RIGGING - NEW, better way to make handles (Harmony)

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  • Опубліковано 27 вер 2024
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КОМЕНТАРІ • 14

  • @itsalexclark
    @itsalexclark 4 місяці тому

    Awesome to know. Thanks for posting

    • @ZeBirdBrain
      @ZeBirdBrain  4 місяці тому

      My pleasure ! Share the gospel, so more peeps know !

  • @crabofchaos7881
    @crabofchaos7881 4 місяці тому

    0:23 It was Harmony 22 when they added OGL handles, with line animation nodes. As I recall, those are the two major things distinguishing 22 from 21.

  • @Adrianimations
    @Adrianimations 4 місяці тому

    oh my goshhhh WHAT this is amazing!!! Thank you for sharing 👀

  • @Tag0Tronne
    @Tag0Tronne 4 місяці тому

    That's a lot more control than the original method! Thanks Zee!!

  • @markystudio14
    @markystudio14 4 місяці тому

    why there's no ogl on my node view

  • @playme676
    @playme676 4 місяці тому

    Oh! Could you draw something specifically for the handle and then plug it into the left? So that you can have a lil torso body inside a circke to show its the upper body controller.
    What I currently do is I just draw a lil icon for whatever the controller goes into and then plug it into the same existing Peg. I then usually use the lil yellow box on the drawing layer and pull its z depth up.

  • @4li_j999
    @4li_j999 4 місяці тому

    How do u update harmony?
    I bought the version that allows updates but I don’t know if you need to manually update harmony

    • @4li_j999
      @4li_j999 4 місяці тому

      Weirdly for me I can use OGL controllers with 22.0 which is nice but just worried it won’t run as nice as it would on 22.3

  • @doodledlie
    @doodledlie 4 місяці тому

    Yooooooo OGL controllers are so cool!!!!