Star Trek: Klingon Honor Guard Review (The 3rd Best Star Trek FPS) - Gggmanlives
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- Опубліковано 20 сер 2024
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Star Trek: The Next Generation - Klingon Honor Guard is a first-person shooter set in the universe of Star Trek during the time of The Next Generation. The game was developed by MicroProse in 1998, using the Unreal game engine. The critical response to the title was generally positive with praise directed at the graphics, while the level design was both praised and criticized.
As a new member of the 'Klingon Honor Guard', the player is given the mission of foiling a plot to assassinate Chancellor Gowron. During the course of the game, the player encounters a variety of environments, including planet surfaces, caverns, enemy ships, and space stations. Enemies include rival Klingons (including members of the House of Duras), Andorians, attack robots, Nausicaans, Letheans, and various hostile creatures. The game includes nineteen missions across 26 maps. Weapons that the player can use include disruptors, the Klingon Bat'leth, grenade launchers, and a gun which creates a miniature black hole. - Ігри
Tony Todd also played Worf's brother Kurn on Star Trek. That's probably why he was chosen for that part.
Also played an older Jake Sisko
I watched "The Visitor" a couple weeks ago. It's the harder I've ever weeped in a tv show, holy crap Tony Todd was increidble in that one.
Go watch Babylon 5 then and you'll feel a lot more. Or even Farscape.
Isn't he actually Kurn in the game?
@@BrandonBlume he is.
Wow, I reviewed Klingon Honor Guard just last week and now someone else has shared my terrible fate.
Jokes aside, I had the same problems as you so I definitely agree with your takes on the game. From what I've found online, a lot of the issues with Klingon Honor Guard stem from two sources: a) the fact that Microprose weren't that experienced in making FPSes (iirc KHG is the only game they've made that wasn't a simulation or turn-based strategy game) and b) the fact that the game runs on a really rough and early build of the Unreal Engine; an earlier version than the build Unreal itself shipped with at launch! In the end, I think Microprose definitely put in more effort than most Star Trek games prior (or licensed games in general) and actually *wanted* to make a good game instead of a cash grab but it still falls really short.
Thumbs up for actually beating the game; I got too bored from the monotony to complete it and said as such in my review
Great job, thanks for sharing.
There's also Deep Space 9: The Fallen, a TPS based on the same Unreal engine where you play as Sisko, Kira and Worf. Unfortunately both The Fallen and Klingon Honor Guard are unavailable on GOG since Microprose and Simon & Schuster's Star Trek games are in copyright limbo.
people who advertise their channel on other people's videos are gross
Tony Todd also plays Worf's brother Kurn in TNG and DS9. He only voices HL2's Vortigaunts in Episode Two while in the other 2 games, they're voiced by Lou Gossett Jr.
That IS Kurn.
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“It wouldn’t be a 90’s FPS without a sewer level”
Lmao that’s way too accurate
Without Dungeon as well XD
2:05 - And Star Trek fans will remember him as Worf's Brother Kurn and Old Jake Sisko.
Aah, I must play this.
Good review.
Unreal engine was definitely more capable than Quake 2. It was competing with Q3 even. The problem here is that this game was the very first to use this engine, released before Unreal itself even, and developers obviously didn't knew how to use it well. For instance Unreal 1 had a software filter and detail textures to remove pixelation even in software mode, which this guys didn't knew how to use, the models and environments are all lower poly than those in Unreal, etc.
At least those in-game footage muzzle flashes look like shite for some reason :D Or did the GGG boss use sofware mode indeed while recording?
It seems so. They are both software and unfiltered (even '95 version of the engine already had a software texture filter to reduce pixelation, though not as good as U'98 example: imgur.com/a/Oz9kjQz).
Yeah, they don't look like that in Glide mode (which is what's best for this game).
Lmao Q3 engine wishes it was Unreal engine XD
Yeah, I'm actually playing this game myself. No silly pixelation on my end. Latest patch + dgvoodoo allows this game to shine on all it glory @ 4K! It isn't a very good looking game, but ggmanlives is truly making a disservice.
Cheers!
I fail to understand how anyone could be unimpressed by the Unreal engine in 1998. No FPS had come close to the colours, textures and scale of the first Unreal game. Quake 3 wasn't out for another year and a half and Quake 2 was brown muck in comparison. It may not look great today but it was a massive leap forward at the time.
I think it still looks pretty clean. I would compare it to Quake 3, and like you said, Unreal came out before.
Definitely worlds ahead of Q2.
Unreal was the first game that pushed me to buy a GPU, I had struggled with integrated SiS graphics up until that point. Voodoo 3 3000 really made it a whole different game. Without Unreal, I may never have gotten into PC hardware.
I also prefer the sci fi vibe over the demonic vibe any day of the week. Way, way less cheesy.
Quake always had this heavy metal edgelord vibe that rubbed me the wrong way.
The thing that really stands out is the sound track. also when it came out it was a visual thing of beauty. it will always be one of my most favorite games
A big problem is that Gggmanlives had to play this game with nGlide since KHG is so old that it won't run on modern computers. That's why the game looks so pixellated and you can see tons of "dithering" like in the Andorian woman footage at 1:42.
Didn't Shogo:MAD come out the shame year. The Lithtech engine looked stunning next to Quake 2 and Unreal.
Shogo looked great but nothing beats going outside in Unreal that first time. It's the scale and majesty of it.
That zero-g level is a callback to the zero-g scene in _The Undiscovered Country_ where the Klingon Chancellor is assassinated. He spins around end over end exactly like the Klingon in this video 3:30. It's also cool to see those Rura Penthe dogs from the aforementioned movie as an enemy type. Nice bits of continuity in a Klingon-themed game.
Hurrah for pixelated ayylamo butts! 🤘🤘
I remember this game getting rave reviews from PC Zone magazine back when FPS game was still "new" genre.
Got terrible reviews from PC Gamer magazine. Said it had really bland level design, and judging from this footage I'd agree.
Oh man, PC Zone was such a great magazine. That takes me back.
Craig Entwistle I loved Charlie Brooker as his review tends to go off track. Also Mr Cursor and Culkin were pure British humour
Rabid Robbie alot of games that PCzone gave good review aged badly. This is why they had a section where they revisit the game again after a few years. They gave bad score for Jordan Mechners interactive movie game Oriental Express but gave it a good score few years later with upgraded PC
Gog needs to pick up the star Trek games!
True
They already have the Interplay-published ones - which include some point 'n' click adventures and an FMV game. None of the FPS' sadly.
It seems like the IP changed hands with a ton of publishers over the years.
Yes, I was refering to the FPS titles. I enjoyed both elite force games (loved the one addon which lets you explore they Voyager). I couldn't get the Klingon title back then, and I hated Generations (I always died so many times, never finished it).
I miss the games a bit. But I really don't want a "modern" Star Trek Discovery based shooter ^^ Really not a fan of that show.
They got both Elite Force games today among others!
LOOKING BACK, I cannot believe how amazing gaming was back in the day. Everything has gone to shit but luckily we have all these games for all eternity!!! I love you Gggmanlives
Bungie’s Marathon trilogy, would be something I’d love to see you review.
It’s been open source since 2005 I think and does run on Windows, but works better on a Mac because it was the original system it was made for. Finding a real physical copy of the trilogy cheap would be hard to find. They used to come in a Mac games collection bag for about 10$ back in the day, but now can cost up to 300$ all together.
Is that Kurn, Worf's Brother, giving exposition?
Tomekk It is 8)
Tony Todd also plays Warf's brother, Kurn.
tony tod was in a few very good episodes of ds9 as a klingon and a old version of siskos son called "the visitor" which is one of the best episodes of star trek
Louis Gossett Jr. (parlaying those gurgling skills he honed in Enemy Mine) played the Vortigaunts in HL2 and HL2 ep1. Tony Todd only played them in ep2.
I love you
I love him too, hes alright.. For a sonny jim!
Such a simple yet effective comment.
I’ve never played it, but what’s always gained my attention is how this one of only 2 Star Trek games that got an M rating in the US. Which definitely is a complete 180 for Trek in terms of the violence (like Trek got violent but never to a point where it got an adult-oriented rating).
I think the reason the disruptors use similar ammo is probably because they were trying to be true to the setting, in which you can charge anything from pretty much anything (like a phaser from a nondescript 'energy cell') - yeah maybe it's a mild annoyance, but thats something tie-in games rarely do these days - make something different gameplay wise because it fits the tone - but it made early Star Trek and Star Wars games much better for immersion.
Star Trek: Generations was another (underrated) FPS where the immersion level was off the scale.
Thats why things like Klingon Honor Guard and Dark Forces felt like you were actually there.
Gggmanlives pls make reviews of Mafia 2 and Total Overdose.
I remember playing this Star Trek game back in 1998 on My Brand New Compaq computer yeah I just remember the computer being black with a lot of red for the design of it. My Compaq computer in 1998 was $750 dollars plus tax that was really expensive for a PC back then
Gggman is back. Thanks
Fair points, all. I love that game though, warts and all. You can disable the armour hud overlay if I recall correctly, so give that a try. You know, on your next playthrough. ;)
Can't help but to remember that there was this old PC Gaming magazine cover that said This, Daikatana, and i think either Duke Nukem Forever and or Sin were gonna be the Quake Killers.
Great review still, GGG!
Thanks for finally reviewing this game. I remember trying the demo several months ago and thinking it was just bootleg Unreal. Even though it's worse than Elite Forces 1 and 2, it does look like it takes more chances and experiments with some interesting ideas for an obscure licensed game from 1998.
KHG was released in February 1998, 3 months before Unreal. KHG is the first game ever released with the Unreal engine and it uses the oldest version of this engine. Still it looks fantastic in Glide for a games from early 1998.
So if it's the 3rd best and there's only 3 FPS Star Trek games.....that means it's the worst FPS Star Trek game ever made.
Mister No Life lolxd
Worst Star Trek FPS game you mean. There are dozens of Star Trek games of different genres.
txcforever I said "It's the worst FPS Star Trek game"
Sorry man, I misread your comment.
No worries.
Just requesting reviews of the Mechwarrior series again, in case you'd forgotten.
Clay Bones I second that
I fourth that.
I don't care if this game has problems, I have so much nostalgia with this. I love all of it. I remember getting it for the first time and it not working because we didn't have a fast enough CD-ROM. Then, I finally got it to work and booooy was it exciting as a kid. I just hate the Rura Penthe level in the actual prison. So repetitive in its design. The surface in the snow was fantastic, though. Also LOVE exploring a Klingon battlecruiser and a Bird of Prey!
@ 3:30 just like in Star Trek VI: The Undiscovered Country!
The Great Ausi is Back!!
You forgot Deep Space 9: The Fallen, a TPS based on the same Unreal engine where you play as Sisko, Kira and Worf.
3:31 neat bit of Undiscovered Country fanservice.
3:07 THE DOG THING BACKFLIPPING OMG LMFAO
In the next few hours, the comment section will be filled with Klingon language words, saying that was a Good Video
Hab SoSlI' Quch!!
Voisko siis tämä skriivaamani olla juur sitä klingonien kieltä niinq? :D
Apart from Quake and then Quake 2 this is the first game I remember playing on PC (there must have been others lol). I still have the original disc/box. I remember enjoying it but this seems to sum up the experience remarkably well. Thanks for the nostalgia trip.
9:33 Imagine a TNG episode where there's a firefight through a door and Riker bobs in and out of the door's range as cover.
You gotta try Star Trek: Generations. I remember playing that game years ago and absolutely loving the fact that it legitimately had a consequence to your actions. I don't wanna give too many spoilers, but If you failed a mission, the whole game changed. Plus, it was probably the fist Star Trek game to not only have a full voice cast, but it fully incorporated the film footage into the game. Try it, and I don't think you'll be disappointed.
There is still one thing that to this day puzzles me about this game:
The Head of Khal'ess.
I do remember that from time to time you would hear a warscream of some sort for no obvious reason and then the head of Khal'ess appears in front of you and rushes towards you. I have no idea how this is triggered and what it does, but I do know it exists.
Yet I can find absolutely NOTHING about this on the internet, not even a post confirming I'm not the only one who remembers that. And it still drives me nuts to not know what the hell is up with that
A disembodied head?
@@GlitchG00D5 I'm not sure. It's just a transparent sprite of his head if I recall. To be honest, I'm not even quite sure if it really is Khal'ess or some other Klingon. I just remember this randomly happening while playing the game. A scream and then a sprite of a klingon head coming towards the screen.
Can't wait for the Shattered Universe review.
Ahhh, KHG... I remember that one. Played it back in the day and though it was indeed not as good as Elite Force, I did have fun with it. Also, you forgot to mention that it was quite rich in terms of lore. I never was much of a trekkie, so it was pretty cool to learn all this stuff about klingon society without having to binge watch the show.
Another amazing GGG video. You're lucky I don't cast you out or smite you or something.
It's nice that somebody actually cares about all these old games. Imho, as long as you stick with the more traditional old-school FPS', the reviews are usually pretty good. Otherwise it seems a bit more hit and miss.
Did just look at your Half Life 2-review and was reminded that you have never done a review on the "Minerva: Metastasis"-mod. It's free, short and in my opinion, the gameplay can at times be better than HL2 and its episodes. Mostly because the player-character is more fragile, but maybe also because of level-design. In any case, among FPS' its one of the most intense experiences I've had.
Klingon Honor Guard looks like my kind of game. Playing a Klingon warrior in the game must be like playing Space Conan.
Does my memory betray me or wasn't this the very first Unreal Engine game not done by Epic? So, at least that way this goes down in history.
I enjoyed this game back in 1999, was a fun little game, but it did not age well. But it was fun
Qa'pla!
3:05 Hey look, it's a sailboat!
Zoinks mate, we got us a bloody chunda!
I remember trying this when it came out, and hating the engine and the floatines of the movement-shooting, pretty common with the unreal engine games, even ten years later with games like Borderlands.
But the charm is undeniable, and this alone could make me play it again.
You playied on software mode instead of glide or direct3d.. in software mode it looks 10x worse than in Glide.
The game doesn't run for me if it's not in software mode. If you know a way to fix it, I'm all ears.
Unreal engine always had a crappy D3D support, try a glide wrapper like nglide (www.zeus-software.com/downloads/nglide)
Gggmanlives I played it on Glide with Nglide. For a game from 1998 Klingon Honor Guard looked fantastic... with hardware acceleration of course, not in the shitty software mode.
Yep shitty reviewer.
My dad had this game, and I had Star Trek Hidden Evil lol. The reason my dad got it for me is because it was like the Blade Runner game
Query: Have you tried Outwars? It seems like it'd be one of those oldies that would be completely right up your alley.
Man I remember seeing the box art for this. You are my number 1 channel I always look forward to your videos. Have you done tactical ops? Also unreal engine or Delta Force
I'm working on the Delta Force games.
sweet I look forward to it:) thanks
@@Gggmanlives Delta Force still in the works?
In regards to mouse problems, in all unreal engine 1 games you have to set cores affinity to just one working core because otherwise mouse movements will be too slow or too fast.
This game needs to be on GOG or Steam, wow, I played Elite Force 1 and 2, but a FPS game where you get to play as a Klingon warrior? I think a remaster or re-release of this would sell.
YES MY FAVOURITE STAR TREK GAME!
have to disagree with you on the UT engine / Quake2/3 engine debate, Q2 and 3 lacked AI, and open environmens, UT was great at rendering big open environments. Plus A.I. was just great
How about doing a review for the Star Trek: Armada series?
I want you to play old-school games with Funhaus (in their studio, but on your computer because they have trouble getting games working) . Take a trip to LA. :)
The inventory was nice to have, the remote sniper/camera, stealth suit etc were handy and carried on the ideas of Unreal's inventory items. Music wasn't as good as Unreal and it could drag with its pacing by comparison though, they didn't make as much use of the Unreal engine's advantage: Quake engine for interiors, Unreal engine for exteriors. Some of the alternate fires were great fun to use though, the assault disruptor's in particular. A glide wrapper will help with making it look nicer but it is a pig in general to get running now for the most part unfortunately. Still, there's something that continues to be fun about throwing a Bat'leth through an Andorian and turning the walls bright green. The alternate fire on the sithhar blaster as well was devastating.
Tony Todd is not the voice of the Vortigaunt's in Half Life 2 he might voice them in later games but in HL2 it's Louis Gossett Jr. just had to say this so I didn't go completely insane.
I liked KGH a lot back in 1998 / 1999.
Oh my GOD. The first time someone said something about "almost universal ammo". The same problem i have with Id games Doom and Quake and even the 2016 one has this stupid thing with sharing ammo (That made Doom 3 and Quake 4 for me the best in the series). I mean look at 3D Realms Duke Nukem and FPS like Blood and Shadow Warrior... they even have multiple ammo types for some weapons (Bioshock 1 & 2, System Shock 2). In Guns, Gore & Cannoli even the double barrel shorgun has different ammo type from the normal shotgun.
Open the door shotly to check how many enemies are inside and where they are located.
Open it again and go on a killing spree.
one of the first pc games I played when I was like 5-8 years old at the recreation center.
I didn't know this existed!!!... I wanna play it now!
Star Trek Generations was also a FPS.
And there is Deep Space Nine: The Fallen, which is a shooter, but from the third person perspective.
Qapla'!
Funnily enough, Klingon Honor guard was my only Star Trek game early 2000's.
I hope you will review "Earthfall" soon! It's a great co-op FPS!
I think your texture filtering setting is off.
Dark earth review please? Nice job on this one
Tony Todd also has played Klingon characters in Star Trek as well. More than likely, that character was pulled from the show.
Thumbs enthusiastically up.
Klingons forever!
Subscribed. Would you review red orchestra 2 heroes of stalingrad? Is one of the most realistic and underrated ww2 games ever. Just pick up an mg42 and burn a barrel mowing down infantry, ww2 fps really doesnt get better than that.
Interesting... Hero dropping empty magazines when reloading weapon in this game. If i remember correctly in "The Chronicles of Riddick: Escape from Butcher Bay" developers wanted to add this small detail, but droped this idea because of time limit. Even nowadays not every game have this small detail.
Klingon ON A guard
I'd be interested to know what graphics mode this was played in; I bought this game in 1998 and I remember it looking far better than this footage, I particularly remember being impressed with the lighting effects. Also when I played this game I thought the rocket launcher, with its auto-lock-on capability, was the most effective weapon; I recall just firing rockets directly up in the air in an area then standing back as they zoomed down to each enemy regardless of where they were hiding.
I'm surprised that you've encountered claims that Klingon Honor Guard is a flawless masterpiece, since I've encountered the opposite. PC Gamer didn't think it was very good awhile back. What surprises me most about KHG is how stilted and mechanical it is, gameplay and graphics-wise. Especially for an Unreal 1 engine game. When I think of the Unreal 1 engine, I think of fluid and dynamic graphics, animations, gameplay, and controls. Unreal Gold, Unreal Tournament, and Clive Barker's Undying all exemplify that. Deus Ex lacked the fluid and dynamic enemy animations and combat of Unreal, but it still looked good (at least for me), and it made up for its limitations with immersive freeform gameplay. KHG doesn't seem to have Unreal's attributes, nor any additional attributes to make up for their absence (except for the Klingon bat'leth and the alien chicks). Neither do the levels feel Unreal-like. I do wonder why the animation and gunplay look so stilted. KHG seems to have been released only one year after Unreal, so maybe the game was rushed before the team could familiarize themselves with the whole engine. It's a shame, because a Star Trek FPS powered with Unreal's engine with a combination of Unreal's and Elite Force's engine could really rock. The closest thing I've seen to Star Trek FPS that feels Unreal to me is Elite Force II, and that was built on an advanced version of Quake III's engine.
William Shatner would make for a convincing over the top fps protagonist.
Iv'e always wanted an original star trek first person game like star trek elite force 1 and 2 but it was never meant to be
Review a game called Turning point fall of liberty I think you'll enjoy that
3:02 Might be a homage to peculiar level design of Exhumed aka Powerslave. It was an excellent ancient Egypt themed FPS released in the mid-1990s.
Some of the footage can be seen here on PSX: ua-cam.com/video/HiG2WoDEqZs/v-deo.html
(8:27)
I reviewed it on m channel years ago.
Thanks for the answer! Yeah, I know, I watched the review video long ago. I was just writing some info for other people possibly reading and scrolling the comments. I never doubted that you would not be familiar with that game :)
The enemy dodging is basically the same as in Unreal. Probably they had a template to reuse in the game engine itself ;) I'm sure i've seen that animation in other UE games too of that time.
This game and Blood 2 were my main FPS games when I was a kid LUL. Played the shit out of them. Then came the Half Life era.
6:55 Minecraft Gun
I don't know why Unreal and Quake where the big two, Lithtech had the old unreal engine's hung, drawn and quartered on controls and visuals.
>Complains about enemies in halo that are able to dodge grenades and vehicles
>Compliments about enemies in Kingon Honor Guard being able to dodge slow moving projectiles
GGG what gives?
I've said this a hundred times but Halo fanboys can't see the difference, the enemies in Unreal engine games are dodging what I shoot at them. Enemies in Halo just jump around at random.
You mean Kurn? Kurn right? He does looks alo- yep that's Kurn.
Tony Todd was in a few episodes of Star Trek.
Man, I wish Elite Force 1 and 2 were on GOG. I know you can easily find them through uh, not so legal means, but it's kind of a pain to get them running properly and it'd be nice if they were given the GOG treatment to run smoothly on modern hardware.
GoG has both now.
@@JensenSarpy yup, I immediately bought them as soon as they became available. I'm so happy they managed to get them, more people need to play those games.
You need to do some warhammer 40k games, like Fire warrior.
Or an actual good 40k game like Space Marine.
Yess, orc slaying simulator
"You can also make it explode inside someone." Don't mind if I do.
This was one of the first BIG games I ever downloaded... I remember being so nervous about if it would fail and how to install it, but in the end it all worked out. I hated the game though.
Yes?
I doubt he sold it. Probably just downloaded a copy for himself, the same way any musician worth their weight in instruments would give away music in hopes of selling concert tickets.
Software piracy indicates that money is being made, that profits are being stolen from the creator of the work. Piracy, the term, indicates that someone was slaughtered, goods were stolen, and then sold on some black market. Nobody died or lost any money or profits for tokega to download this crappy game.
Downloading a copy of data (games, movies, music) without the intent to sell is NOT morally the same thing as 'piracy'.
Completely forgot about that game. Played only demo, without 3D accelerator, or was it VooDoo2 with badly installed drivers, dunno.
PS. Boiling Point when?
9:35 not all Unreal engine games. Deus Ex solved this issue with a GEP Gun.
Hidden and Dangerous 2: Courage Under Fire .... please :)