Unreal Engine 4 Tutorial - Partial Destruction (PhysX)

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  • Опубліковано 8 лют 2025
  • One on one tutoring: www.Tesla-Dev.com
    In this tutorial, we take a look at how to partially destroy a destructible mesh.

КОМЕНТАРІ • 42

  • @iRageGGB
    @iRageGGB 10 років тому

    I mainly watched it to figure out how to make a destructible mesh and I got more then I expected. Thanks, nice tutorials by the way, short, sweet, and to the point and actually useful.

  • @slaughterlove
    @slaughterlove 8 років тому

    I F**KING LOVE YOU! I've been trying to get this result for days and have watched at least 3 hours of tutorials online and you are the first to create an absolutely perfect tutorial with the perfect result i desired! Thank you a million times over!

  • @AllucardA10
    @AllucardA10 9 років тому

    just did this in 4.10.2 and you have my thanks, because this was easy and now I can begin breaking things without spending money :D

    • @PsyCoCinematics
      @PsyCoCinematics 4 роки тому

      You might even say you can break things without BREAKIN' THE BANK!
      ...
      I'll see myself out.

  • @jordant3512
    @jordant3512 5 років тому

    Great Video THANKS!!!

  • @Lesnik837
    @Lesnik837 10 років тому

    Nice! It works.

  • @BritishConcept
    @BritishConcept 10 років тому

    So cool!

  • @cinebst
    @cinebst 10 років тому

    It's been about a month since you uploaded one of these, but in case you're still looking for tutorial suggestions: what about implementing falling damage? That's a pretty common game mechanic, but it's not so easy to set up in Unreal.

  • @Rizz0NLGaming
    @Rizz0NLGaming 10 років тому

    Just wow, thx mate

  • @crazyAlexander23
    @crazyAlexander23 6 років тому

    can you make a tutorial on how to make like light post bend on impact depending on mass and speed of the object that hits the pole?

  • @toeknee8639
    @toeknee8639 10 років тому

    Nice tutorial as usual . I keep checking your site to see if your digital courses are available - any idea of when they will be ready mate ?

    • @TeslaUE4
      @TeslaUE4  10 років тому

      Toe Knee Thanks! I really wanted to have them out before the end of last year, but i just didn't have the time to work on them. I don't have a date set yet, but sooner rather than later!

  • @ErickTG
    @ErickTG 10 років тому

    Thanks very much!!!

  • @mattmoberly1590
    @mattmoberly1590 9 років тому

    Thanks for another sweet tut! Quick question.. I am attempting to use this method with walls in my game, however when I destroy one wall, all the walls get destroyed as well.. any idea on this?

  • @Matthew.1994
    @Matthew.1994 10 років тому

    thanks so much :D finaly i have it like i want :D

  • @brutal6129
    @brutal6129 5 років тому

    How to prevent it from flying? How to make it act mode realistically?

  • @janisreinberger7724
    @janisreinberger7724 10 років тому

    Great Tutorial :) Could you pls make a Tutorial for the PhysX Lab?

  • @Matthew.1994
    @Matthew.1994 10 років тому

    is there a way to let a destruction look like breaking wood?

  • @culllaticiqsu83
    @culllaticiqsu83 6 років тому

    Im using Avasva instructions to make it and I do it already :)

  • @jamesharder3753
    @jamesharder3753 6 років тому

    What would you do to stop the object from moving like it was really heavy or bolted down?
    Such as shooting up a wall?
    Also, is there a remove damage option, so that chunks get put back sorta like a repair?

  • @llRoBoBinHoll
    @llRoBoBinHoll 10 років тому

    Hi Tesla, could you please do a video about integrating Wwise with UE4?

  • @GamingWithDaleUK
    @GamingWithDaleUK 10 років тому +1

    how would you go bout adding replication to this?

  • @Qddly6415
    @Qddly6415 10 років тому

    this doesent work for line trace gun so just wondering what did i do wrong??

  • @TheGlenF
    @TheGlenF 9 років тому

    How do i stop the object from flopping about after i shoot it? Because i want to make a destructible wall in which the one i created is static until has been fired upon by the projectile?

    • @riddhimanpanti4298
      @riddhimanpanti4298 9 років тому +1

      +TheGlenF enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit use physx lab.

  • @forgedstudios5615
    @forgedstudios5615 10 років тому

    Hi tesla, its possible make everything on Blueprints, a entire multiplayer survival game?

  • @lbaeli95
    @lbaeli95 8 років тому

    tesla pls is it possible t odo it in multiplayer? awsome tut btw

  • @MrGoatsy
    @MrGoatsy 9 років тому

    How can you make it so that it stops flopping about when you shoot it? It seems to loose all of its mass when you destroy it.

    • @riddhimanpanti4298
      @riddhimanpanti4298 9 років тому

      +MrGoatsy enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit use physx lab.

  • @DaCazTeck
    @DaCazTeck 9 років тому

    Great tutorial, but how can i keep the meshes from flying away

    • @riddhimanpanti4298
      @riddhimanpanti4298 9 років тому

      +Zac Cadieux enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit, use physx lab.

  • @darodism
    @darodism 4 роки тому

    wait, soooo nvidia physx is being used here? Doesn't sound right because they barely open sourced it in 2018.

  • @Tiezzynator
    @Tiezzynator 10 років тому

    Can you also make this in an MP game??

  • @bobjefferson6235
    @bobjefferson6235 8 років тому +10

    thats not physx

  • @Matthew.1994
    @Matthew.1994 10 років тому

    and is there a way to make it like this? i have buld a tower and ticked the option that all destructibles that overlaps each other or get in contact with each other get one, so i place 2 blocks on top of each other in the editor and they act like one in the game. so i build my tower and destroy the midle one. the blocks ontop will fall. now the part i cant get to work. when the 2 parts hit the ground i want them to breake.. sorry for the english :D i hope you get it :D

    • @Matthew.1994
      @Matthew.1994 10 років тому

      would be awesome if you can tell me tat. i saw videos in UDK (unreal 3) where he destroyed the middle part and then the tower fall and breake as he hits the ground. (like reallife when the blow up a building and it goes down). he used apex destruction, but is this possible with the destruction in nreal 4?

  • @Freak_Gamer
    @Freak_Gamer 9 років тому

    fps with npcs template?

  • @LuBRiHeRo
    @LuBRiHeRo 8 років тому

    Hello, im not sure if you even check your replies.. but im having a hard time setting this code with mine. I do prefer this code then others, much easier but that might be the problem.

  • @Bioshock_84
    @Bioshock_84 6 років тому

    thats not physx