We Try to Solve 3 High Level MTG Puzzles
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- Опубліковано 14 жов 2024
- We searched the web for three of the hardest Magic the Gathering puzzles.
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For all those pointing at the second puzzle's "mistake", they said it slightly wrong: you can cast electrickery in response to mizzix's adding the experience counter trigger, therefore adding 2 experience counters even with two spells at the same mana cost. The trigger only checks to see if there's experience counters before putting it on the stack, therefore it can trigger multiple times before putting on experience counters (basically you can add any number of experience counters as long as you have enough instants to cast before the trigger resolves).
So theoretically speaking you could just cast 5 one mana instants before his triggers resolve therefore getting 5 exp counters?
@@LyseanEmpire yeah, and if you have other cast triggers on spells (such as ones that let you draw), you can stack those on too before any experience counters resolve
you have just made one of my commander decks (and by that i mean, my piloting of the deck) so much better - Thank you very much
@@Relisysification Haha no problem, hope that might inspire some creative ways of deckbuilding/piloting mizzix
the second option would be to simply overload the electrickery (which would only cost one due to the already existent experience counter), but then take over the ambusher before the damage is dealt.
The Triskadeckaphobia (spelling is hard) was an incredible bait and switch for the solution of the puzzle!
*phobia, phile is the opposite lul
It's in the video though😂
i disagree. it is quite obvious from the start, that this wouldnt work. as carl pointed out, the only way to get to an odd life total before the trigger is the blazing salvo. but that would put both of them at a life total clearly below 13.
I thought the first one was wrong, but just now realized that untap step triggers go on the stack during upkeep and can be arranged however you want. That's so weird, but well played Carl
I never knew this either. Very cool ruling situation
There is no other time they could go on the stack because nobody gets priority during untap.
@@Tharkon But this isn't an intuitive thing. If things trigger during a step, then why wouldn't they go on the stack at that moment. It's a choice that the game designers made which makes things more confusing to players, even though it streamlined the process of triggers during the beginning phase of a turn.
Most of the time things don't go on the stack when they trigger because things tend to trigger when nobody has priority, such as during the resolution of a spell or ability. Things can only go on the stack when somebody puts them there, which requires priority. So if you remember that things can't go on the stack by themselves and only go there if somebody puts them there then it's not that unintuitive that they don't go on the stack during untap. The only thing that is unintuitive I guess is that you can choose the order and that they don't just go in the order that they triggered.
6:02 "you're not reading the sun" killed me
excellent video, guys!
small nitpick: I loved that Thoralf gave us that couple seconds on the virtual boardstate to pause and self-solve puzzle #3 before the rest of the video began, but unfortunately it's impossible to tell what else is in Carl's hand beyond the very first card in the virtual boardstate design.
it's arguable that the puzzle is more to blame for having as many pieces as it does, but I loved this initial pause idea but then was a little let down when I had to begin watching the rest of the video to even discover the rest of the hand contents.
Indeed, as well as that one of the lands could let you draw a card.
The 3rd puzzle was really good! The other cards in hand were great red herrings, I spent a lot of time thinking how to use them before I was able to solve it
Yeah, when Carl said "Basically spending six mana to untap a land" I had the thought of "You can just take the land."
You guys always know how to tickle our nerdy bone. MTG and puzzles at the same time? Genius.
While context heavily implies it to be so, one must technically clearify that the three lands are creatures because of Nissa's +1. As they could have become 5/5s in other ways and nothing else signify that they have haste.
they did add Flying on the overlay on the Eutropia trigger, indeed could have been a nice touch for the haste as well ;)
I honestly really like the content, especially the second puzzle reminded me of spotting lethal situations even in my own games. The best combos are the ones we didn't even know we had access to when we built the deck xd.
That's what makes it a difficult puzzle. Of course they "could" have denoted it. They could also just tell you the answer.
It's a very common theme in puzzles to leave ambiguity but to realize there is no solution for the alternative case. It's called inductive reasoning. The forests HAVE to have haste or the puzzle can't be solved. It's not a failure of the puzzle to explain things. That's just a type of puzzle and a common one at that.
A famous example is: There is a town with some number of people in it. The queen comes to the town and announces that some number of men are cheating on their wives and by order, any wife who knows their husband is cheating must kill him dead at midnight. Now the wives gossip in town and every wife knows if every OTHER wife in town is being cheated on but not their own. 5 nights go by with no deaths. Then on the sixth night, some number of gun shots go off and some number of husbands are killed. How many?
At first it seems impossible. How can you know if it's infinite villagers or some unknown number. But there is an answer. And since it's the only possible answer, the assumptions made to get there must be true. Had there been 1 cheating husband, that wife would know on the first night. They'd be aware there is cheaters and since she knows no other husbands cheating, it has to be her's. But since there was no shot that night, we can deduce there must be more than 1 husband cheating. The second night works similarly. If we assume 2, they'd know on night 2 because it's at least 2 and they're only aware of 1 other. Since 6 nights go by, the correct answer is six.
Many people complain that puzzle doesn't offer enough context clues, but that's the point. It's like the negative of a photograph. You need to see what can't be, to know what is.
@@TuberTugger but that isint the case. If you are allowed to leave out information about the boardstate as long as it is not an actual card, then there are dozens If not more solutions.
@@TuberTugger Your example isn’t the same thing at all.
The puzzle in the video is like this: you have a Mishra’s Bauble in the graveyard and told you are beginning your turn. No other info aside from you’re told you know the top 2 cards of your library.
The puzzle’s solution depends on you drawing an extra card. But knowing the top 2 cards isn’t possible from just the Bauble. Also you don’t know when you activated it.. Why is it not that you activated that Bauble on your opponent’s upkeep and he played the card so you don’t know the top card of his library but you know yours because you cast a Brainstorm that got exiled from your graveyard? That’s not ambiguity. It’s requiring you to make things up that might have happened but you have no way to know they did.
In your example/analogy, if you had to assume that the Queen knew who was cheating and just told everyone on night 6 to get the answer or “one woman told everyone but she waited to day 6,” something that requires you to assume something that could have happened, then it would be the same.
@@TuberTugger See Magic has these things called "Rules" you have to follow. You can't simply assume a board state condition when the game rules themself indicate it isn't possible. Inductive reasoning doesn't work when even the "right" solution conflicts those rules and would therefore itself be "not right". For the puzzle to properly work under Magic's ruleset, it HAS to be presented that at least one other land also has Haste, as we can only deduce ONE of them does. It would be just as valid to say "I assume one of the lands also has the ability 'Sacrifice this creature: Each opponent loses the game'" if I have to assume other factors as well.
There's also a glaring flaw in your Cheating Husbands puzzle. If the wives are gossiping and know every other wife being cheated on, that collection of information would also necessarily give every wife knowledge of their own husband (because they could simply ask for it from any other wife. Wife A knows Wife B knows Husband-A's infidelity, Wife B tells Wife A, Wife A has the information). As written, every wife could know on Night 1 whether their husband was cheating or not, and kill them accordingly. NO ONE would need to wait however many nights to determine their husband's status. Waiting till the sixth night ONLY tells us "it was the sixth night" and that "gunshots rang out". Were ALL these gunshots the husbands being killed? Were they just some drunk firing a gun? Did 47 wives all realize their status at the same time? "X shots fired, X husbands were killed, 0 cheaters left" is equally as likely as "X shots fired, Y husbands killed, Z cheaters left". There is zero actual correlation between the number of nights and husbands shot. "Six" COULD be a correct answer, but so could "Forty Seven".
Great puzzles guys! I love these videos and always pause to get the solution myself. Didn't get it for the third one not gonna lie.
Off topic:
When are we going to see your commander video with the community decks? In the post it said it's expected to air four days ago... Really looking forward to see what whacky decks you got submitted.
"CARL! You like Magic!"
"Y-Yeah?"
"Good!" *Gives no further explanation*
God i love every time i see you guys upload.
Puzzle episodes are some really fun content! the last one was very well designed! Great Job Thoralf ^_^
Whoo boy took me a while for the 3rd one but that was really fun! It was kinda frustrating that the place you said to pause the video at didn't clearly show the cards in hand, so I had to keep going back and forth in the video. Still, really fun!
I’m so glad you guys are making more of these, it scratches my mtg itch cuz I love trying to outplay my opponents in the most difficult situations. Love you guys!
They used to do these MTG puzzles in I think Inquest? It was things like, given the board state, win on this turn. Stuff like that. GLAD to see it come back to a modern age BRAVO
Puzzles are fantastic, but truly, the editing and such here are among the best on UA-cam.
So the untap trigger of Orekon-Sun Guide is basically a beginning of upkeep trigger. This tripped me up in the first puzzle, from the MTG website:
If multiple inspired abilities you control go on the stack at the same time, you get to decide in what order to put them on the stack. (The last one you add to the stack will resolve first, as usual.) Inspired abilities that trigger during the untap step are all put onto the stack as the upkeep step begins, at the same time as "at the beginning of your upkeep" triggers. You put your inspired triggers and upkeep triggers on the stack all at once, in any order you wish.
That got me so confused as well! That's the neat thing about these puzzles, you can learn magic rules at the same time
The second puzzle was off, casting electrickery will not increase the experience counters because it is mana value 1, and you already have the counter. Overload or not it doesn't change.
So... can you respond to the Mizzix trigger with Electrickery? I feel like you can, fairly sure resolving a second trigger won't fizzle the first one from Banners Raised.
@@2LettersShoyou can do that because the Mizzix trigger doesn’t check if the spell has greater mana value upon resolution of the ability
Literally paying an Alternate Mana cost changes the CMC of the Spell not the card but there is a distinction, which allows Mizzix to trigger.
He should let the 1st trigger of Mizzix resolve after playing electricity, then the combo would work.
Playing "Banners Raised" -> Mizzix 1st trigger - Playing "Electricity" -> Mizzix 2nd Trigger -> Resolve Mizzix 2nd Trigger --> Resolve "Electricity" -> Resolve Mizzix 1st Trigger --> Playing and Resolve "Temporary Insanity" -> Resolve "Banners Raised"
@@PresidentClambake not true, the mana value is not changed by paying an alternate cost, from the comprehensive rules 118.9c: “An alternative cost doesn’t change a spell’s mana cost…” and since mana value is derived from mana cost it is also not changed.
Really enjoy the "find the leathal" content. Hope next one you do is more puzzles but not quite as in depth explanations. The way your personalities play off each other also really help make this a fun video
Kinda similar to Inquest's Dead Man's Hand puzzles. Cool stuff. Great work guys!
What was the character's name in those articles? Eugene T Dudley or something like that?
Make more of those Thoralf, that was so cool
Okay!
I hope other people enjoy MTG puzzles as much as I do because I want MORE of this content! I'm definitely not good enough at this game to ever be able to solve these puzzles myself but I love to hear other people talk through them. MORE PLEASE!
Can you put Oreskos Sun Guide on the stack after your upkeep triggers? I thought it would trigger/resolve only on your untap stap before you get to upkeep (untap, upkeep, draw). If I'm wrong I definitely would've messed this up in a commander game of my own.
If I remember correctly, any triggers that occur during untap actually enter the stack at the beginning of upkeep
@@BusinessSkrub that's cool, super good to know because I'm sure I've run into cases that choosing would be better but I didn't know
@@BusinessSkrubthat's indeed correct!
as stated by others, all triggers that would occur in the untap step occur at the beginning of the upkeep this is mostly due to the fact that the untap step is the only step in the game where no player can gain priority. There is no stack, there is no responding. you just do the untap and then move directly into your upkeep.
@Beocaleb Isn't that also the case for the cleanup step? that no players gain priority?
This puzzles were really nice🎉 the third was really fun ! Love the content, as always 🎉
the third puzzle was incredible, i didnt even realize you could flicker volition reins. well played
Love these puzzle videos!
I always learn about interactions and all the complex ways to play this game we love! :D
Thanks, guys!
Relevant rules:
Spoilers
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Puzzle 1# untap triggers are delayed until the upkeep.
[502.4] No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve. Any ability that triggers during this step will be held until the next time a player would receive priority, which is usually during the upkeep step.
[503.1a] Any abilities that triggered during the untap step and any abilities that triggered at the beginning of the upkeep are put onto the stack before the active player gets priority; the order in which they triggered doesn’t matter.
Puzzle 2# triggers only check their conditions when being put on the stack, not at resolution, unless it is formatted as an intervening if clause.
[603.1] Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”
[603.4] A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn’t true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening ‘if’ clause” rule.
Puzzle 3# blinking/flickering an aura allows you to choose a different object to enchant.
[303.4f] If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
P.S. this rule, as it does not target, means you can enchant permanents with hexproof or shroud (not relevant but worth noting).
That Nissa one was really beautiful, thanks Toffel (i solved it before watching it in the same way Carl did)!
Unfortunately my puzzles didn't make it to the video for length sake (yes they were kinda long unfortunately), but i prefer it this way: good content.
Thank you for doing what you do
I miss this from the old Duels video games. Magic puzzles are great!
"Those are sunglasses, you're not reading the Sun."
I wouldn't either. It's not exactly the pinnacle of journalism.
Ahhh, I missed that Mizzix doesn't use an intervening if until I saw the solution begin, and then I was kicking myself for missing something so obvious
The last puzzle has the problem that it's assumed that all of the lands are hasty 5/5's because of Nissa's ability, but that can't be true, because Nissa only turns them into creatures until it's owner's next turn, so it's impossible to have three of them in this context. They're not permanently creatures, therefore only one of them could have haste.
Yeah, I think that puzzle needed additional context provided because without knowing the lands came from Nissa and did so all last turn, you can't solve the puzzle. As you say, you can guess one of them has haste but not the others.
That is not correct. There are several ways to have all the lands animated by Nissa. The puzzle didn't explain how it was done, but Thoralf did state that they were animated by Nissa. It isn't relevant HOW it was done as long as it is possible and as long as the puzzle stated that it was done. You don't have to assume anything or figure anything out in this area because it isn't relevant to the solution, but if it makes you feel any better, just imagine Thoralf played 3 Nissas on his last turn.
@@billygoten I missed that line in the video. It would have been nice to have that on screen somewhere as I paused the video to try to figure it out myself. I'm sure others did too because that's the fun of these things. I ultimately gave up because there were no visual cues about the how the lands became 5/5s and I ruled out being able to tap them for mana.
@@JD-gk7eh He says they have haste at 16:37. This is probably after the part where a person would pause the video to try to figure it out. You have to just put two and two together and assume the Forest creatures with a die sitting on 5 on them for some reason were probably turned into creatures by the thing in play that turns lands into 5/5s.
There's an issue with Puzzle #3. Nissa makes "*A*" land 5/5 with haste until your next turn. How does opponent have three of them? With the information provided, we can only assume ONE land has haste.
Yes that bugged me as well. One of them should (could) have haste. But how do all of them have haste?
You discovered hidden Puzzle #4: Devise a set of decks and sequence of events that allow the board state of Puzzle #3 to have developed legally.
He could have just played multiple copies of Nissa and used the +1
Love magic puzzles! Do more!
For puzzle 1 i think theres another solution: untap to go to 12, then trigger the lose life side of Triskadeckaphobia to go to 11 and Tolf goes to 13, then pass. Either he attacks and you block with the one that gains you life on untap so that you can just activate Triskadeckaphobia to win on upkeep, or he doesnt and you use the damage spell to smack the lifegain on untap creature and take 5 (going to 6 but leaving Tolf at 13) and then you activate Triskadeckaphobia on upkeep to win.
It's puzzle time! Really like these
SPOILERS
Broke: solving the third puzzle once you realize Nissa gives the lands haste.
Woke: Solving the puzzle because you didn’t know stolen creatures get summoning sickness 😎
now it makes sense why all those red effects that steal a creature for a turn always also apply haste.
though he said "I have 13 damage in the air, you take 15" which is confusing "
@@foderis8777 There was two attacking ground creatures as well. One was blocked, the other went through and did the extra last damage.
So like... How long did it take Carl to actually solve that last puzzle? I feel like the un-timelapsed video could be it's own separate blooper video. Lol. Good stuff guys. Shoutouts to Toffel for making his own puzzle
Is there a website dedicated to magic puzzles?
I love these puzzle videos. Wonderful content.
I really like the puzzles, however, I would prefer if on the picture you tell us to pause all the cards are fully visible so I don't have to skip back and forth to see what all the cards do.
And even if you knew what they all did from the name of the cards, you're still not seeing all the names on the pause picture
love all the custom puzzles that you guys do
I love these. Its like magic sudoku. Please do more :)
there will definitely more in the future :)
My solution for the final puzzle was different and resulted in a lot more damage.
Use the volition reins to steal a forest creature and untapping a land (making sure to have 3 untapped red mana by the end of the combat phase) leaving you with 8 - 6 + 2 = 4 mana. Stack all the triggers on one either Eutropia or Calix making it a 5-powered flying creature. Attack with it. On combat damage make a token of the volition reins enchanting another on of the forests and untapping another one of your lands leaving you with 6 mana now. Put the triggers of the creatures anywhere.
Cast the soulblast. The total power of the sacrificed creatures should be two 5-powered forests, 2 2-powered creatures, another 5-powered creatures and 3 power worth of buffs anywhere getting to 22 damage to target player, plus the 5 combat damage earlier totalling 27 damage.
Volition Reins doesn't let you untap one of your lands so this doesn't work. I think you might have been confused by the comment that stealing Nissa would be spending 6 mana to untap a land but that was referring to Nissa's ability to untap a land, not something inherent to Volition Reins.
Oh right =[ silly of me.@@Willd2p2
If I made a Magic Puzzle I would overload the field with all kinds of conditions and nonsense and the opposing blue player having a full hand but the solution being just lightningbolt the opponent for lethal because it turns out their hand is bricked with islands
So, if you have an untap trigger, that triggers alongside the other "at the beginning of your upkeep" triggers, and you can stack them? I thought it would be the first on the stack, because the untap step is before the beginning of the upkeep
No player gets priority in the untap step, and all abilities that trigger in your untap step will wait until your upkeep to go onto the stack. They go on the stack at the same time with any of your triggered abilities that trigger in the upkeep, so you can freely decide in what order they go on the stack :)
@@cronchable That does make sense, but for some reason it didn't feel intuitive the first time. The more you know!
In the third puzzle was it possible to fury the green dude and then have calix copy it, and it also etb again. And squeeze in the extra 2 damage? I don't want to point out a mistake but ask if that was another possibility. The solution used was far more satisfying and I'm willing to admit as such.
These puzzles were fantastic!
We weren't expecting Birnam Wood to be flying
Wait wouldn’t only one of those forests in the last puzzle be a creature? Nissa’s charge ability is only until your next turn
Presumably he activated it multiple times in one turn somehow
@@caseywellington4761played multiple Nissas
He used three black lotuses and three hickory woodlots to cast Nissa three times in a single turn, using the +1 ability each time.
@@caseywellington4761 That's a really big assumption and a massive issue in the puzzle. It requires you to make up something that has no natural way of happening.
@@JD-gk7ehI mean in puzzle 1 Carl has only 1 mountain in an orzhov deck so I think you have to suspend your disbelief a little
Carl is never going to run out of ideas for videos
Carl has done an amazing job growing this channel and putting the right people in front of the camera. Give that man a raise!
Technically, this is a repeat idea. I'm not here to party poop, it's great but I found the irony entertaining.
Puzzles like this remind me of the Yu-Gi-Oh games there they featured prominently. In the future maybe we'll have the ability to make and share puzzles like this on MTG Arena. Saying that I know people will point out the lack of matches with more than two players. 😂
Perhaps, Card Market Magic and Yu-Gi-Oh can take a nostalgia look back at the games' puzzles.
This would be an extremely fun addition to MTGA and I'd love to see it. But I wonder how complex it would be to program.
Love these puzzle videos!
it pained me that he didnt think about calix making a copy of the enchantment to gain control of another forrest and pump more
Is the first puzzle done correctly? Since it’s untap, then upkeep, if I’m not mistaken, Carl’s creature’s inspired trigger goes on the stack and resolves before the axis and triskaidekaphobia triggers, no?
502.4. No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve. Any ability that triggers during this step will be held until the next time a player would receive priority, which is usually during the upkeep step.
So much content, my eyes are blessed
9:28 Electrickery wouldn't give Karl another exp counter, since it needs to be greater than his current exp counters. He needs to respond to the Mizzix trigger, but I guess that the solution its still true.
It would. You can respond to the trigger adding the counter and as the card only checks the number of counters currently on it the extra xp counter is added.
pausing the puzzle on that screen doesn't work if you don't know what the cards in hand are
Man i love this channel
I wish Thoralf would have changed shirts at the appropriate time on that third puzzle 😅
10:34 kinda hard to solve when I can’t see my full hand :)
You know what, kinda true smarty 😝🤷♂️
such good content, thanks lads
More of these please!
9:25 How does Carl get the 2nd experience counter there? He specifies that he doesn't overload the Electrickery, which makes it cost 1, which is equal to his experience counters, not higher. To get the experience counter, he'd need to overload, which would kill the ambusher he needs, but he also couldn't cast Temporary Insanity without getting the counter, so it seems like this isn't a valid solution. Unless this has something to do with the order/stacking of the spells (so both 1-mana spells "see" him with 0 counters, and are triggered to both give 1 counter, giving him 2)?
both see 0 experience counts and each give 1 counter, thats right
On top of what Niche said about responding to the first trigger (it only cares about mana value vs experience counters on triggering, not resolution, if you cast 10 1cmc instant in response you would get 10 counters), Overloading would not change anything about that situation. Electrickery has a mana value of one, casting with Overload has no impact on that fact.
Love this content. Keep up the great work
I know nobody cares, but for my own happiness "Tris-ka-dek-a-pho-bi-a"
Didn't you miss an "i"?
I didn't spend the time to do the first two, but it probably would have taken me a while. I got the third one in like 5 minutes, I'm really surprised
Good one, id like to see Jamin solve next
The first one we did was with Jamin solving :)
ua-cam.com/video/OHoJPjtfq2o/v-deo.htmlsi=0KpA5r0s_YE_WGUk
SPOILERS
20:16 Isn't that 18 damage in the air. You have a 5/5 flying, haste with 6 +1/+1counters on it and a 2/2 flying, constellation with 5 +1/+1 counters on it, that makes 18. And some of those counters were supposed to just be +1/+1 effects because Pious Wayfarer doesn't put counters on things.
Do you have links to the puzzles? These are mostly from r/mtgpuzzles right?
I heckin' love puzzles
Can you activate abilities after untap but before upkeep? New and trying to learn
No player gets priority until the upkeep, and any triggered abilities that triggered during the untap step will be put on the stack at the beginning of the upkeep. That's why it's possible to reorder the triggers so that other abilities resolve first. So the answer is no, you can't.
Great Video, I learned that trees can apparently fly
The last puzzle has a different solution as well.
Cast your 2 mana guy, buff Calix. Attack with Calix, trigger Calix on your 2 mana guy. Second main soul last opponents face for 17
Oakheart Dryads costs 3, not 2. You have 8 mana, not enough for both the Dryads and the Soulblast.
Today I learned abilities triggered in untap step actually happen in upkeep. Interesting.
In the second puzzle, Mizzix will only gain experience counter if the spell has a mana value more than the number of experience. It would not be solved unless Volcanic Spray is still at hand.
PS. I love the fact that this really made me think and try all the possibilities. The accidental mistake in my opinion even made this better.
Presumably why you need to overload electrickery to make its mana value 2 then you respond to both spells with temporay insanity.
@@XenithShadow I was thinking the same at first but then casting by the overload cost won't change the mana value and won't increase the experience counter.
@@rinan5317if you cast it while the experience counter trigger is on the stack, it works. The ability only checks the number of counters and the cmc on cast, not on resolution.
@@ethanlarge3572 Oh wow! Yeah, it can still work this way. Thanks for that.
I'm still confused with the final puzzle how he went from doing 13 damage to 15 damage all of a sudden... huh??? Is it from Calix's combat trigger causing other triggers?
Wohh that last puzzle is amazing
Not to be the nitpicker but can't the player with the Nissa tap the forests in response to the volition reins?
Volition reins untaps the permanent, so you are not nitpicking 😋
@@CardmarketMagic whopsie, my bad, thanks for telling me lol
remember the magic puzzles in the back of the damn magazine? which one was it
The Duelist :)
Wake up babe: new Cardmarket video just dropped!
Whoa I had no idea stealing creatures causes them to get summoning sick. TIL!
I never knew untap triggers go on the stack in the upkeep. Is the untap step not a "real" step?
As I understand it, nothing is able to happen in the untap step. The untap step is purely for untapping, then you move to upkeep and any untap triggers happen alongside upkeep triggers so you can choose their order.
Did I miss something? Wasn’t Carl supposed to gain 2 life in his untap step in puzzle #1.
Yes i believe thoralf Services with two
Ah in a comment belohnt somebody says that the untragbar triggern is resolved at the beginnend of the upkeep😮
@@ulycious he must have done it before the prompt. Or just assumed. Because they start in the untapped step and he makes a point to Carl that he is going to gain two with Carl already at 10. Then he stays at 10. Maybe an editing oversight
When it comes to puzzles, should always have 1 that is unsolvable - it is easier to look for lethal when you already know one exists.
And then say its possible :P
So 4 puzzles, where 1 is impossible.
Carl is on axis of mortality and you can’t tell me otherwise
How did Nissa get to use her ability three times, without the forests returning to normal in between?
Could be stuff like 2 chain veils or more copies of nissa
16:36 couldn't he have evoked Fury by discarding stone rain to get additional +1/+1 triggers before attacking with the 2 flyers?
For the third one, couldn’t you draw the fury with fiery islet, evoke it and sacrifice with the soul-thingy?
You could, but that would only be a total of 9 damage to Toralf's face ^^
@@cronchable ahh right, for some reason I thought it dealt DOUBLE the damage
These videos are so funny I love it
thanks! these are great please more
At 16:30 I realized all he had to do was cast fury on evoke to get an additional constellation trigger to get a total of 18 damage after giving wayfarer flying. Was there some reason this wouldn't have worked?
Fury's not an enchantment, so that wouldn't trigger constellation.
It’s your basket ball team! (The ones on the field at a given time anyway)
Change the socks Carl, change the socks
nice very difficult but fun mtg puzzles!
Carl’s not wrong. 9+10 does equal 21 if you have a Jaya, Venetated Firemage out
Man, there's a lot of ways to get *thirteen* damage out in the last puzzle, but getting the fourteenth is the hard part!
The thing I was missing is to give *back* the tapped forest so it can't block! Very clever. I kept trying to do stuff with Nissa to untap my forests instead of just using the Volition Reins on the forests directly.
I think there might be a solution along those lines except, if you flicker the Reins off Nissa and back onto her, I don't think you can do her loyalty abilities again because the one loyalty ability per turn is tied to the *permanent*. See rule 606.3 :(
Finally, its Carl's time to suffer for a change... ;-)
Out of pure curiosity how long did it take Carl to solve the 3rd puzzle?
For the 2nd puzzle, can you not Banners raised, volcanic spray then temporary insanity the nebelgast to hit for 3 with the banners plus one? it seems like it should've been solved the first time carl tried.
Nebelghast is a 2/1, so even with the +1 buff from Banners Raised it'd only be a 3 power creature - not enough to deal 4 damage.
Also, you'd need to resolve Banners Raise _after_ gaining control of the Gast, and to take control of it with Temporary Insanity you first need 3 or more cards in your graveyard - but flashing back Volcanic Spray would remove it from the yard. That doesn't quite work out, unfortunately.
you only need to do 3 damage as volcanic spray did one damage already, but yes i see that there's not enough cards in the graveyard thanks for spotting that. @@cronchable
@@rattiusr6418 ya i wasn't quite sure where the miscount happened so I just recapped it all lol
Wait, hold on, isnt the first puzzle wrong?
The lifegain from the creature happens before your upkeep?
Untap: the white creature triggers because its untaps?
which means carl will be at 12.
Then the two upkeep enchantments triggers.
I think the first puzzle is unsolvable.