Pls do stasis 16 with long arm/railgun, because stasis beam can slow down enemys and u will not miss any long arm/railgun shots because of slowness, happy to help👍
The support tank is really useful just check the ai with them, get overheated and you're in risk of dying because of aimbot zephyrs also they are tanky so you won't likely be able to kill them in quite some time
Haha thanks man! I also imagined you saying 'Rockets to the face' like Arnold in Terminator. I must have that movie on the mind since I made this video recently lol
Pulse cannon 8s are pretty damn good with the ares. You force the enemy to take cover, or distract them long enough for your teammates to finish them off. They are also pretty good at mid ranges, however stalkers and killshots are going to be your number one enemies when using this build.
GIDDAY mate . My Ares is running twin longarm10s a,Mech and weapons at 6 star level 4 . I had planned it from the first time I got it but never expected it to be so amazing.
It can perform well, but its not a weapon that most use beyond very early. And if that's the case, is it better to skip and buy/invest in other 6 energy weapons before you get to 8 or higher? I tend to think it is. But it largely depends on how much money you spend on the game to justify what you use.
Plasma cannon 6 wont perform well in the end game, so dont invest in it for long term. You could invest in thermal lance 6 which might help in the end game.
Nice video scape,I started with the MR 6 on it before moving on to MR 8 which was superb then I noticed ares works better at being a hide and seek tank,so I put the DL 8 on it, swapping it with my killshot....tho I really loved DL 8 on killshot but it's still really good with MR 8 🙂👍
@@eknoobdagaming as a placeholder it’s ok but not weapons I would invest in. Pc8 used to be ok but has largely fallen outside of meta capable. For 12 energy I would be using rpg6 or arc6 mostly. Mr6 is also ok but I like arc6 better. Jav6 can also be ok if you’ve cycled it off killshot.
Ares is my go to Mech, the shield is so useful as it doesn't have a time limit unlike the Juggernaut and that means you can take a lot of hits without taking damage and that is a huge advantage.
I have dual arc torrent 12 on Ares, and this beast has potential to do 100k dmg each weapon with maxed out G-lock and maxedout legendary implants at 68m, that's insane, and I call it the Terminator build for me, you easily turn down a 5 squad enemy team into dust in seconds if all of them are at your weapon's range
I’m in early game with 12 ennergy, and use thermal lance 4 and pulse cannon 8. The double damage overheat and the sustain damage of both weapons can be quite deadly. Once I got 9 assists and 6 kills out of it. It’s also not great at getting kills but awesome at assists and having fun.
I understand the suppression tank at 4:32 is similar, but the overheat does the same as dual equipping, and the extra damage of the thermal lance makes it better with lower energy capacity
I use 2 disc launcher 8 with ares and it helps me alot , become mvp with that combo its easy but when meet the other player have this combo its a challenge for me Im still in early-game so watch this help me out alots thank scape
I think so eventually, but no idea when. I mean we still don't have the Disc Launcher 12 in there. You can likely expect at least a month before each comes in after their event crate rush and with the DL12 is been even longer.
After they removed second copy and nerfed juggernaut ares is great. Its a common hanger:panther,killshot,zephyr,guardian and ares. Scape is carbine 8 worth 3$ in early game?
My current Ares build is 2 autocannons Red as the pilot and outocannon mag and damage implants for alot extra dmg and I melt the juggernauts personal sheild and my team finish the enemy off and put pressure on the enemy so my teammates can capture points and while I'm stalling once they're done they would come and mow down the entire team
That can work for very early game but auto cannons will not work for too long for you. This video is old but hopefully some builds are helpful. When you first get ares, I would use rpg6, missile rack 6, or arc turret 6. All dual builds
Finally got disclauncher 8 on ares with epic commander very nice build Panther sniper with longarm 10/8 Guardian with missile rack8 Pretty proud of those 3 and grind xp up to zephyr whos gona carry arc torrent got a few epic implants already overall fun game but vs whales no chance with my 4* mechs
It has been a year since I have download this game but I still use javelin 6 and this robot you say it is a light support but I have a lot of practice with this and from this today my hanger is wonderful sometimes I even get God like nemesis and get kills like with railgun seriously and if others try to attack me with weapons like javelin rocket motor you can easily escape but so many players don't know go to a higher wall for no damage if you do not get any higher wall whatever object you get you can hide for rocket motors walk into a wall they are very less chances of getting damage if you have fast robots like kill shot Panther you can run Panther has a special ability it's shield you can go inside the shield for rocket motor for javelin be near the shield it will block the damage
Yes this was on the test server where the pink glitches were still active on that build. But don't worry, they should be gone from the main game now :)
Pusle cannons (both 6 and 8) are extremely good, i find myself just pushing them back to their spawn as The shield regneerates fast enough So i can reload while not running, but i find it hard to get away when i get guardianed
Hey man 14:42 you mentioned that at 24 Energy we can use the carbine 12 and missile rack 12 which is similar to the arc Torrent 10 and mr12 build but with sacrificing a little damage from the carbine 10. Doesn't the carbine 12 have a little more damage than arc Torrent 10.
You mentioned the carb10 and the arc 10 definitely outpaces it in damage even on paper. I assume you mean the arc10 and carb12 overall right? On paper, the carb12 is better, but in practice the arc10 might beat it out at close range. Since the arc10 can reload on the fly, it has more uptime and I think it can actually kill stuff quicker within those encounters, but its a close race. Overall I find the carb12 a better weapon given its overall flexibility. But hey maybe they will make an arc12 or even 16 someday. That would be insane!
Hey guys😃😃,Revenger pro is here ares is a rough mech and tough to take down,the shield protects from effect of staisis and thermal lance ,one of the slowest mech in the arena.a''monster'' see you in arena guys
I have to disagree with the arc biulds on this list in my experience trying it on my ares it runs out of amo to fast sure the first few kills are fast but you run out fast that's why I only recommend arcs on eaither ks,zepher,surge and sometimes shadow since they all have ways to get around the disadvantages of arcs the only one i think works is the last one the mr12 and AT 10 because of the heavier MR compared to the 5 star version
Здравствуй эскейп, хотел задать вопрос, что по твоему лучше на килл шота карабины 12 или арк торренты 10? Я нашел для себя плюсы в арк 10 в том что у них дозорядка, дешёвая прокачка
Это зависит от вашего стиля игры и от того, против кого или против чего вы играете. Carb12 отлично подходит для киллшотов, поскольку дает ему большую гибкость во всех ситуациях, но arc10 отлично подходит для его рывка в ближнем бою, потому что дуги мешают целям людей. Это особенно удобно для охотников на длинношерстных и рельсотронных игроков, чтобы быстро попасть в них и убить их, пока они изо всех сил пытаются целиться в вас. Так что, если вы хотите иметь гибкую роль, carb12s. Если вам нужен убийца с близкого расстояния (охотник за кемпером), выбирайте arc10s. It depends on your playstyle and who or what you are playing against. Carb12s are great on killshot as it gives him a lot of flexibility in all situations, but the arc10 fits with his melee dash is great against players since the arcs mess with peoples targeting. Its especially nice for hunting longarm and railgun players to get in quick and take them out while they struggle to aim at you. So if you want to have a flexible role, the carb12s. If you want the close range assassin (camper hunter) go with the arc10s.
I'm so confused can someone help me out? I wanna rank up one of my tanks to four stars, either Ares or Juggie. But, I can't decide which one to upgrade.
It depends what you like and what you use more. I think Ares is easier to use now and useful for general combat. But Juggy has some key uses especially for some late game functions that might make it better for some.
Ares has slightly better ability imo, but Jug might be easier to upgrade as blueprints are much more common. I prefer Ares but Jug is good too. Imo only downside of Jug is timer on a shield and the fact if shield go down early all that time it would last is added to cooldown.
Any news about when they'll add Disc Launcher 12 or Missile Rack 12 on the progress path Scape? I'm preparing the amount by grinding credits, I hope both of them will be purchasable with credits!
@@scape211 Hmm... At least we have a hope as Disc Launcher 8 and Missile Rack 6/Missile Rack 8 all are in Credits, well, I appreciate your kindness to give time to reply me and not keeping me waiting Scape, thanks a lot! 🤗
@@lordkiwiz1535 I'd like to think that they will be credits as the other missile racks and disc launcher are credits, but this doesn't always follow. Like for the arcs 6 and 10 or the jav 4 and 6, they vary between credits and acoins for their higher version. So it could be either. But you will always need credits to upgrade them even if they are acoins to purchase so its worth saving up on both!
@@scape211 Well, if they are in ACoins, I'll be grinding for Carbine 12 and complete my "Essential" Bucket List in game, then I'll grind for either Disc Launcher 12 or Missile Rack 12 whichever is in ACoins while upgrading my main hanger!
He made best load outs for zephyr, there's a lot of options in the early game (16 energy). But the build i use to zephyr is arc torrent 10 and thermal lance 6. It melts the enemies really fast, its good. But i suggest you to check his video
That’s completely up to you and how far into it you already are…and how much time you want to put into it to start over. You could always share your code to yourself and start a second account on another device to give yourself the benefits of the referral while you’re at it.
they should redo the railgun design, currently it is just too small, doesn't look good on any mix build unless you have maxed 32 energy mech to run dual railgun
I did do it from the tester server on my initial review here: ua-cam.com/video/-IG5EqMyieE/v-deo.html I don't have it in game yet though and I don't plan to massively upgrade it right away when I get it so we will see how it goes!
Scape plese help when I leave mech arena and if I again log in later my mechs were changed wepons also and deleted my friends also changed my name to hero first my name was litening please help to fix problem
i've veen waiting for ares mech loadouts for months and its here!. thanks it helped me out a load in combat
Pls do stasis 16 with long arm/railgun, because stasis beam can slow down enemys and u will not miss any long arm/railgun shots because of slowness, happy to help👍
Thats a good idea
And I would call it "long-range ice power"
Nice
Thanks ☺️👍
Np bro
THANKS FOR THE ARES ONE!!!
I was asking it for a long time! :))
Im pretty new to this game and your tips are amazing! Thank you for making this kind of content
The support tank is really useful just check the ai with them, get overheated and you're in risk of dying because of aimbot zephyrs also they are tanky so you won't likely be able to kill them in quite some time
"Rockets to the FACE!" .
Your tutorials are the most helpful. I'm endgame but I still enjoy watching you affirm what I already know. 👍
Haha thanks man! I also imagined you saying 'Rockets to the face' like Arnold in Terminator. I must have that movie on the mind since I made this video recently lol
I was waiting for days now and its here pog
Pulse cannon 8s are pretty damn good with the ares. You force the enemy to take cover, or distract them long enough for your teammates to finish them off. They are also pretty good at mid ranges, however stalkers and killshots are going to be your number one enemies when using this build.
Ok
Very nice video, Ares is definitely one of the strongest mechs and my favorite.
GIDDAY mate .
My Ares is running twin longarm10s a,Mech and weapons at 6 star level 4 .
I had planned it from the first time I got it but never expected it to be so amazing.
12:51 Loved the Broad Accent he added in "The Terminator"! Really reminded me of Arnold Schwarzenegger's Terminator Series!
You're doing a great job Scape211!! Im a fan! 🤟🏼🤟🏼
This is very helpful for me I just unlocked ares 2 days ago thank u soo much
What is ur id lets play together
i'd recommend using dual plasma cannon 6 when your ares is on 12 energy, because when plasma cannon 6 is upgraded, it performs very well
It can perform well, but its not a weapon that most use beyond very early. And if that's the case, is it better to skip and buy/invest in other 6 energy weapons before you get to 8 or higher? I tend to think it is. But it largely depends on how much money you spend on the game to justify what you use.
@@scape211 oh yea that makes sense, but i need dual rpg 6 on my killshot so i have to put dual plasma cannon on my ares
Plasma cannon 6 wont perform well in the end game, so dont invest in it for long term. You could invest in thermal lance 6 which might help in the end game.
@@radiant803 oh yea thanks
Maybe arc torrents are a good choice
7:22 nice bars man!
Finally a best loadouts vid for Ares
I like how you give every build a name
Yes finally since i will buy my ares any day this week
It is incredible that this is still somewhat valid. The balance
Been waiting on this 🙌
Nice video scape,I started with the MR 6 on it before moving on to MR 8 which was superb then I noticed ares works better at being a hide and seek tank,so I put the DL 8 on it, swapping it with my killshot....tho I really loved DL 8 on killshot but it's still really good with MR 8 🙂👍
I like DLs on both. Do what works best for you and your hanger though!
@@scape211 hey ! I have a question..... IS Pulse cannon 8 and pulse cannon 4 good on ares (3star level7)?
@@eknoobdagaming as a placeholder it’s ok but not weapons I would invest in. Pc8 used to be ok but has largely fallen outside of meta capable. For 12 energy I would be using rpg6 or arc6 mostly. Mr6 is also ok but I like arc6 better. Jav6 can also be ok if you’ve cycled it off killshot.
Wow, im a newbie so this vd is so amazing with me. You are conscientiously with this vd
you are best thanks man
Ares is my go to Mech, the shield is so useful as it doesn't have a time limit unlike the Juggernaut and that means you can take a lot of hits without taking damage and that is a huge advantage.
Ares used to have time limit on its shield
@@leijzjz Interesting. I didn't know that. That must have changed before I started playing. So I guess it was more like the Juggernaut then.
I have dual arc torrent 12 on Ares, and this beast has potential to do 100k dmg each weapon with maxed out G-lock and maxedout legendary implants at 68m, that's insane, and I call it the Terminator build for me, you easily turn down a 5 squad enemy team into dust in seconds if all of them are at your weapon's range
I’m in early game with 12 ennergy, and use thermal lance 4 and pulse cannon 8. The double damage overheat and the sustain damage of both weapons can be quite deadly. Once I got 9 assists and 6 kills out of it. It’s also not great at getting kills but awesome at assists and having fun.
I understand the suppression tank at 4:32 is similar, but the overheat does the same as dual equipping, and the extra damage of the thermal lance makes it better with lower energy capacity
I've tried all of these till 16 energy on my Juggernaut, that boi's a blast!
You are a fantastic walkthrough UA-camr. Instant subscriber
Scape it is James love ur videos keep it up 👍
2:08-That was once my combi when I unlocked ms6 and I put ms6 on killshot ms6 is Missle Rack 6 btw
I use 2 disc launcher 8 with ares and it helps me alot , become mvp with that combo its easy but when meet the other player have this combo its a challenge for me
Im still in early-game so watch this help me out alots thank scape
Hey scape i have a question so will we get the new missile rack 12 and jav 8 in the progress path pls tell.
I think so eventually, but no idea when. I mean we still don't have the Disc Launcher 12 in there. You can likely expect at least a month before each comes in after their event crate rush and with the DL12 is been even longer.
What is better in the start dual missile rack 6 or dual arc torrent 6
Could you do rebuild videos incorporating pilots, because that sometimes is a limiting factor in regards to mixing weapons
AWSOME
I'm personally running CB10 + PC8 rn and am having great success with it.
Im an currently using dual carbine 10's on may arese its at 6 star level 3 and the C10's at level 4... does have a good sustained damage 😅😅
Nice 👍
Running twin longarm10s.
Please do continue the best loadouts series for event mechs really need sum good suggestions
ayy he has done it
I currently use my Ares with Javelin rack 6 and Longarm 10, and I plan to use it with Javelin rack 8 when I upgrade it to 5 stars
After they removed second copy and nerfed juggernaut ares is great.
Its a common hanger:panther,killshot,zephyr,guardian and ares.
Scape is carbine 8 worth 3$ in early game?
My current Ares build is 2 autocannons Red as the pilot and outocannon mag and damage implants for alot extra dmg and I melt the juggernauts personal sheild and my team finish the enemy off and put pressure on the enemy so my teammates can capture points and while I'm stalling once they're done they would come and mow down the entire team
That can work for very early game but auto cannons will not work for too long for you. This video is old but hopefully some builds are helpful. When you first get ares, I would use rpg6, missile rack 6, or arc turret 6. All dual builds
Hey man what is better arc 6 or missile rack 6
Cool👍👍
Sir, When does the Missile Rack12, Javelin Rack8 and Disk Laucher 12 will be available for purchase on Inventory?
No idea yet - I wish I could tell you!
How do you have two carbine 12s?
Finally got disclauncher 8 on ares with epic commander very nice build
Panther sniper with longarm 10/8
Guardian with missile rack8
Pretty proud of those 3 and grind xp up to zephyr whos gona carry arc torrent got a few epic implants already overall fun game but vs whales no chance with my 4* mechs
Are dual arc torrent 12s good for ares?
for early game for ares, I use pulse canoon 8 & 4.
12:52 Nice Arnold Schwarzenegger voice lol 😆
Can you tell me which is best ares or juggernaut
Yo lets go Scape
You ever spam the trigger on the carbine
It has been a year since I have download this game but I still use javelin 6 and this robot you say it is a light support but I have a lot of practice with this and from this today my hanger is wonderful sometimes I even get God like nemesis and get kills like with railgun seriously and if others try to attack me with weapons like javelin rocket motor you can easily escape but so many players don't know go to a higher wall for no damage if you do not get any higher wall whatever object you get you can hide for rocket motors walk into a wall they are very less chances of getting damage if you have fast robots like kill shot Panther you can run Panther has a special ability it's shield you can go inside the shield for rocket motor for javelin be near the shield it will block the damage
I use the dual disc launcher 8 on it and it worked well
Is it cheaper to rank up Jugg or buy Ares?
Is Ares with dual gauss rifle good?
14:41 see that kill shot broooooo
Yes this was on the test server where the pink glitches were still active on that build. But don't worry, they should be gone from the main game now :)
Pusle cannons (both 6 and 8) are extremely good, i find myself just pushing them back to their spawn as The shield regneerates fast enough So i can reload while not running, but i find it hard to get away when i get guardianed
The thumbnail is cursed af, but a cool concept for a new missile weaopn
Yesssss
shall I upgrade my ares to 4 stars or wait for stalker to come(I have ares in my hangar but i barley use it)
Wait for stalker
I would wait. if you dont feel you need it, save the resources to see how Stalker pans out.
Hey man 14:42 you mentioned that at 24 Energy we can use the carbine 12 and missile rack 12 which is similar to the arc Torrent 10 and mr12 build but with sacrificing a little damage from the carbine 10. Doesn't the carbine 12 have a little more damage than arc Torrent 10.
Just a bit but carbs are better cause the long range fire and short reload time
You mentioned the carb10 and the arc 10 definitely outpaces it in damage even on paper. I assume you mean the arc10 and carb12 overall right? On paper, the carb12 is better, but in practice the arc10 might beat it out at close range. Since the arc10 can reload on the fly, it has more uptime and I think it can actually kill stuff quicker within those encounters, but its a close race. Overall I find the carb12 a better weapon given its overall flexibility. But hey maybe they will make an arc12 or even 16 someday. That would be insane!
Hey guys😃😃,Revenger pro is here ares is a rough mech and tough to take down,the shield protects from effect of staisis and thermal lance ,one of the slowest mech in the arena.a''monster'' see you in arena guys
I quite like the arc torrent build.
I have to disagree with the arc biulds on this list in my experience trying it on my ares it runs out of amo to fast sure the first few kills are fast but you run out fast that's why I only recommend arcs on eaither ks,zepher,surge and sometimes shadow since they all have ways to get around the disadvantages of arcs the only one i think works is the last one the mr12 and AT 10 because of the heavier MR compared to the 5 star version
Yea I dont often run the pure arcs build myself, but its definitely one I see.
VERY USEFUL CONTENT AND MATTER 💘 SCAPE 211 FAN
Well I’m in early game and I’m using rocket motor 12 by itself and it’s helping me a lot plus the javelin 8 is also go on my paragon
I got the javs first try
@@Singleplayr I got it on my 4th try
Thx
❤️
I currently use the dual arc torrent 6 on my ares
Здравствуй эскейп, хотел задать вопрос, что по твоему лучше на килл шота карабины 12 или арк торренты 10? Я нашел для себя плюсы в арк 10 в том что у них дозорядка, дешёвая прокачка
If you like to be aggresive you can put arc torrents
Это зависит от вашего стиля игры и от того, против кого или против чего вы играете. Carb12 отлично подходит для киллшотов, поскольку дает ему большую гибкость во всех ситуациях, но arc10 отлично подходит для его рывка в ближнем бою, потому что дуги мешают целям людей. Это особенно удобно для охотников на длинношерстных и рельсотронных игроков, чтобы быстро попасть в них и убить их, пока они изо всех сил пытаются целиться в вас. Так что, если вы хотите иметь гибкую роль, carb12s. Если вам нужен убийца с близкого расстояния (охотник за кемпером), выбирайте arc10s.
It depends on your playstyle and who or what you are playing against. Carb12s are great on killshot as it gives him a lot of flexibility in all situations, but the arc10 fits with his melee dash is great against players since the arcs mess with peoples targeting. Its especially nice for hunting longarm and railgun players to get in quick and take them out while they struggle to aim at you. So if you want to have a flexible role, the carb12s. If you want the close range assassin (camper hunter) go with the arc10s.
@@scape211 Спасибо большое за столь развернутый ответ!! Я очень благодарен!
Scape can you please tell me that will we get compensation in the form of a coins in this javelin rack 8 event or not ?
U won't instead u will get 10k credits
@@anand2660
Ohh but one star javelin rack 8 is no fun anyway
When it is on progress path it will be atleast 3star
I don't use him but good to know.
I'm so confused can someone help me out? I wanna rank up one of my tanks to four stars, either Ares or Juggie. But, I can't decide which one to upgrade.
It depends what you like and what you use more. I think Ares is easier to use now and useful for general combat. But Juggy has some key uses especially for some late game functions that might make it better for some.
Ares has slightly better ability imo, but Jug might be easier to upgrade as blueprints are much more common. I prefer Ares but Jug is good too. Imo only downside of Jug is timer on a shield and the fact if shield go down early all that time it would last is added to cooldown.
Any news about when they'll add Disc Launcher 12 or Missile Rack 12 on the progress path Scape? I'm preparing the amount by grinding credits, I hope both of them will be purchasable with credits!
No idea yet - I wish I could tell you!
@@scape211 Hmm... At least we have a hope as Disc Launcher 8 and Missile Rack 6/Missile Rack 8 all are in Credits, well, I appreciate your kindness to give time to reply me and not keeping me waiting Scape, thanks a lot! 🤗
@@lordkiwiz1535 I'd like to think that they will be credits as the other missile racks and disc launcher are credits, but this doesn't always follow. Like for the arcs 6 and 10 or the jav 4 and 6, they vary between credits and acoins for their higher version. So it could be either. But you will always need credits to upgrade them even if they are acoins to purchase so its worth saving up on both!
@@scape211 Well, if they are in ACoins, I'll be grinding for Carbine 12 and complete my "Essential" Bucket List in game, then I'll grind for either Disc Launcher 12 or Missile Rack 12 whichever is in ACoins while upgrading my main hanger!
I am a early gamer so my Ares has 12 energy capacity and I am using missile rack 8 and plasma cannon 6 it performs very well
you can try the dual stasis beam 12 and the dual shotgun 8
i personally really like to use Pulse Cannons 4 and 8 with Ares
I have gotten longarm 12 and I use it on ares and it's a killer
I use carbine 12 on zephyr with plasma cannon 4, do you have any better combo (not for guardian and panther)
He made best load outs for zephyr, there's a lot of options in the early game (16 energy). But the build i use to zephyr is arc torrent 10 and thermal lance 6. It melts the enemies really fast, its good. But i suggest you to check his video
Remove plasma canon for thermal lance 4 it will work pretty well but you have to sustain alot
@@m.rabbani9353 I did but I can't use any of the builds shown because I'm not comfy with them
@@roasted_potato22 the build im using is the support ambushing build. It depends on what type of person you are, so i suggest you to watch the video
@@m.rabbani9353
And I don't have the arc 10 however I do also use arc 6 and missile rack 8
Hey umm i think i spent way too much cash on weapons and mechs and i dont even use some of them, should i start over?
That’s completely up to you and how far into it you already are…and how much time you want to put into it to start over. You could always share your code to yourself and start a second account on another device to give yourself the benefits of the referral while you’re at it.
@@scape211 thanks
One i often see is javelin racks 12 and 4 on this mech. it is very deadly, hard to kill, and i often die to it
Can you do a shadow best mech loadout cause I recently got my shadow btw cool I have been waiting for that's since I got my ares
I'm a big user of the peekaboo and missile brawler methods --- ACOINS
Nice ..
Best load-outs series
Fragment gun 6 is good too for early game
Ultimate mid range tank is one of my favourite........
they should redo the railgun design, currently it is just too small, doesn't look good on any mix build unless you have maxed 32 energy mech to run dual railgun
There's a Jav 8? Why can't you see Jav 8 and Shotgun 8 in the game normally then?
Ares, Guardian, Panther and Killshot are staying in my hanger any other mech are just Backup
can ya make a video only about jav8 bc i have it two star and lv 3 with 22 card-.-
I did do it from the tester server on my initial review here: ua-cam.com/video/-IG5EqMyieE/v-deo.html
I don't have it in game yet though and I don't plan to massively upgrade it right away when I get it so we will see how it goes!
Also, if a Zepher uses its ability, missile rack will still continue firing.
Make for Juggernaut
Because I have rank up before 1.24 update when it was having unlimited shield so please tell
He already made the video about best load outs for juggernaut
Can you do lancer?
bro I love dual longarm 10 / 8 on Ares because in real wars people use this combo I mean sniper with shield
Bro can we still get second copy of weapons ?
Yes. 8 energy and below already come in sets and 10 energy and up give you the second copy when you upgrade rank to 6 stars.
Ares with Arc torrent 6 and Missle rack 6 is solid load out or not
Meaning a mix of both? Yea its a fine one especially if you are using your arc6 on something else.
@@scape211 thanks
Scape plese help when I leave mech arena and if I again log in later my mechs were changed wepons also and deleted my friends also changed my name to hero first my name was litening please help to fix problem
Sorry thats not something I can really help you with. You should ask support to help you with it.
Ok