I mainly watched it to figure out how to make a destructible mesh and I got more then I expected. Thanks, nice tutorials by the way, short, sweet, and to the point and actually useful.
I F**KING LOVE YOU! I've been trying to get this result for days and have watched at least 3 hours of tutorials online and you are the first to create an absolutely perfect tutorial with the perfect result i desired! Thank you a million times over!
It's been about a month since you uploaded one of these, but in case you're still looking for tutorial suggestions: what about implementing falling damage? That's a pretty common game mechanic, but it's not so easy to set up in Unreal.
Toe Knee Thanks! I really wanted to have them out before the end of last year, but i just didn't have the time to work on them. I don't have a date set yet, but sooner rather than later!
Thanks for another sweet tut! Quick question.. I am attempting to use this method with walls in my game, however when I destroy one wall, all the walls get destroyed as well.. any idea on this?
What would you do to stop the object from moving like it was really heavy or bolted down? Such as shooting up a wall? Also, is there a remove damage option, so that chunks get put back sorta like a repair?
How do i stop the object from flopping about after i shoot it? Because i want to make a destructible wall in which the one i created is static until has been fired upon by the projectile?
+TheGlenF enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit use physx lab.
+MrGoatsy enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit use physx lab.
+Zac Cadieux enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit, use physx lab.
and is there a way to make it like this? i have buld a tower and ticked the option that all destructibles that overlaps each other or get in contact with each other get one, so i place 2 blocks on top of each other in the editor and they act like one in the game. so i build my tower and destroy the midle one. the blocks ontop will fall. now the part i cant get to work. when the 2 parts hit the ground i want them to breake.. sorry for the english :D i hope you get it :D
would be awesome if you can tell me tat. i saw videos in UDK (unreal 3) where he destroyed the middle part and then the tower fall and breake as he hits the ground. (like reallife when the blow up a building and it goes down). he used apex destruction, but is this possible with the destruction in nreal 4?
Hello, im not sure if you even check your replies.. but im having a hard time setting this code with mine. I do prefer this code then others, much easier but that might be the problem.
I mainly watched it to figure out how to make a destructible mesh and I got more then I expected. Thanks, nice tutorials by the way, short, sweet, and to the point and actually useful.
I F**KING LOVE YOU! I've been trying to get this result for days and have watched at least 3 hours of tutorials online and you are the first to create an absolutely perfect tutorial with the perfect result i desired! Thank you a million times over!
just did this in 4.10.2 and you have my thanks, because this was easy and now I can begin breaking things without spending money :D
You might even say you can break things without BREAKIN' THE BANK!
...
I'll see myself out.
Great Video THANKS!!!
Nice! It works.
So cool!
It's been about a month since you uploaded one of these, but in case you're still looking for tutorial suggestions: what about implementing falling damage? That's a pretty common game mechanic, but it's not so easy to set up in Unreal.
Just wow, thx mate
can you make a tutorial on how to make like light post bend on impact depending on mass and speed of the object that hits the pole?
Nice tutorial as usual . I keep checking your site to see if your digital courses are available - any idea of when they will be ready mate ?
Toe Knee Thanks! I really wanted to have them out before the end of last year, but i just didn't have the time to work on them. I don't have a date set yet, but sooner rather than later!
Thanks very much!!!
Thanks for another sweet tut! Quick question.. I am attempting to use this method with walls in my game, however when I destroy one wall, all the walls get destroyed as well.. any idea on this?
thanks so much :D finaly i have it like i want :D
How to prevent it from flying? How to make it act mode realistically?
Great Tutorial :) Could you pls make a Tutorial for the PhysX Lab?
is there a way to let a destruction look like breaking wood?
Im using Avasva instructions to make it and I do it already :)
What would you do to stop the object from moving like it was really heavy or bolted down?
Such as shooting up a wall?
Also, is there a remove damage option, so that chunks get put back sorta like a repair?
Hi Tesla, could you please do a video about integrating Wwise with UE4?
how would you go bout adding replication to this?
this doesent work for line trace gun so just wondering what did i do wrong??
How do i stop the object from flopping about after i shoot it? Because i want to make a destructible wall in which the one i created is static until has been fired upon by the projectile?
+TheGlenF enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit use physx lab.
Hi tesla, its possible make everything on Blueprints, a entire multiplayer survival game?
tesla pls is it possible t odo it in multiplayer? awsome tut btw
How can you make it so that it stops flopping about when you shoot it? It seems to loose all of its mass when you destroy it.
+MrGoatsy enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit use physx lab.
Great tutorial, but how can i keep the meshes from flying away
+Zac Cadieux enable world support in the destructible mesh options and the part of the mesh that touches the environment stays fixed . if you want more indepth destruction like a wall with supports inside it ,which is indestructible, but chunks fall off when hit, use physx lab.
wait, soooo nvidia physx is being used here? Doesn't sound right because they barely open sourced it in 2018.
Can you also make this in an MP game??
thats not physx
and is there a way to make it like this? i have buld a tower and ticked the option that all destructibles that overlaps each other or get in contact with each other get one, so i place 2 blocks on top of each other in the editor and they act like one in the game. so i build my tower and destroy the midle one. the blocks ontop will fall. now the part i cant get to work. when the 2 parts hit the ground i want them to breake.. sorry for the english :D i hope you get it :D
would be awesome if you can tell me tat. i saw videos in UDK (unreal 3) where he destroyed the middle part and then the tower fall and breake as he hits the ground. (like reallife when the blow up a building and it goes down). he used apex destruction, but is this possible with the destruction in nreal 4?
fps with npcs template?
Hello, im not sure if you even check your replies.. but im having a hard time setting this code with mine. I do prefer this code then others, much easier but that might be the problem.
thats not physx