After defeating a boss: ¡Yes finally after farming souls for days I'm invencible nothing can kill me WOOOOOO! *immediately gets one shot by an NPC next room
@@knightenchanter7908 Personally in dark souls parrying was never really something I felt like I had to learn, I knew it existed can make some fights easier but personally never really felt a want to learn it. It's most likely why I prefer Sekiro and bloodborne over dark souls combat I play aggressive and those games favour aggressive playstyles, but with that being said my favourite fight in the souls series is the dancer because it feels like a dance
@@knightenchanter7908 in dark souls parrying isnt even needed or necessary ever, ive never parried a boss once and ive parried enemies outside of bosses only around 20 times. The dark souls combat is not based around parrying, it is quite literally all roll and melee based
In sekiro if you miss the parry timing you still end up blocking. In dark souls if you miss the parry timing you're most probably dead. And sekiro has an infinite stamina pool, dark souls is all about managing that green bar.
Also sekiro enemies are much more agressive, so it makes sense with the main character mobility, dark souls isn't "harder", its just much more limited and unfair sometimes, like a dragon spitting hit kill fire breath on the whole arena.
In the end I percieve sekiro more like a rhythm game. It's combat works very different and I find comparisons in difficulty mildly pointless since that depends on personal skills and tendencies.
@@gustavohuehue7460 It’s not necessarily unfair (unless you’re talking about Midir. Kinda, but you can hire that special Dragon-kin NPC), since you can win any fight in the game without cheesing (I’m looking at you, BLOODY CROW OF CAINHURST FROM BB). It’s just that Dark Souls is far more realistic than Sekiro, and is meant to force you to die until you get gud.
@@zero.9831 there is that dragon on ds 2 too, and other in ds 1. And another "unfair" thing, is that some bosses act like sekiro bosses, but you're an fatty knight who can only dodge 5 times and have 10 heals if you've explored enough. What i'm trying to say, is that sekiro gives you resources to fight, what is winning on dark souls without cheesing? It's just roll, smash or spam magic attacks. I mean, it's fun but not close to be as fun as sekiro imo.
Havent played DS3 yet...but i usually attack right after i dodged boss attack or combo... then again there is Fume knight from DS2 which has 3 attack combos but it can suprise you with another combo on top of the first one...or just random out of the blue ... swing of that big sword of his...
I went back to dark souls 3 after beating the final boss in sekiro. Less than a few seconds in and I get knocked off a tower by a silver knight and died. Thank you dark souls.
@@jerrin1528 the full context is that I rage quit on Aldrich (out of all boss fights) and I didn’t return until about a couple months until I beat sekiro. That’s why I died from a silver knight, because I started from the entrance to Anor Londo.
@@enzocrespin5806 Dark Souls exploration was always harder than the bosses for me. Especially on NG+, a simple enemy can 2 shot you faster than fuck. Bosses in Souls games are always pretty easy to me though and don't require more than 5 tries.
@@MattyIceBJJ Yeah and Sekiro is the polar opposite cause you can't just do the roly-poly against every boss, you gotta learn their patterns and how to respond to each of them. I wonder how Bloodborne fares in all this. Its difficulty seems closer to the Souls'.
To be fair, Sekiro most definitely has a steeper learning curve. However, every boss is a joke if you look up cheese guides instead of fighting them head-on. Bosses like Demon Of Hatred are good examples of this. Ds3 also has its own cheese though, such as 18 summons. I think they are too different to accurately judge as their difficulty and cheeses stem from different things. Sekiros bosses are most likely more of a challenge overall, while Dark Souls, and honestly Bloodborne, have much harder areas, sometimes.
The first boss can kill me more ez than the brothers Thats how much i hate him hes so anti-me the dancer only took 2 tries to kill it ez but that first boss oh shit help
@@stephenm8415 the thing is DS3 was the first game i ever played in PS so a noob that is still getting use to controller and the game plus i did not trust Dodge for example sence i got the Timing wrong almost everytime and then give up and i just go heavy set during the entire game basically i could tank pretty much everthing (without the Magic shield spell) after i played DS1 and there i was more evading it was basically there i decided to try Dodge so yea idk maybe i Will do DS3 only Dodge someday idk
I played Sekiro first, and then when I started playing Dark Souls I was instinctively trying to deflect the Hollows by blocking. Took me a while to get rid of that habit lol
Same here I played sekiro before dark souls I didnt even knew tht there is a thing called 'parry' in game I hv ended all 3 games but couldnt learn how to parry or how to use weapon arts in dark souls 3 properly I play on PC
@@ashikjaman1940 i dont hv playstation I really hate it when they make games exclusive for one console It always leaves PC players behind I have also not played RDR 1 bcz of tht
I love how the difference in parrying in each game reflects the core mechanics and differences between them. In sekiro, you try to press the parry button as soon as the attack is about to hit you and as late as possible, since the parry is almost exactly one to one with the button press. That’s because sekiro is based on fast paced, reactionary combat which is quick and responsive. Meanwhile in dark souls you have to press the button earlier, and the parry animation is a lot slower and takes more time to initiate, which is why you need to account for that delay when parrying enemies and press the button before the attack hits you. That’s because dark souls is more focused on slower, heavier combat, anticipating for small openings, and planning ahead. But I think what’s really interesting is how both games are both mainly focused on the same exact thing: learning your opponent and the timing of their moves. In sekiro you need to memorize the types of attacks an enemy has, and learning the timing of the combos is almost like a rhythm game where you need to know exactly when to press the block button. While in dark souls you also need to learn the enemies moves, and look for the timing of the visual cues, windup, attack, and recovery sequences to know when to parry.
(ooor just equip the caestus in your offhand and parry at almost exactly the same time as your button press. It's a far more reliable parry than most shields.)
@@miloszivkovic6256 yeah true, tbh i prefer ds2 parrying even if it feels a little janky lmao, i just wanted to highlight the general difference between the two
The thing about Sekiro is that it rewards the player for playing *EXTREMELY* aggressive, you need to get every cheeky stab at them, and spamming LB when the bosses are doing their combo always works. The game literally wants you to deflect an attack from a dragon that’s trying to slice you with a sword bigger than you hundredfold, spoilers, it works. Edit: update, I have actually improved and moved on from spamming, I was shit back then but now I’m NG +5 on my first charmless run.
Sadly you can't always spam LB/L1 to deflect combos. Have you tried deflecting Genichiro's floating passage? You'll always miss the deflection for Genichiro's second to last hit, you can do it if you time it but that's pretty hard too. It's most noticeable when playing charmless since you take chip damage from every blocked/failed deflection. EDIT: But yeah I agree Sekiro rewards a very aggressive playstyle since a lot of stuff you do is fairly safe. For example you attacked at thr wrong time? If you notice early enough you can cancel your attack with LB, making yourself safe for the most part.
Yeah and it's the best combat system ever made. Its faced paced but tough, keeps the challenge of dark soul's combat but makes it actually FUN. I think it's the best combat system ever made and it's so fucking crisp and fast paced but challenging Feels like driving an F1 car
@@sarthakyadav8664 Best combat system ever made? Its just a blocking game. There is a little though about it. Blocking is as old as gaming. It still is better than Dark Souls that blocking is completely useless
@@OPTIKLOPS7 it's all about deflecting and Countering, it's indeed simple but it works really well and gives a good feeling of progression just by improving at the game
@@Ozone946 Hell yeah it was. When everything clicks you feel like you're soaring especially in moments when you're taking a beating, finally see an opening and start taking over the fight without getting hit again.
@@CJWII Edit: alright I already play all Sekiro bosses now,it hard and all still not as hard as me crying against Gael and Champ dark souls is probably better from my experience and harder Sekiro boss is not as epic or epic moveset as DS3 I got killed by Gael and gundry and pontiff like 10+ but killed midir with 3attempt in my first time playing ds3 I basically died because I'm too hyped but sekiro well that is different story it all about Attack,parry or block, attack again I almost got 0death run in my first playing sekiro well I died to guardian ape his movement man Edit:now I remember how many time I died on sekiro it only 16 or 23 in my first ru
@@tonys.5029 I played bb first and it took me so long to stop trying to dodge everything in Sekiro. I do the same thing in ds, but at least there I can usually get away with it
I played all 3 DS first and beat nearly all of sekiro in 2 days on my first try. I still cant beat DS1 in 2 days. In short I feel sekiro is def easier having play DS first
@@robertogurrola7465 I played first nioh, after that I played sekiro, I have been doing platinum trophy for one week. After that I played bloodborne, and I killed all bosses in 2 attempts max. Now I am playing in ds2 and it is very easy for me... UPD: for me sekiro is hardest souls game...
Replaying DS3 so i can study killing pointiff with parry so i can impress my juniors the next week, get a hang of it suddenly my friend come to my house and push me to play sekiro for entire day. Get rekt by pointiff because i forget the parry timing :/
I hate how true this is, I’m balancing Black Flag, Final Fantasy 7, Dark Souls 3, and Sekiro rn. I will never get my control mindset back. Edit: I’ve accomplished my goal everyone! It’s done.
Went from playing DS2 to AC:Valhalla then to DS3 back to AC:Valhalla around the same time. The combat mechanics is pretty similarish across those games but the pacing of the fights is so different in each it throws me off. DS2:SOTFS is ridiculous, super slow combat, crazy gank squad and every boss hits like a freight train (Fume Knight is the hardest boss I've faced close to Midir).
@@mr.annngel-hf6425 Nah Black Flag is sick, the story is pretty good perfect blend of a private adventure with enough elements of Assassin's Creed in it to still feel like an Assassin game. They need to finish it for the epic story.
sekiro deflects > Dark Souls Parries (and I am good at DS parrying) but predicting parries isn't as exciting as reacting to the opponents attack in the perfect timeframe. In DS It can go very wrong and dependent on your opponents connection you can scrap parries all together...
Ds parries are much more satisfying than sekiro deflecting because it happens so rarely and because of the sound it makes also you can spam deflect in sekiro and basically be fine I love parrying other players but in terms of enemies it’s so hard to predict hits and kinda annoying at times
@@Entertainment-ev6ob You can't spam parry in sekiro. That's how you tell who beat the game and who didn't..... or did so with hundreds of deaths and lucky boss kills. Deflect frames are at 30 frames... each time you let go and press the block button, the frames lower, till they bottom out at 7 frames. Your deflections quickly become just blocks, your posture breaks, and you likely die if the boss or enemy is mid combo. Especially against a couple bosses who have finisher moves when your posture breaks if you don't move quick enough. Spamming block to deflect will get you through the early game. Works fine on Gyobu. But mid/late game, it won't work at all. It's the worst possible habit in the game to form.
Eh I think ds parrying is better lol, you don’t have to use it as much and when you pull it off successfully it rewards you really well for it imo. It’s literally the “high risk high reward” move in the game where if you aren’t good enough to pull it off consistently, you’ll be punished but when you can, it’s so satisfying. Meanwhile in sekiro you almost feel forced to do so, and it feels a lot easier since it’s a mechanic that needs to be used more lol
DS parries are inferior by design due to the mere fact that a successful parry immediately leads to the parried being immediately left vulnerable. Imagine blocking an attack with a shield immediately cause the attacker to deplete their stamina, which left them vulnerable in the same manner when depleting your stamina from blocking attacks with shields. That's how parries works in DS, though perhaps a better analogy could've been made. I'm not saying this is badly designed or anything, since I also loves parrying in DS/BB. But Sekiro's design is just a whole new level of improvements by simply replacing the stamina bar, an exhaustible resource, with a posture bar, a fillable parameter, which when completely filled leads to broken posture that opens up for a finishing blow. Just from this design alone, the entire gameplay dynamics completely changes. Now, a lot of people didn't really like this and preferred Soulsborne, that I can understand completely. I personally think they did an exquisite job taking one gameplay aspect of their previous games (the parrying mechanic) and reworked it completely. And not just that, they even added the Perilous attack moves (thrusts, sweeps, grabs, and lightnings as far as I'm concerned), each with its own counter moves other than deflection and step-dodges (like the Mikiri counter, jump-stomping, even some combat arts can be used to dodge/counter those moves). But what I'm truly hoping with Sekiro is that From would take all these improvements and cool stuff they've made and apply them to Elden Ring, the game that they promised would be making the comeback of Soulsborne's RPG mechanics. Imagine being able to actually build around parrying the same way you can build tanks and caster, where the gameplay dynamic isn't just parry-riposte-parry-riposte, but the myriad of ways it could go like an average fight in Sekiro. If Elden Ring is going to have the stamina bar back, I'd imagine with Sekiro's posture mechanic parrying shouldn't immediately leave the attacker vulnerable, but instead significantly drain their stamina that the attacker need to consider continuing their onslaught or back off to "regain their posture". And tbh, DS was already halfway there with the partial parries, they just need to put in the other half. But even if this doesn't make it, at the very least I hope they kept the exploration mechanics they've implemented, like the proper jumping and stealth mechanics (which now has an appropriate button prompt assigned to each, instead of the roundabout way it was done in Soulsborne).
@@Kevin-zz9du tbh, I feel like spam deflecting was a thing even at end game, I don't personally do it, but if you watch some streamers they do quite well just spamming it, 7 frames is still quite a lot
the fight with genichiro is the most satisfying fight on sekiro, I go back to play from time to time and repeat this fight until it comes out perfect. I've played it so much that I usually get it perfect on my third try. it doesnt matter how much time pass.
And with that, I present today’s word of the day: alternate! As in “you should alternate between playing Sekiro and Dark Souls so you don’t forget how to play either!”
You can't take your deflection/parry skills into the souls games 😭😭. In sekiro deflection is instant the moment you press the button but in souls there's the animation lag between the button press and the actual parry.
@@Sullyvar oh I know, my bad. I just couldn't think of a better word but what I meant was that there's a time difference from when you press the button to when the parry actually happens. In sekiro it's instant but in souls there's that animation so it's not instant.
I did this and it was brutal, but nowhere near as brutal as Ashoka with that annoying glock, idc if I cheesed him with the shield I am still proud of that win
@@dananaditya9347 blazing bull is annoying not because it's hard, but because you have to stay at his back all the time. You just have to hit when he's doing that little drift.
It felt good asf to land those perfect deflects in Sekiro. In ds3, parrying is just a headache. I hope some how we get a perfect deflect mechanic on elden ring
Wait till he faces Artorias, Ornstein and Smough, Kalameet, Manus and the f*king Capra Demon in that stupid ass arena, we'll see who's overpowered then.
@@aninditapaul9291 tbh i played both of them and Sekiro's mobility will just fuk Artorias and his parry will kill the capra demon, the lightning counter will just delete ornstein and smough, Kalameet and Manus idk
@@dellcynsdevil9773 Actually Artorias is quite moblie himself, he will have quite a few problems with that fella. Also you forget that Ornstein and Smough can't be harmed by lightning. As for the capra demon, well, the only thing faster than Sekiro's parry are those two f*king dogs and the f*king stagger they give you (if you couldn't tell, I really hate Capra Demon).
I also went back from Sekiro to DS1 and now I`m a parry god. I mean, I never parried in DS before and I parried Gwyn 3x in a row, before I decided to fight properly (to give Gwyn a fair chance) and died immediately. So I parried him 4x in my 2nd attempt. Parrying is so satifsfying, I love it. ;)
I will never forgot, the absolute pain I went through fighting Nameless king on NG+7, I felt as if I was going to rip my eyes from my own head, OH AND DONT EVEN GET ME STARTED ON GAEL, his health was absolutely ridiculous
The hardest Souls game is usually the one you play first. but I think it's important to differentiate between frustration and difficulty because if I go by how much real life time I've lost due to Souls bosses it will always be Bed of Chaos...
Don't worry mate try playing the game without Kuro's charm on NG+, then you'll see how many of the hits you're actually blocking instead of deflecting. That was how it was for me lol
Sekiros deflect mechanic is how the parry is SUPPOSED to be. The parry is supposed to be at the moment of contact and that's how it's done in every single game in existence, except for soulsborne series where you need to press the button BEFORE the attack hits in order to account for the time delay which makes soulsborne annoying for me. It's as if I'm playing call of duty with permanent lag.
@@WidowmakersAss just use kuro's charm and you'll reduce those frame. But they gave higher frames cause the attacks are much much faster compared to DS.
@@gurnoorsekhon6402 Kuro’s charm doesn’t change parry frames it just adds chip damage on block. They’ll go down to as small as 7 if you spam deflect with or without charm tho
I remember finally beating genichiro for the first time and thinking I'd gotten good at sekiro. Then I realized he's basically just the skill check for the real bosses that come after him.
In hindsight, sekiro was a really refreshing twist to the souls formula. Looking at elden ring I see the big brother of Dark souls 3. Weapons, art style, animations and HUD all remind me of DS3. This isn't bad necessarily, how many times have we all wanted to relieve an experience anew and didn't have the chance. Well here it is now.
I played DS3 and was brutal, but when I started Sekiro I found it way harder. Once you learn to parry, the game is easier, but bosses are still hard af. I am now playing Bloodborne, where I think bosses are very very manageable (killed half of them first try, and only Amygdala took me 3 tries - also because I went too cocky) but areas are way more annoying than Sekiro
I can see why that could be an issue in DS1/2. But with DS3 they were almost TOO nice with bonfire placement. The first time I played the game I was rarely happy to find a bonfire cus the game barely gave you a chance to feel like you've earned the respite
Just got in to the soul’s series for about a months now it’s not the first time I played a souls like game But this is the first time I actually enjoyed playing
I played sekiro before dark souls, curently im on my first ds1 playthrough...and im playing it like sekiro but no parrying, im just so aggresive and constantly beneath the feet of the boss...and i must say i find it strangely easy, im almost done, i managed to beat most bosses in 3 or 4 tries...maybe its just ds1 idk, are 2 and 3 harder?
@@jgrif7891 i just started 2...i find it so much harder than ds1...weapon durability and loosing hp upon dying is wrecking me...i mean i struggled in ds1 in early game also, so i hope i will get a hang of it, im rage quiting alot 🤣
Sekiro actually made me good at parry in dark souls... I'm destroying these days so much that is so much dopamine and my legs are trembling help *AAAAAAAAAAAAAAAA*
I thought they had the same moveset. Or almost. I parry both of them easily, same for both. But other bosses are definiteky way harder. Since i am only able to oarry them, but none of the other bosses, except for like pontiff's first strike lol
Let’s be honest the biggest difference for me was “presses x to interact with something or pick up an item and then accidentally drinking an estus flask”
Seki was my first from soft game. I started ds3 like ‘I’m going to parry everyone and be a ninja’. After an hour of dying on the high wall I moved onto using claymore. After I finished sekiro and all souls games bloodbourne was an absolute cakewalk.
i played dark souls after finishing sekiro on ng+7 and most of the dark soul bosses were so easy, the only thing was the stamina bar but after some fights it gets more easy to control it
@Luis Martinex yeah honestly lol, no matter which order I play the games (Sekiro after a full play through of DS/BB or before) it feels a lot easier lmao. They’re all still amazing games tho
@@zebesiv i qgree with you. I believe sekiro is objectively the hardest. But i also believe it depends how much soulsbourne experience you have. Sekiro can be easier than the others if youre a veteran by the time you get to sekiro
I think it felt easy simply because you're just that good at parrying. But tbh, I think neither is harder or easier than the other. They're just differently designed, is all. You can actually make an arguments for Sekiro's design in its entirety, where (for example) the exploration has been significantly streamlined with the addition of proper jumping and stealth mechanics, and also with something like not immediately getting a "YOU DIED" from falling into the abyss. In comparison, Soulsborne was clumsily designed from gameplay perspective, in regards to exploration due to the roundabout way you have to do to jump (hold the dodge button to sprint, then press it again to jump), even though the levels are superbly designed. Now, if we're talking about combat, that's another whole can of worm, but all I'm going to say is that the gameplay dynamics between Sekiro and Soulsborne are completely different.
For me Parry > Deflect >>>> Gun parry. Being able to parry with a gun from a mid range where your enemy can't hit you seems kinda dumb. It's low risk high reward.
@David Assébof I know right, this guy tried to belittle someone on the internet Even Ongbal and Gorengan Warkop are humble even though they set a pretty high bar on this game.
I finished Sekiro on 100% and then tried out DS3 and it honestly felt a lot easier. First play through I got most bosses in 2 tries, apart from the really tough ones like Nameless King or Lothric
Soul of cinder and gael were too hard in ng7. Its not about knowing the pattern. Its about consistency. They are so damn buff i was like making them itch. I eventually lose my concentration and take the L. Sekiro was hard and took me time to realise their patterns, but once i got the hold of it any ng boss was a joke. So idk which is harder, especially when the playstyle is completely different
@@oniichandame48 well I guess everyone has trouble with different bosse, fe. these two were quite easy for me for some reason. First time I went Gael I got hit maybe 3 times. But when doing Midir before him… god.. for me that and Demon of Hatred were the hardest bosses ever
The hardest part of Sekiro is realizing its not a soulslike, the first time i played it i kept dodging thinking i had i-frames like i DS. I thought the game was hard and quit. Months later, i saw a yt video, and my friend told me its all about blocking and parrying, so i went back to it and basically beat it with 3-4 deaths. Now i love Sekiro, the combats so fun, but it really is an easy game overall, kinda like DS1 was with using a shield. You're basically unhitable, and the stamina gauge fills up so fast, you can basically miss almost all parries, even though the parry window is so huge, and still not take damage. In a way, the parry is like the dodge in DS, except if the dodge dealt damage to the enemy, and if you miss timed it youd just lose stamina or something.
Maybe it's the buckler timing but the parry animation and timing seem off to me, and I've play a lot of dark souls. That being said , I didn't use buckler much and didn't encounter it much.
Sekiro: Parry to win. Rolling optional.
Dark Souls: Roll to win. Parrying optional.
Mess either up and you're fucked
Parry to win in style
Bloodborne:Quickstep and parry to win. Nothing optional.
@@EE-rd4hy more like Bloodborne: keep to right of boss to win. Parrying unnecessary.
@kipskip_ Ds1: strenght.
As a DS player you should already know that once you get cocky, you die immediately.
I learned that in many games plenty of times...ua-cam.com/video/yGi2x31_O0E/v-deo.html especially here.
Go for 4th consecutive hit in a boss fight and rest is history
After defeating a boss:
¡Yes finally after farming souls for days I'm invencible nothing can kill me WOOOOOO!
*immediately gets one shot by an NPC next room
True that my good sir...true that.
@@Kerosene. bro don't self promote your videos on random shit. So cringe.
Gundyr: "Parry this you filthy casual."
*Parries him*
@@littlemoth4956 *0.0
I parry Pontiff. Every boss I try to parry if it's allowed lol 😆
@@littlemoth4956 NANI!? Masaka! 😨
gundyr is a pushover when you learn to parry him
Returns to Dark Souls after playing thousands of hours of Sekiro
*Parries Artorias*
*{Manus laughs in the background}*
The overhead attack while at it
Looks like we have the same profile picture :P
„Fuck it!“
*PARRIES YOUR ARTORIAS*
*Parries gravity*
He parried more times in one video than I have my whole play through of darksouls
You probably never tried then. The small shield parries are super easy to land.
@@knightenchanter7908 Personally in dark souls parrying was never really something I felt like I had to learn, I knew it existed can make some fights easier but personally never really felt a want to learn it. It's most likely why I prefer Sekiro and bloodborne over dark souls combat I play aggressive and those games favour aggressive playstyles, but with that being said my favourite fight in the souls series is the dancer because it feels like a dance
@@knightenchanter7908 in dark souls parrying isnt even needed or necessary ever, ive never parried a boss once and ive parried enemies outside of bosses only around 20 times. The dark souls combat is not based around parrying, it is quite literally all roll and melee based
@@knightenchanter7908 it's more easier to parry using barehand
@@hiimhunter7649 Gael fight is even better. With Dancer you are just hugging his booty and rolling occasionally.
I was expecting a Mikiri counter attempt on Gundyr ngl
No perilous attack symbol.
@@meghavshukla641 Not required
I tried pulling that shit a while ago luckily it didnt get me killed
In sekiro if you miss the parry timing you still end up blocking. In dark souls if you miss the parry timing you're most probably dead.
And sekiro has an infinite stamina pool, dark souls is all about managing that green bar.
And sekiro is about stance management, the yellow bar.
Also sekiro enemies are much more agressive, so it makes sense with the main character mobility, dark souls isn't "harder", its just much more limited and unfair sometimes, like a dragon spitting hit kill fire breath on the whole arena.
In the end I percieve sekiro more like a rhythm game. It's combat works very different and I find comparisons in difficulty mildly pointless since that depends on personal skills and tendencies.
@@gustavohuehue7460 It’s not necessarily unfair (unless you’re talking about Midir. Kinda, but you can hire that special Dragon-kin NPC), since you can win any fight in the game without cheesing (I’m looking at you, BLOODY CROW OF CAINHURST FROM BB). It’s just that Dark Souls is far more realistic than Sekiro, and is meant to force you to die until you get gud.
@@zero.9831 there is that dragon on ds 2 too, and other in ds 1. And another "unfair" thing, is that some bosses act like sekiro bosses, but you're an fatty knight who can only dodge 5 times and have 10 heals if you've explored enough.
What i'm trying to say, is that sekiro gives you resources to fight, what is winning on dark souls without cheesing? It's just roll, smash or spam magic attacks. I mean, it's fun but not close to be as fun as sekiro imo.
Rule 1 of dark souls: Don't attack after the enemy attacks towards you twice. There would be more attacks.
After 3-5 is usually when I feel it’s safe to attack…unless it’s pontiff…or champion gundyr 😞
Dark souls 3 has endless combos. Dark souls 2 has only 3 move combo but each hit like a freight train.
Havent played DS3 yet...but i usually attack right after i dodged boss attack or combo... then again there is Fume knight from DS2 which has 3 attack combos but it can suprise you with another combo on top of the first one...or just random out of the blue ... swing of that big sword of his...
i attack when i want since i go full vitality with heavy armor XD
@@DreamskyDance or the persuer combo which is good example of madlad first boss area
I went back to dark souls 3 after beating the final boss in sekiro. Less than a few seconds in and I get knocked off a tower by a silver knight and died. Thank you dark souls.
Videogame dunkey
Hidetaka Miyazaki : your welcome
How are you fighting silver knights if you just jumped in
@@jerrin1528 the full context is that I rage quit on Aldrich (out of all boss fights) and I didn’t return until about a couple months until I beat sekiro. That’s why I died from a silver knight, because I started from the entrance to Anor Londo.
There is only one place to fall off there just roll forward. That's on you not the game.
Damn everytime I see Dark souls now, I can't help but remember the passing of Kentaro Miura sensei.
Rip Kentaro Miura. I wonder how Miyazaki feels.
Yeah dude... Gona miss him a lot...
RIP miura
Why do think about him whrn you see DS?
@@a-sseater553 Because Dark Souls was inspired by Berserk, the manga that Kentaro Miura was working.
"Sekiro is the hardest game ever created on next gen consoles, hardest than Dark Souls", IGN.
It's mostly the boss fights though. I feel like the exploration is a lot easier in Sekiro once you know how to fight.
@@enzocrespin5806 Dark Souls exploration was always harder than the bosses for me. Especially on NG+, a simple enemy can 2 shot you faster than fuck. Bosses in Souls games are always pretty easy to me though and don't require more than 5 tries.
@@MattyIceBJJ Yeah and Sekiro is the polar opposite cause you can't just do the roly-poly against every boss, you gotta learn their patterns and how to respond to each of them. I wonder how Bloodborne fares in all this. Its difficulty seems closer to the Souls'.
To be fair, Sekiro most definitely has a steeper learning curve. However, every boss is a joke if you look up cheese guides instead of fighting them head-on. Bosses like Demon Of Hatred are good examples of this. Ds3 also has its own cheese though, such as 18 summons. I think they are too different to accurately judge as their difficulty and cheeses stem from different things. Sekiros bosses are most likely more of a challenge overall, while Dark Souls, and honestly Bloodborne, have much harder areas, sometimes.
@@mcnuggetsauce1851 Oh yes DoH is the only boss I had to cheese, he was such BS. I agree the games are too different to really compare
lmao I had a similar experience. I went back and died to the opening boss and was like "Ohhh that's right I don't res...FUCK"
The first boss can kill me more ez than the brothers Thats how much i hate him hes so anti-me the dancer only took 2 tries to kill it ez but that first boss oh shit help
@@diogosousa7698 You're just lying dude
@@stephenm8415 i wish i was i just cannot get the Timing right with him idk how tf that happends
@@diogosousa7698 Just roll towards him on his spear side so that your behind him... then stab... then repeat.. it's the tutorial boss man come on
@@stephenm8415 the thing is DS3 was the first game i ever played in PS so a noob that is still getting use to controller and the game plus i did not trust Dodge for example sence i got the Timing wrong almost everytime and then give up and i just go heavy set during the entire game basically i could tank pretty much everthing (without the Magic shield spell) after i played DS1 and there i was more evading it was basically there i decided to try Dodge so yea idk maybe i Will do DS3 only Dodge someday idk
I played Sekiro first, and then when I started playing Dark Souls I was instinctively trying to deflect the Hollows by blocking. Took me a while to get rid of that habit lol
Same here
I played sekiro before dark souls
I didnt even knew tht there is a thing called 'parry' in game
I hv ended all 3 games but couldnt learn how to parry or how to use weapon arts in dark souls 3 properly
I play on PC
Have y'all tried Bloodborne?
@@ashikjaman1940 It's my favorite Soulsbourne game of all time.
And I haven't even played it *once*
@@ashikjaman1940 i dont hv playstation
I really hate it when they make games exclusive for one console
It always leaves PC players behind
I have also not played RDR 1 bcz of tht
@@ashikjaman1940 Yes. But found DS1 way better than Bloodborne. Haven't tried DS3
I love how the difference in parrying in each game reflects the core mechanics and differences between them. In sekiro, you try to press the parry button as soon as the attack is about to hit you and as late as possible, since the parry is almost exactly one to one with the button press. That’s because sekiro is based on fast paced, reactionary combat which is quick and responsive. Meanwhile in dark souls you have to press the button earlier, and the parry animation is a lot slower and takes more time to initiate, which is why you need to account for that delay when parrying enemies and press the button before the attack hits you. That’s because dark souls is more focused on slower, heavier combat, anticipating for small openings, and planning ahead. But I think what’s really interesting is how both games are both mainly focused on the same exact thing: learning your opponent and the timing of their moves. In sekiro you need to memorize the types of attacks an enemy has, and learning the timing of the combos is almost like a rhythm game where you need to know exactly when to press the block button. While in dark souls you also need to learn the enemies moves, and look for the timing of the visual cues, windup, attack, and recovery sequences to know when to parry.
*Cries in For Honor*
(ooor just equip the caestus in your offhand and parry at almost exactly the same time as your button press. It's a far more reliable parry than most shields.)
*cries in light spamming*
Depends on the DS game but 1 and 3 you press parry as soon as the weapon start going towards you, in ds2 you parry on hit just like sekiro
@@miloszivkovic6256 yeah true, tbh i prefer ds2 parrying even if it feels a little janky lmao, i just wanted to highlight the general difference between the two
The thing about Sekiro is that it rewards the player for playing *EXTREMELY* aggressive, you need to get every cheeky stab at them, and spamming LB when the bosses are doing their combo always works. The game literally wants you to deflect an attack from a dragon that’s trying to slice you with a sword bigger than you hundredfold, spoilers, it works.
Edit: update, I have actually improved and moved on from spamming, I was shit back then but now I’m NG +5 on my first charmless run.
Sadly you can't always spam LB/L1 to deflect combos. Have you tried deflecting Genichiro's floating passage? You'll always miss the deflection for Genichiro's second to last hit, you can do it if you time it but that's pretty hard too. It's most noticeable when playing charmless since you take chip damage from every blocked/failed deflection.
EDIT: But yeah I agree Sekiro rewards a very aggressive playstyle since a lot of stuff you do is fairly safe. For example you attacked at thr wrong time? If you notice early enough you can cancel your attack with LB, making yourself safe for the most part.
As opposed to repeatedly running behind the boss and spamming LB on his backside?
Yeah and it's the best combat system ever made. Its faced paced but tough, keeps the challenge of dark soul's combat but makes it actually FUN. I think it's the best combat system ever made and it's so fucking crisp and fast paced but challenging
Feels like driving an F1 car
@@sarthakyadav8664 Best combat system ever made? Its just a blocking game. There is a little though about it. Blocking is as old as gaming. It still is better than Dark Souls that blocking is completely useless
@@OPTIKLOPS7 it's all about deflecting and Countering, it's indeed simple but it works really well and gives a good feeling of progression just by improving at the game
I really, really want a Sekiro 2. This game was a masterpiece. There were no filler parts or boring moments.
Getting good at deflecting the bosses was so fucking satisfying
@@Ozone946 Hell yeah it was. When everything clicks you feel like you're soaring especially in moments when you're taking a beating, finally see an opening and start taking over the fight without getting hit again.
@@CJWII
Edit: alright I already play all Sekiro bosses now,it hard and all still not as hard as me crying against Gael and Champ
dark souls is probably better from my experience and harder
Sekiro boss is not as epic or epic moveset as DS3 I got killed by Gael and gundry and pontiff like 10+ but killed midir with 3attempt in my first time playing ds3
I basically died because I'm too hyped but sekiro well that is different story it all about Attack,parry or block, attack again I almost got 0death run in my first playing sekiro well I died to guardian ape his movement man
Edit:now I remember how many time I died on sekiro it only 16 or 23 in my first ru
@@youthoughtiwasjotarobutitw8642 I somehow doubt you even came close to a 0 death run on your first playthrough.
@@youthoughtiwasjotarobutitw8642 You didnt get 0 death run or anything close to that and we know it
If u play Sekiro, than DS will be harder...
but
If u play DS, than Sekiro will be harder...
...Souls Paradox...
Play Bloodborne. Break the paradox!
@@tonys.5029 I played bb first and it took me so long to stop trying to dodge everything in Sekiro. I do the same thing in ds, but at least there I can usually get away with it
@@tonys.5029 I played bloodborne, but it is a middle of this games, but paradox is still there...
I played all 3 DS first and beat nearly all of sekiro in 2 days on my first try. I still cant beat DS1 in 2 days. In short I feel sekiro is def easier having play DS first
@@robertogurrola7465 I played first nioh, after that I played sekiro, I have been doing platinum trophy for one week. After that I played bloodborne, and I killed all bosses in 2 attempts max. Now I am playing in ds2 and it is very easy for me...
UPD: for me sekiro is hardest souls game...
Waiting for the "Going back to Dark Souls after getting good at Dark Souls"
i beat Dark Souls I and started Dark Souls II... guess i suck at II
lmao word bro.
Sameee
Imagin if you could riposte Gundyr, that would so satisfying
you can riposte champion gundyr though
@@apear4892 it was a joke my dude
I don get it
@@sarielxii the joke is you can riposte gundyr but the guy wasnt
@@gabrielmcghie5310 are the counter hits not worth more dps in the long run?
Mikiri counter will never not feel good
Muscle memory is a bitch sometimes.
Took me like 3 hours to not dodge in Sekiro and then 3 hours again to stop parry in ds3 again
Replaying DS3 so i can study killing pointiff with parry so i can impress my juniors the next week, get a hang of it suddenly my friend come to my house and push me to play sekiro for entire day.
Get rekt by pointiff because i forget the parry timing :/
@Eagle Watch "dodge" *hit* FUCK!
I hate how true this is, I’m balancing Black Flag, Final Fantasy 7, Dark Souls 3, and Sekiro rn.
I will never get my control mindset back.
Edit: I’ve accomplished my goal everyone! It’s done.
Fuck final fantasy and black flag play and complete DS3 and sekiro and then play the another games i recommend you
Went from playing DS2 to AC:Valhalla then to DS3 back to AC:Valhalla around the same time. The combat mechanics is pretty similarish across those games but the pacing of the fights is so different in each it throws me off. DS2:SOTFS is ridiculous, super slow combat, crazy gank squad and every boss hits like a freight train (Fume Knight is the hardest boss I've faced close to Midir).
@@mr.annngel-hf6425 Nah Black Flag is sick, the story is pretty good perfect blend of a private adventure with enough elements of Assassin's Creed in it to still feel like an Assassin game. They need to finish it for the epic story.
Wait u guys dont play on pc?
Now add monster hunter's high rank to the mix for further research
My man’s jumping into Dark Souls being like:
- I’ve studied the blade, I know the exact range of your attacks.
**Boss go to phase 2*
- OH SHIT!
"oh shit phase two"
summary of my FromSoft experience
Going back to DS1 taught me there was a perfect block mechanic that eats less stamina.
ds1 the only game where having a heavy armor its worth
Buzz Lightyear - “Years of academy training wasted!!”
First time I fought Genichiro, it was the first and only time I ever hit my desk out of rage
This is exactly how I feel after playing the Demon's Souls Remake for the first time after Sekiro.
Sekiro’s combat is amazing.
sekiro deflects > Dark Souls Parries (and I am good at DS parrying) but predicting parries isn't as exciting as reacting to the opponents attack in the perfect timeframe. In DS It can go very wrong and dependent on your opponents connection you can scrap parries all together...
Ds parries are much more satisfying than sekiro deflecting because it happens so rarely and because of the sound it makes also you can spam deflect in sekiro and basically be fine I love parrying other players but in terms of enemies it’s so hard to predict hits and kinda annoying at times
@@Entertainment-ev6ob
You can't spam parry in sekiro.
That's how you tell who beat the game and who didn't..... or did so with hundreds of deaths and lucky boss kills.
Deflect frames are at 30 frames... each time you let go and press the block button, the frames lower, till they bottom out at 7 frames.
Your deflections quickly become just blocks, your posture breaks, and you likely die if the boss or enemy is mid combo. Especially against a couple bosses who have finisher moves when your posture breaks if you don't move quick enough.
Spamming block to deflect will get you through the early game. Works fine on Gyobu. But mid/late game, it won't work at all.
It's the worst possible habit in the game to form.
Eh I think ds parrying is better lol, you don’t have to use it as much and when you pull it off successfully it rewards you really well for it imo. It’s literally the “high risk high reward” move in the game where if you aren’t good enough to pull it off consistently, you’ll be punished but when you can, it’s so satisfying. Meanwhile in sekiro you almost feel forced to do so, and it feels a lot easier since it’s a mechanic that needs to be used more lol
DS parries are inferior by design due to the mere fact that a successful parry immediately leads to the parried being immediately left vulnerable. Imagine blocking an attack with a shield immediately cause the attacker to deplete their stamina, which left them vulnerable in the same manner when depleting your stamina from blocking attacks with shields. That's how parries works in DS, though perhaps a better analogy could've been made.
I'm not saying this is badly designed or anything, since I also loves parrying in DS/BB. But Sekiro's design is just a whole new level of improvements by simply replacing the stamina bar, an exhaustible resource, with a posture bar, a fillable parameter, which when completely filled leads to broken posture that opens up for a finishing blow. Just from this design alone, the entire gameplay dynamics completely changes.
Now, a lot of people didn't really like this and preferred Soulsborne, that I can understand completely. I personally think they did an exquisite job taking one gameplay aspect of their previous games (the parrying mechanic) and reworked it completely. And not just that, they even added the Perilous attack moves (thrusts, sweeps, grabs, and lightnings as far as I'm concerned), each with its own counter moves other than deflection and step-dodges (like the Mikiri counter, jump-stomping, even some combat arts can be used to dodge/counter those moves).
But what I'm truly hoping with Sekiro is that From would take all these improvements and cool stuff they've made and apply them to Elden Ring, the game that they promised would be making the comeback of Soulsborne's RPG mechanics. Imagine being able to actually build around parrying the same way you can build tanks and caster, where the gameplay dynamic isn't just parry-riposte-parry-riposte, but the myriad of ways it could go like an average fight in Sekiro. If Elden Ring is going to have the stamina bar back, I'd imagine with Sekiro's posture mechanic parrying shouldn't immediately leave the attacker vulnerable, but instead significantly drain their stamina that the attacker need to consider continuing their onslaught or back off to "regain their posture". And tbh, DS was already halfway there with the partial parries, they just need to put in the other half. But even if this doesn't make it, at the very least I hope they kept the exploration mechanics they've implemented, like the proper jumping and stealth mechanics (which now has an appropriate button prompt assigned to each, instead of the roundabout way it was done in Soulsborne).
@@Kevin-zz9du tbh, I feel like spam deflecting was a thing even at end game, I don't personally do it, but if you watch some streamers they do quite well just spamming it, 7 frames is still quite a lot
The thing is parrying in Sekiro is very different and much more important. Since most of the dark souls 3 bosses are roll and dodge bosses.
But parrying in Sekiro is waaaayyy easier that in DS3
@@the_twowheel_turtle934 Yeah and dodging in dark souls is way easier. You can roll spam almost any time you are in danger except for nameless king.
You never lose the gud once you get it.
Nice the cyber shinobi mod!
00:44 OMG LOL
the fight with genichiro is the most satisfying fight on sekiro, I go back to play from time to time and repeat this fight until it comes out perfect. I've played it so much that I usually get it perfect on my third try. it doesnt matter how much time pass.
It’s so amazing how once you really figure out the combat in Sekiro, you just dominate everything.
And with that, I present today’s word of the day: alternate! As in “you should alternate between playing Sekiro and Dark Souls so you don’t forget how to play either!”
His mind:
This will be easier than minecraft on peaceful, lel
Reality:
NOT TODAY
"Alright, time for the real deal"
You can't take your deflection/parry skills into the souls games 😭😭. In sekiro deflection is instant the moment you press the button but in souls there's the animation lag between the button press and the actual parry.
It's not lag lol, it's intentional.
@@Sullyvar oh I know, my bad. I just couldn't think of a better word but what I meant was that there's a time difference from when you press the button to when the parry actually happens. In sekiro it's instant but in souls there's that animation so it's not instant.
@@ertugrulghazi334 The word you're looking for is probably "Delay"
@@itachiRoXurSoX yes! 😂 Nice one.
@@ertugrulghazi334 yeah
I did this and it was brutal, but nowhere near as brutal as Ashoka with that annoying glock, idc if I cheesed him with the shield I am still proud of that win
It was the way of the Ashina.
Now try to do it the other way around, and see how far you get in Sekiro dodging everything 😁
Bruh i dodge everything and stuck at blazing bull
@@dananaditya9347 blazing bull is annoying not because it's hard, but because you have to stay at his back all the time. You just have to hit when he's doing that little drift.
@@dananaditya9347 If you happen to do another playthrough or anything Get firecrackers for bull makes it so much easier and predictable
It felt good asf to land those perfect deflects in Sekiro. In ds3, parrying is just a headache. I hope some how we get a perfect deflect mechanic on elden ring
Sekiro in the darksouls world, he'd be overpowered 😂
He'll be like, deflect, mikiri, jump, prosthetic, attack
And a strength build in sekiro would be OP aswell, poise em and oneshot
Wait till he faces Artorias, Ornstein and Smough, Kalameet, Manus and the f*king Capra Demon in that stupid ass arena, we'll see who's overpowered then.
@@aninditapaul9291 tbh i played both of them and Sekiro's mobility will just fuk Artorias and his parry will kill the capra demon, the lightning counter will just delete ornstein and smough, Kalameet and Manus idk
@@dellcynsdevil9773 Actually Artorias is quite moblie himself, he will have quite a few problems with that fella. Also you forget that Ornstein and Smough can't be harmed by lightning. As for the capra demon, well, the only thing faster than Sekiro's parry are those two f*king dogs and the f*king stagger they give you (if you couldn't tell, I really hate Capra Demon).
@@aninditapaul9291 we've all been there soul brother
You don’t have to go that far, literally this was how I felt after playing Bloodborne
The moment you realize parry is easy is Sekiro because that's literally 50% of the game
It's deflect and anyway it's only need Right click
I wish the party window was a little wider. Hopefully in Elden Ring both will be really viable :)
I've only been playing dark souls for like 5 hours and I already feel this pain
Same shit with Nioh, going back souls is a pain in the ass.
I also went back from Sekiro to DS1 and now I`m a parry god. I mean, I never parried in DS before and I parried Gwyn 3x in a row, before I decided to fight properly (to give Gwyn a fair chance) and died immediately. So I parried him 4x in my 2nd attempt. Parrying is so satifsfying, I love it. ;)
If you have high poise you can practically spam Parry and just destroy Gwyn. He's too easy with this strat
Parry in DS is extremely easy when you played sekiro , try DS3 parry next time, still incredible feats tho
@@dananaditya9347 I found it to be almost harder after getting used to sekiros super generous parry window
I will never forgot, the absolute pain I went through fighting Nameless king on NG+7, I felt as if I was going to rip my eyes from my own head, OH AND DONT EVEN GET ME STARTED ON GAEL, his health was absolutely ridiculous
The hardest Souls game is usually the one you play first. but I think it's important to differentiate between frustration and difficulty because if I go by how much real life time I've lost due to Souls bosses it will always be Bed of Chaos...
I found out the parry frames in sekiro are ridiculously large and I didn’t feel as cool playing anymore 😔
Don't worry mate try playing the game without Kuro's charm on NG+, then you'll see how many of the hits you're actually blocking instead of deflecting. That was how it was for me lol
Sekiros deflect mechanic is how the parry is SUPPOSED to be. The parry is supposed to be at the moment of contact and that's how it's done in every single game in existence, except for soulsborne series where you need to press the button BEFORE the attack hits in order to account for the time delay which makes soulsborne annoying for me. It's as if I'm playing call of duty with permanent lag.
@@gurnoorsekhon6402 I don’t mind it sometimes, tho I actually meant there’s 30 active parry frames compared to say a parry shield in ds3 which has 11
@@WidowmakersAss just use kuro's charm and you'll reduce those frame. But they gave higher frames cause the attacks are much much faster compared to DS.
@@gurnoorsekhon6402 Kuro’s charm doesn’t change parry frames it just adds chip damage on block. They’ll go down to as small as 7 if you spam deflect with or without charm tho
I remember finally beating genichiro for the first time and thinking I'd gotten good at sekiro. Then I realized he's basically just the skill check for the real bosses that come after him.
Lmfao same here
In hindsight, sekiro was a really refreshing twist to the souls formula. Looking at elden ring I see the big brother of Dark souls 3.
Weapons, art style, animations and HUD all remind me of DS3.
This isn't bad necessarily, how many times have we all wanted to relieve an experience anew and didn't have the chance. Well here it is now.
I'm not sure if he keeps missing the riposte intentionally or not, but it just makes it way better
I played DS3 and was brutal, but when I started Sekiro I found it way harder. Once you learn to parry, the game is easier, but bosses are still hard af. I am now playing Bloodborne, where I think bosses are very very manageable (killed half of them first try, and only Amygdala took me 3 tries - also because I went too cocky) but areas are way more annoying than Sekiro
Okay but honestly dark souls was much easier, the only hard part was the shitty saves making you trek a half mile to retry a boss
It's called the walk of shame, if you don't like doing it, just don't die
I can see why that could be an issue in DS1/2. But with DS3 they were almost TOO nice with bonfire placement. The first time I played the game I was rarely happy to find a bonfire cus the game barely gave you a chance to feel like you've earned the respite
Just got in to the soul’s series for about a months now it’s not the first time I played a souls like game But this is the first time I actually enjoyed playing
Me parrying in dark souls after playing sekiro
"Wait, where's the red dot"
I love how he can't get the riposte for the life of him 😂
well, you can't parry phase 2, that's why he lost
I played sekiro before dark souls, curently im on my first ds1 playthrough...and im playing it like sekiro but no parrying, im just so aggresive and constantly beneath the feet of the boss...and i must say i find it strangely easy, im almost done, i managed to beat most bosses in 3 or 4 tries...maybe its just ds1 idk, are 2 and 3 harder?
It varies. DS3 has the some of the hardest bosses of the series, but it also has some of the easiest.
@@jgrif7891 i just started 2...i find it so much harder than ds1...weapon durability and loosing hp upon dying is wrecking me...i mean i struggled in ds1 in early game also, so i hope i will get a hang of it, im rage quiting alot 🤣
Sekiro actually made me good at parry in dark souls...
I'm destroying these days so much that is so much dopamine and my legs are trembling help *AAAAAAAAAAAAAAAA*
You are very good at sekiro but those are two completely different combat systems
Parrying in sekiro is much easier
They’re both completely different mechanics.
Iudex Gundyr Phase 2 be like:
"PaRrY tHiS, casul."
I hated the thrust counter because whenever I did it half the time my character jumped forwards and got extrq damage on counter.
Wait what is this sekiro model mod called? Looks really cool
cyber shinobi mod
Lmao that was judex. Try that with champion.
@@julianius484 iudex
I think it's doable with caestus. Parrying with it somewhat like parrying in sekiro.
I thought they had the same moveset. Or almost. I parry both of them easily, same for both. But other bosses are definiteky way harder. Since i am only able to oarry them, but none of the other bosses, except for like pontiff's first strike lol
Never get cocky. Focus only. Just stare at that screen with *d e t e r m i n a t i o n*
Let’s be honest the biggest difference for me was “presses x to interact with something or pick up an item and then accidentally drinking an estus flask”
You don’t need to get good at Sekiro to parry. Parrying was already easy
Agreed
Agreed as well
you say that cuz u have quick reflexes and souls experience it ain't so ez for everyone
@@morteza.a2210 it’s hecka easy
And you don’t need quick reflexes they swing slowly
dark souls become soo easy after finish sekiro, at least for me
Seki was my first from soft game. I started ds3 like ‘I’m going to parry everyone and be a ninja’. After an hour of dying on the high wall I moved onto using claymore. After I finished sekiro and all souls games bloodbourne was an absolute cakewalk.
i played dark souls after finishing sekiro on ng+7 and most of the dark soul bosses were so easy, the only thing was the stamina bar but after some fights it gets more easy to control it
It's "cute" that thought Iudex Gundr was the "real deal".
*CHAMPION GUNDR* is the _REAL_ deal.
Kind of easy though
@Taramafor Haikido nah, pyromancer with a fire axe and it's cake. Never even used spells or parry.
I like sekiro
Just like Nioh It's faster, tighter, and it's more anime to me
Except you're a shinobi with an awesome arm
If you think that's bad when I moved from bloodborne to ds3 i was trying to parry things from a very generous distance
Love the Ninja Blade cosplay, really defining From's history
Sekiro is much harder than DS...
Honestly Sekiro makes me panic, they basically force you to be a dex build... Not even Bloodborne did that
I like that in both games bosses are bigger than normal human beings even if they are actually human beings because yes
YOOO I THOUGHT I WAS THE ONLY ONE HAVING SO MUCH TROUBLE PARRYING
Dark souls sees through your soul, every time you think you mastered the game it humbles you
Seriously, Sekiro feels so easy compared to dark souls and bloodborne now
Once you get used to DS and BB and go back to Sekiro you'll feel the other way.
@Luis Martinex yeah honestly lol, no matter which order I play the games (Sekiro after a full play through of DS/BB or before) it feels a lot easier lmao. They’re all still amazing games tho
@Luis Martinex Nah.
@@zebesiv i qgree with you. I believe sekiro is objectively the hardest. But i also believe it depends how much soulsbourne experience you have. Sekiro can be easier than the others if youre a veteran by the time you get to sekiro
I think it felt easy simply because you're just that good at parrying.
But tbh, I think neither is harder or easier than the other. They're just differently designed, is all. You can actually make an arguments for Sekiro's design in its entirety, where (for example) the exploration has been significantly streamlined with the addition of proper jumping and stealth mechanics, and also with something like not immediately getting a "YOU DIED" from falling into the abyss. In comparison, Soulsborne was clumsily designed from gameplay perspective, in regards to exploration due to the roundabout way you have to do to jump (hold the dodge button to sprint, then press it again to jump), even though the levels are superbly designed.
Now, if we're talking about combat, that's another whole can of worm, but all I'm going to say is that the gameplay dynamics between Sekiro and Soulsborne are completely different.
I kinda did the same but once i returned to play ds 1-2-3 again after a year i still remembered everything
The parry window is much more lenient in Sekiro, that's why it's much easier. Also it's easier to spam parry since the animation is much shorter.
Parry > Gun Parry > Sword Deflect
For me Parry > Deflect >>>> Gun parry. Being able to parry with a gun from a mid range where your enemy can't hit you seems kinda dumb. It's low risk high reward.
@@presswerks5476 but the gun parry is so fun to pull off
@@Bendanna93 I guess each to his own. I personally find DS3's parry to be the most satisfying and don't even bother doing it in BB
@@presswerks5476 In BB I used to parry tf out of Gehrman in the last fight. Was about the only way I could get him.
is this what you consider "good" at sekiro? lol
not getting a single hit in? I'd say that's pretty good even for a relatively easy boss like Genichiro
Wow look at you bigboy, lets see what your standards of being good looks like.
@David Assébof I know right, this guy tried to belittle someone on the internet Even Ongbal and Gorengan Warkop are humble even though they set a pretty high bar on this game.
I finished Sekiro on 100% and then tried out DS3 and it honestly felt a lot easier. First play through I got most bosses in 2 tries, apart from the really tough ones like Nameless King or Lothric
Soul of cinder and gael were too hard in ng7. Its not about knowing the pattern. Its about consistency. They are so damn buff i was like making them itch. I eventually lose my concentration and take the L. Sekiro was hard and took me time to realise their patterns, but once i got the hold of it any ng boss was a joke. So idk which is harder, especially when the playstyle is completely different
@@oniichandame48 well I guess everyone has trouble with different bosse, fe. these two were quite easy for me for some reason. First time I went Gael I got hit maybe 3 times. But when doing Midir before him… god.. for me that and Demon of Hatred were the hardest bosses ever
@@heckill713 exactly. And fyi, i never beat midir lol
@@heckill713 its weird sekiro was the easiest for me most bosses didnt even kill me
@@user-db2nu2zg3d So Isshin didn’t kill you? That’s a cap.
The warning parries got me
The hardest part of Sekiro is realizing its not a soulslike, the first time i played it i kept dodging thinking i had i-frames like i DS. I thought the game was hard and quit. Months later, i saw a yt video, and my friend told me its all about blocking and parrying, so i went back to it and basically beat it with 3-4 deaths.
Now i love Sekiro, the combats so fun, but it really is an easy game overall, kinda like DS1 was with using a shield. You're basically unhitable, and the stamina gauge fills up so fast, you can basically miss almost all parries, even though the parry window is so huge, and still not take damage.
In a way, the parry is like the dodge in DS, except if the dodge dealt damage to the enemy, and if you miss timed it youd just lose stamina or something.
in sekiro you need to parry as soon as the enemy starts moving so you always parry way too soon in dark souls
sekiro: spamming the block button
Ds: spamming the roll button
sekiro did whip me into shape with parrying so when i went back pontif and gundyrs were a joke
if you're used to parrying in Sekiro, you could use katana in game since they have a really fast parry
Maybe it's the buckler timing but the parry animation and timing seem off to me, and I've play a lot of dark souls. That being said , I didn't use buckler much and didn't encounter it much.
Bru i feel this way about going from bloodbourne to dark souls
"o shit phase 2" THAT KILLED ME KEKW