Unreal 4 Destructible Mesh Tutorial (with resource links below)

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  • Опубліковано 9 лют 2025
  • FYI: Unreal in 4.18 (and higher) ... go to Settings / Plug-Ins / Turn on Apex Destruction! (restart Unreal) phew all set!
    Unreal 4 Destructible Mesh Tutorial
    01:20 Fracture and add particle & sound effects
    02:54 Physics destruction
    03:42 Radial force actor
    05:20 Add radial force to player gun
    08:45 Define structural support
    LINKS:
    Destructibles Content Examples
    docs.unrealeng...
    Nvidia Game Works PhysX
    developer.nvid...
    APEX Destruction
    developer.nvid...
    Troubleshooting Guide
    wiki.unrealeng...
    Tesla’s Destructible Tutorial(s)
    • Unreal Engine 4 Tutori...
    Parallels & Other Thoughts: PHAT
    docs.unrealeng...

КОМЕНТАРІ • 35

  • @ReginaldusGaming
    @ReginaldusGaming 5 років тому +1

    Man...its 2020 and I found this video to be a blessing. Keep up the good work man

  • @One-4-uDe
    @One-4-uDe 2 роки тому

    Thx for that awesome tutorial. It gives me the idea to trigger my character walking trough the wall.
    That viewer of the destructible mesh is bad without extra lights🥲. It’s just all black. Is there a way to teleport right in front of it instead of searching it?
    Ingame it doesn’t show my material but only that grey World Default one.

  • @skilatgamedev3353
    @skilatgamedev3353 5 років тому +1

    Hello, I don't understand why my destructible mesh is breaking only once. I smash it with a sword, is good. Only a part of the wall is broken and the rest stay in place. But if I smash again, the wall is trow away but the other part don't split

  • @sb-knight
    @sb-knight 5 років тому

    Thanks man! this was very helpful.

  • @nobody5825-b3l
    @nobody5825-b3l Місяць тому

    hi there, if you don't want the destroyed meshes hanging around, what is the best way to fade them out once they've come to rest?

    • @ShaunFoster
      @ShaunFoster  Місяць тому

      @@nobody5825-b3l it’s a good question, but ultimately this system has been retired. I would make sure to use the new chaos destruction

  • @abdulrahmanelkorek3042
    @abdulrahmanelkorek3042 7 років тому +1

    Nice Tutorial, Great job. thanks

  • @Compguy321
    @Compguy321 4 роки тому

    How do you change the material that is displayed in the fractures (e.g. how you did for the nice orange glow)

    • @ShaunFoster
      @ShaunFoster  4 роки тому +1

      It should just generate another material slot, where you can create an emissive material. However...with Unreal 4.26 you should probably switch / learn Chaos...I have a few hidden tutorials here: ua-cam.com/video/aQqB7sLrYeg/v-deo.html

  • @jakubrak4638
    @jakubrak4638 5 років тому +1

    In UE v 4.23 the second mesh material (the inside one) doesn't respond, any advice how to fix this problem? :)
    thanks for introduce :)

    • @盧冠宇-o6n
      @盧冠宇-o6n 4 роки тому

      Have you succeeded?
      Now there is no way on 4.25 :(

    • @jakubrak4638
      @jakubrak4638 4 роки тому

      @@盧冠宇-o6n As I remember, They stop to update this feature (maybe something new has come up nowadays, I don't know) :C

  • @PropheticGamesProductions
    @PropheticGamesProductions 6 років тому +1

    Good turorial, thanks a lot

  • @everettlee79
    @everettlee79 4 роки тому

    So what i’m trying to do is have a destructible mesh on my enemy characters so when you shoot them pieces of them break off. I think it may be wishful thinking but any ideas would be greatly appreciated.

    • @ShaunFoster
      @ShaunFoster  4 роки тому

      Maybe when your character is hit "hide" the permanent pieces, then spawn pieces of "broken" armor with particle systems

    • @everettlee79
      @everettlee79 4 роки тому

      Shaun Foster you are not the first person to recommend this. Do you know of any good examples of this being done with effects?

    • @ShaunFoster
      @ShaunFoster  4 роки тому

      @@everettlee79 - it's a "core" technique to use... Nothing directly comes to mind. Maybe the newest Niagara tutorials for Unreal might give you some ideas?

  • @ihabiano
    @ihabiano 8 років тому +3

    AWESOME!!!!!

  • @JONIMASAKIS
    @JONIMASAKIS 6 років тому

    Which in your opinion is the best lighting bake method for destructible meshes? (Something that will not interefere with baked volumetric lighting)

  • @MZONE3D
    @MZONE3D 6 років тому +1

    Hi Shawn
    I followed the FPS Series by Virtus - This Video is the setup for the projectile >>
    Firing Our AK-47 Weapon - #9 Creating A First Person Shooter (FPS) With Unreal Engine 4
    I made a new Projectile blueprint, as im using the third person template...
    I have applied a Radial Force Component to the projectile as you talk about in this tutorial.
    But it doesnt cause any damage on a Destructible object?
    I have applied "Enable Impact Damage" to the Destruct mesh.
    If I fire at a Destructible, it does nothing.
    Thanks for any help

  • @tampajoeyz230
    @tampajoeyz230 3 роки тому

    Thanks. Great tutorial. But, I think your keyboard has to be the loudest on the planet.

    • @ShaunFoster
      @ShaunFoster  3 роки тому +1

      Ha! You're right! I got that feedback a lot from the producer I worked with at Pluralsight! It's a Kinesis Keyboard...It does help my wrists though...

  • @friendlysealstudio4447
    @friendlysealstudio4447 4 роки тому

    how do i get this plugin?

    • @ShaunFoster
      @ShaunFoster  4 роки тому

      It's built-in! :D Just turn it on!

  • @sullivan8850
    @sullivan8850 7 років тому

    fanks

  • @SoohNabis
    @SoohNabis 2 роки тому

    Apex Destruction is really badly explained.. all parameter have no information on what they really do.. Chunk Parameters, what does it do? you activate buttons and have no difference in game..