That actually pissed me off, like cmon, try to suspend our disbelief here. Price and crew wouldn't have written those nameless operatives off so quickly, that's incredibly disrespectful writing even for CoD.
@@iandavidvillaloboswong5180 They also start off the mission saying Makarov was in the tunnel (his trained stopped at a crossover platform), then they tell you Makarov is in the Chunnel and heading your way 7 seconds before he shows up.
Facts. We get very little about Portugal at all most of the time. I remember watching Noodle's recent racing game series video, and his guest Matt(?) shared how there was a Portuguese version of Fox News that said a weird genetically modified hybrid wasp species made people gay. And then they later said the wasps were from Israel. If Nano has to deal with that kind of shit in Portugal, I think he deserves a rant video solely about life there
The fact that Ghost actually wore the skull mask and Batman makeup for a funeral of his friend with his 2 comrades in the middle of nowhere always cracks me up.
It's extremely disrespectful to Soap, who is one of his very few genuine friends. He already shows his face to Soap when they were in Mexico, surely Ghost must have the decency to show his real self at Soap's funeral
I feel like, even with his canonical facial damage, they could have hid him in the crowd enough to allow him to maintain anonymity while still giving us the face.
Remember how in the game FEAR, enemies would coordinate, kick over tables, flank you, and use grenades against you when you started hiding to much? That game came out in 2006.
FEAR was top notch, I'd give an honorable mention to Halo CE as well, the AI was a bit dumb and buggy if you left the 'arena' you were meant to fight them in, but that was intentional, the fights weren't meant to spill over between zones. The covie AI would also use cover, flanking tactics, and throw grenades to flush you out and towards their stronger units, while the flood AI seem to be a lot more animalistic and predatory, more like wolves than an infantry squad in strategy. I don't know if that is just because most of the Flood AI was defaulting to melee, or if they actually had two different modes for the factions, but for 2001 that game did pretty good imho
@@MUJUNKY Halo CE's AI was mind blowing when I actually started studying how it works. Grunts running away when you kill an Elite is the most famous example. Grunts also stick close to an elite/their squad leader but will also sometimes have another grunt (mainly red ones) as their leader and they're actually coded to be "braver" than regular ones where they won't run immediately even after things go horrible. Jackals also like spreading out to improve their effectiveness and are the most likely to flank you if you aren't paying attention to them. It's really awesome how well put together the AI is in that game.
Ghost recon (at least wildlands idk Abt breakpoint) has cannon fodder gangsters that are dumb as rocks that basically did the same thing as the AI in FEAR Those bum-off-the-street hooligans had better tactical and situational awareness than trained Russian operators Absolute shame
Does anyone else remember Bad Company having open world missions? You could go to any objective as long as they got done. Hours I spent with the mortar binoculars demolishing every single building.
Oh damn, I remember playing it when I was but a little shit during summer holidays. That mission in cold mountains felt really scary due to isolation. *They’ve* executed open-world-ish missions better than CoD.
To give the game developers some slack, making games is very hard and having an impossible deadline means they have to sacrifice quality and just get it done.
It's a little known fact that Special Operations Forces get all their special equipment from stuff laying around. "We're going to freeing this hostage from an abandoned prison, should we bring a Broco torch and maybe some bolt cutters?" "Nah, we'll grab that stuff on-target."
Soap’s death in MW3 was one of the most tragic moments in gaming history, the build up, the betrayal, the helpless cry from captain price. And this one it just happened like you failed a quick time event and the game gives you the bad ending
I can't stop but think that they had more missions planned but had to cut it short due to time line. so they decided to half ass it and end it in the middle of the actual story line that lays somewhere in treyarch's hq.
Calling ANYTHING in ANY COD campaign The MOST TRAGIC MOMENT in GAMING HISTORY is fuckin' pathetic bruh XD I guess we all deserve what it turned into cause that just proves ya have ZERO STANDARDS XD
Dude... Soaps death was played down so much in this game, holy shit. That scene in the original MW3 of Price slamming the table screaming "NO! NO! NO! NO!" shaking Soap trying to get him to wake up... you could hear, see AND feel the pain in Price's voice. It changed his character and the way he handled things from then on forward. This game they're just like, "Damn. Another KIA. RIP bro, you were a good guy."
He's such a blank palette it's almost like he wanted soap to die, he just gets shot, no score, they just continue gameplay like normal then stand around him, Ghost only gets points because he's next to Soap. But then also in MW2 2009 Ghost dies, so it's completely fucked lol?
Alex: stuck inside a room full of explosives. Survives. Graves: Rides a tank, blows up. Survives. Makarov: heli crashes from direct cannon/missile fire. Survives. At this point soap is faking his death, and the civilians in the no russian plane are all alive. Or maybe soap is too dumb to do so, he literally tried to get a knife kill when he could have just shot makarov
I like how they recorded a grand total of three "AAUGH" noises for when enemies die and were so proud of them they made sure you could hear every single one of them regardless of how far away they were when you hit them.
Also, by the end of it all you've somehow procured new technology (weapon unlock) and are given a bunch of consolation prizes for surviving (cosmetics).
I hated: - Every single mission is "Go and shoot everything you see" without almost any stealth element even when storywise it would absolutely make sense and actually be logical. There is a mission with Farah (I think) where she parachutes way too close to the targets while they're having a meeting (so it's supposed to be an ambush) and in freaking broad daylight. - Makarov kills his commander who may have doubted his plan but was loyal enough to lead the men successfully in and out of a gulag to free Makarov. Not only it would undermine loyalty in his men, it was just plain stupid to lose an asset like that in that way. - The lack of effort in making some mission work storywise, like when Laswell manages to infiltrate a Russian military base despite the fact that NOBODY there has ever seen her, she doesn't look Russian, and she followed a high officer in his quarters in front of his escort, without attracting any attention on herself. All of this is nonsensical and lazy writing. - How Farah is exaggerately OP. She was in MW1 too but here it's out of control: she's the best in hand to hand combat despite being super short and small; she's THE BEST sniper Price has ever met despite having a specialist sniper with much more demonstrated experience in their team (Ghost). - I hated how they didn't have the balls to make a mission like to "No Russian" again. The attack to the stadium is similar but you play from the point of view of the good guys facing an army of mercenaries which is a vastly different experience. - I hated how Graves didn't die in MW2 but they didn't explain how he survived. He just pops back during a cutscene without even a surprising reveal as if it was nothing. - I know that Alex survival in MW1 was already revealed as a special content in previous games (though I don't see how you can survive that) but I would've expected at least a short comment about it in the main story, instead everyone acts like it's totally normal.
A bit to add, graves went back alive because he faked his death. The tank that exploded on MWII was remoted controlled so he wasn't there the whole time
Your point about Farah is what I was just thinking throughout the whole campaign. She was a relatively interesting character that had the pontential to be good, but just turned out to be really bad case of a Mary Sue due to stupid and lazy writing. The lazy writing is also evident by how Makarov is just basically a comic book villain with no depth.
I feel like that’s unfair, most CoDs take 2-3 years to make, this was forced out in 16 months. It’s likely the devs had to put in more effort than most other CoDs just to have a somewhat finished product. Thanks to leadership forcing crunch hours.
@@prtyproductiveif you said that about a cold war id agree with you because what they had to do to get the game out is actually impressive This is just stupid, even with cods that take 2 years to make they still suck, they lack focus, and all they think about is microtransactions
@@smolltaco5667 That ain’t the fault of the devs. It’s Activision and corporate who dictate monetisation. The devs had to work insane hours probably getting underpaid for their work just to get the game on shelves, let alone be good. I don’t think it’s fair to blame the devs as a whole or imply that they didn’t put in effort given the shitshow they had to go through. Plus most of the things that make it scummy are out of their control.
@@mrwakacorp I’m the one over exaggerating when we have people blaming the entirety of the dev team despite the fact that they had about half as much time to make the game than usual? Have an iota of pity man. For half the development cycle they thought they were making an expansion instead of a full fledged game. It’s the fault of Activision for fucking up the release windows and changing the plan for the game. Not the guy coding the gun models and environments (Who did an excellent job)
it cracked me up how easily and so preventable soap death is in this game. in the original MW3 he died because of a bomb and both him and price being isolated from the world, meanwhile here he died because he simply lack awareness and didn't wear a helmet.
@@swordhere3396 some modern helmet can absorb pistol bullet and only result in the user feeling like getting punched in the head. There's even a video of an American soldier in Afghanistan surviving a headshot from SVD thanks to his helmet.
It's not like Makarov have a drone to record his face. Him refusing to take the mask off seems extremely disrespectful in this case Would have improved the scene if they actually have a public military funeral and Ghost actually having to reveal his face because you cannot wear military mask there (they can just shoot the scene from behind to hide his face).
That Soap's death genuinely made me laugh after I realized that was it. And that's considering that Soap's death in the original made me cry for like an hour. How do you fuck up so badly?
Soap's death in the remake is so dumb. One thing I don't understand is why did Soap stab Makarov in the shoulder and not in the neck. We already know how badly Soap wanted to kill Makarov and yet he decides not to end it. Not only was Soap's death forced and not as emotional as the original due to a lack of character development, the way it plays out is atrocious.
I swear non of these devs worked on the OG cod. It's probably one of the reasons why this game sucked balls, mw2's campaign was mediocre too. One thing i noticed in this trilogy is that the entirety of the ending always feels rushed
@@capnmoby9295 Because it is rushed, there was a short text Nano showed that said the game took 16 months to make while the average Call of Duty takes 3 years to make, he got it from an article
The missions like Young Price sniping Zakaev, the artic mission with the ice picks, the final fight against Shepherd. These were so iconic we can still remember it years later; can't say the same for this one
The entire body armor mechanic took all the realism out of this reboot. MW 2019 was a breath of fresh air for this franchise, and it was legitimately fun to play because of how realistic it actually was compared to how CoD used to be. It's a shame the PUBG and Fortnite popularity drove them to churn out Warzone and push it so much to the point where they turned the campaign into it. Totally ruined the entire thing.
Warzone was fine, a lot of fun actually. As a separated mode. Between PUBG, Fucknite, APEX and Warzone, I felt like Warzone was the best. Fastest, more intense and quite fun to play. However, it was fine as separated mode. With terminator, robocop and a predator sharing the battlefield with rusian and CIA operators. With no lore, no conection to the story. Just a cool option for multiplayer. They should've put Warzone as a separate game, on it's own (already kind of is, but still it's mixed with CoD, very weird). Make the warzone franchise using the CoD engine, and making a F2P entire separate game, not related to CoD at all but with CoD operators as a skins. But... It's Activision. Worse than even EA.
So... You are blaming fortnite and pubg instead activision for the downfall of cod? They made warzone because they want, cod never needed a battle Royale to succeed
All of that is true, but at the same time there are effectively zero games that do body armor the 'right' way. Even Milsim stuff like ArmA 3 has armor function on a damage reduction formula weighted against the types of bullets hitting the armor. Better than this trash, and imho better than 90% of other ways to implement armor. Fallout New Vegas does a pretty good job with the 'Damage Threshold' system, but only because you can have an obscenely high health pool to balance out getting insta-killed if your armor isn't good enough. A game that actually modeled armor 100% accurately would suck. Tarkov gets closer than a lot of other games do, and the exact problem there is why accurate armor blows in gameplay. You buy a level 3 plate, feeling confident, walk into a building, and get insta-killed by a guy with an FAL/Vepr .308/MDR firing M80 Ball that punches through your plate like butter. On the other end of the Tarkov spectrum, you have devs making the Altyn helmet immune to anything short of anti-tank rounds to have a late game headshot immunity armor. I've dumped ~10 rounds of M855A1 into an Altyn, while a dude was reloading and trapped in a corner, only to get two shot by his FAL through my level 4 plates. That being said, this game is fucking egregious with how bad the armor system is. It doesn't function like armor at all, it just adds health to the enemies. If you could shoot for the arm pit/abdomen/thighs/throat/jaw/fatal T (Eyes+Nose) and avoid the armor that wouldn't be so bad. In the videos Nano shoots so many guys in the nose only to get a 'Still has armor!' pop up. Shitty game development, damage sponges are the death of encounter design and scaling danger up.
Just to clarify Soap's death. He died from a trap set up by Makarov in the very obvious sniper location when him and Yuri went to snipe him. That include a badass escape scene when Yuri and Price tries to bring Soap to safety. Soap dies succumbing to his injuries.
Way better, if I had any grips about that mission is RIP Kamarov in that mission too and Soap apparently had gallons of blood in his body. But there was actual emotion in Price, now he is stone cold and his friend pouring blood out of his skull does nothing? Ghost, the cold killer actually goes to Soap. What the fuck was that last mission? It's laughable.
I loved the part where they solved the issue with Makarov. Oh wait. They didn't. The game ends in the same state that it began, but with a few people dead and your hope for any future CoD campaigns crushed. Truly the modern warfare experience.
@@nickalfonso8616 A post credits scene. now I know what everyone who skipped the credits are thinking, why the fuck would they put General Shepherd's death in the post credits scene instead of the main game. And to be honest, I don't know either.
@@yunglorneverything man Most of the missions were more like some multiplier shit but with dumb bots Literally And ofc the whole story and ending was rushed This makarov didn't even have any character development The OG MW series we had it build up their characters so well zakhaev , makarov etc Even still if you watch the gameplay of old MW and the way makarov executed his plans, by the end when we are about to kill him, you would be like, yeah man fck him because such an insane character and dominating arc about him, the way where he was always one step ahead of our teams until we defeated him and then price kills him. But this one leaves no feeling for him, earlier when soap died in OG MW, people were sad and the death was reasonable, but here Oh well just another cash grab game from Activision Now they are getting b*tch slapped from their communities and even new streamers
It's a good thing that Nano is such a good guy that he'll play Activision's future dumpster fire of shit COD games so that we don't have to. The only games I remember was anything good were games before Ghost. BO1 taking the cake as the best game for me.
@@yunglorn I could forgive bad AI, an uninteresting story and the dumb way Soap died IF 90% of the missions weren't that open world crap. Like what the fuck. Instead of a campaign it just makes you feel like you are playing some sort of side content in a game. You know the kind that you play after you beat the actual campaign just for some extra content? Also I don't know if it is just me but Soap looks so weird. Like mf looks like an alien to me.
5:20 Fun fact: You would most likely get eardrums exploded, your organs hemorrhaging, after those explosions, because water is incompressible, and that means all shockwaves travel for way longer. Also due to it's density, the speed of sound is faster.
@@sliceofpie9584 Kinda, but honestly it's just how ubearably loud sonar is. It will kill you even outside the water! P. S: Remember, we are talking about warship level sonar, which is supposed to track targets thousands of kilometers away. Don't fear your little fishing sonar. (yeah, that's a real thing.)
To answer the question at 25:35, kind of: there's a difference between being British and English, great Britain (for lack of a better description) is the name of all four countries as a union so being British technically means your from anywhere in the British isles (England, Scotland, Wales, Northern Ireland) That said - calling a Scottish, Welsh or Irish person British can sort of be offensive because historically it was a way of saying "you belong to the British empire" which they didn't appreciate because no-one likes being oppressed. Although I can't say how a Scottish Welsh or Irish person would react to being called British now, because im English with friends from all three countries and ive never called any of them British
I like the part when all the back-up lies there on the ground, dead, and Price goes 'one KIA', some games don't mix gameplay and narration well, but here it's perfect, even in-game characters don't give rat-ass about some NPCs.
@@IWantThatKey thank god, someone else also hated farah. she felt out of place beside in mw1 remake. she is a goddamn militia ffs, what is she doing going around the world with tier 1 sf units?
@@sunshineskystarIt feels like Activision's woke agenda is being filled by her like WTF is she doing outside Urzikstan she is supposed to fight there which is told in game itself but next moment she is in artic it looks like there was zero coordination between story writers and rest of departments
6:03 I love how they wait till then to take the face-covering off of the prisoner despite the fact that he's basically being waterboarded the entire time he's wearing that soaking wet thing.
You’ve done the community proud. You saved them from spending 70 dollars on a DLC that was promised for the previous game but was turned into another game with little thought on a campaign story. It’s BO4 all over again
@@marrvynswillames4975 Yeah I know, but I was only talking about the divers. If they wanted to keep "Makarov" alive anyways they shouldn't have sunk his car into freezing water in the first place. That could have easily been his end.
I gotta say I'm honestly pretty impressed that you've played so many COD games and still retained enough of your humanity to say "torture is cool /S" instead of just "torture is cool"
The 2019 Modern Warfare also ended with a cliffhanger showing Viktor Zakhaev (that somehow became very into his father's plans in this reboot) was around and planning things. And you think "wait why we didn't dealt with him in MW2 then?" Well... it's because they solved him by having Price toss him down a missile shaft to his death... in a cutscene... ending the Modern Warfare last season in the first Warzone... well ending in the canon timeline because we had another one with Zombies just to justify the map being destroyed so they could go with Verdansk '84 for Cold War; So yeah pretty big chances we'll get Makarov ending the same way: dying a anticlimatic death in a cutscene when we get this game's last Warzone season.
@@BeanManolo Nah tbh I wouldn't hope not I would rather them do a black ops game or some other cod like a ghosts sequel or reboot then couple years MW 4 releases and we finally kill Makarov, unlikely tho
I love how for MW2 they were all like "yeah we have this really cool AI that's reactive to the environment". Then we get this shit. Like how did we go from Clean House to this (2:07)? This is really just a singleplayer spec-ops, an offline warzone tutorial, a DMZ solo experience. On top of that the story and how it was told is shit with an even shittier ending, especially when you compare it to the previous Modern Warfare(s).
I have played video games for the last 15 years of my life. In all that time, I have never felt a greater sense of dread than that of when I saw "weapons free mission" pop-up. This game is so bad.
12:03 ownwards, the double cutscene play describes the insanity Nano and other COD gamers had to go through while playing the terrible Open Combat mission
Only good thing from the campaign was that they named the German Shepherd dog 'Riley', a callback to the dog from Call of Duty: Ghosts. Everything else here is so confusing....like how Alex is even alive after blowing up Barkov's chemical facility at the end of MW '19 (literally went into a gas chamber and blew up the whole facility manually...and he's still alive? Because Warzone must've brought him back, I guess....ehhh)
Its plot armor stuff so that technically he becomes a "ghost", as you can see in warzone and i think mw2? It basically absolves him from deserting since, legally, hes dead
I get that Gaz is closer to Price than Soap is, but the fact that he showed almost no emotion is disappointing. Ghost should've at least had a breakdown similar to Price's in OG MW3 when Soap died.
@@gungulon2347not even price showed any emotions, nor Gaz Even when they were in a cutscene They were just like yeah bro you died it's fine, now may you be in peace, Ciao~ Like wtf bro He was one of the member from TF 141 old squad and in continuation Yet no emotions displayed from Price, Gaz, Ghost after his death Such an example of poor writing and execution
@@drago8076fr man, like soap has been loved by the community and the team yet bros death was brushed off like he was a fucking bot or some shit and wasn’t really worth the time or effort especially towards his death. They just half arsed the mission as well as the whole game and it’s annoying cos we’re still gonna pay for the next cod knowing how shit it’s gonna be
@@ajmalrehmat yeah man literally, OG MW 3 there soap died too, but atleast the death was reasonable Wtf was this one man And ofc Activision wouldn't take risk and kill ghost and price (as always) this time because plot armor, oh well at least 2 characters are safe from their poor choices
@@drago8076 Piss poor story telling and writing. Why bother facilitating a connection between Ghost and Soap so extensively if Ghost is barely going to react to his friend's death? All that build up, and for what? Price's reaction to Soap's death in the original MW2 was raw and emotional, and changed him as a character. Soap will undoubtedly be forgotten, replaced, or both.
The writers probably thought that since Soap died in the original _Modern Warfare 3,_ they should just do it again here without any thought in how it would have any meaning, narratively speaking.
I like how CoD focuses completely on graphics and then that focus also ruins the graphics themselves. Like, how cropped up cutscenes are or how indifferent players are due to trash gameplay.
gotta love how you had more fun in what should be the "least" engaging mission which is the AC-130 than 90% of the game XD glad i've watched this campaign trough your videos rather than suffer trough it,cause i would've ranted even more than you during the entire game hahah thanks for the sacrifice Nano
You know i wondered how the AI's armor can take so many bullets before breaking, but i think i get it, they're wearing titanium vests and helmets and of course cloth made out of thin titanium sheets, making them flexible and easy to wear
@@maybetomorrownewmaker not to mention just being able to shrug off the hit like it wouldn't still give you a deep ass bruise and knock the wind out of you.
About the gray suited British guys who acompany you and get gunned down easily on the tunnel mission, they died easily because they are SFO, not SAS. The SFO is just British SWAT, so trained police we're at clearly disadvantage against Konni, idk why they didn't bring SAS reinforcments (they appear on the briefing cinematic instead of SFO for a reason)
Nano, I’d like to thank you personally for taking the time to grudgingly work your way through this masterpiece of shit. I would also like to thank you for undergoing this mental stress, confusion, disorientation, borderline insanity for us all. Not all Heros wear capes.
I like how the only actual missions in MW3 go for like 30 minutes, the rest *cough* "weapons free" missions.... Achievement unlocked: post a viral comment on all of Nano's videos about MW3 campaign
Honestly some of the campaing styled missions COULD work if not for poor enemy design (like the fucking warzone armor plate enemies, fuck them) but the weapons free mission suck in every sense of the word
@superdaora9762 it's a similar concept that the 5th metal gear had with the more open missions and ability to find supplies and use support. But this is all that with bearly even a tenth of the level of work put into it.
@@superdaora9762 same, ive almost 100% the game. Just need to complete all the optional objectives in the missions. But on mw3 vs mgsv; the wild part to me is that it's one of the weaker metal gears. Which is just sad how a weak metal gear is still better than mw3
Ah. Great. A cliff hanger. Just what this franchise needs. Because they can't let Makarov go down easy. They have to stretch his part in the play like they did for MW2 and MW3. At least in those 2, you begin to see Makarov's level of evil, and then unravel how much he played a part in the events.
I was already laughing my balls off the first time i saw rebooted soap getting domed, cant top that right? Along comes nano: "you wanna come back as RoboCop? i am so happy for you" spit out my drink trough my nose laughing. Thx man
Nothing will top when Price puts THE 1911 pistol on Soap's chest after he died and not any pistol but the one Soap kept while Price was belived to be KIA. Rest in piece Call of Duty
I'm actually going to defend them here. They at least paid lip service to that idea: you can see the bubble in the cutscene and the squad backs off before detonating it. They could easily be using something that doesn't produce as much shock wave to shatter the ice, or a small amount of explosive in a shaped charge. I'd say it's an acceptable suspension of disbelief for the scene. That being said, yeah absolutely worth memeing on the game as a whole.
@@salvagedude625 The explosion itself wouldnt kill them but the sound would probably destroy their eardrums. Its also the worst spot to be for the detonation because a truck couldve easily crushed them. It would make more sense to plant the charge, wait outside, detonate and then jump in to look for survivors. It only worked because apparently these guys ascended from the mortal realm and became part of the greek pantheon somehow.
the only good thing in this modern warfare remake is at 19:31 its a reference to riley the dog from cod ghosts truly a cod ghosts had one of the best maps and storytelling especially the ending that left us in a cliffhanger sadly the community hated it and we never got another ghosts game
28:45 Then the game throws a QTE at us: press F within 0.5 seconds or Ghost accidentally drops Soap's remains with an "Oh, shit!" over the cliff. Que mission failure and restarts cinematic. Wouldn't that be cute.
0:26 same thing happening to my small town in the US, rich people across the country or house flippers swoop in and nab whatever they can get, and then sell for an unreal price. Our towns homeless rate is skyrocketing and people are forced to live in tents down by the creek to survive. Wages of course aren’t budging, being a small town with not a lot of opportunity and decently far away from the next town also doesn’t help.
27:40 We ALWAYS wore our kevlars (helmets) BUT I have talked to some high speed dudes about this and there are a variety of answers apparently, such as comfort, weight, they don't actually stop most rounds anyway, etc. My favorite answer was, "If someone can land a heady on me, they can take my tags."
You made this campaign worth something, it was a blast to watch you play it with all of your commentary on it. It's kinda funny actually, they spent who knows how much time and money on it and all it was worth to me was an hour and thirty minutes of your videos.
the fact we didnt get even a small mission for Alejandro or him joining in is just sad. The campaign felt so rushed to the point that they just laid all their points, didnt make a smooth segway and just left it at 70 bucks feels like the players got cheated, not to mention that soap dies again
I GENUINELY hope that other game devs see this, peoples reactions, and make the right call to never include “weapons free” style open missions in any future game ever. The people want campaigns they can feel apart of, now whatever the hell this was.
weapons free feels like a interesting concept problem was. 1: way to many in this campagn like half was open wepons free style missions. 2; poor intro, outro. 3: no real game-play justification for them (scrounging own gear), 4: poorly designed in general. I hate to see this kind of mission disaper because one dev tried it and failed (and they failed because they was stressed as fuck and used them as a way to pad missions).
Weapons Free wasn't the problem, the entire game was rushed. It was put together in 1 year 4 months (reportedly). If the game had more time, I'm sure so much of it would have been improved, but when you rush the devs into the dirt you get what you paid for. Like, good games take at least 2 years and this thing only had 16 months. It was gonna suck.
I am so glad I managed to finish the campaign, play around two hours of multiplayer and still get the refund, it kinda feels like I won against Activision
I still can't believe they kill off a main antagonist... in a post-credits cutscene... with no interaction from the player. Compare General Shepherd's death and lead-up to it in the original game to this travesty and it's a perfect encapsulation of everything wrong with video games today.
They really introduced Alejandro, one of the best cod characters in a long time, and then throw it away. At least Graves has personality, but even him it's just a npc who doesn't do anything relevant here. Mad respect to you Nano for finishing this DLC without committing a few war crimes of your own
I laughed my ass off whenever he kept shooting one of the enemies and he would just constantly shake and not die. Didn't know the American special forces decided to switch to rubbers? But then again, even those would be deadlier than whatever they use in this game lmao.
25:30 They're CTSFO, basically Counter terrorist SWAT team, though I don't know how well they'd do up against an actual army/PMCs, I'd assume they would have done way better IRL than ingame
"1 KIA"
The multiple dead specialist firearm officers who died defending price and soap while defusing the bomb:
That actually pissed me off, like cmon, try to suspend our disbelief here. Price and crew wouldn't have written those nameless operatives off so quickly, that's incredibly disrespectful writing even for CoD.
is that not what the EKIA stood for? the SFO's?
@@ZeroOne-mp1qeekia means enemy killed in action
Also Makarov stopped the trains to hold people hostage but there are trains moving at full speed on both sides of the tunnel
@@iandavidvillaloboswong5180 They also start off the mission saying Makarov was in the tunnel (his trained stopped at a crossover platform), then they tell you Makarov is in the Chunnel and heading your way 7 seconds before he shows up.
Old CoD campaigns felt like a blockbuster movie. New ones feel like a cringe ass Netflix original series.
From MWII and III (OGs) MWI Was more tactical atleast in most missions , you felt like and were an actual soldier which was Nice
@@princessapplestrach6327 There is a marked increase in "oh shit" moments as the OG trilogy as the games go on.
Mw2019 Campaign was good atleast
Short series*
Agreed
To be honest, Listening to Nano talk about Portuguese problems would be more fun than the actual game.
Straight up recently the news has been more interesting than gaming... Either im getting old or games are just so fucking shit id rather watch news.
movies too id rather turn on the news than find a good movie in the haystack of shitty ones.
@@mo-jo1lw you're not alone, we're getting old and games and movies are getting worse mate haha
we need a nano rant session now
Facts. We get very little about Portugal at all most of the time. I remember watching Noodle's recent racing game series video, and his guest Matt(?) shared how there was a Portuguese version of Fox News that said a weird genetically modified hybrid wasp species made people gay. And then they later said the wasps were from Israel. If Nano has to deal with that kind of shit in Portugal, I think he deserves a rant video solely about life there
The fact that Ghost actually wore the skull mask and Batman makeup for a funeral of his friend with his 2 comrades in the middle of nowhere always cracks me up.
It's extremely disrespectful to Soap, who is one of his very few genuine friends. He already shows his face to Soap when they were in Mexico, surely Ghost must have the decency to show his real self at Soap's funeral
Reused assets I guess. But yeah, after all they had been together surely he has the respect to remove the mask.
It's not makeup. Simon "Ghost" Riley in canon started wearing masks because he had severe burns (I think chemical?) on his entire face.
I feel like, even with his canonical facial damage, they could have hid him in the crowd enough to allow him to maintain anonymity while still giving us the face.
That's the mistake the devs make.They don't want us to see Ghost's face so much that they don't think about realistic scenarios!
Remember how in the game FEAR, enemies would coordinate, kick over tables, flank you, and use grenades against you when you started hiding to much? That game came out in 2006.
FEAR was top notch, I'd give an honorable mention to Halo CE as well, the AI was a bit dumb and buggy if you left the 'arena' you were meant to fight them in, but that was intentional, the fights weren't meant to spill over between zones. The covie AI would also use cover, flanking tactics, and throw grenades to flush you out and towards their stronger units, while the flood AI seem to be a lot more animalistic and predatory, more like wolves than an infantry squad in strategy. I don't know if that is just because most of the Flood AI was defaulting to melee, or if they actually had two different modes for the factions, but for 2001 that game did pretty good imho
@@MUJUNKY Halo CE's AI was mind blowing when I actually started studying how it works.
Grunts running away when you kill an Elite is the most famous example. Grunts also stick close to an elite/their squad leader but will also sometimes have another grunt (mainly red ones) as their leader and they're actually coded to be "braver" than regular ones where they won't run immediately even after things go horrible. Jackals also like spreading out to improve their effectiveness and are the most likely to flank you if you aren't paying attention to them.
It's really awesome how well put together the AI is in that game.
Fear was so good! Played through all of them twice.
Or the Division 2
Ghost recon (at least wildlands idk Abt breakpoint) has cannon fodder gangsters that are dumb as rocks that basically did the same thing as the AI in FEAR
Those bum-off-the-street hooligans had better tactical and situational awareness than trained Russian operators
Absolute shame
Does anyone else remember Bad Company having open world missions? You could go to any objective as long as they got done. Hours I spent with the mortar binoculars demolishing every single building.
Dude yea!!!
I remember the maps where wide open but you had your objective list to go though, like objective 1,2 and 3. I wanna revisit it some day
The AEK rifle drops in the barn were sweet!
So many ours online with BC2 and BF 2 special forces, miss those sessions.
Oh damn, I remember playing it when I was but a little shit during summer holidays. That mission in cold mountains felt really scary due to isolation. *They’ve* executed open-world-ish missions better than CoD.
Price: "Howd a muppet like you pass selection?!?"
Also Price: repeatedly walks in front of his team when theyre firing.
this Price is a retarded version of the real one
Lol
"how did a muppet like you pass selection?!" is also my thoughts while looking at this game
He's got plot armor!
This is alternate timeline where Price is a muppet himself
Thanks for putting considerably more effort into these videos than they did into this game
Specifically the writers, the 70 euros was for graphics and animations
You pay 70 dollars so you can buy more micro transactions
yes
To give the game developers some slack, making games is very hard and having an impossible deadline means they have to sacrifice quality and just get it done.
@@NirvanoPlays yet most of the the models and animations are from mw2019
It's a little known fact that Special Operations Forces get all their special equipment from stuff laying around. "We're going to freeing this hostage from an abandoned prison, should we bring a Broco torch and maybe some bolt cutters?" "Nah, we'll grab that stuff on-target."
Please say sike.
@@swordhere3396 Yes. This is not true.
Sounding more like Metal Gear lol
Reminds me of Leon in Re4
Soap’s death in MW3 was one of the most tragic moments in gaming history, the build up, the betrayal, the helpless cry from captain price. And this one it just happened like you failed a quick time event and the game gives you the bad ending
I can't stop but think that they had more missions planned but had to cut it short due to time line. so they decided to half ass it and end it in the middle of the actual story line that lays somewhere in treyarch's hq.
@@tropfenthats cute. you have hope 😂
"Soap trusted you, I thought I could too. So why in the bloody hell does Makarov know you?"
All tension the game built up just literally dissipates into the air like a balloon deflating, “ok bye”
Calling ANYTHING in ANY COD campaign The MOST TRAGIC MOMENT in GAMING HISTORY is fuckin' pathetic bruh XD
I guess we all deserve what it turned into cause that just proves ya have ZERO STANDARDS XD
Dude... Soaps death was played down so much in this game, holy shit.
That scene in the original MW3 of Price slamming the table screaming "NO! NO! NO! NO!" shaking Soap trying to get him to wake up... you could hear, see AND feel the pain in Price's voice. It changed his character and the way he handled things from then on forward.
This game they're just like, "Damn. Another KIA. RIP bro, you were a good guy."
"So anyway I started blasting!!!"
he literally went rouge and of chain of command and finished makarov in Abu Dhabi....
and that was the end i will remember... not....this
He's such a blank palette it's almost like he wanted soap to die, he just gets shot, no score, they just continue gameplay like normal then stand around him, Ghost only gets points because he's next to Soap. But then also in MW2 2009 Ghost dies, so it's completely fucked lol?
@@seafire1900 Ghost in the OG game basically just looked cool, which is all he needed to do. So when they killed him it makes the player extra pissed
Ghost especially should’ve gone ape shit like price did because soap was ghosts first real friend and they felt like big brother little brother
Alex: stuck inside a room full of explosives. Survives.
Graves: Rides a tank, blows up. Survives.
Makarov: heli crashes from direct cannon/missile fire. Survives.
At this point soap is faking his death, and the civilians in the no russian plane are all alive.
Or maybe soap is too dumb to do so, he literally tried to get a knife kill when he could have just shot makarov
Even if he HAD to use the knife, he could just go for the neck, instead of a shoudler
Victor Zakhaev is also alive. Crazy how they constantly don't show the bodies as an excuse to tell a story.
@@cheefqueef6494modern day Hollywood writing everyone.
Everything for the sake of milking a franchise
But didn't ghost price and gaz f**king cremate soaps body
@@PoopyJoeGaming they did lol
I like how they recorded a grand total of three "AAUGH" noises for when enemies die and were so proud of them they made sure you could hear every single one of them regardless of how far away they were when you hit them.
Seriously lol
I heard it four times as I was reading your comment lmao
I did not even notice this while watching the vide, but since reading your comment I literally cannot unhear every single one, Christ man.
F**king Goldeneye on N64 had more noises for the enemies getting shot/dying.
Holy shit now I can't unhear it...
Wow, the new cod is so realistic, just like a real war. You hate the experience, want it to end and you would rather not go on misions
Also, by the end of it all you've somehow procured new technology (weapon unlock) and are given a bunch of consolation prizes for surviving (cosmetics).
i hate how accurate this is
fuck
@@Supercohboy don't have to go that far, just the fact of the enemy's armor plate system is obviously unrealistic af
Gunplay is not realistic at all
I hated:
- Every single mission is "Go and shoot everything you see" without almost any stealth element even when storywise it would absolutely make sense and actually be logical. There is a mission with Farah (I think) where she parachutes way too close to the targets while they're having a meeting (so it's supposed to be an ambush) and in freaking broad daylight.
- Makarov kills his commander who may have doubted his plan but was loyal enough to lead the men successfully in and out of a gulag to free Makarov. Not only it would undermine loyalty in his men, it was just plain stupid to lose an asset like that in that way.
- The lack of effort in making some mission work storywise, like when Laswell manages to infiltrate a Russian military base despite the fact that NOBODY there has ever seen her, she doesn't look Russian, and she followed a high officer in his quarters in front of his escort, without attracting any attention on herself. All of this is nonsensical and lazy writing.
- How Farah is exaggerately OP. She was in MW1 too but here it's out of control: she's the best in hand to hand combat despite being super short and small; she's THE BEST sniper Price has ever met despite having a specialist sniper with much more demonstrated experience in their team (Ghost).
- I hated how they didn't have the balls to make a mission like to "No Russian" again. The attack to the stadium is similar but you play from the point of view of the good guys facing an army of mercenaries which is a vastly different experience.
- I hated how Graves didn't die in MW2 but they didn't explain how he survived. He just pops back during a cutscene without even a surprising reveal as if it was nothing.
- I know that Alex survival in MW1 was already revealed as a special content in previous games (though I don't see how you can survive that) but I would've expected at least a short comment about it in the main story, instead everyone acts like it's totally normal.
A bit to add, graves went back alive because he faked his death. The tank that exploded on MWII was remoted controlled so he wasn't there the whole time
Your point about Farah is what I was just thinking throughout the whole campaign. She was a relatively interesting character that had the pontential to be good, but just turned out to be really bad case of a Mary Sue due to stupid and lazy writing. The lazy writing is also evident by how Makarov is just basically a comic book villain with no depth.
I loved:
- Not playing it. There’s other alternatives.
Bravo to you Nano, it took more effort for you to play this game from start to finish than the devs did making it
I feel like that’s unfair, most CoDs take 2-3 years to make, this was forced out in 16 months. It’s likely the devs had to put in more effort than most other CoDs just to have a somewhat finished product. Thanks to leadership forcing crunch hours.
@@prtyproductiveif you said that about a cold war id agree with you because what they had to do to get the game out is actually impressive
This is just stupid, even with cods that take 2 years to make they still suck, they lack focus, and all they think about is microtransactions
@@smolltaco5667 That ain’t the fault of the devs. It’s Activision and corporate who dictate monetisation. The devs had to work insane hours probably getting underpaid for their work just to get the game on shelves, let alone be good.
I don’t think it’s fair to blame the devs as a whole or imply that they didn’t put in effort given the shitshow they had to go through. Plus most of the things that make it scummy are out of their control.
You either over exaggerate to make a bad joke or just don't know what the fk you're talking about.
@@mrwakacorp I’m the one over exaggerating when we have people blaming the entirety of the dev team despite the fact that they had about half as much time to make the game than usual? Have an iota of pity man. For half the development cycle they thought they were making an expansion instead of a full fledged game. It’s the fault of Activision for fucking up the release windows and changing the plan for the game. Not the guy coding the gun models and environments (Who did an excellent job)
You know it’s bad if this man can barely get through it
Barely get through yet he uploaded 3 parts 😮
@@paddynhat13113 parts of pain and suffering
@@paddynhat1311 It is his job to do this.
He almost died playing this game, Soap wanted him to get his €70 back.
@@paddynhat1311 Did you even watch the videos? He was clearly suffering throughout all of them.
it cracked me up how easily and so preventable soap death is in this game. in the original MW3 he died because of a bomb and both him and price being isolated from the world, meanwhile here he died because he simply lack awareness and didn't wear a helmet.
To be fair,helmets protect you against shrapnel,not bullets so he still would've died.
Still...really lame and preventable.
@@swordhere3396 some modern helmet can absorb pistol bullet and only result in the user feeling like getting punched in the head. There's even a video of an American soldier in Afghanistan surviving a headshot from SVD thanks to his helmet.
@@sunshineskystaryou really think a helmet would stop a bullet at point blank range?😂😂😂
@@HoboAttorney Yes, because stuff like that actually have happened
Ghost revealed his face in the last game but somehow found fitting to wear the mask on his best friend's funeral. Fantastic writting right there
It's not like Makarov have a drone to record his face. Him refusing to take the mask off seems extremely disrespectful in this case
Would have improved the scene if they actually have a public military funeral and Ghost actually having to reveal his face because you cannot wear military mask there (they can just shoot the scene from behind to hide his face).
All games, even MW2 had these minor fuckups that aren't really noticeable, but really bothering if you do care.
That Soap's death genuinely made me laugh after I realized that was it. And that's considering that Soap's death in the original made me cry for like an hour. How do you fuck up so badly?
Soap's death in the remake is so dumb. One thing I don't understand is why did Soap stab Makarov in the shoulder and not in the neck. We already know how badly Soap wanted to kill Makarov and yet he decides not to end it. Not only was Soap's death forced and not as emotional as the original due to a lack of character development, the way it plays out is atrocious.
I swear non of these devs worked on the OG cod. It's probably one of the reasons why this game sucked balls, mw2's campaign was mediocre too.
One thing i noticed in this trilogy is that the entirety of the ending always feels rushed
How in the bloody hell does Makarov know you?
@@capnmoby9295 Because it is rushed, there was a short text Nano showed that said the game took 16 months to make while the average Call of Duty takes 3 years to make, he got it from an article
@@capnmoby9295 I think that the same people in Infinity Ward who created the OG Modern Warfare trilogy weren't there anymore.
The missions like Young Price sniping Zakaev, the artic mission with the ice picks, the final fight against Shepherd. These were so iconic we can still remember it years later; can't say the same for this one
You didn’t treat Vanguard too harshly, you just had standards.
at least vanguard had unique missions
at least Vanguard tried
@@zeryuouros4411nope Vanguard was equally bad.
@@LeeRenthlei nah, Vanguard is mile better compared to this bull crap.
Like, does Vanguard has Game error in campaign as often as Rebooted MW3?
@@LeeRenthlei No. I had (some) fun in Vanguard. I am not even buying this crap
The entire body armor mechanic took all the realism out of this reboot.
MW 2019 was a breath of fresh air for this franchise, and it was legitimately fun to play because of how realistic it actually was compared to how CoD used to be.
It's a shame the PUBG and Fortnite popularity drove them to churn out Warzone and push it so much to the point where they turned the campaign into it. Totally ruined the entire thing.
I mean weren't you guys complaining how Guys who had body Armor clearly were killed in like 3 bullets?
Warzone was fine, a lot of fun actually. As a separated mode. Between PUBG, Fucknite, APEX and Warzone, I felt like Warzone was the best. Fastest, more intense and quite fun to play. However, it was fine as separated mode. With terminator, robocop and a predator sharing the battlefield with rusian and CIA operators. With no lore, no conection to the story. Just a cool option for multiplayer.
They should've put Warzone as a separate game, on it's own (already kind of is, but still it's mixed with CoD, very weird). Make the warzone franchise using the CoD engine, and making a F2P entire separate game, not related to CoD at all but with CoD operators as a skins. But... It's Activision. Worse than even EA.
@@ChandranPrema123no, 3 bullets will defeat body armour irl lol
So... You are blaming fortnite and pubg instead activision for the downfall of cod?
They made warzone because they want, cod never needed a battle Royale to succeed
All of that is true, but at the same time there are effectively zero games that do body armor the 'right' way. Even Milsim stuff like ArmA 3 has armor function on a damage reduction formula weighted against the types of bullets hitting the armor. Better than this trash, and imho better than 90% of other ways to implement armor. Fallout New Vegas does a pretty good job with the 'Damage Threshold' system, but only because you can have an obscenely high health pool to balance out getting insta-killed if your armor isn't good enough.
A game that actually modeled armor 100% accurately would suck. Tarkov gets closer than a lot of other games do, and the exact problem there is why accurate armor blows in gameplay. You buy a level 3 plate, feeling confident, walk into a building, and get insta-killed by a guy with an FAL/Vepr .308/MDR firing M80 Ball that punches through your plate like butter. On the other end of the Tarkov spectrum, you have devs making the Altyn helmet immune to anything short of anti-tank rounds to have a late game headshot immunity armor. I've dumped ~10 rounds of M855A1 into an Altyn, while a dude was reloading and trapped in a corner, only to get two shot by his FAL through my level 4 plates.
That being said, this game is fucking egregious with how bad the armor system is. It doesn't function like armor at all, it just adds health to the enemies. If you could shoot for the arm pit/abdomen/thighs/throat/jaw/fatal T (Eyes+Nose) and avoid the armor that wouldn't be so bad. In the videos Nano shoots so many guys in the nose only to get a 'Still has armor!' pop up. Shitty game development, damage sponges are the death of encounter design and scaling danger up.
Shepherd just standing in the open in wet clothes in below zero weather is hilarious
Just to clarify Soap's death. He died from a trap set up by Makarov in the very obvious sniper location when him and Yuri went to snipe him. That include a badass escape scene when Yuri and Price tries to bring Soap to safety. Soap dies succumbing to his injuries.
Now:
Sledgehammer: Let’s just fucking shoot him
Baring in mind the injury that kills him is actually the one he endured at the end of the OG MW2 fighting shepherd. So it all connects.
Way better, if I had any grips about that mission is RIP Kamarov in that mission too and Soap apparently had gallons of blood in his body. But there was actual emotion in Price, now he is stone cold and his friend pouring blood out of his skull does nothing? Ghost, the cold killer actually goes to Soap. What the fuck was that last mission? It's laughable.
AND gives important intel before he dies and Price's reaction is realistic. This reboot is... just... 0/10.
EVEN GHOST HAS NO REACTION and he's the one that actually at least went to the freakin' corpse. This sucks.@@seafire1900
That first cruise missile joke... Now I'd like to see a CoD storyline with Warzone logic.
"What do you mean the rebels have FOUND a minigun?"
Microtransactions xD
"oh shit! we're losing men fast! one of the rebels is... is that nicky minaj?! and shes using the taq-56! oh shit shes calling in an advanced UAV!"
Sir, you need to purchase bullets for that minigun. 1 cent for each bullet please
@@brianabalos4878 thats also how you use minigun in real life. You pay for the bullets so i guess this game is realistic lol
@@brianabalos4878 That's quite generous considering some developers these days. Just 1 cent a bullet?
I love how Ghost can't even be bothered to take his mask off for the funeral of his best buddy.
I loved the part where they solved the issue with Makarov. Oh wait. They didn't. The game ends in the same state that it began, but with a few people dead and your hope for any future CoD campaigns crushed. Truly the modern warfare experience.
But hey, now they can make a sequel, where Shepherd will betray everyone and Ghost will die. But Makarov will live cuz they'll need another sequel.
@D1mly oh you don't know what happened to Shepherd?
@@D1mlyShepherd's dead.
@@edwardrichtofen9112 Where'd they show or say that? This games so incoherent
@@nickalfonso8616 A post credits scene. now I know what everyone who skipped the credits are thinking, why the fuck would they put General Shepherd's death in the post credits scene instead of the main game. And to be honest, I don't know either.
I like how when you use the "tactical aim" you can clearly see the bullets coming out of the iron sights
And I like how the laser jumps between following the gun and magically snapping to the center of the screen, lmao!
"AAA game"
Price says "one KIA," but he is literally standing next to multiple other dead friendlies haha.
*One* KIA is for emphasis, for the player... the rest are "casualties" :D
(Nano finishes this game)
Nano: The mission… the nightmares… they’re finally… over.
For now
Why? Because Soap died in a stupid way?
@@yunglorneverything man
Most of the missions were more like some multiplier shit but with dumb bots
Literally
And ofc the whole story and ending was rushed
This makarov didn't even have any character development
The OG MW series we had it build up their characters so well zakhaev , makarov etc
Even still if you watch the gameplay of old MW and the way makarov executed his plans, by the end when we are about to kill him, you would be like, yeah man fck him because such an insane character and dominating arc about him, the way where he was always one step ahead of our teams until we defeated him and then price kills him.
But this one leaves no feeling for him, earlier when soap died in OG MW, people were sad and the death was reasonable, but here
Oh well just another cash grab game from Activision
Now they are getting b*tch slapped from their communities and even new streamers
It's a good thing that Nano is such a good guy that he'll play Activision's future dumpster fire of shit COD games so that we don't have to.
The only games I remember was anything good were games before Ghost. BO1 taking the cake as the best game for me.
@@yunglorn I could forgive bad AI, an uninteresting story and the dumb way Soap died IF 90% of the missions weren't that open world crap. Like what the fuck. Instead of a campaign it just makes you feel like you are playing some sort of side content in a game. You know the kind that you play after you beat the actual campaign just for some extra content?
Also I don't know if it is just me but Soap looks so weird. Like mf looks like an alien to me.
5:20 Fun fact:
You would most likely get eardrums exploded, your organs hemorrhaging, after those explosions, because water is incompressible, and that means all shockwaves travel for way longer.
Also due to it's density, the speed of sound is faster.
you learn something new everyday
FUN
☝️🤓
Is that why being near sonar is super dangerous as well?
@@sliceofpie9584 Kinda, but honestly it's just how ubearably loud sonar is. It will kill you even outside the water!
P. S: Remember, we are talking about warship level sonar, which is supposed to track targets thousands of kilometers away.
Don't fear your little fishing sonar.
(yeah, that's a real thing.)
To answer the question at 25:35, kind of:
there's a difference between being British and English, great Britain (for lack of a better description) is the name of all four countries as a union so being British technically means your from anywhere in the British isles (England, Scotland, Wales, Northern Ireland)
That said - calling a Scottish, Welsh or Irish person British can sort of be offensive because historically it was a way of saying "you belong to the British empire" which they didn't appreciate because no-one likes being oppressed.
Although I can't say how a Scottish Welsh or Irish person would react to being called British now, because im English with friends from all three countries and ive never called any of them British
As a Scottish person I will say that we do not enjoy being called British and may get slightly aggressive
I like the part when all the back-up lies there on the ground, dead, and Price goes 'one KIA', some games don't mix gameplay and narration well, but here it's perfect, even in-game characters don't give rat-ass about some NPCs.
@@IWantThatKey thank god, someone else also hated farah. she felt out of place beside in mw1 remake. she is a goddamn militia ffs, what is she doing going around the world with tier 1 sf units?
@@sunshineskystarIt feels like Activision's woke agenda is being filled by her like WTF is she doing outside Urzikstan she is supposed to fight there which is told in game itself but next moment she is in artic it looks like there was zero coordination between story writers and rest of departments
I feel like the dog being named Riley is definitely a callback to Call of Duty Ghosts.
100%
EXACTLY what I was thinking
This is so obvious even game journalists got it.
@@JGD714OOF. For real?
The Riley's curse comes back with vengeance
I was looking for someone to notice this😂
Honestly Nano, your editing and jokes made watching these MWIII videos actually enjoyable.
P.S.: The 'Pila Launcher' translation..... HAHAHAA
You know , they could’ve just remastered the 2011 mw3 , and just claimed it to fall in line with this trilogy. Would’ve been a game at least.
thats what i was thinking when they announced this
not rly
They did?
@bl00d12what when ?
@bl00d12 I don't think they did bro
Thank you, Nano. You've managed to save my money from this dumpster fire.
The beta vault edition was costed 400 🤡
last cod i bought was bo4 🤣
Bruh. I can get like 4 actualy good games for 30€ if on sale...
If you still need people to show you COD is trash then you are already beyond hope
@@DarkIsToNight that's Brazil for you,all i got out of it was some white shiny skin
6:03 I love how they wait till then to take the face-covering off of the prisoner despite the fact that he's basically being waterboarded the entire time he's wearing that soaking wet thing.
You’ve done the community proud. You saved them from spending 70 dollars on a DLC that was promised for the previous game but was turned into another game with little thought on a campaign story.
It’s BO4 all over again
They're in Siberia AND underwater, how they're not freezing to death (or at least showing signs) is beyond me.
Well they were underwater in the OG Modern Warfare 2 in the Arctic Circle too. The wetsuits could be insulated.
@@SolProxy I like men.
@attekontu yes, but Shepherd isn't in a suit, dude should be freezing unless the 141 guys got something for him offscreen
I mean that was the same case in MW2 'Only Easy was Yesterday ' and 'Atlas Falls' in CoD Ghosts
@@marrvynswillames4975 Yeah I know, but I was only talking about the divers. If they wanted to keep "Makarov" alive anyways they shouldn't have sunk his car into freezing water in the first place. That could have easily been his end.
I gotta say I'm honestly pretty impressed that you've played so many COD games and still retained enough of your humanity to say "torture is cool /S" instead of just "torture is cool"
19:30 petting Call of duty ghost Dog Riley is far better than the rest of that mission
Best part of the entire game
Exactly
In the end they STILL left us off with a cliffhanger. Time for MW4 guys! I wonder how bad THAT is going to be.
The 2019 Modern Warfare also ended with a cliffhanger showing Viktor Zakhaev (that somehow became very into his father's plans in this reboot) was around and planning things. And you think "wait why we didn't dealt with him in MW2 then?"
Well... it's because they solved him by having Price toss him down a missile shaft to his death... in a cutscene... ending the Modern Warfare last season in the first Warzone... well ending in the canon timeline because we had another one with Zombies just to justify the map being destroyed so they could go with Verdansk '84 for Cold War;
So yeah pretty big chances we'll get Makarov ending the same way: dying a anticlimatic death in a cutscene when we get this game's last Warzone season.
@@BeanManolo Nah tbh I wouldn't hope not I would rather them do a black ops game or some other cod like a ghosts sequel or reboot then couple years MW 4 releases and we finally kill Makarov, unlikely tho
I hope it won't be called like that, it would be confused with COD 4 MW, they already fucked up a lot of names, they shouldn't fuck up more names.
Next year's cod: MWIIII and now introducing: body armour scattered across multiplayer maps by default in every gamemode!
I love how for MW2 they were all like "yeah we have this really cool AI that's reactive to the environment".
Then we get this shit. Like how did we go from Clean House to this (2:07)? This is really just a singleplayer spec-ops, an offline warzone tutorial, a DMZ solo experience. On top of that the story and how it was told is shit with an even shittier ending, especially when you compare it to the previous Modern Warfare(s).
I have played video games for the last 15 years of my life. In all that time, I have never felt a greater sense of dread than that of when I saw "weapons free mission" pop-up. This game is so bad.
Why would you feel a sense of dread over a pop up like that?
because its a clear indication that the next mission will most likely be shit
I still want my 70 euros back
You still buy this crap?
@@Nathan-is7liyea, because i didn't knew i would play DMZ
I still want my money back from mw2
shame on you for still buying that shit you get what you deserve i guess ,i still want my money back for cod ghosts
I want my life back.
26:57 is so true tho. if cod is pushing for realism, why still have their characters run around virtually naked?
12:03 ownwards, the double cutscene play describes the insanity Nano and other COD gamers had to go through while playing the terrible Open Combat mission
Only good thing from the campaign was that they named the German Shepherd dog 'Riley', a callback to the dog from Call of Duty: Ghosts.
Everything else here is so confusing....like how Alex is even alive after blowing up Barkov's chemical facility at the end of MW '19 (literally went into a gas chamber and blew up the whole facility manually...and he's still alive? Because Warzone must've brought him back, I guess....ehhh)
Its plot armor stuff so that technically he becomes a "ghost", as you can see in warzone and i think mw2? It basically absolves him from deserting since, legally, hes dead
I think he purchased $50 bundle
I love your editing style and humor
Thanks for a good review!
I love how literally no one cares about Soap’s death besides Ghost
I get that Gaz is closer to Price than Soap is, but the fact that he showed almost no emotion is disappointing. Ghost should've at least had a breakdown similar to Price's in OG MW3 when Soap died.
@@gungulon2347not even price showed any emotions, nor Gaz
Even when they were in a cutscene
They were just like yeah bro you died it's fine, now may you be in peace, Ciao~
Like wtf bro
He was one of the member from TF 141 old squad and in continuation
Yet no emotions displayed from Price, Gaz, Ghost after his death
Such an example of poor writing and execution
@@drago8076fr man, like soap has been loved by the community and the team yet bros death was brushed off like he was a fucking bot or some shit and wasn’t really worth the time or effort especially towards his death. They just half arsed the mission as well as the whole game and it’s annoying cos we’re still gonna pay for the next cod knowing how shit it’s gonna be
@@ajmalrehmat yeah man literally, OG MW 3 there soap died too, but atleast the death was reasonable
Wtf was this one man
And ofc Activision wouldn't take risk and kill ghost and price (as always) this time because plot armor, oh well at least 2 characters are safe from their poor choices
@@drago8076 Piss poor story telling and writing. Why bother facilitating a connection between Ghost and Soap so extensively if Ghost is barely going to react to his friend's death? All that build up, and for what? Price's reaction to Soap's death in the original MW2 was raw and emotional, and changed him as a character. Soap will undoubtedly be forgotten, replaced, or both.
I knew soap was eventually going to die again, but they seriously couldn't kill him off in a better game?
The writers probably thought that since Soap died in the original _Modern Warfare 3,_ they should just do it again here without any thought in how it would have any meaning, narratively speaking.
Watch as they will bullshit their way through and bring him back to life via warzone
5:31 “You are in danger” great I, Robot reference
This refrence had me dying
I like how CoD focuses completely on graphics and then that focus also ruins the graphics themselves.
Like, how cropped up cutscenes are or how indifferent players are due to trash gameplay.
0:56 They spent all their budget on that smooth as hell sidearm animation with the shotgun
This game somehow makes you feel more lonely when you're given companions than when you go solo
The climax of this game is basically a game of Keep talking and nobody explodes.
I love how Price just forgets about the other British Spec Ops that came with them and died
gotta love how you had more fun in what should be the "least" engaging mission which is the AC-130 than 90% of the game XD glad i've watched this campaign trough your videos rather than suffer trough it,cause i would've ranted even more than you during the entire game hahah thanks for the sacrifice Nano
You know i wondered how the AI's armor can take so many bullets before breaking, but i think i get it, they're wearing titanium vests and helmets and of course cloth made out of thin titanium sheets, making them flexible and easy to wear
Modern body armor is very good but they still shouldn't be able to take a dozen .308 rounds lol
@@maybetomorrownewmakerI think it was a joke
@@maybetomorrownewmakerit was a joke…
@@maybetomorrownewmaker not to mention just being able to shrug off the hit like it wouldn't still give you a deep ass bruise and knock the wind out of you.
Funny how 2019 not having these types of enemies makes the campaign feel the most grounded out of the three
No wonder Nano keeps posting it he has to let them know on how disastrous this game is
12:14 this is what it sounds like every time I join a discord call
About the gray suited British guys who acompany you and get gunned down easily on the tunnel mission, they died easily because they are SFO, not SAS. The SFO is just British SWAT, so trained police we're at clearly disadvantage against Konni, idk why they didn't bring SAS reinforcments (they appear on the briefing cinematic instead of SFO for a reason)
Nano, I’d like to thank you personally for taking the time to grudgingly work your way through this masterpiece of shit. I would also like to thank you for undergoing this mental stress, confusion, disorientation, borderline insanity for us all.
Not all Heros wear capes.
I love how an AC 130 in MWIII can't dodge a single missile while an AC 130 in Mw3 during a Paris mission managed to dodged a lot of missiles.
I like how the only actual missions in MW3 go for like 30 minutes, the rest *cough* "weapons free" missions....
Achievement unlocked: post a viral comment on all of Nano's videos about MW3 campaign
Honestly some of the campaing styled missions COULD work if not for poor enemy design (like the fucking warzone armor plate enemies, fuck them) but the weapons free mission suck in every sense of the word
@superdaora9762 it's a similar concept that the 5th metal gear had with the more open missions and ability to find supplies and use support.
But this is all that with bearly even a tenth of the level of work put into it.
@@Airsickword broooo i love mgsv, they really used the "free mission" concept better
@@superdaora9762 same, ive almost 100% the game. Just need to complete all the optional objectives in the missions.
But on mw3 vs mgsv; the wild part to me is that it's one of the weaker metal gears. Which is just sad how a weak metal gear is still better than mw3
@@superdaora9762 they could steal GTA 5 enemy AI and and it won't be much better
0:54
When you said "I'm sorry Vanguard, I treated you too harshly", I was like thinking, "I'm sorry Treyarch, I treated you too harshly".
Ah. Great. A cliff hanger. Just what this franchise needs. Because they can't let Makarov go down easy. They have to stretch his part in the play like they did for MW2 and MW3.
At least in those 2, you begin to see Makarov's level of evil, and then unravel how much he played a part in the events.
29:32 There we have it, folks! "Diversity, equity and inclusion." Precisely what made the original trilogy so memorable, right?
I mean it's made by Sledgehammer Games that's why
Funny how it was handled solely by 3 women, way to go with being inclusive...
@@gustavselin1197 I was going to point that out! But nowadays you can't be sure it's actually so.
I think the only thing they made sure of was keeping Gaz, Farah and Laswell alive anyways.
This game is THE perfect argument against diversity hire
I was already laughing my balls off the first time i saw rebooted soap getting domed, cant top that right? Along comes nano: "you wanna come back as RoboCop? i am so happy for you" spit out my drink trough my nose laughing. Thx man
I feel like the dog's name being Riley gave reference to Call of Duty Ghosts where Logan and Paul's dog was also named Riley and I love it lol.
This "/ending" saves my night from nightmares about this game being longer
Price:*Uses the P90, a weapon specifically designed to penetrate armor*
Acitivision:*Programs it to not be able to do shit against armor whatsoever*
tbf it only penetrates soft armor, not hard plates.
Nothing will top when Price puts THE 1911 pistol on Soap's chest after he died and not any pistol but the one Soap kept while Price was belived to be KIA. Rest in piece Call of Duty
That underwater c4 would’ve ruptured their lungs from the shockwave
Popped like a goddamn balloon.
Hey gotta be consistent with how unsurvivable most of the scenarios in COD campaigns are
I'm actually going to defend them here. They at least paid lip service to that idea: you can see the bubble in the cutscene and the squad backs off before detonating it. They could easily be using something that doesn't produce as much shock wave to shatter the ice, or a small amount of explosive in a shaped charge. I'd say it's an acceptable suspension of disbelief for the scene. That being said, yeah absolutely worth memeing on the game as a whole.
Reminds me of the guys in cod ghosts getting depth charged and not dying from the shockwave immediately
@@salvagedude625 The explosion itself wouldnt kill them but the sound would probably destroy their eardrums. Its also the worst spot to be for the detonation because a truck couldve easily crushed them. It would make more sense to plant the charge, wait outside, detonate and then jump in to look for survivors. It only worked because apparently these guys ascended from the mortal realm and became part of the greek pantheon somehow.
I would love to see a play through of the old modern warfare now just to get a sense of what love and care gets you in a video game
At least 3 maybe all 3
the only good thing in this modern warfare remake is at 19:31
its a reference to riley the dog from cod ghosts
truly a cod ghosts had one of the best maps and storytelling especially the ending that left us in a cliffhanger
sadly the community hated it and we never got another ghosts game
28:45 Then the game throws a QTE at us: press F within 0.5 seconds or Ghost accidentally drops Soap's remains with an "Oh, shit!" over the cliff. Que mission failure and restarts cinematic.
Wouldn't that be cute.
I still dont get how shepard was even captured, at no point does it show something that points to that. Its extremely weird pacing
0:26 same thing happening to my small town in the US, rich people across the country or house flippers swoop in and nab whatever they can get, and then sell for an unreal price. Our towns homeless rate is skyrocketing and people are forced to live in tents down by the creek to survive. Wages of course aren’t budging, being a small town with not a lot of opportunity and decently far away from the next town also doesn’t help.
27:40 We ALWAYS wore our kevlars (helmets) BUT I have talked to some high speed dudes about this and there are a variety of answers apparently, such as comfort, weight, they don't actually stop most rounds anyway, etc. My favorite answer was, "If someone can land a heady on me, they can take my tags."
True, if a dude managed to get a headshot, he's skilled enough to take your life lmao
There's a cutscene during the credits where Price shoots Sheperd in the head at his desk which made me feel like Shepherd's death was also rushed
You made this campaign worth something, it was a blast to watch you play it with all of your commentary on it. It's kinda funny actually, they spent who knows how much time and money on it and all it was worth to me was an hour and thirty minutes of your videos.
the fact we didnt get even a small mission for Alejandro or him joining in is just sad. The campaign felt so rushed to the point that they just laid all their points, didnt make a smooth segway and just left it at 70 bucks feels like the players got cheated, not to mention that soap dies again
I'm pretty sure the reason they added the armor plates "mechanic" to enemies in campaign was to artificially extend the length a little bit
They could've made the enemies spongy but noooooo, you have to hear fucking dinner plates breaking every damn time you kill one of them fuckers
Same with no checkpoints in open missions
I felt the pain at the end when Nano said "wow"
Call of Duty: Modern Warfare III , "wow".
I GENUINELY hope that other game devs see this, peoples reactions, and make the right call to never include “weapons free” style open missions in any future game ever. The people want campaigns they can feel apart of, now whatever the hell this was.
weapons free feels like a interesting concept problem was.
1: way to many in this campagn like half was open wepons free style missions.
2; poor intro, outro.
3: no real game-play justification for them (scrounging own gear),
4: poorly designed in general.
I hate to see this kind of mission disaper because one dev tried it and failed (and they failed because they was stressed as fuck and used them as a way to pad missions).
Weapons Free wasn't the problem, the entire game was rushed. It was put together in 1 year 4 months (reportedly). If the game had more time, I'm sure so much of it would have been improved, but when you rush the devs into the dirt you get what you paid for.
Like, good games take at least 2 years and this thing only had 16 months. It was gonna suck.
Thanks to Nano, I can make it to the end of this game. Great job
20:54 - just my favorite moment. Gaz was like "I'm busy oLD mAn."
I am so glad I managed to finish the campaign, play around two hours of multiplayer and still get the refund, it kinda feels like I won against Activision
Casually handshaking after trying to kill each other is quite the cringiest thing in this dumpster fire
Graves only tried to kill TF141 and not Farah and Alex so yeah it would make sense for them to handshake Graves
I love how they translated "огонь!" (fire!) as "Go hot!". It looks so weird.
I agree. Forcing american phrases into translations makes it really weird
I still can't believe they kill off a main antagonist... in a post-credits cutscene... with no interaction from the player.
Compare General Shepherd's death and lead-up to it in the original game to this travesty and it's a perfect encapsulation of everything wrong with video games today.
Thanks alot Nano for making me want to play old CoD campaigns again.
26:47
Nano: You're gonna come back as a Robocop bro! I'm so happy for you! :D
Soap: 👁_ 👁
Dude your videos are the best and thanks for the review on the game. Saved me money. Keep up the great work.
Love how he doesn’t even know who Riley is yet still loves him
I think it's a reference to CoD ghosts isn't it?
NEW DOG MODEL
They really introduced Alejandro, one of the best cod characters in a long time, and then throw it away. At least Graves has personality, but even him it's just a npc who doesn't do anything relevant here. Mad respect to you Nano for finishing this DLC without committing a few war crimes of your own
I laughed my ass off whenever he kept shooting one of the enemies and he would just constantly shake and not die. Didn't know the American special forces decided to switch to rubbers? But then again, even those would be deadlier than whatever they use in this game lmao.
25:30 They're CTSFO, basically Counter terrorist SWAT team, though I don't know how well they'd do up against an actual army/PMCs, I'd assume they would have done way better IRL than ingame
*cue ‘The Bill’ theme tune*