Getting Started with Virtual Production | Everything You Need for Machinima, Mocap and Mixed Reality

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  • Опубліковано 1 сер 2024
  • In this instalment of the Beginner's Guide to Virtual Production series, we’re going through everything you need to get started with virtual production at home on a budget. We cover the hardware, software and online resources you need for machinimas, mocap and mixed reality.
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    Join the Unreal Engine Virtual Production groups on Facebook and Discord:
    Facebook - / virtualproduction
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    Links
    VR Systems
    Oculus Rift S - amzn.to/2RV8dXu
    HTC Vive - amzn.to/32IuhuR
    Vive Tracker - amzn.to/3hLdZXh
    Virtual Camera Rig
    kit.co/realityredefined/my-vi...
    Mixed Reality
    Elgato Cam Link - amzn.to/2RQv1Ih
    BlackMagic DeckLink - amzn.to/3ct07yT
    Greenscreen - amzn.to/32DyZdk
    Lighting Kits - amzn.to/32ErHpD
    Motion Capture
    Vive Mocap TrackStraps - amzn.to/2H2KX7R
    Valve Index Controllers - www.valvesoftware.com/en/inde...
    Rokoko Smartsuit - www.rokoko.com/
    Perception Neuron - neuronmocap.com/
    Xsens - www.xsens.com/motion-capture
    StrechSense - stretchsense.com/
    ManusVR - manus-vr.com/
    Software
    Unreal Engine - www.unrealengine.com/en-US/
    Aximmetry - aximmetry.com/en/
    Reality Engine - www.zerodensity.tv/products/r...
    Vive Mocap Kit - www.unrealengine.com/marketpl...
    IKinema Orion - www.ikinema.com/docs/s317i365...
    Manus VR Polygon - www.manus-vr.com/polygon
    KinectAnimationStudio - marcojrfurtado.github.io/Kinec...
    iPi Motion Capture - ipisoft.com/
    Resources
    Unreal Online Learning - www.unrealengine.com/en-US/on...
    Quixel Megascans - quixel.com/megascans
    Mixamo Animations - www.mixamo.com/#/
    Character Creator - www.reallusion.com/character-...
    Amazon Prime 30-day free trial - amzn.to/2HdV3TC
    As an Amazon Associate I earn from qualifying purchases.
    ------------------------------------------------------------------------------
    Timestamps:
    Overview - 0:00
    VR Systems - 1:51
    Virtual Camera Rigs - 4:48
    Mixed Reality - 6:34
    Finding Assets - 9:51
    Motion Capture - 12:09
    Outro - 17:31
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    Accreditation
    Doghut (TouchOSC files) - www.doghut.de/virtual-camera/
    Copyright Chillhop Music
    Birth by Mr. Käfer - chll.to/d4dd78e2
    Reliving by No Spirit - chll.to/48c75832
    Long Time Ago by Philanthrope, No Spirit, Sitting Duck, Otaam - chll.to/e59f3dca
    Beach Volley Club by sadtoi - chll.to/7e989840
    Beyond Clouds by Saib - chll.to/6cf6c6c3
    Caffeine by Blue Wednesday, Felty - chll.to/c1c61770
    Lagoons by Strehlow, Chris Mazuera - chll.to/454d5727
    Crema Cafe by Strehlow, Glimlip - chll.to/31592039
    All videos, images and graphics used in this video belong to their respective owners. They have been used for informational and educational purposes only. This channel does not claim any copyright over them.
    ------------------------------------------------------------------------------
    #virtualproduction #unrealengine #vfx
  • Наука та технологія

КОМЕНТАРІ • 107

  • @nickseils8193
    @nickseils8193 2 роки тому

    This video series is amazing! Thank you for this! I'm learning so much. Please continue to make videos on virtual production, MoCap, Mixed Reality and so on! I'm really excited to learn more from you!

  • @judgeworks3687
    @judgeworks3687 3 роки тому +4

    Looking fwd to your next videos- this was one of the clearest overviews on VP, for an indie filmmaker, that I’ve seen. Thank you.

  • @MR3DDev
    @MR3DDev 3 роки тому +5

    Thanks for this was looking to get some things to start virtual production, awesome channel btw

  • @junktrunk909
    @junktrunk909 3 роки тому +4

    Damn dude, this is an amazing overview. I didn't even know I was interested in this topic but kinda want to give this a shot. Thanks!

  • @chrisjohnsson
    @chrisjohnsson 3 роки тому +2

    Great video! Looking forward to more on this.

  • @madhupai9683
    @madhupai9683 3 роки тому +3

    By far the best intro video on VP I found. Thanks, bud! Can you point me to a video that walks you through a simple VP set-up - end-to-end? Nothing fancy, just a getting started tutorial with some of the budget equipment and software you have featured.

  • @bichopapai1584
    @bichopapai1584 3 роки тому +2

    That was a pretty thorough overview. Thank you!

  • @notyou871
    @notyou871 3 роки тому +1

    Great video! I’m just getting started and this info is all very useful. Thank you 🙏

  • @al_hallfilm
    @al_hallfilm 3 роки тому +1

    Great video bud! Keep up the amazing work.

  • @FeedingWolves
    @FeedingWolves 3 роки тому +9

    Where have you been this whole time?! This video has been much needed. Cant thank you enough for sharing all of your knowledge. You went over so much I am definitely going to be watching this a few times. You mentioned that you can do mocap using the vive. So far I have a base station and tracker. Saw the link you posted on using TouchOSC and definitely going to use the link. As far as the mocap though, what other gear would you suggest if I wanted to go that route? And which of the softwares in that list do you use? Kind of blown away about the technology you went over regarding that and what Nvidia has in store for the future using the webcam. Cant wait for that. Again, thank you so much for this video!!!

    • @RealityRedefined
      @RealityRedefined  3 роки тому +2

      Thanks for watching and glad you found it helpful! For Vive Mocap, I'm still yet to try this out myself, however I'm going to be ordering some more trackers soon and will post a whole video on it. Based on what I've seen, most Vive mocap software requires you to have at least 5 tracking points - one controller per hand, one tracker per foot and a headset or tracker for your head, some also require a torso tracker too. In terms of the best software, the one I'll be trying first is Glycon VR as it supports Valve Index finger tracking right out of the box, and seems very reasonably priced and user friendly. Hope this helps, thanks again for watching!

  • @harryassouline
    @harryassouline 3 роки тому +2

    Good job! I like the flow and the links attached 👍🏼

  • @robinert8858
    @robinert8858 2 роки тому

    Great video thanks man

  • @tomsimonis
    @tomsimonis 3 роки тому +1

    Wow!
    Thanks a lot for all the provided info ánd links.
    Makes it so much easier for me for my research and purchases.

  • @EZEonIon
    @EZEonIon 3 роки тому +8

    I've been wanting to try this using a short-throw projector instead of LED walls. I'm still learning Unreal Engine, but would love to see your process for tethering your real camera to the virtual camera in Unreal. Great stuff!

  • @Flamamacue
    @Flamamacue 3 роки тому +1

    Great info! Well put together and helping understand the sea of information that is 3D and virtual production.

  • @JasonQueue
    @JasonQueue 3 роки тому +2

    really informative video! thank you!

  • @ericliuzzz
    @ericliuzzz 3 роки тому +1

    Informative! Thanks!

  • @ClipAds
    @ClipAds 3 роки тому +1

    Great video - was looking for an overview like that 🤙thank you

  • @oscaroneill8222
    @oscaroneill8222 2 роки тому

    Wow, really great vid! Appreciate your tips

  • @cismeo
    @cismeo 2 роки тому

    it's nice shopping list thx.

  • @caferoast
    @caferoast 3 роки тому +2

    Hey, really enjoyed your video and in-depth and clear breakdown for a VP setup, especially for a someone completely new like myself. I was wondering however, if you have a video where you went through a setup of HTC Vive tracker + base stations without the HMD because I put money into those and having an extremely hard time setting those up with unreal. I keep hearing they are super easy to configure but can’t find any easy setup videos explaining that particular step. Everyone just dives straight into unreal. I was hoping if you could help explain how to setup just the tracker and base stations without HMD 🙏🏽

  • @gokusaiyan1128
    @gokusaiyan1128 3 роки тому +2

    very detailed and informative video. I normally don't comment. You earned a sub :)

  • @ricardohof88
    @ricardohof88 3 роки тому +1

    Very professional video and great description. Easy to listen to voice. Good info. I tip my hat to you.

  • @jayverene1986
    @jayverene1986 3 роки тому +1

    Thank you dude, really useful.

  • @geraldschultz233
    @geraldschultz233 7 місяців тому

    Good Job!

  • @DotJus
    @DotJus 3 роки тому +1

    Mate! Thank you!!

  • @DarkNoggin
    @DarkNoggin Рік тому

    Great Video! More content please!

  • @jonathanstewart351
    @jonathanstewart351 3 роки тому +3

    I like! Just subscribed. I'm interested only in blending real (live) actors into virtually created scenes as per 'The Mandalorian' so as to make live action films, not video games. From what I've seen of the state of the art in motion capture technology, especially regarding body and facial accuracy/believability, a lot of work still has to be done to make it subtle enough to be mistaken for actual reality.

  • @horoshuhin
    @horoshuhin 3 роки тому +2

    Awesome overview. Would be cool to see full body mocap setup with vive trackers and vive mocap plugin with iphone for face mocap. Keep it up

    • @RealityRedefined
      @RealityRedefined  3 роки тому +3

      Thanks for watching, I'm hoping to get hold of some more trackers and experiment with Vive Mocap soon!

  • @nitromusik9275
    @nitromusik9275 3 роки тому +1

    Very nice one!

  • @Dr4gonWarrior
    @Dr4gonWarrior Рік тому

    AWESOME THX

  • @gabrieletwiceout
    @gabrieletwiceout 3 роки тому +1

    Thank you for your reply!

  • @Meraki1010
    @Meraki1010 3 роки тому +1

    I saw you on reddit. Nice vid mate!

  • @TheJonesable
    @TheJonesable 3 роки тому +2

    great overview, thx

  • @peterxyz3541
    @peterxyz3541 3 роки тому +3

    That’s for explaining this. I’m subbing, I want to build a studio for this.

    • @RealityRedefined
      @RealityRedefined  3 роки тому +2

      Awesome, thanks for subscribing. Good luck with the studio!

    • @peterxyz3541
      @peterxyz3541 3 роки тому +1

      Reality Redefined Thanks This is scary ($$$) territory for me since the buy-in cost is unknown. Got the SLR, basic lenses, tripod. Anything more is...anxiety producing due to that limit of money

    • @RealityRedefined
      @RealityRedefined  3 роки тому +2

      I can definitely relate to that, it's very easy to go down the rabbit hole of spending! There's tons more I want to explore with virtual production and I'd also like to have my own studio one day, but like you said the cost can be intimidating.

  • @WojciechCzub
    @WojciechCzub 3 роки тому +1

    Great stuff!

  • @mikkepalvanen
    @mikkepalvanen 2 роки тому +1

    You mention that some Sony cameras can hook up to the PC without a capture card and while that´s true it doesn´t help with Unreal. At least I haven´t been able to find any way of Unreal recognising the incoming video even though Sony Remote and OBS for example are showing it just fine...

  • @donhsi
    @donhsi 2 роки тому

    awesome intro, subscribed....

  • @josephatallah8951
    @josephatallah8951 3 роки тому +1

    Hey man, great video! Thanks for this amazing intro to virtual production. Do you think the new Oculus Quest 2 is as good as the Rift S tracking-wise?

    • @RealityRedefined
      @RealityRedefined  3 роки тому

      Thanks for watching! I haven’t personally used any of Oculus’ headsets as I own a Vive, but from what I’ve read the tracking is pretty comparable between the Rift S and Quest 2. Both seem accurate, so you can’t go wrong.

  • @jaysutherland2623
    @jaysutherland2623 Рік тому

    Interesting Info

  • @bram_adams
    @bram_adams 3 роки тому +2

    Great vid! Of the products you listed, which do you think one should buy first for "filming in their room" level projects?

    • @RealityRedefined
      @RealityRedefined  3 роки тому +1

      I’d say as the bare minimum you should invest in a VR headset. If your main concern is cost, space or portability, then go for an inside-out tracked headset like the Oculus Rift S or Vive Cosmos, however if you want superior tracking and don’t mind spending a little more, go for an externally tracked headset like the Vive Pro or Cosmos Elite; these headsets also have the added benefit of being compatible with Vive trackers. A physical rig to hold your controller/tracker is nice to have, but isn’t necessary. Same goes for external monitors and control interfaces, they’re a convenient addition but not needed if you’re just starting out - your computer’s monitor and a keyboard or xbox controller will work just fine. I’d also recommend checking out the Unreal marketplace, there you’ll find tons of free characters, animations, props and environments you can download to get started with your projects. Thanks for watching and hope this helps!

    • @bram_adams
      @bram_adams 3 роки тому +1

      @@RealityRedefined thank you!!

  • @jibijibs.gaming
    @jibijibs.gaming 3 роки тому

    Do you think I can use my Oculus 2 Quest controller for VP?? You mentioned oculus rift.. thanks

  • @soncho.editz1
    @soncho.editz1 Рік тому

    Am I use the cannon m50 mark 1 to achieve real time on virtual production ?? Cuz that’s the current camera I have

  • @yimmonirak2651
    @yimmonirak2651 2 роки тому

    i need position and rotation data can i use VIVE tracker without base station device?

  • @ahmedhashmi3258
    @ahmedhashmi3258 2 роки тому

    Are these all the things I need to get into virtual production or options I have to et into virtual production?

  • @dovlebowitz-nowak1423
    @dovlebowitz-nowak1423 3 роки тому

    This is incredible thanks for putting it together!
    Considering you could use lighthouses and a tracker without a headset, is there any reason I couldn't do this with my OG Vive? Or do you need the pro -- are those lighthouses different?

    • @aun06
      @aun06 3 роки тому

      Yes the base satations are different

    • @RealityRedefined
      @RealityRedefined  3 роки тому

      Thanks for watching! The original lighthouses are still entirely compatible with Vive Trackers, the only big difference between the 1.0 and 2.0 is the amount of base stations you can use in the same room.

  • @WINDmediarchive
    @WINDmediarchive 3 роки тому

    What's your recommended system configuration?

  • @ErrorJordan1s
    @ErrorJordan1s 3 роки тому

    can quest one be used with vive base stations?

  • @eyeview4142
    @eyeview4142 2 роки тому

    Is it just the tracker base station and capture card ?

  • @SongaiCloud
    @SongaiCloud 3 роки тому +1

    Awesome! Do you have any suggestions on how to pick a future proof graphics card for Virtual Production? 🙏🏾

    • @RealityRedefined
      @RealityRedefined  3 роки тому

      I'd say any of the new GTX 30 series cards would be a pretty safe bet for most applications, they way outperform the previous generation of GPUs and provide a much better price to performance ratio. The only issue is that stock is rather limited at the moment. However if you plan on rendering to an LED wall like on The Mandalorian, then you'd need a Quadro card. Thanks for watching and hope this helps!

    • @SongaiCloud
      @SongaiCloud 3 роки тому +1

      @@RealityRedefined Thank you ... very helpful 🙏🏾

  • @randomunited6092
    @randomunited6092 2 роки тому

    Can mixed reality virtual production be done with a laptop using the elgato 4k capture card?

  • @gabrieletwiceout
    @gabrieletwiceout 3 роки тому +1

    Great video! Thank you so much to share it! I'm stuck in choosing the best solution: HTC Cosmos or Vive Pro? Do you have any advice?

    • @RealityRedefined
      @RealityRedefined  3 роки тому +2

      Thanks for watching! While the Cosmos is cheaper than the Vive Pro, because it utilises inside-out tracking it won't be as accurate and may cause stuttering when trying to do finer movements. Also, because it doesn't utilise base stations, you won't be able to use a Vive Tracker with the Cosmos, so you can't do Vive mocap for example. I'd say if you're just a hobbyist and are on a really tight budget, then the Cosmos will do just fine, however if you don't mind spending a little for more for superior tracking and greater versatility, go for the Pro. You could even invest in a pre-owned original Vive, which is a lot cheaper than the Pro but still uses base station tracking, making it compatible with trackers. Hope this helps!

    • @napalman77
      @napalman77 3 роки тому +1

      Thank you mate, this is really helpful and clear.

    • @RealityRedefined
      @RealityRedefined  3 роки тому

      No problem, glad I could help!

  • @ErisedMediaCo
    @ErisedMediaCo 3 роки тому +3

    This is a great overview but now I feel like I know even less, lol. My head hurts.

  • @user-ux4gb1cz6j
    @user-ux4gb1cz6j 3 роки тому +1

    ths bro

  • @senseisumit
    @senseisumit 2 роки тому

    Can i use Android smartphone ar tracking instead of vive?

  • @eyeview4142
    @eyeview4142 2 роки тому

    So for the black magic what exactly do I need lol I’m confused

  • @avteamuk
    @avteamuk 3 роки тому +1

    Thanks for posting :) Check out the Hollyland Mars 400s Pro for wireless HMDI, a good system

  • @cineffect
    @cineffect 3 роки тому +1

    Wish someone would write a plug-in which would enable using a gimbal as the tracking device inside Unreal...

  • @djwosa2000
    @djwosa2000 3 роки тому +1

    thanks!

    • @RealityRedefined
      @RealityRedefined  3 роки тому +1

      No problem!

    • @djwosa2000
      @djwosa2000 3 роки тому

      Was you able to download Zero Density Reality engine for free? i got email from them but without download link.

    • @RealityRedefined
      @RealityRedefined  3 роки тому

      @@djwosa2000 I haven't tried downloading it yet as I'm still working primarily in Unreal, however I believe they said it would be free to download as of "late September". It's a bit ambiguous, but it should be available within the next couple of days. If it doesn't arrive by the start of next month, I'd say just contact their support team.

    • @djwosa2000
      @djwosa2000 3 роки тому +1

      @@RealityRedefined thanks a lot! :)

  • @ShahzaibNawab
    @ShahzaibNawab 3 роки тому +1

    Great!! Can u please help me on how to render out a video from aximmetry?

    • @RealityRedefined
      @RealityRedefined  3 роки тому

      Thanks for watching! I've mainly used Unreal for greenscreen work, having researched Aximmetry but not done much with it myself. Richard Frantzén has a good series on Aximmetry, that may be useful. I'll also link a forum post I found that might help too - my.aximmetry.com/post/168-making-a-rendered-video Sorry that I don't have an exact answer, but hope this helps!

    • @ShahzaibNawab
      @ShahzaibNawab 3 роки тому +1

      @@RealityRedefined thankyou so much it helped ❤️

  • @ferlaur113
    @ferlaur113 3 роки тому

    Would be even better with logos, picts, names and titles when you mention solutions!

  • @madedigital
    @madedigital 2 роки тому

    This is all vague, lets get the nuts and bolts ....what are all the cables and component needed to use the vibe tracker...how does the data get sent to steam VR with steam VR works? No channel has details .

  • @buffdezines7924
    @buffdezines7924 3 роки тому

    i have a question
    im looking into buying a setup for virtual production with led walls
    but i still need an explanation on how i can make my camera work like that in Mandalorian
    like what are the things that i need as far as its concerned about the hardware
    any insight into that topic would be great

    • @buffdezines7924
      @buffdezines7924 3 роки тому

      just to be more specific im talking about using the real camera's perspective to match the perspective in unreal

  • @jonathanstewart351
    @jonathanstewart351 2 роки тому

    Unity is also free.

  • @damienradymskylanders3421
    @damienradymskylanders3421 2 роки тому

    Don’t use a Microsoft kinect promotion capture

  • @abcdef-kx2qt
    @abcdef-kx2qt 2 роки тому

    CRAZY ACCENT SH ??SU ???
    CAN'T DO THIS FELLOW !