705
    @ridsh705 3 роки тому +4

    Amazing! we'd love to see a tutorial on this.

  • @Gordon_Workshop
    @Gordon_Workshop 3 роки тому +1

    Штош, красивый домик получился. Аж вспомнилась игра Гильдия 2

  • @julianhartinger4449
    @julianhartinger4449 3 роки тому +8

    Really cool approach- how is your thinking process before starting out the modelling? How do you calculate how many diffrent pieces you will need/use?

  • @DECODEDVFX
    @DECODEDVFX 3 роки тому +1

    Looks good. FYI, you can select and scale multiple layers in photoshop at once. No need to try and align the normal and diffuse maps by eye. Just import the images, shift select the layers then transform as normal.

    • @nonymous590
      @nonymous590 3 роки тому

      It's krita not ps

    • @emackenzie
      @emackenzie Рік тому

      @@nonymous590 iirc Krita let's you do that as well. If not you can always use folders

  • @christopherkarlsson4919
    @christopherkarlsson4919 3 роки тому +2

    Looks nice, I have a small gripe for accuracy, you have wood beams going into the ground while you have a proper stone foundation. Those beams are going to rot over time and it will spread into the wood of the house. Medieval houses (and its replaced by concrete today) were always sitting on stone, sometimes not a fancy base like you've made but just a rock under the wooden beam that comes down from the house like a stilt much like you did here.

  • @sunildas7714
    @sunildas7714 2 роки тому

    U re genius bro

  • @yofadhli
    @yofadhli 3 роки тому +7

    "so how many material/uv did you need?"
    him: *One*

  • @RodrigoSEMLIMITES
    @RodrigoSEMLIMITES 3 роки тому +1

    Very ultra nice

  • @imscaredoftoasters1414
    @imscaredoftoasters1414 3 роки тому +2

    25:06 that torus trick was really cool. Saves a bunch of time not having to make a cube and fight with making it have a hole in the middle

  • @uninherited3481
    @uninherited3481 3 роки тому +1

    I love it

  • @facr
    @facr 3 роки тому +1

    Impressive.

  • @foxtail8974
    @foxtail8974 2 роки тому +1

    Holy crap this looks finished oh wait... Now he's gotta be finished with it... oh my god... he just keeps on going!

  • @WajidAli-nk4lx
    @WajidAli-nk4lx 3 роки тому +1

    THis Guy is so intelligent. Amazing.

  • @ridwanorigin5595
    @ridwanorigin5595 2 роки тому +1

    thats illeagal man

  • @ValeGoG
    @ValeGoG 3 роки тому +2

    Очень круто, спасибо :)

  • @danielverman
    @danielverman 3 роки тому +1

    Nice !

  • @frank0517
    @frank0517 3 роки тому +1

    NICE!!

  • @hanavesela5884
    @hanavesela5884 2 роки тому +1

    Could you please do commented tutorial about how you use the UV. I just started with blender this week and they are very confusing for me and your approach seemed very elegant. Thanks for sharing this video.

  • @swordartdesign
    @swordartdesign 3 роки тому

    thanks for your awesome process, hope got some more from you! take my bow please! :D

  • @theumbrella6406
    @theumbrella6406 Рік тому

    Nice

  • @floriankomposch3119
    @floriankomposch3119 3 роки тому

    hey, I see you fiddeling around with the different layers in Krita, if you quick groupe the layers of an material you can move,scale them together and then seperate them into the export layers afterwards, should save additional time

  • @WonderCraft1
    @WonderCraft1 Рік тому

    You're awesome..

  • @xcran
    @xcran 3 роки тому

    master lesson

  • @mynicknameisjosh
    @mynicknameisjosh 3 роки тому +1

    Dayum! noice!

  • @delko000
    @delko000 3 роки тому +1

    5:36 live unwrap...... aaaaaaaaaaaaaaa nifty trick!

  • @Aleksandr.Gv21
    @Aleksandr.Gv21 3 роки тому +1

    Друг мой, это прекрасно

  • @hendri_s
    @hendri_s 2 роки тому

    Wowww

  • @shiveshchauhan7296
    @shiveshchauhan7296 2 роки тому

    Hey, your workflow is one of a kind. I'll definitely use in for my personal projects. I have one doubt. Are you using Diffuse, Normal and Roughness map in one texture file or are you using them separately?
    Thanks in advance.

    • @igrejabatistafarol.vitoria
      @igrejabatistafarol.vitoria Рік тому +1

      He mounts the maps in the exact location to be on top of the diffuse correctly, the saving is done separately, so he can connect each map in its respective location later, diffuse map, normal map and rough. That way he made you ride unreal normally too, trim sheet is great

  • @joserororo9240
    @joserororo9240 3 роки тому

    fantastic job ..., I would love to know the final size of the texture to get some elments with such a level of detail ..., thanks for sharing, y un saludo

  • @mattiavacca2455
    @mattiavacca2455 Рік тому

    yoo man this work its really impressive im new on blender, and make a collage whit more texture its so cool, but i have a question which software or site y use to make it? thx and keep goin ggmvp

  • @falcor3195
    @falcor3195 Місяць тому

    Really nice house model and appreciate you sharing your process. Quick question. I'm fairly new to creating models for games, and I'm wondering if game engines use models with loose meshes, such as yours, or if they require the models to be one single mesh. Most of my meshes are static environment props and architectures, and won't be moving at all. At the moment, i create my models kits in the same process as yours.

  • @morningstar7071
    @morningstar7071 3 роки тому +1

    pretty sicc

  • @eduardsanchez6962
    @eduardsanchez6962 3 роки тому +1

    Epic video dude, i am wondering, which uv addond r u using?

  • @ameliawatson2017
    @ameliawatson2017 3 роки тому +1

    Hello, I'm new to modeling. Is this model game-ready or is it for visualization ? There are a lot of overlapping pieces and in most tutorials I've seen the model are usually a single mesh or water tight. Thank you for sharing your workflow!

  • @MichelVuijlstekeAKZ
    @MichelVuijlstekeAKZ 3 роки тому +1

    Yay!

  • @keysignphenomenon
    @keysignphenomenon Рік тому

    🔥🔥🔥

  • @IzxzIzxzI
    @IzxzIzxzI 3 роки тому +1

    Отличная работа) Ты так уверен в текстурах которые используешь, они с Quixel?

  • @dougieladd
    @dougieladd 3 роки тому +1

    I normally don't watch many these for various reasons.... too fast, terrible music choice, too complicated a workflow etc... but I found this one very interesting and engaging to watch. and the workflow is so efficient. Music wasn't distracting. Love it. It's inspired me to giver this process a go. I'm probably an intermediate level modeller, but this has given me a few new tricks. I wanted to ask you if you had some reference you are working from? Or just making it up as you go?

  • @hazchickgames2840
    @hazchickgames2840 3 роки тому +2

    Last question (I promise!) What was that technique you used to add the random noise to the rock supports at 6:45? That was mad interesting.

    • @sketchinginblender
      @sketchinginblender  3 роки тому +1

      Yes, this is a displacement modifier with one of the standard blender-generated textures)

  • @Overneed-Belkan-Witch
    @Overneed-Belkan-Witch 3 роки тому +8

    Need tutorial for this. I'm still newbie at texturing

  • @PowNyTales
    @PowNyTales 2 роки тому

    (Day later after comment I understood why, so no need to answer. Thank you one more time).
    Hey Sketching in Blender,
    nice video! One question: why using "clouds modifier"(6:53) if you have "Normals, Bumps etc.". If the question is silly could be because I am new to blender.
    Thanks and be blessed!

  • @Heroickittens
    @Heroickittens 3 роки тому +1

    Hi do you think you could come out with a video where you explain the texture setup for the UV process with commentary? It would mean a lot. Also I was curious have you ever used Maya? Id love to see your process with that program or does anyone know any maya modelers who do this similiar process of modeling?

  • @kojimezu5821
    @kojimezu5821 2 роки тому +1

    haha my first project that get me into Blender was also such a medieval house and after finnishing it the first asset I added in:
    BARRELLS🤣🤣🤣

  • @Justin_Black
    @Justin_Black 2 роки тому

    I recognize the music!!! lol

  • @alaacg
    @alaacg 3 роки тому

    love that , How much res this texture atlas ?

  • @jebise1126
    @jebise1126 2 роки тому

    well... chimney needs to be covered or else rain will be very annoying. big flat stones were used for that. also lower part of house that is made out of stone doesnt need any wood support. wood should only start above stone. that is timber frame for house.

  • @mateuscamenhe2400
    @mateuscamenhe2400 3 роки тому

    Very good!
    Can you give me the exact link of these textures!
    I am learning yet!

  • @insyirahhalim9940
    @insyirahhalim9940 2 роки тому

    Ive never seen a tuotrial like this before... It started with oding uv textures(?) then modelling?

  • @The_Last_of_K
    @The_Last_of_K 3 роки тому +2

    Thanks! I enjoyed watching this video. I was only curious about one thing - isn't it easier to use different materials instead of a single sheet for every material? I am quite new to Blender and 3D overall and I've got different pipeline, so I am just curious :)

    • @sketchinginblender
      @sketchinginblender  3 роки тому +1

      if someone in the future wants to export this model to the game engine, it is easier to use the texture atlas)

    • @The_Last_of_K
      @The_Last_of_K 3 роки тому

      @@sketchinginblender I have 0 experience in creating game-ready models, but I'd love to! Thanks for the tip! ;)

    • @commodore7331
      @commodore7331 3 роки тому

      @@sketchinginblender using cycles you can bake textures and maps from different materials all onto one texture sheet

    • @Madnessgamin
      @Madnessgamin 3 роки тому

      @Kernel Panic It is a lot easier to use a texture atlas than having every material imported separately because as sketching said, if someone else picks the model from the pipeline, using the single texture atlas can change all textures on the model a lot quicker and easier than having all maps imported separately. And usually people create the texture atlases before modeling rather than adding separate textures and bake an atlas after the modeling is finished because it defeats the purpose of the atlas itself. Cheers

  • @omar.moktar
    @omar.moktar 2 роки тому

    Nice man
    Very good
    You are top
    Sorry i dont speak english 😢

  • @piyushbhagwat3119
    @piyushbhagwat3119 2 роки тому +1

    We want texture tutorial.... How you use that one big texture map plz